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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
CamClarke
KILL-EM-QUICK RISE of LEGION
194
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Posted - 2014.10.23 07:41:00 -
[31] - Quote
Wait, they're still in the game?
Sarcasm aside, they're worthless. Fluxes are better even against vehicles. |
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CCP Rattati
C C P C C P Alliance
9060
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Posted - 2014.10.23 07:44:00 -
[32] - Quote
One comment, but thanks loads for the detailed feedback.
Triple stacked dmg mods, I do it because I want to, but another thematic module instead of third stacking penalty just makes sense to me for this particular exercise.
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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CCP Rattati
C C P C C P Alliance
9060
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Posted - 2014.10.23 07:46:00 -
[33] - Quote
CamClarke wrote:Wait, they're still in the game?
HUEHUEHUE
"As well as stupid, Rattati is incredibly slow and accident-prone, and cannot even swim"
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Cass Caul
1288
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Posted - 2014.10.23 08:14:00 -
[34] - Quote
The Gallente are about Hybrid weapons. C'mon, we know you've played EVE. Quit trying to keep the rails away from Gallente. It's a solid and fun and wonderful combo.
On Hiatus.
This is my smartphone alt
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XxGhazbaranxX
Eternal Beings Dark Taboo
1768
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Posted - 2014.10.23 08:41:00 -
[35] - Quote
Cass Caul wrote:The Gallente are about Hybrid weapons. C'mon, we know you've played EVE. Quit trying to keep the rails away from Gallente. It's a solid and fun and wonderful combo.
In eve, even though gallente are hybrid users, their distinct affinity is for blaster type weaponry. Having bonuses to damage or rate of fire increases raw damage output creating brawler type play styles. The Deimos heavy assault cruiser is an example having bonuses to Damage. On the other hand the caldari always have an affinity towards range making rails the weapon of choice. An example on the caldari side would be the eagle heavy assault cruiser or the rokh battleship. Both have bonuses to distance that cannot be fully appreciated with blaster type weaponry. Gallente always has the highest DPs but shortest range and caldari has had the longest range and lowest DPs of the two when it comes to hybrid weaponry. Hence the affinity of gallente towards blasters and caldari towards rails
Plasma Cannon Advocate
Dust 514 Survivor
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Kaze Eyrou
Molon Labe. General Tso's Alliance
767
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Posted - 2014.10.23 08:42:00 -
[36] - Quote
Faction Fitting Shared Spreadsheet wrote:Republic Assault Combat Rifle (STD)
Quote:Assault Combat Rifle (STD)
My Reaction
Closed Beta Vet // Logi Bro // @KazeEyrou
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Tesfa Alem
Death by Disassociation
247
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Posted - 2014.10.23 08:49:00 -
[37] - Quote
CCP Rattati wrote:noone needs AV grenades?
AV grenades are only useful in conjuncture with nano hive and along with an AV fit, and a close range encounter.
The only AV fits you put together are the two comandos who don't have grenades slots, and the Forge gunners who are tower camping anyway, Av nades are useless for them and will just eat up their nano hives.
Fluxes are multi purpose, better at wounding shield tanks than AV grenades and also kill equipment. take down drosuit shields as well.
Armor vehicles have too much of a buffer to be really concerned with AV nades. and are too mobile. Two AV grenades alone are not enough to kill a vehicle, no use in puttting them on any regular suit. You wont do any serious damage untill you equip Lai Dais.
Once you get protoype grenades, the core locus spam is the best coice. There is no suit in the game that can survive two locus grenades, Most suits are a OHK when you factor in the bonus to Armor.
TL;DR they are the finishing blow/last resort in close range AV. If you aren't running AV on the ground then .it goes Core Locus> Flux grenades > Locus grenades > AV
Redline for Thee, but no Redline for Me.
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Arkena Wyrnspire
Fatal Absolution
18373
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Posted - 2014.10.23 12:25:00 -
[38] - Quote
Honestly, it makes sense to be fitting shield extenders on Gallente suits because it works really well, but... I die a little inside when I see more shield extenders than damage mods on a Galassault.
Also, three dampeners on the Galscout seems excessive. Two complex damps already makes you mostly unscannable, and if you cloak up you become fully unscannable.
You have long since made your choice. What you make now is a mistake.
