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Thread Statistics | Show CCP posts - 4 post(s) |
Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
286
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Posted - 2014.10.29 20:02:00 -
[1] - Quote
Bethhy wrote:Kevall Longstride wrote:Removal of exploitable/griefing mechanic > than retention of lore.
Needlef'ing is an extremely annoying place to find yourself and must be eliminated. It's not the perfect solution and needs iteration but it couldn't be allowed to continue. Your completely ignoring the history of DUST to try and be a CCP apologist. We have had needles since beta... I have played this game since closed. Picking someone up with a needle in Chromosome was viable.... Every Assault suit had two equipment slots... Every player had a needle. Why? Because you had a camera angle over your incapacitated body and could prepare to defend as you got up... There was next to 0 delay from being picked up to having full camera updates less then a second from being picked up. CCP implemented the planetside 2 like "Kill screen".... And with it came MONSTER delays to when you get picked up in the game till when your clients camera comes back on. This entire Needle spam problem was CREATED by CCP. Everyone had needles in Chromosome and Everyone loved being picked up. CCP Screwed that over. Now they are about to put a nail in the coffin on Nanite injectors forever. With a lazy sorry excuse for a fix. This explanation is right on the mark. The current death screen needs to be put off until clone termination. Then if revived player can accept or bleed out.
The current plan kills the needles from load outs, and would likely push logis into a slayer role. Being a full medic keeps one busy with reps and revives. Now instead of reviving that time will be used for killing. Logis would then see scouts with reps as the superior combat medic, and decide to put away the minni for the gal for scans/tank/slaying.
MFW CCP brings back the qq of logi op, logi slays too well.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
286
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Posted - 2014.10.29 20:05:00 -
[2] - Quote
Ashley Swift wrote:Or OR how about a death isn't counted until the clone is terminated (like it should be). Now you getting picked up and dropped in 2 seconds won't give you more deaths. I know it's logical, I know it's crazy, but it works. oh and this^. your not dead till you bleed out, so being revived should not count as a death.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
286
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Posted - 2014.10.29 20:19:00 -
[3] - Quote
I think both sides of the argument can agree that the needle mechanics need to be changed. The following items listed would be the better way of implementing a solid fix: 1 Death is not recorded until clone termination. 2 Death screen is not shown until clone termination. 3 Revived player must accept revival or bleed out.
This allows the revived to still be ready and have an active clear vision of the battlefield and would then have enough situational awareness to know wether to accept or choose death.
The current scheduled fix will aid in the abandonment of the needle as well as logi slaying.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
286
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Posted - 2014.10.29 20:39:00 -
[4] - Quote
CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it. I see your point Rattati. Look at my post and just remove the idea #3 Doshneil Antaro wrote:I think both sides of the argument can agree that the needle mechanics need to be changed. The following items listed would be the better way of implementing a solid fix: 1 Death is not recorded until clone termination. 2 Death screen is not shown until clone termination. 3 Revived player must accept revival or bleed out.
This allows the revived to still be ready and have an active clear vision of the battlefield and would then have enough situational awareness to know wether to accept or choose death.
The current scheduled fix will aid in the abandonment of the needle as well as*promote* logi slaying. your current plan will do more harm while mine eliminates kdr greifing and will add to a more dynamically charged gameplay. Please rethink the current plan extensively.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
287
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Posted - 2014.10.30 03:09:00 -
[5] - Quote
I think no matter what side of the fence you are on, in this argument we need to look outside of the box and see what harm the purposed "fix" brings about. No fix is worth making if it causes more issues. Perhaps both sides are wrong, but we do agree a change needs to be made that furthers the progression of the game.
The harmed caused in this fix greatly influences what the logi bros choose to use in their load outs. take away the needle and we will spend more time shooting. The more we shoot the better we kill. If Im killing better than other suits, then why rep them. Uplink, rep hives, ammo, and scans, but they are not for you, they are to better the slayer logi role (that they were forced into) because of the purposed fix.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
288
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Posted - 2014.10.31 06:48:00 -
[6] - Quote
Bethhy wrote:SirManBoy wrote:CCP Rattati wrote:Soraya Xel wrote:I definitely would prefer an accept/reject revive button, as I've said many times.
