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Thread Statistics | Show CCP posts - 7 post(s) |
JDEZ09
Dark Side Alliance
72
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Posted - 2014.09.02 17:26:00 -
[31] - Quote
These 400-500 rpm people on here are completely trolling. That is 100s of RPM in diffence!!! There is NO need to take it that extreme when only a few players are using the weapon in the 1st place.
If a Scrambler is eating your armor super fast, its probably because the user is stacking damage mods. which means (if amarr) his/her shields are very low and they rely on armor as well.
They also might be getting headshots more often, which is what makes the ScR really shine. So if anything, dont nerf the RoF, but maybe the headshot multiplier. Just bring that down a fraction of its current state to give it some reasonable numbers.
I can't believe I have to come to these forums to defend my weapon. You qqers are taking this nerfing culture way too far. People have worked very hard to get their guns to be this powerful. The turbo controller exploiters are your enemy in this, not the true vets that love this unique gun. |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
46
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Posted - 2014.09.02 17:31:00 -
[32] - Quote
SponkSponkSponk wrote:matsumoto yuichi san wrote: I am simply concerned that we aren't comparing apples to apples here, a skill focused weapon whose only remaining users were those on the upper end of the skill bell curve would skew the weapon towards being more efficient than it's counterparts, simply because the sample population isn't comparable.
It's possible to take that into account (KDR or WP/s stats partitioned by weapon). I'm fairly certain Rattati has the chops to consider that, given his background.
yes i believe he sepatated the stats so he knows by weapon, and that was part of the issue.
if the small number of scrambler rifle users at this moment are in fact simply the +1.5 to +2 sigma users for the average rifle, as the <+1.5 sigma users moved to the other rifles because of ease of use, then by definition the performance of the SCR on average is better than the performance of the other rifles because the average player using it is better than the average player using the other rifles.
depending on the relationship of players to performance i was trying to deduce if in fact that could account for some of the variance he is seeing, and if so how much so as to get us a better idea of the WEAPONS performance component versus player.
It may be nothing but i have a sneaking suspicion that 90% of the SCR users out there are like me and have been using it since it came out through thick and thin, and know it's ins and outs, and have prof V, amarr assault V so the data gets skewed by the player skill / familiarity with weapon / depth of specialization over the average rifle, where a much larger fraction of the users are newer players with less familiarity / skill points |
JDEZ09
Dark Side Alliance
72
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Posted - 2014.09.02 18:13:00 -
[33] - Quote
matsumoto yuichi san wrote:SponkSponkSponk wrote:matsumoto yuichi san wrote: I am simply concerned that we aren't comparing apples to apples here, a skill focused weapon whose only remaining users were those on the upper end of the skill bell curve would skew the weapon towards being more efficient than it's counterparts, simply because the sample population isn't comparable.
It's possible to take that into account (KDR or WP/s stats partitioned by weapon). I'm fairly certain Rattati has the chops to consider that, given his background. yes i believe he sepatated the stats so he knows by weapon, and that was part of the issue. if the small number of scrambler rifle users at this moment are in fact simply the +1.5 to +2 sigma users for the average rifle, as the <+1.5 sigma users moved to the other rifles because of ease of use, then by definition the performance of the SCR on average is better than the performance of the other rifles because the average player using it is better than the average player using the other rifles. depending on the relationship of players to performance i was trying to deduce if in fact that could account for some of the variance he is seeing, and if so how much so as to get us a better idea of the WEAPONS performance component versus player. It may be nothing but i have a sneaking suspicion that 90% of the SCR users out there are like me and have been using it since it came out through thick and thin, and know it's ins and outs, and have prof V, amarr assault V so the data gets skewed by the player skill / familiarity with weapon / depth of specialization over the average rifle, where a much larger fraction of the users are newer players with less familiarity / skill points
These are excellent points CCP. We have stuck with this gun for so long. It is a skill based weapon. One that weeds out the unskiled players and promotes good marksmanship.
If anything, the ScR needs a damage profile adjustment to reflect the Rail Rifle. +20/-10.
No RoF nerf, but maybe tone down the headshot multiplier just a tad? Isnt that the real culprit here?
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JDEZ09
Dark Side Alliance
72
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Posted - 2014.09.02 18:21:00 -
[34] - Quote
Take a second to listen to this hit single by DSTheDrunkHeavy. "Don't Nerf my Gun,Gun,Gun"
http://www.youtube.com/watch?v=im4Tb_AXQig&feature=youtube_gdata_player
Dont nerf my ScR bro!