GM Scotsman is my hero.
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BL4CKST4R
La Muerte Eterna Dark Taboo
3223
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Posted - 2014.10.23 12:42:00 -
[39] - Quote
Remove the dampener from all non scout gal suit unless you plan on making EWAR not-scout only. I would also swap out the active scanner for a nanohive, particularly a compact hive, unless the scanner is a proto. Active scanners do not work very well (need a buff tbh) so a nanohiveor uplink would be more beneficial.
supercalifragilisticexpialidocious
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Fleen Costell'o
Vacuum Cleaner. LLC Steel Balls Alliance
462
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Posted - 2014.10.23 12:59:00 -
[40] - Quote
CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store?
How about exchange LP to ISK ???
DS4 + PS3 + DUST514 - 30 FPS Max = NO GOOD // DS4 + PS4 + DUST514 + 60 FPS = WERY G-+-+-+-+D
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GRUNT XX
Fatal Absolution General Tso's Alliance
1
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Posted - 2014.10.23 13:46:00 -
[41] - Quote
Ok, So... I'm wondering why the Cal scout gets an Active scanner (Gal tech) and is the only scout to NOT get a cloak. I also wonder about the Amarr Scout getting an Active scanner aswell. Literally both those scouts are constant 360 degree scanners, at good ranges. Why would you give them something that is less efficient and redundant than their current passive scans? Maybe throw an uplink on the Amarr and a cloak on the Cal in place of the Active scanners.
That awkward moment when you get cloned out of a Cal Fac... and you went 62/3...
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Orber Gen
Academy Inferno E-R-A
217
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Posted - 2014.10.23 14:45:00 -
[42] - Quote
My Empress wil punsh for this pathethic amarrian fits. Let every person, who deweloped them, burn in holy flames of Tachyon Beams
I think, at this moment no need to add HEAVY fittings, because there is no heavy weapon parity. Amarr with forge gun, yea, why not, but why?
There is 2 alliance: Amarr + Caldari vs Minmatar + Gallente. So, why first don't have SMG, and second don't have forge?
Amarr commando should have assault scr, because it useful at cqc.
Anyway, many of this fittings looks wery funny and it will be even more funny to kill them |
ResistanceGTA
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
1639
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Posted - 2014.10.23 15:02:00 -
[43] - Quote
Just a quick note since this is a discussion of LP stuff: please fix the pricing on the Proto Scanners and rename one of the Imperial Viziam Drop Uplinks.
If you find an issue and I stumble upon your thread, I will do my darnedest to get the issue known.
Also, Raptors...
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Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
101
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Posted - 2014.10.23 17:09:00 -
[44] - Quote
Minmatar Scout: (items in parenthesis are not possible in Minmatar LP Store, items preceded by an * may need to be added to the minmatar LP store)
H: Republic Sidearm Dmg Mod H: Republic Sidearm Dmg Mod H: Republic Shield Extender
L: (Nova Knife) S: Republic Flaylock Pistol G: *Republic AV Grenade
E: (Cloak) E: Republic Remove Explosive
L: (Dampener) L: (Kinetic Catalyser) L: *Republic Ferroscale Armor Plate
EXPLANATION:
Sidearms and sidearm damage modifiers: Only race to have side arm damage mods in the LP store (unless I am mistaken?) make it SHOW and make it count. No one does it better than the minmatar scout, making use of stealth and confusion weapons. The combat rifle is nice, but you cannot fire a combat rifle without giving away your location (hit direction indicator). However a flaylock pistol (already in the LP store) adds tremendous value to the minja's stealth by scattering and confusing clumps of enemies without giving away his position, especially if he has higher ground. The flaylock is also IDEAL and clearing out equipment, something high up on the minja's priority list. Lastly, both nova knives and flaylock will benefit from the sidearm damage mods.
AV Grenade: Versatility is king for minmatar, this scout is always ready to finish off that escaping madrugar. These should also be added to the minmatar LP store (if not already, do not remember off hand).
Ferroscale Armor Plates: Should be added to minmatar LP store (if they don't have them already). They are the less-than-efficient dual tankers with speed and ferroscale is right up their alley.
