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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10671
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Posted - 2014.04.30 22:48:00 -
[1] - Quote
Me & many others find the vertical progression too steep for a healthy game, & would prefer if SP provided players with more sidegrades instead of pure upgrades; this is why many of us support dropsuit tiercide Ideally there should only be militia & standard tier for dropsuits (though with slots & stat of advanced & prototype). You start with access to militia, standard is unlocked at level 1 of a basic frame skill, & you then unlock the specialization skill (like commando or sentinel skill) once you reach level 3 of that basic frame skill, & the specialization skill unlocks a standard specialized dropsuit. Seriously, this game would still have more vertical progression than tolerable for most FPS players with just the weapon, equipment, & module tiers; skill bonuses also. The lack of tiers is something CCP got right with vehicles.
now to address concerns regarding tiercide
[Risk VS Rewards] If dropsuits came in only militia & standard, risk vs reward would could still be very much alive & well. The price gap between basic/standard & complex/prototype weapons, equipment, & modules would maintain risk vs reward.
[AUR sales] Some are concerned that without high tier AUR suis for CCP to sell, it would hurt CCP & the game. Weapons, equipment, & modules would still have tiers to monetize
Early access to specializations would still exist; someone who never skilled into Minmatar heavy frame would have the option of buying a standard AUR Minmatar commando as a shortcut.
Boosters would still exist for CCP to sell.
Visual ustomizations: this is how most of the successful free-to-play games make their money.
[BPOs] There is concern that in a tiercided Dust that BPOs would be way too good & useful since they don't have a ton of tiers above them; this only applies to dropsuit BPOs. BPOs only come in militia & standard tier anyway, the real differences in power & price will come from weapons equipment & modules; a standard or militia BPO dropsuit with militia BPO modules won't be competative against a standard dropsuit with complex/prototype modules equipment, & weapons.
If BPOs do become a problem, there are options: Make the standard BPOs have militia slot layouts
Make the BPOs permanent skins that can be applied to a suit
[Basic frame skills] If standard is unlocked at level 1, & specializations are unlocked at level 3, level 4 & 5 would serve no purpose (since there would be no prototype). Solution is to give basic frame skill a bonus that not only effects the basic frame, but all specializations within that frame size as well; for example, a Caldari commando would have both the Caldari heavy bonus in addition to the Caldari commando bonus. This would make having 5 levels of a basic frame skill justified. I have a thread on possible basic frame bonuses here.
["But it won't fix NPE"] Many have claimed that tiercide won't do anything to help with NPE because experienced players working together will always beat disorganized inexperienced players. While tiercide won't fix everything, it certainly would make it a whole lot better. Imagine 2 scenarios. In the first scenario, a group of starter fit newbs are fighting against an organized group of vets in prototype dropsuits. In the second scenario the starter fit newbs are fighting against an organized group of vets using standard dropsuits. In both cases the vets have the advantages, but in the second scenario the newbs will at least have a chance & maybe score a few kills, & have fun despite losing. The first scenario would only kill the fun for newbs (remember "fun"? the reason people play games?), & they will immediately quit, which only serves to stifle the player population of Dust.
Imagine if other shooters used the "organized vets will win anyway" as an excuse to add overwhelmingly superior items that new players can't access; that would lead to a complete disaster, & their NPE would be as bad as Dust's. Just because organized vets already have an advantage does not mean its ok to keep giving them more advantages, in fact it means the exact opposite; you should not give them more advantages, yet that's exactly what Dust does.
["But its an MMO, MMO have a lot of tiers"] Most MMOs are PVE-centric, meaning you never have to fight another player with higher tier items unless you want to; either by a duel, or by voluntarily entering a PVP area. Dust on the other hand is only PVP, & will remain mainly focused on PVP even when PVE comes. This "but MMO" argument is BS.
Instead of tiers, the game should have more specializations for players to unlock. Perhaps even specializations on top of existing specializations. Example: Once you get an assault skill level 3, you can unlock a new skill to use a new specialization with no grenade, less slots, & less speed than an assault in exchange for a bonus to range & zoom, as well as inheriting the basic medium & assault bonuses (call it the marksmen).
Logistics level 3 can access to a new specialization with less slots but has built-in E-war equipment. Would inherit basic medium & logistics bonuses in addition to bonuses to the E-war equipment (call it the engineer).
Scouts at level 3 could unlock a new specialization with only one equipment slot, less modules, but 2 sidearms (or 3 sidearms & no light weapon); in addition to inheriting the basic light & scout bonuses, they could have a bonus to sidearm damage & racial knife fitting (predator or assassin).
Sentinel at level 3 could unlock a new specialization with less slots, penalty (or restriction) to fitting light weapons, but in exchange inherit the basic heavy & sentinel bonuses in addition to racial heavy weapon damage (sentry).
These are just examples, and just more regular specializations would also be fine.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10671
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Posted - 2014.04.30 22:49:00 -
[2] - Quote
Reserved
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Yoma Carrim
Kinsho Swords Caldari State
486
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Posted - 2014.04.30 22:53:00 -
[3] - Quote
Excellently presented as always KAGEHOSHI
Oh Heck
Logi, Tanker, Heavy
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Awry Barux
Ametat Security Amarr Empire
2429
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Posted - 2014.04.30 22:58:00 -
[4] - Quote
+1 Kagehoshi for supreme overlord of the CPM. Don't bother with your own ideas, just go present Kagehoshi's ideas to the devs.
Nerdier than thou
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ugg reset
Molon Labe. General Tso's Alliance
575
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Posted - 2014.04.30 23:03:00 -
[5] - Quote
sounds like CoD to me.
Thr33 is the magic number.
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Awry Barux
Ametat Security Amarr Empire
2431
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Posted - 2014.04.30 23:06:00 -
[6] - Quote
ugg reset wrote:sounds like CoD to me. ... how so? In that your SP wouldn't grant you a nigh-insurmountable advantage over new players?
Nerdier than thou
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10672
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Posted - 2014.04.30 23:08:00 -
[7] - Quote
ugg reset wrote:sounds like CoD to me. Not sure if trolling, or just blind.
COD doesn't have modules, equipment, or weapons that come in 3-4 tiers (5 if you count officer), or even the two tiers I want for dropsuits (miliia and standard). COD doesn't have various branching sidegrade specializations.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2110
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Posted - 2014.04.30 23:09:00 -
[8] - Quote
weapon tiercide and adding in weapon rigging would help too. Just sayin.......
click me
Blup Blub Bloop. Translation: Die -_-
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Awry Barux
Ametat Security Amarr Empire
2432
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Posted - 2014.04.30 23:10:00 -
[9] - Quote
Godin Thekiller wrote:weapon tiercide and adding in weapon rigging would help too. Just sayin....... Weapon rigging = yes, much please. However, IMO weapon tiers can stay- with only STD suits, it allows you to choose how much of your fitting resources to allocate to pure offense vs utility/defense in the form of modules.
Nerdier than thou
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10673
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Posted - 2014.04.30 23:12:00 -
[10] - Quote
Awry Barux wrote:Godin Thekiller wrote:weapon tiercide and adding in weapon rigging would help too. Just sayin....... Weapon rigging = yes, much please. However, IMO weapon tiers can stay- it allows you to choose how much of your fitting resources to allocate to pure offense vs utility/defense in the form of modules. Exactly, the PG/CPU tradeoff makes the tiers for weapons, equipment, and modules fair in my opinion, so they should keep tiers.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Miokai Zahou
The Southern Legion Final Resolution.
219
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Posted - 2014.04.30 23:20:00 -
[11] - Quote
Sounds way too much like a hello kitty land 514 (teircide) then a gritty hard place to play in and also sounds more like it's catering for people wanting an easy mode for their SP gain... doesn't sound New Edenish to me.
Also touch our dren and templar BPOs with this filthy teircide and watch the forum's burn. We bought them as exclusive suits and gear to use and I'll be damned to see them turn into cosmetics.
Noob isn't really a status, it's the online equivalent of a 5-year old calling you a poopy fart head.
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Awry Barux
Ametat Security Amarr Empire
2433
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Posted - 2014.04.30 23:25:00 -
[12] - Quote
Miokai Zahou wrote:Sounds way too much like a hello kitty land 514 (teircide) then a gritty hard place to play in and also sounds more like it's catering for people wanting an easy mode for their SP gain... doesn't sound New Edenish to me.
Also touch our dren and templar BPOs with this filthy teircide and watch the forum's burn. We bought them as exclusive suits and gear to use and I'll be damned to see them turn into cosmetics. Doesn't sound New Edenish? EVE has pretty much exactly this form of tiercide, and it's pretty far from "hello kitty land". It is, by definition, New Edenish.
I doubt the BPOs would actually be turned into cosmetics- after all, the dren set is about as bland-looking as you can get.
Nerdier than thou
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ugg reset
Molon Labe. General Tso's Alliance
575
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Posted - 2014.04.30 23:25:00 -
[13] - Quote
Awry Barux wrote:ugg reset wrote:sounds like CoD to me. ... how so? In that your SP wouldn't grant you a nigh-insurmountable advantage over new players?
yup, I'm evil.
It's funny thought, with all the SP events lately i've been seeing and killing a lot more "proto stompers" running shiitake fit proto gear. point being: mods are nice but Core skills and suit bonuses do a hell of a lot more, and you don't run out of those.
I remember last year at fanfest CCP talked about a "war for sport" branch of game play. If you want "fun fair fights" more focused on player skill that SP investment I think that would be right up your alley.
Im not saying that things are fine the way they are now, we defiantly need more content.
Thr33 is the magic number.
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Awry Barux
Ametat Security Amarr Empire
2433
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Posted - 2014.04.30 23:27:00 -
[14] - Quote
ugg reset wrote:Awry Barux wrote:ugg reset wrote:sounds like CoD to me. ... how so? In that your SP wouldn't grant you a nigh-insurmountable advantage over new players? yup, I'm evil. It's funny thought, with all the SP events lately i've been seeing and killing a lot more "proto stompers" running shiitake fit proto gear. point being: mods are nice but Core skills and suit bonuses do a hell of a lot more, and you don't run out of those. I remember last year at fanfest CCP talked about a "war for sport" branch of game play. If you want "fun fair fights" more focused on player skill that SP investment I think that would be right up your alley. Im not saying that things are fine the way they are now, we defiantly need more content. I'm fully aware of the value of modules and core skills, and I definitely don't want to remove it from the game. That's why tiercide of this type isn't going to remove the advantages of having SP, which is good- it's just going to reduce them to a more reasonable level.
Nerdier than thou
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ugg reset
Molon Labe. General Tso's Alliance
575
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Posted - 2014.04.30 23:33:00 -
[15] - Quote
I'll leave this here and go pop some popcorn.
teamwork > gear. every day of the week.
Thr33 is the magic number.
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Awry Barux
Ametat Security Amarr Empire
2433
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Posted - 2014.04.30 23:37:00 -
[16] - Quote
ugg reset wrote:I'll leave this here and go pop some popcorn.
teamwork > gear. every day of the week. Well no **** sherlock. But currently, teamwork + gear > teamwork + gun game or situational awareness, and that's not right.
Nerdier than thou
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10676
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Posted - 2014.04.30 23:39:00 -
[17] - Quote
ugg reset wrote:I'll leave this here and go pop some popcorn.
teamwork > gear. every day of the week. If that's the case, you shouldn't have a problem with everyone being on a slightly more equal footing with gear since gear wasn't that important.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9987
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Posted - 2014.04.30 23:45:00 -
[18] - Quote
I'm still not convinced..... why would I ever want to run Proto if my "side ways skills" let me do everything and more on a suit of lesser value?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Lynn Beck
Wake N' Bake Inc Top Men.
1596
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Posted - 2014.04.30 23:46:00 -
[19] - Quote
Personally i love this idea.
In Warframe, there's no 'tiers' except for your modules.
There is no 'Ember 1/2/3'
Sure. There IS a Ember Prime, with changed stats and are generally considered improvements, but they almost always have a downgraded stat.
Run my Assault fitting, gaining bonuses(and raising the ISK cost of the suit) or run my generalized Medium Frame(which could cost a fraction of the Assault.)
General John Ripper
Like ALL the things!!!
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Yoma Carrim
Kinsho Swords Caldari State
492
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Posted - 2014.04.30 23:50:00 -
[20] - Quote
True Adamance wrote:I'm still not convinced..... why would I ever want to run Proto if my "side ways skills" let me do everything and more on a suit of lesser value? Hmmm think of it this way Suit with 5x basic shield extenders and a STD rail rifle pack less punch than a suit with 5x complex shield extender with a Kaalakata Rail rifle.
A complex Armor reper reps faster than a MLT armor reper
They would have the same slot layout but You would have the better modules and weapons.
Oh Heck
Logi, Tanker, Heavy
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10676
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Posted - 2014.04.30 23:53:00 -
[21] - Quote
True Adamance wrote:I'm still not convinced..... why would I ever want to run Proto if my "side ways skills" let me do everything and more on a suit of lesser value? I'm not sure you understand, there wouldn't be proto at all. Just like vehicles there would only be basic militia, basic standard, and standard specialist. Eequipment, modules, and weapons would stay the same. I'm not sure what you mean "side ways skills" either.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9987
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Posted - 2014.04.30 23:54:00 -
[22] - Quote
Yoma Carrim wrote:True Adamance wrote:I'm still not convinced..... why would I ever want to run Proto if my "side ways skills" let me do everything and more on a suit of lesser value? Hmmm think of it this way Suit with 5x basic shield extenders and a STD rail rifle pack less punch than a suit with 5x complex shield extender with a Kaalakata Rail rifle. A complex Armor reper reps faster than a MLT armor reper They would have the same slot layout but You would have the better modules and weapons.
That still fundamentally means I am better than him because I have ISK and SP........ I guess its not a great in terms of difference......but at that point I see no reason to invest SP and ISK into a build if I received no visible benefits over a lesser build.
My point is why did MLY HAV sales increase five fold and why are those sales numbers as static as they are?
Because MLT HAV are so close in module efficiencies and frame value that there is no real reason to use better since you can achieve the same level of effectiveness with a tank valued at 1/2 the price......
All that means to me, and please by all means try to persuade me, that a new player with less than a quarter of the time and 1/2 the ISK invested is functionally on par with me...... bad or good, what was the point of me putting in effort to develop my tank?
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Godin Thekiller
OSG Planetary Operations Covert Intervention
2110
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Posted - 2014.04.30 23:59:00 -
[23] - Quote
KAGEHOSHI Horned Wolf wrote:Awry Barux wrote:Godin Thekiller wrote:weapon tiercide and adding in weapon rigging would help too. Just sayin....... Weapon rigging = yes, much please. However, IMO weapon tiers can stay- it allows you to choose how much of your fitting resources to allocate to pure offense vs utility/defense in the form of modules. Exactly, the PG/CPU tradeoff makes the tiers for weapons, equipment, and modules fair in my opinion, so they should keep tiers.
Well, I was seeing it as to make the rigging system make a lot more sense, as you would only have to balance the rigs for one weapon instead of many (you can't really make a sight better the higher you go, as sights are personal preference things). Really, weapon balance as a well would go a lot smoother with rigs and one weapon per each instead of tiers, and rigs, as well as variants (which are also tiered).
Also, it would really help balance AV versus vehicles, as it's one weapon versus 3.
click me
Blup Blub Bloop. Translation: Die -_-
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Lynn Beck
Wake N' Bake Inc Top Men.
1599
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Posted - 2014.05.01 00:14:00 -
[24] - Quote
The benefit of Tiericide lies not in 'i spent more ISK on a dropsuit so i can stack more' The benefit is that 'i skilled my Fittings Optimizations and Cores, so i COULD fit a 600/400 HP tank on my Basic medframe, and that i only need to sort my fittings based on their cost, not the suit, followed by cost.
General John Ripper
Like ALL the things!!!
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True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
9988
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Posted - 2014.05.01 00:16:00 -
[25] - Quote
Lynn Beck wrote:The benefit of Tiericide lies not in 'i spent more ISK on a dropsuit so i can stack more' The benefit is that 'i skilled my Fittings Optimizations and Cores, so i COULD fit a 600/400 HP tank on my Basic medframe, and that i only need to sort my fittings based on their cost, not the suit, followed by cost.
SO More SP = Better performance as opposed to
More ISK and SP= Better performance.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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Lynn Beck
Wake N' Bake Inc Top Men.
