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Thread Statistics | Show CCP posts - 7 post(s) |
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CCP Rattati
C C P C C P Alliance
9038
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Posted - 2014.10.23 02:48:00 -
[1] - Quote
Dear players,
we have been meaning to add LP items to the LP store (dropsuits and weapons) primarily, but we also would like to work on a parity between solid factional fittings, and what kind of other modules and equipment could be created or copied to make such fittings. Ideally we would like to see viable and factional themed fits that have all "Republic " or "Federation" in all slots. Sometimes it won't be possible but we would like to attempt it.
Please take a look at the google docs spreadsheet.
In it, we have attempted to make competitive fittings based on a prototype dropsuit with a faction theme to identify the "holes" in the loyalty store.
Faction Fittings
We would welcome your feedback on both necessary LP items, and also the viability and theme of these fits. Even if there is an extender in one place that might not be 100% accurate (on an Amarr suit), "viability" may trump "lore" in some cases. This is not the place either to discuss balance or viability of specific modules so please don't derail with that.
We would appreciate it i If you could form your opinions like so:
"Amarr Scout should trade this for that, (brief explanation why)"
Please keep it civil and constructive as usual
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CoochMaster Flex
Contract Hunters
6
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Posted - 2014.10.23 02:55:00 -
[2] - Quote
It's locked if you didn't know. I can't see the doc. Lol
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13766
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Posted - 2014.10.23 03:04:00 -
[3] - Quote
I'm sorry I must have missed the Imperial and Republic Light Assault Vehicles, Heavy Assault Vehicle, and Dropships as well as the vehicle Modles for them......................
Or, and pardon my frustrations, is this month ten of "Kick True Adamance in a Crotch and Dash His Hopes and Dreams" Marathon.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Al the destroyer
NECROM0NGERS
197
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Posted - 2014.10.23 03:11:00 -
[4] - Quote
Looks pretty good to me. |
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CCP Rattati
C C P C C P Alliance
9041
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Posted - 2014.10.23 03:17:00 -
[5] - Quote
CoochMaster Flex wrote:not bad. Not bad at all. They are only proto fits?
To have more slots to play with, this is a theoretical exercise
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CoochMaster Flex
Contract Hunters
9
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Posted - 2014.10.23 03:21:00 -
[6] - Quote
CCP Rattati wrote:CoochMaster Flex wrote:not bad. Not bad at all. They are only proto fits? To have more slots to play with, this is a theoretical exercise So basically rough drafts. Gotcha!
It's not about how much sheild and armor you stack to win. It's how you use the suit to win.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13767
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Posted - 2014.10.23 03:21:00 -
[7] - Quote
Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market?
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Mister Goo
Abandoned Privilege Top Men.
35
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Posted - 2014.10.23 03:27:00 -
[8] - Quote
Minmatar logi I would switch the remotes for a nano hive. unless your going to increase the base armor/shields of said logi your going to need to give him some armor or he won't last long. Kincats are great but you cannot out run the bullets in this game, I have tried many times.
Closed Beta Vet
Minmatar Logistics I Repair, Revive, and Replenish. Leave the slaying for Assaults and Heavies.
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DeathwindRising
ROGUE RELICS VP Gaming Alliance
605
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Posted - 2014.10.23 03:29:00 -
[9] - Quote
what is the goal here? are looking to fill in the missing LP content or are we trying to create modified factional suits and modules? |
iKILLu osborne
Kirjuun Heiian
441
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Posted - 2014.10.23 03:39:00 -
[10] - Quote
thank you, this has been a long time coming.
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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CCP Rattati
C C P C C P Alliance
9045
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Posted - 2014.10.23 03:48:00 -
[11] - Quote
True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market?
LP items can be sold for ISK.
True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13769
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Posted - 2014.10.23 03:55:00 -
[12] - Quote
CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store?
I had this internal debate the other day.
In all honesty I genuinely don't know. I'd love to see the real thing. Really would.
In the meantime I'll just continue to accrue LP that I will never use.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
2299
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Posted - 2014.10.23 04:02:00 -
[13] - Quote
^Speaking of whichGǪ
Please remove fitted turrets from FW HAVs, LAVs, and DSs.
Please add vehicle mods (whether to all factions or only the current races, your choice)
Please add Faction Specialist Turrets as well.
Dust was real! I was there!
Dear diary, Rattati senpai noticed me today~
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Dimitri Rascolovitch
The Immortal Knights
252
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Posted - 2014.10.23 04:07:00 -
[14] - Quote
True Adamance wrote:CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store? I had this internal debate the other day. In all honesty I genuinely don't know. I'd love to see the real thing. Really would. In the meantime I'll just continue to accrue LP that I will never use.
I personally wouldnt mind having the "Heathen" vehicle models used as placeholders for the actual parity as long as the numbers are on par with the intended racial hp tanking types
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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iKILLu osborne
Kirjuun Heiian
441
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Posted - 2014.10.23 04:07:00 -
[15] - Quote
Vulpes Dolosus wrote:^Speaking of whichGǪ
Please remove fitted turrets from FW HAVs, LAVs, and DSs.
Please add vehicle mods (whether to all factions or only the current races, your choice)
Please add Faction Specialist Turrets as well. for gods sake listen to the man , i run solo a lot and those unremovable small turrets are a pain in the ass, especially when needing to recall and stupid blueberry won't get out
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1033
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Posted - 2014.10.23 04:14:00 -
[16] - Quote
The Amarr scout should have an assault scrambler rifle instead of a scrambler rifle.
Because:
The Scrambler rifle is easier to overheat without the bonus and can be very very bad for a scout. When fighting another strafing scout the over heat could pop up quickly.
Running around with a charged up ScR gives away your position quickly in CQC. It's just not stealthy at all. |
Jadek Menaheim
Xer Cloud Consortium
4017
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Posted - 2014.10.23 04:17:00 -
[17] - Quote
Dimitri Rascolovitch wrote: I personally wouldnt mind having the "Heathen" vehicle models used as placeholders for the actual parity as long as the numbers are on par with the intended racial hp tanking types
Same here. Just tweak values and give it a different paint job.
Try the new Planetary Conquest Mode!
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THUNDERGROOVE
Fatal Absolution
1130
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Posted - 2014.10.23 04:42:00 -
[18] - Quote
deezy dabest wrote:The Amarr scout should have an assault scrambler rifle instead of a scrambler rifle.
Because:
The Scrambler rifle is easier to overheat without the bonus and can be very very bad for a scout. When fighting another strafing scout the over heat could pop up quickly.
Running around with a charged up ScR gives away your position quickly in CQC. It's just not stealthy at all. I completely disagree, I've ran the Amarr scout with a Viziam since 1.8 dropped and hardly had issues with the over heat. Also, running the Amarr scout "stealthy" is going to get you shot. If you want stealth go Gallente, otherwise just watch your map and keep moving.
Plus the AScR is a joke.
Mister Goo wrote:Minmatar logi I would switch the remotes for a nano hive. unless your going to increase the base armor/shields of said logi your going to need to give him some armor or he won't last long. Kincats are great but you cannot out run the bullets in this game, I have tried many times. Listen to this guy about the Minlogi. He is after all, one of the best logis I've ever had in this game.
Amarrica!
It's Not Safe to Swim.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
1033
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Posted - 2014.10.23 04:55:00 -
[19] - Quote
THUNDERGROOVE wrote:deezy dabest wrote:The Amarr scout should have an assault scrambler rifle instead of a scrambler rifle.
Because:
The Scrambler rifle is easier to overheat without the bonus and can be very very bad for a scout. When fighting another strafing scout the over heat could pop up quickly.
Running around with a charged up ScR gives away your position quickly in CQC. It's just not stealthy at all. I completely disagree, I've ran the Amarr scout with a Viziam since 1.8 dropped and hardly had issues with the over heat. Also, running the Amarr scout "stealthy" is going to get you shot. If you want stealth go Gallente, otherwise just watch your map and keep moving. Plus the AScR is a joke.
The Amarr is definitely not meant to be stealthy but literally screaming your position to everyone around is still a bad idea.
The AScR is a surprisingly fun gun even tho it really still needs a little bit of work for it to be "balanced". The dispersion + the reduction to armor damage makes it burn way too much ammo to take down a brick tanked anything. Reducing dispersion by 10-15% would likely make it more of the mid/short range weapon it should be.
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Regis Blackbird
DUST University Ivy League
434
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Posted - 2014.10.23 05:25:00 -
[20] - Quote
Dimitri Rascolovitch wrote:True Adamance wrote:CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store? I had this internal debate the other day. In all honesty I genuinely don't know. I'd love to see the real thing. Really would. In the meantime I'll just continue to accrue LP that I will never use. I personally wouldnt mind having the "Heathen" vehicle models used as placeholders for the actual parity as long as the numbers are on par with the intended racial hp tanking types
Why not spice some things up and do a paintjob on the existing models (gold anybody?). Call them "The Emperess modified Madruguar" (or something), and adjust the stats to fit the Amaar playstyle, as suggested above.
