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Thread Statistics | Show CCP posts - 7 post(s) |
CommanderBolt
Osmon Surveillance Caldari State
1458
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Posted - 2014.09.02 10:59:00 -
[1] - Quote
CCP I believe the 600+ ish region would be good for the semi auto scrambler. I also really really hope you would look at giving the TAC AR a similar RoF as well as give the TAC AR a few more rounds in the magazine.
I feel that the Tac AR and the Scrambler Rifle should be balanced somewhat closely together as they both offer that almost 'DMR' type gameplay that a small but good core of ALL FPS players love to use.
I want to be that guy with the TAC AR again, I appreciate the small buff the TAC AR got before but it isn't quite enough. I am Caldari! I want my Hybrid tech not this fancy religious laser beam stuff!
I know this thread is specifically for the SCR but I just felt the TAC AR should also be considered in this thread as it serves a very very similar role.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
Osmon Surveillance Caldari State
1459
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Posted - 2014.09.02 23:08:00 -
[2] - Quote
Rei Shepard wrote:Fix the turbo controller issue first, then see where the weapons are at, i bet there won"t be allot of scramblers left.
To be fair, when I bust out my Templar gear, I find most of the time (but not always) I am the only one the map using a LR or SCR. They are really not that popular weapon systems in DUST at all. I do have skills to use proto weapons n have the holy suit to level 5 btw.
It seems to be Heavies with HMGs, RR`s and CR`s, some AR`s, some scattering of sidearms, the odd plasma cannon n forge gun, very few LR`s and SCR`s, barely anyone using mass driver and the same for flaylock.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
Osmon Surveillance Caldari State
1481
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Posted - 2014.09.06 23:59:00 -
[3] - Quote
CCP Rattati wrote:Watching the TAR vs Scrambler video and poring over the rifle data, we propose these small tweaks. In most cases, the Gallente rifle family just has overall the worst comparative kick and dispersion so we want to bring them closer to the rest of the rifles.
Bear in mind that these are very small tweaks except for the Gallente ones that are heavily underperforming
Reduce Hipfire dispersion of Tactical Assault Rifle (TAR) to be closer to the Scrambler Rifle (considerable)
Reduce Hipfire Kick of TAR to be closer to Scrambler Rifle (considerable)
Increase Hipfire Kick of Scrambler Rifle to be closer to TAR (tiny)
Reduce Hipfire Kick of Gallente Assault rifle (tiny)
Reduce Hipfire Kick of Gallente Burst Assault Rifles (tiny)
Reduce Zoomed Dispersion of Gallente Breach Rifles (considerable)
Set ROF of both Scrambler and TAR to 600
Increase Hipfire Kick of Rail Rifles on second or more rapid consecutive shot, so full auto will be less accurate in CQC (some)
There are no tweaks for the Assault Scrambler as it may be suffering from Armor tanking environment, unless there is a specific reason you can find, there is nothing in the stats that says it should be.
Actually impressed with the set of changes proposed here. The Tac AR is back!
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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CommanderBolt
Osmon Surveillance Caldari State
1519
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Posted - 2014.09.10 23:39:00 -
[4] - Quote
Right-wing Extremist wrote:David Spd wrote:Anything that injures turbo controllers is good in my eyes.
Isn't it possible to actually detect this sort of thing? Unless Ocelot was lying... MGS 1 said he would know if you used a turbo controller. Me and my bro tested that in MGS1. Ocelot DID know.
That's because MGS is a work of bloody art! Games that compare are few and far between in my humble opinion.
-=#[ Gastun's Forge ]#=-
MY LIFE FOR AIUR!
"I'm wasting away here" - "Get me back into zee fight!
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