1599
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Posted - 2014.05.01 00:16:00 -
[26] - Quote
True Adamance wrote:Yoma Carrim wrote:True Adamance wrote:I'm still not convinced..... why would I ever want to run Proto if my "side ways skills" let me do everything and more on a suit of lesser value? Hmmm think of it this way Suit with 5x basic shield extenders and a STD rail rifle pack less punch than a suit with 5x complex shield extender with a Kaalakata Rail rifle. A complex Armor reper reps faster than a MLT armor reper They would have the same slot layout but You would have the better modules and weapons. That still fundamentally means I am better than him because I have ISK and SP........ I guess its not a great in terms of difference......but at that point I see no reason to invest SP and ISK into a build if I received no visible benefits over a lesser build. My point is why did MLY HAV sales increase five fold and why are those sales numbers as static as they are? Because MLT HAV are so close in module efficiencies and frame value that there is no real reason to use better since you can achieve the same level of effectiveness with a tank valued at 1/2 the price...... All that means to me, and please by all means try to persuade me, that a new player with less than a quarter of the time and 1/2 the ISK invested is functionally on par with me...... bad or good, what was the point of me putting in effort to develop my tank? You have dropsuit shield/armor upgrades. You have Biotics 5. You have Engineering/Cpu 5. You can fit much more than him. Even while running the same fitting, you have 25% more HP, 5% more sprint, 15% reload speed, 25% ammo, you have suit bonuses.
General John Ripper
Like ALL the things!!!
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Autoaim Bot514
The Hetairoi
110
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Posted - 2014.05.01 00:17:00 -
[27] - Quote
Well said. |
Lynn Beck
Wake N' Bake Inc Top Men.
1600
|
Posted - 2014.05.01 00:32:00 -
[28] - Quote
True Adamance wrote:Lynn Beck wrote:The benefit of Tiericide lies not in 'i spent more ISK on a dropsuit so i can stack more' The benefit is that 'i skilled my Fittings Optimizations and Cores, so i COULD fit a 600/400 HP tank on my Basic medframe, and that i only need to sort my fittings based on their cost, not the suit, followed by cost. SO More SP = Better performance as opposed to More ISK and SP= Better performance. You still gain advantage by spending more isk i.e modules.
The difference is a bit difficult to understand, but instead of fitting a proto gun AND better modules AND more of them, you lose 1 of those advantages(more modules)
If modules were to become tiericided as well(all shield extenders give 66 HP, but Basic extenders gave a 15% depleted delay penalty, while Complex gave 5%, you don't gain any IMMEDIATE advantages, however across multiple battles you gain benefit.(off topic)
Also possible is Tiericiding weaponry, such that skilling up the weapon's operation grants access to harder hitting/longer ranged variants. I.e. A Stabikized Assault Rifle, loses 2% damage, but gains 15% range. The Compressed variant would lose about 5m range, but gain 10% damage. Militia players get the 'basic' AR. While heavier specced players gain benefits from their reload skills, their prooficiency, their variants.(again, off topic but relevant)
The first step to this is dropsuits. If we don't like how the disparity is (i.e. Too little gain from investment/too much gain in spending ISK) then we just go back the next month. Like any ither MMO, we can only go forward.
In Eve and many other Tactics PvP games, there are ways a Player who isn't maxed can contribute to professional games.
General John Ripper
Like ALL the things!!!
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Shion Typhon
Intara Direct Action Caldari State
519
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Posted - 2014.05.01 01:03:00 -
[29] - Quote
True Adamance wrote:Yoma Carrim wrote:True Adamance wrote:I'm still not convinced..... why would I ever want to run Proto if my "side ways skills" let me do everything and more on a suit of lesser value? Hmmm think of it this way Suit with 5x basic shield extenders and a STD rail rifle pack less punch than a suit with 5x complex shield extender with a Kaalakata Rail rifle. A complex Armor reper reps faster than a MLT armor reper They would have the same slot layout but You would have the better modules and weapons. That still fundamentally means I am better than him because I have ISK and SP........ I guess its not a great in terms of difference......but at that point I see no reason to invest SP and ISK into a build if I received no visible benefits over a lesser build. My point is why did MLY HAV sales increase five fold and why are those sales numbers as static as they are? Because MLT HAV are so close in module efficiencies and frame value that there is no real reason to use better since you can achieve the same level of effectiveness with a tank valued at 1/2 the price...... All that means to me, and please by all means try to persuade me, that a new player with less than a quarter of the time and 1/2 the ISK invested is functionally on par with me...... bad or good, what was the point of me putting in effort to develop my tank?
Because developing your single fit into greater and greater levels of power results in game imbalance. Look at how PS2 does it.
When I have my MBT in PS2 I can spend cert points on improving myself. What this means is however is that as I spend cert points I get new forms of gear to slot into my MBT.
I might buy nanite armour (regen armour) or I might buy plate armour (reduce incoming damage), for weapons I might buy a secondary gun that is good for anti-aircraft, or a hvy machine gun that is good against jeeps and other fast land vehicles or a rocket launcher that makes me doubly effective against tanks but has no effect on infantry.
I can buy smoke dischargers or I can buy radar or I can buy long range sights or I can buy infra-red sights.
The things is that I can't equip all of them into a single god machine, I have to choose 1 sight, 1 secondary gun, 1 armour type, but I am extremely flexible compared to the new guy. If I am going CQC with my tank I choose heavy armour, smoke and a hvy mgun secondary, if I am going long range bombardment I chose regen armour and anti-aircraft secondary etc etc.
I have many more options than the new guy but in any one particular fit I am not radically overpowered. We can both kill each other but I just have more play style options.
Plus PS2 uses the diminishing returns model where 80 % of the combat power comes from the first few cheap levels of certs, specialists can continue buying higher levels of each "choice" but the costs go up radically. Compare this to Dust's SP system which is a haves and havenots system. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.05.01 01:04:00 -
[30] - Quote
Hey Kage,
You realize that drop suit tiericide will further increase the disparity that CCP should be trying to fix.
You have some good opinions about many other things, but a tiericide system will only further the problem and does little to address matchmaking.
If you, the community, want a solution I suggest a balanced matchmaking system based on SP + skill (a score based on WP averages). I have outlined it a few times but it seems a reasonable solution designed to solve not only NPE but designed to ensure both teams have as close to equal chance at winning every battle, be able to kill any opponent - it would also take the scoring of top 3 players in a squad, to prevent any sort of system abuse, something tiericide will greatly have.
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PLAYSTTION
Universal Allies Inc.
102
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Posted - 2014.05.01 01:05:00 -
[31] - Quote
No
-Open Beta Vet 20 mil sp-
Laser+Flaylock
Dust 514 recruitment link here.
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.05.01 01:08:00 -
[32] - Quote
Feel free if you want me to highlight the many flaws associated with a tiericide system, or if you want i can outline my SP + Skill system and we can talk about ways to improve it and maybe get it to a point where you would feel comfortable recommending it.
Let me know, I've been saying for 5 months that matchmaking is the most serious issue with dust and would like it addressed before any new equipment, vehicles etc are introduced. |
Shion Typhon
Intara Direct Action Caldari State
520
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Posted - 2014.05.01 01:13:00 -
[33] - Quote
Cotsy wrote:Hey Kage,
You realize that drop suit tiericide will further increase the disparity that CCP should be trying to fix.
You have some good opinions about many other things, but a tiericide system will only further the problem and does little to address matchmaking.
You can't just dismiss it without providing some reasoning. Your statement in isolation makes no sense. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10681
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Posted - 2014.05.01 01:16:00 -
[34] - Quote
Shion Typhon wrote:Cotsy wrote:Hey Kage,
You realize that drop suit tiericide will further increase the disparity that CCP should be trying to fix.
You have some good opinions about many other things, but a tiericide system will only further the problem and does little to address matchmaking.
You can't just dismiss it without providing some reasoning. Your statement in isolation makes no sense. Yeeeeaaaah, how dos less tiers increase the disparity? I also don't think his statement makes sense.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Shion Typhon
Intara Direct Action Caldari State
520
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Posted - 2014.05.01 01:31:00 -
[35] - Quote
Much as I want tiercide, I am sad to say there are 3 basic reasons it will never happen.
1) the vet community are substantially the largest voice by virtue of the NPE and they also have the largest vested interest in maintaining the status quo
2) CCP are intellectually wedded to the idea that this is somehow an MMO, they would rather double down on the problem than backtrack.
3) it's a **** load of recoding which they do not have the resources for.
It's a great little exercise in theory crafting for those of us who support it but the sad reality is that it just isn't going to happen. The NPE will continue to be toilet, the game will be permanently unbalanced and the actual, larger FPS community will NEVER accept this game. |
Lynn Beck
Wake N' Bake Inc Top Men.
1603
|
Posted - 2014.05.01 01:34:00 -
[36] - Quote
I'm guessing i'll have to type out a .xpl on how far apart a 30 mill SP fitting is from a Mlt noob, and then make another for the difference post-tiericide.
The thing is though, it's obvious to people with brains.
'Militia' Minmatar Medium frame: 3 highs, 2 lows.
Same fitting as now. Cost 300 Isk.
'Basic' minmatar medium frame: Gains moderate fitting, along with access to racial defense bonus(example: +5% to shield extender efficacy per level)
4/3 slot layout, same fitting as Mk.0 current. 20k Isk.
'Basic' assault m-1 4/3 slot layout
Gains additional bonus for offense, as well as role fitting bonus.
Cost 90k ISK.
Same fitting as base medframe. Possibly reduced in conjuntion with fitting reduction.
(This is off topic, but is relevant) Combat rifle: same as current advanced tier weapon. Cost: 1000 Isk.
'Compressed' or 'scattermind' Combat rifle: Gains +10% damage, loses 5% roF, loses 5% range.
Cost 34k Isk.
'Tech II combat rifle': Only obtainable through purchase, unlocks at level 5 operation. Has +10% dmg, +5% range, fitting is reduced.
Estimated market cost: 200-300k per gun.
'Gastun's mln-9 Combat Rifle': Usable by Proficiency 3 operators. -10% Dmg, +20% RoF, clipsize +15%, range + 10%
Salvage only by killing top tier drones Estimated market price: 3-4 million per weapon.
'Deadspace' Combat rifle: Completely off kilter weapon stats, either has +30% dps at cost of 75% clipsize or gains +100% range at cost of 30% dps.
Only obtainable via high class station raids, may take weeks of non-stop fighting to obtain. Average market price: 3-4 BILLION per.
General John Ripper
Like ALL the things!!!
|
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2014.05.01 02:01:00 -
[37] - Quote
A tiercidie system is one which limits the grade (mot, std, adv., Proto) of the suit and/or modules allows to be used on said suit.
Th goal is to keep a limit, in theory to limit the disparity between the types of suits on the battlefield. It means that a new player, who has no choice but to use a mlt or std suit won't be matched up against a Proto suit in a match. But due to the current SP system and module boosts you immediately provide the advantage to those which more SP.
Quick example, player A has 3m SP. He enters a std drop suit match, where he can bring std and mlt gear into a match. He lacks anything more than level 1 modules and level 1 weapons and nades. He is playing with the highest possible CPU/PG for equipment, weapons but also has the lowest CPU/PG for his suit. His modules and his weapon do not provide him with any additional stats. He further lacks weapon prof skills (damage, reload, reduction) but his suit is also at a serious disadvantage. His std suit lacks racial bonuses (which matter significantly) and depending on his class (most likely assault as he will be unable to choose scout or heavy) he has no hope when he spawns.
Haha, in truth he has little option of which suit he can choose, he is unable to pick the scout class and equip a cloak or even use std kin or card cats. He is unable to really use heavies due to SP required, if say, he wanted to use a sent + HMG, it's not realistic. So he is basically stuck with mlt or std armor and shields, which are again, at the lowest % in skill bonuses, so they are nearly a flat boost to a flat suit! to a specific suit (90% its gonna be assault, let's face it). He is unable to "specialize" as one previously mentioned, he is unable to be on par with his competition and its regardless of skill, its due to SP.
If you really wanted to highlight the disparity, grab say a std min scout. Try to put a cloak on it when your SP handicaps you so severely that you haven't got a chance. Little chance of using a cloak, you are 100% visible on radar because you cannot get scan profile down (even as a Gal), which creates issues on top of issues. Now, you will say how do you know this, or at least his competition doesn't have 1500 eHP. I run a 3.5m SP min scout, so i know the difficulties of even equipping it with a very std module oriented set up. Now this tiericide model inevitably takes out 2 if not 3 of the 5 classes, it also removes this role playing that is the only real strength of the game. If you wanted everyone to run around as if they were in the first battle academy then clearly the game wouldn't be played at all.
Furthermore, that "new player" could potentially enter a match with a std heavy, let's use the Amarr sentinel outfit as an example. A nice 1100eHP, able to use a std heavy machine gun with std mods but is still the massive discrepancy exists. It actually doesn't solve anything, but in fact hurts the "new player" more than the more experience player entering such a game mode. This example shows that the "gap" the community is trying to close in fact widens under a suit restriction system.
We can also discuss, how restrictive these modes are to "specialization" or specific roles, it forces the lower player into a terrible, cookie cutter, disadvantageous position he is in now. Sure he doesn't see a 1600 eHP Proto sentinel but that doesn't mean its the best option. You and many others see tiericide as a way to get mot and std gesr users away from Proto users and there are better systems to do so which do not create such a disparity based on module and SP bonuses.
Just think of the advantages given by weapon skills alone and you can see how this system is greatly flawed. Now you add in the CPU/PG disadvantages, the module bonus disadvantages, the equipment disadvantages, the role restrictions, the "specialization" restrictions, the racial bonus removal... These things stack and stack and stack and produce odds which are very difficult to overcome.
Are these problems less than we have now, when a New Player A enters match vs. stacked NS skill-type squads.. Of course not. But that doesn't mean its the solution, it causes far too many problems, creates a situation where Player A still spawns at a disadvantage, he still spawns (even if using the exact same gear) and will lose every gun battle (if skill level is similar). So it doesn't address much.
I can go into other things, like vehicle issues (but most say to get rid of vehicles, which would be a mistake because they offer a lot... Do vehicles need to be tweaked yes, but thats a different conversation). I can go into how tiericide would kill the AUR market, would also kill the ISK market.. I can go into how the system can be greatly abused or how players will always be at the mercy of squads. Or even how Player A will be useless again even being able to adapt in a battle (maybe need some AV, hacking, area denial, defending a point etc..) or how tiericide model will in fact make these Proto stompers just turn into std gear stompers and you encounter the same problem again. How about the wait for game times, very high, try finding 1 of 4 modes now divided into another 1/4 suit tiers. How about the sheer fact that any game which restricts its players, wont have those players for long, people dont want to be restricted, they want freedom of choice, freedom of role etc...
There are many things, i choose to use a basic example to highlight the problems. I hope it was enough. Again, the argument is no to separate std from Proto users, the argument and problem is match balance. Making matches fair, competitive, even from the beginning, and exciting cause anyone can win.. This is what creates intrigue and excitement and interest. This is what keeps players playing.
I have a viable solution that will address these issues. If you want to discuss my suggestion I can show you how my system solves the issues that you think tiericide does.
|
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
|
Posted - 2014.05.01 02:06:00 -
[38] - Quote
Shion Typhon wrote:Much as I want tiercide, I am sad to say there are 3 basic reasons it will never happen.
1) the vet community are substantially the largest voice by virtue of the NPE and they also have the largest vested interest in maintaining the status quo
2) CCP are intellectually wedded to the idea that this is somehow an MMO, they would rather double down on the problem than backtrack.
3) it's a **** load of recoding which they do not have the resources for.
It's a great little exercise in theory crafting for those of us who support it but the sad reality is that it just isn't going to happen. The NPE will continue to be toilet, the game will be permanently unbalanced and the actual, larger FPS community will NEVER accept this game.
1. Tiericide doesn't prevent the bet community from doing what they are doing now to rookies or new players. It just provides them a better chance to select a match where as to encounter these types of players, say enter a std suit match with restrictions that only std mods can be used. Boom, version 2.0 of stomping, say problem people will leave.
2. They want the game to succeed, there 21m $$ losses show that they are willing to take serious risks for their games to work. The problem is the vet community doesnt want to play against each other in fair, balanced matches. So they make excuses, leave battle, or go to forum to get their way. Matches should be,axe based on SP early, then SP + skill at a later point.
3. A matchmaking system is not a shitload of coding, and if they want the game to succeed they will address the matchmaking system to ensure its balanced and fair, or they will see a donut effect of players... All vets, no rookies, very few advanced players. Terrible stuff. |
deepfried salad gilliam
Sanguine Knights
699
|
Posted - 2014.05.01 02:10:00 -
[39] - Quote
i agree with basic frame skills
also i would really enjoy if instead of 3 tiers+ mlt we had 5 mlt-std-improved-advanced-????-pro
that could ease the progression line alot
It'll help define roles, i promise:)
|
Shion Typhon
Intara Direct Action Caldari State
522
|
Posted - 2014.05.01 02:22:00 -
[40] - Quote
Cotsy wrote:A tiercidie system is one which limits the grade (mot, std, adv., Proto) of the suit and/or modules allows to be used on said suit.
