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ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:09:00 -
[61] - Quote
Cotsy wrote:Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe.
Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded.
The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix.
2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue.
5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses.
Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces.
WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system.
What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
There are still tiered modules, that alone gives you the isk vs power curve that we have without making it massive.
Tiercide isn't optimal for tanks atm because the power differential between cheap MLT tanks and STD tanks is to small. This is because HAV Operation does not have an associated skill bonus like it should. We also dont have racial parity for vehicles, which isnt helping, and no tech II specialized vehicle frames yet either. Tiercide will make more sense with vehicles when the specialist frames are introduced.
Also, the modules on vehicles have very little in terms of power differential. Another flaw in how they built that system. Not something they have to carry over to dropsuits and something I hope they recognize and fix in a future patch.
Std scouts not fitting cloaks? Yes that's a problem with or without Tiercide and its easily fixed using EVE's Role Bonus system. You give the scout suit a role bonus of -75% PG and CPU cost of cloaks, that means scout suits, regardless of SP investment get that bonus and can fit cloaks immediately and not only after level 5 scout.
The basic heavy being super powerful with little investment is just a balance issue, I honestly believe that STD heavies have too much power as it is today, but you are seriously using that as an arguement? That Proto medium frames should exist purely as a counter to std heavy suits? I'm obviously not getting your point with that arguement...
But my reply to that arguement would be the same as before. A proto suit with a suite of standard modules would stand a better chance against a maxed out sentinel suit than a std suit with std modules.
If you havent noticed, players arent not sticking with Dust because they recognize the ~200% power differential between std suits and proto suits. We can lessen that gap, and provide the tools necessary for players to close most of that gap within weeks instead of months. I just can't see the negatives to that.
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third. |
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 05:09:00 -
[62] - Quote
Cotsy wrote:Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe.
Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded.
The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix.
2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue.
5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses.
Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces.
WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system.
What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
Though I agree on every one of your points, and I will continue to support your argument, your example are poor at best. What you are saying, and correct me if I am wrong, is that with teircide a new scout won't be able to cloak and a new player won't be able to use a sentinel, right?
This is very true, but you seem to have overlooked one thing, and that is that right now a new player can't do those things either.
Now I am not supporting teircide, and I am not saying you are wrong. I am simply saying your example aren't clear at explaining why teircide won't work.
I would explain myself but seeing as how I have done so twice on this thread already, I am not going to do it again.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 05:11:00 -
[63] - Quote
ZDub 303 wrote:Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You could run a suit with a full suite of standard modules and, at best, only have the armor and shield upgrades passive bonus vs a brand new player. That player can get armor and shield upgrades to 3 in 1-2 weeks, catching up 60% of that differential. That fit with full std modules would be fairly close in price to what you run now too. I don't see the problem. A system like this would also give me incentive to pick other suits up without having to take them to 5 first. If I wanted to run Logi mk.0 vs my current proto logi ak.0, I NEED to get that suit to proto before it is, in any way, better than my current fit. I literally have no reason to run another logi suit until that suit is level 5 and proto before its worth using for me. My ak.0 is superior to any adv logi suit of another race. I just cant justify waiting for 8+ weeks to casually gain 2.5 million SP just to run another suit situationally. and no, isk is not a factor to me. I have hundreds of millions of isk from chromosome and I can stay isk positive running proto constantly.
1. Dust 514 is a waiting game. Being impatient is how CCP makes money, you want something and can't get it so you buy AUR. Thats how CCP makes money. I've played 2 years and got 20m SP. Yea, its a slow pace game.
2. There is little reason to get another Logi suit, really the only one is required. Better to max equipment than to get a second suit if you wanted better times/output on your equipment. Diversify, get a scout, maybe get ads, have fun.
3. The current ISK situation is a problem, players have millions to billions and are constantly gaining more from a broken system, but say if you were matched against similar skilled players, and the ISK situation (which you exploited) was as intended, then running Proto gear wouldn't be an unlimited thing. It would be selective and a ISK dependant thing, like it was suppose to be.
You can't argue that because you exploited the ISK system that its broken completely, if it was as intended then Proto stompers would be matched against Proto stompers and not in situations whereby proto stompers are matched up against noobs and are not at risk of losing their 250k suits.
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Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 05:17:00 -
[64] - Quote
ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it......
THIS ISN'T EVE GENIUS!
This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat.
What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas.
Like you said yourself, if you want to see the teircide system you love so much, go play EVE!
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:22:00 -
[65] - Quote
Cotsy wrote:ZDub 303 wrote:Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You could run a suit with a full suite of standard modules and, at best, only have the armor and shield upgrades passive bonus vs a brand new player. That player can get armor and shield upgrades to 3 in 1-2 weeks, catching up 60% of that differential. That fit with full std modules would be fairly close in price to what you run now too. I don't see the problem. A system like this would also give me incentive to pick other suits up without having to take them to 5 first. If I wanted to run Logi mk.0 vs my current proto logi ak.0, I NEED to get that suit to proto before it is, in any way, better than my current fit. I literally have no reason to run another logi suit until that suit is level 5 and proto before its worth using for me. My ak.0 is superior to any adv logi suit of another race. I just cant justify waiting for 8+ weeks to casually gain 2.5 million SP just to run another suit situationally. and no, isk is not a factor to me. I have hundreds of millions of isk from chromosome and I can stay isk positive running proto constantly. 1. Dust 514 is a waiting game. Being impatient is how CCP makes money, you want something and can't get it so you buy AUR. Thats how CCP makes money. I've played 2 years and got 20m SP. Yea, its a slow pace game. 2. There is little reason to get another Logi suit, really the only one is required. Better to max equipment than to get a second suit if you wanted better times/output on your equipment. Diversify, get a scout, maybe get ads, have fun. 3. The current ISK situation is a problem, players have millions to billions and are constantly gaining more from a broken system, but say if you were matched against similar skilled players, and the ISK situation (which you exploited) was as intended, then running Proto gear wouldn't be an unlimited thing. It would be selective and a ISK dependant thing, like it was suppose to be. You can't argue that because you exploited the ISK system that its broken completely, if it was as intended then Proto stompers would be matched against Proto stompers and not in situations whereby proto stompers are matched up against noobs and are not at risk of losing their 250k suits.
