Pages: 1 2 3 [4] 5 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Yan Darn
Science For Death Final Resolution.
734
|
Posted - 2014.05.01 12:28:00 -
[91] - Quote
@ Django - damn you, I previewed my long response and found you had already written it.
I completely take your point about lack of content/roles/game modes, however I'm agreement with other who basically say:
A) Tiers are 'fluff' content - tiercideing suits is just trimming the fat so that...
B) New content, roles,, mode etc. are easier to introduce once you stop having to factor in the relative 'fluff' of tiers as if they are an important balancing factor.
This is what I don't understand about Cotsy's suggestion of different matchmaking instead (amongst many, many points has has made). We could introduce different modes for STD, ADV, PROTO - we could also have PROTO +1 tiers then Proto +2 tiers too... It's just a needless workaround for an issue that doesn't need to exist. It's just continuously segregating the playerbase based on how long they have been playing.
No one is asking for a perfectly 'balanced' matchmaking systems - I personally want vertical progression, just not at the expense of horizontal specialisation.
The Ghost of Bravo
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2642
|
Posted - 2014.05.01 13:41:00 -
[92] - Quote
After sleeping on it.. I'm 90% sure Cotsy does not know what Tiercide is and chooses to deliberately ignore all of the posts trying to explain it to him.
Cotsy, SP based matchmaking is a horrible idea, it's literally the worst idea for matchmaking that has been presented.. Ever. There are numerous posts explaining it, but in the end it's NOT a metric for player skill and would end up alienating portions of the playerbase and causing others to leave from the sheer boredom of NEVER being able to find a match during off peak hours.
I seriously struggle to find a full match as it is, and you want to limit my potential pool of players to like... 40% of the current active playerbase? What happens to those intermediate tiers? I can guarantee anything but the first two tiers and the last tier of your SP matchmaking system re the only ones that would have full games. No, it's an unbelievably bad system.
What happens in 2 years when were all around 100m SP, do you add more tiers? More ways for players to never find a match? Do we all have to restart our character the moment we hit 26m SP so we can actually FIND match since no one wants to play in the upper tier your system FORCES them into?
What if my friend joins the game and we want to play together? Do I have to say, nope sorry buddy we can play together in about 8 months once you have 26m SP. There are many reasons why SP matchmaking is a horrible option posted on these forums.
I'm all for trying out some different elected game mods though. Maybe a no squad mode, a no vehicle ambush, things that are less complicated for noobs so they can get comfortable with the game.
You also mention the game would be boring for noobs with no options. That's kind of the point, new players are overwhelmed by the system atm. If I told a new player, stack armor and shields and start leveling core skills. That's easy for him to understand, and it gives him a base from which to explore the rest of the game.
also pve would help matchmaking a lot. It gives people an external source of income so they can run higher level fits consistently as well as give people an outlet that is different from pvp. It also gives noobs a place to g comfortable without getting stomped. That is how we improve NPE. Not an SP tier system which essentially forcefully segregates an already tiny playerbase to begin with. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
408
|
Posted - 2014.05.01 13:49:00 -
[93] - Quote
Going to leave this here. I put some work into it.
Quote:Fundamentally, what's being called "tiericide" is the same thing from EVE to DUST, not because ship hulls equate to dropsuits but because of the design philosophy.
WHAT TIERICIDE IS (PHILOSOPHY)
"Tiericide" is a transitional step moving from one design philosophy to another. Specifically, it's moving from a philosophy where experience and money buy greater power to one where every item in the game has a purpose. This was the stated intent as far as I saw of the "tiericide" effort in EVE: that a player with 10 years of skill training would have some reasonable justification to use every ship for which that player had trained.
To clarify, "tiericide" is not a long-term solution. The long-term solution is the design philosophy. "Tiericide" is a way of getting from the current philosophy to a new philosophy.
One could reasonably consider the current design philosophy "pay-to-win." This is because investing more ISK in your fit buys more power, with absolutely no downside other than the increased cost.
The new philosophy, on the other hand, considers ISK to be an economic factor rather than a balancing factor. When you consider opening the DUST economy to simple trading, mining, manufacturing, and research, let alone EVE, you may start to see how the simple ISK-for-power tradeoff becomes problematic. At the very least, it can contribute to a steep money-power loop.