This would be a great way of experimenting with the theoretical stats and balance before any proper "models" are in place. They would still be higly recognisable on the battlefield due to the paintjob.
It could also fit the lore, as the empire failed attempt to produce their own range of vehicles (probably due to design perfectionism), they are forced to take the hull of "Heathen" vehicles from the battlefield, and retrofit them into holy prototypes. |
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Sgt Kirk
Fatal Absolution
8080
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Posted - 2014.10.23 05:26:00 -
[21] - Quote
For the Gallente Assault:
I would swap out one Shield Extender for another Light Damage modifier. Simply because Gallente it's Gallente Assault. I don't mind some shielding on it though.
Everything looks fine in the weapons slot besides the obvious Locus grenade when it should be a Federation flux Grenade which does not exist....yet but for the sake of this fit I'll just say go with a Reactive plate since Federation Variants do not exist.
Swap out the Dampener for a Federation Kinetic Catalyzer and the two Plates for Federation Ferroscale plates, which do not exist yet.
In Summary this is the fitting: Highs: 2x Damage Modifiers 1x Shield extender
Weapons: Federation Assault Rifle Federation Ion Pistol Federation Flux Grenade
Lows: Two Federation Ferroscale Plates Two Federation Armor Repairs One Federation Reactive Plate
CCP holds the Caldari's hand so this doesn't happen again.
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Nocturnal Soul
Primordial Threat
4199
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Posted - 2014.10.23 05:38:00 -
[22] - Quote
deezy dabest wrote:THUNDERGROOVE wrote:deezy dabest wrote:The Amarr scout should have an assault scrambler rifle instead of a scrambler rifle.
Because:
The Scrambler rifle is easier to overheat without the bonus and can be very very bad for a scout. When fighting another strafing scout the over heat could pop up quickly.
Running around with a charged up ScR gives away your position quickly in CQC. It's just not stealthy at all. I completely disagree, I've ran the Amarr scout with a Viziam since 1.8 dropped and hardly had issues with the over heat. Also, running the Amarr scout "stealthy" is going to get you shot. If you want stealth go Gallente, otherwise just watch your map and keep moving. Plus the AScR is a joke. The Amarr is definitely not meant to be stealthy but literally screaming your position to everyone around is still a bad idea. The AScR is a surprisingly fun gun even tho it really still needs a little bit of work for it to be "balanced". The dispersion + the reduction to armor damage makes it burn way too much ammo to take down a brick tanked anything. Reducing dispersion by 10-15% would likely make it more of the mid/short range weapon it should be. Well if it's a pre fitted suit just change the weapon deezy?
(Gê¬n+Ç-´)GèâGöüGÿån+ƒ.pâ+n+ín+ƒ.
LASERS BTCH!!!!!!
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THUNDERGROOVE
Fatal Absolution
1131
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Posted - 2014.10.23 05:59:00 -
[23] - Quote
deezy dabest wrote:
The Amarr is definitely not meant to be stealthy but literally screaming your position to everyone around is still a bad idea.
The AScR is a surprisingly fun gun even tho it really still needs a little bit of work for it to be "balanced". The dispersion + the reduction to armor damage makes it burn way too much ammo to take down a brick tanked anything. Reducing dispersion by 10-15% would likely make it more of the mid/short range weapon it should be.
It has far too much kick to be used at range and I can put out twice the DPS with a normal scrambler in close quarters, I see no use for the AScR.
I want it to be good, but it just isn't.
Amarrica!
It's Not Safe to Swim.
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Viktor Hadah Jr
Negative-Impact Gentlemen's.Club
5577
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Posted - 2014.10.23 06:11:00 -
[24] - Quote
Dual tanking!
The horror, THE HORROR!!!
For the love of all that is pure and good, replace the Amarr sent and scout's shield extenders with damage mods.
Also maybe replace one of the Amarr scouts damps with a range extender. I'm one of the few people who run amarr scout and everyone of my fits has a range extender. Might be a personal preference but it does help squads a lot being able to see further out and utilizes the Amarr scouts precision bonus.
EVE 21 Day Trial
Templar BPOs 350Mil ISK
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Tesfa Alem
Death by Disassociation
247
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Posted - 2014.10.23 06:48:00 -
[25] - Quote
I can only comment on the chnges i would make on suits that I run. I'm typing this on the basis of my own practicality, also from the fact that nearly all of my fits I run racially themed suits. My only exception is the Amarr Logi, because it doesnt have the pg at advanced to fit 3 uplinks, plates, and a amarrian weapon.
Minmatar Logi: would much rather fit a nanohive than a remote explosive. If my heavy/squad cant use it its got no place on my equipment slot.
The low slots are wrong. Its the weakest of all of the medium frames, you have to stack HP. Throw away the kin cats, ferroscale plate, and the regulator. Replace with all enh/ complex armor plates with one or two reps. That wil get you roughly 700- 800 armor, or roughly an ADV gallene or amarr assault.
Minmatar Assault: Throw away the flaylock. Its bonus applies to the SMG, its the best side arm weapon to use on the assault.
Minmatar Sentinel: Get rid of the regulator and reactive plate, and fit ormal plate and a rep. The high slots should all be extenders.
Amarr sentinel: Replace forge gun with HMG. Replace Magsec with either the Smg or a scrambler pistol
Amarr commando: Replace drop uplink with nanohive.
Amarr Assult: Lose the precision enhancer. replace with either shield extender or damage modifier. Replace drop uplink with nanohives.
Amarr Logi: Change all of the high slots to shield extenders. Replace nano hive with repair tool.
Gallente Assault: Get rid of dampener, you cannot hide an assault suit from the most basic of passive scans. Replace that and the reactive plate with regular plates. You dont need a reactive plate with your already native high regen.
Gallente logi: Change the high slots to shields or damage. Precision does not help your active scanners in any way and wont pick up any scout. the low slots should reflect the assault suits and stack nothing but HP.
Caldari: For all of the suits you miss the fact that they all run at least one CPU module in the low slots to get the most out of their shields. You might of missed it if you are fitting basic modules on proto suits.
Caldari Assault: Get rid of the range amplifier, odd are, you would have to stack a cpu module in there anyway. Otherwise, a reactive plate/ armor rep is much more usefull.
Caldari Logi: Replace drop uplink with rep tool. Replace cardiac regulator with either a plate or reps.
Sidenote: Its nice to see the Caldari logi getting a side arm. Quote:Maybe this should be the Anti Vehicle Logi? mag sec and swarms and av grenades If so then maybe it could be an AV logi, the bonus to nano hives certainly would help set up any forge gun nests. Otherwise an AV logi is suicide.
Redline for Thee, but no Redline for Me.
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Llast 326
An Arkhos
4980
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Posted - 2014.10.23 07:11:00 -
[26] - Quote
Big challenge for meGǪ Min Scout modules are spread across the factions. ExamlesGǪ Codebreakers (relate to suit bonus) and Kinz (relate to Knifing style) are in Gal LP store NK (suit bonus) will likely be Cal LP
KRRROOOOOOM
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Cass Caul
1288
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Posted - 2014.10.23 07:27:00 -
[27] - Quote
This is a big list so, away we go:
Amarr Sentinel: Give it the HMG. forge gun is a bad choice.
Minmatar Sentinel: It does not look appeasing to me. No suggestions for improvement. Perhaps Burst HMG.
Gallente Sentinel: Use Forge Gun. 2x Damage mods and Assault or Breach.
Caldari Sentinel: Trade out 2 extenders for Damage mods.
Amarr Commando: Don't give it an uplink. That doesn't fit with Commando themes, regardless if it is racial equipment or not.
Minmatar Commando: Eh? Sure, why not.
Gallente Commando: What a worthless EQ Slot. Give it remote explosives or nanohives. Active Scanner does not fit the idea of a commando regardless if it is the only racial EQ available.
Caldari Commando: Are Caldari Commandos getting a buff to swarm laucher damage, as they are Caldari weapons? If they are not getting one immediately then replace the swarms with normal Rail Rifle. Also, 3 damage mods.
Amarr Assault: Would be better off with Nanohive or REs. Also proto burst scrambler pistol... please?
Minmatar Assault: I think it would be better off with 2 energizers or 2 rechargers, not 1 of each.
Gallente Assault: See post 21 https://forums.dust514.com/default.aspx?g=posts&m=2416042#post2416042
Caldari Assault: Take out Amplifier. Completely wasted space. does nothing on that suit. better off with an empty slot. Use ferroscale. Swap out Energizer for damage mod.