Th goal is to keep a limit, in theory to limit the disparity between the types of suits on the battlefield. It means that a new player, who has no choice but to use a mlt or std suit won't be matched up against a Proto suit in a match. But due to the current SP system and module boosts you immediately provide the advantage to those which more SP.
Quick example, player A has 3m SP. He enters a std drop suit match, where he can bring std and mlt gear into a match. He lacks anything more than level 1 modules and level 1 weapons and nades. He is playing with the highest possible CPU/PG for equipment, weapons but also has the lowest CPU/PG for his suit. His modules and his weapon do not provide him with any additional stats. He further lacks weapon prof skills (damage, reload, reduction) but his suit is also at a serious disadvantage. His std suit lacks racial bonuses (which matter significantly) and depending on his class (most likely assault as he will be unable to choose scout or heavy) he has no hope when he spawns.
Just think of the advantages given by weapon skills alone and you can see how this system is greatly flawed. Now you add in the CPU/PG disadvantages, the module bonus disadvantages, the equipment disadvantages, the role restrictions, the "specialization" restrictions, the racial bonus removal... These things stack and stack and stack and produce odds which are very difficult to overcome.
I'm sorry, I know you wrote a substantial post, so thank you, but none of your statements provide any argument as to why tiercide is a bad thing.
You make 2 fundamental points:
1) matchmaking is good - not arguing this, there's reasons for and against matchmaking and its a different solution to tiercide. Whether one is better than the other at improving NPE is a whole new argument.
2) SP is part of the problem. Yes it is, tiers are a function of both the gear itself and the SP required to equip it. To do a proper tiercide you' d need to do a major skill-tree/progression redesign as well |
|
Luk Manag
of Terror TRE GAFFEL
435
|
Posted - 2014.05.01 02:58:00 -
[41] - Quote
Lynn Beck wrote:The benefit of Tiericide lies not in 'i spent more ISK on a dropsuit so i can stack more' The benefit is that 'i skilled my Fittings Optimizations and Cores, so i COULD fit a 600/400 HP tank on my Basic medframe, and that i only need to sort my fittings based on their cost, not the suit, followed by cost.
So you want a slightly more elaborate scheme to hide your SP and ISK investments from n00bs or other casuals who wouldn't ever play a game for more than a few months regardless, and who might be put off by a challenging initiation? If they're so easily fooled by the same suit with twice the HP, would we want them to join the community?
There will be bullets. ACR+SMG [CEO of Terror]
|
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
|
Posted - 2014.05.01 03:11:00 -
[42] - Quote
If you read the post it shows tiericide will reinforce the gap its it trying to address.
1. Tiericide doesn't fix the balancing issue in matches, it reinforces the gap between "rich and poor" so to speak via suit, modules, weapon bonuses afforded by SP. By restricting the suit one can wear, you aren't addressing any balancing issue but in fact cement it because even if a suit and outlook is exactly the same, the higher SP will win very gun battle given the same skill level due to his inherent bonuses.
I clearly show this 3 times, by addressing issues in roles (min scouts + cloaking), heavies (very hard to skill into sentinels early, and racial/weapon bonuses providing massive advantages. So Player A spawns and is at a disadvantage every time. Like I said, most people early on are restricted to assault or Logi because heavies and scouts are not realistic and not usable early on. So you have Player A, limited, without bonuses, without specialization and role optimization, without suit or weapon optimization so you have reinforced disparity.
Go make a alt, grab a level 1 weapon like the CR or RR, things people really spec into, and see if you see a massive difference. Now add 15% damage vs armor to a gun vs a std suit! one weapon is going to eat the suit while the other one will not. Now consider the difference between a std assault with no SP boosts against a sent with all its boosts. You gonna say, just not have sentinels allowed? Gonna say since scouts are really able to use cloaks early that experience scouts can't use them too? You going to say let's limit suits and guns to std but disregard the proficiency to damage, recoil/accuracy, PG reduction, rapid reload, etc..
2. By dividing matches into suits, it will take longer to find matches and it will lead to more pros vs joes, as the pros will just select the std suit type matches and tear the players up you should be trying to protect. But a suit tier system doesn't protect them, it highlights them which leads to abuse, stomps, unbalanced matches.
3. No AUR incentives, no reason to chase the next level when levels are limited.
4. Exploitation. Suit levels doesn't limit or balance greater than SP does. If you are limiting suits, skill will shine but experience and bonuses will shine more, so it doesn't help New Player A. It again, keeps the new player down and at a disadvantage.
5. Try taking down vehicles. You can't remove vehicles, they are of major importance to the game providing roles, more diversity, more options to the same old mundane infantry vs infantry which is tiresome, they are a positive to the game not a negative. You can't just go around limiting everything, removing everything, making useless rules on everything because no1 will want to play. Options are a positive and limiting suits doesn't provide balance it provides needless limits to a game that cant afford to turn more players off.
Like i said, if you wanted to talk about weapons, or more issues i can name a few more. The idea isn't to limit, rather to keep matches balanced and not keep the same old gap between rich and poor.
|
Kaughst
Nyain San Dirt Nap Squad.
439
|
Posted - 2014.05.01 03:28:00 -
[43] - Quote
Make my standard BPO gear have miltia grade stuff? Hell no.
"He said he has a alt in STB."
"Everyone has a alt in STB."
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ZDub 303
TeamPlayers Dirt Nap Squad.
2629
|
Posted - 2014.05.01 03:31:00 -
[44] - Quote
Cotsy wrote:If you read the post it shows tiericide will reinforce the gap its it trying to address.
1. Tiericide doesn't fix the balancing issue in matches, it reinforces the gap between "rich and poor" so to speak via suit, modules, weapon bonuses afforded by SP. By restricting the suit one can wear, you aren't addressing any balancing issue but in fact cement it because even if a suit and outlook is exactly the same, the higher SP will win very gun battle given the same skill level due to his inherent bonuses.
There is... you know.. personal skill too. Reducing the power differential between max SP and zero SP helps skill shine more. It lessens the gap between rich and poor, it does not 'reinforce' it. People don't just stand there and shoot at eachother until one is dead. If they do... well then they both deserve to die and lose their suits.
Cotsy wrote:2. By dividing matches into suits, it will take longer to find matches and it will lead to more pros vs joes, as the pros will just select the std suit type matches and tear the players up you should be trying to protect. But a suit tier system doesn't protect them, it highlights them which leads to abuse, stomps, unbalanced matches.
Its been discussed enough times that suit or meta based matchmaking is probably not gonna happen. But guess what? suit based matchmaking IS tiercide. You are eliminating tiers from specific matches. The only thing your 'suit matchmaking' does is force people to skill up before they are allowed to participate in other game modes. It also forces people to wear proto gear in game modes even if they don't necessarily want to, because the system has forced them into suit based matchmaking. Its a terrible idea, essentially a very bad form of tiercide.
Cotsy wrote:3. No AUR incentives, no reason to chase the next level when levels are limited.
Easy fix, aurum suits require no skill to operate and come prefit with level 5 passive bonus. Its like having the isk variant of the suit with level 5 operation skill. There is an incentive without forcing you into it, similar to the current system.
Cotsy wrote:4. Exploitation. Suit levels doesn't limit or balance greater than SP does. If you are limiting suits, skill will shine but experience and bonuses will shine more, so it doesn't help New Player A. It again, keeps the new player down and at a disadvantage.
Like any FPS, the more experienced player will be the more skilled player and at a significant advantage. Tiercide does NOT fix this issue. PvE and a variety of game modes along with a more complete matchmaking system does. Tiercide helps this though, by reducing the newbie to bittervet power differential.
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
|
Posted - 2014.05.01 03:56:00 -
[45] - Quote
1. Tiericide model does not take into account skill, it takes into account suit tier. If you wanted a fair balanced matchmaking system based on skill, that would be a different, and better, solution. It does not lessen the gap, it reinforces the gap inside a tier system. If you had a system based on skill, it would lessen the gap considerably. But you have skill confused with balance, skill isn't to be applied before, it is to be applied after. Dividing based on suits then saying we don't care how balanced the matches are as long as they are wearing the same suit, you completely disregard bonuses and skill in the equation. Like i demonstrated in the scout suit, in the heavy suit, these are not balanced at lower levels. Like i showed, the bonuses create massive advantages, advantages you want to avoid.
Look, if two players choose the same suit and one player based on bonuses is able to hold an advantage over his opponent at the start of the match, then that isn't balanced. The only thing equal is the base stats on your assault or Logi std suit. That isn't balance, that a false resemblance of balance. There's nothing balanced about it, there's nothing better about a tier suit restrictive system then a skill balanced system, as you said, and i am arguing.
2. Suit based matches is what I am arguing against, its rip for imbalance and exploitation. You know exactly where the players who are vulnerable are, and you can easily seek them out and turn them off to the game. Therefore killing your game by not getting new blood or new potential income.
3. AUR system works well now, players use AUR to get the boost them need to get to the next level without the SP. Why would AUR give such massive advantages? AUR system now is good in theory, but the matchmaking and game dynamics are hindering (and IMO the LP system) it.
4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages.
PvE is a joke, it really is. There is nothing PvE can provide than a balanced matchmaking system cannot. PvE is a waste of time, time that should be out into fixing core FPS mechanics, frame rate/connection/graphics issues, maps etc... Modes and maps,are needed, but PvE should be scrapped. Matching up based on skill is balanced, wanting to wreck npc's isn't fun, there are so so many major issues with PvE and AI that its a waste of time and resources. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
|
Posted - 2014.05.01 04:08:00 -
[46] - Quote
Can I add:
Fully decked out bonuses on the Amarr Std Sentinel, even with std armor and shield extenders is going to be 1411 eHP.
With racial bonuses to the Amarr, you really think anything but a standard RE is going to take it down?
You think some scout, who doesn't have the SP to use a cloak is going to get the jump on him? Scout will be 100% visible, it's very hard to equip a 10-11 PG kin cat on a scout to get it mobility. Its 170 eHP basic std frame is going to get chewed alive. Can't really equip a cloak until its CPU/PG reduction skill makes it viable around 6-7m SP.
You think the std assault or Logi is going to take it down, it's not sensible to pick a Sent or Scout early, so you will most likely see assault suits using std rifles with no damage boosts. Yea, this tiericide is a great idea.
It really makes the gap close. Lmao. How is tiericide a better solution than skill + SP matchmaking system?! It's just a ploy by the dumb, or elite, to trick you into wanting a system in which they will exploit. They will know exactly where to find the weak, they will continue to do what they are doing now, stomping those that a matchmaking system should be keeping separated. Tiericide doesn't separate these people, it highlights where they will be. |
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 04:13:00 -
[47] - Quote
First I was against teircide, but Kage made a very solid point and swayed me to it.....
Then I saw Cotsy's post, and I have to say, he has a better point.
The way you are going about teircide is not going to solve anything, and Cotsy was right when he said it will make the gap between newberries and vets even larger.
Right now, if a new player wants to get up to the level of a vet, he/she simply needs to save up and get proto modules/weapons and equip them to a proto suit. Sure the vet still has advantages with proficiencies and whatnot, but the newberry can put himself/herself on a pretty close level compared to when he/she started.
With teircide, you are putting a heavier influence on the proficiencies and whatnot that currently don't make the largest impact. This means the new player isn't going to feel like he/she is advancing at all because there is no noticeable jump in gameplay. Right now, going from basic to advanced is a considerable jump, but what you are offering makes it a small upgrade, and with suit skills only providing small bonuses it is a lot less exciting. Ask yourself right now, is it more fun to level up a suit skill from 1 to 2, or from 2 to 3? The answer is always going to be 2 to 3, because you gain a large bonus from it, not just a small percentage to something,
To summarize, what teircide does is take away all the excitement of progressing through the game, and it increases the gap between new players and experienced vets.
PVE and matchmaking will pretty much fix everything, teircide will only lead to more problems and a loss of more players.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
medomai grey
warravens Final Resolution.
648
|
Posted - 2014.05.01 04:22:00 -
[48] - Quote
Cotsy wrote:If you read the post it shows tiericide will reinforce the gap its it trying to address.
1. Tiericide doesn't fix the balancing issue in matches, it reinforces the gap between "rich and poor" so to speak via suit, modules, weapon bonuses afforded by SP. By restricting the suit one can wear, you aren't addressing any balancing issue but in fact cement it because even if a suit and outlook is exactly the same, the higher SP will win very gun battle given the same skill level due to his inherent bonuses.
I clearly show this 3 times, by addressing issues in roles (min scouts + cloaking), heavies (very hard to skill into sentinels early, and racial/weapon bonuses providing massive advantages. So Player A spawns and is at a disadvantage every time. Like I said, most people early on are restricted to assault or Logi because heavies and scouts are not realistic and not usable early on. So you have Player A, limited, without bonuses, without specialization and role optimization, without suit or weapon optimization so you have reinforced disparity.
Go make a alt, grab a level 1 weapon like the CR or RR, things people really spec into, and see if you see a massive difference. Now add 15% damage vs armor to a gun vs a std suit! one weapon is going to eat the suit while the other one will not. Now consider the difference between a std assault with no SP boosts against a sent with all its boosts. You gonna say, just not have sentinels allowed? Gonna say since scouts are really able to use cloaks early that experience scouts can't use them too? You going to say let's limit suits and guns to std but disregard the proficiency to damage, recoil/accuracy, PG reduction, rapid reload, etc.. Yes, the lower SP player will still be at a disadvantage due to skill bonuses and higher tiered weapons and modules.
But tiercide would not reinforce the power gap as you claim it would. Those extra slots and CPU/PG on higher tier suits provide a substantial advantage over lower tier suits. By taking this away, the power gap between low and high SP players would shrink, not widen. Higher SP players will still have the advantage of skill bonuses and access to higher tier modules, but the advantage of having access to suits that are better in all aspects will be gone. So no, tiercide does not reinforce the power gap.
Cotsy wrote:2. By dividing matches into suits, it will take longer to find matches and it will lead to more pros vs joes, as the pros will just select the std suit type matches and tear the players up you should be trying to protect. But a suit tier system doesn't protect them, it highlights them which leads to abuse, stomps, unbalanced matches. Tiercide has nothing to do with tiered-gear match-making.
Cotsy wrote:3. No AUR incentives, no reason to chase the next level when levels are limited. Because CCP can't develop worth while products for aurum consumption like skins? I did not know that CCP was that inept.
Cotsy wrote:4. Exploitation. Suit levels doesn't limit or balance greater than SP does. If you are limiting suits, skill will shine but experience and bonuses will shine more, so it doesn't help New Player A. It again, keeps the new player down and at a disadvantage. This is the same point as point 1. The rebuttal is also the same as point one.
Cotsy wrote:5. Try taking down vehicles. You can't remove vehicles, they are of major importance to the game providing roles, more diversity, more options to the same old mundane infantry vs infantry which is tiresome, they are a positive to the game not a negative. You can't just go around limiting everything, removing everything, making useless rules on everything because no1 will want to play. Options are a positive and limiting suits doesn't provide balance it provides needless limits to a game that cant afford to turn more players off.
Like i said, if you wanted to talk about weapons, or more issues i can name a few more. The idea isn't to limit, rather to keep matches balanced and not keep the same old gap between rich and poor. Vehicles currently follow the tiercide philosophy; intentionally or unintentional.
You also seem to be under the delusion that tiercide limits variety. Tiercide was conceived to encourage variety. Disregarding ISK costs, what incentive do you have to use your basic suit X over your proto suit X? The Wolf explains here.
Medium frame EHP is not medium
|
Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:39:00 -
[49] - Quote
Cotsy wrote:Hey Kage,
You realize that drop suit tiericide will further increase the disparity that CCP should be trying to fix.
You have some good opinions about many other things, but a tiericide system will only further the problem and does little to address matchmaking.
If you, the community, want a solution I suggest a balanced matchmaking system based on SP + skill (a score based on WP averages). I have outlined it a few times but it seems a reasonable solution designed to solve not only NPE but designed to ensure both teams have as close to equal chance at winning every battle, be able to kill any opponent - it would also take the scoring of top 3 players in a squad, to prevent any sort of system abuse, something tiericide will greatly have.
Elaborate. |
Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:41:00 -
[50] - Quote
Kaughst wrote:Make my standard BPO gear have miltia grade stuff? Hell no.
Make all suits proto, make all bpo's adv level. Problem solved. |
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Auris Lionesse
Kang Lo Directorate Gallente Federation
783
|
Posted - 2014.05.01 04:42:00 -
[51] - Quote
I support tiericide and always will. Ccp needs to double module variety and increase the suit variety by 300-400%. if we tiericided the game now we'd 8 suits per race. which is a joke really. though the system in place now we still have 8 suits and 2 of the three versions of the suit are garbage. So no reason to keep them in the game.
