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Author |
Thread Statistics | Show CCP posts - 2 post(s) |
Mobius Wyvern
Onslaught Inc RISE of LEGION
5323
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Posted - 2014.09.22 12:58:00 -
[1] - Quote
https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5323
|
Posted - 2014.09.22 13:01:00 -
[2] - Quote
Everything Dies wrote:If the pilot-stacking can't be fixed in a hotfix, this would seem to be the best fix available. Too bad it punishes solo ADS pilots more than the stackers... This is on top of fixing ADS stacking, since he's said before that that would be addressed in Hotfix Delta.
Echo 1991 wrote: What reason do you need to shoot 50% faster than someone else?
Missile rate of fire with no skill bonus is extremely slow. Among other things this would completely remove the ability of a solo Python to effectively engage tanks, especially shield tanks thanks to the penalty against shield.
Also, I'm not sure if anyone has tried taking a Python against an Incubus, but having your ADS skill up for that 40-50% bonus is the only way to win a fight against one with how effective Small Railguns are.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5323
|
Posted - 2014.09.22 13:07:00 -
[3] - Quote
HOWDIDHEKILLME wrote:Holy crap I have a chance to return fire against skilled pilots. Maybe now basic drop ships won't be used as attack platforms. Is this with Militia Swarms or are you actually using Wyrkomi Swarms?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Onslaught Inc RISE of LEGION
5324
|
Posted - 2014.09.22 13:21:00 -
[4] - Quote
Bethhy wrote:Mobius Wyvern wrote:https://docs.google.com/spreadsheets/d/1Bqr2OKuQXCKrvx721n07xLb5VYmwvXEoftyNqRg3ew8/edit#gid=1986456775
Now I'm 100% on board with fixing pilot-stacking, but this is just ridiculous.
EDIT: As far as I know this would be on top of fixing pilot stacking. This reduction with a 50-100% survivability increase would make sense. Right now dropships are offensive platforms... That kill most things in 1-3 shots... Kill most vehicles in one volley... And the balancing method to that? Allow them to take 2-4 shots and they die. Instead of having mobile spawning platforms and rewarding pilots for troop transport... And allowing them to provide somewhat sustained cover fire without having to run away after taking a hit. Would do nothing but improve everyday DUST gameplay.. Currently the way Dropships work currently are as glorified Fighters. All gank and no tank... It's one of the biggest WTF's in the game. Red-lining would barely be a thing if dropships where actually used how CCP advertised them. Most vehicles in one volley? Ever tried taking on even a basic Soma with no reps or a Hardener?
Even with the damage bonus against armor it'll take me at least 2 full magazines with every missile hitting to actually get the kill, and that's pretty hard to pull off when they start moving and snapping backwards and forwards to throw off your aim.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5324
|
Posted - 2014.09.22 14:03:00 -
[5] - Quote
CCP Rattati wrote:Everything Dies wrote:Mobius Wyvern wrote:EDIT: As far as I know this would be on top of fixing pilot stacking. Where did you hear that they were fixing the pilot stacking? I was under the impression that this couldn't be fixed in a hotfix update. On a side note: just saw the proposed range for swarms...my poor, poor Maddy! You are probably misunderstanding that, it's maximum and it is being kept the same as before. This is not lock on range, nothing should change in Swarm to HAV engagements. For the record, we are not addressing stacking in this Hotfix. So the nerf to Rate of Fire is a stopgap, or intended to treat some other supposed issue?
I just encountered a 3x Missile Python, forced them to switch to a 3x Rail Incubus, and then used a Laser Rifle on the gunners until they all gave up and pulled Heavy suits.
I did that pretty much by myself.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5327
|
Posted - 2014.09.24 13:45:00 -
[6] - Quote
To clarify, if the intention is to try and push the Assault Dropship in the direction of requiring all three guns to really be a threat, I'm not opposed to that.
However, the Fitting cost of doing this is such that only pilots of higher skillpoint investment can even pull that off. The price reduction is a nice touch, but the primary reason you see as many solo-fit vehicles as you do in this game is because of how hard it is to fit yourself to survive against other vehicles and AV and still fit Small Turrets.