HOW TO IMPLEMENT TIERICIDE
There are different camps. As IWS pointed out, it's not a great idea to go to CCP with specifics. (I've spent a lot of time on corporate strategy, so I can relate.) But for the purpose of this explanation, let's outline three.
First up is complete tiericide. Everything in the game that currently has tiers, gets cut down to one item. Instead of standard, advanced, and prototype codebreaker modules, you get one codebreaker module. Same with suits. Weapons would still have variants, but it would just be assault rifle, tactical assault rifle, breach assault rifle, and burst assault rifle--no standard, advanced, or proto.
Second is to put downsides on all equipment. This turns "better" equipment into "more specialized" equipment. For example, one prototype Scout suit might have a higher scan profile than its standard variant, while another might be slower than the standard, in exchange for other advantages or more PG/CPU. A prototype rail rifle might be more powerful but also have more kick than a standard variant.
The final approach I'll discuss is proposed in the original post in this thread. Simply remove the suit tiers. There will be one militia heavy frame, one basic heavy frame, one Commando, and one Sentinel for each race. Same with medium and light suits. Modules and weapons go untouched. The reasoning behind this is that the module, weapons, and equipment tiers have to balance around the suit's fixed PG/CPU. No one will be able to fill every slot with a prototype item, so for every fit you will have to choose whether you want more power in one slot at the expense of power in another slot. Thus the remaining standard/advanced/prototype tiers for modules, weapons, and equipment are justified on the basis of fittings costs and tradeoffs, not just ISK.
THE IMPACT OF TIERICIDE
The most widespread impact will be an increase in variety without having to add any new content. Instead of just buying the most expensive version of all the same modules (I very much doubt that there's a whole lot of variation in how people fit Sentinels, for example), players will have to make choices about how the equipment they're choosing will impact the way they play.
The biggest potential negative impact is that players may feel less "elite" if higher tiers are removed, and disincentivize spending and skills. Going from driving a Ferrari to driving a Honda isn't functionally different, but the way you feel about it is different. I believe, if done right, that players won't really miss the tiers because of the ability to unlock variety and customization. Not to mention there is a different sense of "elite" in mastering something powerful that comes with downsides or weaknesses.
THE IMPACT OF TIERICIDE ON NEW PLAYERS
The potential positive impact on the new player experience is a complicated one to discuss, because NPE is complicated in general. Research suggests players need to feel they are 90% of the way to "success" ("success" being a moving target as the player progresses) in order to be motivated to play. In this sense the concept that "having an elite motivates the new players to try to reach that level" is fundamentally flawed. All new players see is a long slog of losing games, trying to earn enough SP and ISK just to be able to feel like they're really playing.
Tiericide helps with the NPE psychologically because the gap between tiers can be intimidating. If I'm in a standard medium suit and get killed by a proto assault, I have four tiers and seven skill levels between me and the person that killed me in the suit alone. But if I'm just killed by an "assault" suit, all I see is the role. The psychological impact could be significant even if the practical impact is minimal. Remember that a lot of the NPE is about how players feel and not necessarily the reality behind it. That works in both directions.
SUMMARY OF THE ARGUMENT FOR TIERICIDE IN THREE SENTENCES
(Because apparently this is a thing now.)
Instead of becoming more powerful over time, players will unlock more variety over time. Instead of all-proto fits, players will fit as needed to their play style. Instead of having better and worse items, every item will have a use for even a wealthy, high-SP player.
The Tank Balancing Factor No One Is Discussing
|
Glantix Karmic-Snow
Frozen Karma
14
|
Posted - 2014.05.01 15:26:00 -
[94] - Quote
So after a good night's sleep I can finally explain my points better. I have always been horrible at explaining things, so if anyone still needs clarification on something just ask. That being said, let me begin to elaborate and make my counter-points.
Autoaim Bot514 wrote:Glantix Karmic-Snow wrote: This is what I've been saying. It doesnt close the gap totally, but it does make it alot better for new players. It'll at the very least put them in a position where if they have better gun game, they will come out on top, not where they get stomped because they only have 50% HP than those proto players. WHY DONT PEOPLE UNDERSTAND THIS??!?!? I'm beginning to think people are against tiericide because they want to continue to be able to farm new players for their KDRs.
