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Thread Statistics | Show CCP posts - 8 post(s) |
Evan Gotabor
Prima Gallicus
104
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Posted - 2014.11.04 11:48:00 -
[61] - Quote
CCP Rattati wrote:Ahkhomi Cypher wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
Sup Dust Jesus, big fan. What would you consider a properly fit ADS tho? Like, what mods would you use? Serious Question. There are a few, just ask the players
Python XT1 Missile advanced heavy shield extender complex light shield booster complex afterburner powergrid upgrade
That's my current python fit, too generic, but that's the only one I consider reliable at the hour.
My dream fit would include an active scanner on my dropship (incubus or python), but for the moment, you are useless to your team if you are crashed on the ground every 2 seconds...
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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KalOfTheRathi
Nec Tributis
1405
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Posted - 2014.11.04 11:50:00 -
[62] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising?
That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic.
@CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint?
Grrr, storming off to bed since you are dealing with shutdown.
And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me.
I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting.
KR
My favorite tank is a Lightning. Just sayin.
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CCP Rattati
C C P C C P Alliance
10177
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Posted - 2014.11.04 11:53:00 -
[63] - Quote
KalOfTheRathi wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising? That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic. @CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint? Grrr, storming off to bed since you are dealing with shutdown. And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me. I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting. KR
Why, I have been sharing more and more data, and I am working on a PC meta devblog. This is just the tip of the iceberg in information and data sharing.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Echo 1991
WarRavens Capital Punishment.
538
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Posted - 2014.11.04 11:56:00 -
[64] - Quote
CCP Rattati wrote:KalOfTheRathi wrote:CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising? That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic. @CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint? Grrr, storming off to bed since you are dealing with shutdown. And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me. I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting. KR Why, I have been sharing more and more data, and I am working on a PC meta devblog. This is just the tip of the iceberg in information and data sharing. Its been long overdue. It's a shame we didn't have all this information sharing last year.
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Pvt Numnutz
Prophets of the Velocirapture
1900
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Posted - 2014.11.04 11:58:00 -
[65] - Quote
CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
I may make a separate thread about this. Rattati are you saying then that assault dropships are being balanced around their killing effectiveness in PC as a solo gunship, rather than their actual intended role as a dropship? If this is the case then you should create a vehicle called a gunship and use it as such and balance dropships around the dropship role.
The dropships role is to carry a squad of troops into and out of contested, or soon to be contested points while providing limited fire support. Dropping them in key positions that can turn the tide of battle or prevent the loss of a position. This strategy is not used in PC, as it takes too many boots off the ground and makes them very vulnerable and possibly wasted assets. You will find gunship ads aloy more in pc because that is really the only viable way to use them, but its not the true role of a dropship, if balanced around a gunship it looses its qualities as a dropship.
This swarm change for instance, a smart pilot will run the second a volley hits the ship. Meaning that if he was on approach for pick up the ground team is now stranded, because of one swarm launcher. In the dropships description, extraction under "heavy fire" is listed as an atribute of the dropship, getting troops out and redeploying them elsewhere. It stands to reason that the dropship would be able to take some hits so as to preform its role.
Not everyone agrees with me, but the dropship is suppose to be a logistical ship with enough fire power to suppress hostiles long enough for the shock troops to get into a position. Dropships are not gunships and should not be treated or balanced as such.
I'm not saying this with an angry tone, more of a concerned one.
Master Skyshark rider
Kaalaka dakka tamer
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Echo 1991
WarRavens Capital Punishment.
