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PLAYSTTION
Universal Allies Inc.
102
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Posted - 2014.05.01 01:05:00 -
[31] - Quote
No
-Open Beta Vet 20 mil sp-
Laser+Flaylock
Dust 514 recruitment link here.
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.05.01 01:08:00 -
[32] - Quote
Feel free if you want me to highlight the many flaws associated with a tiericide system, or if you want i can outline my SP + Skill system and we can talk about ways to improve it and maybe get it to a point where you would feel comfortable recommending it.
Let me know, I've been saying for 5 months that matchmaking is the most serious issue with dust and would like it addressed before any new equipment, vehicles etc are introduced. |
Shion Typhon
Intara Direct Action Caldari State
520
|
Posted - 2014.05.01 01:13:00 -
[33] - Quote
Cotsy wrote:Hey Kage,
You realize that drop suit tiericide will further increase the disparity that CCP should be trying to fix.
You have some good opinions about many other things, but a tiericide system will only further the problem and does little to address matchmaking.
You can't just dismiss it without providing some reasoning. Your statement in isolation makes no sense. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10681
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Posted - 2014.05.01 01:16:00 -
[34] - Quote
Shion Typhon wrote:Cotsy wrote:Hey Kage,
You realize that drop suit tiericide will further increase the disparity that CCP should be trying to fix.
You have some good opinions about many other things, but a tiericide system will only further the problem and does little to address matchmaking.
You can't just dismiss it without providing some reasoning. Your statement in isolation makes no sense. Yeeeeaaaah, how dos less tiers increase the disparity? I also don't think his statement makes sense.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Shion Typhon
Intara Direct Action Caldari State
520
|
Posted - 2014.05.01 01:31:00 -
[35] - Quote
Much as I want tiercide, I am sad to say there are 3 basic reasons it will never happen.
1) the vet community are substantially the largest voice by virtue of the NPE and they also have the largest vested interest in maintaining the status quo
2) CCP are intellectually wedded to the idea that this is somehow an MMO, they would rather double down on the problem than backtrack.
3) it's a **** load of recoding which they do not have the resources for.
It's a great little exercise in theory crafting for those of us who support it but the sad reality is that it just isn't going to happen. The NPE will continue to be toilet, the game will be permanently unbalanced and the actual, larger FPS community will NEVER accept this game. |
Lynn Beck
Wake N' Bake Inc Top Men.
1603
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Posted - 2014.05.01 01:34:00 -
[36] - Quote
I'm guessing i'll have to type out a .xpl on how far apart a 30 mill SP fitting is from a Mlt noob, and then make another for the difference post-tiericide.
The thing is though, it's obvious to people with brains.
'Militia' Minmatar Medium frame: 3 highs, 2 lows.
Same fitting as now. Cost 300 Isk.
'Basic' minmatar medium frame: Gains moderate fitting, along with access to racial defense bonus(example: +5% to shield extender efficacy per level)
4/3 slot layout, same fitting as Mk.0 current. 20k Isk.
'Basic' assault m-1 4/3 slot layout
Gains additional bonus for offense, as well as role fitting bonus.
Cost 90k ISK.
Same fitting as base medframe. Possibly reduced in conjuntion with fitting reduction.
(This is off topic, but is relevant) Combat rifle: same as current advanced tier weapon. Cost: 1000 Isk.
'Compressed' or 'scattermind' Combat rifle: Gains +10% damage, loses 5% roF, loses 5% range.
Cost 34k Isk.
'Tech II combat rifle': Only obtainable through purchase, unlocks at level 5 operation. Has +10% dmg, +5% range, fitting is reduced.
Estimated market cost: 200-300k per gun.
'Gastun's mln-9 Combat Rifle': Usable by Proficiency 3 operators. -10% Dmg, +20% RoF, clipsize +15%, range + 10%
Salvage only by killing top tier drones Estimated market price: 3-4 million per weapon.
'Deadspace' Combat rifle: Completely off kilter weapon stats, either has +30% dps at cost of 75% clipsize or gains +100% range at cost of 30% dps.
Only obtainable via high class station raids, may take weeks of non-stop fighting to obtain. Average market price: 3-4 BILLION per.
General John Ripper
Like ALL the things!!!
