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Lightning xVx
R 0 N 1 N
425
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Posted - 2014.03.20 02:11:00 -
[1] - Quote
Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1906
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Posted - 2014.03.20 02:13:00 -
[2] - Quote
I'm fine with that
click me
Blup Blub Bloop. Translation: Die -_-
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Gavr1Io Pr1nc1p
213
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Posted - 2014.03.20 02:13:00 -
[3] - Quote
yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP
Kills-Archduke Ferdinand
Balance!
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Lightning xVx
R 0 N 1 N
425
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Posted - 2014.03.20 02:17:00 -
[4] - Quote
Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP
I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. |
Thor Odinson42
Molon Labe. General Tso's Alliance
3205
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Posted - 2014.03.20 02:19:00 -
[5] - Quote
Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP
Give certain suits bonus to negate movement penalties and increase the movement penalty to plates
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Thor Odinson42
Molon Labe. General Tso's Alliance
3205
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Posted - 2014.03.20 02:22:00 -
[6] - Quote
Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen.
I will be focusing more on scan precision warfare and speed. There will certainly be armor stacked scouts, but there are cons to that setup as well.
I see your point, but there are going to be many ways to skin a cat in 1.8. I think the days of packing on as much HP are over.
Perhaps I'm too optimistic.
ML Director
Eve Toon - Raylan Scott
Level 3 Forum Warrior
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Gavr1Io Pr1nc1p
213
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Posted - 2014.03.20 02:32:00 -
[7] - Quote
Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. maybe plates make you more visible while cloaked as well?
Kills-Archduke Ferdinand
Balance!
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Dexter307
The Unholy Legion Of DarkStar
1090
|
Posted - 2014.03.20 02:37:00 -
[8] - Quote
Or we could just buff mediums Tanked scouts wont stand a chance against smart ewar scouts |
Lightning xVx
R 0 N 1 N
433
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Posted - 2014.03.20 02:39:00 -
[9] - Quote
For plates I was thinking more of if you wear them it decreases even more of your movement/strafe/crouching/sprinting for anything over Advanced because it's primarily used for Mediums or Heavies. But what scares me is seeing those same Scouts with that much health running gallente because they already have armor reps and if you stack those with reactive plates its going to be a recipe for disaster..... |
One Eyed King
Eyniletti Rangers Minmatar Republic
698
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Posted - 2014.03.20 02:40:00 -
[10] - Quote
What if the stacking penalty and/or speed penalty were more severe for scouts?
That would still enable some shield and armor additions without allowing it to get out of control.
Just a thought.
Looking for the scout hangout?
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Gavr1Io Pr1nc1p
215
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Posted - 2014.03.20 02:41:00 -
[11] - Quote
Dexter307 wrote:Or we could just buff mediums Tanked scouts wont stand a chance against smart ewar scouts no. mediums are fine atm, scouts just need to be scouts, not some 900 hp gallente with a rifle
Kills-Archduke Ferdinand
Balance!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4646
|
Posted - 2014.03.20 02:41:00 -
[12] - Quote
Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?!
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Lightning xVx
R 0 N 1 N
433
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Posted - 2014.03.20 02:42:00 -
[13] - Quote
Gavr1Io Pr1nc1p wrote:Dexter307 wrote:Or we could just buff mediums Tanked scouts wont stand a chance against smart ewar scouts no. mediums are fine atm, scouts just need to be scouts, not some 900 hp gallente with a rifle
That's is what I'm saying! |
Gavr1Io Pr1nc1p
215
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Posted - 2014.03.20 02:42:00 -
[14] - Quote
DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?! amarr scout-3 kc, 1 damp, 2 extenders
Kills-Archduke Ferdinand
Balance!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4646
|
Posted - 2014.03.20 02:44:00 -
[15] - Quote
Gavr1Io Pr1nc1p wrote:DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?! amarr scout-3 kc, 1 damp, 2 extenders No armor reps?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
13
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Posted - 2014.03.20 02:44:00 -
[16] - Quote
LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. |
Lightning xVx
R 0 N 1 N
433
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Posted - 2014.03.20 02:44:00 -
[17] - Quote
DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?!
And I understand where your coming from Marauder...but you gotta understand is that, once you put that much health it should ultimately make you JUST AS SLOW as a medium. So the more tankier the slower on all categories. Kinda like how it was for heavies to turn speed back a few builds ago. The more health you have on you, the more the burden is. Like in Skyrim or Demons/Dark Souls. Tankier=Health : Light=Squisher but faster. |
ALPHA DECRIPTER
Dragon-Empire
847
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Posted - 2014.03.20 02:45:00 -
[18] - Quote
You want scouts to be scouts and mids to be mids? Yea that's ok with me. +1
Scout Tactician
Dance puppets, DANCE!
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Scout Registry
Nos Nothi
1640
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Posted - 2014.03.20 02:46:00 -
[19] - Quote
Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen.
Outcome A - Suits are balanced. Folks stick to what they know. Nothing happens. Outcome B - Scouts and Heavies are OP. Everyone skills into 'em then they get nerfed. Outcome C - Scouts and Heavies are OP. Everyone skills into 'em, then CCP buffs Med Frames.
Think we'll get another Respec anytime soon? I say let them come. It's Tourist Season. |
Lightning xVx
R 0 N 1 N
433
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Posted - 2014.03.20 02:46:00 -
[20] - Quote
jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3.
This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT. |
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Dexter307
The Unholy Legion Of DarkStar
1091
|
Posted - 2014.03.20 02:46:00 -
[21] - Quote
Gavr1Io Pr1nc1p wrote:Dexter307 wrote:Or we could just buff mediums Tanked scouts wont stand a chance against smart ewar scouts no. mediums are fine atm, scouts just need to be scouts, not some 900 hp gallente with a rifle Mediums are not fine. Everything is better than mediums. And non tanked scouts will be much more powerful. |
jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
13
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Posted - 2014.03.20 02:47:00 -
[22] - Quote
DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?! amarr scout-3 kc, 1 damp, 2 extenders No armor reps? lol read my earlier post |
Lightning xVx
R 0 N 1 N
433
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Posted - 2014.03.20 02:48:00 -
[23] - Quote
Scout Registry wrote:Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. Outcome A - Suits are balanced. Folks stick to what they know. Nothing happens. Outcome B - Scouts and Heavies are OP. Everyone skills into 'em then they get nerfed. Outcome C - Scouts and Heavies are OP. Everyone skills into 'em, then CCP buffs Med Frames. Think we'll get another Respec anytime soon? I say let them come and sink their SP. It's Tourist Season.
I believe it might be outcome B & C....that's what worries me. |
Joel II X
Dah Gods O Bacon
1785
|
Posted - 2014.03.20 02:48:00 -
[24] - Quote
You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4646
|
Posted - 2014.03.20 02:49:00 -
[25] - Quote
Lightning xVx wrote:DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?! And I understand where your coming from Marauder...but you gotta understand is that, once you put that much health it should ultimately make you JUST AS SLOW as a medium. So the more tankier the slower on all categories. Kinda like how it was for heavies to turn speed back a few builds ago. The more health you have on you, the more the burden is. Like in Skyrim or Demons/Dark Souls. Tankier=Health : Light=Squisher but faster. Yeah but then In turn, you'd have to make it so that mediums can't reach scout speed/stamina/ whatever else.
If scouts shouldn't be able to obtain a Medium Frame's normal amount of hp (at proto), then Mediums must not be able to reach a Light Frame's amount of speed and stamina and dampening and what not.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2014.03.20 02:49:00 -
[26] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
Think 1.8 Amarr scouts will be any better. They can stack some serious serious armor at no loss to speed and a cloak, potentially very dangerous set up.
The game is designed that players will use what works the best, if tanks can use 3 hardeners and Gal Sents will be 1400 eHP why cant scouts make the most of what is available to them? Just because its not how you see a scout doesnt mean its a wrong set up to use. Speed and eHP is a nice combination only to me made deadlier in 1.8 |
Gavr1Io Pr1nc1p
217
|
Posted - 2014.03.20 02:55:00 -
[27] - Quote
Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT. yeah it sux that minmitar, amarr, and even caldari are outclassed by it. My suggestion would be to nerf scouts abilities to plate stack, nerf the pg on the caldari scout so that it uses pretty much just e-war mods, make shield extenders cost less pg at the same time, and more CPU as well, and just make it so that scouts can't tank armor wise. 1 plate should be fine, and 2 plates should be the limit before you are gimping urself
Kills-Archduke Ferdinand
Balance!
|
Scout Registry
Nos Nothi
1643
|
Posted - 2014.03.20 02:55:00 -
[28] - Quote
Lightning xVx wrote:Scout Registry wrote:Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. Outcome A - Suits are balanced. Folks stick to what they know. Nothing happens. Outcome B - Scouts and Heavies are OP. Everyone skills into 'em then they get nerfed. Outcome C - Scouts and Heavies are OP. Everyone skills into 'em, then CCP buffs Med Frames. Think we'll get another Respec anytime soon? I say let them come and sink their SP. It's Tourist Season. I believe it might be outcome B & C....that's what worries me. Certainly possible. The good news is that the a**hats who chase EZ today will detest their toys once balanced tomorrow. The more SP these clowns and tourists and "slayers" have locked in unused trees the better for everyone else. |
Lightning xVx
R 0 N 1 N
437
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Posted - 2014.03.20 02:56:00 -
[29] - Quote
Cotsy8 wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. Think 1.8 Amarr scouts will be any better. They can stack some serious serious armor at no loss to speed and a cloak, potentially very dangerous set up. The game is designed that players will use what works the best, if tanks can use 3 hardeners and Gal Sents will be 1400 eHP why cant scouts make the most of what is available to them? Just because its not how you see a scout doesnt mean its a wrong set up to use. Speed and eHP is a nice combination only to me made deadlier in 1.8
Im not arguing with your Statement, all I'm saying is keep it logical. Scouts should have skills/ items that's more easily aligned to what they normally do and if they do more then that (armor stack), there must be penalties. And I know the Amarr Scout will be tankier but I personally will not run it like that myself, I want it for it's stamina because that's a Scout Perk. |
True Adamance
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
8444
|
Posted - 2014.03.20 02:56:00 -
[30] - Quote
Cotsy8 wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. Think 1.8 Amarr scouts will be any better. They can stack some serious serious armor at no loss to speed and a cloak, potentially very dangerous set up. The game is designed that players will use what works the best, if tanks can use 3 hardeners and Gal Sents will be 1400 eHP why cant scouts make the most of what is available to them? Just because its not how you see a scout doesnt mean its a wrong set up to use. Speed and eHP is a nice combination only to me made deadlier in 1.8
So can Gallente, have 37 less HP, have innate +3 armour reps per second, better biotics, better bonus, and cloak.