As I said in a post above, yes it will reduce the initial gap between a new guy and a proto guy, but not by much. On top of that, teircide will increase the time it takes for the new guy to become on par with the vet. All of this aside, teircide will take all of the joy about skilling up your suits in this game, and it will generally take away this unique style of gameplay and mechanics that CCP has worked so hard to develop. Sincerely, Glantix / Snow
1. In what way will it increase the time for a new player to be on par with a vet? 2. There is no joy in skilling up a suit if its just an endless grind. New players would stick around longer if they could just unlock a suit at level one and improve that suit with each level instead of just getting stomped and giving up. 3. How will it remove style/gameplay? Do you mean "protostomping?" Because that is not gameplay. [/quote]
1. Right now, once a player gets a proto suit, they can put themselves close to on par with vets with just proto stuff alone. But what you are doing is giving everyone the same tier of suit, meaning that there is a larger influence by what are now considered as optional skills. Things like proficiency, rapid reload, ammo capacity, systems hacking, and other things along those lines become far more important. These skills take up a lot of sp, which is why people save these skills until after they have gotten their gear to the level they want it at. With these skills being more important, it will take longer for the new person to be on par with these vets. There is actually another problem that arises from how tiercide will work. When a new player joins the game now, and they get stomped by proto suits, and they realize that people have better gear than them. At this point they either quit the game or they become motivated to get said gear they were stomped by. With tiercide, when a new player joins the game, they get stomped by people who have the exact same suits as them, at this point they feel like that they just suck and will never get better. Giving more module slots to a new player does not mean that they will do better, it just means they are losing more isk per death.
2. Either way, getting up to a good level is always going to be a grind. Tiercide just hides a players progression. When a player jumps up from a basic suit to an advanced suit, not only do they gain the bonus from leveling up said suit, but they also gain 1-2 more modules to play around with, so the jump is noticeable. With tiercide, the jump isn't noticable, it is just a small innate bonus.
3. Right now, Dust is in a very unique position, what you are suggesting is not only making it more like EVE Online, but it will make it more like a generic FPS. Now I have only played CoD a tiny bit, but I know that the only way to differentiate yourself from other players is to change your loadouts and level up the few skills you have. What you are suggesting is that the only way we should differentiate ourselves from each other is by changing our loadouts and leveling up the few skills we have.
Sadly, school is about to start so I can not finish my argument right now, and I have a few other people I want to address, but I have to go, talk to you all later.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
Aleksander Black
Abandoned Privilege Top Men.
257
|
Posted - 2014.05.01 16:14:00 -
[95] - Quote
"Tiericide" would kill many things at the same time, all in the name of making the game "easier" for new players. Thing is, the game would likely not be much easier for them anyway and all these changes would kill the game as we know it now.
No tiers pretty much removes the economy from the game. If all suits are equal they should all cost the same, if they cost the same why bother with isk? Better yet, how to tie the ISK in the game? It would be just a hard cap on the number of times you can die in a match? Would there not be anything to spend lots of it on? Is this what you guys think EVE is like by any stretch? Or would you make "specializations" the expensive stuff, and if so could you really justify it being more expensive but not more "powerful"?
New players die horribly facing organized squads because they are a random bunch of newberries facing organized squads, not because of the gear. They would die every bit as horribly if everyone in that match were using proto gear no-stop. Ok, maybe they'd actually scored a couple of kills more (that would get revived) and that's it. Is it really worth changing the whole game over this?
And what would you acomplish with this? Removing pretty much all sense of progression from this game? Some players give up after being stomped, sure. But even if these were to stay, would they stay for long? The players that stay for long do so because they have a chance to improve their skills, to make connections and learn the game - because they know that their time investment will bear results. Changing this fundamental aspect of the game so that it become a shallow "balanced" shooter experience will only drive away the players that could stay and stayed so far for the long run and, maybe, keep the superficially interested ones playing for a couple of weeks instead of hours, and then, when they quit, we have nothing.
I'm against this tiericide of yours. When they implemented it in EVE it made sense: you had different ships in the same class to be roughly equal in power, making all of them viable. In DUST this would be equivalent to, say, making the Amarr Scout as viable as the Caldari Scout, and NOT making the mlt scout and the pro scout the same. EVE has tiers, lots of them. From T1 to meta, to t2, to storyline, faction and officer and whatnot.