539
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Posted - 2014.11.04 12:05:00 -
[66] - Quote
Pvt Numnutz wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
I may make a separate thread about this. Rattati are you saying then that assault dropships are being balanced around their killing effectiveness in PC as a solo gunship, rather than their actual intended role as a dropship? If this is the case then you should create a vehicle called a gunship and use it as such and balance dropships around the dropship role. The dropships role is to carry a squad of troops into and out of contested, or soon to be contested points while providing limited fire support. Dropping them in key positions that can turn the tide of battle or prevent the loss of a position. This strategy is not used in PC, as it takes too many boots off the ground and makes them very vulnerable and possibly wasted assets. You will find gunship ads aloy more in pc because that is really the only viable way to use them, but its not the true role of a dropship, if balanced around a gunship it looses its qualities as a dropship. This swarm change for instance, a smart pilot will run the second a volley hits the ship. Meaning that if he was on approach for pick up the ground team is now stranded, because of one swarm launcher. In the dropships description, extraction under "heavy fire" is listed as an atribute of the dropship, getting troops out and redeploying them elsewhere. It stands to reason that the dropship would be able to take some hits so as to preform its role. Not everyone agrees with me, but the dropship is suppose to be a logistical ship with enough fire power to suppress hostiles long enough for the shock troops to get into a position. Dropships are not gunships and should not be treated or balanced as such. I'm not saying this with an angry tone, more of a concerned one. This is exactly what should happen. Dropships are troop transport vehicles not gunships. They need a buff so they can take a little more damage, but nothing crazy lest we get skytanks. |
Pvt Numnutz
Prophets of the Velocirapture
1901
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Posted - 2014.11.04 12:14:00 -
[67] - Quote
Echo 1991 wrote: This is exactly what should happen. Dropships are troop transport vehicles not gunships. They need a buff so they can take a little more damage, but nothing crazy lest we get skytanks.
I think I will make a thread about this while I'm waiting for 1.9 to download. I don't want dropships to be skytanks, but rather skysharks. They should be able to take a decent beating so they can support their crew but shouldn't have the fire power to decimate entire squads. Though they should have enough firepower to be a legitimate threat, at least enough of a threat to put an enemy squad on the defensive so the dropships squad isn't decimated as they hit the ground. Its a very delecate balance but dropships should be the poster boy for teamwork.
Master Skyshark rider
Kaalaka dakka tamer
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danthrax martin
Immortal Guides
178
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Posted - 2014.11.04 12:19:00 -
[68] - Quote
It needs a form of landing gear for touch and go troop deployment..
Pro Galmando - Gal Sentinel
Suicidal A/V Moron
+75 +75 +75 +150!
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Pvt Numnutz
Prophets of the Velocirapture
1901
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Posted - 2014.11.04 12:27:00 -
[69] - Quote
danthrax martin wrote:It needs a form of landing gear for touch and go troop deployment.. Another aspect of the dropship role (especially for assault dropships) that could be greatly improved upon to further emphasize the dropship in dropships. Having faster deploying landing gear and less collision damage when deployed would make the idea of extractions under fire a reality without buffing any tank stats.
Master Skyshark rider
Kaalaka dakka tamer
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Tesfa Alem
Death by Disassociation
295
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Posted - 2014.11.04 12:30:00 -
[70] - Quote
CCP Rattati wrote: Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
Apart from the fact that 90% of Dust doesn't do PC, about 100% of PC matches would rather have forge guns on rooftops than swarms, and Pc is widley recognized as a broken game mechanic things have impoved by proxy lol means absolutely nothing. I can use that to justify any thing.
The feedback on ROF by all incubus pilots was thats its better than before (as in not shooting less rounds than a militia turret any more'' but still crap. Got to call you out on this one, because the 'widley reported claim' is a fallacy.
Same as a fit ADS can tank three swars, certainly not three proto swarms, and my incubus has as much HP as one can possible fit on it. The math has been done to death, and you are just plain wrong.
Redline for Thee, but no Redline for Me.
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DUST Fiend
Onslaught Inc RISE of LEGION
14809
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Posted - 2014.11.04 12:46:00 -
[71] - Quote
This not being able to quote thing is irritating.
Im starting to feel that Ratatti actually doesn't understand what "bonus damage" is if he expects a shielded python and an armored incubus to behave the same. This would actually explain a lot.
And lmfao at AV platform. it was, before you went and neutered it all to hell and made it only marginally better than anything else that can fit a small railgun.
You guys have one of the best minds in the game when it comes to drop ships, Judge, and you all just kicked his feedback to he curb. So, actually, your response seems about accurate.
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Tesfa Alem
Death by Disassociation
298
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Posted - 2014.11.04 12:56:00 -
[72] - Quote
^^ this. Also killing tanks is part of flying AV, fighting tanks mean getting as low down and dirty as any python pilot. Attacking the enemy python who is already low and picking on the blues also means being damn low to the ground after making a pass. generally sweeping past any and all AV nests (roof top or otherwise) along the way.
Then you are an added disadvantage by fitting an AV turret thats useless on the nose for anti infantry ( and by proxy swarms).
