|
Author |
Thread Statistics | Show CCP posts - 4 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics
4316
|
Posted - 2014.10.29 15:49:00 -
[1] - Quote
Agree with the OP. People need to get over themselves and their precious KDR. Plus, now that they give shield HP back too, there's a lot less instakill.
What should be done: - Take the needles off of the medic starter fits - Either a "reject" button or return of the "bleedout" button. (eliminates griefing)
The default should be to accept revives, imo. You're the selfish one who doesn't want my needle? Hit the button. Everyone else shouldn't have to. Your loss, though, even on my BPO logi I run ADV needles and much less than 10% of the people I revive die before I rep them to full health (minus the occasional blueberry who runs off like an idiot and gets himself killed... not my problem).
(The godfather of tactical logistics)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4333
|
Posted - 2014.10.29 22:49:00 -
[2] - Quote
CLONE117 wrote:John Demonsbane wrote:Agree with the OP. People need to get over themselves and their precious KDR. Plus, now that they give shield HP back too, there's a lot less instakill.
What should be done: - Take the needles off of the medic starter fits - Either a "reject" button or return of the "bleedout" button. (eliminates griefing)
The default should be to accept revives, imo. You're the selfish one who doesn't want my needle? Hit the button. Everyone else shouldn't have to. Your loss, though, even on my BPO logi I run ADV needles and much less than 10% of the people I revive die before I rep them to full health (minus the occasional blueberry who runs off like an idiot and gets himself killed... not my problem). do not take the the needle of the medic starter fits...unless your planing on giving it a rep tool instead..
That is correct, it should have a rep tool instead.
(The godfather of tactical logistics)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4350
|
Posted - 2014.10.30 20:40:00 -
[3] - Quote
CommanderBolt wrote:Making a big fuss out of nothing.
I guarantee this applies to most of us. Screaming 'pick me up logi' when you are downed in a battle and you see a logi is within 30m.
Screaming ' f you logi' when you get picked up in front of enemy fire. Its a lose lose situation.
Injector has been irrelevant / a mere tool to farm WP for a long time.
That's a bit of an exaggeration. In a good night of FW I make at least 2-3 successful pickups a game. Running wiyrkomi's and having my rep tool ready (and not being stupid) most nights not a single person gets taken down right away.
In FW that's a big deal because it's a major ISK sink otherwise.
(The godfather of tactical logistics)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4403
|
Posted - 2014.11.02 20:31:00 -
[4] - Quote
maluble wrote:Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. What about all the isk your logi class (not you personally) has xost me over the years just for 60 wp. If you guys would kill the threat first you would get another 50 wp .
You don't lose any ISK, FFS!
Seriously, try understanding how somethinks works before whining about it!
(The godfather of tactical logistics)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4430
|
Posted - 2014.11.04 14:48:00 -
[5] - Quote
Bethhy wrote:Cross Atu wrote:Require more communication and teamwork than is currently exhibited even in the height of PC?If this statement is true than I should really get back into playing PC consistently, because my average pub squads (which are not composed solely of members from my corp) can consistently use needles to good effect. If we decide to run a tight squad there are usually 2-3 injectors present, a primary with backups for the primary in case he goes down. Do I think the new mechanics will likely call for some other refinements or changes to truly make them polished? Sure. But this is hardly a "the sky is falling" moment. Besides, with or without these changes the injector has bigger issues to be addressed. Like the painfully long animation, the "ghost" revive icons, the injection miss fires and the client/server discync which causes injection points to sometimes not even touch the downed body. I've played Logi since closed beta, I am a dedicated support player to the extent that I was one of those Logi who ran repair tools for my team even when they gave 0 WP for their use. As such I am well aware of how the mechanics work and how many mercs ePeen their way out of revives and how many more will do so with this mechanic. Which is exactly why it is a buff to cooperative play because all those 'KDR kittens' will be busy bleeding out like civies while players who care about tactics and cooperation will still have the advantages injectors provide. ps ~ hyperbole is not persuasive Your trying to convert a pub squad to PC and Pub tactics to PC... They just don't convert unless your playing inexperienced competitive players. Clone packs in PC have limited clones compared to the defenders for a reason.. Yet it isn't the Needle or Logi that makes it relevant.. Which was the intent. In the ultimate forms of competition in DUST from Tournaments to playing PC competition the day it came out to well over a year of play... These changes are un realistic and will kill the use of needles for some hypothetical tactical play and forward communication scenario that wont happen in mass majority through DUST. Taking a feature widely used throughout all DUST with poor game design around it... Then nerfing and limiting the item to "Fix" it is assbackwards. Trying to explain away how it will limit, nerf and hurt players in majority for a few people that didn't want to be picked up because of poor game design around the item. Is mind boggling.. Polishing the feature and everything mentioned has been problems since Closed beta in DUST, then further from the Death screen, (Which again makes no sense why it is present when your clone is merely incapacitated.) People have thousands of posts about these issues. Regardless of how you look at it or what hypothetical situations you think these changes bring amoungst tactics. This Purposed change overall takes away from the game. and adds nothing. This is a big problem and sadly becoming a trend here.