Amarr Logistics: Needs an amplifier to make precision useful. Repair tool > Injector
Minmatar Logistics: good 'nuf'
Gallente Logistics: Remove Dampener. Add Amplifier. Swap Injector for REs.
Caldari Logistics: good enough. maybe swap cardiac regulator for ... i dunno
Amarr Scout: Needs second enhancer. Swap Active Scanner for Uplink.
Minmatar Scout: Perfect. No complaints. Looks like you just took the most common build.
Gallente Scout: Swap Dampener for Ferroscale & Swap Cloak for Nanohive. OR Swap dampener for Normal Plate and Dampener for ADV Dampener.
Caldari Scout: Swap Normal Scanner for the 200m ranged one.
And the biggest thing: We need LP Flux Grenades. Give them to all the Gallente Suits. All of them. And to some of the Amarr Suits. or All of the Amarr suits.
On Hiatus.
This is my smartphone alt
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XxGhazbaranxX
Eternal Beings Dark Taboo
1767
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Posted - 2014.10.23 07:34:00 -
[28] - Quote
I run dual plasma cannon gallamando and the fed gallente commando looks solid. There are a couple of things I would like to say though.
- high slot is perfect. A complex damage mod works wonders against vehicles. Adding anything other than the damage mod would be a waste of plc potential against vehicles and with a plc fitted this fit is perfect to help keep vehicles at bay if not help destroy them.
- remove reactive plate and add either a full plate or a full repper. I've found that an extra repper provides some extra viability and durability since the commando already has a decent buffer. Choose one or the other, reactive plates make the suit lose too much sustainability in battle. Like I said though, choosing the repper over the plate will help sustain a lot longer and will keep downtime to a minimum. Players will thank you for it.
***low slot layout should look like this: 2x complex armor rep, 1x complex plate
- equipment slot: the scanner is a great edition and adds good tactical value in team play. That being said, using and advanced one is sufficient and saves CPU and power grid. Even with proto, you won't pick scouts up and most other siutsuse little ewar. So if fittings are tight, the rope cuts first here.
*** a word on scanners for the commando. I've noticed that the quantum is better only if you are not willing to scan each time you get. If you are diligent with your scans the the regular variety gives more situational awareness because you can scan more often to give you a general idea of your surroundings. Definitely use the regular variety for this fit.
- weaponry: even though I am a hardcore plc aficionado, I do admit that the assault rifle and the plc would make a great match. Both getting the damage bonus means that the weapons remain relevant and there is no wasted sp investment. The problem here would be prioritization. I don't see this suit as a full av fit since just 1 plasma cannon isn't going to get the job done solo. I suggest only putting an adv plc to save on fittings and sp costs and equipping a proto assauat rifle. This way it becomes av support and a pest to vehicles in general while maintaining a solid anti infantry role. Only having am adv plc also means that a character can use this fit even with plc operation level 1. Most people have assault rifles level 3 or above.
The plasma cannon functions as a great initiator/finisher and of course that ohk can end a flusterclunk before it happens. I see this fit having a holy sh*t factor that many people might not expect, specially when a heavy is rounding a corner and you blap him in the face before he evem gets a chance to fire a shot.
Final thoughts: the fit is solid. Reactive plate is a no go. Downgrades to adv scanner and advance plc to save on fittings and sp investment. Apart from that, all is good.
Plasma Cannon Advocate
Dust 514 Survivor
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CCP Rattati
C C P C C P Alliance
9060
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Posted - 2014.10.23 07:36:00 -
[29] - Quote
noone needs AV grenades?
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Stefan Stahl
Seituoda Taskforce Command
799
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Posted - 2014.10.23 07:40:00 -
[30] - Quote
CCP Rattati wrote:noone needs AV grenades? What grenades?
Ontopic: Drop the precision enhancer from the Amarr Assault and add some range amplification to the Amarr Scout. Both will be better for it. |
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CamClarke
KILL-EM-QUICK RISE of LEGION
194
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Posted - 2014.10.23 07:41:00 -
[31] - Quote
Wait, they're still in the game?
Sarcasm aside, they're worthless. Fluxes are better even against vehicles. |
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CCP Rattati
C C P C C P Alliance
9060
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Posted - 2014.10.23 07:44:00 -
[32] - Quote
One comment, but thanks loads for the detailed feedback.
Triple stacked dmg mods, I do it because I want to, but another thematic module instead of third stacking penalty just makes sense to me for this particular exercise.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9060
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Posted - 2014.10.23 07:46:00 -
[33] - Quote
CamClarke wrote:Wait, they're still in the game?
HUEHUEHUE
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cass Caul
1288
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Posted - 2014.10.23 08:14:00 -
[34] - Quote
The Gallente are about Hybrid weapons. C'mon, we know you've played EVE. Quit trying to keep the rails away from Gallente. It's a solid and fun and wonderful combo.
On Hiatus.
This is my smartphone alt
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XxGhazbaranxX
Eternal Beings Dark Taboo
1768
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Posted - 2014.10.23 08:41:00 -
[35] - Quote
Cass Caul wrote:The Gallente are about Hybrid weapons. C'mon, we know you've played EVE. Quit trying to keep the rails away from Gallente. It's a solid and fun and wonderful combo.
In eve, even though gallente are hybrid users, their distinct affinity is for blaster type weaponry. Having bonuses to damage or rate of fire increases raw damage output creating brawler type play styles. The Deimos heavy assault cruiser is an example having bonuses to Damage. On the other hand the caldari always have an affinity towards range making rails the weapon of choice. An example on the caldari side would be the eagle heavy assault cruiser or the rokh battleship. Both have bonuses to distance that cannot be fully appreciated with blaster type weaponry. Gallente always has the highest DPs but shortest range and caldari has had the longest range and lowest DPs of the two when it comes to hybrid weaponry. Hence the affinity of gallente towards blasters and caldari towards rails
Plasma Cannon Advocate
Dust 514 Survivor
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Kaze Eyrou
Molon Labe. General Tso's Alliance
767
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Posted - 2014.10.23 08:42:00 -
[36] - Quote
Faction Fitting Shared Spreadsheet wrote:Republic Assault Combat Rifle (STD)
Quote:Assault Combat Rifle (STD)
My Reaction
Closed Beta Vet // Logi Bro // @KazeEyrou
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Tesfa Alem
Death by Disassociation
247
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Posted - 2014.10.23 08:49:00 -
[37] - Quote
CCP Rattati wrote:noone needs AV grenades?
AV grenades are only useful in conjuncture with nano hive and along with an AV fit, and a close range encounter.
The only AV fits you put together are the two comandos who don't have grenades slots, and the Forge gunners who are tower camping anyway, Av nades are useless for them and will just eat up their nano hives.
Fluxes are multi purpose, better at wounding shield tanks than AV grenades and also kill equipment. take down drosuit shields as well.
Armor vehicles have too much of a buffer to be really concerned with AV nades. and are too mobile. Two AV grenades alone are not enough to kill a vehicle, no use in puttting them on any regular suit. You wont do any serious damage untill you equip Lai Dais.
Once you get protoype grenades, the core locus spam is the best coice. There is no suit in the game that can survive two locus grenades, Most suits are a OHK when you factor in the bonus to Armor.
TL;DR they are the finishing blow/last resort in close range AV. If you aren't running AV on the ground then .it goes Core Locus> Flux grenades > Locus grenades > AV
Redline for Thee, but no Redline for Me.
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Arkena Wyrnspire
Fatal Absolution
18373
|
Posted - 2014.10.23 12:25:00 -
[38] - Quote
Honestly, it makes sense to be fitting shield extenders on Gallente suits because it works really well, but... I die a little inside when I see more shield extenders than damage mods on a Galassault.
Also, three dampeners on the Galscout seems excessive. Two complex damps already makes you mostly unscannable, and if you cloak up you become fully unscannable.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3223
|
Posted - 2014.10.23 12:42:00 -
[39] - Quote
Remove the dampener from all non scout gal suit unless you plan on making EWAR not-scout only. I would also swap out the active scanner for a nanohive, particularly a compact hive, unless the scanner is a proto. Active scanners do not work very well (need a buff tbh) so a nanohiveor uplink would be more beneficial.
supercalifragilisticexpialidocious
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
462
|
Posted - 2014.10.23 12:59:00 -
[40] - Quote
CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store?
How about exchange LP to ISK ???
DS4 + PS3 + DUST514 - 30 FPS Max = NO GOOD // DS4 + PS4 + DUST514 + 60 FPS = WERY G-+-+-+-+D
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GRUNT XX
Fatal Absolution General Tso's Alliance
1
|
Posted - 2014.10.23 13:46:00 -
[41] - Quote
Ok, So... I'm wondering why the Cal scout gets an Active scanner (Gal tech) and is the only scout to NOT get a cloak. I also wonder about the Amarr Scout getting an Active scanner aswell. Literally both those scouts are constant 360 degree scanners, at good ranges. Why would you give them something that is less efficient and redundant than their current passive scans? Maybe throw an uplink on the Amarr and a cloak on the Cal in place of the Active scanners.