1. Aurum gear still exists with Tiercide, and that impatient waiting game is still there. So very little changes with the monetization module.
2. I have all equipment maxed. If I wanted to.. say.. make a chubby chaser fit, then a mk.0 suit would be better than my ak.0, but ONLY at proto. I guess I just don't feel that is good for the game, it hurts my desire to try new suits.. not when there is literally nothing better than my logi ak.0, until I can get another *k.0 suit at 2.5 million SP... I can envision a system where I could run a variety of viable suits and have more fun doing it. It also makes me want more SP meaning I might consider buying boosters to get those suits to 4-5 and get maxed out bonuses. Atm, the SP wall is too high for me to care.
3. I got my isk from chromosome salvage and participating in PC matches in 1.0-1.3, not from taking paychecks from farmed isk. Many people are in a similar situation. I've managed to stay isk positive while running proto fits without outside financial assistance. How do you propose to set up matchmaking as you say? There have been plenty ideas of 'tiered' matchmaking based on lifetime SP, WP, suit meta limits, etc and many arguments for why those systems would hurt dust more than help. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2631
|
Posted - 2014.05.01 05:26:00 -
[66] - Quote
Glantix Karmic-Snow wrote:There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it......
THIS ISN'T EVE GENIUS!
This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat.
What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas.
Like you said yourself, if you want to see the teircide system you love so much, go play EVE!
Sincerely, Glantix / Snow
Have you played EVE though? There are obviously some very different aspects to each game and they are already balanced very differently. But if you play eve, you can clearly see how tierciding the ship hulls is working and how that exact system could work in dust. They aren't the same game but they are very similar in a lot of ways. |
Awry Barux
Ametat Security Amarr Empire
2447
|
Posted - 2014.05.01 05:31:00 -
[67] - Quote
Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow It's certainly true that they're very different games. Not every aspect of balance from EVE can apply to Dust. However, the EVE version of "tiercide" actually DOES apply very well to FPS games, and in fact makes much, much more sense for FPS balancing than the current "X-1 < X/1 < Xk.0" system. Unique is not the same thing as good. If this system was completely new, or from a different game, it would still be the right choice for Dust. The fact that it happens to exist in EVE is inconsequential.
Nerdier than thou
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 05:31:00 -
[68] - Quote
To Glantix,
I'll try and add to my thoughts,
Why is tiericide being talked about?; CCP is supposedly looking at how to improve the game, and it has been suggested that addressing matchmaking will be looked at. Judging by CCP's response in EVE to imbalance, one can see they are more likely to use a tiericide model again.
There have been a few posts by a CM, in which the topic was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
A few, including myself, have pointed out that tiericide is not the best solution, and tiericide would only continue to reinforce to disparity we are currently dealing with.
Currently: I am not saying that our current system is working, no one is. People are simply showing the massive flaws in logic, the lack of supporting evidence and the major issues associated with a tier gear based system. It will keep the elite at the top, it will allow them to highlight and easily find these novice targets, and tiericide does little to expand the game. In fact at lower levels the game is very restrictive, scouts and heavies are not seen and are not realistic options.
Even inside your class, it is hard to be diverse when seeking to expand your role. Normally, (i only have one) players have 1 suit (normally assault) early so youre going to have the same 4 suits with the same basic armor plates on all builds. It's boring and harmful.
What should be done?: There is no balanced in a tier based system, there is only balance along skill. Okay, tiericide is not the answer but neither is our current matchmaking system which can match my 500k SP character against a NS q-synced squad (it has before). So what is to be done, i suggest a two sided system. One based on SP and one based on a skill score (SP+WP), with the added point that in a squad only the three tops skill scores are used to determine opponents (prevents abuse of system).
My suggestion: SP hard phase: 0-4m SP will be the battle academy. 5-9m SP will be the beginner phase.
Intro to Skill Based phase: 10-14m SP will be the advanced phase. 15-19 SP will be the advanced-2 phase. 20-26m+ SP will be the veteran phase.
I have details, of course i do, about each class and what you can see and expect in each class. If you want my suggestion, for a system i believe is a better option, I can expand on it for you. And of course, I would love input, suggestions, additions to it.
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Gaelon Thrace
Villore Sec Ops Gallente Federation
247
|
Posted - 2014.05.01 05:37:00 -
[69] - Quote
Cotsy wrote: There have been a few posts by a CM, in which the topic[tiericide] was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
THAT IS NOT WHAT TIERICIDE IS YOU DON'T KNOW WHAT YOU'RE TALKING ABOUT PLEASE STOP YES I MAD |
Awry Barux
Ametat Security Amarr Empire
2447
|
Posted - 2014.05.01 05:38:00 -
[70] - Quote
Cotsy wrote:To Glantix,
I'll try and add to my thoughts,
Why is tiericide being talked about?; CCP is supposedly looking at how to improve the game, and it has been suggested that addressing matchmaking will be looked at. Judging by CCP's response in EVE to imbalance, one can see they are more likely to use a tiericide model again.
There have been a few posts by a CM, in which the topic was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
A few, including myself, have pointed out that tiericide is not the best solution, and tiericide would only continue to reinforce to disparity we are currently dealing with.
