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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
ACT1ON BASTARD
Amarr Templars Amarr Empire
167
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Posted - 2014.09.22 17:31:00 -
[1] - Quote
Thor Odinson42 wrote:I'm guessing that it's a big enough hit that you just won't see them much anymore.
It's too expensive and in a competitive environment they are going to get eaten alive while not being able to perform very well. I was gonna get incubus lv 5 but now i see this im officialy done with dropships. Dropships have no tank and now pythons barely shoot faster than a missle incubus. Very lame ccp, very lame. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
167
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Posted - 2014.09.22 17:33:00 -
[2] - Quote
Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. Its a 45% difference in rof thats a huge change.Did you guys even test it or you just playing number games. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
167
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Posted - 2014.09.22 17:48:00 -
[3] - Quote
ACT1ON BASTARD wrote:Soraya Xel wrote:Spkr4theDead wrote:Echo 1991 wrote:What reason do you need to shoot 50% faster than someone else? What reason do you need vehicles nerfed and AV buffed in the same hotfix? Because ADS was just that OP. o_O That being said, there's also a benefit in ensuring newer pilots and more veteran pilots aren't 50% damage different. It's harder to balance for such a wide swing of capabilities. Namely that with such a wide variance of rate of fire, either the newbie will be useless or the veteran will be overpowered. With a smaller difference in the skill bonus, the entire class is easier to balance for. Its a 45% difference in rof thats a huge change.Did you guys even test it or you just playing number games. 35% difference typo. Ccp what a lame excuse, it evens the playing field vs. new guys i thought skills mattered what do the new guys have to look forward to, dropships are useless now. I lose all my rof, av gets buffed, afterburns get nerfed, and our turret profiency skill doesnt even work.The acvtivation time buff is freakin stupid who leaves their modules on more than 15 aeconds after a fight.Also 150 k saved makes no difference ill be losing more dropships than ever after this.This game really is turning into a cod sack just remove the sp gap already itll be the ultimate gravestone to this once unique tactical game. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
167
|
Posted - 2014.09.22 20:36:00 -
[4] - Quote
Yeah whats the point of running a python, incubus has more tank and constant reps and the new python rof is negligible. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
167
|
Posted - 2014.09.22 21:07:00 -
[5] - Quote
Darth-Carbonite GIO wrote:Thor Odinson42 wrote:Soraya Xel wrote:CamClarke wrote:I'd be fine with being killable by one swarmer if I could ever see them. I'd be nice if ADSes appeared on my minimap before they were ten meters away too. ;) Thor Odinson42 wrote:Do you really think ADS is better than anything other thing in the game? It really is. I get killed my Gal Scouts with REs and SGs or Cal Scouts with CR at least 100x more than I get killed by ADS. I have killed FAR more ADS than I've been killed by. I don't think I'm alone in this. It seems like you just have a unhealthy hatred for ADS. He does, but that's why he's not the only CPM member. Checks and balances lead to a better game, and in this case, Rhadamanthus =/= Soraya. I think the changes to ROF are a bit extreme when considering the Python, but perhaps justified for the Incubus. I would have left the Python alone and cut the Incubus in half. (I'm a dedicated PC Incubus pilot, so make of that what you will) Yeah but Rhadamanthus provides facts and evidence, Sorya you dont provide anything, why dont you ask new pilots how they feel about nerfing rof since youre speaking on behalf of them? A new pilot biggest worry isnt other dropships its av, im a 20 mil+ dropshipper, i know this sht like the back of my hands.You can ask me anything. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
167
|
Posted - 2014.09.22 21:48:00 -
[6] - Quote
Soraya Xel wrote:Thor Odinson42 wrote:Not gonna lie dude, you need to take some Midol. Thor Odinson42 wrote:I was talking to Soraya I've been sick for about a week. Sometimes treating that includes painkillers. Mostly Acetaminophen, because it's in DayQuil. I took an Ibuprofen last week though at one point. High doses of vitamin c powder. Or just get orange juice w lots of pulp. Has to be pulp the other stuffs just sugar water. Or get some food grade h2o2 if you have the time, havent been sick for about 2 years now since taking both. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
168
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Posted - 2014.09.24 02:54:00 -
[7] - Quote
Juno Tristan wrote:Soraya Xel wrote:Agent Monroe wrote:Calm down everyone, CCP is just trying to make us dislike the game more over time to make it easier when they finally pull the plug. Except most players in the game will be thrilled and enjoy the game even more. Soraya, I'm curious to know what you think is the point of having vehicles in the game? Im sure infantry support, but infantry having to support vehicles out of the question. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
171
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Posted - 2014.09.24 05:05:00 -
[8] - Quote
[quotesoraya Xel]Juno Tristan wrote:Soraya, I'm curious to know what you think is the point of having vehicles in the game?
Vehicles, in my opinion, should be a force multiplier of coordinated behavior. Whether that's infantry supporting the vehicle (protecting it from AV, for instance) or a team-based vehicle which is effective only with multiple participants aboard.
I don't think vehicles should ever allow a single player to outright be superior to infantry. I believe a solo driver in a tank should be borderline useless. But a team of three coordinated people operating a tank should be an unstoppable death machine.
Vehicles should enable and encourage team play, not be an excuse to avoid it.[/quote] Theyre already force multipliers and i dont see how you can nerf solo vehicles to uselessness while simultaneously making gunner vehicles viable. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
171
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Posted - 2014.09.24 05:06:00 -
[9] - Quote
Soraya Xel wrote:Juno Tristan wrote:Soraya, I'm curious to know what you think is the point of having vehicles in the game? Vehicles, in my opinion, should be a force multiplier of coordinated behavior. Whether that's infantry supporting the vehicle (protecting it from AV, for instance) or a team-based vehicle which is effective only with multiple participants aboard. I don't think vehicles should ever allow a single player to outright be superior to infantry. I believe a solo driver in a tank should be borderline useless. But a team of three coordinated people operating a tank should be an unstoppable death machine. Vehicles should enable and encourage team play, not be an excuse to avoid it. Theyre already force multipliers and i dont see how you can nerf solo vehicles to uselessness while simultaneously making gunner vehicles viable. |
ACT1ON BASTARD
Amarr Templars Amarr Empire
226
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Posted - 2014.10.14 19:19:00 -
[10] - Quote
Echo 1991 wrote:Spkr4theDead wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. Infantry wanted it, and then it happened. Pilots have absolutely zero control over what happens to vehicles. Why would you need 50% increase on fire rate? Why not? Why do monkeys tapdance? Why? |
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