Only 4 "out of LP store" items, and two of them are mandatory minja modules (Nova Knive and Cloak). I argue against any codebreakers because while I do run codebreakers on my minmatar scout, the "theme" of the suit is that they already have that ability built-in, so that they can focus on other things. The republic would not put a codebreaker on a suit they painstakingly built with a codebreaker already inside.
Different train of thought: Rattati, can you also consider better than basic modules for these suits? or must they remain ultra-accessible? With advanced or proto modules, I'd change the above fitting completely. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
101
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Posted - 2014.10.23 17:23:00 -
[45] - Quote
Make 'Standing' Count
I would like to also propose 'Post level 5' Modules that could have a minimum standing requirement (7 or more, depending on module) to be bought. These items cannot be sold to any but the most dedicated mercs who lend themselves to their factions.
I have no well thought-out examples but for argument's sake:
Complex Cyber Biotic Upgrade, low slot 35 CPU, 20 PG Increases Sprint speed by 10% and Stamina pool/regeneration by 60%
Requires Biotics 5, Kinetic Catalyzation 5 and Cardiac Regulation 5
Cost 100 Minmatar LP, minimum standing level 7 required. |
Cass Caul
1290
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Posted - 2014.10.23 17:26:00 -
[46] - Quote
XxGhazbaranxX wrote:Cass Caul wrote:The Gallente are about Hybrid weapons. C'mon, we know you've played EVE. Quit trying to keep the rails away from Gallente. It's a solid and fun and wonderful combo. In eve, even though gallente are hybrid users, their distinct affinity is for blaster type weaponry. Having bonuses to damage or rate of fire increases raw damage output creating brawler type play styles. The Deimos heavy assault cruiser is an example having bonuses to Damage. On the other hand the caldari always have an affinity towards range making rails the weapon of choice. An example on the caldari side would be the eagle heavy assault cruiser or the rokh battleship. Both have bonuses to distance that cannot be fully appreciated with blaster type weaponry. Gallente always has the highest DPs but shortest range and caldari has had the longest range and lowest DPs of the two when it comes to hybrid weaponry. Hence the affinity of gallente towards blasters and caldari towards rails
The only "blasters" I ever use are the ones on my Hobgoblins/Hammerheads/Ogres
On Hiatus.
This is my smartphone alt
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Dimitri Rascolovitch
The Immortal Knights
256
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Posted - 2014.10.23 18:24:00 -
[47] - Quote
Regis Blackbird wrote:Dimitri Rascolovitch wrote:True Adamance wrote:CCP Rattati wrote:True Adamance wrote:Ah well so sarcasm doesn't work. Fair enough.
Well I certainly am happy for the infantry players, this is certainly a boon for them. Can you confirm or not whether the LP items purchased can be converted to ISK on the NPC market? LP items can be sold for ISK. True, would you rather wait for racial parity or be able to buy heathen vehicles in the Amarr Loyalty Store? I had this internal debate the other day. In all honesty I genuinely don't know. I'd love to see the real thing. Really would. In the meantime I'll just continue to accrue LP that I will never use. I personally wouldnt mind having the "Heathen" vehicle models used as placeholders for the actual parity as long as the numbers are on par with the intended racial hp tanking types Why not spice some things up and do a paintjob on the existing models (gold anybody?). Call them "The Emperess modified Madruguar" (or something), and adjust the stats to fit the Amaar playstyle, as suggested above. This would be a great way of experimenting with the theoretical stats and balance before any proper "models" are in place. They would still be higly recognisable on the battlefield due to the paintjob. It could also fit the lore, as the empire failed attempt to produce their own range of vehicles (probably due to design perfectionism), they are forced to take the hull of "Heathen" vehicles from the battlefield, and retrofit them into holy prototypes. we do not fail
Bring back the Marauders, Enforcers, Logistic, and Scout LAVS and Dropships
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
651
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Posted - 2014.10.23 18:53:00 -
[48] - Quote
Kaeru Nayiri wrote:Make 'Standing' Count
I would like to also propose 'Post level 5' Modules that could have a minimum standing requirement (7 or more, depending on module) to be bought. These items cannot be sold to any but the most dedicated mercs who lend themselves to their factions.
I have no well thought-out examples but for argument's sake:
Complex Cyber Biotic Upgrade, low slot 35 CPU, 20 PG Increases Sprint speed by 10% and Stamina pool/regeneration by 60%
Requires Biotics 5, Kinetic Catalyzation 5 and Cardiac Regulation 5
Cost 100 Minmatar LP, minimum standing level 7 required.
