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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Bethhy
Ancient Exiles.
2458
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Posted - 2014.10.29 15:36:00 -
[1] - Quote
If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. |
Soraya Xel
Abandoned Privilege Top Men.
4452
|
Posted - 2014.10.29 15:40:00 -
[2] - Quote
I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bethhy
Ancient Exiles.
2460
|
Posted - 2014.10.29 15:47:00 -
[3] - Quote
Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character.
This is the SAME as the vehicle "Locking" Feature they gave us.... It's un acceptable and will hurt the entire game for sake of the individual.
It is the complete opposite to how a Developer of an IP should make an addition. having a feature Focus on the Individual instead of the game as a whole.
This feature will do nothing but obsolete needles and ruin the entire Lore around being an immortal clone soldier and the entire lore ABOUT CLONES for the sake of an easy lazy fix. |
Soraya Xel
Abandoned Privilege Top Men.
4452
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Posted - 2014.10.29 15:49:00 -
[4] - Quote
I'm not fond of the vehicle locking feature at all, and I do make that clear to CCP when possible. At least, the extent that it makes it hard for me to allow passengers to come with me without wasting precious deployment time.
Players absolutely need to be able to decide whether or not they can be picked up though.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4316
|
Posted - 2014.10.29 15:49:00 -
[5] - Quote
Agree with the OP. People need to get over themselves and their precious KDR. Plus, now that they give shield HP back too, there's a lot less instakill.
What should be done: - Take the needles off of the medic starter fits - Either a "reject" button or return of the "bleedout" button. (eliminates griefing)
The default should be to accept revives, imo. You're the selfish one who doesn't want my needle? Hit the button. Everyone else shouldn't have to. Your loss, though, even on my BPO logi I run ADV needles and much less than 10% of the people I revive die before I rep them to full health (minus the occasional blueberry who runs off like an idiot and gets himself killed... not my problem).
(The godfather of tactical logistics)
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Kevall Longstride
Dust University Ivy League
1923
|
Posted - 2014.10.29 15:54:00 -
[6] - Quote
Removal of exploitable/griefing mechanic > than retention of lore.
Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iteration but it couldn't be allowed to continue.
CPM 1 member
CEO of DUST University
Vist dustcpm.com
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Meee One
Amakakeru-Ryu-no-Hirameki
1195
|
Posted - 2014.10.29 16:00:00 -
[7] - Quote
Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. There have been matches i've been in and we've won because i kept using my pro injector and rep tool on several allies without them requesting it.
We had run out of ammo and hives and it became a fist brawl. And because i was willfully injecting my allies,we won.
The problem is,there's no real drawback for bleeding out. So,players have 0 problems QQing about revives.
If there were a fine or some other punishment for throwing away a clone (you don't own). Then players would beg for injectors.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Jack McReady
Dust University Ivy League
1544
|
Posted - 2014.10.29 16:00:00 -
[8] - Quote
Kevall Longstride wrote:Removal of exploitable/griefing mechanic > than retention of lore.
Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iteration but it couldn't be allowed to continue. why not remove the "score penalty" and add a refuse revive button. much better solution. |
Bethhy
Ancient Exiles.
2461
|
Posted - 2014.10.29 16:01:00 -
[9] - Quote
Kevall Longstride wrote:Removal of exploitable/griefing mechanic > than retention of lore.
Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iteration but it couldn't be allowed to continue.
Your completely ignoring the history of DUST to try and be a CCP apologist.
We have had needles since beta... I have played this game since closed.
Pickign someone up with a needle in Chromosome was viable.... Every Assault suit had two equipment slots... Every player had a needle.
Why?
Because you had a camera angle over your incapacitated body and could prepare to defend as you got up...
There was next to 0 delay from being picked up to having full camera updates less then a second from being picked up.
CCP implemented the planetside 2 like "Kill screen".... And with it came MONSTER delays to when you get picked up in the game till when your clients camera comes back on.
This entire Needle spam problem was CREATED by CCP. Everyone had needles in Chromosome and Everyone loved being picked up.