Currently: I am not saying that our current system is working, no one is. People are simply showing the massive flaws in logic, the lack of supporting evidence and the major issues associated with a tier gear based system. It will keep the elite at the top, it will allow them to highlight and easily find these novice targets, and tiericide does little to expand the game. In fact at lower levels the game is very restrictive, scouts and heavies are not seen and are not realistic options.
Even inside your class, it is hard to be diverse when seeking to expand your role. Normally, (i only have one) players have 1 suit (normally assault) early so youre going to have the same 4 suits with the same basic armor plates on all builds. It's boring and harmful.
What should be done?: There is no balanced in a tier based system, there is only balance along skill. Okay, tiericide is not the answer but neither is our current matchmaking system which can match my 500k SP character against a NS q-synced squad (it has before). So what is to be done, i suggest a two sided system. One based on SP and one based on a skill score (SP+WP), with the added point that in a squad only the three tops skill scores are used to determine opponents (prevents abuse of system).
My suggestion: SP hard phase: 0-4m SP will be the battle academy. 5-9m SP will be the beginner phase.
Intro to Skill Based phase: 10-14m SP will be the advanced phase. 15-19 SP will be the advanced-2 phase. 20-26m+ SP will be the veteran phase.
I have details, of course i do, about each class and what you can see and expect in each class. If you want my suggestion, for a system i believe is a better option, I can expand on it for you. And of course, I would love input, suggestions, additions to it.
SP-based matchmaking is a terrible solution. It artificially punishes breadth- one person may have 25m SP and a maxed-out protosuit, while another person with 25m SP may have a few different ADV suits and maybe a basic HAV.
Nerdier than thou
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The-Errorist
660
|
Posted - 2014.05.01 06:11:00 -
[71] - Quote
Autoaim Bot514 wrote:ZDub 303 wrote:Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages. Let me give you two scenarios and you tell me which scenario has a larger power differential between two players. Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment. vs Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player. Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus. In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1? This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs.
Probably.
Vrain Matari wrote:As a vet who only runs STD or sometimes ADV, I relish /loathe the idea of having an inexpensive basic suit with lots of slots to maximally leverage my fully completed Dropsuit Upgrades tab.
I suppose the downside is that under tiericide, i will have no choice but to be a protstomping d!ckhead.
I wonder how many other vets feel the same way.
You don't have to use proto modules, equipment, weapons, or the highest tier suit, you could still just use low tier stuff like standard and militia instead of proto-stomping. If you did proto-stomp under tiercide, it wouldn't be that bad anyway since the difference of the suit slots and PG/CPU would be like prototype vs advanced.
Gaelon Thrace wrote:Tiericide has nothing to do with matchmaking. Tiericide and tier based matchmaking are diametrically opposed. You can't have tier based matchmaking without tiers. Please stop misrepresenting tiericide. He's just a hater that likes the statas quo and he's just trying to confuse people into thinking tiercide would do the exact opposite of make what it's trying to do. |
Glantix Karmic-Snow
Frozen Karma
13
|
Posted - 2014.05.01 06:13:00 -
[72] - Quote
Awry Barux wrote:Cotsy wrote:To Glantix,
I'll try and add to my thoughts,
Why is tiericide being talked about?; CCP is supposedly looking at how to improve the game, and it has been suggested that addressing matchmaking will be looked at. Judging by CCP's response in EVE to imbalance, one can see they are more likely to use a tiericide model again.
There have been a few posts by a CM, in which the topic was introduced and blindly supported. To which, a few others blindly supported the system, without knowing what it was. So a few more people made topics, explaining that it is a system in which a ceiling on gear (suits, weapons, mods) is made to attempt to fix the disparity between vet and novice players.
A few, including myself, have pointed out that tiericide is not the best solution, and tiericide would only continue to reinforce to disparity we are currently dealing with.
Currently: I am not saying that our current system is working, no one is. People are simply showing the massive flaws in logic, the lack of supporting evidence and the major issues associated with a tier gear based system. It will keep the elite at the top, it will allow them to highlight and easily find these novice targets, and tiericide does little to expand the game. In fact at lower levels the game is very restrictive, scouts and heavies are not seen and are not realistic options.
Even inside your class, it is hard to be diverse when seeking to expand your role. Normally, (i only have one) players have 1 suit (normally assault) early so youre going to have the same 4 suits with the same basic armor plates on all builds. It's boring and harmful.
What should be done?: There is no balanced in a tier based system, there is only balance along skill. Okay, tiericide is not the answer but neither is our current matchmaking system which can match my 500k SP character against a NS q-synced squad (it has before). So what is to be done, i suggest a two sided system. One based on SP and one based on a skill score (SP+WP), with the added point that in a squad only the three tops skill scores are used to determine opponents (prevents abuse of system).
My suggestion: SP hard phase: 0-4m SP will be the battle academy. 5-9m SP will be the beginner phase.
Intro to Skill Based phase: 10-14m SP will be the advanced phase. 15-19 SP will be the advanced-2 phase. 20-26m+ SP will be the veteran phase.
I have details, of course i do, about each class and what you can see and expect in each class. If you want my suggestion, for a system i believe is a better option, I can expand on it for you. And of course, I would love input, suggestions, additions to it.
SP-based matchmaking is a terrible solution. It artificially punishes breadth- one person may have 25m SP and a maxed-out protosuit, while another person with 25m SP may have a few different ADV suits and maybe a basic HAV.
You make a valid point, though I feel Cotsy's idea has more merit and will work better than teircide.
Now I can honestly say I have never played EVE, or any the other more popular FPS.
What I can also say is people seem to be over dramatising the basic to proto difference. Trust me, we are branching in to my area of expertise more or less.