It should be around 20-30 per race
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 04:42:00 -
[52] - Quote
Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages.
Let me give you two scenarios and you tell me which scenario has a larger power differential between two players.
Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment.
vs
Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player.
Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus.
In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1?
What about when that new player has Racial logi 1 and armor and shields to 3 and PG/CPU to 3. With a mix of std and adv modules, whatever he can fit with his core skills. About 2-3 weeks into the game now.
In which scenario would the new player be at a worse position vs the veteran? |
Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:43:00 -
[53] - Quote
Cotsy wrote:Can I add:
Fully decked out bonuses on the Amarr Std Sentinel, even with std armor and shield extenders is going to be 1411 eHP.
With racial bonuses to the Amarr, you really think anything but a standard RE is going to take it down?
You think some scout, who doesn't have the SP to use a cloak is going to get the jump on him? Scout will be 100% visible, it's very hard to equip a 10-11 PG kin cat on a scout to get it mobility. Its 170 eHP basic std frame is going to get chewed alive. Can't really equip a cloak until its CPU/PG reduction skill makes it viable around 6-7m SP.
You think the std assault or Logi is going to take it down, it's not sensible to pick a Sent or Scout early, so you will most likely see assault suits using std rifles with no damage boosts. Yea, this tiericide is a great idea.
It really makes the gap close. Lmao. How is tiericide a better solution than skill + SP matchmaking system?! It's just a ploy by the dumb, or elite, to trick you into wanting a system in which they will exploit. They will know exactly where to find the weak, they will continue to do what they are doing now, stomping those that a matchmaking system should be keeping separated. Tiericide doesn't separate these people, it highlights where they will be.
There arnt enough people playing this game to warrant separating the playerbase by WP or SP or any other metric. Unless you want to search for 10 minutes for matchmaking games. |
Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:45:00 -
[54] - Quote
ZDub 303 wrote:Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages. Let me give you two scenarios and you tell me which scenario has a larger power differential between two players. Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment. vs Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player. Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus. In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1?
This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2053
|
Posted - 2014.05.01 04:47:00 -
[55] - Quote
As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
I support SP rollover.
|
Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:48:00 -
[56] - Quote
Autoaim Bot514 wrote:Heres how it would work, as I imagine it:
Take the unbonused frame suits (light med and heavy) and keep the ADV as the new militia variants, none of which would require SP. The pro, you get to try out these suits, but they dont specialized, dont get any kind of bonus. basically, they are there for you to try out, find your playstyle before you commit SP.
Now, regular suits. All suits are to be replaced by their Proto equivilent. Example:
To unlock a minmatar Logi suit, you need to invest first in the Minmatar Dropsuit skill (this replaces the min light, med and heavy suit skills, SP sinks as they are). Different tiers of this skill unlock the different types of suit, similarly to todays dropsuit command skill, which I would remove. 1=Assault, 3=Scout,pilot, 5= sentinel, etc.
Minmatar Dropsuits 3 > Minmatar Logistics 1 = todays proto min logi.
Now, this suit will not be at its full potential, but you have the same amount of slots as everyone else and fitting. But, with the skill at just 1, you wont be as powerful, but you will be close. As you add more SP to the suit skill it gets better.
Caldari Dropsuits 5 > Caldari Commando 1 = todays proto Calcommando.
etc
TL;DR: all suits are now protosuits, SP just makes them better thru bonuses, nearly equalizing suits thru fitting, and not relying on "content = variety" |
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 04:50:00 -
[57] - Quote
Autoaim Bot514 wrote:ZDub 303 wrote:Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages. Let me give you two scenarios and you tell me which scenario has a larger power differential between two players. Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment. vs Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player. Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus. In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1? This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs.
As I said in a post above, yes it will reduce the initial gap between a new guy and a proto guy, but not by much. On top of that, teircide will increase the time it takes for the new guy to become on par with the vet. All of this aside, teircide will take all of the joy about skilling up your suits in this game, and it will generally take away this unique style of gameplay and mechanics that CCP has worked so hard to develop.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 04:52:00 -
[58] - Quote
Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You could run a suit with a full suite of standard modules and, at best, only have the armor and shield upgrades passive bonus vs a brand new player. That player can get armor and shield upgrades to 3 in 1-2 weeks, catching up 60% of that differential.
That fit with full std modules would be fairly close in price to what you run now too.
I don't see the problem.
A system like this would also give me incentive to pick other suits up without having to take them to 5 first.
If I wanted to run Logi mk.0 vs my current proto logi ak.0, I NEED to get that suit to proto before it is, in any way, better than my current fit. I literally have no reason to run another logi suit until that suit is level 5 and proto before its worth using for me. My ak.0 is superior to any adv logi suit of another race.
I just cant justify waiting for 8+ weeks to casually gain 2.5 million SP just to run another suit situationally.
and no, isk is not a factor to me. I have hundreds of millions of isk from chromosome and I can stay isk positive running proto constantly. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 04:54:00 -
[59] - Quote
Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe.
Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded.
The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix.
2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue.
5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses.
Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces.
WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system.
What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
|
Gaelon Thrace
Villore Sec Ops Gallente Federation
246
|
Posted - 2014.05.01 05:06:00 -
[60] - Quote
Tiericide has nothing to do with matchmaking. Tiericide and tier based matchmaking are diametrically opposed. You can't have tier based matchmaking without tiers. Please stop misrepresenting tiericide. |
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:09:00 -
[61] - Quote
Cotsy wrote:Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe.
Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded.
The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix.
2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue.
5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses.
Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces.
WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system.
What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
There are still tiered modules, that alone gives you the isk vs power curve that we have without making it massive.
Tiercide isn't optimal for tanks atm because the power differential between cheap MLT tanks and STD tanks is to small. This is because HAV Operation does not have an associated skill bonus like it should. We also dont have racial parity for vehicles, which isnt helping, and no tech II specialized vehicle frames yet either. Tiercide will make more sense with vehicles when the specialist frames are introduced.
Also, the modules on vehicles have very little in terms of power differential. Another flaw in how they built that system. Not something they have to carry over to dropsuits and something I hope they recognize and fix in a future patch.
Std scouts not fitting cloaks? Yes that's a problem with or without Tiercide and its easily fixed using EVE's Role Bonus system. You give the scout suit a role bonus of -75% PG and CPU cost of cloaks, that means scout suits, regardless of SP investment get that bonus and can fit cloaks immediately and not only after level 5 scout.
The basic heavy being super powerful with little investment is just a balance issue, I honestly believe that STD heavies have too much power as it is today, but you are seriously using that as an arguement? That Proto medium frames should exist purely as a counter to std heavy suits? I'm obviously not getting your point with that arguement...
But my reply to that arguement would be the same as before. A proto suit with a suite of standard modules would stand a better chance against a maxed out sentinel suit than a std suit with std modules.
If you havent noticed, players arent not sticking with Dust because they recognize the ~200% power differential between std suits and proto suits. We can lessen that gap, and provide the tools necessary for players to close most of that gap within weeks instead of months. I just can't see the negatives to that.
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third. |
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 05:09:00 -
[62] - Quote
Cotsy wrote:Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe.
Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded.
The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix.
2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue.
5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses.
Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces.
WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system.
What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
Though I agree on every one of your points, and I will continue to support your argument, your example are poor at best. What you are saying, and correct me if I am wrong, is that with teircide a new scout won't be able to cloak and a new player won't be able to use a sentinel, right?
This is very true, but you seem to have overlooked one thing, and that is that right now a new player can't do those things either.
Now I am not supporting teircide, and I am not saying you are wrong. I am simply saying your example aren't clear at explaining why teircide won't work.
I would explain myself but seeing as how I have done so twice on this thread already, I am not going to do it again.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 05:11:00 -
[63] - Quote
ZDub 303 wrote:Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You could run a suit with a full suite of standard modules and, at best, only have the armor and shield upgrades passive bonus vs a brand new player. That player can get armor and shield upgrades to 3 in 1-2 weeks, catching up 60% of that differential. That fit with full std modules would be fairly close in price to what you run now too. I don't see the problem. A system like this would also give me incentive to pick other suits up without having to take them to 5 first. If I wanted to run Logi mk.0 vs my current proto logi ak.0, I NEED to get that suit to proto before it is, in any way, better than my current fit. I literally have no reason to run another logi suit until that suit is level 5 and proto before its worth using for me. My ak.0 is superior to any adv logi suit of another race. I just cant justify waiting for 8+ weeks to casually gain 2.5 million SP just to run another suit situationally. and no, isk is not a factor to me. I have hundreds of millions of isk from chromosome and I can stay isk positive running proto constantly.
1. Dust 514 is a waiting game. Being impatient is how CCP makes money, you want something and can't get it so you buy AUR. Thats how CCP makes money. I've played 2 years and got 20m SP. Yea, its a slow pace game.
2. There is little reason to get another Logi suit, really the only one is required. Better to max equipment than to get a second suit if you wanted better times/output on your equipment. Diversify, get a scout, maybe get ads, have fun.
3. The current ISK situation is a problem, players have millions to billions and are constantly gaining more from a broken system, but say if you were matched against similar skilled players, and the ISK situation (which you exploited) was as intended, then running Proto gear wouldn't be an unlimited thing. It would be selective and a ISK dependant thing, like it was suppose to be.
You can't argue that because you exploited the ISK system that its broken completely, if it was as intended then Proto stompers would be matched against Proto stompers and not in situations whereby proto stompers are matched up against noobs and are not at risk of losing their 250k suits.
|
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 05:17:00 -
[64] - Quote
ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it......
THIS ISN'T EVE GENIUS!
This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat.
What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas.
Like you said yourself, if you want to see the teircide system you love so much, go play EVE!
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:22:00 -
[65] - Quote
Cotsy wrote:ZDub 303 wrote:Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You could run a suit with a full suite of standard modules and, at best, only have the armor and shield upgrades passive bonus vs a brand new player. That player can get armor and shield upgrades to 3 in 1-2 weeks, catching up 60% of that differential. That fit with full std modules would be fairly close in price to what you run now too. I don't see the problem. A system like this would also give me incentive to pick other suits up without having to take them to 5 first. If I wanted to run Logi mk.0 vs my current proto logi ak.0, I NEED to get that suit to proto before it is, in any way, better than my current fit. I literally have no reason to run another logi suit until that suit is level 5 and proto before its worth using for me. My ak.0 is superior to any adv logi suit of another race. I just cant justify waiting for 8+ weeks to casually gain 2.5 million SP just to run another suit situationally. and no, isk is not a factor to me. I have hundreds of millions of isk from chromosome and I can stay isk positive running proto constantly. 1. Dust 514 is a waiting game. Being impatient is how CCP makes money, you want something and can't get it so you buy AUR. Thats how CCP makes money. I've played 2 years and got 20m SP. Yea, its a slow pace game. 2. There is little reason to get another Logi suit, really the only one is required. Better to max equipment than to get a second suit if you wanted better times/output on your equipment. Diversify, get a scout, maybe get ads, have fun. 3. The current ISK situation is a problem, players have millions to billions and are constantly gaining more from a broken system, but say if you were matched against similar skilled players, and the ISK situation (which you exploited) was as intended, then running Proto gear wouldn't be an unlimited thing. It would be selective and a ISK dependant thing, like it was suppose to be. You can't argue that because you exploited the ISK system that its broken completely, if it was as intended then Proto stompers would be matched against Proto stompers and not in situations whereby proto stompers are matched up against noobs and are not at risk of losing their 250k suits.
1. Aurum gear still exists with Tiercide, and that impatient waiting game is still there. So very little changes with the monetization module.
2. I have all equipment maxed. If I wanted to.. say.. make a chubby chaser fit, then a mk.0 suit would be better than my ak.0, but ONLY at proto. I guess I just don't feel that is good for the game, it hurts my desire to try new suits.. not when there is literally nothing better than my logi ak.0, until I can get another *k.0 suit at 2.5 million SP... I can envision a system where I could run a variety of viable suits and have more fun doing it. It also makes me want more SP meaning I might consider buying boosters to get those suits to 4-5 and get maxed out bonuses. Atm, the SP wall is too high for me to care.
3. I got my isk from chromosome salvage and participating in PC matches in 1.0-1.3, not from taking paychecks from farmed isk. Many people are in a similar situation. I've managed to stay isk positive while running proto fits without outside financial assistance. How do you propose to set up matchmaking as you say? There have been plenty ideas of 'tiered' matchmaking based on lifetime SP, WP, suit meta limits, etc and many arguments for why those systems would hurt dust more than help. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:26:00 -
[66] - Quote
Glantix Karmic-Snow wrote:There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it......
THIS ISN'T EVE GENIUS!
This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat.
What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas.
Like you said yourself, if you want to see the teircide system you love so much, go play EVE!
Sincerely, Glantix / Snow
Have you played EVE though? There are obviously some very different aspects to each game and they are already balanced very differently. But if you play eve, you can clearly see how tierciding the ship hulls is working and how that exact system could work in dust. They aren't the same game but they are very similar in a lot of ways. |
Awry Barux
Ametat Security Amarr Empire
2447
|
Posted - 2014.05.01 05:31:00 -
[67] - Quote
Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow It's certainly true that they're very different games. Not every aspect of balance from EVE can apply to Dust. However, the EVE version of "tiercide" actually DOES apply very well to FPS games, and in fact makes much, much more sense for FPS balancing than the current "X-1 < X/1 < Xk.0" system. Unique is not the same thing as good. If this system was completely new, or from a different game, it would still be the right choice for Dust. The fact that it happens to exist in EVE is inconsequential.
Nerdier than thou
|
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 05:31:00 -
[68] - Quote
To Glantix,
I'll try and add to my thoughts,
Why is tiericide being talked about?; CCP is supposedly looking at how to improve the game, and it has been suggested that addressing matchmaking will be looked at. Judging by CCP's response in EVE to imbalance, one can see they are more likely to use a tiericide model again.
There have been a few posts by a CM, in which the topic was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
A few, including myself, have pointed out that tiericide is not the best solution, and tiericide would only continue to reinforce to disparity we are currently dealing with.
Currently: I am not saying that our current system is working, no one is. People are simply showing the massive flaws in logic, the lack of supporting evidence and the major issues associated with a tier gear based system. It will keep the elite at the top, it will allow them to highlight and easily find these novice targets, and tiericide does little to expand the game. In fact at lower levels the game is very restrictive, scouts and heavies are not seen and are not realistic options.
Even inside your class, it is hard to be diverse when seeking to expand your role. Normally, (i only have one) players have 1 suit (normally assault) early so youre going to have the same 4 suits with the same basic armor plates on all builds. It's boring and harmful.
What should be done?: There is no balanced in a tier based system, there is only balance along skill. Okay, tiericide is not the answer but neither is our current matchmaking system which can match my 500k SP character against a NS q-synced squad (it has before). So what is to be done, i suggest a two sided system. One based on SP and one based on a skill score (SP+WP), with the added point that in a squad only the three tops skill scores are used to determine opponents (prevents abuse of system).
My suggestion: SP hard phase: 0-4m SP will be the battle academy. 5-9m SP will be the beginner phase.
Intro to Skill Based phase: 10-14m SP will be the advanced phase. 15-19 SP will be the advanced-2 phase. 20-26m+ SP will be the veteran phase.
I have details, of course i do, about each class and what you can see and expect in each class. If you want my suggestion, for a system i believe is a better option, I can expand on it for you. And of course, I would love input, suggestions, additions to it.
|
Gaelon Thrace
Villore Sec Ops Gallente Federation
247
|
Posted - 2014.05.01 05:37:00 -
[69] - Quote
Cotsy wrote: There have been a few posts by a CM, in which the topic[tiericide] was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
THAT IS NOT WHAT TIERICIDE IS YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT PLEASE STOP YES I MAD |
Awry Barux
Ametat Security Amarr Empire
2447
|
Posted - 2014.05.01 05:38:00 -
[70] - Quote
Cotsy wrote:To Glantix,
I'll try and add to my thoughts,
Why is tiericide being talked about?; CCP is supposedly looking at how to improve the game, and it has been suggested that addressing matchmaking will be looked at. Judging by CCP's response in EVE to imbalance, one can see they are more likely to use a tiericide model again.
There have been a few posts by a CM, in which the topic was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
A few, including myself, have pointed out that tiericide is not the best solution, and tiericide would only continue to reinforce to disparity we are currently dealing with.
Currently: I am not saying that our current system is working, no one is. People are simply showing the massive flaws in logic, the lack of supporting evidence and the major issues associated with a tier gear based system. It will keep the elite at the top, it will allow them to highlight and easily find these novice targets, and tiericide does little to expand the game. In fact at lower levels the game is very restrictive, scouts and heavies are not seen and are not realistic options.