I'm tired of hearing "Tiericed" being screamed across this forum as if it was something that actually made sense, there are already a dozen of threads explaining in detail why it doesn't. I think it all boils down to the players frustrated with the NPE. I feel your pain, I really do, but please, please. Understand that "tiericide" is NOT the answer. You really think new players would stand a chance just because they have equal gear? I mean, look at those guys shooting at the MCC. And that one trying to figure out how to get up there in this map. Too naive. And if they have the patience to squad up and try and learn the game they have the patience to grind it up. This grind is what define, is what separe one specialist from the other, one player from the other. Take it away and you have nothing but dust. |
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
675
|
Posted - 2014.05.01 16:24:00 -
[96] - Quote
Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow I love this because it's what I keep saying myself and it's so true .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Shinobi MumyoSakanagare ZaShigurui
The Containment Unit
675
|
Posted - 2014.05.01 16:31:00 -
[97] - Quote
Aleksander Black wrote:"Tiericide" would kill many things at the same time, all in the name of making the game "easier" for new players. Thing is, the game would likely not be much easier for them anyway and all these changes would kill the game as we know it now.
No tiers pretty much removes the economy from the game. If all suits are equal they should all cost the same, if they cost the same why bother with isk? Better yet, how to tie the ISK in the game? It would be just a hard cap on the number of times you can die in a match? Would there not be anything to spend lots of it on? Is this what you guys think EVE is like by any stretch?
Or would you make "specializations" the expensive stuff, and if so could you really justify it being more expensive but not more "powerful"?
New players die horribly facing organized squads because they are a random bunch of newberries facing organized squads, not because of the gear.
They would die every bit as horribly if everyone in that match were using proto gear no-stop . Is it really worth changing the whole game over this?
And what would you accomplish with this? Removing pretty much all sense of progression from this game? Some players give up after being stomped, sure. But even if these were to stay, would they stay for long?
The players that stay for long do so because they have a chance to improve their skills, to make connections and learn the game - because they know that their time investment will bear results.
Changing this fundamental aspect of the game so that it become a shallow "balanced" shooter experience will only drive away the players that could stay and stayed so far for the long run and, maybe, keep the superficially interested ones playing for a couple of weeks instead of hours, and then, when they quit, we have nothing.
I'm against this tiericide of yours.
I'm tired of hearing "Tiericed" being screamed across this forum as if it was something that actually made sense .
Understand that "tiericide" is NOT the answer.
If they have the patience to squad up and try and learn the game they have the patience to grind it up. This grind is what define, is what separate one specialist from the other, one player from the other. Take it away and you have nothing but dust.
Beautiful , just beautiful .
Stop asking for tiercide , your killing variety and the fun of this game at the same dam time .
|
Quil Evrything
Triple Terrors
1364
|
Posted - 2014.05.01 16:44:00 -
[98] - Quote
btw:
Aleksander Black wrote:
New players die horribly facing organized squads because they are a random bunch of newberries facing organized squads,
okay, that is often true.
Quote: They would die every bit as horribly if everyone in that match were using proto gear no-stop. Ok, maybe they'd actually scored a couple of kills more (that would get revived) and that's it. Is it really worth changing the whole game over this?
Yes.
Quote: And what would you acomplish with this?
Giving newberries who arent total masochists, a feeling like this game is actually worth playing.
Quote:I'm tired of hearing "Tiericed" being screamed across this forum as if it was something that actually made sense, there are already a dozen of threads explaining in detail why it doesn't. I think it all boils down to the players frustrated with the NPE. I feel your pain, I really do, but please, please. Understand that "tiericide" is NOT the answer.
i agree with this though.
|
Iron Wolf Saber
Den of Swords
14462
|
Posted - 2014.05.01 16:49:00 -
[99] - Quote
CCP just announced plans to tiericide modules in eve online oddly following dust 514's variant formula. This would now mean dust things are now the more awkward one.
CPM 0 Secretary
Omni-Soldier, Forum Warrior, Annoying Artist
\\= Advanced Caldari Assault // Unlocked
|
The-Errorist
662
|
Posted - 2014.05.01 17:24:00 -
[100] - Quote
Glantix Karmic-Snow wrote: You make a valid point, though I feel Cotsy's idea has more merit and will work better than teircide.
Now I can honestly say I have never played EVE, or any the other more popular FPS.
What I can also say is people seem to be over dramatising the basic to proto difference. Trust me, we are branching in to my area of expertise more or less.
For the past eight months of me playing, I have biomassed over 100 different characters that I treated as my main, many of which had over 1 mil sp each. I have once, and only once, ever skilled into an advanced suit. As someone who has been running new player level basic gear for eight months, I know what it is like to be outmatched.