Do this right! Lol Hope you liked the song. Hope it rings in your ears all day. |
Rei Shepard
The Rainbow Effect
1738
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Posted - 2014.09.02 18:56:00 -
[35] - Quote
Monkey MAC wrote:
In short you entire argument is based upon circumstantial evidence and made up opinions, your vested intrest in the weapon is clearly visible and you prodice no valid reason for the ScR being allowed to perform at it's curent effectiveness.
Yeah and each time i bring out the CR and RR coment are better, you completely ignore them and this is from actually using all 3 of them at lvl V, all skills.
I have no illusions as to what CCP is gonna do with the weapon, i have both CR, RR and SCR at lvl 5; ill just wipe the smile of peoples faces with both the other weapons at my disposal, but on a more serious not i have not played Dust in like 4-6 months seriously, at best ive hopped into the game on a friday night to run 3-4 games and call it quits.
But, yes i do care about the weapon as it has been a fabulous companion and piece of weaponry when everyone was throwing Brick-Tanked Slayerlogi suits at me.
though i gotta ask, your replies all sound like you are very very b*tthurt from being shot by it and want nothing more then nerf it to the ground, so witch weapon do you roll with?
But like i said multiple times in this thread, witch you also ignore, FIX TURBO CONTROLLER ABUSE first, that will fix most of the issue this gun is facing right now, Scrub + AutoFire + 3x DamMod = InstaGib, if he can hit his target, especially on Militia Suits. Fix that and 50% of the problem goes away overnight.
But like i said, i only play when i got an itch to scratch.
Winner of the EU Squad Cup
"Blacklight (PS4)"
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2483
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Posted - 2014.09.02 19:06:00 -
[36] - Quote
Im not trolling, you are being reactionary. |
Kaeru Nayiri
Krusual Covert Operators Minmatar Republic
25
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Posted - 2014.09.02 19:17:00 -
[37] - Quote
Arkena Wyrnspire wrote:@Rattati: [...]
3. Oversampling assist. Something else I doubt is hotfix material, but to prevent rampant oversampling on low RoF weapons, would it be possible to 'save' an input so that the weapon fires immediately after the interval anyway?
Example: Let's say you have a weapon with a 0.20s fire delay. First, you fire once. Then, after a 0.15s delay, you push the trigger again. Presently, it seems that it will not fire a second shot. Ideally, it should remember the input and fire after the full 0.20s delay.
This is brilliant. Exists in many other games as well. |
Apothecary Za'ki
Biomass Positive
736
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Posted - 2014.09.02 19:21:00 -
[38] - Quote
1st Lieutenant Tiberius wrote:Add a sticky for ScR discussion. - Thank you for the sticky Rattati o7
I don't have the patience or willpower to create a whole post about it but I can definitely answer any data gathering questions you have and hopefully start a discussion
My credentials:
- User of the Amarr Assault and ScR since it was introduced in Uprising 1.0 has been my main suit until i had enough SP to max out my cores before eventually getting 4 other suits (Amarr Sentinel, Gal Scout, Min Scout and Cal Scout) at around 55m SP currently (open beta vet)
- Uses Amarr Assault in Planetary Conquest constantly, more so than any other person I know who plays the game competitively, if there was one I would know but there are few names and especially fewer at this point in time
- I know plenty of dedicated Amarr Assault users who I believe will come to discuss the weapon with you if I ask them to, I'm sure there are plenty who will contribute as well
I know the weapon is pretty goddamn good in Public Contracts but there are more factors in play in terms of that fact than the weapon or suit itself, if you balance for pub games it will kill the weapon competitively and this goes for every weapon. I highly suggest you read and consider this heavily and start this discussion.
If it is balance you are seeking then lets try to find a middle ground where the weapon can coexist nicely in Pub games yet not become worthless compared to other weapons competitively. Stop the vicious Nerf/Buff cycle and start balancing properly, let us try and help. there isnt really a difference in pub vs pc except more people are proto at PC and the ScR remains the same
[[LogiBro in Training]]
Level 1 Forum Pariah
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Vulpes Dolosus
Molon Labe. General Tso's Alliance
1974
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Posted - 2014.09.02 19:43:00 -
[39] - Quote
Just thinking out loud, but what if the heat increased at a higher rate the faster you shoot it?