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.05.01 02:01:00 -
[37] - Quote
A tiercidie system is one which limits the grade (mot, std, adv., Proto) of the suit and/or modules allows to be used on said suit.
Th goal is to keep a limit, in theory to limit the disparity between the types of suits on the battlefield. It means that a new player, who has no choice but to use a mlt or std suit won't be matched up against a Proto suit in a match. But due to the current SP system and module boosts you immediately provide the advantage to those which more SP.
Quick example, player A has 3m SP. He enters a std drop suit match, where he can bring std and mlt gear into a match. He lacks anything more than level 1 modules and level 1 weapons and nades. He is playing with the highest possible CPU/PG for equipment, weapons but also has the lowest CPU/PG for his suit. His modules and his weapon do not provide him with any additional stats. He further lacks weapon prof skills (damage, reload, reduction) but his suit is also at a serious disadvantage. His std suit lacks racial bonuses (which matter significantly) and depending on his class (most likely assault as he will be unable to choose scout or heavy) he has no hope when he spawns.
Haha, in truth he has little option of which suit he can choose, he is unable to pick the scout class and equip a cloak or even use std kin or card cats. He is unable to really use heavies due to SP required, if say, he wanted to use a sent + HMG, it's not realistic. So he is basically stuck with mlt or std armor and shields, which are again, at the lowest % in skill bonuses, so they are nearly a flat boost to a flat suit! to a specific suit (90% its gonna be assault, let's face it). He is unable to "specialize" as one previously mentioned, he is unable to be on par with his competition and its regardless of skill, its due to SP.
If you really wanted to highlight the disparity, grab say a std min scout. Try to put a cloak on it when your SP handicaps you so severely that you haven't got a chance. Little chance of using a cloak, you are 100% visible on radar because you cannot get scan profile down (even as a Gal), which creates issues on top of issues. Now, you will say how do you know this, or at least his competition doesn't have 1500 eHP. I run a 3.5m SP min scout, so i know the difficulties of even equipping it with a very std module oriented set up. Now this tiericide model inevitably takes out 2 if not 3 of the 5 classes, it also removes this role playing that is the only real strength of the game. If you wanted everyone to run around as if they were in the first battle academy then clearly the game wouldn't be played at all.
Furthermore, that "new player" could potentially enter a match with a std heavy, let's use the Amarr sentinel outfit as an example. A nice 1100eHP, able to use a std heavy machine gun with std mods but is still the massive discrepancy exists. It actually doesn't solve anything, but in fact hurts the "new player" more than the more experience player entering such a game mode. This example shows that the "gap" the community is trying to close in fact widens under a suit restriction system.
We can also discuss, how restrictive these modes are to "specialization" or specific roles, it forces the lower player into a terrible, cookie cutter, disadvantageous position he is in now. Sure he doesn't see a 1600 eHP Proto sentinel but that doesn't mean its the best option. You and many others see tiericide as a way to get mot and std gesr users away from Proto users and there are better systems to do so which do not create such a disparity based on module and SP bonuses.
Just think of the advantages given by weapon skills alone and you can see how this system is greatly flawed. Now you add in the CPU/PG disadvantages, the module bonus disadvantages, the equipment disadvantages, the role restrictions, the "specialization" restrictions, the racial bonus removal... These things stack and stack and stack and produce odds which are very difficult to overcome.
Are these problems less than we have now, when a New Player A enters match vs. stacked NS skill-type squads.. Of course not. But that doesn't mean its the solution, it causes far too many problems, creates a situation where Player A still spawns at a disadvantage, he still spawns (even if using the exact same gear) and will lose every gun battle (if skill level is similar). So it doesn't address much.
I can go into other things, like vehicle issues (but most say to get rid of vehicles, which would be a mistake because they offer a lot... Do vehicles need to be tweaked yes, but thats a different conversation). I can go into how tiericide would kill the AUR market, would also kill the ISK market.. I can go into how the system can be greatly abused or how players will always be at the mercy of squads. Or even how Player A will be useless again even being able to adapt in a battle (maybe need some AV, hacking, area denial, defending a point etc..) or how tiericide model will in fact make these Proto stompers just turn into std gear stompers and you encounter the same problem again. How about the wait for game times, very high, try finding 1 of 4 modes now divided into another 1/4 suit tiers. How about the sheer fact that any game which restricts its players, wont have those players for long, people dont want to be restricted, they want freedom of choice, freedom of role etc...