Even inside your class, it is hard to be diverse when seeking to expand your role. Normally, (i only have one) players have 1 suit (normally assault) early so youre going to have the same 4 suits with the same basic armor plates on all builds. It's boring and harmful.
What should be done?: There is no balanced in a tier based system, there is only balance along skill. Okay, tiericide is not the answer but neither is our current matchmaking system which can match my 500k SP character against a NS q-synced squad (it has before). So what is to be done, i suggest a two sided system. One based on SP and one based on a skill score (SP+WP), with the added point that in a squad only the three tops skill scores are used to determine opponents (prevents abuse of system).
My suggestion: SP hard phase: 0-4m SP will be the battle academy. 5-9m SP will be the beginner phase.
Intro to Skill Based phase: 10-14m SP will be the advanced phase. 15-19 SP will be the advanced-2 phase. 20-26m+ SP will be the veteran phase.
I have details, of course i do, about each class and what you can see and expect in each class. If you want my suggestion, for a system i believe is a better option, I can expand on it for you. And of course, I would love input, suggestions, additions to it.
SP-based matchmaking is a terrible solution. It artificially punishes breadth- one person may have 25m SP and a maxed-out protosuit, while another person with 25m SP may have a few different ADV suits and maybe a basic HAV.
Nerdier than thou
|
|
The-Errorist
660
|
Posted - 2014.05.01 06:11:00 -
[71] - Quote
Autoaim Bot514 wrote:ZDub 303 wrote:Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages. Let me give you two scenarios and you tell me which scenario has a larger power differential between two players. Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment. vs Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player. Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus. In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1? This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs.
Probably.
Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You don't have to use proto modules, equipment, weapons, or the highest tier suit, you could still just use low tier stuff like standard and militia instead of proto-stomping. If you did proto-stomp under tiercide, it wouldn't be that bad anyway since the difference of the suit slots and PG/CPU would be like prototype vs advanced.
Gaelon Thrace wrote:Tiericide has nothing to do with matchmaking. Tiericide and tier based matchmaking are diametrically opposed. You can't have tier based matchmaking without tiers. Please stop misrepresenting tiericide. He's just a hater that likes the statas quo and he's just trying to confuse people into thinking tiercide would do the exact opposite of make what it's trying to do. |
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 06:13:00 -
[72] - Quote
Awry Barux wrote:Cotsy wrote:To Glantix,
I'll try and add to my thoughts,
Why is tiericide being talked about?; CCP is supposedly looking at how to improve the game, and it has been suggested that addressing matchmaking will be looked at. Judging by CCP's response in EVE to imbalance, one can see they are more likely to use a tiericide model again.
There have been a few posts by a CM, in which the topic was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
A few, including myself, have pointed out that tiericide is not the best solution, and tiericide would only continue to reinforce to disparity we are currently dealing with.
Currently: I am not saying that our current system is working, no one is. People are simply showing the massive flaws in logic, the lack of supporting evidence and the major issues associated with a tier gear based system. It will keep the elite at the top, it will allow them to highlight and easily find these novice targets, and tiericide does little to expand the game. In fact at lower levels the game is very restrictive, scouts and heavies are not seen and are not realistic options.
Even inside your class, it is hard to be diverse when seeking to expand your role. Normally, (i only have one) players have 1 suit (normally assault) early so youre going to have the same 4 suits with the same basic armor plates on all builds. It's boring and harmful.
What should be done?: There is no balanced in a tier based system, there is only balance along skill. Okay, tiericide is not the answer but neither is our current matchmaking system which can match my 500k SP character against a NS q-synced squad (it has before). So what is to be done, i suggest a two sided system. One based on SP and one based on a skill score (SP+WP), with the added point that in a squad only the three tops skill scores are used to determine opponents (prevents abuse of system).
My suggestion: SP hard phase: 0-4m SP will be the battle academy. 5-9m SP will be the beginner phase.
Intro to Skill Based phase: 10-14m SP will be the advanced phase. 15-19 SP will be the advanced-2 phase. 20-26m+ SP will be the veteran phase.
I have details, of course i do, about each class and what you can see and expect in each class. If you want my suggestion, for a system i believe is a better option, I can expand on it for you. And of course, I would love input, suggestions, additions to it.
SP-based matchmaking is a terrible solution. It artificially punishes breadth- one person may have 25m SP and a maxed-out protosuit, while another person with 25m SP may have a few different ADV suits and maybe a basic HAV.
You make a valid point, though I feel Cotsy's idea has more merit and will work better than teircide.
Now I can honestly say I have never played EVE, or any the other more popular FPS.
What I can also say is people seem to be over dramatising the basic to proto difference. Trust me, we are branching in to my area of expertise more or less.
For the past eight months of me playing, I have biomassed over 100 different characters that I treated as my main, many of which had over 1 mil sp each. I have once, and only once, ever skilled into an advanced suit. As someone who has been running new player level basic gear for eight months, I know what it is like to be outmatched.
Now my play group includes someone who is in a similar situation to me, except he is sitting around 2.5 mil sp and has an adv suit. There are two other people in my typical group, a very experience player who commonly uses his alt which almost has proto gear, and a new player with 2.5 mil sp aswell. Us four typically do very well, and being outmatched in gear doesn't usually equal losing the game. In fact, it usually takes a full squad of proto or good adv gear with excellent teamwork to actually give us a run for our money.
To summarize, the tier system we have now is actually working pretty well, and tiercide is in no way necessary. In fact, PVE is really the one thing we need and we will be pretty solid when it comes to balance.
I am enjoying this argument, but I am going to have to get off for the night.
I can continue this argument tomorrow morning, but for now I am going silent.
As always, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 06:15:00 -
[73] - Quote
A. By 24m SP you should 1000% have a Proto suit! Proto weapon(s), maxed all cores skills. If you don't have a max'ed suit after CCP gave you a free reset, then you have more issues than simply not being able to run Proto suits. There is no punishment because it's based on skill. Why is there an importance placed on Proto usage only?! You don't have to use a Proto suit to succeed, you don't need one to take down Proto suits, what you do need is SP bonuses and skill. I don't ever run Proto gear, I take down suits and out up a good fight against Proto stomping squads.
B. No, this isn't EVE, but CCP has experience using the model and the way it was brought up it seems like CCP likes tiericide as a solution. Tiericide is the balance of matches based on balance of specialization suits, gear, output, levels etc.. based on a artificial ceiling, which may be along the std, adv, Proto lines. (I assume, although the CM suggested std, adv, adv 2, Proto, Proto 2) So everyone who would enter a std match would in theory be balanced by their limitations and produce an equal match.
Its good CCP recognizes this is a problem, and will more than likely use a model they have previously used to create balance. Look tiericide is good, it's not perfect, I don't hate the idea, I just think there should be a skilled based system. I do not enjoy killing medic suits with my Advanced Cloaked Gal scout. I want to play against equal opponents who have similar skill, SP, and experience in the game as me.
EVE has some really nice things, just subscription based model is blah. I rather spend 60$ on dark souls and play for years, or free games. There's planetside 2, the new online ghost recon both for PS4 that are free and look amazing. I use to be down with madden every year but its the same game, i much prefer updates model over yearly purchases of a game which highlights are better looking grass .
A system based on skill level of the player is a better option; placing someone in a match with similarly skilled teammates and opponents, who have the same range of options in gear, same SP advantages in bonuses, and where every person in the match would have marginal advantages over one another should be highly considered. Problem is vets do not want balance, they do not care the system is broken because they are having too much fun stomping inadequate opponents and putting up huge scores. They don't want a 12-8 match against other skilled players, they want 20-3 match where they run over their foes. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 06:16:00 -
[74] - Quote
Ok glantix,
GN
I'm just pissed sharks lost, so i cant seem. |
Awry Barux
Ametat Security Amarr Empire
2455
|
Posted - 2014.05.01 06:31:00 -
[75] - Quote
Cotsy wrote:A. By 24m SP you should 1000% have a Proto suit! Proto weapon(s), maxed all cores skills. If you don't have a max'ed suit after CCP gave you a free reset, then you have more issues than simply not being able to run Proto suits. There is no punishment because it's based on skill. Why is there an importance placed on Proto usage only?! You don't have to use a Proto suit to succeed, you don't need one to take down Proto suits, what you do need is SP bonuses and skill. I don't ever run Proto gear, I take down suits and out up a good fight against Proto stomping squads.
B. No, this isn't EVE, but CCP has experience using the model and the way it was brought up it seems like CCP likes tiericide as a solution. Tiericide is the balance of matches based on balance of specialization suits, gear, output, levels etc.. based on a artificial ceiling, which may be along the std, adv, Proto lines. (I assume, although the CM suggested std, adv, adv 2, Proto, Proto 2) So everyone who would enter a std match would in theory be balanced by their limitations and produce an equal match.
Its good CCP recognizes this is a problem, and will more than likely use a model they have previously used to create balance. Look tiericide is good, it's not perfect, I don't hate the idea, I just think there should be a skilled based system. I do not enjoy killing medic suits with my Advanced Cloaked Gal scout. I want to play against equal opponents who have similar skill, SP, and experience in the game as me.
EVE has some really nice things, just subscription based model is blah. I rather spend 60$ on dark souls and play for years, or free games. There's planetside 2, the new online ghost recon both for PS4 that are free and look amazing. I use to be down with madden every year but its the same game, i much prefer updates model over yearly purchases of a game which highlights are better looking grass .
A system based on skill level of the player is a better option; placing someone in a match with similarly skilled teammates and opponents, who have the same range of options in gear, same SP advantages in bonuses, and where every person in the match would have marginal advantages over one another should be highly considered. Problem is vets do not want balance, they do not care the system is broken because they are having too much fun stomping inadequate opponents and putting up huge scores. They don't want a 12-8 match against other skilled players, they want 20-3 match where they run over their foes.
In that case, since you agree that tiercide would be a positive thing, why are we having this argument? We can have both, you know- tiercide + good matchmaking = excellence.
The real problem with trying to do all the fixing with matchmaking is that's extremely hard to come up with an accurate method for measuring player skill and how useful they are. KDR doesn't work because of logis and AVers, SP doesn't work because of breadth vs depth, WP doesn't work because of logis and vehicle damage WP, win-loss ratio involves too many factors and is really circular with matchmaking. There's no particularly good method. IMO the best you can do is to match squads vs evenly sized squads and fill the rest in with randoms.
Nerdier than thou
|
Autoaim Bot514
The Hetairoi
115
|
Posted - 2014.05.01 06:38:00 -
[76] - Quote
Glantix Karmic-Snow wrote:Autoaim Bot514 wrote:ZDub 303 wrote:Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages. Let me give you two scenarios and you tell me which scenario has a larger power differential between two players. Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment. vs Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player. Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus. In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1? This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs. As I said in a post above, yes it will reduce the initial gap between a new guy and a proto guy, but not by much. On top of that, teircide will increase the time it takes for the new guy to become on par with the vet. All of this aside, teircide will take all of the joy about skilling up your suits in this game, and it will generally take away this unique style of gameplay and mechanics that CCP has worked so hard to develop. Sincerely, Glantix / Snow
1. In what way will it increase the time for a new player to be on par with a vet? 2. There is no joy in skilling up a suit if its just an endless grind. New players would stick around longer if they could just unlock a suit at level one and improve that suit with each level instead of just getting stomped and giving up. 3. How will it remove style/gameplay? Do you mean "protostomping?" Because that is not gameplay. |
Autoaim Bot514
The Hetairoi
115
|
Posted - 2014.05.01 06:40:00 -
[77] - Quote
Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow
Whats that word above the logo for this game on this page? |
Gaelon Thrace
Villore Sec Ops Gallente Federation
250
|
Posted - 2014.05.01 06:45:00 -
[78] - Quote
The-Errorist wrote: He's just a hater that likes the statas quo and he's just trying to confuse people into thinking tiercide would do the exact opposite of make what it's trying to do.
Yeah, I kinda figured his multiple walls of text that each repeated the false claim that tiericide is tiered matchmaking was a deliberate attempt to confuse the issue and promote his asinine matchmaking scheme. His style of posting is more akin to a political campaign than an honest discussion. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 06:51:00 -
[79] - Quote
Tiericide is an upgrade or positive step from what we have now, but it is flawed and very problematic at MLT & STD level. Marginal improvements are nothing to be excited about, we should demand a better system. Many have hailed this suit and mod ceiling as being the Devine solution , i just want to point out that it's not.
i hope in the last 6 posts, i have pointed out there are many problem still in tiericide which are currently plaguing the game. It's not so problematic for the experience, again, its a system which punishes the less experienced in Dust. Something that should not be tolerated anymore. The less experience should be sheltered and not subjected to the abuse of the vets.
I don't think tiericide is the answer, it have many problems and there a high potential of abuse because vets will know exactly where to find these players.
Arguing that Proto vs std suits disparity will be fixed, that will be fixed regardless if the option that is chosen, so using that as a basis for saying your option is better is invalid. Matching suits isn't the answer, there's too many SP related bonuses that tip the scales worst than they are now. Vet pays 5k has a 1100+ eHP with massive resil defensive stats against some beginner using a basic frame with no racial or any sort of bonus or advantage is just an insane proposition. There is a built in advantage that will be too great to overcome, there is no chance for adaptation or diversity in builds at low suit levels.
I think SP + some sort of skill score should be the matchmaking magic fix. It's widely optimistic and the skill score composition is like you said, a lot of factors to determine but average WP is a good start with a sprinkle of W/L ratio.
I'm not trying to rain all over the lets fix matchmaking, I've been vocal about improving matchmaking for many months. A skill score and a system where you encounter people with similar SP and therefore similar options and advantages as you had should be considered over a suit tier based system. |
medomai grey
warravens Final Resolution.
651
|
Posted - 2014.05.01 07:04:00 -
[80] - Quote
Cotsy wrote:Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe. So, I need to use cloaks to sneak up on people? And at the moment, medium frames are under performing.
But I digress. My counter to your question is another question. Your a new player in the current system with a very limited amount of SP and very little, if any, skill bonuses. How do you take down a fully spec'd out proto everything sentinel? All you have are access to only the most inferior of suits and modules. You see, the problem still exists with tiers. The only difference between tiercide and no tiercide is that the new players suit wouldn't be utter crap.
Cotsy wrote:Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded. My argument that the removal of the power gap between mlt/std and proto suits is not invalid. Versus the current system of tiered suits, the power gap would still be smaller with tiercide than without. The power disparity between new and old players would shrink.
You claim that skill bonuses will provide older players with a massive advantage over newer player. And you are right that the emphasis on skill bonuses and modules would increase under tiercide, but they don't actually get bigger. Skill bonuses would provide the same degree of advantages that they do currently. Tiercide did not magically make these bonuses more effective.
Dismissing my counter and re-iterating the statements my argument is meant to counter and name calling instead of actually countering my argument with reasoning or evidence is an invalid and weak counter.
Cotsy wrote:The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix. The goal of tiercide has nothing to do with keeping older players away from newer players.
Cotsy wrote:2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue. Tiered matchmaking and tiercide are 2 different things. Tiered matchmaking is an attempt to make matches balance by restricting the tiers of gear available for use. Tiercide aims to change player progression from vertical(more powerful) to horizontal(more options).
Medium frame EHP is not medium
|
|
medomai grey
warravens Final Resolution.
653
|
Posted - 2014.05.01 07:05:00 -
[81] - Quote
Cotsy wrote:5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses. Not to sure what you are getting at here. You are claiming that vehicles do not follow the tier system but they are exactly the same as the suit system which is tiered. Your going to have to elaborate on this and make clear the point your trying to make.
Cotsy wrote:Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces You didn't click on the link to the Wolf's thread did you. If you had, it would explain how the design philosphy of tiercide would lead to more variety.
I don't have to prove that scouts can't fit a cloak without significant SP investment under tiercide conditions because that same truth is true now in a tiered system. Your argument neither proves or disproves that tiercide would increase variety, only that specializing requires significant SP investment.
Cotsy wrote:WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system. I disregard ISK because the point being made is that other than cost of the suit, higher tier suits are superior in every way. It wasn't that hard of a statment to figure out.
Cotsy wrote:What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
After reading many of your verbose post, I am under the impression that you don't know what tiercide is; even after providing you to a link where a CPM member spoon feeds you on the subject.
And while you bring up issues that tiercide does not address, you seem to be under the impression that these present issues do not exist or are some how mitigated with the current system or some how magically inflated by tiercide. They are not. I don't ever remember anyone trying to pass off tiercide as cure all for this game's many problems. But it's just one step in the right direction.