CCP Screwed that over.
Now they are about to put a nail in the coffin on Nanite injectors forever. With a lazy sorry excuse for a fix. |
Soraya Xel
Abandoned Privilege Top Men.
4458
|
Posted - 2014.10.29 16:02:00 -
[10] - Quote
We'd like to continue to encourage CCP to change the way deaths are recorded, so being revived does not count against players as a "death", since their clone was not terminated. We'd also like to continue to encourage CCP to implement additional WP for finishing off an incapacitated clone, and a change of the injector mechanic to an accept/reject mechanic so players can decide whether or not to accept a revive if they're under fire or being camped by a griefer.
These are all things on my personal list, at least, and several other CPMs support some or all of these concepts.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Bethhy
Ancient Exiles.
2461
|
Posted - 2014.10.29 16:07:00 -
[11] - Quote
Soraya Xel wrote:We'd like to continue to encourage CCP to change the way deaths are recorded, so being revived does not count against players as a "death", since their clone was not terminated. We'd also like to continue to encourage CCP to implement additional WP for finishing off an incapacitated clone, and a change of the injector mechanic to an accept/reject mechanic so players can decide whether or not to accept a revive if they're under fire or being camped by a griefer.
These are all things on my personal list, at least, and several other CPMs support some or all of these concepts.
If a player gets their death removed when they are picked up... And then has a chance to defend their ISK investment each time they get up...
There should be no choice to try and avoid a "Greifer"
That CLone is the teams and it can win the match.
The Lag that CCP Created with the "Kill screen" is what created the ability for greifers to even camp your body.... in Chromosome you could die or be caught on a reload trying to "grief" with anything but a redline sniper. |
Joseph Ridgeson
WarRavens Capital Punishment.
2235
|
Posted - 2014.10.29 16:12:00 -
[12] - Quote
I got Needle Spammed just yesterday. Killed, before I could respawn, needle, dead. It happened three times and when the killer got in front of me and I saw that he wasn't moving, the only way out of it was to turn the PS3 off. Getting grinded for kills over and over has nothing to do with "wanting to preserve your KD/R." That is just a very minor thing that I don't think anyone should really care about. Getting Needle Spammed is literally like having a hard lock-up on your system. With that being gone, I cannot complain even if I do have to hit X to Call for Help.
And I can flip the scenario just like you can mate: "If I want to be raised because I don't need a new suit to help the team, I will ask you for help. Don't just be selfish and wanting to get the WP for raising me in my Scout Uplink suit. Let me come back in the back line so I can call in my Railgun to take out that Blaster Tank."
Basically, the situation is too large in scope to say that not wanting a needle is selfish. Perhaps one of the reasons it is "Call for help" rather than bleed out is that you can technically get needled before the killed by screen pops up. In what happened to me yesterday, someone being fast could keep doing that and low and behold the main problem that was set out to be fixed... wasn't.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Bethhy
Ancient Exiles.
2461
|
Posted - 2014.10.29 16:23:00 -
[13] - Quote
Joseph Ridgeson wrote:I got Needle Spammed just yesterday. Killed, before I could respawn, needle, dead. It happened three times and when the killer got in front of me and I saw that he wasn't moving, the only way out of it was to turn the PS3 off. Getting grinded for kills over and over has nothing to do with "wanting to preserve your KD/R." That is just a very minor thing that I don't think anyone should really care about. Getting Needle Spammed is literally like having a hard lock-up on your system. With that being gone, I cannot complain even if I do have to hit X to Call for Help.
And I can flip the scenario just like you can mate: "If I want to be raised because I don't need a new suit to help the team, I will ask you for help. Don't just be selfish and wanting to get the WP for raising me in my Scout Uplink suit. Let me come back in the back line so I can call in my Railgun to take out that Blaster Tank."
Basically, the situation is too large in scope to say that not wanting a needle is selfish. Perhaps one of the reasons it is "Call for help" rather than bleed out is that you can technically get needled before the killed by screen pops up. In what happened to me yesterday, someone being fast could keep doing that and low and behold the main problem that was set out to be fixed... wasn't.