There's your Post Lvl 5 Content Rattati :)
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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XxGhazbaranxX
Eternal Beings Dark Taboo
1771
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Posted - 2014.10.23 19:33:00 -
[49] - Quote
501st Headstrong wrote:Kaeru Nayiri wrote:Make 'Standing' Count
I would like to also propose 'Post level 5' Modules that could have a minimum standing requirement (7 or more, depending on module) to be bought. These items cannot be sold to any but the most dedicated mercs who lend themselves to their factions.
I have no well thought-out examples but for argument's sake:
Complex Cyber Biotic Upgrade, low slot 35 CPU, 20 PG Increases Sprint speed by 10% and Stamina pool/regeneration by 60%
Requires Biotics 5, Kinetic Catalyzation 5 and Cardiac Regulation 5
Cost 100 Minmatar LP, minimum standing level 7 required. There's your Post Lvl 5 Content Rattati :)
This actually sounds like a good idea to keep people interested in few. TBH I would even suggest putting up some officer variant weapons to be purchusable only when you reach max standing. Also make their prices the equivalent of buying officer ships in eve where the Average Joe has to save up for like a week or more to be able to purchase 1... IDK some uniqueness that is only obtainable through FW
Plasma Cannon Advocate
Dust 514 Survivor
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
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Posted - 2014.10.23 19:46:00 -
[50] - Quote
For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store.
Weep not poor children, For life is this way, Murdering beauty and passion.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13803
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Posted - 2014.10.23 19:54:00 -
[51] - Quote
Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store.
EWWWWWWWWWWWW Malleus I approve of your Khanid-ness....but dropping the laser rifle from an Amarr Commando is a sin!
A Blasphemy against the original Amarr Commando! (Aero)
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
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Posted - 2014.10.23 19:59:00 -
[52] - Quote
True Adamance wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. EWWWWWWWWWWWW Malleus I approve of your Khanid-ness....but dropping the laser rifle from an Amarr Commando is a sin! A Blasphemy against the original Amarr Commando! (Aero)
That's how my own proto commando's run. Not because I don't love laser rifles (If the numbers are checked IIRC I came in third on officer laser and during the event there was a proto commando who kept on killing me in laser duels), but because there's a lot of overlap between laser + scrambler and commandos are really the 'takes all comers' suit.
Scrambler is there for anti-infantry, swarm is there for AV.
Weep not poor children, For life is this way, Murdering beauty and passion.
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Booby Tuesdays
Tuesdays With Boobies
892
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Posted - 2014.10.23 20:01:00 -
[53] - Quote
Mister Goo wrote:Minmatar logi I would switch the remotes for a nano hive. unless your going to increase the base armor/shields of said logi your going to need to give him some armor or he won't last long. Kincats are great but you cannot out run the bullets in this game, I have tried many times. This.
That Min Logi fit wouldn't last long at all. Why try and rep your shields faster when you practically have none to begin with? Even with that KinCat it's still slower than Assaults and Scouts.
Day One Proto Minmatar Commando.
A Mass Driver IS My Sidearm.
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13807
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Posted - 2014.10.23 21:05:00 -
[54] - Quote
Malleus Malificorum wrote:True Adamance wrote:Malleus Malificorum wrote:For amarr commando, drop the laser rifle add a swarm launcher - Commandos are the go to all purpose anti-infantry and anti-vehicle suits. Assaults are the ones that are best oriented to using the laser - but it is a niche pick. There is a ton of overlap between the scrambler and laser in roles which isn't ideal for a commando.
For the proto assault, 3 damage mods, 3 enhanced plates, 2 complex reps - no one I know bothers with shield modules on an amarr assault.
Also, every race needs to have a tank available - I don't care if its a Khanid HAV using a recolored Gunnlogi (paint it black) hull with khanid missile systems and the same slot layout / stats as a madrugar it needs to happen. Every role in the game should be able to get *something* out of a LP store. EWWWWWWWWWWWW Malleus I approve of your Khanid-ness....but dropping the laser rifle from an Amarr Commando is a sin! A Blasphemy against the original Amarr Commando! (Aero) That's how my own proto commando's run. Not because I don't love laser rifles (If the numbers are checked IIRC I came in third on officer laser and during the event there was a proto commando who kept on killing me in laser duels), but because there's a lot of overlap between laser + scrambler and commandos are really the 'takes all comers' suit. Scrambler is there for anti-infantry, swarm is there for AV.
