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Author |
Thread Statistics | Show CCP posts - 4 post(s) |
Soraya Xel
Abandoned Privilege Top Men.
4452
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Posted - 2014.10.29 15:40:00 -
[1] - Quote
I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4452
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Posted - 2014.10.29 15:49:00 -
[2] - Quote
I'm not fond of the vehicle locking feature at all, and I do make that clear to CCP when possible. At least, the extent that it makes it hard for me to allow passengers to come with me without wasting precious deployment time.
Players absolutely need to be able to decide whether or not they can be picked up though.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4458
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Posted - 2014.10.29 16:02:00 -
[3] - Quote
We'd like to continue to encourage CCP to change the way deaths are recorded, so being revived does not count against players as a "death", since their clone was not terminated. We'd also like to continue to encourage CCP to implement additional WP for finishing off an incapacitated clone, and a change of the injector mechanic to an accept/reject mechanic so players can decide whether or not to accept a revive if they're under fire or being camped by a griefer.
These are all things on my personal list, at least, and several other CPMs support some or all of these concepts.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4471
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Posted - 2014.10.29 20:08:00 -
[4] - Quote
True Adamance wrote:MY ISK!
MY ISK!
MY ISK!
http://i.imgur.com/kFhLdOG.jpg
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4473
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Posted - 2014.10.29 20:14:00 -
[5] - Quote
Alena Ventrallis wrote:Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to be revived because it wouldn't hurt their KDRs.
This is a thing I've been asking for for a long time.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4477
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Posted - 2014.10.29 20:43:00 -
[6] - Quote
Meisterjager Jagermeister wrote:Soraya Xel wrote:Alena Ventrallis wrote:Lots of people here love their KDRs, right? So suppose you don't get a death counted against your KDR until you are terminated? This would have people wanting to be revived because it wouldn't hurt their KDRs. This is a thing I've been asking for for a long time. I understand why you would think this way, but I disagree. If you get put down, you got killed, no two ways about it. Guy who shot you earned a K, you unfortunately earned a D. Just because you can be revived doesn't mean you can un-ring that bell.
I disagree. I would actually give the guy who shot 'me' a kill, but my death shouldn't count until termination. I am still alive. You should give additional points when a clone is properly terminated.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4490
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Posted - 2014.10.29 23:41:00 -
[7] - Quote
Meisterjager Jagermeister wrote:Truth is a D is a D.
But you AREN'T DEAD. If you aren't terminated, you didn't die.
And to the people arguing meta stats, two points:
1. If you're working with logistics and not losing clones because of it, that should represent in your score, but not penalizing your KDR. This is called teamwork, and you should be praised for it.
2. KDR Isn't really a viable metric of player skill anyways.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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Soraya Xel
Abandoned Privilege Top Men.
4501
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Posted - 2014.10.30 04:01:00 -
[8] - Quote
There's huge strategic gameplay advantages to ensuring being picked up does not count against you as a death. The primary one, is even KDR-obsessed folks will have a direct reason to work with logistics players, and hence, it will even encourage solo slayers to act as a team. It rewards team play. The fact that it only makes common sense, that not dying doesn't count against you as a death, is icing on the cake.
CPM1 Elect. Thanks for all your support. [email protected] for ideas, thoughts, and feedback.
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