Your trying to add the one need for a death (Switching suits) as justification.....
It's not.
There are supply depots in the game and nanohives around. There are options sitting on the map to fix this issue. If you choose an Uplink fast suit... there are consequences.. Like anything in DUST.
Like has been said and should be known... We never had that lag in DUST when your client loads in after you get picked up. CCP put that in this game when they put the "Death screen" They created the lag and the delay allowing needle spamming to become this way.
The Broken abusable feature of todays needle spam was a CCP self created problem.
There aren't many players who have been here for 3-6 months+ that havent figured out how to get around perpetual needle spam. Just saying.. |
Booby Tuesdays
Tuesdays With Boobies
902
|
Posted - 2014.10.29 16:26:00 -
[14] - Quote
No more 1337 "slayers" farming revive kills? I like it.
( . )( . )
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CCP Rattati
C C P C C P Alliance
9613
|
Posted - 2014.10.29 16:35:00 -
[15] - Quote
Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character.
I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful.
If you want to picked up, you ask for it.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Meee One
Amakakeru-Ryu-no-Hirameki
1197
|
Posted - 2014.10.29 16:41:00 -
[16] - Quote
CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it. That happens alot too.
Official Blueberry of the Forums.
Title given by my #1 fan Sgt Kirk.
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Joseph Ridgeson
WarRavens Capital Punishment.
2236
|
Posted - 2014.10.29 16:58:00 -
[17] - Quote
Bethhy wrote:Joseph Ridgeson wrote:I got Needle Spammed just yesterday. Killed, before I could respawn, needle, dead. It happened three times and when the killer got in front of me and I saw that he wasn't moving, the only way out of it was to turn the PS3 off. Getting grinded for kills over and over has nothing to do with "wanting to preserve your KD/R." That is just a very minor thing that I don't think anyone should really care about. Getting Needle Spammed is literally like having a hard lock-up on your system. With that being gone, I cannot complain even if I do have to hit X to Call for Help.
And I can flip the scenario just like you can mate: "If I want to be raised because I don't need a new suit to help the team, I will ask you for help. Don't just be selfish and wanting to get the WP for raising me in my Scout Uplink suit. Let me come back in the back line so I can call in my Railgun to take out that Blaster Tank."
Basically, the situation is too large in scope to say that not wanting a needle is selfish. Perhaps one of the reasons it is "Call for help" rather than bleed out is that you can technically get needled before the killed by screen pops up. In what happened to me yesterday, someone being fast could keep doing that and low and behold the main problem that was set out to be fixed... wasn't. Your trying to add the one need for a death (Switching suits) as justification..... It's not. There are supply depots in the game and nanohives around. There are options sitting on the map to fix this issue. If you choose an Uplink fast suit... there are consequences.. Like anything in DUST. Like has been said and should be known... We never had that lag in DUST when your client loads in after you get picked up. CCP put that in this game when they put the "Death screen" They created the lag and the delay allowing needle spamming to become this way. The Broken abusable feature of todays needle spam was a CCP self created problem. There aren't many players who have been here for 3 months+ that haven't figured out how to get around perpetual needle spam without exiting the game. Just saying.. The part I had in quotes was just a strawman, same as saying that is it selfish to not want a needle. Anyone can give any reason for wanting to needle everyone or not wanting to be needled that is "most helpful" to the team. That was what I was getting on about, the view that it is "selfish to not want a needle" when it can be seen just as "selfish" to want to needle someone. Again, when using strawmen or just framing one side as negative and the other as positive.
The scope of the issue is far larger than "selfish", to be honest. I don't see how asking for a needle is all that of a concern. People who would have wanted a needle will ask for it. Those that don't won't get needled. Seems like a situation that works out to me.
"This is B.S! This is B.S! I paid money! Cash money, dollars money, cash money!"
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Bethhy
Ancient Exiles.