So, for example, it takes 100 "units" to reach overheat. Staggered shots are about 5-10 each. Very fast panic shooting is like 10-15, and inhuman turbo speed is like 20-25 a shot. Don't take the numbers seriously, but just get the idea.
Also, I was wondering about reducing the base damage but increasing the charge multiplier a lot. Just a thought. |
Cass Caul
1070
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Posted - 2014.09.02 19:47:00 -
[40] - Quote
Breakin Stuff wrote:Im not trolling, you are being reactionary.
This.
Or, the best way to balance the ScR is to increase the Tac AR's clip size to 24
I blame her for nova knife kills on tanks
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Y-BLOCK
BioCyberDevelopment
15
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Posted - 2014.09.02 19:50:00 -
[41] - Quote
Rate of Fire : Decrease to what is humanly possible with DS3 Controller to stop the turbo controller users, or as I have read somewhere on here, this was someone elses idea, set a threshold that would overheat the scramblr if the rate of of fire passes the threshold of what is humanly possible with a DS3 controller.
Damage : I am against any damage nerf or buff for this matter because one must invest not only skilling into the scramblr, but also into amaar assault as well to prevent constant over heating, & those of us who use the scramblr as intended should not suffer for an unhonest approach from a few..( turbo controllers)
Range : If! & only if you must nerf the damage of the scramblr, then increase its range to match or outmatch the RR! That would seem like a fair tradeoff.
These are my only concerns with the Scrambler Rifle. |
Alldin Kan
Imperfects Negative-Feedback
1211
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Posted - 2014.09.02 20:07:00 -
[42] - Quote
I would just lower the RoF to 530-580, I would also ask for a strong shotgun nerf and a RoF reduction for HMG to 2000.
Alldin Kan has joined the battle!
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Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2486
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Posted - 2014.09.02 20:17:00 -
[43] - Quote
Alldin Kan wrote:I would just lower the RoF to 530-580, I would also ask for a strong shotgun nerf and a RoF reduction for HMG to 2000.
HMG is fine (Except the burst) Shotgun is not the problem, it's the delivery platform. Watch what happens when a sprout hits you with a proto SMG sometime. it's not fun.
Lower the scram Rof to 400-500.
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JDEZ09
Dark Side Alliance
73
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Posted - 2014.09.02 20:48:00 -
[44] - Quote
RoF: 600-650
It is a much more reasonable start than the people proposing we nerf it by 100s of rounds per minute.
Either do that, or just lower the headshot multiplier a little.
Scrambler Rifle Users have respect for the other weapons. While everyone is using combat rifles and rail rifles, someone has to step in and stop the bullying.
Nerfing the Scr to 400-500 is absolutely TOO MUCH of a nerf. Dont even consider those numbers.m
Again. 600-650 is a much safer start to this CCP. Dont give in to the noobery. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2490
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Posted - 2014.09.02 20:57:00 -
[45] - Quote
explain why it's too much of a nerf.
You saying it's too much is an utterly dismissal-worthy reason.
calling people noobs and scrubs is not evidence that it's too much of a nerf.
Provide math or shut up. |
Breakin Stuff
Goonfeet Special Planetary Emergency Response Group
2490
|
Posted - 2014.09.02 21:04:00 -
[46] - Quote
Funny, I just did a one-minute drill spamming the trigger of a mouse (easier than a controller) at the rate I pull the trigger in DUST while aiming.
292 clicks, approximately 5 clicks/shots per second.
HOW is dropping the scram below 500 "Too much of a nerf?"
Unless you're gonna lose your autofire advantage. In which case...
HAHAHAHAHAHAHAHAHA |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
198
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Posted - 2014.09.02 21:10:00 -
[47] - Quote
Breakin Stuff wrote:Funny, I just did a one-minute drill spamming the trigger of a mouse (easier than a controller) at the rate I pull the trigger in DUST while aiming.
292 clicks, approximately 5 clicks/shots per second.
HOW is dropping the scram below 500 "Too much of a nerf?"
Unless you're gonna lose your autofire advantage. In which case...
HAHAHAHAHAHAHAHAHA
Did the same. 489 shots/clicks/whatever. That's how many times I can click a mouse in a minute, I know I can do it faster on a DS3, probably 520-540 if I'm not aiming and just laying into it.
I easily exceed 375 RpM just casually shooting. When I REALLY get into it, I'm sure I get over 400-450.