Medium frame EHP is not medium
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2014.05.01 07:38:00 -
[82] - Quote
The vehicles do not follow the tier system, as he described it. I was saying vehicles are the exact same as suits.. As the vehicle grade goes up it opens more mods and room for bonuses. Yes, they follow a tier system. Sorry, poor wording. It's like 3:30 am, can't sleep but that should have been explaining. Of course vehicles follow a tier, but their exclusion in a tiercide system is debatable at best.
I looked at it, the lower end of the tiers will be cookie cutter builds, no diversity. In wolf's argument thread, i tore his ideas upset and so did a few others in the thread and in following threads. Just because wolf says it will provide more diversity doesn't mean it does, he didn't provide any good argument but at least he understands there is a problem. He recognizes a problem and uses a few buzz words to get everyone excited, but he failed to argue against how vets won't have great advantage in such a system and he failed to demonstrate how scouts and sentinels would be viable option without major changes to the current game and skill tree.
Look, i showed you that it is not reasonable to use a scout or sentinel in std (and ofc mlt) type tiers. So, how could someone argue it will diversify when you eliminate the two more diverse roles?! He wants suits which are more specific, there's nothing specific about what you will see at lower end of the tiers. I showed scout, sentinel stats and its clear at lower levels the game will look like your first 2 battle academy matches in terms of suit + gear but will end up looking like those 2-3 players who have teams and have tanks in the battle academy somehow. A few will exploit, the NPE will continue to kill game growth, and vets will leave, CCP will leave money and this will be a failure.
I want this to succeed that, dust has great potential and a good community. Dev and cM's seem to care and the guys you see on forums you see in the game itself. Kinda cool.
I also think the upper end of the tiers will be barren, and players will choose to take on lesser skilled players and fully use their SP bonuses to their advantage in the process. While, i don't see the problem with skilled Proto player taking on a skilled adv player, i have major issues with how easy it will be to target lesser players. I don't care to see NS type squads using std gear or str tanks to crush players they have no business in the same match with.
Wolf posts, suggests dumping suits and then dumping mods: as well as a massive expansion with a totally new direction in the skill tree. He argues for more variety in role and then more defined roles and then wants to restrict everything then somehow balance will occur. And then he says will discuss after fan fest which is suspicious and 1000% sounds like he was introducing a topic from CCP. I read all his posts in the three threads he posted in concerning the topic. He doesn't sound sold, but more like he is trying to sell you rotten apples and hope we like it. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
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Posted - 2014.05.01 07:59:00 -
[83] - Quote
The point is that better things should cost more ISK. Not sure, but thats the point. The better something is, the more expensive it is. Maybe you don't think 100k is worth the disparity that 1 extra mod provides you. Not really sure, but the economy of dust is built around ISK being not so easy to come by and making players feel the hurt for losing many Proto suits in a battle. Now, players throw billions at their suits and ISK is only relevant for lesser players.
Seem to be under impression present issues don't exists?! Not sure if you're tired too, but I've been arguing for a balanced matchmaking process for months. One based on skill which accounts for SP advantages, keep advantages marginal.
Keep the elite away from those who cannot compete with them. Whether that be due to skill or SP, you need to keep vets away from the noobs until they are ready to compete. Not provide vets with the opportunity for easy picking by joining a skirmish match with std suit ceiling and going to town.
He has a good idea, he wants balance. He seems the next tier of suit being +1, while it's not equal, it is better. But this is primarily due to SP advantages (there is no skill, you take skill as an equal). Two guys same suit, one has the bonuses and mods advantages and one does not. They both spawn, player will also have the advantage and given all brings equal one will always win and be better than the other. That's not balance, thats a cemented advantage for one player over another, whereby the better SP player can seek and find the lesser player. Now because their are limited role and possibilities for the lesser player, this ad range becomes even more prominent when you consider one can use two classes more and most importantly one can use the most OP thing in the game, the cloak, and one cannot.
This is an insane disparity, just crazy, that someone would think this would be an acceptable solution. It only reinforces the current problem and extends the advantage because it limits one player so significantly he is unable to realistically overcome the advantages, has no ability to adapt, has no real ability to get out of a cookie cutter build.
Like i said, imagine a fully skilled std cal scout or std Amarr sentinel just running wild. Anyone with SP dumped into precision and range would see everything, anyone with SP dumped into a weapon would tear apart his novice counterpart. Reduction in weapon spread, damage vs armor/shields, rapid reload, PG reduction these alone provide significant advantages. Racial bonuses, please, massive advantages.
This tiercide system isn't an answer, its a banana peel. It's just another case of what we have now, vets owning noobs and not due to skill but strictly due to SP advantages. |
Autoaim Bot514
The Hetairoi
118
|
Posted - 2014.05.01 08:03:00 -
[84] - Quote
Cotsy wrote:
I looked at it, the lower end of the tiers will be cookie cutter builds, no diversity. In wolf's argument thread, i tore his ideas upset and so did a few others in the thread and in following threads. Just because wolf says it will provide more diversity doesn't mean it does, he didn't provide any good argument but at least he understands there is a problem. He recognizes a problem and uses a few buzz words to get everyone excited, but he failed to argue against how vets won't have great advantage in such a system and he failed to demonstrate how scouts and sentinels would be viable option without major changes to the current game and skill tree.
Look, i showed you that it is not reasonable to use a scout or sentinel in std (and ofc mlt) type tiers. So, how could someone argue it will diversify when you eliminate the two more diverse roles?! He wants suits which are more specific, there's nothing specific about what you will see at lower end of the tiers. I showed scout, sentinel stats and its clear at lower levels the game will look like your first 2 battle academy matches in terms of suit + gear but will end up looking like those 2-3 players who have teams and have tanks in the battle academy somehow. A few will exploit, the NPE will continue to kill game growth, and vets will leave, CCP will leave money and this will be a failure.
I dont think you understand how tiericide works. Tiericide wouldnt remove roles like scout and sentinel. |
Shion Typhon
Intara Direct Action Caldari State
531
|
Posted - 2014.05.01 08:05:00 -
[85] - Quote
Glantix Karmic-Snow wrote:
Right now, if a new player wants to get up to the level of a vet, he/she simply needs to save up and get proto modules/weapons and equip them to a proto suit. Sure the vet still has advantages with proficiencies and whatnot, but the newberry can put himself/herself on a pretty close level compared to when he/she started.
To summarize, what teircide does is take away all the excitement of progressing through the game, and it increases the gap betw
Sincerely, Glantix / Snow
What? Just think about what you have written. This makes no sense whatsoever.
You can't get a proto suit until you have vet skills to use a proto suit. One comes with the other. You can't be a newbie wearing a set of proto gear. This argument makes no sense. |
Autoaim Bot514
The Hetairoi
118
|
Posted - 2014.05.01 08:08:00 -
[86] - Quote
Cotsy wrote:The point is that better things should cost more ISK. Not sure, but thats the point. The better something is, the more expensive it is. Maybe you don't think 100k is worth the disparity that 1 extra mod provides you. Not really sure, but the economy of dust is built around ISK being not so easy to come by and making players feel the hurt for losing many Proto suits in a battle. Now, players throw billions at their suits and ISK is only relevant for lesser players.
Seem to be under impression present issues don't exists?! Not sure if you're tired too, but I've been arguing for a balanced matchmaking process for months. One based on skill which accounts for SP advantages, keep advantages marginal.
Keep the elite away from those who cannot compete with them. Whether that be due to skill or SP, you need to keep vets away from the noobs until they are ready to compete. Not provide vets with the opportunity for easy picking by joining a skirmish match with std suit ceiling and going to town.
He has a good idea, he wants balance. He seems the next tier of suit being +1, while it's not equal, it is better. But this is primarily due to SP advantages (there is no skill, you take skill as an equal). Two guys same suit, one has the bonuses and mods advantages and one does not. They both spawn, player will also have the advantage and given all brings equal one will always win and be better than the other. That's not balance, thats a cemented advantage for one player over another, whereby the better SP player can seek and find the lesser player. Now because their are limited role and possibilities for the lesser player, this ad range becomes even more prominent when you consider one can use two classes more and most importantly one can use the most OP thing in the game, the cloak, and one cannot.
This is an insane disparity, just crazy, that someone would think this would be an acceptable solution. It only reinforces the current problem and extends the advantage because it limits one player so significantly he is unable to realistically overcome the advantages, has no ability to adapt, has no real ability to get out of a cookie cutter build.
Like i said, imagine a fully skilled std cal scout or std Amarr sentinel just running wild. Anyone with SP dumped into precision and range would see everything, anyone with SP dumped into a weapon would tear apart his novice counterpart. Reduction in weapon spread, damage vs armor/shields, rapid reload, PG reduction these alone provide significant advantages. Racial bonuses, please, massive advantages.
This tiercide system isn't an answer, its a banana peel. It's just another case of what we have now, vets owning noobs and not due to skill but strictly due to SP advantages.
Again, you do not understand. Exactly how will teiricide remove roles? Please explain in detail because you make no sense.
Situation A: New player in STD scout shows up, gets proto stomped by PRO scout Situation B: New player shows up in scout suit (todays PRO equivilent stats) at lvl 1, engages scout at lvl 5. lvl5 scout has slight advantage over lvl1, but does not have 2x eHP.
You are suggesting that situation B is somehow magically worse than situation A, which would never be the case. Yes, the two are not equal, thatsthe point. Tiericide isnt to make all things equal. There will still be incentive after unlocking a suit by taking it to lvl 5 because you want to max its bonus. Weapons and mods will still be tiered meta items as they are in eve. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
136
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Posted - 2014.05.01 08:12:00 -
[87] - Quote
Hmm, the more I hear about tiericide the more I approve of it. I love being niche, and if tiericide gives me tons of little niches to crawl into then I'm all for it.
Assuming it's done well, of course. If CCP can't pull it off without thoroughly a.ssblasting everything that makes this game good then I'd prefer to stick with the current system.
Stabby-stabber extraordinaire
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Django Quik
Dust2Dust.
3077
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Posted - 2014.05.01 08:44:00 -
[88] - Quote
Some people here clearly do not know (or deliberately choose to misrepresent) what tiericide is.
Firstly and very importantly - tiericide has absolutely nothing to do with matchmaking. Zero. Zilch. Zip. Please do not mention matchmaking again. There is no connection between the two things at all. They are entirely separate.
Secondly - there are many examples of tiericide implementations. All are intended to reduce the gap between new players and vet players - if they do not do this, they are not good implementations of tiericide. This does not mean that tiericide is inherently flawed - it just means a better implementation of it should be used.
Thirdly - implementing tiericide does not necessarily mean applying it to everything. The majority of the versions suggested for Dust514 have been exclusively applied to dropsuits. There would still be tiers of modules and weapons in most of the tiericide ideas presented.
Lastly - vehicles since they were re-done definitely are tiericided. There are no 'levels' of vehicles; only militia and standard. Standard vehicles are tier 1. There is no tier 2, 3, 4 or 5. Although there are many balancing problems with tanks and a desperate lack of modules and variety, you can be certain that tiers are not a problem with them because vehicle tiers do not exist. However, since there are no 'specialisations' of vehicle frames, this is not a good example of how tiericide could be applied to dropsuits.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
3077
|
Posted - 2014.05.01 08:49:00 -
[89] - Quote
All that said, I'm not necessarily for tiericide at this point in time. I like it in principle, however Dust has far too little content for tiericide to be beneficial yet. We need many many more specialisations and more game modes other than team death match and objective holding/capturing.
Looking at Eve, it took them what 8? 10? years before they did tiericide, at which point there were hundreds of ships. We need at least a couple of dozen suits before we could do tiericide and not end up having no content to play with.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Gaelon Thrace
Villore Sec Ops Gallente Federation
260
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Posted - 2014.05.01 09:23:00 -
[90] - Quote
Django Quik wrote:All that said, I'm not necessarily for tiericide at this point in time. I like it in principle, however Dust has far too little content for tiericide to be beneficial yet. We need many many more specializations and more game modes other than team death match and objective holding/capturing.
Looking at Eve, it took them what 8? 10? years before they did tiericide, at which point there were hundreds of ships. We need at least a couple of dozen suits before we could do tiericide and not end up having no content to play with.
New content will be easier to add post-tiericide than pre-tiericide.
The reason they waited so long to do it in EVE is because it took them that long to realize it was needed. It wasn't something they planned from the beginning but had to wait until they had enough content to implement it.
Tiers are pseudo-content. We wouldn't lose anything of value by getting rid of them.
Goric Rumis wrote: "Tiericide" is a transitional step moving from one design philosophy to another.
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Yan Darn
Science For Death Final Resolution.
734
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Posted - 2014.05.01 12:28:00 -
[91] - Quote
@ Django - damn you, I previewed my long response and found you had already written it.
I completely take your point about lack of content/roles/game modes, however I'm agreement with other who basically say:
A) Tiers are 'fluff' content - tiercideing suits is just trimming the fat so that...
B) New content, roles,, mode etc. are easier to introduce once you stop having to factor in the relative 'fluff' of tiers as if they are an important balancing factor.
This is what I don't understand about Cotsy's suggestion of different matchmaking instead (amongst many, many points has has made). We could introduce different modes for STD, ADV, PROTO - we could also have PROTO +1 tiers then Proto +2 tiers too... It's just a needless workaround for an issue that doesn't need to exist. It's just continuously segregating the playerbase based on how long they have been playing.
No one is asking for a perfectly 'balanced' matchmaking systems - I personally want vertical progression, just not at the expense of horizontal specialisation.
The Ghost of Bravo
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ZDub 303
TeamPlayers Dirt Nap Squad.
2642
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Posted - 2014.05.01 13:41:00 -
[92] - Quote
After sleeping on it.. I'm 90% sure Cotsy does not know what Tiercide is and chooses to deliberately ignore all of the posts trying to explain it to him.
Cotsy, SP based matchmaking is a horrible idea, it's literally the worst idea for matchmaking that has been presented.. Ever. There are numerous posts explaining it, but in the end it's NOT a metric for player skill and would end up alienating portions of the playerbase and causing others to leave from the sheer boredom of NEVER being able to find a match during off peak hours.
I seriously struggle to find a full match as it is, and you want to limit my potential pool of players to like... 40% of the current active playerbase? What happens to those intermediate tiers? I can guarantee anything but the first two tiers and the last tier of your SP matchmaking system re the only ones that would have full games. No, it's an unbelievably bad system.
What happens in 2 years when were all around 100m SP, do you add more tiers? More ways for players to never find a match? Do we all have to restart our character the moment we hit 26m SP so we can actually FIND match since no one wants to play in the upper tier your system FORCES them into?
What if my friend joins the game and we want to play together? Do I have to say, nope sorry buddy we can play together in about 8 months once you have 26m SP. There are many reasons why SP matchmaking is a horrible option posted on these forums.
I'm all for trying out some different elected game mods though. Maybe a no squad mode, a no vehicle ambush, things that are less complicated for noobs so they can get comfortable with the game.
You also mention the game would be boring for noobs with no options. That's kind of the point, new players are overwhelmed by the system atm. If I told a new player, stack armor and shields and start leveling core skills. That's easy for him to understand, and it gives him a base from which to explore the rest of the game.
also pve would help matchmaking a lot. It gives people an external source of income so they can run higher level fits consistently as well as give people an outlet that is different from pvp. It also gives noobs a place to g comfortable without getting stomped. That is how we improve NPE. Not an SP tier system which essentially forcefully segregates an already tiny playerbase to begin with. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
408
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Posted - 2014.05.01 13:49:00 -
[93] - Quote
Going to leave this here. I put some work into it.
Quote:Fundamentally, what's being called "tiericide" is the same thing from EVE to DUST, not because ship hulls equate to dropsuits but because of the design philosophy.
WHAT TIERICIDE IS (PHILOSOPHY)
"Tiericide" is a transitional step moving from one design philosophy to another. Specifically, it's moving from a philosophy where experience and money buy greater power to one where every item in the game has a purpose. This was the stated intent as far as I saw of the "tiericide" effort in EVE: that a player with 10 years of skill training would have some reasonable justification to use every ship for which that player had trained.
To clarify, "tiericide" is not a long-term solution. The long-term solution is the design philosophy. "Tiericide" is a way of getting from the current philosophy to a new philosophy.
One could reasonably consider the current design philosophy "pay-to-win." This is because investing more ISK in your fit buys more power, with absolutely no downside other than the increased cost.
The new philosophy, on the other hand, considers ISK to be an economic factor rather than a balancing factor. When you consider opening the DUST economy to simple trading, mining, manufacturing, and research, let alone EVE, you may start to see how the simple ISK-for-power tradeoff becomes problematic. At the very least, it can contribute to a steep money-power loop.
