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Piraten Hovnoret
Molon Labe. General Tso's Alliance
424
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Posted - 2014.03.20 07:44:00 -
[91] - Quote
DEZKA DIABLO wrote:Thinking like CCP NO WONDER THEY GET CONFUSED!
Look, leave scouts alone they just came from a real dark place and lets face it your NEVER GONNA PLEASE THOSE THAT CHOSE ASSAULT FROM THE BEGINING!
They are THOSE PEOPLE, the type that cheat with modded controllers, greedy non team players that jack your kills, camp spawn points, the ones that are responsible for everything in this game getting NERFED or abused, their the reason your invincible when you spawn, the reason scouts and shotguns got NERFED going into uprising, the faylock and mass driver nerfs, the constant defending of the old AR, the TAC AR and modded controllers, the scrambler pistol ROF NERF, tanked logis, tanks, militia heavies with proto rail rifles, heavies and drive bys, proto turrets with bpo cars parked, thale snipers whining an complaining.
Their cheap locusts that b!tch and moan until they get what they want then they divide amongst each other as the not as good complain about those that are better at these cheap tactics, things get NERFED they discard an move on while those of us that actually use things like scouts and logis as intended suffer the aftermath.
So I say, give them better assault suits, it will balance scouts and maintain order , cuz you know damn well scouts and cloaks are getting destroyed within 6 months, PC is gonna be spam city and basically assaults are in the same place scouts just got out of.
Maybe give them a 25% reduction to cloaks, and either a 2nd equip, 3rd grenade and or another slot, something ( not all) but something that will make them tuff to deal with and possibly crutch worthy, because that's the only way to keep them from destroying and having everything else NERFED into the ground and abandoned.
Us good players will destroy them no matter whattheyhide behind.
+This
War never changes
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Spectral Clone
Dust2Dust. Top Men.
1760
|
Posted - 2014.03.20 07:55:00 -
[92] - Quote
Good players dont run bad builds.
This game is not only about the gungame, its about optimizing your character to fit your playstyle.
Drop it like its hat.
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tander09
KILL-EM-QUICK RISE of LEGION
55
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Posted - 2014.03.20 07:57:00 -
[93] - Quote
Lightning xVx wrote:I F**KING SUCK AT SHOOTING AT SCOUTS NERF PL0X CCP!!!!! No
Touch my BPO Gear, and you shall perish in the thrusters of a AMARR TITAN!!!!!!!
AMARRIAN4LYFE!
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5213
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Posted - 2014.03.20 08:10:00 -
[94] - Quote
Spectral Clone wrote:Uhm.... Scouts should get reduction to speed penalty on plates.
Joke aside..
Can you guys stop telling others what to do, how to build their "true" scout. A hunter scout is also a scout. You are stuck in the classical role based FPS mentality, where you cannot fit your character the way you want.
Open your minds and accept that this is new eden, where the week ones perish, and the strong ones are thriving.
Edit: Scouts already have a bigger absolute penalty to speed, so no need to do anything about that.
5% of 5.45 > 5% of.5.0
The real problem is that assault suits suck. I completely agree but even in EVE there is always "that guy" that says your fitting is terrible and his is better.
I even followed his advice once and 1 month later he said my fitting (his recommended) fitting was terrible.
Tl:dr people want to assume their way is always the best way.
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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BARDAS
Shining Flame Amarr Empire
823
|
Posted - 2014.03.20 08:11:00 -
[95] - Quote
Can't wait for the tears to start flowing after 1.8. I got a lot of pent up Scoutly anger and rage from the past year of being largely useless on the battlefield. Prepare your anus... the scouts are coming. |
Oswald Rehnquist
1296
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Posted - 2014.03.20 08:54:00 -
[96] - Quote
Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts.
Scouts currently divide themselves in light assault (damage or ehp tanking), scanning focus, equipment running / hacking etc in 1.7, we have been doing that since forever, there are quite a few who easily go 37/4 as of now. Our build directions haven't change and won't change in 1.8, we will still have our variations. What some of us are questioning is balance, I'd say its optimal to create comparative advantages rather than absolute advantage, aka roles. Its helps reduce the issues of clear cut winners (or clear cut losers).
For 1.8, I gave assault advantages and scout advantages for all to see, which we all already knew, and the reason the thread is here, the pendulum shifted hard the other way.
You're essentially the epitome of what I fear happening to scouts, which is the FotM/Y cult which by definition values absolute over comparative advantage, very reminiscent of logi thread of yore, (fortunately that one was not my battle).
Below 28 dB
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Lightning xVx
R 0 N 1 N
448
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Posted - 2014.03.20 09:14:00 -
[97] - Quote
Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts.