There are many things, i choose to use a basic example to highlight the problems. I hope it was enough. Again, the argument is no to separate std from Proto users, the argument and problem is match balance. Making matches fair, competitive, even from the beginning, and exciting cause anyone can win.. This is what creates intrigue and excitement and interest. This is what keeps players playing.
I have a viable solution that will address these issues. If you want to discuss my suggestion I can show you how my system solves the issues that you think tiericide does.
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
18
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Posted - 2014.05.01 02:06:00 -
[38] - Quote
Shion Typhon wrote:Much as I want tiercide, I am sad to say there are 3 basic reasons it will never happen.
1) the vet community are substantially the largest voice by virtue of the NPE and they also have the largest vested interest in maintaining the status quo
2) CCP are intellectually wedded to the idea that this is somehow an MMO, they would rather double down on the problem than backtrack.
3) it's a **** load of recoding which they do not have the resources for.
It's a great little exercise in theory crafting for those of us who support it but the sad reality is that it just isn't going to happen. The NPE will continue to be toilet, the game will be permanently unbalanced and the actual, larger FPS community will NEVER accept this game.
1. Tiericide doesn't prevent the bet community from doing what they are doing now to rookies or new players. It just provides them a better chance to select a match where as to encounter these types of players, say enter a std suit match with restrictions that only std mods can be used. Boom, version 2.0 of stomping, say problem people will leave.
2. They want the game to succeed, there 21m $$ losses show that they are willing to take serious risks for their games to work. The problem is the vet community doesnt want to play against each other in fair, balanced matches. So they make excuses, leave battle, or go to forum to get their way. Matches should be,axe based on SP early, then SP + skill at a later point.
3. A matchmaking system is not a shitload of coding, and if they want the game to succeed they will address the matchmaking system to ensure its balanced and fair, or they will see a donut effect of players... All vets, no rookies, very few advanced players. Terrible stuff. |
deepfried salad gilliam
Sanguine Knights
699
|
Posted - 2014.05.01 02:10:00 -
[39] - Quote
i agree with basic frame skills
also i would really enjoy if instead of 3 tiers+ mlt we had 5 mlt-std-improved-advanced-????-pro
that could ease the progression line alot
It'll help define roles, i promise:)
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Shion Typhon
Intara Direct Action Caldari State
522
|
Posted - 2014.05.01 02:22:00 -
[40] - Quote
Cotsy wrote:A tiercidie system is one which limits the grade (mot, std, adv., Proto) of the suit and/or modules allows to be used on said suit.
Th goal is to keep a limit, in theory to limit the disparity between the types of suits on the battlefield. It means that a new player, who has no choice but to use a mlt or std suit won't be matched up against a Proto suit in a match. But due to the current SP system and module boosts you immediately provide the advantage to those which more SP.
Quick example, player A has 3m SP. He enters a std drop suit match, where he can bring std and mlt gear into a match. He lacks anything more than level 1 modules and level 1 weapons and nades. He is playing with the highest possible CPU/PG for equipment, weapons but also has the lowest CPU/PG for his suit. His modules and his weapon do not provide him with any additional stats. He further lacks weapon prof skills (damage, reload, reduction) but his suit is also at a serious disadvantage. His std suit lacks racial bonuses (which matter significantly) and depending on his class (most likely assault as he will be unable to choose scout or heavy) he has no hope when he spawns.
Just think of the advantages given by weapon skills alone and you can see how this system is greatly flawed. Now you add in the CPU/PG disadvantages, the module bonus disadvantages, the equipment disadvantages, the role restrictions, the "specialization" restrictions, the racial bonus removal... These things stack and stack and stack and produce odds which are very difficult to overcome.
I'm sorry, I know you wrote a substantial post, so thank you, but none of your statements provide any argument as to why tiercide is a bad thing.
You make 2 fundamental points:
1) matchmaking is good - not arguing this, there's reasons for and against matchmaking and its a different solution to tiercide. Whether one is better than the other at improving NPE is a whole new argument.