That awkward moment when you get cloned out of a Cal Fac... and you went 62/3...
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Orber Gen
Academy Inferno E-R-A
217
|
Posted - 2014.10.23 14:45:00 -
[42] - Quote
My Empress wil punsh for this pathethic amarrian fits. Let every person, who deweloped them, burn in holy flames of Tachyon Beams
I think, at this moment no need to add HEAVY fittings, because there is no heavy weapon parity. Amarr with forge gun, yea, why not, but why?
There is 2 alliance: Amarr + Caldari vs Minmatar + Gallente. So, why first don't have SMG, and second don't have forge?
Amarr commando should have assault scr, because it useful at cqc.
Anyway, many of this fittings looks wery funny and it will be even more funny to kill them |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1639
|
Posted - 2014.10.23 15:02:00 -
[43] - Quote
Just a quick note since this is a discussion of LP stuff: please fix the pricing on the Proto Scanners and rename one of the Imperial Viziam Drop Uplinks.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
101
|
Posted - 2014.10.23 17:09:00 -
[44] - Quote
Minmatar Scout: (items in parenthesis are not possible in Minmatar LP Store, items preceded by an * may need to be added to the minmatar LP store)
H: Republic Sidearm Dmg Mod H: Republic Sidearm Dmg Mod H: Republic Shield Extender
L: (Nova Knife) S: Republic Flaylock Pistol G: *Republic AV Grenade
E: (Cloak) E: Republic Remove Explosive
L: (Dampener) L: (Kinetic Catalyser) L: *Republic Ferroscale Armor Plate
EXPLANATION:
Sidearms and sidearm damage modifiers: Only race to have side arm damage mods in the LP store (unless I am mistaken?) make it SHOW and make it count. No one does it better than the minmatar scout, making use of stealth and confusion weapons. The combat rifle is nice, but you cannot fire a combat rifle without giving away your location (hit direction indicator). However a flaylock pistol (already in the LP store) adds tremendous value to the minja's stealth by scattering and confusing clumps of enemies without giving away his position, especially if he has higher ground. The flaylock is also IDEAL and clearing out equipment, something high up on the minja's priority list. Lastly, both nova knives and flaylock will benefit from the sidearm damage mods.
AV Grenade: Versatility is king for minmatar, this scout is always ready to finish off that escaping madrugar. These should also be added to the minmatar LP store (if not already, do not remember off hand).
Ferroscale Armor Plates: Should be added to minmatar LP store (if they don't have them already). They are the less-than-efficient dual tankers with speed and ferroscale is right up their alley.
Only 4 "out of LP store" items, and two of them are mandatory minja modules (Nova Knive and Cloak). I argue against any codebreakers because while I do run codebreakers on my minmatar scout, the "theme" of the suit is that they already have that ability built-in, so that they can focus on other things. The republic would not put a codebreaker on a suit they painstakingly built with a codebreaker already inside.
Different train of thought: Rattati, can you also consider better than basic modules for these suits? or must they remain ultra-accessible? With advanced or proto modules, I'd change the above fitting completely. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
101
|
Posted - 2014.10.23 17:23:00 -
[45] - Quote
Make 'Standing' Count
I would like to also propose 'Post level 5' Modules that could have a minimum standing requirement (7 or more, depending on module) to be bought. These items cannot be sold to any but the most dedicated mercs who lend themselves to their factions.
I have no well thought-out examples but for argument's sake:
Complex Cyber Biotic Upgrade, low slot 35 CPU, 20 PG Increases Sprint speed by 10% and Stamina pool/regeneration by 60%
Requires Biotics 5, Kinetic Catalyzation 5 and Cardiac Regulation 5
Cost 100 Minmatar LP, minimum standing level 7 required. |
Cass Caul
1290
|
Posted - 2014.10.23 17:26:00 -
[46] - Quote
XxGhazbaranxX wrote:Cass Caul wrote:The Gallente are about Hybrid weapons. C'mon, we know you've played EVE. Quit trying to keep the rails away from Gallente. It's a solid and fun and wonderful combo. In eve, even though gallente are hybrid users, their distinct affinity is for blaster type weaponry. Having bonuses to damage or rate of fire increases raw damage output creating brawler type play styles. The Deimos heavy assault cruiser is an example having bonuses to Damage. On the other hand the caldari always have an affinity towards range making rails the weapon of choice. An example on the caldari side would be the eagle heavy assault cruiser or the rokh battleship. Both have bonuses to distance that cannot be fully appreciated with blaster type weaponry. Gallente always has the highest DPs but shortest range and caldari has had the longest range and lowest DPs of the two when it comes to hybrid weaponry. Hence the affinity of gallente towards blasters and caldari towards rails
The only "blasters" I ever use are the ones on my Hobgoblins/Hammerheads/Ogres
On Hiatus.
This is my smartphone alt
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Dimitri Rascolovitch
The Immortal Knights
256
|
Posted - 2014.10.23 18:24:00 -
[47] - Quote
Regis Blackbird wrote:Dimitri Rascolovitch wrote:True Adamance wrote:CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store? I had this internal debate the other day. In all honesty I genuinely don't know. I'd love to see the real thing. Really would. In the meantime I'll just continue to accrue LP that I will never use. I personally wouldnt mind having the "Heathen" vehicle models used as placeholders for the actual parity as long as the numbers are on par with the intended racial hp tanking types Why not spice some things up and do a paintjob on the existing models (gold anybody?). Call them "The Emperess modified Madruguar" (or something), and adjust the stats to fit the Amaar playstyle, as suggested above. This would be a great way of experimenting with the theoretical stats and balance before any proper "models" are in place. They would still be higly recognisable on the battlefield due to the paintjob. It could also fit the lore, as the empire failed attempt to produce their own range of vehicles (probably due to design perfectionism), they are forced to take the hull of "Heathen" vehicles from the battlefield, and retrofit them into holy prototypes. we do not fail
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
651
|
Posted - 2014.10.23 18:53:00 -
[48] - Quote
Kaeru Nayiri wrote:Make 'Standing' Count
I would like to also propose 'Post level 5' Modules that could have a minimum standing requirement (7 or more, depending on module) to be bought. These items cannot be sold to any but the most dedicated mercs who lend themselves to their factions.
I have no well thought-out examples but for argument's sake:
Complex Cyber Biotic Upgrade, low slot 35 CPU, 20 PG Increases Sprint speed by 10% and Stamina pool/regeneration by 60%
Requires Biotics 5, Kinetic Catalyzation 5 and Cardiac Regulation 5
Cost 100 Minmatar LP, minimum standing level 7 required.
There's your Post Lvl 5 Content Rattati :)
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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XxGhazbaranxX
Eternal Beings Dark Taboo
1771
|
Posted - 2014.10.23 19:33:00 -
[49] - Quote
501st Headstrong wrote:Kaeru Nayiri wrote:Make 'Standing' Count
I would like to also propose 'Post level 5' Modules that could have a minimum standing requirement (7 or more, depending on module) to be bought. These items cannot be sold to any but the most dedicated mercs who lend themselves to their factions.
I have no well thought-out examples but for argument's sake:
Complex Cyber Biotic Upgrade, low slot 35 CPU, 20 PG Increases Sprint speed by 10% and Stamina pool/regeneration by 60%
Requires Biotics 5, Kinetic Catalyzation 5 and Cardiac Regulation 5
Cost 100 Minmatar LP, minimum standing level 7 required. There's your Post Lvl 5 Content Rattati :)
This actually sounds like a good idea to keep people interested in few. TBH I would even suggest putting up some officer variant weapons to be purchusable only when you reach max standing. Also make their prices the equivalent of buying officer ships in eve where the Average Joe has to save up for like a week or more to be able to purchase 1... IDK some uniqueness that is only obtainable through FW
Plasma Cannon Advocate
Dust 514 Survivor
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
|
Posted - 2014.10.23 19:46:00 -
[50] - Quote
For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store.
Weep not poor children, For life is this way, Murdering beauty and passion.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13803
|
Posted - 2014.10.23 19:54:00 -
[51] - Quote
Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store.
EWWWWWWWWWWWW Malleus I approve of your Khanid-ness....but dropping the laser rifle from an Amarr Commando is a sin!