Just because you can't do it... |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
889
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Posted - 2014.09.02 21:32:00 -
[48] - Quote
Why is everyone already stuck on a ROF nerf. We have already seen that go terribly wrong with the ScP.
Can we look at where the real problem exists for the ScR?
CQC combat and even more so CQC with a turbo controller are the real problem points for the ScR. For now, lets forget about the turbo controllers for a few minutes because they are a small percentage of the population and should not be used to set the standard and screw us people that do not waste the time or money on cheap ass tactics.
The ScR is meant to be a mid range weapon that can only be fired in controlled bursts forcing the user to focus on accuracy. Instead the highest factor players are the ones running around in CQC hipfire spamming and knocking down everything in their path. This happens because the weapon, like others, is not getting a proper penalty for hipfire or for operating well inside of its optimal range. Adding to the dispersion of hipfire while also reducing damage in either aiming mode when at less than X meters makes the weapon less viable for spamming away uncontrollably and turns it back into the precision weapon it is suppose to be.
Back to turbo controllers, the biggest issue is the fact that they are able to fire more shots per overheat than a regular person. Lowering the ROF only gives them MORE of an advantage as they can set their controller to fire perfectly on every interval to take advantage of the full ROF while a normal human can not time the shots that perfectly and will have even less ability to compete in this aspect. Proof of this can be seen if you look at the ScP. The delay between each shot can not be timed perfectly leaving a person either pulling the trigger 3 times to fire 2 shots or waiting longer between shots to make sure it fires while programmed controllers can be gradually sped up until it fires one shot every single time it is able to giving them even more of advantage.
Higher dispersion when hip firing OR more kick when hipfiring as well as decreased damage when up close is a severe nerf to turbo controllers by causing them to lose their extra shot advantage and making them more likely to overheat or be killed before they kill their enemy. When aiming down the sights at longer range a half charge shot that lands does more damage than 5-6 shots of which 3-4 landed making accuracy king over high volume so that they have no advantage.
TL;DR
Turbo controllers and even people that are just fast on the trigger gain a massive advantage well inside of the optimal range of the ScR where it should have been penalized more from the start. Nerfing the RoF with the current hipfire dispersion and up close damage application only gives those people more of advantage by hurting the people that are now attempting to not only be accurate but also time trigger pulls to avoid any non fires. |
JDEZ09
Dark Side Alliance
76
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Posted - 2014.09.02 21:58:00 -
[49] - Quote
Fizzer XCIV wrote:Breakin Stuff wrote:Funny, I just did a one-minute drill spamming the trigger of a mouse (easier than a controller) at the rate I pull the trigger in DUST while aiming.
292 clicks, approximately 5 clicks/shots per second.
HOW is dropping the scram below 500 "Too much of a nerf?"
Unless you're gonna lose your autofire advantage. In which case...
HAHAHAHAHAHAHAHAHA Did the same. 489 shots/clicks/whatever. That's how many times I can click a mouse in a minute, I know I can do it faster on a DS3, probably 520-540. I easily exceed 375 RpM just casually shooting. When I REALLY get into it, I'm sure I get over 500. Just because you can't do it...
Thank you brother, this is a decent example of a skilled user going past the average threshold. This doesnt mean that CCP should then limit us to this number though.
No autofire over here buddy.
Heres what you are proposing by saying 400-500 rpm.
400 Rof is a 43.34% Rof nerf from the current 705.88 rpm.
500 Rof is a 29.14% Rof nerf from the current 705.88 rpm.
Just because Im trying to prevent CCP from over nerfing something doesnt mean that were all cheating and using turbo contollers. Where are your manners man? You wanted numbers, well okay fine buddy boy. here are some numbers.
A level 1 scrambler rifle if Rof was 400 rpm.
519.66 Shield DPS 346.67 Armor DPS
And youre over here doing minute long tests to see how many presses you can get XD like as if you can even do that with a scrambler. It seizes up after 15-24 shots depending on the level.
So for every 2.5 seconds of constant fire, you have to WAIT about 2 seconds before firing another reasonable barrage again.
So guess what? Unless you have a sidearm, the SCR available shots per minute gets cut in half from even that.
how about your proposed 500 RoF?
Level 1 ScR
650 shield DPS 433.66 armor DPS
Again, only available for a short time before seizing or having to wait just as long. again, cutting the damage output in half. This is IF and only If you dont overheat the scrambler.
