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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
195
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Posted - 2014.09.02 12:19:00 -
[1] - Quote
Incrementally drop the RoF over a course of hotfixes, until we reach a number that works. For Delta, start off with 600, 10 rounds per second. A nice number to start from, don't you think? If that doesn't work, drop it to 540 in Echo , 9 rounds per second. If that doesn't work, drop it to 480 in Foxtrot, 8 rounds per second. I very much doubt we will ever have to go below that. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
198
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Posted - 2014.09.02 21:10:00 -
[2] - Quote
Breakin Stuff wrote:Funny, I just did a one-minute drill spamming the trigger of a mouse (easier than a controller) at the rate I pull the trigger in DUST while aiming.
292 clicks, approximately 5 clicks/shots per second.
HOW is dropping the scram below 500 "Too much of a nerf?"
Unless you're gonna lose your autofire advantage. In which case...
HAHAHAHAHAHAHAHAHA
Did the same. 489 shots/clicks/whatever. That's how many times I can click a mouse in a minute, I know I can do it faster on a DS3, probably 520-540 if I'm not aiming and just laying into it.
I easily exceed 375 RpM just casually shooting. When I REALLY get into it, I'm sure I get over 400-450.
Just because you can't do it... |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
210
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Posted - 2014.09.03 14:26:00 -
[3] - Quote
Gavr1lo Pr1nc1p wrote:Cruor Abominare wrote:Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:Stickied and edited
Thanks for the input.
The fact of the matter is that the weapon's efficiency is considerably higher than the rest of the rifle population.
Those rifles are also measured against Public matches so doesn't create a comparison bias.
Turbo controllers, can be used for more than just the Scrambler, so the numbers should not be biased due to that
It is a skill weapon, for sure, which explains why it is less used than the other rifles.
I also believe, that even with a majority of the playerbase Armor tanking, it is going to be even more efficient through the shield module improvements we are proposing, after swaying more players over to Shield Tanking.
We certainly don't want to overnerf this weapon, just tweak it. ROF changes seem to hit both dps and turbo controllers.
What could be an acceptable reduction in ROF? 520 RoF, TAR hipfire. Done Whelp just as useless as a tar now! Yeah, all you get is more range, damage, [s]headshot multiplier[s/] and charge shot!
The TAC AR actually does more Damage Per shot than the ScR, and has a slightly more favorable damage profile IMO. The ScR does not have a special headshot multiplier like the ScP. It is the Standard 150% that all the rifles have.
I strongly agree with what CCP is doing with the ScR/TacAR, now us DMR users will have 2 viable options to play around with (if the higher RoF fixed the strangeness of the TacAR...)
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Fizzer XCIV
Company of Marcher Lords Amarr Empire
221
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Posted - 2014.09.04 13:09:00 -
[4] - Quote
Cruor Abominare wrote:Zatara Rought wrote:I've suggested before that the SCR is a skill shot weapon that is meant for long range engagements. Why does the hipfire remain without more kick? Because of how prevalent and important hipfire is. The Tac is lesson child of this. A model where longer range weapons cannot hipfire correctly doesn't work because of how the game is played. So unless we go back and put every weapon on this model where the longer the range the worse the hipfire, then all you do is put weapons in a bin and say, only use if potato. Even still the map layouts post chromosome would largely mean that half the weapons in the game were pointless even if you did do all those changes. You'd have to rework so much of the game and core mechanics to live in that world. ^Pretty much.
90% of the combat in this game takes place within 10-40m or so. Making semiautomatic rifles practically useless in this range would just marginalize ScRs and make them just as useless as the current TacAR. Just because a weapon can be used at a larger range, does not mean it should be terrible at a closer range. It should be worse than the close range oriented weapons, but not an instalose when it comes across an AR or a CR. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
225
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Posted - 2014.09.04 22:22:00 -
[5] - Quote
The dark cloud wrote:Ya know that this change will aswell mean that you get less shots of before overheating? Cause its head build up per sec and that means if you are trigger happy you get less shots off before your gun is going to overheat. On the other hand however, we will be able to pace our shots better, rather than be limited by how many shots we can output before x seconds. |
Fizzer XCIV
Company of Marcher Lords Amarr Empire
226
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Posted - 2014.09.05 06:58:00 -
[6] - Quote
Monkey MAC wrote: It's not a case of the ScR being OP, it's a case of their being more OP things out there.
You think there are more OP things than the ScR, but yet you want to cut the DPS of the ScR by almost 60%? (I remember you saying the RoF should be cut to 365 and the damage to 56, which is just insane, because those are basically Ion Pistol stats) Do you want to Nerf the things more OP than the ScR by 75%? Because a Combat Rifle that does 6 damage per shot sounds fine with me...
Lol. Your idea of balance is a complete joke. |
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