2461
|
Posted - 2014.10.29 17:03:00 -
[18] - Quote
CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it.
It is done now... People see the red Text at the bottom of the Death screen that tells them there is a player in "X"meters away from them... then they quickly respawn when they get within 10m.
And yes It is very annoying specially as you break cover and risk yourself to try and pick them up.
But this fix is addressing the small issues instead of the mechanic as a whole in the large picture.
Not only from the DUST 514 IP, But also as a test bed into a possible future of Legion.
We are asking for the Nanite injector mechanic to also fit in line with the story that has been told with DUST since the original showing at fanfest.
Clones are mere vessels that our consciousness is transferred into. When that clone is terminated beyond repair our consciousness is immediately transfer into a new clone. If we are incapacitated on the battlefield and can be revived with Nanites then our consciousness hasn't been transferred and We haven't died or cost the team a clone.
The Community and CCP adressed this issue in part in the beginning of Uprising, When reviving a Mercenary still took away from total clone values. That issue has been fixed and has improved competition and has made some truly epic moments in DUST.
We only ask you guys to finish the concept. Give us a reason and a drive to defend our suit, our clone and our teams chance at success, Give us a chance to Fight for our ISK investment. Give squads hope that if they stick together and pick each other up they always have a chance.
Change the future of DUST. |
gauntlet44 LbowDeep
Heaven84 Devils General Tso's Alliance
163
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Posted - 2014.10.29 17:20:00 -
[19] - Quote
i already do this, all my logi fits, half my commando fits and more than one assault fit carries needles. but no one gets needled unless its blinking - period
also play as strangeland stranger,
larlac theest,
gauntlett5487,
and balacs sixkin
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Tesfa Alem
Death by Disassociation
278
|
Posted - 2014.10.29 17:22:00 -
[20] - Quote
Nice troll dude, i got you figured out at locking blueberries who would try to steal my tank or dropship being is actually me being sefish.
But for those more easily duped, i got a proto minmatar logi and all of my equipment is prototype. I like this change, ends the dirty filthy needle spam, a lot of greifing and i dont have to risk my suit and all of the equipment costs that come with it on someone who didnt want a revive in the first place.
Redline for Thee, but no Redline for Me.
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Bethhy
Ancient Exiles.
2461
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Posted - 2014.10.29 17:22:00 -
[21] - Quote
Joseph Ridgeson wrote:Bethhy wrote:Joseph Ridgeson wrote:I got Needle Spammed just yesterday. Killed, before I could respawn, needle, dead. It happened three times and when the killer got in front of me and I saw that he wasn't moving, the only way out of it was to turn the PS3 off. Getting grinded for kills over and over has nothing to do with "wanting to preserve your KD/R." That is just a very minor thing that I don't think anyone should really care about. Getting Needle Spammed is literally like having a hard lock-up on your system. With that being gone, I cannot complain even if I do have to hit X to Call for Help.
And I can flip the scenario just like you can mate: "If I want to be raised because I don't need a new suit to help the team, I will ask you for help. Don't just be selfish and wanting to get the WP for raising me in my Scout Uplink suit. Let me come back in the back line so I can call in my Railgun to take out that Blaster Tank."
Basically, the situation is too large in scope to say that not wanting a needle is selfish. Perhaps one of the reasons it is "Call for help" rather than bleed out is that you can technically get needled before the killed by screen pops up. In what happened to me yesterday, someone being fast could keep doing that and low and behold the main problem that was set out to be fixed... wasn't. Your trying to add the one need for a death (Switching suits) as justification..... It's not. There are supply depots in the game and nanohives around. There are options sitting on the map to fix this issue. If you choose an Uplink fast suit... there are consequences.. Like anything in DUST. Like has been said and should be known... We never had that lag in DUST when your client loads in after you get picked up. CCP put that in this game when they put the "Death screen" They created the lag and the delay allowing needle spamming to become this way. The Broken abusable feature of todays needle spam was a CCP self created problem. There aren't many players who have been here for 3 months+ that haven't figured out how to get around perpetual needle spam without exiting the game. Just saying.. The part I had in quotes was just a strawman, same as saying that is it selfish to not want a needle. Anyone can give any reason for wanting to needle everyone or not wanting to be needled that is "most helpful" to the team. That was what I was getting on about, the view that it is "selfish to not want a needle" when it can be seen just as "selfish" to want to needle someone. Again, when using strawmen or just framing one side as negative and the other as positive. The scope of the issue is far larger than "selfish", to be honest. I don't see how asking for a needle is all that of a concern. People who would have wanted a needle will ask for it. Those that don't won't get needled. Seems like a situation that works out to me.