2) SP is part of the problem. Yes it is, tiers are a function of both the gear itself and the SP required to equip it. To do a proper tiercide you' d need to do a major skill-tree/progression redesign as well |
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Luk Manag
of Terror TRE GAFFEL
435
|
Posted - 2014.05.01 02:58:00 -
[41] - Quote
Lynn Beck wrote:The benefit of Tiericide lies not in 'i spent more ISK on a dropsuit so i can stack more' The benefit is that 'i skilled my Fittings Optimizations and Cores, so i COULD fit a 600/400 HP tank on my Basic medframe, and that i only need to sort my fittings based on their cost, not the suit, followed by cost.
So you want a slightly more elaborate scheme to hide your SP and ISK investments from n00bs or other casuals who wouldn't ever play a game for more than a few months regardless, and who might be put off by a challenging initiation? If they're so easily fooled by the same suit with twice the HP, would we want them to join the community?
There will be bullets. ACR+SMG [CEO of Terror]
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
22
|
Posted - 2014.05.01 03:11:00 -
[42] - Quote
If you read the post it shows tiericide will reinforce the gap its it trying to address.
1. Tiericide doesn't fix the balancing issue in matches, it reinforces the gap between "rich and poor" so to speak via suit, modules, weapon bonuses afforded by SP. By restricting the suit one can wear, you aren't addressing any balancing issue but in fact cement it because even if a suit and outlook is exactly the same, the higher SP will win very gun battle given the same skill level due to his inherent bonuses.
I clearly show this 3 times, by addressing issues in roles (min scouts + cloaking), heavies (very hard to skill into sentinels early, and racial/weapon bonuses providing massive advantages. So Player A spawns and is at a disadvantage every time. Like I said, most people early on are restricted to assault or Logi because heavies and scouts are not realistic and not usable early on. So you have Player A, limited, without bonuses, without specialization and role optimization, without suit or weapon optimization so you have reinforced disparity.
Go make a alt, grab a level 1 weapon like the CR or RR, things people really spec into, and see if you see a massive difference. Now add 15% damage vs armor to a gun vs a std suit! one weapon is going to eat the suit while the other one will not. Now consider the difference between a std assault with no SP boosts against a sent with all its boosts. You gonna say, just not have sentinels allowed? Gonna say since scouts are really able to use cloaks early that experience scouts can't use them too? You going to say let's limit suits and guns to std but disregard the proficiency to damage, recoil/accuracy, PG reduction, rapid reload, etc..
2. By dividing matches into suits, it will take longer to find matches and it will lead to more pros vs joes, as the pros will just select the std suit type matches and tear the players up you should be trying to protect. But a suit tier system doesn't protect them, it highlights them which leads to abuse, stomps, unbalanced matches.
3. No AUR incentives, no reason to chase the next level when levels are limited.
4. Exploitation. Suit levels doesn't limit or balance greater than SP does. If you are limiting suits, skill will shine but experience and bonuses will shine more, so it doesn't help New Player A. It again, keeps the new player down and at a disadvantage.
5. Try taking down vehicles. You can't remove vehicles, they are of major importance to the game providing roles, more diversity, more options to the same old mundane infantry vs infantry which is tiresome, they are a positive to the game not a negative. You can't just go around limiting everything, removing everything, making useless rules on everything because no1 will want to play. Options are a positive and limiting suits doesn't provide balance it provides needless limits to a game that cant afford to turn more players off.
Like i said, if you wanted to talk about weapons, or more issues i can name a few more. The idea isn't to limit, rather to keep matches balanced and not keep the same old gap between rich and poor.
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Kaughst
Nyain San Dirt Nap Squad.
439
|
Posted - 2014.05.01 03:28:00 -
[43] - Quote
Make my standard BPO gear have miltia grade stuff? Hell no.
"He said he has a alt in STB."
"Everyone has a alt in STB."
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ZDub 303
TeamPlayers Dirt Nap Squad.
2629
|
Posted - 2014.05.01 03:31:00 -
[44] - Quote
Cotsy wrote:If you read the post it shows tiericide will reinforce the gap its it trying to address.
1. Tiericide doesn't fix the balancing issue in matches, it reinforces the gap between "rich and poor" so to speak via suit, modules, weapon bonuses afforded by SP. By restricting the suit one can wear, you aren't addressing any balancing issue but in fact cement it because even if a suit and outlook is exactly the same, the higher SP will win very gun battle given the same skill level due to his inherent bonuses.
