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Thread Statistics | Show CCP posts - 7 post(s) |
501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
651
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Posted - 2014.10.23 18:53:00 -
[1] - Quote
Kaeru Nayiri wrote:Make 'Standing' Count
I would like to also propose 'Post level 5' Modules that could have a minimum standing requirement (7 or more, depending on module) to be bought. These items cannot be sold to any but the most dedicated mercs who lend themselves to their factions.
I have no well thought-out examples but for argument's sake:
Complex Cyber Biotic Upgrade, low slot 35 CPU, 20 PG Increases Sprint speed by 10% and Stamina pool/regeneration by 60%
Requires Biotics 5, Kinetic Catalyzation 5 and Cardiac Regulation 5
Cost 100 Minmatar LP, minimum standing level 7 required.
There's your Post Lvl 5 Content Rattati :)
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
656
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Posted - 2014.10.24 10:29:00 -
[2] - Quote
You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit???
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
657
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Posted - 2014.10.24 10:52:00 -
[3] - Quote
iKILLu osborne wrote:501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100% ps. i would want my omega scout ck.0 to have a extra high slot
I personally think it could add in those suits with bonuses to their respective skill trees. For example: Omega Precision Enhancers in the Caldari Loyalty Store: Add 35% bonus to Precision Enhancement at the expense of High db. Makes it easier to pick up all scouts, no matter how dampened, but now they can find you.
Minmatar: Ultron Regulators: Lower Shield Delay Values to 1 percent, at the expense of super high PG and CPU constraints.
Amarr: Tacyon-Reinforced Armor Plates: Lessens the amount of damage REs do by the value listed. Proto lessens damage by 300, but at no bonus to actual armor.
Gallente: Nanobomb Armor Repair: Repairs Dropsuit armor at 20 a second per module at the cost of 100 less armor every time equipped.
Note these are very OP and as such we need a major tonedown XD
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
693
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Posted - 2014.11.03 13:21:00 -
[4] - Quote
Ummm...will all this come out in 1.9?
Please say yes
Ace Boone's Son
John's Desciple
Danizzle's Friend/ All Min Suits proto/ Bring on the Star Wars Battlefront 3 Dice..
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