Now my play group includes someone who is in a similar situation to me, except he is sitting around 2.5 mil sp and has an adv suit. There are two other people in my typical group, a very experience player who commonly uses his alt which almost has proto gear, and a new player with 2.5 mil sp aswell. Us four typically do very well, and being outmatched in gear doesn't usually equal losing the game. In fact, it usually takes a full squad of proto or good adv gear with excellent teamwork to actually give us a run for our money.
To summarize, the tier system we have now is actually working pretty well, and tiercide is in no way necessary. In fact, PVE is really the one thing we need and we will be pretty solid when it comes to balance.
As always, Glantix / Snow
So what you're saying is that the difference between standard and prototype isn't that much, that these don't make much of a difference? 175 CPU 39 PG 3 Highs 3 Lows Even if it doesn't make much much of difference for some, for most players it does. In opposition of having an SP based matchmaking system, I have these things to say: you even said it yourself that you and other experienced players who use low SP characters can do well against groups of people who have enough SP to use proto, so how can you honestly say that just having more SP makes one a more skilled player and should be used to match players? Lastly, how would adding PVE balance PVP?
|
|
Django Quik
Dust2Dust.
3083
|
Posted - 2014.05.01 18:06:00 -
[101] - Quote
More anti-tiericide people poorly explaining why they think tiericide is bad and failing to grasp what it would actually do. Good god I hope this thread gets locked for dumbness soon.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Aleksander Black
Abandoned Privilege Top Men.
259
|
Posted - 2014.05.01 18:17:00 -
[102] - Quote
Django Quik wrote:More anti-tiericide people poorly explaining why they think tiericide is bad and failing to grasp what it would actually do. Good god I hope this thread gets locked for dumbness soon.
I can say pretty much the same for the pro-tiericide people... |
Glantix Karmic-Snow
Frozen Karma
18
|
Posted - 2014.05.01 18:27:00 -
[103] - Quote
The-Errorist wrote:Glantix Karmic-Snow wrote: You make a valid point, though I feel Cotsy's idea has more merit and will work better than teircide.
Now I can honestly say I have never played EVE, or any the other more popular FPS.
What I can also say is people seem to be over dramatising the basic to proto difference. Trust me, we are branching in to my area of expertise more or less.
For the past eight months of me playing, I have biomassed over 100 different characters that I treated as my main, many of which had over 1 mil sp each. I have once, and only once, ever skilled into an advanced suit. As someone who has been running new player level basic gear for eight months, I know what it is like to be outmatched.
Now my play group includes someone who is in a similar situation to me, except he is sitting around 2.5 mil sp and has an adv suit. There are two other people in my typical group, a very experience player who commonly uses his alt which almost has proto gear, and a new player with 2.5 mil sp aswell. Us four typically do very well, and being outmatched in gear doesn't usually equal losing the game. In fact, it usually takes a full squad of proto or good adv gear with excellent teamwork to actually give us a run for our money.
To summarize, the tier system we have now is actually working pretty well, and tiercide is in no way necessary. In fact, PVE is really the one thing we need and we will be pretty solid when it comes to balance.
As always, Glantix / Snow
So what you're saying is that the difference between standard and prototype isn't that much, that these don't make much of a difference? 175 CPU 39 PG 3 Highs 3 Lows Even if it doesn't make much much of difference for some, for most players it does. In opposition of having an SP based matchmaking system, I have these things to say: you even said it yourself that you and other experienced players who use low SP characters can do well against groups of people who have enough SP to use proto, so how can you honestly say that just having more SP makes one a more skilled player and should be used to match players? Lastly, how would adding PVE balance PVP?
I am not saying that the difference between proto and standard is small, in fact quite the contrary. I'm saying that the jump towards proto is a large one, so new players can feel like they are closing the gap. I am not saying that we need an sp based matchmaking system, I am saying that an sp based matchmaking system would work better than tiercide. Honestly, I am against both you guys and Cotsy, I thin kthat the system works fine the way it is, to an extent. I feel that adding PVE would give a way for the new players to avoid the vets and slowly make their way towards vet level. Adding PVE would probably have some negative impacts on PVP initially, due to a large influx of players moving towards PVE at the beginning to try it out.
So to sum it up, I don't support anyone but myself, and PVE is the solution.