There is... you know.. personal skill too. Reducing the power differential between max SP and zero SP helps skill shine more. It lessens the gap between rich and poor, it does not 'reinforce' it. People don't just stand there and shoot at eachother until one is dead. If they do... well then they both deserve to die and lose their suits.
Cotsy wrote:2. By dividing matches into suits, it will take longer to find matches and it will lead to more pros vs joes, as the pros will just select the std suit type matches and tear the players up you should be trying to protect. But a suit tier system doesn't protect them, it highlights them which leads to abuse, stomps, unbalanced matches.
Its been discussed enough times that suit or meta based matchmaking is probably not gonna happen. But guess what? suit based matchmaking IS tiercide. You are eliminating tiers from specific matches. The only thing your 'suit matchmaking' does is force people to skill up before they are allowed to participate in other game modes. It also forces people to wear proto gear in game modes even if they don't necessarily want to, because the system has forced them into suit based matchmaking. Its a terrible idea, essentially a very bad form of tiercide.
Cotsy wrote:3. No AUR incentives, no reason to chase the next level when levels are limited.
Easy fix, aurum suits require no skill to operate and come prefit with level 5 passive bonus. Its like having the isk variant of the suit with level 5 operation skill. There is an incentive without forcing you into it, similar to the current system.
Cotsy wrote:4. Exploitation. Suit levels doesn't limit or balance greater than SP does. If you are limiting suits, skill will shine but experience and bonuses will shine more, so it doesn't help New Player A. It again, keeps the new player down and at a disadvantage.
Like any FPS, the more experienced player will be the more skilled player and at a significant advantage. Tiercide does NOT fix this issue. PvE and a variety of game modes along with a more complete matchmaking system does. Tiercide helps this though, by reducing the newbie to bittervet power differential.
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
24
|
Posted - 2014.05.01 03:56:00 -
[45] - Quote
1. Tiericide model does not take into account skill, it takes into account suit tier. If you wanted a fair balanced matchmaking system based on skill, that would be a different, and better, solution. It does not lessen the gap, it reinforces the gap inside a tier system. If you had a system based on skill, it would lessen the gap considerably. But you have skill confused with balance, skill isn't to be applied before, it is to be applied after. Dividing based on suits then saying we don't care how balanced the matches are as long as they are wearing the same suit, you completely disregard bonuses and skill in the equation. Like i demonstrated in the scout suit, in the heavy suit, these are not balanced at lower levels. Like i showed, the bonuses create massive advantages, advantages you want to avoid.
Look, if two players choose the same suit and one player based on bonuses is able to hold an advantage over his opponent at the start of the match, then that isn't balanced. The only thing equal is the base stats on your assault or Logi std suit. That isn't balance, that a false resemblance of balance. There's nothing balanced about it, there's nothing better about a tier suit restrictive system then a skill balanced system, as you said, and i am arguing.
2. Suit based matches is what I am arguing against, its rip for imbalance and exploitation. You know exactly where the players who are vulnerable are, and you can easily seek them out and turn them off to the game. Therefore killing your game by not getting new blood or new potential income.
3. AUR system works well now, players use AUR to get the boost them need to get to the next level without the SP. Why would AUR give such massive advantages? AUR system now is good in theory, but the matchmaking and game dynamics are hindering (and IMO the LP system) it.
4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages.
PvE is a joke, it really is. There is nothing PvE can provide than a balanced matchmaking system cannot. PvE is a waste of time, time that should be out into fixing core FPS mechanics, frame rate/connection/graphics issues, maps etc... Modes and maps,are needed, but PvE should be scrapped. Matching up based on skill is balanced, wanting to wreck npc's isn't fun, there are so so many major issues with PvE and AI that its a waste of time and resources. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
|
Posted - 2014.05.01 04:08:00 -
[46] - Quote
Can I add:
Fully decked out bonuses on the Amarr Std Sentinel, even with std armor and shield extenders is going to be 1411 eHP.
With racial bonuses to the Amarr, you really think anything but a standard RE is going to take it down?
You think some scout, who doesn't have the SP to use a cloak is going to get the jump on him? Scout will be 100% visible, it's very hard to equip a 10-11 PG kin cat on a scout to get it mobility. Its 170 eHP basic std frame is going to get chewed alive. Can't really equip a cloak until its CPU/PG reduction skill makes it viable around 6-7m SP.
