|
Author |
Thread Statistics | Show CCP posts - 7 post(s) |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
884
|
Posted - 2014.09.02 11:16:00 -
[1] - Quote
CCP Rattati wrote:Stickied and edited
Thanks for the input.
The fact of the matter is that the weapon's efficiency is considerably higher than the rest of the rifle population.
Those rifles are also measured against Public matches so doesn't create a comparison bias.
Turbo controllers, can be used for more than just the Scrambler, so the numbers should not be biased due to that
It is a skill weapon, for sure, which explains why it is less used than the other rifles.
I also believe, that even with a majority of the playerbase Armor tanking, it is going to be even more efficient through the shield module improvements we are proposing, after swaying more players over to Shield Tanking.
We certainly don't want to overnerf this weapon, just tweak it. ROF changes seem to hit both dps and turbo controllers.
What could be an acceptable reduction in ROF?
ROF reductions are not the answer.
PLEASE forget about turbo controllers when looking for the changes to be made. A few people desperate enough to win that they use these cheap tactics ruining weapons for the rest of us so that they can just move on to the next weapon should not be able to ruin something for all of us.
I would personally vote for an increase in hip fire dispersion. The biggest misuse of the weapon is seen using hip fire in CQC and the weapon is intended to be mid range. Also when aiming down sights at medium to long range where the enemy can dance around firing fast becomes far less useful compared to accurate shots.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
889
|
Posted - 2014.09.02 21:32:00 -
[2] - Quote
Why is everyone already stuck on a ROF nerf. We have already seen that go terribly wrong with the ScP.
Can we look at where the real problem exists for the ScR?
CQC combat and even more so CQC with a turbo controller are the real problem points for the ScR. For now, lets forget about the turbo controllers for a few minutes because they are a small percentage of the population and should not be used to set the standard and screw us people that do not waste the time or money on cheap ass tactics.
The ScR is meant to be a mid range weapon that can only be fired in controlled bursts forcing the user to focus on accuracy. Instead the highest factor players are the ones running around in CQC hipfire spamming and knocking down everything in their path. This happens because the weapon, like others, is not getting a proper penalty for hipfire or for operating well inside of its optimal range. Adding to the dispersion of hipfire while also reducing damage in either aiming mode when at less than X meters makes the weapon less viable for spamming away uncontrollably and turns it back into the precision weapon it is suppose to be.
Back to turbo controllers, the biggest issue is the fact that they are able to fire more shots per overheat than a regular person. Lowering the ROF only gives them MORE of an advantage as they can set their controller to fire perfectly on every interval to take advantage of the full ROF while a normal human can not time the shots that perfectly and will have even less ability to compete in this aspect. Proof of this can be seen if you look at the ScP. The delay between each shot can not be timed perfectly leaving a person either pulling the trigger 3 times to fire 2 shots or waiting longer between shots to make sure it fires while programmed controllers can be gradually sped up until it fires one shot every single time it is able to giving them even more of advantage.
Higher dispersion when hip firing OR more kick when hipfiring as well as decreased damage when up close is a severe nerf to turbo controllers by causing them to lose their extra shot advantage and making them more likely to overheat or be killed before they kill their enemy. When aiming down the sights at longer range a half charge shot that lands does more damage than 5-6 shots of which 3-4 landed making accuracy king over high volume so that they have no advantage.
TL;DR
Turbo controllers and even people that are just fast on the trigger gain a massive advantage well inside of the optimal range of the ScR where it should have been penalized more from the start. Nerfing the RoF with the current hipfire dispersion and up close damage application only gives those people more of advantage by hurting the people that are now attempting to not only be accurate but also time trigger pulls to avoid any non fires. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
891
|
Posted - 2014.09.02 22:00:00 -
[3] - Quote
Fools still arguing over ROF when all that does is makes a turbo controller even better. **** IT I am ordering me one so I can get any skill weapon nerfed in the dumbest way possible. |
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
905
|
Posted - 2014.09.03 14:35:00 -
[4] - Quote
CCP Rattati wrote:Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them closer to the rest of the rifles.
Bear in mind that these are very small tweaks except for the Gallente ones that are heavily underperforming
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be.
I am one of the few people that routinely runs the AScR and I can tell you that your are mostly right about it just suffering from armor tank being king. It is absolutely impossible to run on a fitting where you are not carrying a nanohive no matter how accurate you are or how careful you are with your ammo. Increasing the base ammo carried by 72 (one clip) would probably increase the popularity by a large margin.
|
deezy dabest
IMPERIAL SPECIAL FORCES GROUP
966
|
Posted - 2014.09.11 20:53:00 -
[5] - Quote
zzZaXxx wrote:CCP Rattati wrote:There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be. Specific reason: high dispersion, not just armor's prevalence, is limiting the performance of the AScR. When hipfiring and in ADS the accuracy is that of an unbonused AR. If you're looking for some way to help this rifle Rattati, this is it!
The dispersion is a little too high for a weapon that is meant to be medium range but it still works well.
Increase the base ammo carried by one full clip and it will become a much more viable weapon. With the dispersion and reduction to armor damage, the ammo it takes to put someone down even when firing in short bursts and making sure those bursts are very on target it still goes through ammo like no other and leaves you running for ammo after any engagement that involves more than 2-3 enemies.
|
|
|
|