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ZDub 303
TeamPlayers Dirt Nap Squad.
2629
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Posted - 2014.05.01 03:31:00 -
[1] - Quote
Cotsy wrote:If you read the post it shows tiericide will reinforce the gap its it trying to address.
1. Tiericide doesn't fix the balancing issue in matches, it reinforces the gap between "rich and poor" so to speak via suit, modules, weapon bonuses afforded by SP. By restricting the suit one can wear, you aren't addressing any balancing issue but in fact cement it because even if a suit and outlook is exactly the same, the higher SP will win very gun battle given the same skill level due to his inherent bonuses.
There is... you know.. personal skill too. Reducing the power differential between max SP and zero SP helps skill shine more. It lessens the gap between rich and poor, it does not 'reinforce' it. People don't just stand there and shoot at eachother until one is dead. If they do... well then they both deserve to die and lose their suits.
Cotsy wrote:2. By dividing matches into suits, it will take longer to find matches and it will lead to more pros vs joes, as the pros will just select the std suit type matches and tear the players up you should be trying to protect. But a suit tier system doesn't protect them, it highlights them which leads to abuse, stomps, unbalanced matches.
Its been discussed enough times that suit or meta based matchmaking is probably not gonna happen. But guess what? suit based matchmaking IS tiercide. You are eliminating tiers from specific matches. The only thing your 'suit matchmaking' does is force people to skill up before they are allowed to participate in other game modes. It also forces people to wear proto gear in game modes even if they don't necessarily want to, because the system has forced them into suit based matchmaking. Its a terrible idea, essentially a very bad form of tiercide.
Cotsy wrote:3. No AUR incentives, no reason to chase the next level when levels are limited.
Easy fix, aurum suits require no skill to operate and come prefit with level 5 passive bonus. Its like having the isk variant of the suit with level 5 operation skill. There is an incentive without forcing you into it, similar to the current system.
Cotsy wrote:4. Exploitation. Suit levels doesn't limit or balance greater than SP does. If you are limiting suits, skill will shine but experience and bonuses will shine more, so it doesn't help New Player A. It again, keeps the new player down and at a disadvantage.
Like any FPS, the more experienced player will be the more skilled player and at a significant advantage. Tiercide does NOT fix this issue. PvE and a variety of game modes along with a more complete matchmaking system does. Tiercide helps this though, by reducing the newbie to bittervet power differential.
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ZDub 303
TeamPlayers Dirt Nap Squad.
2631
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Posted - 2014.05.01 04:42:00 -
[2] - Quote
Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages.
Let me give you two scenarios and you tell me which scenario has a larger power differential between two players.
Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment.
vs
Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player.
Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus.
In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1?
What about when that new player has Racial logi 1 and armor and shields to 3 and PG/CPU to 3. With a mix of std and adv modules, whatever he can fit with his core skills. About 2-3 weeks into the game now.
In which scenario would the new player be at a worse position vs the veteran? |
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 04:52:00 -
[3] - Quote
Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You could run a suit with a full suite of standard modules and, at best, only have the armor and shield upgrades passive bonus vs a brand new player. That player can get armor and shield upgrades to 3 in 1-2 weeks, catching up 60% of that differential.
That fit with full std modules would be fairly close in price to what you run now too.
I don't see the problem.
A system like this would also give me incentive to pick other suits up without having to take them to 5 first.
If I wanted to run Logi mk.0 vs my current proto logi ak.0, I NEED to get that suit to proto before it is, in any way, better than my current fit. I literally have no reason to run another logi suit until that suit is level 5 and proto before its worth using for me. My ak.0 is superior to any adv logi suit of another race.
I just cant justify waiting for 8+ weeks to casually gain 2.5 million SP just to run another suit situationally.
and no, isk is not a factor to me. I have hundreds of millions of isk from chromosome and I can stay isk positive running proto constantly. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:09:00 -
[4] - Quote
Cotsy wrote:Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe.
Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded.
The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix.
2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue.
5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses.
Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces.
WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system.
What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
There are still tiered modules, that alone gives you the isk vs power curve that we have without making it massive.
Tiercide isn't optimal for tanks atm because the power differential between cheap MLT tanks and STD tanks is to small. This is because HAV Operation does not have an associated skill bonus like it should. We also dont have racial parity for vehicles, which isnt helping, and no tech II specialized vehicle frames yet either. Tiercide will make more sense with vehicles when the specialist frames are introduced.
Also, the modules on vehicles have very little in terms of power differential. Another flaw in how they built that system. Not something they have to carry over to dropsuits and something I hope they recognize and fix in a future patch.