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
Django Quik
Dust2Dust.
3085
|
Posted - 2014.05.01 18:27:00 -
[104] - Quote
Aleksander Black wrote:Django Quik wrote:More anti-tiericide people poorly explaining why they think tiericide is bad and failing to grasp what it would actually do. Good god I hope this thread gets locked for dumbness soon. I can say pretty much the same for the pro-tiericide people... But you'd be as wrong as your incorrect assertions are.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Aleksander Black
Abandoned Privilege Top Men.
259
|
Posted - 2014.05.01 18:29:00 -
[105] - Quote
Let me say this much: I don't like the whole idea. You can debate the tids and bits as much as you would like. |
Glantix Karmic-Snow
Frozen Karma
18
|
Posted - 2014.05.01 18:33:00 -
[106] - Quote
Autoaim Bot514 wrote:Glantix Karmic-Snow wrote:ZDub 303 wrote:
-Stuff-
I suggest you try eve Cotsy. The ship hulls in eve are tiercided and im always excited to unlock a new turret or module. I'm perfectly happy that there isn't three separate destroyers for me to fly and two are clearly inferior to the third.
There is one thing a lot of people can't seem to comprehend, and it has been mention so many times and is so blatantly obvious that I don't know how you could miss it...... THIS ISN'T EVE GENIUS! This is Dust514, if you think you can balance this game the exact same way you can balance EVE then you really should take a second look. EVE and Dust a two very different styles of games and need to be approached from different angles. And you never know, maybe it could work. But then how are CCP actually expanding there game making techniques, they would just be making two very similar games with the only difference being the style of combat. What we need is a totally unique system compared to any other game, and we actually have that right now. So stop trying to compare this game to something it is not, and try coming up with new ideas. Like you said yourself, if you want to see the teircide system you love so much, go play EVE! Sincerely, Glantix / Snow Whats that word above the logo for this game on this page?
Let me reword this......
THIS ISN'T EVE ONLINE, GENIUS!!!!!!!!!
Just because this game is part of the EVE universe doesn't mean it needs to follow the same mechanics EVE Online does. Dust514 is its own game, so why don't we let it be its own game.
Did not mean to insult if I did,
Sincerely, Glantix / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2652
|
Posted - 2014.05.01 18:35:00 -
[107] - Quote
Glantix Karmic-Snow wrote:I am not saying that the difference between proto and standard is small, in fact quite the contrary. I'm saying that the jump towards proto is a large one, so new players can feel like they are closing the gap. I am not saying that we need an sp based matchmaking system, I am saying that an sp based matchmaking system would work better than tiercide. Honestly, I am against both you guys and Cotsy, I thin kthat the system works fine the way it is, to an extent. I feel that adding PVE would give a way for the new players to avoid the vets and slowly make their way towards vet level. Adding PVE would probably have some negative impacts on PVP initially, due to a large influx of players moving towards PVE at the beginning to try it out.
So to sum it up, I don't support anyone but myself, and PVE is the solution.
Sincerely, Glantix / Snow
I agree that PvE as a secondary income source would be huge. Also just... variety. Something that is not just the same maps against the same people. Also a good system for new players to just get comfortable. I ran PvE missions in Eve for 2-3 weeks just to get comfortable with how to play the game and get comfortable. If I had to jump right into lowsec pvp in eve the moment I joined I would have stopped the trial that day I suspect.
However, even if newer players, if they are willing to stick around for the necessary 6ish months, unlock prototype suits with a decent investment in core skills, they likely wont have the money to even run those suits. There are enough people who can stay isk positive in proto gear that its still almost an insurmountable cliff for new players to climb even if they have the SP to unlock proto suits.
With tiercide, there is still isk to power. I can run high meta modules and weaponry and still have that isk and power advantage over new players, that is the new eden way and it shouldnt change, but with tiercide that power differential is reduced somewhat, giving those players without hundreds of millions of isk a fighting chance, emphasized skill over gear while retaining a gear imbalance (the aspect that makes dust compelling).
In pubs I suspect most vets wont find that high meta modules are worth running, this is good... it levels the playing field even more, In PC though, people will pay whatever isk it takes to make that absolutely highest meta fit they can make. |
Django Quik
Dust2Dust.
3086
|
Posted - 2014.05.01 18:56:00 -
[108] - Quote
Look, to put it real simply - almost without fail, every post against tiericide either fails to describe what tiericide would actually do or cherry picks a particularly poor implementation of it and says why that version would be bad.