"Get thine Swag out of my face! Next you'll be writing #YOLOswagforJamyl in all your posts!"
-Dagger Two
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jace silencerww
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
13
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Posted - 2014.03.20 02:57:00 -
[31] - Quote
Cotsy8 wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. Think 1.8 Amarr scouts will be any better. They can stack some serious serious armor at no loss to speed and a cloak, potentially very dangerous set up. The game is designed that players will use what works the best, if tanks can use 3 hardeners and Gal Sents will be 1400 eHP why cant scouts make the most of what is available to them? Just because its not how you see a scout doesnt mean its a wrong set up to use. Speed and eHP is a nice combination only to me made deadlier in 1.8
lol nope Gal with self passive rep of 3 will trash amarr |
Gavr1Io Pr1nc1p
217
|
Posted - 2014.03.20 02:57:00 -
[32] - Quote
Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose
Kills-Archduke Ferdinand
Balance!
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Roy Ventus
Axis of Chaos
1423
|
Posted - 2014.03.20 02:57:00 -
[33] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
o,o
Scouts shouldn't be limited in their tank as much as you're suggesting. They lack the same offensive capability as assault suits. I know, I know "Woopity doo, a bonus to tight hip-spread for plasma weapons" but honestly the assault bonuses will mean a lot with the TTK being raised. They also lack the versatility of the assault and logistics suit. Pretty sure I'll still be able to push near 1000 eHP come 1.8 and scouts won't be able to do that(although even as an assault that's not really worth it).
"There once was a time when there wasn't a Roy Ventus and it wasn't much of a time at all."
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Lightning xVx
R 0 N 1 N
437
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Posted - 2014.03.20 02:57:00 -
[34] - Quote
Gavr1Io Pr1nc1p wrote:Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT. yeah it sux that minmitar, amarr, and even caldari are outclassed by it. My suggestion would be to nerf scouts abilities to plate stack, nerf the pg on the caldari scout so that it uses pretty much just e-war mods, make shield extenders cost less pg at the same time, and more CPU as well, and just make it so that scouts can't tank armor wise. 1 plate should be fine, and 2 plates should be the limit before you are gimping urself
I think Scouts (other then Gallente) are balanced, so far. And plates are fine so long as it doesn't exceed Advanced level without some form of bigger penalty. |
Gavr1Io Pr1nc1p
218
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Posted - 2014.03.20 02:59:00 -
[35] - Quote
DJINN Marauder wrote:Lightning xVx wrote:DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?! And I understand where your coming from Marauder...but you gotta understand is that, once you put that much health it should ultimately make you JUST AS SLOW as a medium. So the more tankier the slower on all categories. Kinda like how it was for heavies to turn speed back a few builds ago. The more health you have on you, the more the burden is. Like in Skyrim or Demons/Dark Souls. Tankier=Health : Light=Squisher but faster. Yeah but then In turn, you'd have to make it so that mediums can't reach scout speed/stamina/ whatever else. If scouts shouldn't be able to obtain a Medium Frame's normal amount of hp (at proto), then Mediums must not be able to reach a Light Frame's amount of speed and stamina and dampening and what not. that is exactly what we want. Or, scouts can achieve med frame HP, but it would be gimping themselves and just better in every way to run a med frame, and med frames can achieve scout like biotics and electronics, but they would be gimping themselves and it would be better in every way to run a scout. Sandbox, yet still balanced
Kills-Archduke Ferdinand
Balance!
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4651
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Posted - 2014.03.20 03:00:00 -
[36] - Quote
Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it)
However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking?
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Aythadis Smith
G I A N T General Tso's Alliance
137
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Posted - 2014.03.20 03:01:00 -
[37] - Quote
Before it's even out, I'm seeing a call to nerf |
Gavr1Io Pr1nc1p
218
|
Posted - 2014.03.20 03:03:00 -
[38] - Quote
DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it) However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? shield stacking is gimped as it is. Armor stacking should only be punished on scouts, and only for regular plates. Ferros and reactives SHOULD be used on armor scouts, just like extenders are used on a min scout right now. the only problem is the massive hp regular plates give without a penalty will allow scout suits to become the new med frames of 1.8, which is something no scout will ever want
Kills-Archduke Ferdinand
Balance!
|
Gavr1Io Pr1nc1p
218
|
Posted - 2014.03.20 03:03:00 -
[39] - Quote
Aythadis Smith wrote:Before it's even out, I'm seeing a call to nerf take note-these nerfs are being called out by the scout community itself, which says something here
Kills-Archduke Ferdinand
Balance!
|
Lightning xVx
R 0 N 1 N
439
|
Posted - 2014.03.20 03:04:00 -
[40] - Quote
DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it) However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking?
There is already a nerf to shield tanking, but I believe anything over 2 shields should reduce a bit more of the regulation or recharge of it. |
|
Joel II X
Dah Gods O Bacon
1790
|
Posted - 2014.03.20 03:06:00 -
[41] - Quote
DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it) However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? If they're bad scouts, you'll be able to kill them easily. I've done it multiple times.
Also, how are you going to punish shield stacking? They already have the penalty.
Also, I was Gallente Scout before it was cool. Just letting you guys know ;) lol |
Lightning xVx
R 0 N 1 N
441
|
Posted - 2014.03.20 03:07:00 -
[42] - Quote
Joel II X wrote:DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it) However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? If they're bad scouts, you'll be able to kill them easily. I've done it multiple times. Also, how are you going to punish shield stacking? They already have the penalty. Also, I was Gallente Scout before it was cool. Just letting you guys know ;) lol
Bad Scouts? If there running that much health and proto gear then their not even considered Scout anymore, they're Assaults in skinnier suits. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2014.03.20 03:09:00 -
[43] - Quote
Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT.
I think the Cal might be the strongest. I know it can't play both speed and stealth game but i expect elite squads to include a Cal scout. Scan, chase, kill, repeat. It'll be death at high speed and will help spawn traps. It wont matter if you can see them, they will get you first. They won't bother with outliers, they will just run over everyone else. |
Hakyou Brutor
G0DS AM0NG MEN D.E.F.I.A.N.C.E
121
|
Posted - 2014.03.20 03:09:00 -
[44] - Quote
http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á
My 1.8 fit
|
Blind Nojoy
G I A N T General Tso's Alliance
141
|
Posted - 2014.03.20 03:09:00 -
[45] - Quote
Lightning xVx wrote:Scout Registry wrote:Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. Outcome A - Suits are balanced. Folks stick to what they know. Nothing happens. Outcome B - Scouts and Heavies are OP. Everyone skills into 'em then they get nerfed. Outcome C - Scouts and Heavies are OP. Everyone skills into 'em, then CCP buffs Med Frames. Think we'll get another Respec anytime soon? I say let them come and sink their SP. It's Tourist Season. I believe it might be outcome B & C....that's what worries me.
It's gonna be a sh*t show. I'm gonna be running BPOs for a week and holding on to all my dropsuit command sp until after the inevitable forum explosion of QQ followed by frantic hot fixes/nerfs.
My advice: wait for the dust (zing) to settle. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2014.03.20 03:10:00 -
[46] - Quote
Lightning xVx wrote:Joel II X wrote:DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it) However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? If they're bad scouts, you'll be able to kill them easily. I've done it multiple times. Also, how are you going to punish shield stacking? They already have the penalty. Also, I was Gallente Scout before it was cool. Just letting you guys know ;) lol Bad Scouts? If there running that much health and proto gear then their not even considered Scout anymore, they're Assaults in skinnier suits.
There's nothing wrong with making the most of what is given. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2014.03.20 03:12:00 -
[47] - Quote
Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á
Drop one armor for a damp complex and it's even scarier and provides more shields with spare CPU/PG. Scary. |
Lightning xVx
R 0 N 1 N
441
|
Posted - 2014.03.20 03:13:00 -
[48] - Quote
Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á
I rest my ******* case. Look at that link everyone! Holy Santa Clause Shi.t........ |
Eric Del Carlo
0uter.Heaven
59
|
Posted - 2014.03.20 03:14:00 -
[49] - Quote
I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third. None of the true scouts deserve to have the suits themselves nerfed because tourists will abuse the suit's ability to tank like crazy. I think this solution would be the best, because you'll still be able to gain a little survivability without going overboard.
GÖò Scout Shotgunner GÖò
ßâÜ(a¦át¢èa¦áßâÜ) ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... Gö¼GöÇGö¼n++ n+¦ /(.Gûí. \n+ë
|
JARREL THOMAS
Dead Man's Game
216
|
Posted - 2014.03.20 03:18:00 -
[50] - Quote
Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP LEAVE MY ******* DAMPENERS ALONE THIS IS ABOUT EHP NOT DAMPENERS THERE WELL BALANCED WE DONT NEED YOU GUYS MESSIN WITH EM!
Caldari Loyalist
I speak for the rabbits
|
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Vermaak Doe
SVER True Blood General Tso's Alliance
1547
|
Posted - 2014.03.20 03:20:00 -
[51] - Quote
So somehow plate stacking gal scouts have more ehp than plate stacking gal med frames? That sounds like a load of bull.
"Always fight dirty, the victor writes history"
Eve toon: Drake Doe, professional hero tackler, full time pretzel boy
|
Lightning xVx
R 0 N 1 N
442
|
Posted - 2014.03.20 03:20:00 -
[52] - Quote
CCP, LOOK AT THIS THREAD!!!! |
Dexter307
The Unholy Legion Of DarkStar
1091
|
Posted - 2014.03.20 03:24:00 -
[53] - Quote
Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head* |
Llast 326
An Arkhos
2489
|
Posted - 2014.03.20 03:25:00 -
[54] - Quote
I don't want to get to far into commenting on this until I have a real feel for what can be accomplished in the new dynamic, but a couple of things stand out already that should be addressed The Gal scout rep bonus is to high a 2/sec rep would be fine The seemingly random buff to Stamina regen on the Min scout should be dropped from 60 to 45 I think the Cal scout is in a good place right now since the precision change to 40 The Amarr needs a more significant distinction in Stamina, and perhaps more fitting ability to make it more versatile
I have never run an Assault so I have no experience in this area, but I think that they need something to increase desirability and function. A CPU/PG buff may be the way to go. Would a second grenade slot be way out of line, considering the lowered amount carried? I know on one hand this counters the nerf to grenades, but it would give the ability to fit multiple types for versatility. (counterpoint: Grenade Spam) Certainly people who have more experience at assaulting would have better ideas than me on this.