A Blasphemy against the original Amarr Commando! (Aero)
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
|
Posted - 2014.10.23 19:59:00 -
[52] - Quote
True Adamance wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. EWWWWWWWWWWWW Malleus I approve of your Khanid-ness....but dropping the laser rifle from an Amarr Commando is a sin! A Blasphemy against the original Amarr Commando! (Aero)
That's how my own proto commando's run. Not because I don't love laser rifles (If the numbers are checked IIRC I came in third on officer laser and during the event there was a proto commando who kept on killing me in laser duels), but because there's a lot of overlap between laser + scrambler and commandos are really the 'takes all comers' suit.
Scrambler is there for anti-infantry, swarm is there for AV.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Booby Tuesdays
Tuesdays With Boobies
892
|
Posted - 2014.10.23 20:01:00 -
[53] - Quote
Mister Goo wrote:Minmatar logi I would switch the remotes for a nano hive. unless your going to increase the base armor/shields of said logi your going to need to give him some armor or he won't last long. Kincats are great but you cannot out run the bullets in this game, I have tried many times. This.
That Min Logi fit wouldn't last long at all. Why try and rep your shields faster when you practically have none to begin with? Even with that KinCat it's still slower than Assaults and Scouts.
Day One Proto Minmatar Commando.
A Mass Driver IS My Sidearm.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13807
|
Posted - 2014.10.23 21:05:00 -
[54] - Quote
Malleus Malificorum wrote:True Adamance wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. EWWWWWWWWWWWW Malleus I approve of your Khanid-ness....but dropping the laser rifle from an Amarr Commando is a sin! A Blasphemy against the original Amarr Commando! (Aero) That's how my own proto commando's run. Not because I don't love laser rifles (If the numbers are checked IIRC I came in third on officer laser and during the event there was a proto commando who kept on killing me in laser duels), but because there's a lot of overlap between laser + scrambler and commandos are really the 'takes all comers' suit. Scrambler is there for anti-infantry, swarm is there for AV.
But Malleus you know as well as I do that you cannot down a decently fit tank on a non bonused Commando with swarms. Not even if you tried.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
|
Posted - 2014.10.23 21:29:00 -
[55] - Quote
True Adamance wrote:But Malleus you know as well as I do that you cannot down a decently fit tank on a non bonused Commando with swarms. Not even if you tried.
Sure you can. It requires them acting stupidly, but AV should be a coordinated effort unless a vehicle is doing really dumb **** or gets incredibly unlucky.
In a 1v1 fight a vehicle that's aware and considering their options should have a chance to escape unless they were surprised or got themselves into a bad position. That's fair and balanced.
Weep not poor children, For life is this way, Murdering beauty and passion.
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voidfaction
Nos Nothi
616
|
Posted - 2014.10.23 21:35:00 -
[56] - Quote
Gal Scout should trade normal SMG for Ion Pistol well because the Ion Pistol is not crap now and it is Gal tech.
Where are the Flux Grenades? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13811
|
Posted - 2014.10.23 23:50:00 -
[57] - Quote
Malleus Malificorum wrote:True Adamance wrote:But Malleus you know as well as I do that you cannot down a decently fit tank on a non bonused Commando with swarms. Not even if you tried. Sure you can. It requires them acting stupidly, but AV should be a coordinated effort unless a vehicle is doing really dumb **** or gets incredibly unlucky. In a 1v1 fight a vehicle that's aware and considering their options should have a chance to escape unless they were surprised or got themselves into a bad position. That's fair and balanced.
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Banjo Robertson
Evzones Public.Disorder.
287
|
Posted - 2014.10.24 01:04:00 -
[58] - Quote
Federation Scout Gk.0
2x Federation precision enhancers (proto) 2x Federation profile dampeners (proto) 2x Federation range amplifier (proto)
Federation flux grenade Federation cloak field Federation shotgun remote explosives smg
(if any of this is not planned to be factional and instead just normal, then fine, just use the normal version)
Reasoning: flux grenade better for taking out clusters of enemy equipment, and hard to reach drop uplinks and whatnot, which I feel fits a scouts role of support, then of course scanning more people in a wider area as well as keeping stealthy yourself helps out your team/squad. |
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
|
Posted - 2014.10.24 01:40:00 -
[59] - Quote
True Adamance wrote:Malleus Malificorum wrote:True Adamance wrote:But Malleus you know as well as I do that you cannot down a decently fit tank on a non bonused Commando with swarms. Not even if you tried. Sure you can. It requires them acting stupidly, but AV should be a coordinated effort unless a vehicle is doing really dumb **** or gets incredibly unlucky. In a 1v1 fight a vehicle that's aware and considering their options should have a chance to escape unless they were surprised or got themselves into a bad position. That's fair and balanced. Still its not Amarrian Technology and has no place in our LP store or on our LP fits. We just have to suck it up until we get some Amarr AV options.
Not everyone can be held to PIE standards True, supplementing for what we currently lack with what our Khanid approved Caldari allies possess isn't a bad idea. It's why so many loyal Amarr choose to use Caldari designed Magsec SMG's as opposed to Minmatar designed projectile SMG's (even though some variant's are made by the Ishukone corporation).
Who knows, maybe they'll just commission a temporary "Heathen" pattern Gunnlogi - like the existing praetorian madrugar - and add it to our factions loyalty store just to satisfy you.
Weep not poor children, For life is this way, Murdering beauty and passion.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
656
|
Posted - 2014.10.24 10:29:00 -
[60] - Quote
You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit???
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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iKILLu osborne
Kirjuun Heiian
445
|
Posted - 2014.10.24 10:43:00 -
[61] - Quote
501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100%
ps. i would want my omega scout ck.0 to have a extra high slot
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
657
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Posted - 2014.10.24 10:52:00 -
[62] - Quote
iKILLu osborne wrote:501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100% ps. i would want my omega scout ck.0 to have a extra high slot
I personally think it could add in those suits with bonuses to their respective skill trees. For example: Omega Precision Enhancers in the Caldari Loyalty Store: Add 35% bonus to Precision Enhancement at the expense of High db. Makes it easier to pick up all scouts, no matter how dampened, but now they can find you.
Minmatar: Ultron Regulators: Lower Shield Delay Values to 1 percent, at the expense of super high PG and CPU constraints.
Amarr: Tacyon-Reinforced Armor Plates: Lessens the amount of damage REs do by the value listed. Proto lessens damage by 300, but at no bonus to actual armor.
Gallente: Nanobomb Armor Repair: Repairs Dropsuit armor at 20 a second per module at the cost of 100 less armor every time equipped.
Note these are very OP and as such we need a major tonedown XD
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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John Demonsbane
Unorganized Ninja Infantry Tactics
4257
|
Posted - 2014.10.24 14:16:00 -
[63] - Quote
Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store.
The Khanid missle tank is the most genius idea in this entire thread! It needs to happen.
True Adamance wrote:
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
Genius idea #2... Change the Imperial Specialist Viziam LR to do vehicle damage like as was done with knives! I would totally spend all my current LP on those.
(The godfather of tactical logistics)
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MINA Longstrike
Kirjuun Heiian
1443
|
Posted - 2014.10.24 14:21:00 -
[64] - Quote
John Demonsbane wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. The Khanid missle tank is the most genius idea in this entire thread! It needs to happen. True Adamance wrote:
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
Genius idea #2... Change the Imperial Specialist Viziam LR to do vehicle damage like as was done with knives! I would totally spend all my current LP on those.
To throw a bone to minmatar players, give them a white madrugar and call it a "Thukker Tribes" tank?
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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John Demonsbane
Unorganized Ninja Infantry Tactics
4257
|
Posted - 2014.10.24 14:37:00 -
[65] - Quote
Feedback on the Amarr fits, which some people have already said to a certain extent:
1) Get rid of the uplinks on the Assault and Commando and give them nanohives. I put some type of repair hive (K17's usually) on all my Amarr assault fits, for example.
2) Scanner on Amarr scout makes no sense, it has the best inherent precision. That's the one that should have the uplink.
3) Dual tanking? Eeewww. (Well, except for the logi, I guess, I do dual tank some of my medic fits so I can stay alive.) But no respectable Amarr assault would be caught dead with an equal number of shield extenders and damage mods.
4) Assuming the buff that's coming up works, I like the idea of the AScR on the logi suit.
5) I'd prefer a repair tool on the Amarr logi, too. My sentinels hunger for reps!
(The godfather of tactical logistics)
|
John Demonsbane
Unorganized Ninja Infantry Tactics
4257
|
Posted - 2014.10.24 14:41:00 -
[66] - Quote
MINA Longstrike wrote:John Demonsbane wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. The Khanid missle tank is the most genius idea in this entire thread! It needs to happen. True Adamance wrote:
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
Genius idea #2... Change the Imperial Specialist Viziam LR to do vehicle damage like as was done with knives! I would totally spend all my current LP on those. To throw a bone to minmatar players, give them a white madrugar and call it a "Thukker Tribes" tank?
