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Shion Typhon
Intara Direct Action Caldari State
519
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Posted - 2014.05.01 01:03:00 -
[1] - Quote
True Adamance wrote:Yoma Carrim wrote:True Adamance wrote:I'm still not convinced..... why would I ever want to run Proto if my "side ways skills" let me do everything and more on a suit of lesser value? Hmmm think of it this way Suit with 5x basic shield extenders and a STD rail rifle pack less punch than a suit with 5x complex shield extender with a Kaalakata Rail rifle. A complex Armor reper reps faster than a MLT armor reper They would have the same slot layout but You would have the better modules and weapons. That still fundamentally means I am better than him because I have ISK and SP........ I guess its not a great in terms of difference......but at that point I see no reason to invest SP and ISK into a build if I received no visible benefits over a lesser build. My point is why did MLY HAV sales increase five fold and why are those sales numbers as static as they are? Because MLT HAV are so close in module efficiencies and frame value that there is no real reason to use better since you can achieve the same level of effectiveness with a tank valued at 1/2 the price...... All that means to me, and please by all means try to persuade me, that a new player with less than a quarter of the time and 1/2 the ISK invested is functionally on par with me...... bad or good, what was the point of me putting in effort to develop my tank?
Because developing your single fit into greater and greater levels of power results in game imbalance. Look at how PS2 does it.
When I have my MBT in PS2 I can spend cert points on improving myself. What this means is however is that as I spend cert points I get new forms of gear to slot into my MBT.
I might buy nanite armour (regen armour) or I might buy plate armour (reduce incoming damage), for weapons I might buy a secondary gun that is good for anti-aircraft, or a hvy machine gun that is good against jeeps and other fast land vehicles or a rocket launcher that makes me doubly effective against tanks but has no effect on infantry.
I can buy smoke dischargers or I can buy radar or I can buy long range sights or I can buy infra-red sights.
The things is that I can't equip all of them into a single god machine, I have to choose 1 sight, 1 secondary gun, 1 armour type, but I am extremely flexible compared to the new guy. If I am going CQC with my tank I choose heavy armour, smoke and a hvy mgun secondary, if I am going long range bombardment I chose regen armour and anti-aircraft secondary etc etc.
I have many more options than the new guy but in any one particular fit I am not radically overpowered. We can both kill each other but I just have more play style options.
Plus PS2 uses the diminishing returns model where 80 % of the combat power comes from the first few cheap levels of certs, specialists can continue buying higher levels of each "choice" but the costs go up radically. Compare this to Dust's SP system which is a haves and havenots system. |
Shion Typhon
Intara Direct Action Caldari State
520
|
Posted - 2014.05.01 01:13:00 -
[2] - Quote
Cotsy wrote:Hey Kage,
You realize that drop suit tiericide will further increase the disparity that CCP should be trying to fix.
You have some good opinions about many other things, but a tiericide system will only further the problem and does little to address matchmaking.
You can't just dismiss it without providing some reasoning. Your statement in isolation makes no sense. |
Shion Typhon
Intara Direct Action Caldari State
520
|
Posted - 2014.05.01 01:31:00 -
[3] - Quote
Much as I want tiercide, I am sad to say there are 3 basic reasons it will never happen.
1) the vet community are substantially the largest voice by virtue of the NPE and they also have the largest vested interest in maintaining the status quo
2) CCP are intellectually wedded to the idea that this is somehow an MMO, they would rather double down on the problem than backtrack.
3) it's a **** load of recoding which they do not have the resources for.
It's a great little exercise in theory crafting for those of us who support it but the sad reality is that it just isn't going to happen. The NPE will continue to be toilet, the game will be permanently unbalanced and the actual, larger FPS community will NEVER accept this game. |
Shion Typhon
Intara Direct Action Caldari State
522
|
Posted - 2014.05.01 02:22:00 -
[4] - Quote
Cotsy wrote:A tiercidie system is one which limits the grade (mot, std, adv., Proto) of the suit and/or modules allows to be used on said suit.
Th goal is to keep a limit, in theory to limit the disparity between the types of suits on the battlefield. It means that a new player, who has no choice but to use a mlt or std suit won't be matched up against a Proto suit in a match. But due to the current SP system and module boosts you immediately provide the advantage to those which more SP.
Quick example, player A has 3m SP. He enters a std drop suit match, where he can bring std and mlt gear into a match. He lacks anything more than level 1 modules and level 1 weapons and nades. He is playing with the highest possible CPU/PG for equipment, weapons but also has the lowest CPU/PG for his suit. His modules and his weapon do not provide him with any additional stats. He further lacks weapon prof skills (damage, reload, reduction) but his suit is also at a serious disadvantage. His std suit lacks racial bonuses (which matter significantly) and depending on his class (most likely assault as he will be unable to choose scout or heavy) he has no hope when he spawns.
Just think of the advantages given by weapon skills alone and you can see how this system is greatly flawed. Now you add in the CPU/PG disadvantages, the module bonus disadvantages, the equipment disadvantages, the role restrictions, the "specialization" restrictions, the racial bonus removal... These things stack and stack and stack and produce odds which are very difficult to overcome.
I'm sorry, I know you wrote a substantial post, so thank you, but none of your statements provide any argument as to why tiercide is a bad thing.
You make 2 fundamental points:
1) matchmaking is good - not arguing this, there's reasons for and against matchmaking and its a different solution to tiercide. Whether one is better than the other at improving NPE is a whole new argument.
2) SP is part of the problem. Yes it is, tiers are a function of both the gear itself and the SP required to equip it. To do a proper tiercide you' d need to do a major skill-tree/progression redesign as well |
Shion Typhon
Intara Direct Action Caldari State
531
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Posted - 2014.05.01 08:05:00 -
[5] - Quote
Glantix Karmic-Snow wrote:
Right now, if a new player wants to get up to the level of a vet, he/she simply needs to save up and get proto modules/weapons and equip them to a proto suit. Sure the vet still has advantages with proficiencies and whatnot, but the newberry can put himself/herself on a pretty close level compared to when he/she started.
To summarize, what teircide does is take away all the excitement of progressing through the game, and it increases the gap betw
Sincerely, Glantix / Snow
What? Just think about what you have written. This makes no sense whatsoever.
You can't get a proto suit until you have vet skills to use a proto suit. One comes with the other. You can't be a newbie wearing a set of proto gear. This argument makes no sense. |
Shion Typhon
Intara Direct Action Caldari State
541
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Posted - 2014.05.01 22:40:00 -
[6] - Quote
Glantix Karmic-Snow wrote:So after a good night's sleep I can finally explain my points better. I have always been horrible at explaining things, so if anyone still needs clarification on something just ask. That being said, let me begin to elaborate and make my counter-points.
1. Right now, once a player gets a proto suit, they can put themselves close to on par with vets with just proto stuff alone.
Again, this makes no sense.
There is no such thing as a newbie in a proto-suit. By the time you have the ~15mil SP required to effectively don a proto suit you have joined the ranks of the vets. |
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