You think the std assault or Logi is going to take it down, it's not sensible to pick a Sent or Scout early, so you will most likely see assault suits using std rifles with no damage boosts. Yea, this tiericide is a great idea.
It really makes the gap close. Lmao. How is tiericide a better solution than skill + SP matchmaking system?! It's just a ploy by the dumb, or elite, to trick you into wanting a system in which they will exploit. They will know exactly where to find the weak, they will continue to do what they are doing now, stomping those that a matchmaking system should be keeping separated. Tiericide doesn't separate these people, it highlights where they will be. |
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 04:13:00 -
[47] - Quote
First I was against teircide, but Kage made a very solid point and swayed me to it.....
Then I saw Cotsy's post, and I have to say, he has a better point.
The way you are going about teircide is not going to solve anything, and Cotsy was right when he said it will make the gap between newberries and vets even larger.
Right now, if a new player wants to get up to the level of a vet, he/she simply needs to save up and get proto modules/weapons and equip them to a proto suit. Sure the vet still has advantages with proficiencies and whatnot, but the newberry can put himself/herself on a pretty close level compared to when he/she started.
With teircide, you are putting a heavier influence on the proficiencies and whatnot that currently don't make the largest impact. This means the new player isn't going to feel like he/she is advancing at all because there is no noticeable jump in gameplay. Right now, going from basic to advanced is a considerable jump, but what you are offering makes it a small upgrade, and with suit skills only providing small bonuses it is a lot less exciting. Ask yourself right now, is it more fun to level up a suit skill from 1 to 2, or from 2 to 3? The answer is always going to be 2 to 3, because you gain a large bonus from it, not just a small percentage to something,
To summarize, what teircide does is take away all the excitement of progressing through the game, and it increases the gap between new players and experienced vets.
PVE and matchmaking will pretty much fix everything, teircide will only lead to more problems and a loss of more players.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
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medomai grey
warravens Final Resolution.
648
|
Posted - 2014.05.01 04:22:00 -
[48] - Quote
Cotsy wrote:If you read the post it shows tiericide will reinforce the gap its it trying to address.
1. Tiericide doesn't fix the balancing issue in matches, it reinforces the gap between "rich and poor" so to speak via suit, modules, weapon bonuses afforded by SP. By restricting the suit one can wear, you aren't addressing any balancing issue but in fact cement it because even if a suit and outlook is exactly the same, the higher SP will win very gun battle given the same skill level due to his inherent bonuses.
I clearly show this 3 times, by addressing issues in roles (min scouts + cloaking), heavies (very hard to skill into sentinels early, and racial/weapon bonuses providing massive advantages. So Player A spawns and is at a disadvantage every time. Like I said, most people early on are restricted to assault or Logi because heavies and scouts are not realistic and not usable early on. So you have Player A, limited, without bonuses, without specialization and role optimization, without suit or weapon optimization so you have reinforced disparity.
Go make a alt, grab a level 1 weapon like the CR or RR, things people really spec into, and see if you see a massive difference. Now add 15% damage vs armor to a gun vs a std suit! one weapon is going to eat the suit while the other one will not. Now consider the difference between a std assault with no SP boosts against a sent with all its boosts. You gonna say, just not have sentinels allowed? Gonna say since scouts are really able to use cloaks early that experience scouts can't use them too? You going to say let's limit suits and guns to std but disregard the proficiency to damage, recoil/accuracy, PG reduction, rapid reload, etc.. Yes, the lower SP player will still be at a disadvantage due to skill bonuses and higher tiered weapons and modules.
But tiercide would not reinforce the power gap as you claim it would. Those extra slots and CPU/PG on higher tier suits provide a substantial advantage over lower tier suits. By taking this away, the power gap between low and high SP players would shrink, not widen. Higher SP players will still have the advantage of skill bonuses and access to higher tier modules, but the advantage of having access to suits that are better in all aspects will be gone. So no, tiercide does not reinforce the power gap.
Cotsy wrote:2. By dividing matches into suits, it will take longer to find matches and it will lead to more pros vs joes, as the pros will just select the std suit type matches and tear the players up you should be trying to protect. But a suit tier system doesn't protect them, it highlights them which leads to abuse, stomps, unbalanced matches. Tiercide has nothing to do with tiered-gear match-making.