Go for it. My RP persona wants to say no, but the gamer in me says we need more variety for everyone. While we're at it, lets give you guys a Specialist MD that does vehicle damage too! Holy crap we just fixed Dust!
(The godfather of tactical logistics)
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Sgt Kirk
Fatal Absolution
8107
|
Posted - 2014.10.25 02:35:00 -
[67] - Quote
Instead of having disproportionate lore with Vehicles in a desperate attempt for Diversity why not just make a Guristas Line of vehicles since we already have Caldari and Gallente weaponry and just make it to where you have to train both Races to get access to it.
For those who are unfamiliar with Guristas and EVE in general they are pirates and some of their ships can be piloted by the player. To fly these ships you need both Caldari and Gallente ship skills so why not kill to birds with one stone and bring vehicle diversity through lore accuracy.
CCP holds the Caldari's hand so this doesn't happen again.
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
127
|
Posted - 2014.10.25 03:49:00 -
[68] - Quote
Sgt Kirk wrote:Instead of having disproportionate lore with Vehicles in a desperate attempt for Diversity why not just make a Guristas Line of vehicles since we already have Caldari and Gallente weaponry and just make it to where you have to train both Races to get access to it.
For those who are unfamiliar with Guristas and EVE in general they are pirates and some of their ships can be piloted by the player. To fly these ships you need both Caldari and Gallente ship skills so why not kill to birds with one stone and bring vehicle diversity through lore accuracy.
Because caldari and gallente already have practically all of the art assets that exist within this game. If they slapped the label of 'caldari/gallente warfare simulator' on dust it wouldn't be inappropriate.
Weep not poor children, For life is this way, Murdering beauty and passion.
|
Dead Cavino
KILL-EM-QUICK RISE of LEGION
1
|
Posted - 2014.10.25 08:41:00 -
[69] - Quote
The minmatar assault looks like a fun fit, however it lacks the cpu for it to be a valid fitting. Even at max skills. would have to use both specialist combat rifle and specialist flaylock. |
Alena Ventrallis
Vengeance Unbound
2025
|
Posted - 2014.10.25 09:29:00 -
[70] - Quote
For the State.
Mercs whine about the rail rifle but refuse to shield tank to counter it.
But that's none of my business.
|
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Songs of Seraphim
Murphys-Law
8
|
Posted - 2014.10.25 16:44:00 -
[71] - Quote
The Caldari logistics would actually not have enough CPU for that fit... It would be able to fit the shield extenders, regulators, and recharger/energizer, alongside a weapon (after fitting optimization) with no other slots. And that's at max core skills. Unless we run a CPU module, we can't fit much -- is that what you guys envision the Caldari logi?
IF we had the CPU to sport all those utility modules, I'd say replace the Cardiac Regulator with a Kinetic Catalyzer, if there would be a State version. And the Uplink for a normal Repair Tool. The fit would be fine that way.
As for the Caldari assault.... the range amplifier seems useless on it... swap it out for a reactive plate and it should be fine. |
iKILLu osborne
Kirjuun Heiian
446
|
Posted - 2014.10.26 01:53:00 -
[72] - Quote
501st Headstrong wrote:iKILLu osborne wrote:501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100% ps. i would want my omega scout ck.0 to have a extra high slot I personally think it could add in those suits with bonuses to their respective skill trees. For example: Omega Precision Enhancers in the Caldari Loyalty Store: Add 35% bonus to Precision Enhancement at the expense of High db. Makes it easier to pick up all scouts, no matter how dampened, but now they can find you. Minmatar: Ultron Regulators: Lower Shield Delay Values to 1 percent, at the expense of super high PG and CPU constraints. Amarr: Tacyon-Reinforced Armor Plates: Lessens the amount of damage REs do by the value listed. Proto lessens damage by 300, but at no bonus to actual armor. Gallente: Nanobomb Armor Repair: Repairs Dropsuit armor at 20 a second per module at the cost of 100 less armor every time equipped. Note these are very OP and as such we need a major tonedown XD considering the cal scouts range bonus,stacking the omega precision enhancor it would make it super op, so instead of a high db cost, a medium range reduction and medium db increase
minmatar seems a fair trade off considering most of their suits are hard to fit, so sacrifices would have to be made
amarr seems a bit circumstantial and as we all know ehp is king, so i doubt it would see much use, but if it gave a buffer to all weaponry at the cost of *movement* speed it would be useful
on the gallente, i love the concept but on lighter suits it wouldn't be possible
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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knight guard fury
Carbon 7 Iron Oxide.
1152
|
Posted - 2014.10.27 03:37:00 -
[73] - Quote
As a minmatar warrior and Assault dual tanker, I fit my proto assaults with a medium tank of around 270 shields and 460 armo. 2x complex shield extenders, 2x enhanced shield enegizers, 2x enhanced armor repairs, 2x enhanced armor plates with a specialist cr and core flaylock I do pretty good with this fit and it has a fairly good 63 shield regen and 12 armor regen.
IMO You should allow the std and adv armor plates and armor repair in the LP store for minmatar so we won't have to completely rely on going to gallente or pubs to make up for that. also ferroscales in the min would be nice since the min scout relies on speed and some type of tank.
since we are light to medium dual tankers I would find this ok.
also IMO I wouldn't bother putting shields on a min logi because it is armor base. every minmatar suit can dual tank properly except the min logi, which armor tank
on a side note, I would love a minmatar HAV,even if its just a remodeled caldari HAV with a remodeled missile turret for an auto cannon
SP earned perday/week
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Unlucky Fluke
The Rainbow Effect
47
|
Posted - 2014.10.27 10:48:00 -
[74] - Quote
Amarr scout: The gunslinger:
1 Precision enhancers 1 Sidearm damage mod
2x Scrambler pistol
Flux Nades
Cloak Nanohive (Needs to be good, Allotek would be best)
2x Dampener 2x Ferroscale plate (Or 1 ferro, 1 reactive if without Allotek hive)
Reasoning: Having a dual vielding (not at the same time obviously) simply is very cool and what better suit for it than the Amarr scout? In my opinion the Scrambler rifle is "hardly competitive" on any suit thats not the Amarr assault, in which case the Amarr scout should get the assault Scrambler rifle.
I've set the suit up for stealthy play, with a thouch of surviveabilty and omph. Scramber pistols do pack a punch but they're not shotguns, a damage mod and/or tank will be needed, even when getting the drop on some suits. And don't forget either very good hives or indeed allotek hives, Scrmbler pistols are prone to run out of ammo soon as long as you use them as primaries...
For refference I'll put up my 2 gunslinger suits: (I am at 10 M SP so I've stuck with stuff that I know works)
The "assault" gunslinger: The "damn it another shotgun in my back" gunslinger:
2 shield extenders 2 precision enhancers (working on getting proto)
2 Breach scrambler pistols 2 TY-5 breach scrambler pistols 1 flux nade 1 flux nade
1 Proto 200 m Flux scanner 1 proto 15 DB "scout sniffer" scanner 1 Allotek hive 1 Allotek hive
3 ferrsscale plates 3 ferroscale plates 1 proto repper 1 proto repper
The "assault" suit will eventually max out at 680 HP, though with no E-war boost. I like the 200 M scanner mostly due to huge maps and small player count, I want to spend as little time as possible "searching for something to shoot at". As you can see, I don't much care for the cloak, I think its a huge crutch and I can normally sneak up on most people wthout it, I will refuse to use it with a future NK fit as a possible exception.
RIP KB!
100 K kills, you made it after all.
MAG was better!
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Nirwanda Vaughns
861
|
Posted - 2014.10.27 12:37:00 -
[75] - Quote
Could we perhaps start seeing other 'Specialist' items like damage mods, dropsuits, codebreakers, armour repair plates, shield extenders ect that are proto gear but add a little somethign extra in a way that Navy items in EVE are sometimes slightly better?
increase hack speed bonus to specialist codebreakers specialist complex shield extender which gives 70hp instead 66 an extra 1or2% to specialist complex DM's the assault suits have a little extra hp (10-20 extra depending on suit) perhaps small increase in PG/CPU to logi suits
nothing that is going to cause a suit to be stupidly OP, if we can have proto weapons for advanced fittings i doubt a gallente assault Gk.0 with 20 extra base armour is gonna tip the balance but it'd be something interesting to have (create proper factional colours for the 4 militia too) perhaps somehting similar to the Type-II/B-Type/Vk.1s from closed beta. a logi gk.0 with one less low/hi slot but a 4th or 5th equipment slot just things to add further specialization to the roles
Never argue with an idiot. they bring you down to their level and beat you through experience
proud C-II bpo owner
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2050
|
Posted - 2014.10.28 01:53:00 -
[76] - Quote
Nirwanda Vaughns wrote:Could we perhaps start seeing other 'Specialist' items like damage mods, dropsuits, codebreakers, armour repair plates, shield extenders ect that are proto gear but add a little somethign extra in a way that Navy items in EVE are sometimes slightly better?
increase hack speed bonus to specialist codebreakers specialist complex shield extender which gives 70hp instead 66 an extra 1or2% to specialist complex DM's the assault suits have a little extra hp (10-20 extra depending on suit) perhaps small increase in PG/CPU to logi suits
nothing that is going to cause a suit to be stupidly OP, if we can have proto weapons for advanced fittings i doubt a gallente assault Gk.0 with 20 extra base armour is gonna tip the balance but it'd be something interesting to have (create proper factional colours for the 4 militia too) perhaps somehting similar to the Type-II/B-Type/Vk.1s from closed beta. a logi gk.0 with one less low/hi slot but a 4th or 5th equipment slot just things to add further specialization to the roles To tie into this, I would like to see specialist variants. In particular, State Ishukone Specialist Assault Rail Rifle
Proof that Rattati/CCP do listen to the playerbase.