But it okay, my incubus is fine because PC.
Redline for Thee, but no Redline for Me.
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Derrith Erador
Fatal Absolution
2971
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Posted - 2014.11.04 13:06:00 -
[73] - Quote
Rat, i made a thread about this in features. the problem ADS have with swarms is deep, there is little to no margin of error with it, its lock time is less than half an assault forges charge time, and it is, hands down, the most used AV infantry weapon. as much as i loath two swarms synching to kill me, i can see the balance in it. what i can't see the balance in is when pitted against two assault forges, it takes monumentally more effort, and time to kill me for the forges. i would provide the link, but i'm on ps3 atm.
R&B gets more kinky with every album Still rocking ADS
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Stevez Wingyip
Mannar Focused Warfare Gallente Federation
5
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Posted - 2014.11.04 13:27:00 -
[74] - Quote
DUST Fiend wrote:So instead of doing the logical thing (look at missile and Python inbalances) you instead nerf dropships as a whole, over buff AV, and call it a day. Im glad you think flying up the whole game is somehow engaging, especially when swarms outpace you at almost all times because an afterburner somehow doesn't up your max speed.
Noted
Please stay on topic Ratatti, insread of coming here posting irrelevant stats. Perhaps you'd care to enlighten the class as to why there is virtually no anti shield AV. That couldn't possibly factor into your Python dominance data..nooooo.
+1 |
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CCP Rattati
C C P C C P Alliance
10194
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Posted - 2014.11.04 13:51:00 -
[75] - Quote
Pvt Numnutz wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
I may make a separate thread about this. Rattati are you saying then that assault dropships are being balanced around their killing effectiveness in PC as a solo gunship, rather than their actual intended role as a dropship? If this is the case then you should create a vehicle called a gunship and use it as such and balance dropships around the dropship role. The dropships role is to carry a squad of troops into and out of contested, or soon to be contested points while providing limited fire support. Dropping them in key positions that can turn the tide of battle or prevent the loss of a position. This strategy is not used in PC, as it takes too many boots off the ground and makes them very vulnerable and possibly wasted assets. You will find gunship ads aloy more in pc because that is really the only viable way to use them, but its not the true role of a dropship, if balanced around a gunship it looses its qualities as a dropship. This swarm change for instance, a smart pilot will run the second a volley hits the ship. Meaning that if he was on approach for pick up the ground team is now stranded, because of one swarm launcher. In the dropships description, extraction under "heavy fire" is listed as an atribute of the dropship, getting troops out and redeploying them elsewhere. It stands to reason that the dropship would be able to take some hits so as to preform its role. Not everyone agrees with me, but the dropship is suppose to be a logistical ship with enough fire power to suppress hostiles long enough for the shock troops to get into a position. Dropships are not gunships and should not be treated or balanced as such. I'm not saying this with an angry tone, more of a concerned one.
Where am I saying that?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
10194
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Posted - 2014.11.04 13:53:00 -
[76] - Quote
Tesfa Alem wrote:CCP Rattati wrote: Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players. Apart from the fact that 90% of Dust doesn't do PC, about 100% of PC matches would rather have forge guns on rooftops than swarms, and Pc is widley recognized as a broken game mechanic things have impoved by proxy lol means absolutely nothing. I can use that to justify any thing. The feedback on ROF by all incubus pilots was thats its better than before (as in not shooting less rounds than a militia turret any more'' but still crap. Got to call you out on this one, because the 'widley reported claim' is a fallacy. Same as a fit ADS can tank three swars, certainly not three proto swarms, and my incubus has as much HP as one can possible fit on it. The math has been done to death, and you are just plain wrong.
Oh, I thought militia swarms were the problem.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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RayRay James
Vengeance Unbound RISE of LEGION
676
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Posted - 2014.11.04 14:02:00 -
[77] - Quote
Rattati is feeling spicy on patch day |
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CCP Rattati
C C P C C P Alliance
10195
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Posted - 2014.11.04 14:03:00 -
[78] - Quote
Pvt Numnutz wrote:Echo 1991 wrote: This is exactly what should happen. Dropships are troop transport vehicles not gunships. They need a buff so they can take a little more damage, but nothing crazy lest we get skytanks.
