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Thread Statistics | Show CCP posts - 8 post(s) |
KalOfTheRathi
Nec Tributis
1403
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Posted - 2014.11.04 07:28:00 -
[1] - Quote
Bayeth Mal wrote:DUST Fiend wrote: Please share with the class because every Incubus fit I use goes down to exactly three proto swarm hits without exception.
How'd you get hit by three sets of swarms? I haven't played in a while, did they really reduce the lock on time or what? Because previously getting all three swarms off in a reasonable time frame was very difficult without the ADS blasting away. Things have changed quite dramatically. In fact getting hit by two swarms is the minimum and three is not hard to do.
Recall that the first one is invisible and comes with no warning. Bam, you're hit. Select AB and try to exit stage up. But the second set is already on the way, still from an unknown direction (thus the up) and the third is almost locked. You are most decidedly dead if there are two AV hitting you at the same time.
Yes, they have balanced ADS versus AV once again.
ADS accelerate slower, turn slower and ... well, everything you knew only slower. While the Swarm now has a limitation on lock-on and missile range if they have any height advantage or a clear view of the air space the ADS pilot has absolutely no information regarding their location. And a missile can and will turn past 360 degrees to chase you.
Yep, balanced. That what they call it so that must be what it is.
My favorite tank is a Lightning. Just sayin.
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KalOfTheRathi
Nec Tributis
1405
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Posted - 2014.11.04 11:50:00 -
[2] - Quote
CCP Rattati wrote:That's probably why Missile launchers on Pythons as a combo rank number 4 in PC kills, and the Proto XT-1 Missile Launcher ranks top 4 of PC kills, for the last two weeks -cut information-
How come I have never seen anything like this once in all the time I have played Dust514/Beta and Uprising?
That is information that is available to players in many other games and we Mercs have asked for it and never gotten even the decency of a reply. As in, we have begged for this, simply because it would make some of the freaking flame wars on the forums less toxic.
@CCP Rattiti, what is going on here? Is this real information or a troll? Is this a one time, gotcha share are we going to be able to see it without it needing to be used in a forum as a counter to a complaint?
Grrr, storming off to bed since you are dealing with shutdown.
And I apologize in advance if this upsets you. But you have no idea how seeing this information upsets me.
I am not trolling, I am not ranting at you CCP Rattiti. But this is truly upsetting.
KR
My favorite tank is a Lightning. Just sayin.
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KalOfTheRathi
Nec Tributis
1408
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Posted - 2014.11.05 00:05:00 -
[3] - Quote
Repe Susi wrote:EDIT: I'm guessing the swarm launcher kills are harder to count because pilots have a habit of bailing out of the DS before the SL gets a kill?
Anyway would be nice to see the stats on that also. I rarely bailed. If it was important to be in the location my ADS was shot then I bailed. Otherwise I stayed in. It is the only way to get the death screen. Then you know who shot you and from how far away.
Range is one thing I miss in other multiplayer. Yes, I can see the two players that hurt me the most but there is no range! Was he right next to me or 500m away? The range is important to know, and for me it can be important enough to die for. In particular in ADS and even HAV from time to time.
My favorite tank is a Lightning. Just sayin.
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