Especially considering that the Afterburner is one of the primary lifelines of a Dropship pilot, the new increase to cooldowns means that you need to fit a Complex one to have any hope of survival once AV starts hitting you, and that's near impossible to do while fitting 3 turrets.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5327
|
Posted - 2014.09.24 14:04:00 -
[7] - Quote
Soraya Xel wrote:Breakin Stuff wrote:You just advocated CCP killing EVE. One person, one vehicle. The whole point is they're culling some capsule tech for vehicles. Different games need to work differently. And capsule tech makes like no sense in this context. Not to mention that capsule tech only reduces ship crews, it doesn't eliminate the need for them. The Capsuleer basically acts as both the Captain and the computer, but they still need a crew to attend to many of the functions of the ship.
Before anyone tries to argue with either of us: https://wiki.eveonline.com/en/wiki/New_Eden_crew_guidelines
As you can see, not even a Frigate flies with no crew.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5330
|
Posted - 2014.10.14 11:52:00 -
[8] - Quote
Well, it's exactly how I thought it would be.
Flying with some of the best pilots in the 1st Airborne channel, I took my Python into a few matches 2 days ago.
After the third attempt at trying to kill 2 guys with Swarm Launchers before they put so many missiles in the air that there was no way to get away from them, I just called in a Gunnlogi.
The acceleration increase on the missiles now means that outrunning Swarms is nearly impossible. While that sounds like an excellent change, the issue is that all of the Swarm Launcher buffs made up until now have combined to make escape nearly impossible even if I hit the AFterburner and run away the moment I see the first volley get launched, not even waiting for it to hit me.
As well, Yom was telling me about having Swarms chase him out to 480 meters from their launch point.
At the very least, if this is the new reality for pilots, the maximum flight range on Swarms needs to be drastically reduced. You can't take away both tanking AND evasion, because at that point no reduction in cost will make an ADS worth flying.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5330
|
Posted - 2014.10.14 12:04:00 -
[9] - Quote
Echo 1991 wrote:Mobius Wyvern wrote:Well, it's exactly how I thought it would be.
Flying with some of the best pilots in the 1st Airborne channel, I took my Python into a few matches 2 days ago.
After the third attempt at trying to kill 2 guys with Swarm Launchers before they put so many missiles in the air that there was no way to get away from them, I just called in a Gunnlogi.
The acceleration increase on the missiles now means that outrunning Swarms is nearly impossible. While that sounds like an excellent change, the issue is that all of the Swarm Launcher buffs made up until now have combined to make escape nearly impossible even if I hit the AFterburner and run away the moment I see the first volley get launched, not even waiting for it to hit me.
As well, Yom was telling me about having Swarms chase him out to 480 meters from their launch point.
At the very least, if this is the new reality for pilots, the maximum flight range on Swarms needs to be drastically reduced. You can't take away both tanking AND evasion, because at that point no reduction in cost will make an ADS worth flying. STD and ADV swarms were buffed, Proto actually lost damage and the acceleration increase was needed because you could lolAB away every time. Reducing the flight range would make drop ships impossible to kill. Again. Because you can just sit out of range watching the missiles blow up in front of you. Yeah, out of range at almost 500 meters.
I mean, you did notice that part, right? Swarm missiles effectively have longer range than Sniper Rifles now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Onslaught Inc RISE of LEGION
5330
|
Posted - 2014.10.14 12:10:00 -
[10] - Quote
Echo 1991 wrote:They blow up at 400 metres. They're supposed to, but several people can attest to the fact that they don't.
Also, I'm not sure why this is, but even with the Afterburner on, the acceleration on my Python feels very sluggish. I don't recall seeing any changes mentioned in the spreadsheet for Hotfix Delta, but it literally feels like I can't get the damn thing moving anymore. I can only imagine what it must be like for Incubus pilots.
Also, on that subject: 6 shots from a small Railgun before overheating?
I mean, hell, part of what I liked flying the ADS for was helping infantry kill tanks. I guess that's unacceptable?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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