KRRROOOOOOM
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
4652
|
Posted - 2014.03.20 03:26:00 -
[55] - Quote
Vermaak Doe wrote:So somehow plate stacking gal scouts have more ehp than plate stacking gal med frames? That sounds like a load of bull. It does not have more EHP than a stacking medium, but it has more equipment, more speed, more stamina, more dampening, more scan radius and scan Prescision.
Definetly worth the extra 100hp a medium would of had
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Lightning xVx
R 0 N 1 N
442
|
Posted - 2014.03.20 03:27:00 -
[56] - Quote
Dexter307 wrote:Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head*
Even with all core skills up max 5 to dampeners, precisions and ranges. (passive) that's still a deadly suit that is invisible and still fast. |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4654
|
Posted - 2014.03.20 03:31:00 -
[57] - Quote
Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á
This is scarier -
http://www.protofits.com/fittings/shared/181/1170
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Dexter307
The Unholy Legion Of DarkStar
1091
|
Posted - 2014.03.20 03:32:00 -
[58] - Quote
Lightning xVx wrote:Dexter307 wrote:Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head* Even with all core skills up max 5 to dampeners, precisions and ranges. (passive) that's still a deadly suit that is invisible and still fast. Its not invisible to any of my scout fittings, and thats not fast at all |
Lightning xVx
R 0 N 1 N
442
|
Posted - 2014.03.20 03:33:00 -
[59] - Quote
-_____- |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4654
|
Posted - 2014.03.20 03:34:00 -
[60] - Quote
Eric Del Carlo wrote:I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third; it would ultimately discourage one from tanking a scout suit into an assault suit. None of the true scouts deserve to have the suits themselves nerfed because tourists will abuse the suit's ability to tank like crazy. I think this solution would be the best, because you'll still be able to gain a little survivability without going overboard. Would these also affect ferroscale and reactive plates? I'd be better with it if it only affected regular plates. Although then the reactive and ferroscale plates would need a serious drop in CPU/PG because they are a ***** to fit.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
|
Lightning xVx
R 0 N 1 N
442
|
Posted - 2014.03.20 03:34:00 -
[61] - Quote
Dexter307 wrote:Lightning xVx wrote:Dexter307 wrote:Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head* Even with all core skills up max 5 to dampeners, precisions and ranges. (passive) that's still a deadly suit that is invisible and still fast. Its not invisible to any of my scout fittings,mand thats not fast at all
I dont know what Scouts your fighting but Im almost 100% sure SOMEONE will try to recreate this suit or get close to it. It's still a deadly suit, even with people who run Medium suits. |
Matticus Monk
Ordus Trismegistus
1446
|
Posted - 2014.03.20 03:37:00 -
[62] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
+ A billion.
I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature.
It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame.
As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear.
o7
Double posting like a Kaiser.
|
Dexter307
The Unholy Legion Of DarkStar
1091
|
Posted - 2014.03.20 03:37:00 -
[63] - Quote
Lightning xVx wrote:Dexter307 wrote:Lightning xVx wrote:Dexter307 wrote:Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head* Even with all core skills up max 5 to dampeners, precisions and ranges. (passive) that's still a deadly suit that is invisible and still fast. Its not invisible to any of my scout fittings,mand thats not fast at all I dont know what Scouts your fighting but Im almost 100% sure SOMEONE will try to recreate this suit or get close to it. It's still a deadly suit, even with people who run Medium suits. Perhaps against randoms in pubs, but against any skilled players it wont be viable. |
L05t GiRL
Commando Perkone Caldari State
2
|
Posted - 2014.03.20 03:41:00 -
[64] - Quote
Last night I had to use 3 sg blasts an a smg to take out a adv min scout with presumably 2xcomp plates an 2xcomp shields an a toxin AR I don't like these new scout jerks |
Lightning xVx
R 0 N 1 N
444
|
Posted - 2014.03.20 03:43:00 -
[65] - Quote
Dexter....if this was the case I wouldn't be making a post about it...
|
Lightning xVx
R 0 N 1 N
444
|
Posted - 2014.03.20 03:46:00 -
[66] - Quote
L05t GiRL wrote:Last night I had to use 3 sg blasts an a smg to take out a adv min scout with presumably 2xcomp plates an 2xcomp shields an a toxin AR I don't like these new scout jerks
And I know EXACTLY what your talking about, Assault guys are going into Scouts and turning them into Assault suits! Harder, Better, Faster, Stronger..... http://www.youtube.com/watch?v=gAjR4_CbPpQ |
Eric Del Carlo
0uter.Heaven
60
|
Posted - 2014.03.20 03:47:00 -
[67] - Quote
DJINN Marauder wrote:Eric Del Carlo wrote:I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third; it would ultimately discourage one from tanking a scout suit into an assault suit. None of the true scouts deserve to have the suits themselves nerfed because tourists will abuse the suit's ability to tank like crazy. I think this solution would be the best, because you'll still be able to gain a little survivability without going overboard. Would these also affect ferroscale and reactive plates? I'd be better with it if it only affected regular plates. Although then the reactive and ferroscale plates would need a serious drop in CPU/PG because they are a ***** to fit. Well I haven't really thought about the other plates, maybe reduce or negate the penalty on more specialized armor plates like the reactive and ferros, because they are indeed hard to fit :p
GÖò Scout Shotgunner GÖò
ßâÜ(a¦át¢èa¦áßâÜ) ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... Gö¼GöÇGö¼n++ n+¦ /(.Gûí. \n+ë
|
Dexter307
The Unholy Legion Of DarkStar
1092
|
Posted - 2014.03.20 03:50:00 -
[68] - Quote
Lightning xVx wrote:Dexter....if this was the case I wouldn't be making a post about it...
Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed. My breach shotgun has never needed more than 2 shots to kill a light or medium suit. Even proto tanked gal logis drop in 2 shots most of the time. |
Lightning xVx
R 0 N 1 N
444
|
Posted - 2014.03.20 03:52:00 -
[69] - Quote
Dexter307 wrote:Lightning xVx wrote:Dexter....if this was the case I wouldn't be making a post about it...
Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed. My breach shotgun has never needed more than 2 shots to kill a light or medium suit. Even proto tanked gal logis drop in 2 shots most of the time.
I'm not talking about this build, I'm talking about 1.8 |
Master Smurf
Nos Nothi
235
|
Posted - 2014.03.20 03:52:00 -
[70] - Quote
But you guys knew this was the game - make whatever fits you want. - Everyone pushed CCP to buff armor and this is the unintended result.
That said I am down for increased movement penalty vs light frames using armor and reduced speed gain for medium frames using catalysers.
Maybe that should apply across the board - Heavies get least movement penalties and lights get most speed gain. Heavies would need to lose some resistances though.
"Shine bright like a diamond"
|
|
Eric Del Carlo
0uter.Heaven
60
|
Posted - 2014.03.20 03:53:00 -
[71] - Quote
This is going to be my gk.0 shotgunner fit if anyone is interested
Though I am nervous how the change in proficiency will impact the shotgun... I'm going to miss my high RoF
GÖò Scout Shotgunner GÖò
ßâÜ(a¦át¢èa¦áßâÜ) ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... Gö¼GöÇGö¼n++ n+¦ /(.Gûí. \n+ë
|
Lightning xVx
R 0 N 1 N
444
|
Posted - 2014.03.20 03:56:00 -
[72] - Quote
Eric Del Carlo wrote:This is going to be my gk.0 shotgunner fit if anyone is interested Though I am nervous how the change in proficiency will impact the shotgun... I'm going to miss my high RoF
That's not bad at all, because it has biotics mixed in there but people in 1.8 will stack as much health as they can and be EXTREMELY tanked on health...that's just ridiculous. And on top of that the TTK will be higher..... |
Matticus Monk
Ordus Trismegistus
1447
|
Posted - 2014.03.20 04:08:00 -
[73] - Quote
Yep. Increased TTK, extra slots for scouts, and more CPU/PG.... it's all good stuff but this is the unintended consequences. Even those not using the cloak will be treading on the realm of EZ Mode.
Scout suits should have inherent benefits to compensate for their limited slot count / PG / CPU. To keep them from being more effective than assault suits (at assaulting).
Makes me want to cry. Seriously.
Double posting like a Kaiser.
|
Piraten Hovnoret
Molon Labe. General Tso's Alliance
424
|
Posted - 2014.03.20 04:13:00 -
[74] - Quote
Blind Nojoy wrote:Lightning xVx wrote:Scout Registry wrote:Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. Outcome A - Suits are balanced. Folks stick to what they know. Nothing happens. Outcome B - Scouts and Heavies are OP. Everyone skills into 'em then they get nerfed. Outcome C - Scouts and Heavies are OP. Everyone skills into 'em, then CCP buffs Med Frames. Think we'll get another Respec anytime soon? I say let them come and sink their SP. It's Tourist Season. I believe it might be outcome B & C....that's what worries me. It's gonna be a sh*t show. I'm gonna be running BPOs for a week and holding on to all my dropsuit command sp until after the inevitable forum explosion of QQ followed by frantic hot fixes/nerfs. My advice: wait for the dust (zing) to settle.
No I will spend my sp right back into gal scout. I love that suit now, going to love it in 1,8 , going to love it after the nerf when every tourist (Fotm ) will be crying about it.
Regards
War never changes
|
Oswald Rehnquist
1292
|
Posted - 2014.03.20 04:18:00 -
[75] - Quote
The irony was I already went into this in detail (probably 2-3 word doc pages if we add it all up), didn't get a whole lot of replies from other scouts though (though the audience is less than 50). The major problem is as I quote a piece of what I wrote (remember this is suit vs suit not racial vs racial)
Quote:Assaults vs Scouts
Assaults over scouts - +1 module +130ish more ehp
Scouts over assaults - -15 Signature -10 Precision +10 Scan Radius +30-40% better Regen, only marginally faster .2-.5 +10-50 more cpu and 5-14 pg +1 Equipment slot +15% stamina +50% more stam regen +10% hacking
Essentially to anyone who has ran the numbers, this is not balance in the slightest.
There are several ways to balance this issue, and like the old logi threads any suggestion will be meet with extreme scorn at this point. So I am going to have to prematurely apologize for my ignorant, poorly informed, rage inducing suggestions
So we have slot layout and we have innate suit stats, Measure 1 works on innate stats, and measure 2 takes into account slots.