Cotsy wrote:3. No AUR incentives, no reason to chase the next level when levels are limited. Because CCP can't develop worth while products for aurum consumption like skins? I did not know that CCP was that inept.
Cotsy wrote:4. Exploitation. Suit levels doesn't limit or balance greater than SP does. If you are limiting suits, skill will shine but experience and bonuses will shine more, so it doesn't help New Player A. It again, keeps the new player down and at a disadvantage. This is the same point as point 1. The rebuttal is also the same as point one.
Cotsy wrote:5. Try taking down vehicles. You can't remove vehicles, they are of major importance to the game providing roles, more diversity, more options to the same old mundane infantry vs infantry which is tiresome, they are a positive to the game not a negative. You can't just go around limiting everything, removing everything, making useless rules on everything because no1 will want to play. Options are a positive and limiting suits doesn't provide balance it provides needless limits to a game that cant afford to turn more players off.
Like i said, if you wanted to talk about weapons, or more issues i can name a few more. The idea isn't to limit, rather to keep matches balanced and not keep the same old gap between rich and poor. Vehicles currently follow the tiercide philosophy; intentionally or unintentional.
You also seem to be under the delusion that tiercide limits variety. Tiercide was conceived to encourage variety. Disregarding ISK costs, what incentive do you have to use your basic suit X over your proto suit X? The Wolf explains here.
Medium frame EHP is not medium
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Autoaim Bot514
The Hetairoi
113
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Posted - 2014.05.01 04:39:00 -
[49] - Quote
Cotsy wrote:Hey Kage,
You realize that drop suit tiericide will further increase the disparity that CCP should be trying to fix.
You have some good opinions about many other things, but a tiericide system will only further the problem and does little to address matchmaking.
If you, the community, want a solution I suggest a balanced matchmaking system based on SP + skill (a score based on WP averages). I have outlined it a few times but it seems a reasonable solution designed to solve not only NPE but designed to ensure both teams have as close to equal chance at winning every battle, be able to kill any opponent - it would also take the scoring of top 3 players in a squad, to prevent any sort of system abuse, something tiericide will greatly have.
Elaborate. |
Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:41:00 -
[50] - Quote
Kaughst wrote:Make my standard BPO gear have miltia grade stuff? Hell no.
Make all suits proto, make all bpo's adv level. Problem solved. |
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Auris Lionesse
Kang Lo Directorate Gallente Federation
783
|
Posted - 2014.05.01 04:42:00 -
[51] - Quote
I support tiericide and always will. Ccp needs to double module variety and increase the suit variety by 300-400%. if we tiericided the game now we'd 8 suits per race. which is a joke really. though the system in place now we still have 8 suits and 2 of the three versions of the suit are garbage. So no reason to keep them in the game.
It should be around 20-30 per race
Gallente Heavy Ninja Turtles! Gallente Heavy Ninja Turtles!
Heroes in a half Gank!
TURTLE POWER!!!
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ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 04:42:00 -
[52] - Quote
Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages.
Let me give you two scenarios and you tell me which scenario has a larger power differential between two players.
Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment.
vs
Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player.
Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus.
In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1?
What about when that new player has Racial logi 1 and armor and shields to 3 and PG/CPU to 3. With a mix of std and adv modules, whatever he can fit with his core skills. About 2-3 weeks into the game now.
In which scenario would the new player be at a worse position vs the veteran? |
Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:43:00 -
[53] - Quote
Cotsy wrote:Can I add:
Fully decked out bonuses on the Amarr Std Sentinel, even with std armor and shield extenders is going to be 1411 eHP.
With racial bonuses to the Amarr, you really think anything but a standard RE is going to take it down?
You think some scout, who doesn't have the SP to use a cloak is going to get the jump on him? Scout will be 100% visible, it's very hard to equip a 10-11 PG kin cat on a scout to get it mobility. Its 170 eHP basic std frame is going to get chewed alive. Can't really equip a cloak until its CPU/PG reduction skill makes it viable around 6-7m SP.
You think the std assault or Logi is going to take it down, it's not sensible to pick a Sent or Scout early, so you will most likely see assault suits using std rifles with no damage boosts. Yea, this tiericide is a great idea.