Most arguments try to explain why tiericide is bad by describing problems that are currently worse than they would be with tiericide - no tiericide is not a panacea but it would be a hell of a lot better than the current state of things.
Other arguments center around the removal of incentive towards progression - do you really believe that people start out this game and see it taking 2.5M SP to get a proto suit and think "Hey, that's only 2 months of playing and getting my ass kicked, as well as the extra time it's going to take to get a decent weapon and modules and core skills! Think I'll stick around for months and months to get there!" ?
Look at it this way - tiericide removes useless crap from the game. I have proto gallente scout suits but I only run advanced because I like to be economical. I never ever use standard or militia suits - that's 2 tiers of suit that are completely going to waste. If I was to skill into another suit (I'd quite like to try out a quad repping gallente sentinel), there is no way in hell I'd bother with using the standard suit at all because it's guff; it has half the mod slots of the proto! With tiericide, if I decide I want to broaden my capabilities, I can do so without having to go through the useless crap that I don't want to use first.
If you don't get what I'm getting at, you don't get tiericide and need to do some deep thinking about what it really is.
Tiericide gives everything a use and gets rid of everything that has no use. Hell, even basic suits would be useful if they gave the basic skill a bonus to level 5 instead of again just providing us with useless filler like we have now.
So tell me, anti-tiericiders, what about tiericide would be worse than the current situation?
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Dauth Jenkins
Ultramarine Corp
517
|
Posted - 2014.05.01 18:58:00 -
[109] - Quote
But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide).
-Sincerely
--The Dual Swarm Commando
|
Django Quik
Dust2Dust.
3088
|
Posted - 2014.05.01 19:00:00 -
[110] - Quote
Oh and another thing - Glantix - Dust not being Eve does not mean tiericide is a bad idea. Eve used to have tiers like Dust does now. Tiericide made it a better game. Tiericide (implemented correctly) can also make Dust a better game irrespective of Eve.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
|
Django Quik
Dust2Dust.
3088
|
Posted - 2014.05.01 19:01:00 -
[111] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Tiericide would not rule out cosmetics.
And to be honest, your suit definitely looks like a decent percentage of the rest of the population.
Dedicated sidearm scout - Watch out for that headshot
Scout community is the nuts
|
Autoaim Bot514
The Hetairoi
130
|
Posted - 2014.05.01 19:01:00 -
[112] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide).
Not with Camo for AUR. |
ZDub 303
TeamPlayers Dirt Nap Squad.
2654
|
Posted - 2014.05.01 19:01:00 -
[113] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide).
Its a free to play game, within the next year we could/should have dropsuit painting as a purchasable cosmetic. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10710
|
Posted - 2014.05.01 19:37:00 -
[114] - Quote
Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Hopefully cosmetic customization will come in.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
Awry Barux
Ametat Security Amarr Empire
2485
|
Posted - 2014.05.01 19:50:00 -
[115] - Quote
ZDub 303 wrote:Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Its a free to play game, within the next year we could/should have dropsuit painting as a purchasable cosmetic. There's already a pilot program for it in EVE, and AFAIK it has been going well, and people have been coughing up dough for it. I can only imagine that CCP will jump on implementing it for Dust as well.
Nerdier than thou
|
Autoaim Bot514
The Hetairoi
132
|
Posted - 2014.05.01 20:16:00 -
[116] - Quote
Awry Barux wrote:ZDub 303 wrote:Dauth Jenkins wrote:But then my suit would look the same as everyone elses.... (that is literally my only gripe with tiercide). Its a free to play game, within the next year we could/should have dropsuit painting as a purchasable cosmetic. There's already a pilot program for it in EVE, and AFAIK it has been going well, and people have been coughing up dough for it. I can only imagine that CCP will jump on implementing it for Dust as well.
How easy is customization in eve? http://pozniak.pl/wp/?p=8353 We need something like this in dust. |
Shion Typhon
Intara Direct Action Caldari State
541
|
Posted - 2014.05.01 22:40:00 -
[117] - Quote
Glantix Karmic-Snow wrote:So after a good night's sleep I can finally explain my points better. I have always been horrible at explaining things, so if anyone still needs clarification on something just ask. That being said, let me begin to elaborate and make my counter-points.