For the past eight months of me playing, I have biomassed over 100 different characters that I treated as my main, many of which had over 1 mil sp each. I have once, and only once, ever skilled into an advanced suit. As someone who has been running new player level basic gear for eight months, I know what it is like to be outmatched.
Now my play group includes someone who is in a similar situation to me, except he is sitting around 2.5 mil sp and has an adv suit. There are two other people in my typical group, a very experience player who commonly uses his alt which almost has proto gear, and a new player with 2.5 mil sp aswell. Us four typically do very well, and being outmatched in gear doesn't usually equal losing the game. In fact, it usually takes a full squad of proto or good adv gear with excellent teamwork to actually give us a run for our money.
To summarize, the tier system we have now is actually working pretty well, and tiercide is in no way necessary. In fact, PVE is really the one thing we need and we will be pretty solid when it comes to balance.
I am enjoying this argument, but I am going to have to get off for the night.
I can continue this argument tomorrow morning, but for now I am going silent.
As always, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 06:15:00 -
[73] - Quote
A. By 24m SP you should 1000% have a Proto suit! Proto weapon(s), maxed all cores skills. If you don't have a max'ed suit after CCP gave you a free reset, then you have more issues than simply not being able to run Proto suits. There is no punishment because it's based on skill. Why is there an importance placed on Proto usage only?! You don't have to use a Proto suit to succeed, you don't need one to take down Proto suits, what you do need is SP bonuses and skill. I don't ever run Proto gear, I take down suits and out up a good fight against Proto stomping squads.
B. No, this isn't EVE, but CCP has experience using the model and the way it was brought up it seems like CCP likes tiericide as a solution. Tiericide is the balance of matches based on balance of specialization suits, gear, output, levels etc.. based on a artificial ceiling, which may be along the std, adv, Proto lines. (I assume, although the CM suggested std, adv, adv 2, Proto, Proto 2) So everyone who would enter a std match would in theory be balanced by their limitations and produce an equal match.
Its good CCP recognizes this is a problem, and will more than likely use a model they have previously used to create balance. Look tiericide is good, it's not perfect, I don't hate the idea, I just think there should be a skilled based system. I do not enjoy killing medic suits with my Advanced Cloaked Gal scout. I want to play against equal opponents who have similar skill, SP, and experience in the game as me.
EVE has some really nice things, just subscription based model is blah. I rather spend 60$ on dark souls and play for years, or free games. There's planetside 2, the new online ghost recon both for PS4 that are free and look amazing. I use to be down with madden every year but its the same game, i much prefer updates model over yearly purchases of a game which highlights are better looking grass .
A system based on skill level of the player is a better option; placing someone in a match with similarly skilled teammates and opponents, who have the same range of options in gear, same SP advantages in bonuses, and where every person in the match would have marginal advantages over one another should be highly considered. Problem is vets do not want balance, they do not care the system is broken because they are having too much fun stomping inadequate opponents and putting up huge scores. They don't want a 12-8 match against other skilled players, they want 20-3 match where they run over their foes. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 06:16:00 -
[74] - Quote
Ok glantix,
GN
I'm just pissed sharks lost, so i cant seem. |
Awry Barux
Ametat Security Amarr Empire
2455
|
Posted - 2014.05.01 06:31:00 -
[75] - Quote
Cotsy wrote:A. By 24m SP you should 1000% have a Proto suit! Proto weapon(s), maxed all cores skills. If you don't have a max'ed suit after CCP gave you a free reset, then you have more issues than simply not being able to run Proto suits. There is no punishment because it's based on skill. Why is there an importance placed on Proto usage only?! You don't have to use a Proto suit to succeed, you don't need one to take down Proto suits, what you do need is SP bonuses and skill. I don't ever run Proto gear, I take down suits and out up a good fight against Proto stomping squads.
B. No, this isn't EVE, but CCP has experience using the model and the way it was brought up it seems like CCP likes tiericide as a solution. Tiericide is the balance of matches based on balance of specialization suits, gear, output, levels etc.. based on a artificial ceiling, which may be along the std, adv, Proto lines. (I assume, although the CM suggested std, adv, adv 2, Proto, Proto 2) So everyone who would enter a std match would in theory be balanced by their limitations and produce an equal match.
Its good CCP recognizes this is a problem, and will more than likely use a model they have previously used to create balance. Look tiericide is good, it's not perfect, I don't hate the idea, I just think there should be a skilled based system. I do not enjoy killing medic suits with my Advanced Cloaked Gal scout. I want to play against equal opponents who have similar skill, SP, and experience in the game as me.
EVE has some really nice things, just subscription based model is blah. I rather spend 60$ on dark souls and play for years, or free games. There's planetside 2, the new online ghost recon both for PS4 that are free and look amazing. I use to be down with madden every year but its the same game, i much prefer updates model over yearly purchases of a game which highlights are better looking grass .
A system based on skill level of the player is a better option; placing someone in a match with similarly skilled teammates and opponents, who have the same range of options in gear, same SP advantages in bonuses, and where every person in the match would have marginal advantages over one another should be highly considered. Problem is vets do not want balance, they do not care the system is broken because they are having too much fun stomping inadequate opponents and putting up huge scores. They don't want a 12-8 match against other skilled players, they want 20-3 match where they run over their foes.
In that case, since you agree that tiercide would be a positive thing, why are we having this argument? We can have both, you know- tiercide + good matchmaking = excellence.
The real problem with trying to do all the fixing with matchmaking is that's extremely hard to come up with an accurate method for measuring player skill and how useful they are. KDR doesn't work because of logis and AVers, SP doesn't work because of breadth vs depth, WP doesn't work because of logis and vehicle damage WP, win-loss ratio involves too many factors and is really circular with matchmaking. There's no particularly good method. IMO the best you can do is to match squads vs evenly sized squads and fill the rest in with randoms.