I think I will make a thread about this while I'm waiting for 1.9 to download. I don't want dropships to be skytanks, but rather skysharks. They should be able to take a decent beating so they can support their crew but shouldn't have the fire power to decimate entire squads. Though they should have enough firepower to be a legitimate threat, at least enough of a threat to put an enemy squad on the defensive so the dropships squad isn't decimated as they hit the ground. Its a very delecate balance but dropships should be the poster boy for teamwork.
https://forums.dust514.com/default.aspx?g=posts&m=2391233#post2391233
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Vesta Opalus
Bloodline Rebellion Capital Punishment.
147
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Posted - 2014.11.04 14:37:00 -
[79] - Quote
Joel II X wrote:Pvt Numnutz wrote:Joel II X wrote:Don't stand around as soon as you get hot with that first volley, you fly away as fast as you can. Don't look back, son. Don't you ever look back, you hear me? Our Lord granted you the gift of flight, so you better damn well use it. Don't you dare tell me you can't, because you can. I've done it! Now, go! Go and survive them swarms! Don't disappoint me, son. Soooo change the dropship discription to: expensive, skill point heavy role that flies around to evade mlt to pro swarms.....and that's it, did we mention it can fly? I usually use the Grimsnes, and I assure you, it's not expensive, and I haven't poured plenty of skill points in it. In the right hands, pilots can fly like butterfly and sting like a bee, and for every Swarm Launcher pulled into the field, you make way for Infantry to come in, stop him, or do other stuff. Soooo get gud? Drop off troops and head back elsewhere like a true dropship?
This.
I usually fly in a grimsnes as well, and I can get away from swarms just fine. Incubus is faster and accelerates quicker, Im not sure what youre doing wrong, but I think the "get gud" sentiment is about right. :\
Its only when Im screwing around with lots of swarmers and forge gunners that I ever get shot down, and lets not pretend that thats the AV'ers choice, it was mine. I control the engagement and I chose to fight them. Any dropship that is being shot down is making a choice to engage in something risky. |
Her Nibs
G0DS AM0NG MEN General Tso's Alliance
171
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Posted - 2014.11.04 14:43:00 -
[80] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will.
My swarming heart bleeds for u. I have been nerfed to death more than any other weapon in this game due to whiners. But, you find a way to adapt and play differently. It is what keeps me playing. I love a challange. BTW we swarmers call those whose constantly fly away "chicken derps" which means we have suppressed you and you aren't annoying our infantry.
OOPS, I'm sorry. Did I just blow up your Python
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Evan Gotabor
Prima Gallicus
104
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Posted - 2014.11.04 14:45:00 -
[81] - Quote
Vesta Opalus wrote: I usually fly in a grimsnes as well, and I can get away from swarms just fine. Incubus is faster and accelerates quicker, Im not sure what youre doing wrong, but I think the "get gud" sentiment is about right. :\
Its only when Im screwing around with lots of swarmers and forge gunners that I ever get shot down, and lets not pretend that thats the AV'ers choice, it was mine. I control the engagement and I chose to fight them. Any dropship that is being shot down is making a choice to engage in something risky.
There is something you donGÇÖt take in count, assault dropships are in general so much hated that whatever you do, the whole team will always try to destroy you no matter what. When facing a Gorgon or a Myron, itGÇÖs more like letGÇÖs shoot the red flying gnat, that will give me some WP.
Eve 21 day Trial
Dust 514 win 5M ISK for 100.000WP
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Bethhy
Ancient Exiles.
2477
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Posted - 2014.11.04 14:59:00 -
[82] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks
Kills Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Weapons, Light, Combat Rifles, Prototype, Six Kin Assault Combat Rifle Weapons, Heavy, Heavy Machine Guns, Prototype, Six Kin Burst Heavy Machine Gun Weapons, Light, Rail Rifles, Prototype, Kaalakiota Rail Rifle
Kills by Actor(Pawn) and Weapon Dropsuits, Heavy, Sentinel, Prototype, Sentinel ak.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Heavy, Sentinel, Prototype, Sentinel gk.0& Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Dropsuits, Light, Scout, Prototype, Scout gk.0&Weapons, Light, Shotguns, Prototype, Duvolle Specialist Shotgun Vehicles, Dropships, Assault, Python& Turrets, Missile, Small, Prototype, XT-1 Missile Launcher Dropsuits, Light, Scout, Prototype, Scout gk.0& Weapons, Light, Shotguns, Prototype, CreoDron Shotgun Dropsuits, Heavy, Sentinel, Prototype, Sentinel ck.0&Weapons, Heavy, Heavy Machine Guns, Prototype, Boundless Heavy Machine Gun Vehicles, Heavy Attack Vehicles, Standard, Gunnlogi&Turrets, Railgun, Large, Prototype, 80GJ Particle Cannon
This is a problem CCP Created with the entire Dropship concept and how they even fit into the big picture of DUST.