Measure 1: Quick Fix, Switch Scout and Assault regeneration/delay Values
I particularly like this one because because it differentiates themselves from the commandos in addition to scouts, also having a high regen is pointless without having mid to high ehp so high scout regen really just encourages ehp tanking. If scout regen was lower, it would have to hide/retreat more and tanking would be less useful, and with assaults as medium ehp regen tankers their role could be reinforced as the suit to apply constant pressure.
Measure 2: Remove Scout light Weapon
But let the amarr scout keep the light/sidearm set up, similar to the amarr logi relation to other logis.
Essentially, this forces scouts to lower tier weapons and cqc, which is more reliant on surprise and sneaking around to get the job done as their run and gun abilities would have deteriorated with this change. Obviously this would make me sad, but it is one of the chips on the table for balancing.
Alternative Measure 2: Add 2 mod slots to the assault and add more cpu/pg
Essentially, just power creep the assault over the scout to where the light weapon on the scout can equal the light weapon on the assault because the assault now has a unique and powerful function as thy most customization for war.
Below 28 dB
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Dexter307
The Unholy Legion Of DarkStar
1093
|
Posted - 2014.03.20 04:31:00 -
[76] - Quote
Lightning xVx wrote:Dexter307 wrote:Lightning xVx wrote:Dexter....if this was the case I wouldn't be making a post about it...
Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed. My breach shotgun has never needed more than 2 shots to kill a light or medium suit. Even proto tanked gal logis drop in 2 shots most of the time. I'm not talking about this build, I'm talking about 1.8 So am I. If I can kill gal logis easily, poorly fit scouts will be no problem |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4655
|
Posted - 2014.03.20 04:35:00 -
[77] - Quote
Oswald Rehnquist wrote:
Measure 2: Remove Scout light Weapon
But let the amarr scout keep the light/sidearm set up, similar to the amarr logi relation to other logis.
Essentially, this forces scouts to lower tier weapons and cqc, which is more reliant on surprise and sneaking around to get the job done as their run and gun abilities would have deteriorated with this change. Obviously this would make me sad, but it is one of the chips on the table for balancing.
But shotguns are light weapons :((
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Joel II X
Dah Gods O Bacon
1800
|
Posted - 2014.03.20 04:36:00 -
[78] - Quote
Eric Del Carlo wrote:This is going to be my gk.0 shotgunner fit if anyone is interested Though I am nervous how the change in proficiency will impact the shotgun... I'm going to miss my high RoF Ew. Complex Armor Plates.
Mines will be like yours except have 1 complex code breaker.
Also, I use REs instead of hives. |
Dexter307
The Unholy Legion Of DarkStar
1093
|
Posted - 2014.03.20 04:37:00 -
[79] - Quote
Heres my 1.8 fit http://www.protofits.com/fittings/shared/0/727 |
Oswald Rehnquist
1292
|
Posted - 2014.03.20 04:40:00 -
[80] - Quote
DJINN Marauder wrote:Oswald Rehnquist wrote:
Measure 2: Remove Scout light Weapon
But let the amarr scout keep the light/sidearm set up, similar to the amarr logi relation to other logis.
Essentially, this forces scouts to lower tier weapons and cqc, which is more reliant on surprise and sneaking around to get the job done as their run and gun abilities would have deteriorated with this change. Obviously this would make me sad, but it is one of the chips on the table for balancing.
But shotguns are light weapons :((
I know, also losing the snipe rifle would suck as well, which is why I threw out an alternative measure 2 which gave assaults more slots instead of demoting scout slots, but theoretically, the shotgun and sniper file could be made special in that it could fit in one of the scouts sidearm slots. They were obviously able to code it for the black eagle, so I can't image the codding is beyond them making it for all scouts on one of the sidearm slots. But I understand the frustration of losing preferred weapons if you did run light weapons, so I understand any hostile responses that may generate, again I have an alternative version layout out already.
Below 28 dB
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2014.03.20 04:53:00 -
[81] - Quote
Scouts -
1. Cloaks should be a scout equip only and not their class skill. 2. I like the idea or scouts losing the primary slot, but only if commando second slot is used for AV only. 3. I frankly like the idea the scout bonus should be the DB, Scan radius/precision, and then far superior movement. 4. 2 equipment slots one mandatory for a cloak while other is free. I like the idea of making logi's have 1 mandatory slot for their specialist equipment racial bonus too. 5. Scout bonuses should be role oriented (NK+Hacking vs counter-hacking, Speed vs stamina, SMG vs pistols oriented, etc...) 6. NK should have x2 backstab damage
Med Frames -
1. I love the idea of having +1 nades for assault class, while everyone else gets 2 total. 2. Bonuses should be built around race's primary weapon while entire class should get reload benefit 3. Prevent assault/logis from massing speed or using capes. 4. A Logi should have a mandatory slot for their specialist class, ex: cal is forced to use on slot for a hive, regardless of std, adv, pro that one slot is hive.. No nothing, hive militia and only replaceable by better hives. 5. Logi bonus should have lower cost to equipment but not as high as they could have 800-1100 eHP (like I can make now). Forcing them to a primary only, with Amarr having a secondary but one less equipment slot is good. 6. If commando's are given a second primary for AV, the Logi should have a bonus to AV nades or use flux nades. 7. Hives should be able to replenish tanks and supply depots that fall below a certain % 8. Lets not have bright colors on the logis, this is after all a war and sticking out is bad, even in the future. 9. The proficiency for assault should be % to both shields and armor, while other classes gain just one. 10. All weapons should be available to assault at a militia form their respective weapon classes (primary and sidearm). |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5295
|
Posted - 2014.03.20 04:57:00 -
[82] - Quote
I'm in wait-and-see mode. Scouts being OP for a month isn't really a big deal to me considering how long they've had the **** end of the stick. If it becomes a problem, I'll be the first one to advocate changes (rest assured) but for now, let's just see what happens.
Useful Links
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Vitharr Foebane
Living Like Larry Schwag
799
|
Posted - 2014.03.20 05:27:00 -
[83] - Quote
If you give scouts a harsh penalty for armor tanking then what on earth will the Amarr scout be good at >.>
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
203
|
Posted - 2014.03.20 06:26:00 -
[84] - Quote
They should bring back the old speed penalties on plates and give assaults more cpu/pg to fit all proto weapons as well as almost any proto module in most of their slots. |
Spectral Clone
Dust2Dust. Top Men.
1749
|
Posted - 2014.03.20 06:27:00 -
[85] - Quote
Uhm.... Scouts should get reduction to speed penalty on plates.
Joke aside..
Can you guys stop telling others what to do, how to build their "true" scout. A hunter scout is also a scout. You are stuck in the classical role based FPS mentality, where you cannot fit your character the way you want.
Open your minds and accept that this is new eden, where the week ones perish, and the strong ones are thriving.
Drop it like its hat.
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DEZKA DIABLO
0uter.Heaven
428
|
Posted - 2014.03.20 06:30:00 -
[86] - Quote
Thinking like CCP NO WONDER THEY GET CONFUSED!
Look, leave scouts alone they just came from a real dark place and lets face it your NEVER GONNA PLEASE THOSE THAT CHOSE ASSAULT FROM THE BEGINING!
They are THOSE PEOPLE, the type that cheat with modded controllers, greedy non team players that jack your kills, camp spawn points, the ones that are responsible for everything in this game getting NERFED or abused, their the reason your invincible when you spawn, the reason scouts and shotguns got NERFED going into uprising, the faylock and mass driver nerfs, the constant defending of the old AR, the TAC AR and modded controllers, the scrambler pistol ROF NERF, tanked logis, tanks, militia heavies with proto rail rifles, heavies and drive bys, proto turrets with bpo cars parked, thale snipers whining an complaining.
Their cheap locusts that b!tch and moan until they get what they want then they divide amongst each other as the not as good complain about those that are better at these cheap tactics, things get NERFED they discard an move on while those of us that actually use things like scouts and logis as intended suffer the aftermath.
So I say, give them better assault suits, it will balance scouts and maintain order , cuz you know damn well scouts and cloaks are getting destroyed within 6 months, PC is gonna be spam city and basically assaults are in the same place scouts just got out of.
Maybe give them a 25% reduction to cloaks, and either a 2nd equip, 3rd grenade and or another slot, something ( not all) but something that will make them tuff to deal with and possibly crutch worthy, because that's the only way to keep them from destroying and having everything else NERFED into the ground and abandoned.
Us good players will destroy them no matter whattheyhide behind.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Spectral Clone
Dust2Dust. Top Men.
1749
|
Posted - 2014.03.20 06:43:00 -
[87] - Quote
Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7
Hypocrisy detected.
"Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!"
I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game)
Precision 5, Range 5, Dampening 5.
Drop it like its hat.
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Matticus Monk
Ordus Trismegistus
1450
|
Posted - 2014.03.20 07:19:00 -
[88] - Quote
Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts.
I think you misunderstand.
As it stands the consequences for dual tanking a scout suit are negligible, and this will magnify in 1.8 with additional slots, fitting potential, better passive scanning, etc.... So much that they are stepping easily into the realm of assault suits and will likely be a superior choice to running an assault.
If a scout wants to fit tank mods instead of sensor/biotics I think it should be possible (as in not restricted) but I think there should be a bigger penalty to keep other roles viable.
Double posting like a Kaiser.
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Vitharr Foebane
Living Like Larry Schwag
801
|
Posted - 2014.03.20 07:33:00 -
[89] - Quote
Matticus Monk wrote:Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts. I think you misunderstand. As it stands the consequences for dual tanking a scout suit are negligible, and this will magnify in 1.8 with additional slots, fitting potential, better passive scanning, etc.... So much that they are stepping easily into the realm of assault suits and will likely be a superior choice to running an assault. If a scout wants to fit tank mods instead of sensor/biotics I think it should be possible (as in not restricted) but I think there should be a bigger penalty to keep other roles viable. And ill say again what good is an amarr light assault that can use a cloak (aka "scout") with out the ability to tank the sh*t out of its suit
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Spectral Clone
Dust2Dust. Top Men.
1757
|
Posted - 2014.03.20 07:33:00 -
[90] - Quote
Matticus Monk wrote:Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts. I think you misunderstand. As it stands the consequences for dual tanking a scout suit are negligible, and this will magnify in 1.8 with additional slots, fitting potential, better passive scanning, etc.... So much that they are stepping easily into the realm of assault suits and will likely be a superior choice to running an assault. If a scout wants to fit tank mods instead of sensor/biotics I think it should be possible (as in not restricted) but I think there should be a bigger penalty to keep other roles viable.
5% of 5.45 (gal scout speed) > 5% of 5.0 (gal assault speed)
It is penalized more in absolute terms. Do not touch my hunter scout.