It really makes the gap close. Lmao. How is tiericide a better solution than skill + SP matchmaking system?! It's just a ploy by the dumb, or elite, to trick you into wanting a system in which they will exploit. They will know exactly where to find the weak, they will continue to do what they are doing now, stomping those that a matchmaking system should be keeping separated. Tiericide doesn't separate these people, it highlights where they will be.
There arnt enough people playing this game to warrant separating the playerbase by WP or SP or any other metric. Unless you want to search for 10 minutes for matchmaking games. |
Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:45:00 -
[54] - Quote
ZDub 303 wrote:Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages. Let me give you two scenarios and you tell me which scenario has a larger power differential between two players. Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment. vs Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player. Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus. In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1?
This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs. |
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
2053
|
Posted - 2014.05.01 04:47:00 -
[55] - Quote
As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
I support SP rollover.
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Autoaim Bot514
The Hetairoi
113
|
Posted - 2014.05.01 04:48:00 -
[56] - Quote
Autoaim Bot514 wrote:Heres how it would work, as I imagine it:
Take the unbonused frame suits (light med and heavy) and keep the ADV as the new militia variants, none of which would require SP. The pro, you get to try out these suits, but they dont specialized, dont get any kind of bonus. basically, they are there for you to try out, find your playstyle before you commit SP.
Now, regular suits. All suits are to be replaced by their Proto equivilent. Example:
To unlock a minmatar Logi suit, you need to invest first in the Minmatar Dropsuit skill (this replaces the min light, med and heavy suit skills, SP sinks as they are). Different tiers of this skill unlock the different types of suit, similarly to todays dropsuit command skill, which I would remove. 1=Assault, 3=Scout,pilot, 5= sentinel, etc.
Minmatar Dropsuits 3 > Minmatar Logistics 1 = todays proto min logi.
Now, this suit will not be at its full potential, but you have the same amount of slots as everyone else and fitting. But, with the skill at just 1, you wont be as powerful, but you will be close. As you add more SP to the suit skill it gets better.
Caldari Dropsuits 5 > Caldari Commando 1 = todays proto Calcommando.
etc
TL;DR: all suits are now protosuits, SP just makes them better thru bonuses, nearly equalizing suits thru fitting, and not relying on "content = variety" |
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 04:50:00 -
[57] - Quote
Autoaim Bot514 wrote:ZDub 303 wrote:Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages. Let me give you two scenarios and you tell me which scenario has a larger power differential between two players. Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment. vs Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player. Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus. In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1? This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs.
As I said in a post above, yes it will reduce the initial gap between a new guy and a proto guy, but not by much. On top of that, teircide will increase the time it takes for the new guy to become on par with the vet. All of this aside, teircide will take all of the joy about skilling up your suits in this game, and it will generally take away this unique style of gameplay and mechanics that CCP has worked so hard to develop.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
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ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 04:52:00 -
[58] - Quote
Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You could run a suit with a full suite of standard modules and, at best, only have the armor and shield upgrades passive bonus vs a brand new player. That player can get armor and shield upgrades to 3 in 1-2 weeks, catching up 60% of that differential.
That fit with full std modules would be fairly close in price to what you run now too.
I don't see the problem.
A system like this would also give me incentive to pick other suits up without having to take them to 5 first.
If I wanted to run Logi mk.0 vs my current proto logi ak.0, I NEED to get that suit to proto before it is, in any way, better than my current fit. I literally have no reason to run another logi suit until that suit is level 5 and proto before its worth using for me. My ak.0 is superior to any adv logi suit of another race.
I just cant justify waiting for 8+ weeks to casually gain 2.5 million SP just to run another suit situationally.
and no, isk is not a factor to me. I have hundreds of millions of isk from chromosome and I can stay isk positive running proto constantly. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
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Posted - 2014.05.01 04:54:00 -
[59] - Quote
Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe.
Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded.
The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix.
2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue.
5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses.
Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces.
WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system.
What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
246
|
Posted - 2014.05.01 05:06:00 -
[60] - Quote
Tiericide has nothing to do with matchmaking. Tiericide and tier based matchmaking are diametrically opposed. You can't have tier based matchmaking without tiers. Please stop misrepresenting tiericide. |
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