Nerdier than thou
|
Autoaim Bot514
The Hetairoi
115
|
Posted - 2014.05.01 06:38:00 -
[76] - Quote
Glantix Karmic-Snow wrote:Autoaim Bot514 wrote:ZDub 303 wrote:Cotsy wrote:4. I pointed out major issues with tiericide, i think the idea is garbage. I don't think any player should have a massive advantage over another, the more you balance the game upon skill the better. Making suit tier restrictions will limit the game greatly. SKILL SHOULD BE THE ADVANTAGE, not whether or not you have more SP and SP related advantages. Let me give you two scenarios and you tell me which scenario has a larger power differential between two players. Scenario 1: New player in a standard logi suit with a full set of standard mods, weapon, and equipment against a fully core skilled player wearing a proto logi suit with a full suite of complex modules, full passives on those modules, a proto weapon, and a mix of adv and proto equipment. vs Scenario 2: New player in a proto suit with a full suite of standard modules, weapon, and equipment and against that same prototype player. Considering logi suits already have a suit bonus, the bonus differential remains the same. 1 level of 'racial' logi bonus vs the full 5 levels of 'racial' logi bonus. In which case is the new player at a larger disadvantage compared to the veteran player in a 1v1? This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs. As I said in a post above, yes it will reduce the initial gap between a new guy and a proto guy, but not by much. On top of that, teircide will increase the time it takes for the new guy to become on par with the vet. All of this aside, teircide will take all of the joy about skilling up your suits in this game, and it will generally take away this unique style of gameplay and mechanics that CCP has worked so hard to develop. Sincerely, Glantix / Snow
1. In what way will it increase the time for a new player to be on par with a vet? 2. There is no joy in skilling up a suit if its just an endless grind. New players would stick around longer if they could just unlock a suit at level one and improve that suit with each level instead of just getting stomped and giving up. 3. How will it remove style/gameplay? Do you mean "protostomping?" Because that is not gameplay. |
Autoaim Bot514
The Hetairoi
115
|
Posted - 2014.05.01 06:40:00 -
[77] - Quote
Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow
Whats that word above the logo for this game on this page? |
Gaelon Thrace
Villore Sec Ops Gallente Federation
250
|
Posted - 2014.05.01 06:45:00 -
[78] - Quote
The-Errorist wrote: He's just a hater that likes the statas quo and he's just trying to confuse people into thinking tiercide would do the exact opposite of make what it's trying to do.
Yeah, I kinda figured his multiple walls of text that each repeated the false claim that tiericide is tiered matchmaking was a deliberate attempt to confuse the issue and promote his asinine matchmaking scheme. His style of posting is more akin to a political campaign than an honest discussion. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 06:51:00 -
[79] - Quote
Tiericide is an upgrade or positive step from what we have now, but it is flawed and very problematic at MLT & STD level. Marginal improvements are nothing to be excited about, we should demand a better system. Many have hailed this suit and mod ceiling as being the Devine solution , i just want to point out that it's not.
i hope in the last 6 posts, i have pointed out there are many problem still in tiericide which are currently plaguing the game. It's not so problematic for the experience, again, its a system which punishes the less experienced in Dust. Something that should not be tolerated anymore. The less experience should be sheltered and not subjected to the abuse of the vets.
I don't think tiericide is the answer, it have many problems and there a high potential of abuse because vets will know exactly where to find these players.
Arguing that Proto vs std suits disparity will be fixed, that will be fixed regardless if the option that is chosen, so using that as a basis for saying your option is better is invalid. Matching suits isn't the answer, there's too many SP related bonuses that tip the scales worst than they are now. Vet pays 5k has a 1100+ eHP with massive resil defensive stats against some beginner using a basic frame with no racial or any sort of bonus or advantage is just an insane proposition. There is a built in advantage that will be too great to overcome, there is no chance for adaptation or diversity in builds at low suit levels.
I think SP + some sort of skill score should be the matchmaking magic fix. It's widely optimistic and the skill score composition is like you said, a lot of factors to determine but average WP is a good start with a sprinkle of W/L ratio.
I'm not trying to rain all over the lets fix matchmaking, I've been vocal about improving matchmaking for many months. A skill score and a system where you encounter people with similar SP and therefore similar options and advantages as you had should be considered over a suit tier based system. |
medomai grey
warravens Final Resolution.
651
|
Posted - 2014.05.01 07:04:00 -
[80] - Quote
Cotsy wrote:Tiericide - i showed you the std Amarr sentinel suit maxed out with bonuses, thats 1100+ eHP with 15% projectile def and 10% hybrid defence added. I would like you to show me std builds without bonuses (like new players and rookies experience) that can effectively take out this sentinel without using an RE.
There is no way a scout is going to get close without being seen, plus there is no way to equip a cloak, so it's basically a walking 170 eHP frame. A sentinel + HMG takes a lot of SP to spec into to get to std fit, both are no reasonable nor affordable early. Commandos are a little easier to get into due to weapon being lower SP, but there's no bonus damage so taking down 1100+ eHP + resistance isn't easy. Now assault and Logi are left. Both are the more likely choice of the noob, both lack the mobility or the damage or the defense to be able to stand toe to toe. So, I need to use cloaks to sneak up on people? And at the moment, medium frames are under performing.
But I digress. My counter to your question is another question. Your a new player in the current system with a very limited amount of SP and very little, if any, skill bonuses. How do you take down a fully spec'd out proto everything sentinel? All you have are access to only the most inferior of suits and modules. You see, the problem still exists with tiers. The only difference between tiercide and no tiercide is that the new players suit wouldn't be utter crap.