You guys have made Dropships glorified Fighters.
We have only ever had Dropships for mass troop transport in this game.. Yet they have been turned into Wet Paper bags for defense and 1-3 shot kills on every dropsuit in the game.
How does this even make sense in concept when you are going over the changes?
If you want a fighter in the air in DUST... Then release the Gallente Fighter assets that have been sitting around for 4 years as a Jovian technology all race fighter. Or even faction tech.
Dropship management is a cruel joke that has been played on the community.
They could be a staple in the sky, Strong defensively and competitive in fire fights with mercenaries, Not extremely one sided. Allowing mobile CRU's to move around the map increasing intensity in action and the frequency.. Removing red-line as the only spawnable location after a wipe..
Rewarding players for landing outside an objective that has been taken, picking up a load of team mates and taking them to the next objective. This is what the passionate people who have flown dropships since closed beta enjoy. The people who expanded into dropships for a slayer role is not the players fault. Directly nerfing dropships to effect their playstyle makes next to no sense in a big picture..
You guys really need to sit down as a team at CCP Shanghai. Pull out a giant White board.. And work out the concept of how this IP's assets fit together and what you guys want out of a general concept around racial Dropsuits, Vehicles and modules. Then move forward on that...
Flying by the seat of your pants and reacting to the community rather then setting up strong foundations will always shoot your effort in the foot. |
John ShepardIII
Capital Acquisitions LLC
1032
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Posted - 2014.11.04 15:12:00 -
[83] - Quote
DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will. Sweet I'm glad I made the right choice getting Proto swarms instead of forge gun
The True Shepard
Lvl 1 Forum Warrior
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DUST Fiend
Onslaught Inc RISE of LEGION
14813
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Posted - 2014.11.04 16:22:00 -
[84] - Quote
John ShepardIII wrote:DUST Fiend wrote:I don't even try to engage. Just fly my fat Incubus away. Going full speed away, swarms catch up and kill me each time.
Thanks Ratatti, you've made this game exceptionally engaging
Unless I have an Afterburner active and rush for the ceiling, im ****** (I run AB on all but test fits btw, and it no longer helps half the time) Sometimes I wonder why I quit, then I play a couple matches and it all comes back to me. CCP has no idea how to balance AV vs Vehicles, and likely never will. Sweet I'm glad I made the right choice getting Proto swarms instead of forge gun Free kills are free, rake em in, Rat loves the idea of effortless AV so ABUSE ABUSE ABUSE
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Kalante Schiffer
YOU GOT OWNED BY A CHRONIC FAPPER
814
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Posted - 2014.11.04 16:40:00 -
[85] - Quote
Maybe this will finally slow down the spam of drop ships in PC and stop being a factor of who wins just because they brought more drop ships.
70m sp vet. Ancient æ Gÿ¦xiles . What can not be understand.
GûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæGûæ
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TEBOW BAGGINS
GREATNESS ACHIEVED THRU TROLLING
1310
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Posted - 2014.11.04 16:47:00 -
[86] - Quote
Pvt Numnutz wrote:CCP Rattati wrote:
lol, isn't the Incubus an AV platform, hence the lack of kills. Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players.