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MINA Longstrike
Kirjuun Heiian
1463
|
Posted - 2014.10.28 14:57:00 -
[77] - Quote
Niche passive scan callogi
Logistics Ck.0 3 complex shield extender 2 complex precision enhancer 2 complex range amplifier 1 enhanced armor plate 1 enhanced reactive plate
Rail rifle Locus grenade
Nanite injector BDR-2 Repair tool Allotek (R) Nanohive
433/437 CPU & 69/97pg with logi 3, electronics and engineering 4, nanocircuitry 5
443 Shield 271 armor 4hp/s armor 4/5s shield delays 33.3m passive scans 26.7624 precision (rounds to 27?)
Not as useful as having a scout in the squad, but still pretty good for not getting snuck up on by things.
Hnolai ki tuul, ti sei oni a tiu. Kirjuun Heiian.
I have a few alts.
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2178
|
Posted - 2014.10.28 15:27:00 -
[78] - Quote
CamClarke wrote:Wait, they're still in the game?
Sarcasm aside, they're worthless. Fluxes are better even against vehicles.
They ain't worthless, they are just situational. I guess you could compare the two..... I might actually use the AV nade in place of my regular locus if it had the same CPU cost as locus.
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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CommanderBolt
KILL-EM-QUICK RISE of LEGION
2181
|
Posted - 2014.10.28 15:30:00 -
[79] - Quote
Sgt Kirk wrote:Instead of having disproportionate lore with Vehicles in a desperate attempt for Diversity why not just make a Guristas Line of vehicles since we already have Caldari and Gallente weaponry and just make it to where you have to train both Races to get access to it.
For those who are unfamiliar with Guristas and EVE in general they are pirates and some of their ships can be piloted by the player. To fly these ships you need both Caldari and Gallente ship skills so why not kill to birds with one stone and bring vehicle diversity through lore accuracy.
I could see this being an easy case of stat tweaks and a new custom paint job but I am sure people would rather get Amarr and Minmatar vehicles before this.
That being said I would love a Serpentis Tank or Serpentis coloured Gallente scout - I wont lie
"Also I think knives are a good idea, big f**k-off shiny ones"
"Guns for show, Knives for a pro"
MY LIFE FOR AIUR!
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Ku Shala
The Generals
989
|
Posted - 2014.10.28 16:16:00 -
[80] - Quote
caldari fits should lose 1 extender in place of a regulator or second energizer (excluding scout )
-¦a+ó a+ú-Æa+äla+ä (Caldari Specialist)
Caldari Loyalist
*Assault -Logistics-Sentinal-Scout-Commando Allround CK-0
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Nevyn Tazinas
Company of Marcher Lords Amarr Empire
42
|
Posted - 2014.10.28 22:04:00 -
[81] - Quote
CCP Rattati wrote:CoochMaster Flex wrote:not bad. Not bad at all. They are only proto fits? To have more slots to play with, this is a theoretical exercise Can you fix slots so it's not proto or bust and make all levels of suit have the same number of slots while you are at it. Fittings should make the difference of what level of gear you can fit. Not the current exponential power scale where you get more base armour/shields, more slots and more fittings at each step. Slot equality, then you can start real balancing work rather than the current Proto or bust power situation. |
knight guard fury
Carbon 7 Iron Oxide.
1152
|
Posted - 2014.10.29 04:32:00 -
[82] - Quote
I like to consider that the minmatar and amarr have tech-I and tech-II dropsuits, the basic and assault suits. the minmatar basic proto has the old 5/2 layout while the newer version has 4/4. it would being wresting if you could add in the other variation of the suit in the faction store, even though it is the basic frame it is still a very good suit for shield tanking, and you could probably give it a slight color change so it won't be the same as the assault republic color them.
I am going to get L5 basic frame once I get L5 dropsuits shields so I can use the old 5/2 layout because I actually like the different possibilities of what playstyles I can use for it. I've also noticed that I am more of a suppressed or supporter when using the basic variations, as in I'm more careful, and I stay back and keep a distance from my enemies when unless unable to. and now that we got passive healing it makes it a lot easier to decide what I really want on it since it is shield tank.
same as the amarr, because the racial is 3/5 and the basic is 3/4, so it's basically like the basic is the T1 and the assault is the T2 version of it.
I also feel that the other races should have a slight slot difference in the basic frames from the assaults so it gives variety in the suits and how you can play with them.
SP earned perday/week
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Devadander
Woodgrain Atari
147
|
Posted - 2014.10.29 21:40:00 -
[83] - Quote
I would like to see all races get a 5% resistance to weakness if it's an LP suit.
"Tossin uplinks and runnin fer my life" ~ Gunny blownapart
"Lets group up and push an objective" ~ No blueberry ever
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knight guard fury
Carbon 7 Iron Oxide.
1152
|
Posted - 2014.10.30 02:49:00 -
[84] - Quote
Devadander wrote:I would like to see all races get a 5% resistance to weakness if it's an LP suit.
that would be an interesting thing to have for LP suits and I think it would add some more interest for people to do FW more often
but I think it should be a 10% resistance
SP earned perday/week
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Alena Ventrallis
Vengeance Unbound RISE of LEGION
2086
|
Posted - 2014.10.30 06:40:00 -
[85] - Quote
For Calmanndo:
Complex Extender Complex Extender Complex Energizer
Complex Regulator
State Ishukone Assault Rail Rifle State Wykiromi Swarm Launcher
State K-2 Nanohive
All State issue gear, gives a close quarters brawler with AV capability. Once the ARR kick problem is fixed, this will be my main fit.
Proof that Rattati/CCP do listen to the playerbase.
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Lazer Fo Cused
Shining Flame Amarr Empire
39
|
Posted - 2014.10.31 14:32:00 -
[86] - Quote
1. When will you add in the LP versions of the ADS?
2. When will you add LP versions of the vehicle modules? |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
4302
|
Posted - 2014.11.01 13:59:00 -
[87] - Quote
Lazer Fo Cused wrote:1. When will you add in the LP versions of the ADS?
2. When will you add LP versions of the vehicle modules?
3. Can we also be able to take the small turrets off of the LP vehicles since they barely have enough CPU/PG to build a proper tank without having to gimp yourself for turrets you dont want on
1. When will you stop making every post an eye-gouging list?
2. When will you stop making every post an eye-gouging list?
3. When will you stop making every post an eye-gouging list?
Did I remember to ask you When will you stop making every post an eye-gouging list?
EVE Online is what you get when engineers attempt to create "fun" without consulting someone who comprehends the word.
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Gabriel Ceja
Knights of Eternal Darkness League of Infamy
63
|
Posted - 2014.11.01 23:46:00 -
[88] - Quote
For the Minmatar commando I would prefer to see it with the Republic boundless combat rifle instead of the mass driver and caldari commando definitely needs a rail rifle other than that the Commando fits you posted look pretty cool
"Throw on the flux capacitor."
activates fuel injector
"WOOOOOO!!!"
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Gavr1lo Pr1nc1p
Fatal Absolution General Tso's Alliance
2722
|
Posted - 2014.11.03 03:05:00 -
[89] - Quote
We need Minmitar Knives. Then, the Min Scout would have republic specialist boundless CR, Freedom Rust Knives (calling the name now), complex shield extenders, and complex code breakers
"Minja" and "Masochist" are synonyms.
FA's Shotgunning T-Dome Champ
I piss Remote Explosives and shit Shotgun shells.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
693
|
Posted - 2014.11.03 13:21:00 -
[90] - Quote
Ummm...will all this come out in 1.9?
Please say yes
Ace Boone's Son
John's Desciple
Danizzle's Friend/ All Min Suits proto/ Bring on the Star Wars Battlefront 3 Dice..