Drop it like its hat.
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
424
|
Posted - 2014.03.20 07:44:00 -
[91] - Quote
DEZKA DIABLO wrote:Thinking like CCP NO WONDER THEY GET CONFUSED!
Look, leave scouts alone they just came from a real dark place and lets face it your NEVER GONNA PLEASE THOSE THAT CHOSE ASSAULT FROM THE BEGINING!
They are THOSE PEOPLE, the type that cheat with modded controllers, greedy non team players that jack your kills, camp spawn points, the ones that are responsible for everything in this game getting NERFED or abused, their the reason your invincible when you spawn, the reason scouts and shotguns got NERFED going into uprising, the faylock and mass driver nerfs, the constant defending of the old AR, the TAC AR and modded controllers, the scrambler pistol ROF NERF, tanked logis, tanks, militia heavies with proto rail rifles, heavies and drive bys, proto turrets with bpo cars parked, thale snipers whining an complaining.
Their cheap locusts that b!tch and moan until they get what they want then they divide amongst each other as the not as good complain about those that are better at these cheap tactics, things get NERFED they discard an move on while those of us that actually use things like scouts and logis as intended suffer the aftermath.
So I say, give them better assault suits, it will balance scouts and maintain order , cuz you know damn well scouts and cloaks are getting destroyed within 6 months, PC is gonna be spam city and basically assaults are in the same place scouts just got out of.
Maybe give them a 25% reduction to cloaks, and either a 2nd equip, 3rd grenade and or another slot, something ( not all) but something that will make them tuff to deal with and possibly crutch worthy, because that's the only way to keep them from destroying and having everything else NERFED into the ground and abandoned.
Us good players will destroy them no matter whattheyhide behind.
+This
War never changes
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Spectral Clone
Dust2Dust. Top Men.
1760
|
Posted - 2014.03.20 07:55:00 -
[92] - Quote
Good players dont run bad builds.
This game is not only about the gungame, its about optimizing your character to fit your playstyle.
Drop it like its hat.
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tander09
KILL-EM-QUICK RISE of LEGION
55
|
Posted - 2014.03.20 07:57:00 -
[93] - Quote
Lightning xVx wrote:I F**KING SUCK AT SHOOTING AT SCOUTS NERF PL0X CCP!!!!! No
Touch my BPO Gear, and you shall perish in the thrusters of a AMARR TITAN!!!!!!!
AMARRIAN4LYFE!
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5213
|
Posted - 2014.03.20 08:10:00 -
[94] - Quote
Spectral Clone wrote:Uhm.... Scouts should get reduction to speed penalty on plates.
Joke aside..
Can you guys stop telling others what to do, how to build their "true" scout. A hunter scout is also a scout. You are stuck in the classical role based FPS mentality, where you cannot fit your character the way you want.
Open your minds and accept that this is new eden, where the week ones perish, and the strong ones are thriving.
Edit: Scouts already have a bigger absolute penalty to speed, so no need to do anything about that.
5% of 5.45 > 5% of.5.0
The real problem is that assault suits suck. I completely agree but even in EVE there is always "that guy" that says your fitting is terrible and his is better.
I even followed his advice once and 1 month later he said my fitting (his recommended) fitting was terrible.
Tl:dr people want to assume their way is always the best way.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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BARDAS
Shining Flame Amarr Empire
823
|
Posted - 2014.03.20 08:11:00 -
[95] - Quote
Can't wait for the tears to start flowing after 1.8. I got a lot of pent up Scoutly anger and rage from the past year of being largely useless on the battlefield. Prepare your anus... the scouts are coming. |
Oswald Rehnquist
1296
|
Posted - 2014.03.20 08:54:00 -
[96] - Quote
Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts.
Scouts currently divide themselves in light assault (damage or ehp tanking), scanning focus, equipment running / hacking etc in 1.7, we have been doing that since forever, there are quite a few who easily go 37/4 as of now. Our build directions haven't change and won't change in 1.8, we will still have our variations. What some of us are questioning is balance, I'd say its optimal to create comparative advantages rather than absolute advantage, aka roles. Its helps reduce the issues of clear cut winners (or clear cut losers).
For 1.8, I gave assault advantages and scout advantages for all to see, which we all already knew, and the reason the thread is here, the pendulum shifted hard the other way.
You're essentially the epitome of what I fear happening to scouts, which is the FotM/Y cult which by definition values absolute over comparative advantage, very reminiscent of logi thread of yore, (fortunately that one was not my battle).
Below 28 dB
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Lightning xVx
R 0 N 1 N
448
|
Posted - 2014.03.20 09:14:00 -
[97] - Quote
Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts.
You're not even a Scout if you tank that much health, for that just be a medium class. I HOPE your're slow so everyone else starts hunting you for being such an easy target. |
Lightning xVx
R 0 N 1 N
448
|
Posted - 2014.03.20 09:18:00 -
[98] - Quote
Vitharr Foebane wrote:If you give scouts a harsh penalty for armor tanking then what on earth will the Amarr scout be good at >.>
Did you even read what I had put near the beginning about Armor? |
Lightning xVx
R 0 N 1 N
448
|
Posted - 2014.03.20 09:26:00 -
[99] - Quote
tander09 wrote:Lightning xVx wrote:I F**KING SUCK AT SHOOTING AT SCOUTS NERF PL0X CCP!!!!! No
Haha that's cute, cause last time I checked people who tank the hell out of Scout Suits tend to stick to other people because their asses get dropped easily. What's wrong? No, proto Scanners and Medium/Heavy Suits to defend your ass? Hmph, That's the difference between Scouts and Tourists. If your not a true Scout, walk your ass back to medium. |
noob cavman
Expert Intervention Caldari State
845
|
Posted - 2014.03.20 12:40:00 -
[100] - Quote
Really lighting really? il fit my scout how I like amd you fit yours to run around like a meth head that way we are both happy!
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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Korvin Lomont
United Pwnage Service RISE of LEGION
781
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Posted - 2014.03.20 12:43:00 -
[101] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
Strange I only encounter brick tanked scouts once or twice per month. I do however encounter many HAVs, Heavies with light weapons and brick tanked logis of any sort. And still lots of caldari assaults.
Most scouts I encounter are more after stealth and mobility.... |
Aszazel
R 0 N 1 N
122
|
Posted - 2014.03.20 13:10:00 -
[102] - Quote
Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT.
WHAT!!! ARE YOU HIGH??!! Everyone knows the Amarr scout will be the incredibly strongest suit. |
Dunce Masterson
Savage Bullet
48
|
Posted - 2014.03.20 13:43:00 -
[103] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
the penalty for armor plates is already good enough they where so bad when they came out no one used any thing higher then basic you want to go back to that really you want to have this game go backwards rather then forwards?
now what the Dust 514 team can do is make plates reps and shield extender modules into 3 categories:
1) Light 2) Medium 3) Heavy
for this you would get the standard movement penalty's for wearing a module for your suits size if you go higher you would get a x3 then x5 multiplier to the movement penalty for plates.
I could give you 10 reason why the Dust team cant get the Amarr tank style right but they are all out of care.
|
Scout Registry
Nos Nothi
1657
|
Posted - 2014.03.20 14:11:00 -
[104] - Quote
Aeon Amadi wrote:I'm in wait-and-see mode. Scouts being OP for a month isn't really a big deal to me considering how long they've had the **** end of the stick. If it becomes a problem, I'll be the first one to advocate changes (rest assured) but for now, let's just see what happens. I'm with Aeon. Let's see how the cards fall first. IMHO, theorycrafting is fine; blindly suggesting tweaks is not.
|
da master beta
Kinsho Swords Caldari State
27
|
Posted - 2014.03.20 15:15:00 -
[105] - Quote
I agree that light suits stacking armor should get more of a speed penalty than larger suits (same HP bulk on a smaller frame) but they should also take a hit on their stealth as well. The bulk disrupts the stealth profile so they should have their scan profile jump up to that of a medium dropsuit (50 db?) and they can't run a cloak. No need to adjust cpu and pg if these penalties are big enough to create a disincentive. |
noob cavman
Expert Intervention Caldari State
849
|
Posted - 2014.03.20 15:18:00 -
[106] - Quote
Looks at his 3 plate shotgun fit. ummmm....
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Proto scouting is not stomping
Well maybe a little
|
Lightning xVx
R 0 N 1 N
450
|
Posted - 2014.03.20 15:19:00 -
[107] - Quote
Aszazel wrote:Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT. WHAT!!! ARE YOU HIGH??!! Everyone knows the Amarr scout will be the incredibly strongest suit.
Your such a **** haha
|
Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1138
|
Posted - 2014.03.20 15:26:00 -
[108] - Quote
Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen.
Didn't read this entire thread but I think the Cal scouts and other passive scanning scouts will do a lot to dissuade brick tanking scouts. |
Lightning xVx
R 0 N 1 N
453
|
Posted - 2014.03.20 16:07:00 -
[109] - Quote
Let's get one thing straight for everyone to understand. I am not against Scouts using plates, I've never said that once in this thread. But what I HAVE said was if you are going to be running a Scout LIKE AN ASSAULT, why even bother doing so? So my suggestion would be, just like the majority of MMO's/ persistent universes & worlds do: is to BALANCE. You want to run your Scout like an Assault, go for it I don't care but when you outclass another role that's poor game designing on suits/roles of this game. True, like EVE you can play almost however you want/like, but remember though that game is more balanced then this because from my understanding of it. There are roles/specializations. Scouts should have bonuses, to be a Scout. Assaults to Assaults and so on. |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
75
|
Posted - 2014.03.20 16:11:00 -
[110] - Quote
DJINN Marauder wrote:However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? Trying to shield tank is a punishment unto itself. Thus, no need for stacking penalties.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
|
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Foxbat 071
Molon Labe. General Tso's Alliance
135
|
Posted - 2014.03.20 17:07:00 -
[111] - Quote
Balance ferroscale plates so that they're relevant.
BLAP
( X ) Call For Help
( O ) Respawn
|
Sgt Buttscratch
R 0 N 1 N
2075
|
Posted - 2014.03.20 20:33:00 -
[112] - Quote
I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak.
So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee).
Assaults need help already,1.8 really does not help them either, that is a different discussion though.
Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth.
Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea)
Complex plate penalties Light frame (light/scout/pilot) -5% to sprint, strafeand base movement speed
Medium Frame(medium/assault and logistics) -3% to sprint, strafeand base movement speed
Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafeand base movement speed
The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty.
Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies).