But Malleus you know as well as I do that you cannot down a decently fit tank on a non bonused Commando with swarms. Not even if you tried.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
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Posted - 2014.10.23 21:29:00 -
[55] - Quote
True Adamance wrote:But Malleus you know as well as I do that you cannot down a decently fit tank on a non bonused Commando with swarms. Not even if you tried.
Sure you can. It requires them acting stupidly, but AV should be a coordinated effort unless a vehicle is doing really dumb **** or gets incredibly unlucky.
In a 1v1 fight a vehicle that's aware and considering their options should have a chance to escape unless they were surprised or got themselves into a bad position. That's fair and balanced.
Weep not poor children, For life is this way, Murdering beauty and passion.
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voidfaction
Nos Nothi
616
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Posted - 2014.10.23 21:35:00 -
[56] - Quote
Gal Scout should trade normal SMG for Ion Pistol well because the Ion Pistol is not crap now and it is Gal tech.
Where are the Flux Grenades? |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
13811
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Posted - 2014.10.23 23:50:00 -
[57] - Quote
Malleus Malificorum wrote:True Adamance wrote:But Malleus you know as well as I do that you cannot down a decently fit tank on a non bonused Commando with swarms. Not even if you tried. Sure you can. It requires them acting stupidly, but AV should be a coordinated effort unless a vehicle is doing really dumb **** or gets incredibly unlucky. In a 1v1 fight a vehicle that's aware and considering their options should have a chance to escape unless they were surprised or got themselves into a bad position. That's fair and balanced.
Still its not Amarrian Technology and has no place in our LP store or on our LP fits.
We just have to suck it up until we get some Amarr AV options.
"We were commanded to burn the system...We did. I mourn the loss of the innocents caught in our fires" -Kador Ouryon
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Banjo Robertson
Evzones Public.Disorder.
287
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Posted - 2014.10.24 01:04:00 -
[58] - Quote
Federation Scout Gk.0
2x Federation precision enhancers (proto) 2x Federation profile dampeners (proto) 2x Federation range amplifier (proto)
Federation flux grenade Federation cloak field Federation shotgun remote explosives smg
(if any of this is not planned to be factional and instead just normal, then fine, just use the normal version)
Reasoning: flux grenade better for taking out clusters of enemy equipment, and hard to reach drop uplinks and whatnot, which I feel fits a scouts role of support, then of course scanning more people in a wider area as well as keeping stealthy yourself helps out your team/squad. |
Malleus Malificorum
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
115
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Posted - 2014.10.24 01:40:00 -
[59] - Quote
True Adamance wrote:Malleus Malificorum wrote:True Adamance wrote:But Malleus you know as well as I do that you cannot down a decently fit tank on a non bonused Commando with swarms. Not even if you tried. Sure you can. It requires them acting stupidly, but AV should be a coordinated effort unless a vehicle is doing really dumb **** or gets incredibly unlucky. In a 1v1 fight a vehicle that's aware and considering their options should have a chance to escape unless they were surprised or got themselves into a bad position. That's fair and balanced. Still its not Amarrian Technology and has no place in our LP store or on our LP fits. We just have to suck it up until we get some Amarr AV options.
Not everyone can be held to PIE standards True, supplementing for what we currently lack with what our Khanid approved Caldari allies possess isn't a bad idea. It's why so many loyal Amarr choose to use Caldari designed Magsec SMG's as opposed to Minmatar designed projectile SMG's (even though some variant's are made by the Ishukone corporation).
Who knows, maybe they'll just commission a temporary "Heathen" pattern Gunnlogi - like the existing praetorian madrugar - and add it to our factions loyalty store just to satisfy you.
Weep not poor children, For life is this way, Murdering beauty and passion.
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501st Headstrong
G0DS AM0NG MEN General Tso's Alliance
656
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Posted - 2014.10.24 10:29:00 -
[60] - Quote
You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit???
"You insulted my boat. No one insults my boat. It no doubt cost more then the entire village you came from." - Roman83
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