So what do we learn here? The scrambler is supposed to be a high DPS weapon, but with a required cooldown between barrages. Lets not forget that almost all other light weapons DO NOT have this limitation. They recieve a consistent Damage per second, limited by the clip size.
So doing this proposed mega nerf will only stunt our new ScR brethren from really getting into the gun. We do not want that to happen.
With the amount of heavies and armor stacking mercs out there, I dont think you need to be worrying about the scrambler.
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deezy dabest
IMPERIAL SPECIAL FORCES GROUP
891
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Posted - 2014.09.02 22:00:00 -
[50] - Quote
Fools still arguing over ROF when all that does is makes a turbo controller even better. **** IT I am ordering me one so I can get any skill weapon nerfed in the dumbest way possible. |
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ratamaq doc
Onslaught Inc RISE of LEGION
812
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Posted - 2014.09.02 22:14:00 -
[51] - Quote
Here is a video covering quite a bit of what is being talked about here. It turned into a TAC vs SCR video showing the difference in the two.
Disclaimer: I am an SCR user. Have been since it released. I'm also a simi auto rifle user in other FPS games. It's my preferred play style there. The only reason I am not an Amarr proto is because I didn't want to get used to the extra rounds. Using the rifle and not overheating is as much about feeling as it is counting.
Things covered in this comentary video:
-Stats, Cost, and Skill of the TAC vs the SCR. -TAC in action showing it shining in Optimal and falling on it's ass in <30 meters (Some slowmo comparison) -SCR in action showing it shining in all ranges (Also with slow motion comparison) -Outside of game video showing both riflers firing at a near consistent 480 rounds per min using a metronome set at 120bpm with 16th note subdivisions -Slow motion of the TAC misfiring while well under 500 RPM (Bug?) and what I fear would happen if the ROF gets lowered to much on the SCR -EXTREME dispersion difference in both hip fire and ADS between the two (side by side using a commando firing at a wall) -A bad ass drummer in the background. (seriously, this dude is remarkable)
I'm going to post this in GD as well, but this seems to be the place for both us SCR lovers and the haters.
And for all those claiming that more than 6 trigger pulls per second controlled is not possible, wtf is wrong with you? Eat some Wheaties or something.
https://www.youtube.com/watch?v=GuOXdZfHeN8&feature=youtu.be
YouTube
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JDEZ09
Dark Side Alliance
76
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Posted - 2014.09.02 22:23:00 -
[52] - Quote
ratamaq doc wrote:Here is a video covering quite a bit of what is being talked about here. It turned into a TAC vs SCR video showing the difference in the two. Disclaimer: I am an SCR user. Have been since it released. I'm also a simi auto rifle user in other FPS games. It's my preferred play style there. The only reason I am not an Amarr proto is because I didn't want to get used to the extra rounds. Using the rifle and not overheating is as much about feeling as it is counting. Things covered in this comentary video: -Stats, Cost, and Skill of the TAC vs the SCR. -TAC in action showing it shining in Optimal and falling on it's ass in <30 meters (Some slowmo comparison) -SCR in action showing it shining in all ranges (Also with slow motion comparison) -Outside of game video showing both riflers firing at a near consistent 480 rounds per min using a metronome set at 120bpm with 16th note subdivisions -Slow motion of the TAC misfiring while well under 500 RPM (Bug?) and what I fear would happen if the ROF gets lowered to much on the SCR -EXTREME dispersion difference in both hip fire and ADS between the two (side by side using a commando firing at a wall) -A bad ass drummer in the background. (seriously, this dude is remarkable) I'm going to post this in GD as well, but this seems to be the place for both us SCR lovers and the haters. And for all those claiming that more than 6 trigger pulls per second controlled is not possible, wtf is wrong with you? Eat some Wheaties or something. https://www.youtube.com/watch?v=GuOXdZfHeN8&feature=youtu.be
I remember your RoF video that you posted. A great example of human skill, and what happens when you eat your wheaties XD
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Monkey MAC
Rough Riders..
3424
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Posted - 2014.09.02 22:24:00 -
[53] - Quote
Rei Shepard wrote:Monkey MAC wrote:
In short you entire argument is based upon circumstantial evidence and made up opinions, your vested intrest in the weapon is clearly visible and you prodice no valid reason for the ScR being allowed to perform at it's curent effectiveness.