Stealth: The use of plates could also be penalized by attacking the scouts scan profile.
Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight.
Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db.
Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered.
I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the costs of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame).
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.20 23:28:00 -
[113] - Quote
Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame). Or you could just buff the assult Any tanked scout scout will get destroyed by a properly fit scout |
Sgt Buttscratch
R 0 N 1 N
2075
|
Posted - 2014.03.21 01:42:00 -
[114] - Quote
Dexter307 wrote:Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame). Or you could just buff the assult Any tanked scout scout will get destroyed by a properly fit scout
doesn't appear that way. I've been gunning all frames down with ease tonight. 1complex shield, 4x complex armor plate, 1 boundless CR,TT aSP, compact hive.. easy easy
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.21 02:20:00 -
[115] - Quote
Sgt Buttscratch wrote:Dexter307 wrote:Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame). Or you could just buff the assult Any tanked scout scout will get destroyed by a properly fit scout doesn't appear that way. I've been gunning all frames down with ease tonight. 1complex shield, 4x complex armor plate, 1 boundless CR,TT aSP, compact hive.. easy easy And ive been gunning people down with the breach shotgun all night. Is the breach shotgun OP to? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
948
|
Posted - 2014.03.21 03:39:00 -
[116] - Quote
Lets make a mental leap and say that heavies are the ones that get bonuses to tanking, assaults to attack and scouts to stealth and speed and everything is penalized. I see ppl grumbling about tanked scouts but no one seems to mind over tanked mediums to the point where heavies make no sense.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
|
Sgt Buttscratch
R 0 N 1 N
2076
|
Posted - 2014.03.21 04:21:00 -
[117] - Quote
Ludvig Enraga wrote:Lets make a mental leap and say that heavies are the ones that get bonuses to tanking, assaults to attack and scouts to stealth and speed and everything is penalized. I see ppl grumbling about tanked scouts but no one seems to mind over tanked mediums to the point where heavies make no sense.
Heavies will become better still in 1.8, so will scouts, I will soon have 900+ HP cloaked. I don't want to deter tanking scouts, when their HP reaches that or moreof a medium, they need to start fitting into the same range for speed and stealth as a medium.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
76
|
Posted - 2014.03.21 05:25:00 -
[118] - Quote
Sgt Buttscratch wrote:Heavies will become better still in 1.8, so will scouts, I will soon have 900+ HP cloaked. That is completely unacceptable.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
|
Korvin Lomont
United Pwnage Service RISE of LEGION
788
|
Posted - 2014.03.21 09:11:00 -
[119] - Quote
Well I really don't see any major problems with brick tanked scouts. The will be slow, barely able to out strafe a heavy. They will lack mobility and the cloak won't help them in direct combat that much.
Personal I liked the idea of speed penalty based by frame size, this could be a good model to still allow all sandbox play will still limiting unintended fits by some way.
The funny thing is every is complaining about a gal scout with 900hp and 3hp/s selfrepair...whle no one complains about the cal scout with 50hp/s shield repair.
I am way more afraid of a cal scout than a tanked gal (or amarr scout yes they can tank just as good) sure the amount of HP will be drastically lower but he will be back with full shields in seconds, once you hit the gal scout he will have to retreat for minutes...
(unless he has logi support which would 8slow him further down, or is sitting in a rep hive what will make him an even easier target for nades or bullets)
|
Lightning xVx
R 0 N 1 N
456
|
Posted - 2014.03.21 09:14:00 -
[120] - Quote
Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame).
It makes sense to have something like armor add to your signature making you heavy. I really like that idea about more armor means that you get picked up easily, it's not that big of a penalty but enough to stop Scouts from turning into full Assault Scouts. |
|
Lightning xVx
R 0 N 1 N
456
|
Posted - 2014.03.21 09:17:00 -
[121] - Quote
Korvin Lomont wrote:Well I really don't see any major problems with brick tanked scouts. The will be slow, barely able to out strafe a heavy. They will lack mobility and the cloak won't help them in direct combat that much.
Personal I liked the idea of speed penalty based by frame size, this could be a good model to still allow all sandbox play will still limiting unintended fits by some way.
The funny thing is every is complaining about a gal scout with 900hp and 3hp/s selfrepair...whle no one complains about the cal scout with 50hp/s shield repair.
I am way more afraid of a cal scout than a tanked gal (or amarr scout yes they can tank just as good) sure the amount of HP will be drastically lower but he will be back with full shields in seconds, once you hit the gal scout he will have to retreat for minutes...
(unless he has logi support which would 8slow him further down, or is sitting in a rep hive what will make him an even easier target for nades or bullets)
I'm honestly not scared about the Caldari Scout (personally) because I've been getting back into Flux Grenades and the Shotgun has HIGH Alpha damage to shields. So I have my shotgun on all categories to level V, taking them down will be easy for me. Now the Armor....that's a whole different story. Both Amarr and Gallente Scout will be troublesome if they choose to go into armor tanking. |
Korvin Lomont
United Pwnage Service RISE of LEGION
793
|
Posted - 2014.03.21 11:43:00 -
[122] - Quote
Lightning xVx wrote:Korvin Lomont wrote:Well I really don't see any major problems with brick tanked scouts. The will be slow, barely able to out strafe a heavy. They will lack mobility and the cloak won't help them in direct combat that much.
Personal I liked the idea of speed penalty based by frame size, this could be a good model to still allow all sandbox play will still limiting unintended fits by some way.
The funny thing is every is complaining about a gal scout with 900hp and 3hp/s selfrepair...whle no one complains about the cal scout with 50hp/s shield repair.
I am way more afraid of a cal scout than a tanked gal (or amarr scout yes they can tank just as good) sure the amount of HP will be drastically lower but he will be back with full shields in seconds, once you hit the gal scout he will have to retreat for minutes...
(unless he has logi support which would 8slow him further down, or is sitting in a rep hive what will make him an even easier target for nades or bullets)
I'm honestly not scared about the Caldari Scout (personally) because I've been getting back into Flux Grenades and the Shotgun has HIGH Alpha damage to shields. So I have my shotgun on all categories to level V, taking them down will be easy for me. Now the Armor....that's a whole different story. Both Amarr and Gallente Scout will be troublesome if they choose to go into armor tanking.
Hmm I don't know the SG will fire slower allowing to react more quickly also the cal scout will most probably know where you are. Armor makes users not only slow in movement (with double the effect to strafing) but also hinder you jumping abilities. Also ist rather easy to out strafe a SG if you are faster moving than the SG user....
And with two regs the cal suit get get down to roughly 1.6 recharge delay or he could simply add some armor to be more resistant when his shield are down.
You mentioned the flux, sure it will strip his shield but when he uses a core you are dead... |
Sgt Buttscratch
R 0 N 1 N
2077
|
Posted - 2014.03.21 12:51:00 -
[123] - Quote
Korvin Lomont wrote:Well I really don't see any major problems with brick tanked scouts. The will be slow, barely able to out strafe a heavy. They will lack mobility and the cloak won't help them in direct combat that much.
Personal I liked the idea of speed penalty based by frame size, this could be a good model to still allow all sandbox play will still limiting unintended fits by some way.
The funny thing is every is complaining about a gal scout with 900hp and 3hp/s selfrepair...whle no one complains about the cal scout with 50hp/s shield repair.
I am way more afraid of a cal scout than a tanked gal (or amarr scout yes they can tank just as good) sure the amount of HP will be drastically lower but he will be back with full shields in seconds, once you hit the gal scout he will have to retreat for minutes...
(unless he has logi support which would 8slow him further down, or is sitting in a rep hive what will make him an even easier target for nades or bullets)
You can still move due to stamina pool, not as slow as you want to believe. As for the cloak, thats not about direct combat, thats 989hp(1.8 gallente) scout appearing with you off guard with a boundless combat rifle.
Cal shield issue wold sound bad if shield regened whilst taking damage.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Lightning xVx
R 0 N 1 N
456
|
Posted - 2014.03.21 13:03:00 -
[124] - Quote
Korvin Lomont wrote:Lightning xVx wrote:Korvin Lomont wrote:Well I really don't see any major problems with brick tanked scouts. The will be slow, barely able to out strafe a heavy. They will lack mobility and the cloak won't help them in direct combat that much.
Personal I liked the idea of speed penalty based by frame size, this could be a good model to still allow all sandbox play will still limiting unintended fits by some way.
The funny thing is every is complaining about a gal scout with 900hp and 3hp/s selfrepair...whle no one complains about the cal scout with 50hp/s shield repair.
I am way more afraid of a cal scout than a tanked gal (or amarr scout yes they can tank just as good) sure the amount of HP will be drastically lower but he will be back with full shields in seconds, once you hit the gal scout he will have to retreat for minutes...
(unless he has logi support which would 8slow him further down, or is sitting in a rep hive what will make him an even easier target for nades or bullets)
I'm honestly not scared about the Caldari Scout (personally) because I've been getting back into Flux Grenades and the Shotgun has HIGH Alpha damage to shields. So I have my shotgun on all categories to level V, taking them down will be easy for me. Now the Armor....that's a whole different story. Both Amarr and Gallente Scout will be troublesome if they choose to go into armor tanking. Hmm I don't know the SG will fire slower allowing to react more quickly also the cal scout will most probably know where you are. Armor makes users not only slow in movement (with double the effect to strafing) but also hinder you jumping abilities. Also ist rather easy to out strafe a SG if you are faster moving than the SG user.... And with two regs the cal suit get get down to roughly 1.6 recharge delay or he could simply add some armor to be more resistant when his shield are down. You mentioned the flux, sure it will strip his shield but when he uses a core you are dead...
While that may be true... You do realize I'm running above 10.38, so he or she would actually have to catch me first which is rare. |
Varoth Drac
The Unholy Legion Of DarkStar DARKSTAR ARMY
25
|
Posted - 2014.03.21 13:13:00 -
[125] - Quote
I don't think armor tanked scouts will be much better than assaults come 1.8 but I agree it would be a shame if these assault-scouts became FOTM. Looking at Protofits there isn't much difference really. Assaults always get more hp and can fit weapons more easily. Scouts can fit equipment better and have speed(marginal)/regen/scan/stealth advantages. Possible solutions I like (that I didn't come up with):
Slightly improve assault suits. Did I hear CCP were "rebalancing" assaults soon? Maybe a little more hp/speed/regen. Slightly increase plate speed penalty for lighter suits. Swap hp regen for assaults and scouts, or maybe just give them the same somewhere in the middle.