Std scouts not fitting cloaks? Yes that's a problem with or without Tiercide and its easily fixed using EVE's Role Bonus system. You give the scout suit a role bonus of -75% PG and CPU cost of cloaks, that means scout suits, regardless of SP investment get that bonus and can fit cloaks immediately and not only after level 5 scout.
The basic heavy being super powerful with little investment is just a balance issue, I honestly believe that STD heavies have too much power as it is today, but you are seriously using that as an arguement? That Proto medium frames should exist purely as a counter to std heavy suits? I'm obviously not getting your point with that arguement...
But my reply to that arguement would be the same as before. A proto suit with a suite of standard modules would stand a better chance against a maxed out sentinel suit than a std suit with std modules.
If you havent noticed, players arent not sticking with Dust because they recognize the ~200% power differential between std suits and proto suits. We can lessen that gap, and provide the tools necessary for players to close most of that gap within weeks instead of months. I just can't see the negatives to that.
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:22:00 -
[5] - Quote
Cotsy wrote:ZDub 303 wrote:Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You could run a suit with a full suite of standard modules and, at best, only have the armor and shield upgrades passive bonus vs a brand new player. That player can get armor and shield upgrades to 3 in 1-2 weeks, catching up 60% of that differential. That fit with full std modules would be fairly close in price to what you run now too. I don't see the problem. A system like this would also give me incentive to pick other suits up without having to take them to 5 first. If I wanted to run Logi mk.0 vs my current proto logi ak.0, I NEED to get that suit to proto before it is, in any way, better than my current fit. I literally have no reason to run another logi suit until that suit is level 5 and proto before its worth using for me. My ak.0 is superior to any adv logi suit of another race. I just cant justify waiting for 8+ weeks to casually gain 2.5 million SP just to run another suit situationally. and no, isk is not a factor to me. I have hundreds of millions of isk from chromosome and I can stay isk positive running proto constantly. 1. Dust 514 is a waiting game. Being impatient is how CCP makes money, you want something and can't get it so you buy AUR. Thats how CCP makes money. I've played 2 years and got 20m SP. Yea, its a slow pace game. 2. There is little reason to get another Logi suit, really the only one is required. Better to max equipment than to get a second suit if you wanted better times/output on your equipment. Diversify, get a scout, maybe get ads, have fun. 3. The current ISK situation is a problem, players have millions to billions and are constantly gaining more from a broken system, but say if you were matched against similar skilled players, and the ISK situation (which you exploited) was as intended, then running Proto gear wouldn't be an unlimited thing. It would be selective and a ISK dependant thing, like it was suppose to be. You can't argue that because you exploited the ISK system that its broken completely, if it was as intended then Proto stompers would be matched against Proto stompers and not in situations whereby proto stompers are matched up against noobs and are not at risk of losing their 250k suits.
1. Aurum gear still exists with Tiercide, and that impatient waiting game is still there. So very little changes with the monetization module.
2. I have all equipment maxed. If I wanted to.. say.. make a chubby chaser fit, then a mk.0 suit would be better than my ak.0, but ONLY at proto. I guess I just don't feel that is good for the game, it hurts my desire to try new suits.. not when there is literally nothing better than my logi ak.0, until I can get another *k.0 suit at 2.5 million SP... I can envision a system where I could run a variety of viable suits and have more fun doing it. It also makes me want more SP meaning I might consider buying boosters to get those suits to 4-5 and get maxed out bonuses. Atm, the SP wall is too high for me to care.
3. I got my isk from chromosome salvage and participating in PC matches in 1.0-1.3, not from taking paychecks from farmed isk. Many people are in a similar situation. I've managed to stay isk positive while running proto fits without outside financial assistance. How do you propose to set up matchmaking as you say? There have been plenty ideas of 'tiered' matchmaking based on lifetime SP, WP, suit meta limits, etc and many arguments for why those systems would hurt dust more than help. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:26:00 -
[6] - Quote
Glantix Karmic-Snow wrote:There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it......
THIS ISN'T EVE GENIUS!
This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat.
What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas.
Like you said yourself, if you want to see the teircide system you love so much, go play EVE!
Sincerely, Glantix / Snow
Have you played EVE though? There are obviously some very different aspects to each game and they are already balanced very differently. But if you play eve, you can clearly see how tierciding the ship hulls is working and how that exact system could work in dust. They aren't the same game but they are very similar in a lot of ways. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2642
|
Posted - 2014.05.01 13:41:00 -
[7] - Quote
After sleeping on it.. I'm 90% sure Cotsy does not know what Tiercide is and chooses to deliberately ignore all of the posts trying to explain it to him.