Cotsy wrote:Now this is how you spawn, arguing that a proto fitting is better than a std suit isn't an argument to disprove anything. Tiericide reinforces the disparity of vets to noobs. Shows vets where to find noobs, and provides massive advantages to vets based on SP bonuses. Just because you think tiericide prevents Proto vs std battles that it has to be the best answer is very flawed logic. The argument is invalid, weak, and narrow minded. My argument that the removal of the power gap between mlt/std and proto suits is not invalid. Versus the current system of tiered suits, the power gap would still be smaller with tiercide than without. The power disparity between new and old players would shrink.
You claim that skill bonuses will provide older players with a massive advantage over newer player. And you are right that the emphasis on skill bonuses and modules would increase under tiercide, but they don't actually get bigger. Skill bonuses would provide the same degree of advantages that they do currently. Tiercide did not magically make these bonuses more effective.
Dismissing my counter and re-iterating the statements my argument is meant to counter and name calling instead of actually countering my argument with reasoning or evidence is an invalid and weak counter.
Cotsy wrote:The goal is to keep vets away from noobs, tiericide doesn't accomplish that either. So you basically took one side of the argument because you think it offers the removal of Proto vs std suits, when there are better solutions that you've ignored in favor of a quick, terrible fix. The goal of tiercide has nothing to do with keeping older players away from newer players.
Cotsy wrote:2. TIERICIDE IS TIER-GEAR MATCHMAKING. IT LIMITS THE SUIT ONE CAN USE IN A BATTLE TO CREATE A "CEILING". The idea is that if everyone has a ceiling no one has an advantage, this is untrue. Tiered matchmaking and tiercide are 2 different things. Tiered matchmaking is an attempt to make matches balance by restricting the tiers of gear available for use. Tiercide aims to change player progression from vertical(more powerful) to horizontal(more options).
Medium frame EHP is not medium
|
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medomai grey
warravens Final Resolution.
653
|
Posted - 2014.05.01 07:05:00 -
[81] - Quote
Cotsy wrote:5. Vehicles do not follow the tier system, they are the exact same as the suit system. They have more slots, shields, armor etc at higher levels. As well their skill provide substantial bonuses. Not to sure what you are getting at here. You are claiming that vehicles do not follow the tier system but they are exactly the same as the suit system which is tiered. Your going to have to elaborate on this and make clear the point your trying to make.
Cotsy wrote:Tiericide limits variety, I've clearly shown that. It is impossible for a new player to be a cloaked scout. Now disprove it. A BASIC M-1 frame is 115 CPU and 30 PG, a cloak is 160 CPU and 35 PG. Now without CPU and PG upgrades on the low slots its impossible to equip. Now with both CPU and PG std mods you are in the negative on CPU and have 3 PG. So try me. Show me how this basic frame without any SP can compete with a std match when that Amarr Sent is 1100+ eHP and wrecks faces You didn't click on the link to the Wolf's thread did you. If you had, it would explain how the design philosphy of tiercide would lead to more variety.
I don't have to prove that scouts can't fit a cloak without significant SP investment under tiercide conditions because that same truth is true now in a tiered system. Your argument neither proves or disproves that tiercide would increase variety, only that specializing requires significant SP investment.
Cotsy wrote:WHY WOULD YOU DISREGARD ISK? Fix the broken PC rewarding huge ISK, yes, but ISK is the system. I disregard ISK because the point being made is that other than cost of the suit, higher tier suits are superior in every way. It wasn't that hard of a statment to figure out.
Cotsy wrote:What are you talking about?! Tiericide is limiting suits, you clearly do not understand. What incentives do you have, well there is no incentives for new players because they cannot fully use the suit (can't afford upgrades, bonuses, etc). There is no role playing, you can't be HMG heavy because you can't afford it early on, you can't be a cloaked scout so they do diverse roles are gone.
After reading many of your verbose post, I am under the impression that you don't know what tiercide is; even after providing you to a link where a CPM member spoon feeds you on the subject.
And while you bring up issues that tiercide does not address, you seem to be under the impression that these present issues do not exist or are some how mitigated with the current system or some how magically inflated by tiercide. They are not. I don't ever remember anyone trying to pass off tiercide as cure all for this game's many problems. But it's just one step in the right direction.
Medium frame EHP is not medium
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Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
29
|
Posted - 2014.05.01 07:38:00 -
[82] - Quote
The vehicles do not follow the tier system, as he described it. I was saying vehicles are the exact same as suits.. As the vehicle grade goes up it opens more mods and room for bonuses. Yes, they follow a tier system. Sorry, poor wording. It's like 3:30 am, can't sleep but that should have been explaining. Of course vehicles follow a tier, but their exclusion in a tiercide system is debatable at best.
I looked at it, the lower end of the tiers will be cookie cutter builds, no diversity. In wolf's argument thread, i tore his ideas upset and so did a few others in the thread and in following threads. Just because wolf says it will provide more diversity doesn't mean it does, he didn't provide any good argument but at least he understands there is a problem. He recognizes a problem and uses a few buzz words to get everyone excited, but he failed to argue against how vets won't have great advantage in such a system and he failed to demonstrate how scouts and sentinels would be viable option without major changes to the current game and skill tree.
Look, i showed you that it is not reasonable to use a scout or sentinel in std (and ofc mlt) type tiers. So, how could someone argue it will diversify when you eliminate the two more diverse roles?! He wants suits which are more specific, there's nothing specific about what you will see at lower end of the tiers. I showed scout, sentinel stats and its clear at lower levels the game will look like your first 2 battle academy matches in terms of suit + gear but will end up looking like those 2-3 players who have teams and have tanks in the battle academy somehow. A few will exploit, the NPE will continue to kill game growth, and vets will leave, CCP will leave money and this will be a failure.
