Aleksander Black
Abandoned Privilege Top Men.
257
|
Posted - 2014.05.01 16:14:00 -
[1] - Quote
"Tiericide" would kill many things at the same time, all in the name of making the game "easier" for new players. Thing is, the game would likely not be much easier for them anyway and all these changes would kill the game as we know it now.
No tiers pretty much removes the economy from the game. If all suits are equal they should all cost the same, if they cost the same why bother with isk? Better yet, how to tie the ISK in the game? It would be just a hard cap on the number of times you can die in a match? Would there not be anything to spend lots of it on? Is this what you guys think EVE is like by any stretch? Or would you make "specializations" the expensive stuff, and if so could you really justify it being more expensive but not more "powerful"?
New players die horribly facing organized squads because they are a random bunch of newberries facing organized squads, not because of the gear. They would die every bit as horribly if everyone in that match were using proto gear no-stop. Ok, maybe they'd actually scored a couple of kills more (that would get revived) and that's it. Is it really worth changing the whole game over this?
And what would you acomplish with this? Removing pretty much all sense of progression from this game? Some players give up after being stomped, sure. But even if these were to stay, would they stay for long? The players that stay for long do so because they have a chance to improve their skills, to make connections and learn the game - because they know that their time investment will bear results. Changing this fundamental aspect of the game so that it become a shallow "balanced" shooter experience will only drive away the players that could stay and stayed so far for the long run and, maybe, keep the superficially interested ones playing for a couple of weeks instead of hours, and then, when they quit, we have nothing.
I'm against this tiericide of yours. When they implemented it in EVE it made sense: you had different ships in the same class to be roughly equal in power, making all of them viable. In DUST this would be equivalent to, say, making the Amarr Scout as viable as the Caldari Scout, and NOT making the mlt scout and the pro scout the same. EVE has tiers, lots of them. From T1 to meta, to t2, to storyline, faction and officer and whatnot.
I'm tired of hearing "Tiericed" being screamed across this forum as if it was something that actually made sense, there are already a dozen of threads explaining in detail why it doesn't. I think it all boils down to the players frustrated with the NPE. I feel your pain, I really do, but please, please. Understand that "tiericide" is NOT the answer. You really think new players would stand a chance just because they have equal gear? I mean, look at those guys shooting at the MCC. And that one trying to figure out how to get up there in this map. Too naive. And if they have the patience to squad up and try and learn the game they have the patience to grind it up. This grind is what define, is what separe one specialist from the other, one player from the other. Take it away and you have nothing but dust. |