I may make a separate thread about this. Rattati are you saying then that assault dropships are being balanced around their killing effectiveness in PC as a solo gunship, rather than their actual intended role as a dropship? If this is the case then you should create a vehicle called a gunship and use it as such and balance dropships around the dropship role. The dropships role is to carry a squad of troops into and out of contested, or soon to be contested points while providing limited fire support. Dropping them in key positions that can turn the tide of battle or prevent the loss of a position. This strategy is not used in PC, as it takes too many boots off the ground and makes them very vulnerable and possibly wasted assets. You will find gunship ads aloy more in pc because that is really the only viable way to use them, but its not the true role of a dropship, if balanced around a gunship it looses its qualities as a dropship. This swarm change for instance, a smart pilot will run the second a volley hits the ship. Meaning that if he was on approach for pick up the ground team is now stranded, because of one swarm launcher. In the dropships description, extraction under "heavy fire" is listed as an atribute of the dropship, getting troops out and redeploying them elsewhere. It stands to reason that the dropship would be able to take some hits so as to preform its role. Not everyone agrees with me, but the dropship is suppose to be a logistical ship with enough fire power to suppress hostiles long enough for the shock troops to get into a position. Dropships are not gunships and should not be treated or balanced as such. I'm not saying this with an angry tone, more of a concerned one. i know what your saying, this is a max player issue in PC. 16 players = the suck/any boots not on ground are percieved as wasted. this is why i hate PC because wow what a gimmick it is, a very pigeon hole strategy (all dey bootz needz to be on deh groundz *full ret4rd face*) to win something as pointless as PC.
AKA Zirzo Valcyn
AFKing since 2012
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Senator Snipe
Murphys-Law General Tso's Alliance
197
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Posted - 2014.11.04 16:58:00 -
[87] - Quote
Kalante Schiffer wrote:Maybe this will finally slow down the spam of drop ships in PC and stop being a factor of who wins just because they brought more drop ships.
wow 70 mill. you should have a forge gun suit to take down the DS. that's what a vet would do
My forge skills are unmatchable.
It's not that i lose battles, its just that sometimes i don't feel like winning them.
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Kalante Schiffer
YOU GOT OWNED BY A CHRONIC FAPPER
814
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Posted - 2014.11.04 16:59:00 -
[88] - Quote
Senator Snipe wrote:Kalante Schiffer wrote:Maybe this will finally slow down the spam of drop ships in PC and stop being a factor of who wins just because they brought more drop ships. wow 70 mill. you should have a forge gun suit to take down the DS. that's what a vet would do and thats what i do :)
70m sp vet. Ancient æ Gÿ¦xiles . What can not be understand.
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STYLIE77
KILL-EM-QUICK RISE of LEGION
246
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Posted - 2014.11.04 16:59:00 -
[89] - Quote
Tesfa Alem wrote:CCP Rattati wrote: Both ADS's can survive 3 swarms if fit properly and all ADS can avoid getting hit with 3 swarms if piloted properly.
If the Python is viable in PC, even though Swarms are omg so OP, by proxy the Incubus is fine, especially with the ROF issue fixed in the last balance hotfix. This is widely reported by players. Apart from the fact that 90% of Dust doesn't do PC, about 100% of PC matches would rather have forge guns on rooftops than swarms, and Pc is widley recognized as a broken game mechanic things have impoved by proxy lol means absolutely nothing. I can use that to justify any thing. The feedback on ROF by all incubus pilots was thats its better than before (as in not shooting less rounds than a militia turret any more'' but still crap. Got to call you out on this one, because the 'widley reported claim' is a fallacy. Same as a fit ADS can tank three swars, certainly not three proto swarms, and my incubus has as much HP as one can possible fit on it. The math has been done to death, and you are just plain wrong.
I have hit an Incubus with 3 volleys of Prof. 5 swarms and it survived.
I run minmando as a main and swarm in PC to keep ADS out of the city or support an outside letter.
You are in fact dead wrong, there are fits that can tank three volleys as I often need a forge to help me take them down before they can kill me, and most often I die to ADS.
All you need to win PC is 3 ADS and 13 Scouts...
Course I am loving the pilots with Rail side gunners that hover at 200 meters and kill me since I can't lock on past 173 meters while getting shot in the back by shotguns or headshot by snipers.
Most of the ADS in PC are being shot down by rail tanks, and often the rail tanks go negative VS the Incubus pilots for their trouble.
Another big chunk of pythons and incubus have to be rammed by other dropships just to get a moments breathing room for infantry that is being chewed up by the pilots.
ADS DOMINATE almost every game mode by uplink placement, uplink destruction, and by providing intel on enemy positions.
They shouldn't be able to survive a 20 minute match, let alone in PC but I see them do it week in and week out.
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Tesfa Alem
Death by Disassociation
300
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Posted - 2014.11.04 18:40:00 -
[90] - Quote
CCP Rattati wrote:
Oh, I thought militia swarms were the problem.
???
Redline for Thee, but no Redline for Me.
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