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Author |
Thread Statistics | Show CCP posts - 7 post(s) |
Cruor Abominare
Horizons' Edge Proficiency V.
155
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Posted - 2014.09.02 22:49:00 -
[1] - Quote
As an actual turbo user on a mouse and keyboard, this nonsense makes me wonder what exactly is going on in peoples heads.
You know how you solve this?
You stop using the same mechanic for laser rifle overheat on the SCR.
(and have a stern talking to that dev who did that lazy bit of coding)
Seriously per shot heat not heat over time.
Why is this so hard?
Stops turbo abuse sets an equal top benchmark that the weapon can achieve,
fixes sloppy dev code and creates an alternative for future applications. |
Cruor Abominare
Horizons' Edge Proficiency V.
157
|
Posted - 2014.09.03 03:33:00 -
[2] - Quote
Gavr1lo Pr1nc1p wrote:CCP Rattati wrote:Stickied and edited
Thanks for the input.
The fact of the matter is that the weapon's efficiency is considerably higher than the rest of the rifle population.
Those rifles are also measured against Public matches so doesn't create a comparison bias.
Turbo controllers, can be used for more than just the Scrambler, so the numbers should not be biased due to that
It is a skill weapon, for sure, which explains why it is less used than the other rifles.
I also believe, that even with a majority of the playerbase Armor tanking, it is going to be even more efficient through the shield module improvements we are proposing, after swaying more players over to Shield Tanking.
We certainly don't want to overnerf this weapon, just tweak it. ROF changes seem to hit both dps and turbo controllers.
What could be an acceptable reduction in ROF? 520 RoF, TAR hipfire. Done
Whelp just as useless as a tar now! |
Cruor Abominare
Horizons' Edge Proficiency V.
158
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Posted - 2014.09.04 04:09:00 -
[3] - Quote
CCP Rattati wrote:Breakin Stuff wrote:How does this help the performance of the standard gallente assault rifle besides a little hipfire kick? That's not going to make the primary variant stop underperforming. Many players swear by the Assault Rifle actually being ok, don't want to do too many things at once. Any splendid ideas? We don't want to do damage changes nor range for the time being. What do you think is the major drawback in the handling of the AR?
The major draw back of the AR is a tactical one. You generally don't want to be that close to certain thigns when you're running a suit that uses a light weapon. Shotguns, Knives, and especially HMG's beg for you to get outside of their range.
So when you're out and about with your AR trying to be in a range that works for its damage curve, you heppen to get steamrolled by the heavy around the corner. For weapons like the rail/cb/sr its just much easier to stay out of their damage range and still get a reasonable ttk on target.
I honestly don't think its a balanceable issue without breaking the weapons, its just a learning curve that the AR is fundamentally a weaker archetype than other weapons. Theres a very good reason why range is so important in warfare. |
Cruor Abominare
Horizons' Edge Proficiency V.
159
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Posted - 2014.09.04 10:52:00 -
[4] - Quote
Zatara Rought wrote:I've suggested before that the SCR is a skill shot weapon that is meant for long range engagements. Why does the hipfire remain without more kick?
Because of how prevalent and important hipfire is. The Tac is lesson child of this. A model where longer range weapons cannot hipfire correctly doesn't work because of how the game is played. So unless we go back and put every weapon on this model where the longer the range the worse the hipfire, then all you do is put weapons in a bin and say, only use if potato.
Even still the map layouts post chromosome would largely mean that half the weapons in the game were pointless even if you did do all those changes.
You'd have to rework so much of the game and core mechanics to live in that world. |
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