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Awry Barux
Ametat Security Amarr Empire
2429
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Posted - 2014.04.30 22:58:00 -
[1] - Quote
+1 Kagehoshi for supreme overlord of the CPM. Don't bother with your own ideas, just go present Kagehoshi's ideas to the devs.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2431
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Posted - 2014.04.30 23:06:00 -
[2] - Quote
ugg reset wrote:sounds like CoD to me. ... how so? In that your SP wouldn't grant you a nigh-insurmountable advantage over new players?
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2432
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Posted - 2014.04.30 23:10:00 -
[3] - Quote
Godin Thekiller wrote:weapon tiercide and adding in weapon rigging would help too. Just sayin....... Weapon rigging = yes, much please. However, IMO weapon tiers can stay- with only STD suits, it allows you to choose how much of your fitting resources to allocate to pure offense vs utility/defense in the form of modules.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2433
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Posted - 2014.04.30 23:25:00 -
[4] - Quote
Miokai Zahou wrote:Sounds way too much like a hello kitty land 514 (teircide) then a gritty hard place to play in and also sounds more like it's catering for people wanting an easy mode for their SP gain... doesn't sound New Edenish to me.
Also touch our dren and templar BPOs with this filthy teircide and watch the forum's burn. We bought them as exclusive suits and gear to use and I'll be damned to see them turn into cosmetics. Doesn't sound New Edenish? EVE has pretty much exactly this form of tiercide, and it's pretty far from "hello kitty land". It is, by definition, New Edenish.
I doubt the BPOs would actually be turned into cosmetics- after all, the dren set is about as bland-looking as you can get.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2433
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Posted - 2014.04.30 23:27:00 -
[5] - Quote
ugg reset wrote:Awry Barux wrote:ugg reset wrote:sounds like CoD to me. ... how so? In that your SP wouldn't grant you a nigh-insurmountable advantage over new players? yup, I'm evil. It's funny thought, with all the SP events lately i've been seeing and killing a lot more "proto stompers" running shiitake fit proto gear. point being: mods are nice but Core skills and suit bonuses do a hell of a lot more, and you don't run out of those. I remember last year at fanfest CCP talked about a "war for sport" branch of game play. If you want "fun fair fights" more focused on player skill that SP investment I think that would be right up your alley. Im not saying that things are fine the way they are now, we defiantly need more content. I'm fully aware of the value of modules and core skills, and I definitely don't want to remove it from the game. That's why tiercide of this type isn't going to remove the advantages of having SP, which is good- it's just going to reduce them to a more reasonable level.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2433
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Posted - 2014.04.30 23:37:00 -
[6] - Quote
ugg reset wrote:I'll leave this here and go pop some popcorn.
teamwork > gear. every day of the week. Well no **** sherlock. But currently, teamwork + gear > teamwork + gun game or situational awareness, and that's not right.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2447
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Posted - 2014.05.01 05:31:00 -
[7] - Quote
Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow It's certainly true that they're very different games. Not every aspect of balance from EVE can apply to Dust. However, the EVE version of "tiercide" actually DOES apply very well to FPS games, and in fact makes much, much more sense for FPS balancing than the current "X-1 < X/1 < Xk.0" system. Unique is not the same thing as good. If this system was completely new, or from a different game, it would still be the right choice for Dust. The fact that it happens to exist in EVE is inconsequential.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2447
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Posted - 2014.05.01 05:38:00 -
[8] - Quote
Cotsy wrote:To Glantix,
I'll try and add to my thoughts,
Why is tiericide being talked about?; CCP is supposedly looking at how to improve the game, and it has been suggested that addressing matchmaking will be looked at. Judging by CCP's response in EVE to imbalance, one can see they are more likely to use a tiericide model again.
There have been a few posts by a CM, in which the topic was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
A few, including myself, have pointed out that tiericide is not the best solution, and tiericide would only continue to reinforce to disparity we are currently dealing with.
Currently: I am not saying that our current system is working, no one is. People are simply showing the massive flaws in logic, the lack of supporting evidence and the major issues associated with a tier gear based system. It will keep the elite at the top, it will allow them to highlight and easily find these novice targets, and tiericide does little to expand the game. In fact at lower levels the game is very restrictive, scouts and heavies are not seen and are not realistic options.