HOW TO IMPLEMENT TIERICIDE
There are different camps. As IWS pointed out, it's not a great idea to go to CCP with specifics. (I've spent a lot of time on corporate strategy, so I can relate.) But for the purpose of this explanation, let's outline three.
First up is complete tiericide. Everything in the game that currently has tiers, gets cut down to one item. Instead of standard, advanced, and prototype codebreaker modules, you get one codebreaker module. Same with suits. Weapons would still have variants, but it would just be assault rifle, tactical assault rifle, breach assault rifle, and burst assault rifle--no standard, advanced, or proto.
Second is to put downsides on all equipment. This turns "better" equipment into "more specialized" equipment. For example, one prototype Scout suit might have a higher scan profile than its standard variant, while another might be slower than the standard, in exchange for other advantages or more PG/CPU. A prototype rail rifle might be more powerful but also have more kick than a standard variant.
The final approach I'll discuss is proposed in the original post in this thread. Simply remove the suit tiers. There will be one militia heavy frame, one basic heavy frame, one Commando, and one Sentinel for each race. Same with medium and light suits. Modules and weapons go untouched. The reasoning behind this is that the module, weapons, and equipment tiers have to balance around the suit's fixed PG/CPU. No one will be able to fill every slot with a prototype item, so for every fit you will have to choose whether you want more power in one slot at the expense of power in another slot. Thus the remaining standard/advanced/prototype tiers for modules, weapons, and equipment are justified on the basis of fittings costs and tradeoffs, not just ISK.
THE IMPACT OF TIERICIDE
The most widespread impact will be an increase in variety without having to add any new content. Instead of just buying the most expensive version of all the same modules (I very much doubt that there's a whole lot of variation in how people fit Sentinels, for example), players will have to make choices about how the equipment they're choosing will impact the way they play.
The biggest potential negative impact is that players may feel less "elite" if higher tiers are removed, and disincentivize spending and skills. Going from driving a Ferrari to driving a Honda isn't functionally different, but the way you feel about it is different. I believe, if done right, that players won't really miss the tiers because of the ability to unlock variety and customization. Not to mention there is a different sense of "elite" in mastering something powerful that comes with downsides or weaknesses.
THE IMPACT OF TIERICIDE ON NEW PLAYERS
The potential positive impact on the new player experience is a complicated one to discuss, because NPE is complicated in general. Research suggests players need to feel they are 90% of the way to "success" ("success" being a moving target as the player progresses) in order to be motivated to play. In this sense the concept that "having an elite motivates the new players to try to reach that level" is fundamentally flawed. All new players see is a long slog of losing games, trying to earn enough SP and ISK just to be able to feel like they're really playing.
Tiericide helps with the NPE psychologically because the gap between tiers can be intimidating. If I'm in a standard medium suit and get killed by a proto assault, I have four tiers and seven skill levels between me and the person that killed me in the suit alone. But if I'm just killed by an "assault" suit, all I see is the role. The psychological impact could be significant even if the practical impact is minimal. Remember that a lot of the NPE is about how players feel and not necessarily the reality behind it. That works in both directions.
SUMMARY OF THE ARGUMENT FOR TIERICIDE IN THREE SENTENCES
(Because apparently this is a thing now.)
Instead of becoming more powerful over time, players will unlock more variety over time. Instead of all-proto fits, players will fit as needed to their play style. Instead of having better and worse items, every item will have a use for even a wealthy, high-SP player.
The Tank Balancing Factor No One Is Discussing
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Glantix Karmic-Snow
Frozen Karma
14
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Posted - 2014.05.01 15:26:00 -
[94] - Quote
So after a good night's sleep I can finally explain my points better. I have always been horrible at explaining things, so if anyone still needs clarification on something just ask. That being said, let me begin to elaborate and make my counter-points.
Autoaim Bot514 wrote:Glantix Karmic-Snow wrote: This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs.
As I said in a post above, yes it will reduce the initial gap between a new guy and a proto guy, but not by much. On top of that, teircide will increase the time it takes for the new guy to become on par with the vet. All of this aside, teircide will take all of the joy about skilling up your suits in this game, and it will generally take away this unique style of gameplay and mechanics that CCP has worked so hard to develop. Sincerely, Glantix / Snow
1. In what way will it increase the time for a new player to be on par with a vet? 2. There is no joy in skilling up a suit if its just an endless grind. New players would stick around longer if they could just unlock a suit at level one and improve that suit with each level instead of just getting stomped and giving up. 3. How will it remove style/gameplay? Do you mean "protostomping?" Because that is not gameplay. [/quote]
1. Right now, once a player gets a proto suit, they can put themselves close to on par with vets with just proto stuff alone. But what you are doing is giving everyone the same tier of suit, meaning that there is a larger influence by what are now considered as optional skills. Things like proficiency, rapid reload, ammo capacity, systems hacking, and other things along those lines become far more important. These skills take up a lot of sp, which is why people save these skills until after they have gotten their gear to the level they want it at. With these skills being more important, it will take longer for the new person to be on par with these vets. There is actually another problem that arises from how tiercide will work. When a new player joins the game now, and they get stomped by proto suits, and they realize that people have better gear than them. At this point they either quit the game or they become motivated to get said gear they were stomped by. With tiercide, when a new player joins the game, they get stomped by people who have the exact same suits as them, at this point they feel like that they just suck and will never get better. Giving more module slots to a new player does not mean that they will do better, it just means they are losing more isk per death.
2. Either way, getting up to a good level is always going to be a grind. Tiercide just hides a players progression. When a player jumps up from a basic suit to an advanced suit, not only do they gain the bonus from leveling up said suit, but they also gain 1-2 more modules to play around with, so the jump is noticeable. With tiercide, the jump isn't noticable, it is just a small innate bonus.
3. Right now, Dust is in a very unique position, what you are suggesting is not only making it more like EVE Online, but it will make it more like a generic FPS. Now I have only played CoD a tiny bit, but I know that the only way to differentiate yourself from other players is to change your loadouts and level up the few skills you have. What you are suggesting is that the only way we should differentiate ourselves from each other is by changing our loadouts and leveling up the few skills we have.
Sadly, school is about to start so I can not finish my argument right now, and I have a few other people I want to address, but I have to go, talk to you all later.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
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Aleksander Black
Abandoned Privilege Top Men.
257
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Posted - 2014.05.01 16:14:00 -
[95] - Quote
"Tiericide" would kill many things at the same time, all in the name of making the game "easier" for new players. Thing is, the game would likely not be much easier for them anyway and all these changes would kill the game as we know it now.
No tiers pretty much removes the economy from the game. If all suits are equal they should all cost the same, if they cost the same why bother with isk? Better yet, how to tie the ISK in the game? It would be just a hard cap on the number of times you can die in a match? Would there not be anything to spend lots of it on? Is this what you guys think EVE is like by any stretch? Or would you make "specializations" the expensive stuff, and if so could you really justify it being more expensive but not more "powerful"?
New players die horribly facing organized squads because they are a random bunch of newberries facing organized squads, not because of the gear. They would die every bit as horribly if everyone in that match were using proto gear no-stop. Ok, maybe they'd actually scored a couple of kills more (that would get revived) and that's it. Is it really worth changing the whole game over this?
And what would you acomplish with this? Removing pretty much all sense of progression from this game? Some players give up after being stomped, sure. But even if these were to stay, would they stay for long? The players that stay for long do so because they have a chance to improve their skills, to make connections and learn the game - because they know that their time investment will bear results. Changing this fundamental aspect of the game so that it become a shallow "balanced" shooter experience will only drive away the players that could stay and stayed so far for the long run and, maybe, keep the superficially interested ones playing for a couple of weeks instead of hours, and then, when they quit, we have nothing.
I'm against this tiericide of yours. When they implemented it in EVE it made sense: you had different ships in the same class to be roughly equal in power, making all of them viable. In DUST this would be equivalent to, say, making the Amarr Scout as viable as the Caldari Scout, and NOT making the mlt scout and the pro scout the same. EVE has tiers, lots of them. From T1 to meta, to t2, to storyline, faction and officer and whatnot.
I'm tired of hearing "Tiericed" being screamed across this forum as if it was something that actually made sense, there are already a dozen of threads explaining in detail why it doesn't. I think it all boils down to the players frustrated with the NPE. I feel your pain, I really do, but please, please. Understand that "tiericide" is NOT the answer. You really think new players would stand a chance just because they have equal gear? I mean, look at those guys shooting at the MCC. And that one trying to figure out how to get up there in this map. Too naive. And if they have the patience to squad up and try and learn the game they have the patience to grind it up. This grind is what define, is what separe one specialist from the other, one player from the other. Take it away and you have nothing but dust. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
675
|
Posted - 2014.05.01 16:24:00 -
[96] - Quote
Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow I love this because it's what I keep saying myself and it's so true .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
675
|
Posted - 2014.05.01 16:31:00 -
[97] - Quote
Aleksander Black wrote:"Tiericide" would kill many things at the same time, all in the name of making the game "easier" for new players. Thing is, the game would likely not be much easier for them anyway and all these changes would kill the game as we know it now.
No tiers pretty much removes the economy from the game. If all suits are equal they should all cost the same, if they cost the same why bother with isk? Better yet, how to tie the ISK in the game? It would be just a hard cap on the number of times you can die in a match? Would there not be anything to spend lots of it on? Is this what you guys think EVE is like by any stretch?
Or would you make "specializations" the expensive stuff, and if so could you really justify it being more expensive but not more "powerful"?
New players die horribly facing organized squads because they are a random bunch of newberries facing organized squads, not because of the gear.
They would die every bit as horribly if everyone in that match were using proto gear no-stop . Is it really worth changing the whole game over this?
And what would you accomplish with this? Removing pretty much all sense of progression from this game? Some players give up after being stomped, sure. But even if these were to stay, would they stay for long?
The players that stay for long do so because they have a chance to improve their skills, to make connections and learn the game - because they know that their time investment will bear results.
Changing this fundamental aspect of the game so that it become a shallow "balanced" shooter experience will only drive away the players that could stay and stayed so far for the long run and, maybe, keep the superficially interested ones playing for a couple of weeks instead of hours, and then, when they quit, we have nothing.
I'm against this tiericide of yours.
I'm tired of hearing "Tiericed" being screamed across this forum as if it was something that actually made sense .
Understand that "tiericide" is NOT the answer.
If they have the patience to squad up and try and learn the game they have the patience to grind it up. This grind is what define, is what separate one specialist from the other, one player from the other. Take it away and you have nothing but dust.
Beautiful , just beautiful .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
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Quil Evrything
Triple Terrors
1364
|
Posted - 2014.05.01 16:44:00 -
[98] - Quote
btw:
Aleksander Black wrote:
New players die horribly facing organized squads because they are a random bunch of newberries facing organized squads,
okay, that is often true.
Quote: They would die every bit as horribly if everyone in that match were using proto gear no-stop. Ok, maybe they'd actually scored a couple of kills more (that would get revived) and that's it. Is it really worth changing the whole game over this?
Yes.
Quote: And what would you acomplish with this?
Giving newberries who arent total masochists, a feeling like this game is actually worth playing.
Quote:I'm tired of hearing "Tiericed" being screamed across this forum as if it was something that actually made sense, there are already a dozen of threads explaining in detail why it doesn't. I think it all boils down to the players frustrated with the NPE. I feel your pain, I really do, but please, please. Understand that "tiericide" is NOT the answer.
i agree with this though.
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Iron Wolf Saber
Den of Swords
14462
|
Posted - 2014.05.01 16:49:00 -
[99] - Quote
CCP just announced plans to tiericide modules in eve online oddly following dust 514's variant formula. This would now mean dust things are now the more awkward one.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
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The-Errorist
662
|
Posted - 2014.05.01 17:24:00 -
[100] - Quote
Glantix Karmic-Snow wrote: You make a valid point, though I feel Cotsy's idea has more merit and will work better than teircide.
Now I can honestly say I have never played EVE, or any the other more popular FPS.
What I can also say is people seem to be over dramatising the basic to proto difference. Trust me, we are branching in to my area of expertise more or less.
For the past eight months of me playing, I have biomassed over 100 different characters that I treated as my main, many of which had over 1 mil sp each. I have once, and only once, ever skilled into an advanced suit. As someone who has been running new player level basic gear for eight months, I know what it is like to be outmatched.
Now my play group includes someone who is in a similar situation to me, except he is sitting around 2.5 mil sp and has an adv suit. There are two other people in my typical group, a very experience player who commonly uses his alt which almost has proto gear, and a new player with 2.5 mil sp aswell. Us four typically do very well, and being outmatched in gear doesn't usually equal losing the game. In fact, it usually takes a full squad of proto or good adv gear with excellent teamwork to actually give us a run for our money.
To summarize, the tier system we have now is actually working pretty well, and tiercide is in no way necessary. In fact, PVE is really the one thing we need and we will be pretty solid when it comes to balance.
As always, Glantix / Snow
So what you're saying is that the difference between standard and prototype isn't that much, that these don't make much of a difference? 175 CPU 39 PG 3 Highs 3 Lows Even if it doesn't make much much of difference for some, for most players it does. In opposition of having an SP based matchmaking system, I have these things to say: you even said it yourself that you and other experienced players who use low SP characters can do well against groups of people who have enough SP to use proto, so how can you honestly say that just having more SP makes one a more skilled player and should be used to match players? Lastly, how would adding PVE balance PVP?
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Django Quik
Dust2Dust.
3083
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Posted - 2014.05.01 18:06:00 -
[101] - Quote
More anti-tiericide people poorly explaining why they think tiericide is bad and failing to grasp what it would actually do. Good god I hope this thread gets locked for dumbness soon.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Aleksander Black
Abandoned Privilege Top Men.
259
|
Posted - 2014.05.01 18:17:00 -
[102] - Quote
Django Quik wrote:More anti-tiericide people poorly explaining why they think tiericide is bad and failing to grasp what it would actually do. Good god I hope this thread gets locked for dumbness soon.
I can say pretty much the same for the pro-tiericide people... |
Glantix Karmic-Snow
Frozen Karma
18
|
Posted - 2014.05.01 18:27:00 -
[103] - Quote
The-Errorist wrote:Glantix Karmic-Snow wrote: You make a valid point, though I feel Cotsy's idea has more merit and will work better than teircide.
Now I can honestly say I have never played EVE, or any the other more popular FPS.
What I can also say is people seem to be over dramatising the basic to proto difference. Trust me, we are branching in to my area of expertise more or less.
For the past eight months of me playing, I have biomassed over 100 different characters that I treated as my main, many of which had over 1 mil sp each. I have once, and only once, ever skilled into an advanced suit. As someone who has been running new player level basic gear for eight months, I know what it is like to be outmatched.
Now my play group includes someone who is in a similar situation to me, except he is sitting around 2.5 mil sp and has an adv suit. There are two other people in my typical group, a very experience player who commonly uses his alt which almost has proto gear, and a new player with 2.5 mil sp aswell. Us four typically do very well, and being outmatched in gear doesn't usually equal losing the game. In fact, it usually takes a full squad of proto or good adv gear with excellent teamwork to actually give us a run for our money.
To summarize, the tier system we have now is actually working pretty well, and tiercide is in no way necessary. In fact, PVE is really the one thing we need and we will be pretty solid when it comes to balance.
As always, Glantix / Snow
So what you're saying is that the difference between standard and prototype isn't that much, that these don't make much of a difference? 175 CPU 39 PG 3 Highs 3 Lows Even if it doesn't make much much of difference for some, for most players it does. In opposition of having an SP based matchmaking system, I have these things to say: you even said it yourself that you and other experienced players who use low SP characters can do well against groups of people who have enough SP to use proto, so how can you honestly say that just having more SP makes one a more skilled player and should be used to match players? Lastly, how would adding PVE balance PVP?
I am not saying that the difference between proto and standard is small, in fact quite the contrary. I'm saying that the jump towards proto is a large one, so new players can feel like they are closing the gap. I am not saying that we need an sp based matchmaking system, I am saying that an sp based matchmaking system would work better than tiercide. Honestly, I am against both you guys and Cotsy, I thin kthat the system works fine the way it is, to an extent. I feel that adding PVE would give a way for the new players to avoid the vets and slowly make their way towards vet level. Adding PVE would probably have some negative impacts on PVP initially, due to a large influx of players moving towards PVE at the beginning to try it out.
So to sum it up, I don't support anyone but myself, and PVE is the solution.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
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Django Quik
Dust2Dust.
3085
|
Posted - 2014.05.01 18:27:00 -
[104] - Quote
Aleksander Black wrote:Django Quik wrote:More anti-tiericide people poorly explaining why they think tiericide is bad and failing to grasp what it would actually do. Good god I hope this thread gets locked for dumbness soon. I can say pretty much the same for the pro-tiericide people... But you'd be as wrong as your incorrect assertions are.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Aleksander Black
Abandoned Privilege Top Men.