Yeah and each time i bring out the CR and RR coment are better, you completely ignore them and this is from actually using all 3 of them at lvl V, all skills. I don't need to, if you like me to give you my opinion, the CR has a net gain profile and the RR has the longest range of any rifle, they are going to be very proficient, but considering the CR and RR are not considered to be over performing, it's nothing more than opinion.I have no illusions as to what CCP is gonna do with the weapon, i have both CR, RR and SCR at lvl 5; ill just wipe the smile of peoples faces with both the other weapons at my disposal, but on a more serious not i have not played Dust in like 4-6 months seriously, at best ive hopped into the game on a friday night to run 3-4 games and call it quits. What's your problem then? Why didn't you use them in the first place?But, yes i do care about the weapon as it has been a fabulous companion and piece of weaponry when everyone was throwing Brick-Tanked Slayerlogi suits at me. Those days are gone, it's time for it to be tonned down.though i gotta ask, your replies all sound like you are very very b*tthurt from being shot by it and want nothing more then nerf it to the ground, so witch weapon do you roll with? The better question would which don't I run with, to which the answer is the Forge Gun. No butthurt, just showing the math, you can see it a mile off, it sticks out like a aore thumb. But like i said multiple times in this thread, witch you also ignore, FIX TURBO CONTROLLER ABUSE first, that will fix most of the issue this gun is facing right now, Scrub + AutoFire + 3x DamMod = InstaGib, if he can hit his target, especially on Militia Suits. Fix that and 50% of the problem goes away overnight. Which Rattati has already explained requires a patch, currently out of the question, so the only, other option is the ROF, which brings into question exactly what DPS it should be achieving. But like i said, i only play when i got an itch to scratch, next time ill play regularly again will be on Legion.
Well I'll see you there then ;)
They call me the Monkey - I like to jump off sh** and piss RE's all over your tank!
Monkey Mac - Forum Warrior Lvl 3
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Cruor Abominare
Horizons' Edge Proficiency V.
155
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Posted - 2014.09.02 22:49:00 -
[54] - Quote
As an actual turbo user on a mouse and keyboard, this nonsense makes me wonder what exactly is going on in peoples heads.
You know how you solve this?
You stop using the same mechanic for laser rifle overheat on the SCR.
(and have a stern talking to that dev who did that lazy bit of coding)
Seriously per shot heat not heat over time.
Why is this so hard?
Stops turbo abuse sets an equal top benchmark that the weapon can achieve,
fixes sloppy dev code and creates an alternative for future applications. |
Arcturis Vanguard
Murphys-Law
274
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Posted - 2014.09.02 23:05:00 -
[55] - Quote
Rei Shepard wrote:CCP Rattati wrote:Stickied and edited
Thanks for the input.
The fact of the matter is that the weapon's efficiency is considerably higher than the rest of the rifle population.
Those rifles are also measured against Public matches so doesn't create a comparison bias.
Turbo controllers, can be used for more than just the Scrambler, so the numbers should not be biased due to that
It is a skill weapon, for sure, which explains why it is less used than the other rifles.
I also believe, that even with a majority of the playerbase Armor tanking, it is going to be even more efficient through the shield module improvements we are proposing, after swaying more players over to Shield Tanking.
We certainly don't want to overnerf this weapon, just tweak it. ROF changes seem to hit both dps and turbo controllers.
What could be an acceptable reduction in ROF? -The higher efficiency you talk about, does that take into the account that the weapon can overheat, because quite frankly if say an assault rifle deals 450 damage per second while it has a clip that can maintain this damage for 6 seconds and a SCR would deal 450 damage per second but can do this for 2 seconds, then what is its overheat purpose ? kick yourself to the floor while yer assaulting someone? -the rof change will just severly hit None-turbo users as we now might have overlap in shots, turbo controller users are not gonna be affected as they do not need to think much when firing and just get the max dps at all times, where fingers are quite allot less perfect and can mess up. I would propose to Fix the Turbo controller issue first, then see if any of the rifles, you say that more are used with Turbo, then why not FIX that first, level the playing field and then balance the weapons ? It seems a bit counter productive to fix and lower rof on weapons based on turbo controller use, wouldnt it be easier to fox turbo abuse and then see how all the weapons work ? You are never going to balance the weapons when 1 person gets shot with turbo and the other not, but balance it as if it wasn't used with turbo, afterwards, the turbo guy will still have the same advantage as before.
This. This right here. This is so completely logically. It's would be be, pardon my saying but, completely ass backwards to do it any other way and a complete waste of company resources to not do it right the first time.