Even inside your class, it is hard to be diverse when seeking to expand your role. Normally, (i only have one) players have 1 suit (normally assault) early so youre going to have the same 4 suits with the same basic armor plates on all builds. It's boring and harmful.
What should be done?: There is no balanced in a tier based system, there is only balance along skill. Okay, tiericide is not the answer but neither is our current matchmaking system which can match my 500k SP character against a NS q-synced squad (it has before). So what is to be done, i suggest a two sided system. One based on SP and one based on a skill score (SP+WP), with the added point that in a squad only the three tops skill scores are used to determine opponents (prevents abuse of system).
My suggestion: SP hard phase: 0-4m SP will be the battle academy. 5-9m SP will be the beginner phase.
Intro to Skill Based phase: 10-14m SP will be the advanced phase. 15-19 SP will be the advanced-2 phase. 20-26m+ SP will be the veteran phase.
I have details, of course i do, about each class and what you can see and expect in each class. If you want my suggestion, for a system i believe is a better option, I can expand on it for you. And of course, I would love input, suggestions, additions to it.
SP-based matchmaking is a terrible solution. It artificially punishes breadth- one person may have 25m SP and a maxed-out protosuit, while another person with 25m SP may have a few different ADV suits and maybe a basic HAV.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2455
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Posted - 2014.05.01 06:31:00 -
[9] - Quote
Cotsy wrote:A. By 24m SP you should 1000% have a Proto suit! Proto weapon(s), maxed all cores skills. If you don't have a max'ed suit after CCP gave you a free reset, then you have more issues than simply not being able to run Proto suits. There is no punishment because it's based on skill. Why is there an importance placed on Proto usage only?! You don't have to use a Proto suit to succeed, you don't need one to take down Proto suits, what you do need is SP bonuses and skill. I don't ever run Proto gear, I take down suits and out up a good fight against Proto stomping squads.
B. No, this isn't EVE, but CCP has experience using the model and the way it was brought up it seems like CCP likes tiericide as a solution. Tiericide is the balance of matches based on balance of specialization suits, gear, output, levels etc.. based on a artificial ceiling, which may be along the std, adv, Proto lines. (I assume, although the CM suggested std, adv, adv 2, Proto, Proto 2) So everyone who would enter a std match would in theory be balanced by their limitations and produce an equal match.
Its good CCP recognizes this is a problem, and will more than likely use a model they have previously used to create balance. Look tiericide is good, it's not perfect, I don't hate the idea, I just think there should be a skilled based system. I do not enjoy killing medic suits with my Advanced Cloaked Gal scout. I want to play against equal opponents who have similar skill, SP, and experience in the game as me.
EVE has some really nice things, just subscription based model is blah. I rather spend 60$ on dark souls and play for years, or free games. There's planetside 2, the new online ghost recon both for PS4 that are free and look amazing. I use to be down with madden every year but its the same game, i much prefer updates model over yearly purchases of a game which highlights are better looking grass .
A system based on skill level of the player is a better option; placing someone in a match with similarly skilled teammates and opponents, who have the same range of options in gear, same SP advantages in bonuses, and where every person in the match would have marginal advantages over one another should be highly considered. Problem is vets do not want balance, they do not care the system is broken because they are having too much fun stomping inadequate opponents and putting up huge scores. They don't want a 12-8 match against other skilled players, they want 20-3 match where they run over their foes.
In that case, since you agree that tiercide would be a positive thing, why are we having this argument? We can have both, you know- tiercide + good matchmaking = excellence.
The real problem with trying to do all the fixing with matchmaking is that's extremely hard to come up with an accurate method for measuring player skill and how useful they are. KDR doesn't work because of logis and AVers, SP doesn't work because of breadth vs depth, WP doesn't work because of logis and vehicle damage WP, win-loss ratio involves too many factors and is really circular with matchmaking. There's no particularly good method. IMO the best you can do is to match squads vs evenly sized squads and fill the rest in with randoms.
Nerdier than thou
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Awry Barux
Ametat Security Amarr Empire
2485
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Posted - 2014.05.01 19:50:00 -
[10] - Quote
ZDub 303 wrote:Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Its a free to play game, within the next year we could/should have dropsuit painting as a purchasable cosmetic. There's already a pilot program for it in EVE, and AFAIK it has been going well, and people have been coughing up dough for it. I can only imagine that CCP will jump on implementing it for Dust as well.
Nerdier than thou
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