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Thread Statistics | Show CCP posts - 7 post(s) |
John Demonsbane
Unorganized Ninja Infantry Tactics
4257
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Posted - 2014.10.24 14:16:00 -
[1] - Quote
Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store.
The Khanid missle tank is the most genius idea in this entire thread! It needs to happen.
True Adamance wrote:
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
Genius idea #2... Change the Imperial Specialist Viziam LR to do vehicle damage like as was done with knives! I would totally spend all my current LP on those.
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4257
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Posted - 2014.10.24 14:37:00 -
[2] - Quote
Feedback on the Amarr fits, which some people have already said to a certain extent:
1) Get rid of the uplinks on the Assault and Commando and give them nanohives. I put some type of repair hive (K17's usually) on all my Amarr assault fits, for example.
2) Scanner on Amarr scout makes no sense, it has the best inherent precision. That's the one that should have the uplink.
3) Dual tanking? Eeewww. (Well, except for the logi, I guess, I do dual tank some of my medic fits so I can stay alive.) But no respectable Amarr assault would be caught dead with an equal number of shield extenders and damage mods.
4) Assuming the buff that's coming up works, I like the idea of the AScR on the logi suit.
5) I'd prefer a repair tool on the Amarr logi, too. My sentinels hunger for reps!
(The godfather of tactical logistics)
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John Demonsbane
Unorganized Ninja Infantry Tactics
4257
|
Posted - 2014.10.24 14:41:00 -
[3] - Quote
MINA Longstrike wrote:John Demonsbane wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. The Khanid missle tank is the most genius idea in this entire thread! It needs to happen. True Adamance wrote:
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
Genius idea #2... Change the Imperial Specialist Viziam LR to do vehicle damage like as was done with knives! I would totally spend all my current LP on those. To throw a bone to minmatar players, give them a white madrugar and call it a "Thukker Tribes" tank?
Go for it. My RP persona wants to say no, but the gamer in me says we need more variety for everyone. While we're at it, lets give you guys a Specialist MD that does vehicle damage too! Holy crap we just fixed Dust!
(The godfather of tactical logistics)
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