The Selfish argument is just one made on small issues.
The simple fact is that the clone belongs to the team as a whole... In the large picture that is all it is... It's as simple as that.
That one clone or the collection of even 5 to even 100+(If these changes persist) throughout a match can cost a team a chance at success from a small thing to tactical position to gaining a objective to the large scale victory.
You should always be present on the whole teams HUD that a team clone is down and needs to be revived.
If there is mere seconds in between any delay in picking you up, there is tons of time to respawn and do what ever small personal issues that work.
The issue people have are more a terrible experience with it and the limited chance at success or survival when being picked up from a random source.
This is created by mechanics that have been put in place by CCP.
We want a chance at being picked up and a chance to defend ourselfs, But because of limitations and infinite death penalties it sours the experience. Same goes for the attacker... That scramble does nothing bu enrich the entire experience.
In short, this ADDS to DUST..... Instead of TAKING AWAY.... which is what is on the table yet again. |
Vulpes Dolosus
Molon Labe. General Tso's Alliance
2394
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Posted - 2014.10.29 17:30:00 -
[22] - Quote
CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it. ^^^This.
Also, you'd be able to hold on to a receive while you decide whether to not you want to be revived. This can lead to a) people holding to be revived at more opportune moments (a little unfair imo), and b) bleeding out when either you forget to revive, don't notice it, or there's not enough time to react.
Overall I think the new change will be the best.
PS: Have you fixed or looked at "ghosts?" Where a player dies and bleeds out but there's an un-interactable revive symbol (usually even without a body nearby).
Dust is there! I was real!
Dear diary, Rattati senpai noticed me today~
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Bethhy
Ancient Exiles.
2461
|
Posted - 2014.10.29 17:35:00 -
[23] - Quote
Tesfa Alem wrote:Nice troll dude, i got you figured out at locking blueberries who would try to steal my tank or dropship being is actually me being sefish.
But for those more easily duped, i got a proto minmatar logi and all of my equipment is prototype. I like this change, ends the dirty filthy needle spam, a lot of greifing and i dont have to risk my suit and all of the equipment costs that come with it on someone who didnt want a revive in the first place.
Everyone saw GTA 5's car locking mechanics... How you can set it to crew only, PSN friends... Passenger seats only... And drooled and begged CCP. Even me foolishly...
We got what you know now for a vehicle locking feature.... a timed delay before non squad mates can get into your vehicle...
Risking your suit is always your choice... That has nothing to do with the intent of the player that is getting picked up.
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Horizon Limit
Nexus Balusa Horizon
121
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Posted - 2014.10.29 18:02:00 -
[24] - Quote
Real problem is that when you choose your fit, your clone status is already -1, when the enemy kills you your clone status is 0 again. Basically you are a dead man walking, but if you manage to finish the battle without getting killed, your clone get killed by the game to get back to the merc quarters and your fitting is refunded.
Cal scout vs Cal scout
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Derpty Derp
Dead Man's Game RUST415
595
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Posted - 2014.10.29 18:18:00 -
[25] - Quote
My main fit is a Commando with 80% needle... & yet I agree with this providing once someone asks for a revive they can't suddenly bleed out before you get there, that is the most annoying thing right after pressing to revive a guy and some militia needle comes over and does it instead.
I personally think (if it's possible) you should add a different symbol (or symbol colour) for the medics on the map, so you can tell what kind of needle the guy closest has.