I want this to succeed that, dust has great potential and a good community. Dev and cM's seem to care and the guys you see on forums you see in the game itself. Kinda cool.
I also think the upper end of the tiers will be barren, and players will choose to take on lesser skilled players and fully use their SP bonuses to their advantage in the process. While, i don't see the problem with skilled Proto player taking on a skilled adv player, i have major issues with how easy it will be to target lesser players. I don't care to see NS type squads using std gear or str tanks to crush players they have no business in the same match with.
Wolf posts, suggests dumping suits and then dumping mods: as well as a massive expansion with a totally new direction in the skill tree. He argues for more variety in role and then more defined roles and then wants to restrict everything then somehow balance will occur. And then he says will discuss after fan fest which is suspicious and 1000% sounds like he was introducing a topic from CCP. I read all his posts in the three threads he posted in concerning the topic. He doesn't sound sold, but more like he is trying to sell you rotten apples and hope we like it. |
Cotsy
The Unholy Legion Of DarkStar DARKSTAR ARMY
30
|
Posted - 2014.05.01 07:59:00 -
[83] - Quote
The point is that better things should cost more ISK. Not sure, but thats the point. The better something is, the more expensive it is. Maybe you don't think 100k is worth the disparity that 1 extra mod provides you. Not really sure, but the economy of dust is built around ISK being not so easy to come by and making players feel the hurt for losing many Proto suits in a battle. Now, players throw billions at their suits and ISK is only relevant for lesser players.
Seem to be under impression present issues don't exists?! Not sure if you're tired too, but I've been arguing for a balanced matchmaking process for months. One based on skill which accounts for SP advantages, keep advantages marginal.
Keep the elite away from those who cannot compete with them. Whether that be due to skill or SP, you need to keep vets away from the noobs until they are ready to compete. Not provide vets with the opportunity for easy picking by joining a skirmish match with std suit ceiling and going to town.
He has a good idea, he wants balance. He seems the next tier of suit being +1, while it's not equal, it is better. But this is primarily due to SP advantages (there is no skill, you take skill as an equal). Two guys same suit, one has the bonuses and mods advantages and one does not. They both spawn, player will also have the advantage and given all brings equal one will always win and be better than the other. That's not balance, thats a cemented advantage for one player over another, whereby the better SP player can seek and find the lesser player. Now because their are limited role and possibilities for the lesser player, this ad range becomes even more prominent when you consider one can use two classes more and most importantly one can use the most OP thing in the game, the cloak, and one cannot.
This is an insane disparity, just crazy, that someone would think this would be an acceptable solution. It only reinforces the current problem and extends the advantage because it limits one player so significantly he is unable to realistically overcome the advantages, has no ability to adapt, has no real ability to get out of a cookie cutter build.
Like i said, imagine a fully skilled std cal scout or std Amarr sentinel just running wild. Anyone with SP dumped into precision and range would see everything, anyone with SP dumped into a weapon would tear apart his novice counterpart. Reduction in weapon spread, damage vs armor/shields, rapid reload, PG reduction these alone provide significant advantages. Racial bonuses, please, massive advantages.
This tiercide system isn't an answer, its a banana peel. It's just another case of what we have now, vets owning noobs and not due to skill but strictly due to SP advantages. |
Autoaim Bot514
The Hetairoi
118
|
Posted - 2014.05.01 08:03:00 -
[84] - Quote
Cotsy wrote:
I looked at it, the lower end of the tiers will be cookie cutter builds, no diversity. In wolf's argument thread, i tore his ideas upset and so did a few others in the thread and in following threads. Just because wolf says it will provide more diversity doesn't mean it does, he didn't provide any good argument but at least he understands there is a problem. He recognizes a problem and uses a few buzz words to get everyone excited, but he failed to argue against how vets won't have great advantage in such a system and he failed to demonstrate how scouts and sentinels would be viable option without major changes to the current game and skill tree.
Look, i showed you that it is not reasonable to use a scout or sentinel in std (and ofc mlt) type tiers. So, how could someone argue it will diversify when you eliminate the two more diverse roles?! He wants suits which are more specific, there's nothing specific about what you will see at lower end of the tiers. I showed scout, sentinel stats and its clear at lower levels the game will look like your first 2 battle academy matches in terms of suit + gear but will end up looking like those 2-3 players who have teams and have tanks in the battle academy somehow. A few will exploit, the NPE will continue to kill game growth, and vets will leave, CCP will leave money and this will be a failure.
I dont think you understand how tiericide works. Tiericide wouldnt remove roles like scout and sentinel. |
Shion Typhon
Intara Direct Action Caldari State
531
|
Posted - 2014.05.01 08:05:00 -
[85] - Quote
Glantix Karmic-Snow wrote:
Right now, if a new player wants to get up to the level of a vet, he/she simply needs to save up and get proto modules/weapons and equip them to a proto suit. Sure the vet still has advantages with proficiencies and whatnot, but the newberry can put himself/herself on a pretty close level compared to when he/she started.
To summarize, what teircide does is take away all the excitement of progressing through the game, and it increases the gap betw
Sincerely, Glantix / Snow
What? Just think about what you have written. This makes no sense whatsoever.
You can't get a proto suit until you have vet skills to use a proto suit. One comes with the other. You can't be a newbie wearing a set of proto gear. This argument makes no sense. |
Autoaim Bot514
The Hetairoi
118
|
Posted - 2014.05.01 08:08:00 -
[86] - Quote
Cotsy wrote:The point is that better things should cost more ISK. Not sure, but thats the point. The better something is, the more expensive it is. Maybe you don't think 100k is worth the disparity that 1 extra mod provides you. Not really sure, but the economy of dust is built around ISK being not so easy to come by and making players feel the hurt for losing many Proto suits in a battle. Now, players throw billions at their suits and ISK is only relevant for lesser players.
