Shamarskii Simon
The Hundred Acre Hood RISE of LEGION
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Posted - 2014.11.08 15:29:00 -
[1] - Quote
I know I'm missing a good chunk of information (As I am in Japanese class right now, just skimmed through the thread.) but I have somethings to say:
1.I have no problem with AV'ers... As they are doing their role. 2.I have a problem with swarm mechanics, not the damage output. 3.Some people simply hate flying machines.
1: the reason why I have no problem with AV'ers is because I rarely have to interact with them (intentionally) as I only fly an Air to Air ADS. Now, I might be the first person to say I like the new rail (hits harder, to me it feels more skill to pull a W in a fight). Since I purely A-A, I have no ability to Kill people (I suck with missiles, rails have low detection on people). < this is an example of specializing. AV'ers have to specialize their suit build (or be a commando) to be super effective.
2. The mechanics of the swarms are my problem. If I fly FULL throttle over a swarmer, why MUST the first volley hit. If it's a cbr7 it's a sure 75wp (as with the inky, damage points are awarded after the first shot on armor ). That is broken. I am no engaging the enemy, I'm only flying past. Why is that possible? Honestly, the only thing that could fix that is slowing down the swarms to the point where a full throttle "entry" can JUST outrun the swarms. Now, swarms from standstill should still be able to hit. Just not as quickly as this iteration, but quicker than AB and no hit. Also, another suggestion is let swarms "predict" the dropship's movement... If it tries to go "ahead" of the ship, you can trick the swarms; thus, skilled flying can dodge rather than fly away as fast as you can. How to code this depends on how your numbers work. I'm assuming hit = true when posSwarm(x,y,z) == posShip (sx,sy,sz). As for traveling to make hit true, loop through the posSwarm array like this:
posSwarm(x + sx, y + sy...) //trying to let swarms travel ahead of the ship.
I'm unsure if that'll work (as I am in class, no java to type in... No visual basic to visualize it ... No time to think of perfect code) but if you kinda see what I mean, yur a million isk. :D
3. You don't understand how bad the hate is. My friend, Rob Cap Lad and I wanted to try something. We simply took a grimsnes
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