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Thread Statistics | Show CCP posts - 5 post(s) |
BrotherofHavok
PIanet Express Top Men.
82
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Posted - 2014.09.25 03:02:00 -
[1] - Quote
Something strange just happened in my last match. I was testing the rails on my incubus when an enemy tank appeared on the field. Naturally i went straight to it, but kept my distance up high since the enemy had 4 blaster turrets and a rail turret. At about 80 meters above the tank the rail turrets REFUSED to do damage. I thought, "that's weird, is that a glitch against the rails?"
Alas no. I spent the next 50 seconds shooting the same blaster turret from about 110 meters up so it can't be a rail glitch. Tried the tank again from that range. He's not moving, i'm not moving, reticle is red i should be able to hit him but i can't. Anyone else have this happen to them?
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
86
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Posted - 2014.09.27 16:30:00 -
[2] - Quote
I know that ADS were originally too fast for swarms which is why the swarms got the buff that they did. However, currently the ADS are at a huge disadvantage. Their inability to heavily tank means that the ADS are far more likely to go down to a single swarm launcher.
Maybe it's just me, but if you see swarms they're guaranteed to hit you no matter what kind of evasive flying you do. Pythons are unable to resistance the missiles or forge enough and incubus may be able to armor rep tank enough to survive but chances are slim especially if there are multiple av users.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
87
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Posted - 2014.09.27 18:44:00 -
[3] - Quote
Adipem Nothi wrote:BrotherofHavok wrote:I know that ADS were originally too fast for swarms which is why the swarms got the buff that they did. However, currently the ADS are at a huge disadvantage. Their inability to heavily tank means that the ADS are far more likely to go down to a single swarm launcher.
Maybe it's just me, but if you see swarms they're guaranteed to hit you no matter what kind of evasive flying you do. Pythons are unable to resistance the missiles or forge enough and incubus may be able to armor rep tank enough to survive but chances are slim especially if there are multiple av users. A single swarmer will consistently crash a Python only if said Python lingers after being hit 3x while the Swarmer reloads (idiot pilot) or if the Python is hit by a second AV source (teamwork). Are you sure? A few times that my python was taken own was due to a single swarm launcher and i'm not sure if he/she had to reload. As for being an idiot and sitting there i might be accused of doing so but that's only for the first shot. Most of the time the swarm launcher player and the swarms themselves won't become visible (latency issues) until after they hit me and they'll usually do about 1000 points of damage or more to my shields with just the 1 set of 4 swarms. The 2nd set is sure to hit me because i'm just pulling away and the 3rd set is almost sure to hit as well as long as there isn't any kind of lock on issues plaguing the enemy player.
Sincerely,
Your Multi-purpose Everything User
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BrotherofHavok
PIanet Express Top Men.
88
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Posted - 2014.09.28 20:14:00 -
[4] - Quote
Minor Treat wrote:wripple wrote:All the more proof that this once promising game's biggest fault is the simple fact that its key developers do not play it, or at least not nearly enough to justify producing it. What we have are professional starship makers giving us an FPS that is ultimately the same dry game we've been playing for almost 3 years now. everything will be okay my mercenary buddy (patting on the back) we all know this but we are still here though. Its like being abused except we like it. its a love hate relationship. Or an abusive one. We know what will come, we can't avoid it, but we go back all the same... (drink from bottle of tequila) Now if you'll excuse me, i'm going to go watch the whooping lama part of monty python for a few hours while I fly my python in dust.
Sincerely,
Your Multi-purpose Everything User
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