I would wait to see what CCP are doing with assaults though before anything. I know power creep is bad but I really don't think armor assault-scouts will be very OP, if at all. |
Ivy Zalinto
Bobbit's Hangmen
336
|
Posted - 2014.03.21 14:50:00 -
[126] - Quote
I can already push 500+ hp with a proto scout...its really not worth it though. The extra armor and dropped mobility make this a rather weak setup.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
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Sgt Buttscratch
R 0 N 1 N
2077
|
Posted - 2014.03.21 19:19:00 -
[127] - Quote
Ivy Zalinto wrote:I can already push 500+ hp with a proto scout...its really not worth it though. The extra armor and dropped mobility make this a rather weak setup. 916hp is current top gallente scout. 989HP is 1.8 Gal scout, I believe the biible bashing version will et over 1k HP.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
|
Ivy Zalinto
Bobbit's Hangmen
337
|
Posted - 2014.03.22 03:09:00 -
[128] - Quote
Sgt Buttscratch wrote:Ivy Zalinto wrote:I can already push 500+ hp with a proto scout...its really not worth it though. The extra armor and dropped mobility make this a rather weak setup. 916hp is current top gallente scout. 989HP is 1.8 Gal scout, I believe the biible bashing version will et over 1k HP. But they would just be a skinny medium at that point, sacrificing all their ewar. Youd do better at that point with a slightly dampened medium suit of any kind.
Dedicated Stealth Scout.
Scout instructor; Learning Coalition
Sidearms are terribly underestimated.
|
Lightning xVx
R 0 N 1 N
471
|
Posted - 2014.03.26 15:37:00 -
[129] - Quote
CCP told ya. |
X7 lion
SWAMPERIUM
137
|
Posted - 2014.03.26 21:49:00 -
[130] - Quote
so many complaints about this but scouts could already do it, you guys are just noticing now, stop your whining the balance issue comes from the assault suits no the scouts all things considered the next big look at suits will look at assault suits
I am death incarnate, you will not see me or hear me.
You shall only feel the strike of my blade.
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deepfried salad gilliam
Sanguine Knights
649
|
Posted - 2014.04.10 14:59:00 -
[131] - Quote
my solution is the link in my signature
It'll help define roles, i promise:)
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CRNWLLC
Screwy Rabbit ULC
186
|
Posted - 2014.04.10 16:42:00 -
[132] - Quote
My thoughts on the scout/assault disparity, here, here, and here.
My thoughts on why cloaks worsen the situation, and what to do about it, can be found here.
My other dropsuit is a Python.
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Fristname Family name
The New Age Outlaws WINMATAR.
75
|
Posted - 2014.04.11 09:46:00 -
[133] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. Ok well... hmm where to start? 1. You shall not can not will not nerf my gal scout nor my minja. I agree I see scouts that have way too much hp. The salution is not to nerf my slots. Maybe hmmm I have no idea how to solve this but my gal scout has always had 1 reactive plate and no more hp mods ( the rest of my mods are secret ) with the new bonus I run 2 complex sheild extenders and sometimes 1complex 1 basic ( giving me about 240ish sheild I think and about 120armour ) now no matter what minja gets no nerf ever only buffs. The cal scout needs only percision bonus. I geuss the only way is to nerf pg/cpu on scout or to buff all scout bonuses by abit then take a slot away. Well I have made a completely useless post :D
Australian mercy worky.
|
Lightning xVx
R 0 N 1 N
564
|
Posted - 2014.04.11 12:02:00 -
[134] - Quote
Fristname Family name wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. Ok well... hmm where to start? 1. You shall not can not will not nerf my gal scout nor my minja. I agree I see scouts that have way too much hp. The salution is not to nerf my slots. Maybe hmmm I have no idea how to solve this but my gal scout has always had 1 reactive plate and no more hp mods ( the rest of my mods are secret ) with the new bonus I run 2 complex sheild extenders and sometimes 1complex 1 basic ( giving me about 240ish sheild I think and about 120armour ) now no matter what minja gets no nerf ever only buffs. The cal scout needs only percision bonus. I geuss the only way is to nerf pg/cpu on scout or to buff all scout bonuses by abit then take a slot away. Well I have made a completely useless post :D
If you actually hear what I say it is NOT TO NERF THE SCOUT SUIT. There should be tweaking for this because at this point in time it COMPLETELY OUTCLASSES MEDIUM SUITS, if this was not true then why are so many mediums running Scouts now? Point proven. The Caldari Scout has incredibly high Precisions (as it should) BUT at the same time it's far superior to the others in regards to it's not being used for long distance combat, it's used to camp objectives or hunt nearby people. And the Gallente Scout completely outclasses ALL SCOUTS, it has Armor Reps built it, huge dampening (you can stack one complex damp/cloak and your off the radar of everyone including a Caldari scout), Armor stack with no huge penalty to speed and still has high E-WAR bonuses just like Caldari. I also made in my other thread about camping Scouts on objectives with no penalty:
https://forums.dust514.com/default.aspx?g=posts&m=2033592#post2033592
And again DO NOT NERF THE SCOUTS, just tweak. |
Lightning xVx
R 0 N 1 N
564
|
Posted - 2014.04.11 12:28:00 -
[135] - Quote
Proves my point: http://www.youtube.com/watch?v=3nZGKR2URK0&feature=youtu.be
Watch it at 11-12 minutes in |
Jaysyn Larrisen
OSG Planetary Operations Covert Intervention
879
|
Posted - 2014.04.11 19:56:00 -
[136] - Quote
Thor Odinson42 wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP Give certain suits bonus to negate movement penalties and increase the movement penalty to plates
Great call, Thor.
Heavy suits get mvmt penalties cut by 50% Mediums get current listed movement penalty Lights get 50% more movement penalty per plate
That would be a really sharp way to even things out and if the CPU/PG were tweaked a bit on Ferroscale and Reactive plates make them much more viable.
"Endless money forms the sinews of War." - Cicero
Skype: jaysyn.larrisen
Twitter: @JaysynLarrisen
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
1198
|
Posted - 2014.04.11 19:58:00 -
[137] - Quote
Agreed. The percentage penalty for armor plates on scouts is just too low.
Assassination is my thing.
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Fristname Family name
The New Age Outlaws WINMATAR.
75
|
Posted - 2014.04.12 23:08:00 -
[138] - Quote
Eric Del Carlo wrote:I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third; it would ultimately discourage one from tanking a scout suit into an assault suit. None of the true scouts deserve to have the suits themselves nerfed because tourists will abuse the suit's ability to tank like crazy. I think this solution would be the best, because you'll still be able to gain a little survivability without going overboard. Ok well if this ha9pens and it effects my heavy im UNSUBSCRIBED AND I WILL HATE YOU. Because anyone who gets my heavy stuff nerfed (or my mods ) deserves to die.
Australian mercy worky.
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Lightning xVx
R 0 N 1 N
567
|
Posted - 2014.04.13 04:23:00 -
[139] - Quote
Fristname Family name wrote:Eric Del Carlo wrote:I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third; it would ultimately discourage one from tanking a scout suit into an assault suit. None of the true scouts deserve to have the suits themselves nerfed because tourists will abuse the suit's ability to tank like crazy. I think this solution would be the best, because you'll still be able to gain a little survivability without going overboard. Ok well if this ha9pens and it effects my heavy im UNSUBSCRIBED AND I WILL HATE YOU. Because anyone who gets my heavy stuff nerfed (or my mods ) deserves to die.
I think I know what he's talking about where the Scout SHOULD NOT be able to outclass the medium suit. Because there is no penalty for stacking Armor like that, for me personally I feel like anything passed Basic Armor plates is pushing it and should start seeing a higher percentages of penalties. And we are talking about EQUAL Balance Frist, if you're not satisfied with this thread and have no constructive criticism to help CCP with, then leave. |
Lightning xVx
R 0 N 1 N
567
|
Posted - 2014.04.13 05:21:00 -
[140] - Quote
Bump |
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Dunce Masterson
Savage Bullet
82
|
Posted - 2014.04.13 06:08:00 -
[141] - Quote
Aarmor stacking scouts is counter productive and your tacking away from their advantage witch is speed to solve this problem the feroscale and reactive plates could have their requirements reduced and penaltys removed. This would make them more apealing and maby the brick tanked scouts with diminish.
I don't even know why I bother.
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Fristname Family name
The New Age Outlaws WINMATAR.
75
|
Posted - 2014.04.15 09:16:00 -
[142] - Quote
Any scout who tanks besides my good friend crystal I hate you and hope when ccp, ruins the scouts you will be happy because you, are truly evil. I just hope ccp can allow me to put any sp put into my good old gal scout into a minja unless you guys are gonna get the most un-nerfable parpe thin scout suit in the game nerfed to 50sheilds and 10 armour with a 1% hacking speed and, nova knife damage bonus per level, also half its pg and cpu. And if anyone even says they want that to happen, god help us all.
Australian mercy worky.
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Heavenly Daughter
the Aurum Grinder and Company
393
|
Posted - 2014.04.20 18:10:00 -
[143] - Quote
Lightning xVx wrote: Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar.
But, this is exactly what we see now. Go play a few skirm's and see just how many GA Scouts spawn in now, it's WAY above what it used to be.
IF CCP would be willing (Which they won't), post numbers on scouts before and after 1.8. I'm guilty too, I never had a scout since 1.whatever, but now I have a proto GalScout from the respec.
The Organ Grinder & Co. EVE
Heavenly Daughter-Merc Records
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CHANCEtheChAn
0uter.Heaven
65
|
Posted - 2014.04.20 21:19:00 -
[144] - Quote
Its actually pretty simple
You make all 4 main rifle classes (Assault rifle, Rail rifle, Combat Rifles, Scrambler Rifle) into a medium weapon slot class
Sentinel and scouts have light weapon slots instead of medium weapon slots
All other classes have medium/light weapon slots now instead of just light
Thus heavies stick to their short range objective cqc and heavy vehicle support (get rid of Sentinel+Rail Rifle QQ)
And scouts stay needed on a team for their passive scans and speed, but lose the super slayer factor (still able to use sniper rifles, Mass drivers, Laser, sidearms etc.)
And rework Amarr and Minmater racial scout bonuses to rival caldari and gallente scouts
Now scouts become specialized again, but can still slay with specialized weapons and sidearms
So now scouts are problems with being able to see the entire battlefield, but no longer an extreme close-mid-long range slayer threat.
QQ?
