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Thread Statistics | Show CCP posts - 7 post(s) |
iKILLu osborne
Kirjuun Heiian
441
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Posted - 2014.10.23 03:39:00 -
[1] - Quote
thank you, this has been a long time coming.
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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iKILLu osborne
Kirjuun Heiian
441
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Posted - 2014.10.23 04:07:00 -
[2] - Quote
Vulpes Dolosus wrote:^Speaking of whichGǪ
Please remove fitted turrets from FW HAVs, LAVs, and DSs.
Please add vehicle mods (whether to all factions or only the current races, your choice)
Please add Faction Specialist Turrets as well. for gods sake listen to the man , i run solo a lot and those unremovable small turrets are a pain in the ass, especially when needing to recall and stupid blueberry won't get out
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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iKILLu osborne
Kirjuun Heiian
445
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Posted - 2014.10.24 10:43:00 -
[3] - Quote
501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100%
ps. i would want my omega scout ck.0 to have a extra high slot
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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iKILLu osborne
Kirjuun Heiian
446
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Posted - 2014.10.26 01:53:00 -
[4] - Quote
501st Headstrong wrote:iKILLu osborne wrote:501st Headstrong wrote:You guys in PIE are so damn role-play oriented. I love it :) As for the suits and modules, I like the idea of having special officer suits perhaps, similar to when suits in FW use to have bugs. The Amarr Commando had 2 light Weapons and a Sidearm, the Minscout had three Equipment, Etc. Perhaps these LP suits would cost a far greater LP bonus, and require rank 10 PLUS Lvl 5 in that suit??? i'm lvl 10 cal, that being said I support this idea 100% ps. i would want my omega scout ck.0 to have a extra high slot I personally think it could add in those suits with bonuses to their respective skill trees. For example: Omega Precision Enhancers in the Caldari Loyalty Store: Add 35% bonus to Precision Enhancement at the expense of High db. Makes it easier to pick up all scouts, no matter how dampened, but now they can find you. Minmatar: Ultron Regulators: Lower Shield Delay Values to 1 percent, at the expense of super high PG and CPU constraints. Amarr: Tacyon-Reinforced Armor Plates: Lessens the amount of damage REs do by the value listed. Proto lessens damage by 300, but at no bonus to actual armor. Gallente: Nanobomb Armor Repair: Repairs Dropsuit armor at 20 a second per module at the cost of 100 less armor every time equipped. Note these are very OP and as such we need a major tonedown XD considering the cal scouts range bonus,stacking the omega precision enhancor it would make it super op, so instead of a high db cost, a medium range reduction and medium db increase
minmatar seems a fair trade off considering most of their suits are hard to fit, so sacrifices would have to be made
amarr seems a bit circumstantial and as we all know ehp is king, so i doubt it would see much use, but if it gave a buffer to all weaponry at the cost of *movement* speed it would be useful
on the gallente, i love the concept but on lighter suits it wouldn't be possible
lp cal scout i demand it
kirjuun heiian now recruiting cal loyalist
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