Seem to be under impression present issues don't exists?! Not sure if you're tired too, but I've been arguing for a balanced matchmaking process for months. One based on skill which accounts for SP advantages, keep advantages marginal.
Keep the elite away from those who cannot compete with them. Whether that be due to skill or SP, you need to keep vets away from the noobs until they are ready to compete. Not provide vets with the opportunity for easy picking by joining a skirmish match with std suit ceiling and going to town.
He has a good idea, he wants balance. He seems the next tier of suit being +1, while it's not equal, it is better. But this is primarily due to SP advantages (there is no skill, you take skill as an equal). Two guys same suit, one has the bonuses and mods advantages and one does not. They both spawn, player will also have the advantage and given all brings equal one will always win and be better than the other. That's not balance, thats a cemented advantage for one player over another, whereby the better SP player can seek and find the lesser player. Now because their are limited role and possibilities for the lesser player, this ad range becomes even more prominent when you consider one can use two classes more and most importantly one can use the most OP thing in the game, the cloak, and one cannot.
This is an insane disparity, just crazy, that someone would think this would be an acceptable solution. It only reinforces the current problem and extends the advantage because it limits one player so significantly he is unable to realistically overcome the advantages, has no ability to adapt, has no real ability to get out of a cookie cutter build.
Like i said, imagine a fully skilled std cal scout or std Amarr sentinel just running wild. Anyone with SP dumped into precision and range would see everything, anyone with SP dumped into a weapon would tear apart his novice counterpart. Reduction in weapon spread, damage vs armor/shields, rapid reload, PG reduction these alone provide significant advantages. Racial bonuses, please, massive advantages.
This tiercide system isn't an answer, its a banana peel. It's just another case of what we have now, vets owning noobs and not due to skill but strictly due to SP advantages.
Again, you do not understand. Exactly how will teiricide remove roles? Please explain in detail because you make no sense.
Situation A: New player in STD scout shows up, gets proto stomped by PRO scout Situation B: New player shows up in scout suit (todays PRO equivilent stats) at lvl 1, engages scout at lvl 5. lvl5 scout has slight advantage over lvl1, but does not have 2x eHP.
You are suggesting that situation B is somehow magically worse than situation A, which would never be the case. Yes, the two are not equal, thatsthe point. Tiericide isnt to make all things equal. There will still be incentive after unlocking a suit by taking it to lvl 5 because you want to max its bonus. Weapons and mods will still be tiered meta items as they are in eve. |
Pseudogenesis
Subdreddit Test Alliance Please Ignore
136
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Posted - 2014.05.01 08:12:00 -
[87] - Quote
Hmm, the more I hear about tiericide the more I approve of it. I love being niche, and if tiericide gives me tons of little niches to crawl into then I'm all for it.
Assuming it's done well, of course. If CCP can't pull it off without thoroughly a.ssblasting everything that makes this game good then I'd prefer to stick with the current system.
Stabby-stabber extraordinaire
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Django Quik
Dust2Dust.
3077
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Posted - 2014.05.01 08:44:00 -
[88] - Quote
Some people here clearly do not know (or deliberately choose to misrepresent) what tiericide is.
Firstly and very importantly - tiericide has absolutely nothing to do with matchmaking. Zero. Zilch. Zip. Please do not mention matchmaking again. There is no connection between the two things at all. They are entirely separate.
Secondly - there are many examples of tiericide implementations. All are intended to reduce the gap between new players and vet players - if they do not do this, they are not good implementations of tiericide. This does not mean that tiericide is inherently flawed - it just means a better implementation of it should be used.
Thirdly - implementing tiericide does not necessarily mean applying it to everything. The majority of the versions suggested for Dust514 have been exclusively applied to dropsuits. There would still be tiers of modules and weapons in most of the tiericide ideas presented.
Lastly - vehicles since they were re-done definitely are tiericided. There are no 'levels' of vehicles; only militia and standard. Standard vehicles are tier 1. There is no tier 2, 3, 4 or 5. Although there are many balancing problems with tanks and a desperate lack of modules and variety, you can be certain that tiers are not a problem with them because vehicle tiers do not exist. However, since there are no 'specialisations' of vehicle frames, this is not a good example of how tiericide could be applied to dropsuits.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Django Quik
Dust2Dust.
3077
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Posted - 2014.05.01 08:49:00 -
[89] - Quote
All that said, I'm not necessarily for tiericide at this point in time. I like it in principle, however Dust has far too little content for tiericide to be beneficial yet. We need many many more specialisations and more game modes other than team death match and objective holding/capturing.
Looking at Eve, it took them what 8? 10? years before they did tiericide, at which point there were hundreds of ships. We need at least a couple of dozen suits before we could do tiericide and not end up having no content to play with.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
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Gaelon Thrace
Villore Sec Ops Gallente Federation
260
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Posted - 2014.05.01 09:23:00 -
[90] - Quote
Django Quik wrote:All that said, I'm not necessarily for tiericide at this point in time. I like it in principle, however Dust has far too little content for tiericide to be beneficial yet. We need many many more specializations and more game modes other than team death match and objective holding/capturing.
Looking at Eve, it took them what 8? 10? years before they did tiericide, at which point there were hundreds of ships. We need at least a couple of dozen suits before we could do tiericide and not end up having no content to play with.
New content will be easier to add post-tiericide than pre-tiericide.
The reason they waited so long to do it in EVE is because it took them that long to realize it was needed. It wasn't something they planned from the beginning but had to wait until they had enough content to implement it.
Tiers are pseudo-content. We wouldn't lose anything of value by getting rid of them.
Goric Rumis wrote: "Tiericide" is a transitional step moving from one design philosophy to another.
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