Hmmm. The Meta is strong with this one...
|
Exionous
True Pros Forever
96
|
Posted - 2014.04.20 21:53:00 -
[145] - Quote
Make it where light frames receieve:
Basic/Militia plates: 10% penalty on standard plates, 0% on ferroscale, 0% on reactive Enhanced: 20% penalty on standard, 0% on ferroscale, 3% on reactive Complex: 25% penalty on standard, 0% on ferroscale, 7% on reactive
Please do something to stop this before the real scouts get f**ked. Because I know they will. Don't make scouts be the Flaylock of dropsuits.
PC Hacker for sale -- Flat Rate 750,000 ISK -- If we win, I will give 20% of my earnings back to your corporation
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demens grimwulff
Heaven's Lost Property Dirt Nap Squad.
245
|
Posted - 2014.04.21 16:54:00 -
[146] - Quote
I have three proto suits... one is an assault and one is a scout... I don't play my assault because of the lack of HP (it has 400ish more than my scout), but because with the new mechanics and always invisible, near one shot kill shotgun scouts, the assault becomes more of a hindrance than the scout... Especially considering that my assault has a near useless bonus (outside of a personal use... but it has no team based bonus worth using).
I play Minmatar, btw.
current PC meta: scouts to scout, scouts to logo, amarr logo to uplinks, and heavies to clear the field.
4 viable suits right now... a lot less than what was viable in 1.7 (unless you declare tanks the only viable thing, but that was definitely true in pubs).
As the archeology of our thought easily shows, man is an invention of recent date. And one perhaps nearing its end
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Lightning xVx
R 0 N 1 N
600
|
Posted - 2014.04.22 19:42:00 -
[147] - Quote
Well, I hate to say it but if nothing is balanced come DESTINY launch, I will be going to that game and selling my PS3. And this character can sit on passive til they do something about this game. The best way to hurt a Company is to hit them where it hurts, their Wallets. |
Text Grant
Death Firm. Canis Eliminatus Operatives
377
|
Posted - 2014.04.22 20:22:00 -
[148] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=156264&find=unread |
Fristname Family name
The New Age Outlaws Proficiency V.
75
|
Posted - 2014.04.23 10:45:00 -
[149] - Quote
Ccp dont bring any new **** out till you fix everything you broke.
Australian mercy worky.
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Master Smurf
Nos Nothi
364
|
Posted - 2014.04.23 15:49:00 -
[150] - Quote
CHANCEtheChAn wrote:Its actually pretty simple
You make all 4 main rifle classes (Assault rifle, Rail rifle, Combat Rifles, Scrambler Rifle) into a medium weapon slot class
Sentinel and scouts have light weapon slots instead of medium weapon slots
All other classes have medium/light weapon slots now instead of just light
Thus heavies stick to their short range objective cqc and heavy vehicle support (get rid of Sentinel+Rail Rifle QQ)
And scouts stay needed on a team for their passive scans and speed, but lose the super slayer factor (still able to use sniper rifles, Mass drivers, Laser, sidearms etc.)
And rework Amarr and Minmater racial scout bonuses to rival caldari and gallente scouts
Now scouts become specialized again, but can still slay with specialized weapons and sidearms
So now scouts are problems with being able to see the entire battlefield, but no longer an extreme close-mid-long range slayer threat.
QQ?
Not bad - Weapon refund would need to occur with this though.
"Shine bright like a diamond"
|
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Master Smurf
Nos Nothi
364
|
Posted - 2014.04.23 15:51:00 -
[151] - Quote
Exionous wrote:Make it where light frames receieve:
Basic/Militia plates: 10% penalty on standard plates, 0% on ferroscale, 0% on reactive Enhanced: 20% penalty on standard, 0% on ferroscale, 3% on reactive Complex: 25% penalty on standard, 0% on ferroscale, 7% on reactive
Please do something to stop this before the real scouts get f**ked. Because I know they will. Don't make scouts be the Flaylock of dropsuits.
Just remember to do something similar to kin cats on heavier frames as well
"Shine bright like a diamond"
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Hawkings Greenback
Red Star. EoN.
139
|
Posted - 2014.04.23 17:49:00 -
[152] - Quote
Fristname Family name wrote:Ccp dont bring any new **** out till you fix everything you broke.
No, please bring out more stuff as you may actually accidentally onto a fix
#sarcasm
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Fristname Family name
The New Age Outlaws Proficiency V.
75
|
Posted - 2014.04.23 22:19:00 -
[153] - Quote
Hawkings Greenback wrote:Fristname Family name wrote:Ccp dont bring any new **** out till you fix everything you broke. No, please bring out more stuff as you may actually accidentally onto a fix #sarcasm Yes bring out 27 new modules alll to do with jumping. Its a heavys dreqm!
Australian mercy worky.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
127
|
Posted - 2014.04.24 04:28:00 -
[154] - Quote
How about activating the cloak shouts down shield extender and armor plates. This way cloaked scouts have to defend them self with speed and stealthiness. Deactivating the cloak shield extenders and armor plates are coming online again.
Other idea reduce cloak bonus PG/CPU. It was the right move to fix the assault logi.
The only sure thing is there is something wrong if you see 80% of players running scout. |
Eric Del Carlo
Inner.Hell
133
|
Posted - 2014.04.24 05:33:00 -
[155] - Quote
Odigos Ellinas wrote:How about activating the cloak shouts down shield extender and armor plates. This way cloaked scouts have to defend them self with speed and stealthiness. Deactivating the cloak shield extenders and armor plates are coming online again.
Other idea reduce cloak bonus PG/CPU. It was the right move to fix the assault logi.
The only sure thing is there is something wrong if you see 80% of players running scout. Seriously.... this has got to be one of the most radical decisions introduced to fix cloaks. Want to know why whenever CCP "rebalances" things people get frustrated and even leave the game? It's because they perform sweeping and radical changes to things that really only need a slight adjustment, which is why this game's progression is at a snail's pace. Really, just add a delay of being able to use your weapon after you've decloaked. Balancing needs to be done with a chisel, not with a freaking sledgehammer, which is what CCP and the community does when they feel something needs to be rebalanced.
GÖà One of the original scout bastards GÖà
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Emo Skellington
The Neutral Zone
33
|
Posted - 2014.04.25 19:46:00 -
[156] - Quote
Instead of armor stacking penalties being increased, why not lower their CPU and PG and just give them a higher cloack reduction instead. That should fix the problem.
Unbelievable. That guy (me) tanks with a sica, adv cannon and kills my proto tank in 3 hits? Yea i did, so what
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Fristname Family name
The New Age Outlaws Proficiency V.
75
|
Posted - 2014.04.27 11:12:00 -
[157] - Quote
Emo Skellington wrote:Instead of armor stacking penalties being increased, why not lower their CPU and PG and just give them a higher cloack reduction instead. That should fix the problem. Yes done finished. But while your gonna have to give gal a pg/cpu bonus for range amps cal percision amps ( take away the range amp bonus for cal why tf do they get 2 and gal gets 1? It practicaly makes gal scout pointless to spec I to for the bonus ) minmatar should get a 2% INCREASE to cpu/pg per level because you cant fit **** on it. And ammar should get their current bonus buffed too 2% and also given a cpu/pg bonus for the green and reds ( kin kat and the other one ) this way they can have a more Intended purpose. As a old gal scout I feel riped off that you gave cal percision and range like what the heck ccp.
Australian mercy worky.
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RendonaSix
Tech Dungeon Of Servility
216
|
Posted - 2014.07.25 04:09:00 -
[158] - Quote
Gavr1Io Pr1nc1p wrote:Dexter307 wrote:Or we could just buff mediums Tanked scouts wont stand a chance against smart ewar scouts no. mediums are fine atm, scouts just need to be scouts, not some 900 hp gallente with a rifle
This.
I saw a brick tanked gal scout using a krins and a calas today.
The scout is no longer a scout suit anymore. Its too good at everything.
I can't even be bothered because any actual proper fix ideas are shot down by the overwhelming amount of scrubs that are left in this game.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Adipem Nothi
Nos Nothi
3284
|
Posted - 2014.07.25 04:32:00 -
[159] - Quote
^ Necromancy, Proficiency 5
Glad you brought back this pre-1.8 thread, as I owe Lightning xVx an apology. You called the current crisis, before it became a crisis. You were right and I was wrong. o7
- Shotty
Shoot scout with yes...
- Ripley Riley
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RogueTrooper 2000AD
Neckbeard Absolution
178
|
Posted - 2014.07.25 04:39:00 -
[160] - Quote
Ideas that fix it.
Remove light weapons from scouts.
Add a de cloak mechanic where you have to de cloak and then you can fire.
Make it so scouts can only use ferroscale at most.
Make it so armour has double the speed penalty on scouts and shields affect dampening.
Lower their CPU and pg.
Just spitballing but I doubt there's even 3 people in this thread that are really here to fix scouts but rather to just troll those that do.
None of these ideas affect real scouts. Only the assaults that are in scouts clothing who think they are scouts.
Service with a smile
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RogueTrooper 2000AD
Neckbeard Absolution
178
|
Posted - 2014.07.25 04:42:00 -
[161] - Quote
We have wall hacks, don't be forgetting that.
Unless, just like tankers, its expected that only a scout can kill a scout?.
If that's the case then why is there a problem with the heavy?.
Go.
Service with a smile
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Adipem Nothi
Nos Nothi
3286
|
Posted - 2014.07.25 04:45:00 -
[162] - Quote
RogueTrooper 2000AD wrote:Ideas that fix it.
Remove light weapons from scouts.
Add a de cloak mechanic where you have to de cloak and then you can fire.
Make it so scouts can only use ferroscale at most.
Make it so armour has double the speed penalty on scouts and shields affect dampening.
Lower their CPU and pg.
Just spitballing but I doubt there's even 3 people in this thread that are really here to fix scouts but rather to just troll those that do.
None of these ideas affect real scouts. Only the assaults that are in scouts clothing who think they are scouts.
C: Buff assaults such that they're more viable than "assault lite" armor-plated scouts D: Remove scout innate bonuses; replace with efficacy bonuses to ewar or biotics E: If "assault lite" is still around, implement armor plate penalties for scouts
Shoot scout with yes...
- Ripley Riley
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2361
|
Posted - 2014.07.25 13:42:00 -
[163] - Quote
Do away with role-based suit tiers, make one suit with one layout of slots and pg/cpu, and let gear and modules be the difference. A heavy is a suit with everything in shields and armor, a scout is pulled into stealth, speed, ewar, etc. So, each race makes a medium suit (which, of course, is no longer "medium"), and the player decides after the fact what the suit is. It would cut down on buyer's remorse, because you'd never be trapped by preset limits. It also eliminates redundancy between the suit tiers due to overlap.
Fixed.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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