259
|
Posted - 2014.05.01 18:29:00 -
[105] - Quote
Let me say this much: I don't like the whole idea. You can debate the tids and bits as much as you would like. |
Glantix Karmic-Snow
Frozen Karma
18
|
Posted - 2014.05.01 18:33:00 -
[106] - Quote
Autoaim Bot514 wrote:Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow Whats that word above the logo for this game on this page?
Let me reword this......
THIS ISN'T EVE ONLINE, GENIUS!!!!!!!!!
Just because this game is part of the EVE universe doesn't mean it needs to follow the same mechanics EVE Online does. Dust514 is its own game, so why don't we let it be its own game.
Did not mean to insult if I did,
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
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ZDub 303
TeamPlayers Dirt Nap Squad.
2652
|
Posted - 2014.05.01 18:35:00 -
[107] - Quote
Glantix Karmic-Snow wrote:I am not saying that the difference between proto and standard is small, in fact quite the contrary. I'm saying that the jump towards proto is a large one, so new players can feel like they are closing the gap. I am not saying that we need an sp based matchmaking system, I am saying that an sp based matchmaking system would work better than tiercide. Honestly, I am against both you guys and Cotsy, I thin kthat the system works fine the way it is, to an extent. I feel that adding PVE would give a way for the new players to avoid the vets and slowly make their way towards vet level. Adding PVE would probably have some negative impacts on PVP initially, due to a large influx of players moving towards PVE at the beginning to try it out.
So to sum it up, I don't support anyone but myself, and PVE is the solution.
Sincerely, Glantix / Snow
I agree that PvE as a secondary income source would be huge. Also just... variety. Something that is not just the same maps against the same people. Also a good system for new players to just get comfortable. I ran PvE missions in Eve for 2-3 weeks just to get comfortable with how to play the game and get comfortable. If I had to jump right into lowsec pvp in eve the moment I joined I would have stopped the trial that day I suspect.
However, even if newer players, if they are willing to stick around for the necessary 6ish months, unlock prototype suits with a decent investment in core skills, they likely wont have the money to even run those suits. There are enough people who can stay isk positive in proto gear that its still almost an insurmountable cliff for new players to climb even if they have the SP to unlock proto suits.
With tiercide, there is still isk to power. I can run high meta modules and weaponry and still have that isk and power advantage over new players, that is the new eden way and it shouldnt change, but with tiercide that power differential is reduced somewhat, giving those players without hundreds of millions of isk a fighting chance, emphasized skill over gear while retaining a gear imbalance (the aspect that makes dust compelling).
In pubs I suspect most vets wont find that high meta modules are worth running, this is good... it levels the playing field even more, In PC though, people will pay whatever isk it takes to make that absolutely highest meta fit they can make. |
Django Quik
Dust2Dust.
3086
|
Posted - 2014.05.01 18:56:00 -
[108] - Quote
Look, to put it real simply - almost without fail, every post against tiericide either fails to describe what tiericide would actually do or cherry picks a particularly poor implementation of it and says why that version would be bad.
Most arguments try to explain why tiericide is bad by describing problems that are currently worse than they would be with tiericide - no tiericide is not a panacea but it would be a hell of a lot better than the current state of things.
Other arguments center around the removal of incentive towards progression - do you really believe that people start out this game and see it taking 2.5M SP to get a proto suit and think "Hey, that's only 2 months of playing and getting my ass kicked, as well as the extra time it's going to take to get a decent weapon and modules and core skills! Think I'll stick around for months and months to get there!" ?
Look at it this way - tiericide removes useless crap from the game. I have proto gallente scout suits but I only run advanced because I like to be economical. I never ever use standard or militia suits - that's 2 tiers of suit that are completely going to waste. If I was to skill into another suit (I'd quite like to try out a quad repping gallente sentinel), there is no way in hell I'd bother with using the standard suit at all because it's guff; it has half the mod slots of the proto! With tiericide, if I decide I want to broaden my capabilities, I can do so without having to go through the useless crap that I don't want to use first.
If you don't get what I'm getting at, you don't get tiericide and need to do some deep thinking about what it really is.
Tiericide gives everything a use and gets rid of everything that has no use. Hell, even basic suits would be useful if they gave the basic skill a bonus to level 5 instead of again just providing us with useless filler like we have now.
So tell me, anti-tiericiders, what about tiericide would be worse than the current situation?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Dauth Jenkins
Ultramarine Corp
517
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Posted - 2014.05.01 18:58:00 -
[109] - Quote
But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide).
-Sincerely
--The Dual Swarm Commando
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Django Quik
Dust2Dust.
3088
|
Posted - 2014.05.01 19:00:00 -
[110] - Quote
Oh and another thing - Glantix - Dust not being Eve does not mean tiericide is a bad idea. Eve used to have tiers like Dust does now. Tiericide made it a better game. Tiericide (implemented correctly) can also make Dust a better game irrespective of Eve.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
3088
|
Posted - 2014.05.01 19:01:00 -
[111] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Tiericide would not rule out cosmetics.
And to be honest, your suit definitely looks like a decent percentage of the rest of the population.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Autoaim Bot514
The Hetairoi
130
|
Posted - 2014.05.01 19:01:00 -
[112] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide).
Not with Camo for AUR. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2654
|
Posted - 2014.05.01 19:01:00 -
[113] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide).
Its a free to play game, within the next year we could/should have dropsuit painting as a purchasable cosmetic. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10710
|
Posted - 2014.05.01 19:37:00 -
[114] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Hopefully cosmetic customization will come in.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Awry Barux
Ametat Security Amarr Empire
2485
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Posted - 2014.05.01 19:50:00 -
[115] - Quote
ZDub 303 wrote:Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Its a free to play game, within the next year we could/should have dropsuit painting as a purchasable cosmetic. There's already a pilot program for it in EVE, and AFAIK it has been going well, and people have been coughing up dough for it. I can only imagine that CCP will jump on implementing it for Dust as well.
Nerdier than thou
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Autoaim Bot514
The Hetairoi
132
|
Posted - 2014.05.01 20:16:00 -
[116] - Quote
Awry Barux wrote:ZDub 303 wrote:Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Its a free to play game, within the next year we could/should have dropsuit painting as a purchasable cosmetic. There's already a pilot program for it in EVE, and AFAIK it has been going well, and people have been coughing up dough for it. I can only imagine that CCP will jump on implementing it for Dust as well.
How easy is customization in eve? http://pozniak.pl/wp/?p=8353 We need something like this in dust. |
Shion Typhon
Intara Direct Action Caldari State
541
|
Posted - 2014.05.01 22:40:00 -
[117] - Quote
Glantix Karmic-Snow wrote:So after a good night's sleep I can finally explain my points better. I have always been horrible at explaining things, so if anyone still needs clarification on something just ask. That being said, let me begin to elaborate and make my counter-points.
1. Right now, once a player gets a proto suit, they can put themselves close to on par with vets with just proto stuff alone.
Again, this makes no sense.
There is no such thing as a newbie in a proto-suit. By the time you have the ~15mil SP required to effectively don a proto suit you have joined the ranks of the vets. |
Glantix Karmic-Snow
Frozen Karma
18
|
Posted - 2014.05.01 23:02:00 -
[118] - Quote
Ok, I can tell my argument is failing. You guys have successfully countered almost all of my points. But there is one point I stand by, and it is that reason alone that I believe we should ditch the concept of tiercide.
That feeling of progression is what keeps players in this game. That feeling when you unlock a new weapon and you feel like you can take on the world. That feeling of when you level a suit up from level 2 to level 3, and all of a sudden your options and power increase dramatically. That feeling know you can now equip more modules, and that you are now closer to the vets who's shadows have been cast upon you for so long. That feeling is what keeps this game interesting and alive.
You cannot tell me that getting a 5% bonus to something decent is more exciting than getting that 5% bonus as well as 1 or 2 more modules, maybe even an equipment. Everyone knows it is pretty boring when you unlock an advanced module, because it is only providing a small benefit and your suit isn't really changing.
But it is that feeling of advancement, that sensation of going from standard to advanced, and advanced to prototype, that really makes the game not only interesting, but unique.
I know most of my previous arguments didn't make much sense, in fact looking back they don't make much sense to me either. But if you are going to deny that tiercide is going to take a lot of the fun out of this game, then you should go watch paint dry or something, because to people like you anything like that should be entertaining too.
Thank you for your time, and thanks for an interesting argument, but this is my closing point.
Sincerely, Glanitx / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2655
|
Posted - 2014.05.01 23:05:00 -
[119] - Quote
Glantix Karmic-Snow wrote:You cannot tell me that getting a 5% bonus to something decent is more exciting than getting that 5% bonus as well as 1 or 2 more modules, maybe even an equipment. Everyone knows it is pretty boring when you unlock an advanced module, because it is only providing a small benefit and your suit isn't really changing.
That is a fair point. You will still get that feeling when you unlock new specialist suits and when you unlock new modules. So its still there, albeit, a little diminished. I think most feel its a worthwhile price to pay though for a system in which 99.5% of new players don't go 'lol, I will never compete against proto suits' and ragequit though.. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10711
|
Posted - 2014.05.01 23:09:00 -
[120] - Quote
Glantix Karmic-Snow wrote:Ok, I can tell my argument is failing. You guys have successfully countered almost all of my points. But there is one point I stand by, and it is that reason alone that I believe we should ditch the concept of tiercide. That feeling of progression is what keeps players in this game. That feeling when you unlock a new weapon and you feel like you can take on the world. That feeling of when you level a suit up from level 2 to level 3, and all of a sudden your options and power increase dramatically. That feeling know you can now equip more modules, and that you are now closer to the vets who's shadows have been cast upon you for so long. That feeling is what keeps this game interesting and alive. You cannot tell me that getting a 5% bonus to something decent is more exciting than getting that 5% bonus as well as 1 or 2 more modules, maybe even an equipment. Everyone knows it is pretty boring when you unlock an advanced module, because it is only providing a small benefit and your suit isn't really changing. But it is that feeling of advancement, that sensation of going from standard to advanced, and advanced to prototype, that really make the game not only interesting, but unique. I know most of my previous arguments didn't make much sense, in fact looking back they don't make much sense to me either. But if you are going to deny that tiercide is going to take a lot of the fun out of this game, then you should go watch paint dry or something, because to people like you anything that should be entertaining too. Thank you for your time, and thanks for an interesting argument, but this is my closing point. Sincerely, Glanitx / Snow I am only proposing tiercide for dropsuits. Not modules, not for weapons, and not for equipment; you will still have that feeling of progression for those. While I understand the feeling of progression is addicting, progression can be far too much for a healthy game. Excessive dropsuit tiers consistently kill more fun in actual gameplay than it provides because it contributes to boring stale one-sided predictable battles.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10711
|
Posted - 2014.05.02 01:20:00 -
[121] - Quote
Seeing how anti-tiercide threads are on the front page again, I feel I should bump this.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10711
|
Posted - 2014.05.02 01:58:00 -
[122] - Quote
KAGEHOSHI Horned Wolf wrote:["It removes variety and content"] Tiers are not true variety and content, they're just better versions of the same thing, fulfilling the same roles.
["But I find the feeling of progression fun"] I am only proposing tiercide for dropsuits. Not modules, not for weapons, and not for equipment; you will still have that feeling of progression for those. While I understand the feeling of progression is addicting, progression can be far too much for a healthy game. Excessive dropsuit tiers consistently kill more fun in actual gameplay than it provides because it contributes to boring stale one-sided predictable battles. Dropsuits would still be horizontal dropsuit progression; unlocking more options like specializations that aren't upgrades, but sidegrades. Made use of the 2nd post
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Varjac Theobroma Montenegro
PAND3M0N1UM Top Men.
364
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Posted - 2014.05.02 02:50:00 -
[123] - Quote
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Django Quik
Dust2Dust.
3097
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Posted - 2014.05.02 07:23:00 -
[124] - Quote
Glantix Karmic-Snow wrote:Ok, I can tell my argument is failing. You guys have successfully countered almost all of my points. But there is one point I stand by, and it is that reason alone that I believe we should ditch the concept of tiercide. That feeling of progression is what keeps players in this game. That feeling when you unlock a new weapon and you feel like you can take on the world. That feeling of when you level a suit up from level 2 to level 3, and all of a sudden your options and power increase dramatically. That feeling know you can now equip more modules, and that you are now closer to the vets who's shadows have been cast upon you for so long. That feeling is what keeps this game interesting and alive. You cannot tell me that getting a 5% bonus to something decent is more exciting than getting that 5% bonus as well as 1 or 2 more modules, maybe even an equipment. Everyone knows it is pretty boring when you unlock an advanced module, because it is only providing a small benefit and your suit isn't really changing. But it is that feeling of advancement, that sensation of going from standard to advanced, and advanced to prototype, that really makes the game not only interesting, but unique. I know most of my previous arguments didn't make much sense, in fact looking back they don't make much sense to me either. But if you are going to deny that tiercide is going to take a lot of the fun out of this game, then you should go watch paint dry or something, because to people like you anything like that should be entertaining too. Thank you for your time, and thanks for an interesting argument, but this is my closing point. Sincerely, Glanitx / Snow A game should be fun without having to spend months grinding just to 'progress'. The SP system has become far too big a part of Dust514's 'fun', mostly because there's simply nothing to do, no other way to measure progress. That's a different problem fixed with different things but 'leveling up' should never be the main focus of a game.
You're quite right that unlocking a new suit is a big deal, though - thing is, that feeling would still exist with tiericide; it's just that tiericide means you wouldn't be unlocking a useless suit, like going from adv basic to std specialist does. How much more awesome would it be if instead of having to balance 2 crappy useless suits for each class, CCP only have to balance one and can then spend more resources making us new specialist suits? Or T3 suits that are even more specialist?
The big problem with the current system is power creep. The way CCP have suits at the moment means that they have nowhere else to go because as soon as they add another line of suits from the current ones, they have to be even more powerful than current proto suits, which will eclipse everything below them and make everything before them utterly redundant. Tiericide rids us of this problem and gives CCP the space to give us more.
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Scout community is the nuts
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The-Errorist
672
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Posted - 2014.05.04 01:47:00 -
[125] - Quote
Glantix Karmic-Snow wrote:The-Errorist wrote:Glantix Karmic-Snow wrote: You make a valid point, though I feel Cotsy's idea has more merit and will work better than teircide.
Now I can honestly say I have never played EVE, or any the other more popular FPS.
What I can also say is people seem to be over dramatising the basic to proto difference. Trust me, we are branching in to my area of expertise more or less.
For the past eight months of me playing, I have biomassed over 100 different characters that I treated as my main, many of which had over 1 mil sp each. I have once, and only once, ever skilled into an advanced suit. As someone who has been running new player level basic gear for eight months, I know what it is like to be outmatched.
Now my play group includes someone who is in a similar situation to me, except he is sitting around 2.5 mil sp and has an adv suit. There are two other people in my typical group, a very experience player who commonly uses his alt which almost has proto gear, and a new player with 2.5 mil sp aswell. Us four typically do very well, and being outmatched in gear doesn't usually equal losing the game. In fact, it usually takes a full squad of proto or good adv gear with excellent teamwork to actually give us a run for our money.
To summarize, the tier system we have now is actually working pretty well, and tiercide is in no way necessary. In fact, PVE is really the one thing we need and we will be pretty solid when it comes to balance.
As always, Glantix / Snow
So what you're saying is that the difference between standard and prototype isn't that much, that these don't make much of a difference? 175 CPU 39 PG 3 Highs 3 Lows Even if it doesn't make much much of difference for some, for most players it does. In opposition of having an SP based matchmaking system, I have these things to say: you even said it yourself that you and other experienced players who use low SP characters can do well against groups of people who have enough SP to use proto, so how can you honestly say that just having more SP makes one a more skilled player and should be used to match players? Lastly, how would adding PVE balance PVP? I am not saying that the difference between proto and standard is small, in fact quite the contrary. I'm saying that the jump towards proto is a large one, so new players can feel like they are closing the gap. I am not saying that we need an sp based matchmaking system, I am saying that an sp based matchmaking system would work better than tiercide. Honestly, I am against both you guys and Cotsy, I thin kthat the system works fine the way it is, to an extent. I feel that adding PVE would give a way for the new players to avoid the vets and slowly make their way towards vet level. Adding PVE would probably have some negative impacts on PVP initially, due to a large influx of players moving towards PVE at the beginning to try it out. So to sum it up, I don't support anyone but myself, and PVE is the solution. Sincerely, Glantix / Snow PVE is not coming to dust and you did say "people seem to be over dramatising the basic to proto difference." |
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