1. Right now, once a player gets a proto suit, they can put themselves close to on par with vets with just proto stuff alone.
Again, this makes no sense.
There is no such thing as a newbie in a proto-suit. By the time you have the ~15mil SP required to effectively don a proto suit you have joined the ranks of the vets. |
Glantix Karmic-Snow
Frozen Karma
18
|
Posted - 2014.05.01 23:02:00 -
[118] - Quote
Ok, I can tell my argument is failing. You guys have successfully countered almost all of my points. But there is one point I stand by, and it is that reason alone that I believe we should ditch the concept of tiercide.
That feeling of progression is what keeps players in this game. That feeling when you unlock a new weapon and you feel like you can take on the world. That feeling of when you level a suit up from level 2 to level 3, and all of a sudden your options and power increase dramatically. That feeling know you can now equip more modules, and that you are now closer to the vets who's shadows have been cast upon you for so long. That feeling is what keeps this game interesting and alive.
You cannot tell me that getting a 5% bonus to something decent is more exciting than getting that 5% bonus as well as 1 or 2 more modules, maybe even an equipment. Everyone knows it is pretty boring when you unlock an advanced module, because it is only providing a small benefit and your suit isn't really changing.
But it is that feeling of advancement, that sensation of going from standard to advanced, and advanced to prototype, that really makes the game not only interesting, but unique.
I know most of my previous arguments didn't make much sense, in fact looking back they don't make much sense to me either. But if you are going to deny that tiercide is going to take a lot of the fun out of this game, then you should go watch paint dry or something, because to people like you anything like that should be entertaining too.
Thank you for your time, and thanks for an interesting argument, but this is my closing point.
Sincerely, Glanitx / Snow
Master of Restarting. Over 100 chars made.
New Player Experience Expert. I've been stuck in it for 8 months after all.
|
ZDub 303
TeamPlayers Dirt Nap Squad.
2655
|
Posted - 2014.05.01 23:05:00 -
[119] - Quote
Glantix Karmic-Snow wrote:You cannot tell me that getting a 5% bonus to something decent is more exciting than getting that 5% bonus as well as 1 or 2 more modules, maybe even an equipment. Everyone knows it is pretty boring when you unlock an advanced module, because it is only providing a small benefit and your suit isn't really changing.
That is a fair point. You will still get that feeling when you unlock new specialist suits and when you unlock new modules. So its still there, albeit, a little diminished. I think most feel its a worthwhile price to pay though for a system in which 99.5% of new players don't go 'lol, I will never compete against proto suits' and ragequit though.. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
10711
|
Posted - 2014.05.01 23:09:00 -
[120] - Quote
Glantix Karmic-Snow wrote:Ok, I can tell my argument is failing. You guys have successfully countered almost all of my points. But there is one point I stand by, and it is that reason alone that I believe we should ditch the concept of tiercide. That feeling of progression is what keeps players in this game. That feeling when you unlock a new weapon and you feel like you can take on the world. That feeling of when you level a suit up from level 2 to level 3, and all of a sudden your options and power increase dramatically. That feeling know you can now equip more modules, and that you are now closer to the vets who's shadows have been cast upon you for so long. That feeling is what keeps this game interesting and alive. You cannot tell me that getting a 5% bonus to something decent is more exciting than getting that 5% bonus as well as 1 or 2 more modules, maybe even an equipment. Everyone knows it is pretty boring when you unlock an advanced module, because it is only providing a small benefit and your suit isn't really changing. But it is that feeling of advancement, that sensation of going from standard to advanced, and advanced to prototype, that really make the game not only interesting, but unique. I know most of my previous arguments didn't make much sense, in fact looking back they don't make much sense to me either. But if you are going to deny that tiercide is going to take a lot of the fun out of this game, then you should go watch paint dry or something, because to people like you anything that should be entertaining too. Thank you for your time, and thanks for an interesting argument, but this is my closing point. Sincerely, Glanitx / Snow I am only proposing tiercide for dropsuits. Not modules, not for weapons, and not for equipment; you will still have that feeling of progression for those. While I understand the feeling of progression is addicting, progression can be far too much for a healthy game. Excessive dropsuit tiers consistently kill more fun in actual gameplay than it provides because it contributes to boring stale one-sided predictable battles.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
|
|
|
|
|
Pages: 1 2 3 [4] 5 :: one page |
First page | Previous page | Next page | Last page |