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Haerr
Clone Manque
1769
|
Posted - 2014.11.03 15:53:00 -
[91] - Quote
Gallente FW needs to have awesome Profile Dampeners in its LP store. Oh and if you could put a stealthy Allotek Drop Uplink in there as well that would be neat.
...
I would really like to have a Sniper rifle that was silenced and didn't leave trace. I don't care if it has the lowest damage, lowest clip size, lowest range, and highest fitting cost. I just want there to be Sneaky long range rifle for me to use. (Oh and tiny dot reticule if you please!) Perhaps that could go into the Caldari FW LP Store? |
Grimmiers
694
|
Posted - 2014.11.03 22:08:00 -
[92] - Quote
It would be cool to have B-Type Dropsuits that Blur intended dropsuit roles. |
Kigurosaka Laaksonen
Dust University Ivy League
1022
|
Posted - 2014.11.03 23:00:00 -
[93] - Quote
CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store?
So Amarr/Minmatar vehicles are being worked on?!
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14122
|
Posted - 2014.11.04 03:04:00 -
[94] - Quote
Kigurosaka Laaksonen wrote:CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store? So Amarr/Minmatar vehicles are being worked on?!
You could be hopeful and assume that is the case but this is by no means a confirmation of such.
GÇ£How does this all work then?GÇ¥
GÇ£Like so Choirboy.GÇ¥
- Mila to Kador, Sub Zero Club, Shoashu Sasaanko
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DarthPlagueis TheWise
287
|
Posted - 2014.11.05 00:46:00 -
[95] - Quote
LP is going to be a complete waste of time with these ISK payouts, man. Just saying. Our squad literally tried FW for a match, lost, and switched right back to Pubs for those millions of ISK.
Then again specialty gear like the Imperial Uplink is important.
I feel you could keep FW alive by giving EVERY weapon a Specialist variant, but I think a LOT more than what the LP store currently offers is going to be mandatory or else people simply aren't going to run FW.
Bolas deploys tank in strategic location
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Cat Merc
Onslaught Inc RISE of LEGION
13027
|
Posted - 2014.11.05 12:38:00 -
[96] - Quote
Please avoid mixing weapons unless there is no racial counterpart. (Forge, HMG as examples)
Also, please don't forget to add a Federation Duvolle. There is only a Specialist Duvolle, no normal Fed Duvolle.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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Cat Merc
Onslaught Inc RISE of LEGION
13027
|
Posted - 2014.11.05 12:51:00 -
[97] - Quote
501st Headstrong wrote:iKILLu osborne wrote:501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100% ps. i would want my omega scout ck.0 to have a extra high slot I personally think it could add in those suits with bonuses to their respective skill trees. For example: Omega Precision Enhancers in the Caldari Loyalty Store: Add 35% bonus to Precision Enhancement at the expense of High db. Makes it easier to pick up all scouts, no matter how dampened, but now they can find you. Minmatar: Ultron Regulators Damn, didn't know NASA is Minmatar!
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14256
|
Posted - 2014.11.06 23:32:00 -
[98] - Quote
Cat Merc wrote:
Damn, didn't know NASA is Minmatar!
It was about this time in Minmatar social development that the Amarr appeared........
I for one welcome our hyper religious and advanced future owners.
See that's me out of slavery in one generation!
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Imp Smash
Molon Labe. General Tso's Alliance
328
|
Posted - 2014.11.08 01:23:00 -
[99] - Quote
I really think y'all should add the missing racial items. It feels unfair to me that I can't get an amarr tank or Amarr heavy laser and have to run another race's gear. It makes FW for me a bit of a no go. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14295
|
Posted - 2014.11.08 02:32:00 -
[100] - Quote
Welp CCP Rattati in answer to your previous question to me, at which time I did not have an answer the question but now do, I definitely do want placeholder HAV in the LP stores.
In your recent interview it appears like CCP has no intent to iterate upon vehicles in the near future so consider this the umpteenth request of a sorely demoralised individual.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
|
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Cat Merc
Onslaught Inc RISE of LEGION
13114
|
Posted - 2014.11.08 13:25:00 -
[101] - Quote
True Adamance wrote:Welp CCP Rattati in answer to your previous question to me, at which time I did not have an answer the question but now do, I definitely do want placeholder HAV in the LP stores.
In your recent interview it appears like CCP has no intent to iterate upon vehicles in the near future so consider this the umpteenth request of a sorely demoralised individual. *Rolls over True in his GLORIOUS Gallentean freedom tank*
The beating will continue until morale improves.
Feline overlord of all humans - CAT MERC
n+ÅS¦¦Gùò GÇ+GÇ+ GùòS¦¦n++
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
14324
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Posted - 2014.11.09 11:19:00 -
[102] - Quote
Cat Merc wrote:True Adamance wrote:Welp CCP Rattati in answer to your previous question to me, at which time I did not have an answer the question but now do, I definitely do want placeholder HAV in the LP stores.
In your recent interview it appears like CCP has no intent to iterate upon vehicles in the near future so consider this the umpteenth request of a sorely demoralised individual. *Rolls over True in his GLORIOUS Gallentean freedom tank* The beating will continue until morale improves.
I guess so. It's just a shame that Maddies are statistically inferior to Shield HAV other wise I would use them more often.
"HeGÇÖs sorry. ThatGÇÖs his sorry faceGǪ. Just keep quiet for now and maybe you'll get through this."
-Kador Ouryon
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Mad Syringe
ReDust Inc.
305
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Posted - 2014.11.12 12:04:00 -
[103] - Quote
My thoughts on the minmatare fits:
Logi: Why on earth does he have no self healing for armor? Even a reactive plate would be enough, but no self healing is not viable. I would rather have less armor then no healing. So either give them a repping module, or switch to two active plates. Assault CR, is a frontline weapon, the logi should be behind the heavies, so a Standard CR would be better for shooting past the heavies. Personally I would prefer a MD, but that might be to difficult for the newbs (friendly fire).
Assault: Since he is running in packs, a logi should not be far away, so give him two plates and no self healing. The assault CR would be better here in my opinion.
Commando: I would prefer self healing here as well, since if you give him a swarm, he will often end up on high ground on his own, so healing would be better. If you switch to MD CR combo the no reps approach would be ok, since logis should be around. BTW the standard swarms just ticle the vehicles, so not really useful in my opinion, would prefer the MD CR combo in this case. And I have prof 5 on all 3...
Sentinel: Since a ferro plate doesn't cut it in HMG fights, I'd prefer a KinCat over the plate in this case. Speed Heavy all the way!
Scout: Haven't played to much in light suits, but I think the fit is decent. Though I personally would fit the ewar in the highs (passive scans) and ferros in the lows. But that's just my 0,2Ct.
I don't get why the gallente scout gets remotes and no active scanner...?
Cheers Mad
Dedicated Minmando Masshole with love for Swarmholing...
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Ice Royal Glantix
Opus Arcana Covert Intervention
26
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Posted - 2014.11.12 15:49:00 -
[104] - Quote
Need permission to look at the docs file.
"Don't be dead; be happy!"
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Francois Sanchez
Prima Gallicus
135
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Posted - 2014.11.13 11:51:00 -
[105] - Quote
I'm grinding to get Minmatar suit(s), but I don't know which one I'm gonna take. I'm a minando/minja so I first thought I was gonna take one of those, but there are things I don't like in both.
Commando To me all commandos should run with damage mods, especially if you want to go AV. I would have prefered the CR instead of the MD but that's ok. However why is there a regulator? That's freaking useless as that suit has one of the worst regen in the game (btw it's not logical). That basically gives you 18 extra HP for next engagement if you have the time to trigger the shield regen, but not too much time (otherwise you're fully healed anyway), I really don't get it.
Scout Exactly the way I would fit it with proto stuff, what annoys me is the performance of the suit with only standard stuff... Std NK are weak, std kincat doesn't change much, 2 std dampeners aren't gonna hide me from good scans. My 19k isk STD scout seems to work better (it's the same but wtihout the kincat and one shield extender, and with adv NK,cloak and dampeners)
I kinda like the logi and the assault, I have no skill in those suits so that's an option, however having no bonus means the suit isn't gonna perform very well.
What do you think I should take then? The commando or one of the mediums? |
kayn TARON
Fatal Absolution General Tso's Alliance
63
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Posted - 2014.11.16 04:10:00 -
[106] - Quote
Doc no longer exists can't even request access as they had locked it up awhile ago
Dust is marketed as an FPS/MMO. Can you name me one MMO that does not have a functional online friends list or PVE? lol
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CCP Rattati
C C P C C P Alliance
11477
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Posted - 2014.11.17 08:30:00 -
[107] - Quote
This is now the go to thread for feedback on APEX fittings
https://forums.dust514.com/default.aspx?g=posts&t=180806
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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