Cotsy, SP based matchmaking is a horrible idea, it's literally the worst idea for matchmaking that has been presented.. Ever. There are numerous posts explaining it, but in the end it's NOT a metric for player skill and would end up alienating portions of the playerbase and causing others to leave from the sheer boredom of NEVER being able to find a match during off peak hours.
I seriously struggle to find a full match as it is, and you want to limit my potential pool of players to like... 40% of the current active playerbase? What happens to those intermediate tiers? I can guarantee anything but the first two tiers and the last tier of your SP matchmaking system re the only ones that would have full games. No, it's an unbelievably bad system.
What happens in 2 years when were all around 100m SP, do you add more tiers? More ways for players to never find a match? Do we all have to restart our character the moment we hit 26m SP so we can actually FIND match since no one wants to play in the upper tier your system FORCES them into?
What if my friend joins the game and we want to play together? Do I have to say, nope sorry buddy we can play together in about 8 months once you have 26m SP. There are many reasons why SP matchmaking is a horrible option posted on these forums.
I'm all for trying out some different elected game mods though. Maybe a no squad mode, a no vehicle ambush, things that are less complicated for noobs so they can get comfortable with the game.
You also mention the game would be boring for noobs with no options. That's kind of the point, new players are overwhelmed by the system atm. If I told a new player, stack armor and shields and start leveling core skills. That's easy for him to understand, and it gives him a base from which to explore the rest of the game.
also pve would help matchmaking a lot. It gives people an external source of income so they can run higher level fits consistently as well as give people an outlet that is different from pvp. It also gives noobs a place to g comfortable without getting stomped. That is how we improve NPE. Not an SP tier system which essentially forcefully segregates an already tiny playerbase to begin with. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2652
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Posted - 2014.05.01 18:35:00 -
[8] - Quote
Glantix Karmic-Snow wrote:I am not saying that the difference between proto and standard is small, in fact quite the contrary. I'm saying that the jump towards proto is a large one, so new players can feel like they are closing the gap. I am not saying that we need an sp based matchmaking system, I am saying that an sp based matchmaking system would work better than tiercide. Honestly, I am against both you guys and Cotsy, I thin kthat the system works fine the way it is, to an extent. I feel that adding PVE would give a way for the new players to avoid the vets and slowly make their way towards vet level. Adding PVE would probably have some negative impacts on PVP initially, due to a large influx of players moving towards PVE at the beginning to try it out.
So to sum it up, I don't support anyone but myself, and PVE is the solution.
Sincerely, Glantix / Snow
I agree that PvE as a secondary income source would be huge. Also just... variety. Something that is not just the same maps against the same people. Also a good system for new players to just get comfortable. I ran PvE missions in Eve for 2-3 weeks just to get comfortable with how to play the game and get comfortable. If I had to jump right into lowsec pvp in eve the moment I joined I would have stopped the trial that day I suspect.
However, even if newer players, if they are willing to stick around for the necessary 6ish months, unlock prototype suits with a decent investment in core skills, they likely wont have the money to even run those suits. There are enough people who can stay isk positive in proto gear that its still almost an insurmountable cliff for new players to climb even if they have the SP to unlock proto suits.
With tiercide, there is still isk to power. I can run high meta modules and weaponry and still have that isk and power advantage over new players, that is the new eden way and it shouldnt change, but with tiercide that power differential is reduced somewhat, giving those players without hundreds of millions of isk a fighting chance, emphasized skill over gear while retaining a gear imbalance (the aspect that makes dust compelling).
In pubs I suspect most vets wont find that high meta modules are worth running, this is good... it levels the playing field even more, In PC though, people will pay whatever isk it takes to make that absolutely highest meta fit they can make. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2654
|
Posted - 2014.05.01 19:01:00 -
[9] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide).
Its a free to play game, within the next year we could/should have dropsuit painting as a purchasable cosmetic. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2655
|
Posted - 2014.05.01 23:05:00 -
[10] - Quote
Glantix Karmic-Snow wrote:You cannot tell me that getting a 5% bonus to something decent is more exciting than getting that 5% bonus as well as 1 or 2 more modules, maybe even an equipment. Everyone knows it is pretty boring when you unlock an advanced module, because it is only providing a small benefit and your suit isn't really changing.
That is a fair point. You will still get that feeling when you unlock new specialist suits and when you unlock new modules. So its still there, albeit, a little diminished. I think most feel its a worthwhile price to pay though for a system in which 99.5% of new players don't go 'lol, I will never compete against proto suits' and ragequit though.. |
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