Though this is better than doing nothing. The way nanite injectors previously worked is arguably a form of abusive gameplay, because it allowed other players to effectively take control of your character. I think denyrevive is terrible, from all standpoints. Why would a human being ever decline a revive? Also, teasing a logi by having him run over, put himself in danger and then refuse is disrespectful. If you want to picked up, you ask for it. I love this change. Sure, there will be a small drop in the number of revive opportunities, but those who do request help will be fully committed to the process. In my opinion, this is an extremely fair resolution. This is extremely short sighted. When the only use a needle has in everyday DUST is if a player that goes down presses a button then patiently waits? revive opportunities won't just be a "Small drop" There will be literally no reason to run a needle on the average mercenary suit with these changes... Logically it will make no sense for anyone that isn't in direct communication or can only fit this one item... After a while it will just be an item that no one fits.... It already is nearly there. Adverse to if it was -1 death.... It would do nothing but add to the game and make needles a legitimate form of gameplay that benefits everyone that plays DUST. And has the added benefit that it actually makes sense. +1 for the -1.
Though between legion's announcement and being told Dust's cake was a lie, I took a healthy break, Ive played since pre-chromosone. Almost exclusively as a medic logi. I was reviving folks even in corp battles for no wp. This change will for the first time remove the needle from my hands. Don't get it wrong, it is the communities lose, my gain. Dual scans, dual hives, and dusted off my MD. I adapt and over come. My new role is situational awareness and wp's from killing and scanning cloak choked scouties.
Now don't complain when majority of logistics does the same. Logis have faced more crap in dust even than the scout, yet we adapt better than the two gun scrubs. If you want reps, better find my Wyokomi hive. Needle and rep gun are too closely linked and making one obsolete makes the other less necessary.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.04 19:50:00 -
[7] - Quote
R.I.P. needles, I have had 0 chances to revive anyone yet. Welcome to Scans 514.
Its your fault CCP, we offered better fixes that would add to this game, but instead your funneling logis away from medic roles and forcing us into slayer roles.
Sage /thread
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Doshneil Antaro
Dem Durrty Boyz General Tso's Alliance
292
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Posted - 2014.11.05 02:05:00 -
[8] - Quote
Cross Atu wrote:Doshneil Antaro wrote:R.I.P. needles, I have had 0 chances to revive anyone yet. Welcome to Scans 514.
Its your fault CCP, we offered better fixes that would add to this game, but instead your funneling logis away from medic roles and forcing us into slayer roles. I've been playing all day today, I've seen scans deployed in 4 matches total (2 of which were by my squad upon request for same). My squad has been using revives with the same efficacy as ever during these matches as well and beyond that I have somewhere in the mid teens when it comes to "blue dots revived". The Logi need some real love, they needed ti before this change, and they need it after. Same story with the injector, the major elements of the situation haven't been impacted by this single alteration. Finn Colman wrote:I think that requesting revives being required to get picked up is not really the best option For those keeping score at home I actually agree with this statement. There are likely better options and more elegant ways to address the situation, there are also far more significant aspects of support, logistics, injectors, revives etc to address than the "request" sub issue. Any chance we can focus on the big stuff first and revisit this later if it seems necessary once the long standing persistent issues are resolved? I am all for discussion but this honestly seems like more of a distraction than a discussion. If we revert these changes, and yet still have the many bugs linked to revives they won't be in a solid state. Maybe I'm alone in this but that seems like a rather high price to pay for the trivial time involved in a single extra push of a button. inside squad yes there still can be opportunities to needle, outside of squad I have seen none. Doesn't matter to me though, as I've already moved on to a more suitable load out void of medic equipment save my own triage hive.
Sage /thread
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