Everyone is in agreement that modded controllers are the problem. Solve the problem first before balancing.
Ps- if I could give you a million likes two, I would!!
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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KalOfTheRathi
Nec Tributis
1369
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Posted - 2014.09.02 23:07:00 -
[56] - Quote
Of course a Nerf is coming for Scrambler Rifle. It has been my default weapon since my other light weapons (AR) were Nerf Hammered into non-existence. This constant Nerf Hammer of Doom being applied to everything in a random sequence is why I find fewer reasons to care. The Rail Rifle came in and melted my heavies so fast I quit running them.
Same old, same old. And no chance to rebalance SP. Because CCP.
To everything there is a season yet in Dust there is little reason.
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CommanderBolt
Osmon Surveillance Caldari State
1459
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Posted - 2014.09.02 23:08:00 -
[57] - Quote
Rei Shepard wrote:Fix the turbo controller issue first, then see where the weapons are at, i bet there won"t be allot of scramblers left.
To be fair, when I bust out my Templar gear, I find most of the time (but not always) I am the only one the map using a LR or SCR. They are really not that popular weapon systems in DUST at all. I do have skills to use proto weapons n have the holy suit to level 5 btw.
It seems to be Heavies with HMGs, RR`s and CR`s, some AR`s, some scattering of sidearms, the odd plasma cannon n forge gun, very few LR`s and SCR`s, barely anyone using mass driver and the same for flaylock.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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Arcturis Vanguard
Murphys-Law
274
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Posted - 2014.09.02 23:54:00 -
[58] - Quote
Apothecary Za'ki wrote:1st Lieutenant Tiberius wrote:Add a sticky for ScR discussion. - Thank you for the sticky Rattati o7
I don't have the patience or willpower to create a whole post about it but I can definitely answer any data gathering questions you have and hopefully start a discussion
My credentials:
- User of the Amarr Assault and ScR since it was introduced in Uprising 1.0 has been my main suit until i had enough SP to max out my cores before eventually getting 4 other suits (Amarr Sentinel, Gal Scout, Min Scout and Cal Scout) at around 55m SP currently (open beta vet)
- Uses Amarr Assault in Planetary Conquest constantly, more so than any other person I know who plays the game competitively, if there was one I would know but there are few names and especially fewer at this point in time
- I know plenty of dedicated Amarr Assault users who I believe will come to discuss the weapon with you if I ask them to, I'm sure there are plenty who will contribute as well
I know the weapon is pretty goddamn good in Public Contracts but there are more factors in play in terms of that fact than the weapon or suit itself, if you balance for pub games it will kill the weapon competitively and this goes for every weapon. I highly suggest you read and consider this heavily and start this discussion.
If it is balance you are seeking then lets try to find a middle ground where the weapon can coexist nicely in Pub games yet not become worthless compared to other weapons competitively. Stop the vicious Nerf/Buff cycle and start balancing properly, let us try and help. there isnt really a difference in pub vs pc except more people are proto at PC and the ScR remains the same
PC and pubs ARE two completely different beasts. Yes you are correct in stating that more people are in proto. In fact EVERYONE on the field is in proto.
What you are largely mistaken about is the pace and quality of play is far superior over pubs.
Amarr Heavy V
Amarr Assault V
Caldari Scout V
Caldari logistic IV
Prof V HMG & FORGE
Prof IV CR, SMG
Prof III ScR
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JDEZ09
Dark Side Alliance
77
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Posted - 2014.09.03 00:41:00 -
[59] - Quote
CommanderBolt wrote:Rei Shepard wrote:Fix the turbo controller issue first, then see where the weapons are at, i bet there won"t be allot of scramblers left. To be fair, when I bust out my Templar gear, I find most of the time (but not always) I am the only one the map using a LR or SCR. They are really not that popular weapon systems in DUST at all. I do have skills to use proto weapons n have the holy suit to level 5 btw. It seems to be Heavies with HMGs, RR`s and CR`s, some AR`s, some scattering of sidearms, the odd plasma cannon n forge gun, very few LR`s and SCR`s, barely anyone using mass driver and the same for flaylock.
Antaro Adun Execcutor!
Lolz Anyone that quotes a SC Zealot deserves a +1 for sure.
I LONG FOR COMBAT! |
matsumoto yuichi san
The Elite Few Inc. The Methodical Alliance
49
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Posted - 2014.09.03 00:55:00 -
[60] - Quote
templar gear best gear btw :P |
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