On top of that actually choosing the tier of needle that can revive you would be great. |
Ashley Swift
G0DS AM0NG MEN General Tso's Alliance
12
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Posted - 2014.10.29 18:20:00 -
[26] - Quote
Or OR how about a death isn't counted until the clone is terminated (like it should be). Now you getting picked up and dropped in 2 seconds won't give you more deaths. I know it's logical, I know it's crazy, but it works.
Now that you're close I feel like coming undone
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
732
|
Posted - 2014.10.29 19:01:00 -
[27] - Quote
CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it. Just make it so the Logi gets some points for injection. The rest of the points are given if the clone actually revives, and this would incentivize injecting in safe areas, which is just good game design if you ask me. Other games work this way, and its a good system.
>Clone goes down >Logi injects clone >Logi gets 30 Injection WP ->Clone accepts revive offer >>Logi gets 30 Revival WP ->Clone declines revive offer >>Logi gets no revival WP
Also, someone would decline being revived for the same reason that they would ask to not be revived in the first place. They don't want to get marked with a death, or want to spawn in with a different fit. We are immortal clone soldiers that laugh in the face of death and self-preservation insticts, we've lost a lor of our humanity.
Swag-suit4lyfe!
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Derpty Derp
Dead Man's Game RUST415
600
|
Posted - 2014.10.29 19:56:00 -
[28] - Quote
Too much wimpy Logi revived me and I died crap... Comando Needle is the way, you revive a guy right where he's been shot & you stand between the squishy noob that died and the guy shooting, giving him time to get up and run to safety...
This is the way of the Commandddoooooooooooooooooooooooooooo... Yes this is a thing now... I'm making it a thing! |
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
286
|
Posted - 2014.10.29 20:02:00 -
[29] - Quote
Bethhy wrote:Kevall Longstride wrote:Removal of exploitable/griefing mechanic > than retention of lore.
Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iteration but it couldn't be allowed to continue. Your completely ignoring the history of DUST to try and be a CCP apologist. We have had needles since beta... I have played this game since closed. Picking someone up with a needle in Chromosome was viable.... Every Assault suit had two equipment slots... Every player had a needle. Why? Because you had a camera angle over your incapacitated body and could prepare to defend as you got up... There was next to 0 delay from being picked up to having full camera updates less then a second from being picked up. CCP implemented the planetside 2 like "Kill screen".... And with it came MONSTER delays to when you get picked up in the game till when your clients camera comes back on. This entire Needle spam problem was CREATED by CCP. Everyone had needles in Chromosome and Everyone loved being picked up. CCP Screwed that over. Now they are about to put a nail in the coffin on Nanite injectors forever. With a lazy sorry excuse for a fix. This explanation is right on the mark. The current death screen needs to be put off until clone termination. Then if revived player can accept or bleed out.
The current plan kills the needles from load outs, and would likely push logis into a slayer role. Being a full medic keeps one busy with reps and revives. Now instead of reviving that time will be used for killing. Logis would then see scouts with reps as the superior combat medic, and decide to put away the minni for the gal for scans/tank/slaying.
MFW CCP brings back the qq of logi op, logi slays too well.
Sage /thread
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13925
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Posted - 2014.10.29 20:04:00 -
[30] - Quote
Bethhy wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. This is the SAME as the vehicle "Locking" Feature they gave us.... It's un acceptable and will hurt the entire game for sake of the individual. It is the complete opposite to how a Developer of an IP should make an addition. having a feature Focus on the Individual instead of the game as a whole. This feature will do nothing but obsolete needles and ruin the entire Lore around being an immortal clone soldier and the entire lore ABOUT CLONES for the sake of an easy lazy fix.
There we fundamentally disagree.
That Vehicle is MY ASSET. It does not belong to the team or any outside entity.
It is purely mine.
I bought the hull.
I fit the Proto Turrets.
I drive the HAV.
MY ISK!
MY ISK!
MY ISK!
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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