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Thread Statistics | Show CCP posts - 4 post(s) |
Aeon Amadi
Fatal Absolution General Tso's Alliance
6831
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Posted - 2014.10.29 23:53:00 -
[1] - Quote
CCP Rattati wrote:Meisterjager Jagermeister wrote:Soraya Xel wrote:Alena Ventrallis wrote:Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to be revived because it wouldn't hurt their KDRs. This is a thing I've been asking for for a long time. I understand why you would think this way, but I disagree. If you get put down, you got killed, no two ways about it. Guy who shot you earned a K, you unfortunately earned a D. Just because you can be revived doesn't mean you can un-ring that bell. I agree with this 100%
I still want an additional 5-10 WP for 'securing' a kill. I.E: Walking up to their downed body and terminating their clone.
Important Links:
An Argument for Legion Transparency
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6836
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Posted - 2014.10.30 03:33:00 -
[2] - Quote
CCP Rattati wrote:
If you don't care about the D, then why the argument. It seems that the core concept in EVE is ISK, death matters. If you are revived, you don't lose the ISK. That is the key thing many strive for and fits perfectly with the lore aspect.
I agree with Bethhy in a sense. Mostly because while it is an arbitrary stat value to the general playerbase, it goes to show something to the player's stats and how they personally perceive themselves.
Just today I went a match where I went 12/12 and three of those deaths were immediately after being revived. While I value -being- revived, I certainly don't like it being a permanent mark on my record when I never -actually- died. KDR might be an arbitrary stat but you also have to consider it from a larger logistical view:
Back in ANONYMOUS we reimbursed players who couldn't cover their losses (sometimes) and if a player came up to me saying he died 16 times... I would reimburse him the cost of 16 suits. But how many times was he revived in that period? Best guess, could have been revived as many as 5 times. That's unnecessary expenditure on a corporate level.
On the other hand, from a personal level, if I was playing Logistics and did a -damn- good job of reviving my team; a player might look at their killboard and see... We'll say 5/10. Obviously, he and everyone else around him is thinking, "Oh wow, that dude got chewed up." When in reality he only died two or three times.
It's a psychological aspect and I wholly agree that until your clone is terminated (dead) it shouldn't be marked against you if only because, in the end, it's a permanent mark that never goes away of a bad situation that might not have been entirely in your control (revived by a militia injector in the middle of a firefight). Sure, that might not be -so bad- whenever injectors only work on people who request a revive but you never know what's going on around when you're on the ground bleeding out. You could -think- it's clear and request the revive only to get sniped.
That aside, it should still count as a kill for the person who put you down. Albeit (I'll repeat it!) they should get -more- reward and be further encouraged to -CONFIRM- that kill by terminating the clone. I do it all the time because I don't want that dude getting back up -ever-.
EDIT: Another good consideration: If I request a revive when the area is clear and it takes the dude fifteen seconds to run over to revive me..? Fifteen seconds is a -long- time in an FPS and if there is no way to back out of that request without cloning myself (putting the Logi at harm as well) then it's adding up to the same scenario that you mentioned earlier.
Important Links:
An Argument for Legion Transparency
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Aeon Amadi
Fatal Absolution General Tso's Alliance
6837
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Posted - 2014.10.30 04:10:00 -
[3] - Quote
Apocalyptic Destroyer wrote:Bethhy wrote:If every Dust player now has to hit a button to even get picked up or to even have the option to get picked up all of DUST will suffer.
Your Clone doesn't technically belong to you... It belongs to the team as a whole.
When your clone gets picked up off the floor, You didn't loose a clone... therefore your deaths should be -1.
When Mercenaries are no longer pressing a revive button there will be no point in ever fitting a Nanite Injector. Making The "Needle" Obsolete in the game of DUST.
This will hurt the Logi class, Teamwork, Immersion, tactics, gameplay... And clutch games that come down to clone counts(Skirm,Dom).
It screaaaams of it being a giant LAZY fix for an issue we have had since Beta..... Please.... Pleaseee..... Figure out another option.
This fix I fear will do more harm to the whole of the game to help an individual feel better about their K/D.
Its crazy. You sound like the type of guy.... that would go around sticking people with a militia needle...
Reminds me of the story of that dude running around with a militia injector and a wiyrkomi injector and was singling out the guys he hated.
Important Links:
An Argument for Legion Transparency
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