Bethhy does have a point here, Cross. It is sorta like my whole thing with the "remove the redline" threads. Doing this to needles is really fixing the "wrong" problem.
I use needles quite successfully in FW at least, and I plan to keep at least one fit that still has wiyrkomi's for that purpose alone (otherwise I'm swtiching to scanners ) . I'll tell you right now, the few people who do die quickly after I revive them, a minimum of 75% of the time it's due to technical issues that give time for the enemy to regroup. The room was clear when I hit O the first time, but by the fourth damn time I hit it, and the second time through the animation, it's not anymore.
As for the shotgun kill-revive grieifing, changing the kill screen and speeding up the time it takes for the bleedout or "punish" button to show up would take care of that.
Otherwise, I honestly do see this change in large part to be pandering to the KDR kittens. Which, as I noted before, could still be placated with a bleedout button, leaving the default option as being revivable.
But, we will see. Maybe this will incentivize coordinated play, maybe it won't. Hopefully we won't need to wait for another full patch to change it back if it does really kill needles.
(The godfather of tactical logistics)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4571
|
Posted - 2014.11.18 16:36:00 -
[6] - Quote
Bradric Banewolf wrote:Holy shitte! Logi Bros haven't even listed any of the actual problems here. They just want free reign to war point farm, and that's why no one is listening?! You sound like tankers, pilots, and snipers right now?!
"Gimme back my crutch because as f-ed up as it was mechanically I benefited so screw everyone else"
No complaints from you lot about the broken mechanics of the needle as Cross Atu, and so many others have pointed out?! Ya know, the ghost needle, the rolling body that can't be revived, or the slow revival mechanic that allows you to be on the revive objective far too long! Nope! Just let me run wild in ambush with other mercs k/d.
I have yet to actually play 1.9 as it is currently downloading, and I've been in the field for a week. I'm sure with time mercs will adjust to the way this new mechanic works, and start requesting pickups more often. Especially if they're in expensive suits! Before we condemn this new option to not be insta-killed by the combined efforts of bad amateur team mates and the red team. Can we let the devs fix the rest of the needle issues, and see if that will help?
Once the real issues, which none of you mentioned, are gone mercs will probably be willing to let you rez them. Also, this is now a two merc observation now. The downed merc knows what kind of situation he was in when he went down. Calling for help in a full blown death trap will probably just get another merc killed trying to get him up. Consider that as well logis.
Now you and the downed merc can both quickly assess the situation. Respect his observation of the situation. If he hits the "get me bro" button that's exactly what he is doing for you! As for me I am not a merc that cares much about k/d so just for you logibros I will be button mashing with the best of em, and carrying 80-100% needles on my proto commando and assault!
We will sort it out guys. This is a good thing overall give it time. o7
I still don't get the argument about WP farming. You only get WP the first time you do it, there's no advantage to be gained doing it a second time from the logi's perspective. The opposite, if anything, if they got killed so can you so why even do it again, you're risking yourself for no WP.
(The godfather of tactical logistics)
|
|
|
|