You're not even a Scout if you tank that much health, for that just be a medium class. I HOPE your're slow so everyone else starts hunting you for being such an easy target. |
Lightning xVx
R 0 N 1 N
448
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Posted - 2014.03.20 09:18:00 -
[98] - Quote
Vitharr Foebane wrote:If you give scouts a harsh penalty for armor tanking then what on earth will the Amarr scout be good at >.>
Did you even read what I had put near the beginning about Armor? |
Lightning xVx
R 0 N 1 N
448
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Posted - 2014.03.20 09:26:00 -
[99] - Quote
tander09 wrote:Lightning xVx wrote:I F**KING SUCK AT SHOOTING AT SCOUTS NERF PL0X CCP!!!!! No
Haha that's cute, cause last time I checked people who tank the hell out of Scout Suits tend to stick to other people because their asses get dropped easily. What's wrong? No, proto Scanners and Medium/Heavy Suits to defend your ass? Hmph, That's the difference between Scouts and Tourists. If your not a true Scout, walk your ass back to medium. |
noob cavman
Expert Intervention Caldari State
845
|
Posted - 2014.03.20 12:40:00 -
[100] - Quote
Really lighting really? il fit my scout how I like amd you fit yours to run around like a meth head that way we are both happy!
I want to be a caveman!
Ccp: DENIED YOU DRUNK
British ninja cowboy
scout, logi, heavy
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Korvin Lomont
United Pwnage Service RISE of LEGION
781
|
Posted - 2014.03.20 12:43:00 -
[101] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
Strange I only encounter brick tanked scouts once or twice per month. I do however encounter many HAVs, Heavies with light weapons and brick tanked logis of any sort. And still lots of caldari assaults.
Most scouts I encounter are more after stealth and mobility.... |
Aszazel
R 0 N 1 N
122
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Posted - 2014.03.20 13:10:00 -
[102] - Quote
Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT.
WHAT!!! ARE YOU HIGH??!! Everyone knows the Amarr scout will be the incredibly strongest suit. |
Dunce Masterson
Savage Bullet
48
|
Posted - 2014.03.20 13:43:00 -
[103] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
the penalty for armor plates is already good enough they where so bad when they came out no one used any thing higher then basic you want to go back to that really you want to have this game go backwards rather then forwards?
now what the Dust 514 team can do is make plates reps and shield extender modules into 3 categories:
1) Light 2) Medium 3) Heavy
for this you would get the standard movement penalty's for wearing a module for your suits size if you go higher you would get a x3 then x5 multiplier to the movement penalty for plates.
I could give you 10 reason why the Dust team cant get the Amarr tank style right but they are all out of care.
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Scout Registry
Nos Nothi
1657
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Posted - 2014.03.20 14:11:00 -
[104] - Quote
Aeon Amadi wrote:I'm in wait-and-see mode. Scouts being OP for a month isn't really a big deal to me considering how long they've had the **** end of the stick. If it becomes a problem, I'll be the first one to advocate changes (rest assured) but for now, let's just see what happens. I'm with Aeon. Let's see how the cards fall first. IMHO, theorycrafting is fine; blindly suggesting tweaks is not.
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da master beta
Kinsho Swords Caldari State
27
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Posted - 2014.03.20 15:15:00 -
[105] - Quote
I agree that light suits stacking armor should get more of a speed penalty than larger suits (same HP bulk on a smaller frame) but they should also take a hit on their stealth as well. The bulk disrupts the stealth profile so they should have their scan profile jump up to that of a medium dropsuit (50 db?) and they can't run a cloak. No need to adjust cpu and pg if these penalties are big enough to create a disincentive. |
noob cavman
Expert Intervention Caldari State
849
|
Posted - 2014.03.20 15:18:00 -
[106] - Quote
Looks at his 3 plate shotgun fit. ummmm....
I want to be a caveman!
Ccp: DENIED YOU DRUNK
Proto scouting is not stomping
Well maybe a little
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Lightning xVx
R 0 N 1 N
450
|
Posted - 2014.03.20 15:19:00 -
[107] - Quote
Aszazel wrote:Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT. WHAT!!! ARE YOU HIGH??!! Everyone knows the Amarr scout will be the incredibly strongest suit.
Your such a **** haha
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Sana Rayya
WASTELAND JUNK REMOVAL Top Men.
1138
|
Posted - 2014.03.20 15:26:00 -
[108] - Quote
Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen.
Didn't read this entire thread but I think the Cal scouts and other passive scanning scouts will do a lot to dissuade brick tanking scouts. |
Lightning xVx
R 0 N 1 N
453
|
Posted - 2014.03.20 16:07:00 -
[109] - Quote
Let's get one thing straight for everyone to understand. I am not against Scouts using plates, I've never said that once in this thread. But what I HAVE said was if you are going to be running a Scout LIKE AN ASSAULT, why even bother doing so? So my suggestion would be, just like the majority of MMO's/ persistent universes & worlds do: is to BALANCE. You want to run your Scout like an Assault, go for it I don't care but when you outclass another role that's poor game designing on suits/roles of this game. True, like EVE you can play almost however you want/like, but remember though that game is more balanced then this because from my understanding of it. There are roles/specializations. Scouts should have bonuses, to be a Scout. Assaults to Assaults and so on. |
Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
75
|
Posted - 2014.03.20 16:11:00 -
[110] - Quote
DJINN Marauder wrote:However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? Trying to shield tank is a punishment unto itself. Thus, no need for stacking penalties.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Foxbat 071
Molon Labe. General Tso's Alliance
135
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Posted - 2014.03.20 17:07:00 -
[111] - Quote
Balance ferroscale plates so that they're relevant.
BLAP
( X ) Call For Help
( O ) Respawn
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Sgt Buttscratch
R 0 N 1 N
2075
|
Posted - 2014.03.20 20:33:00 -
[112] - Quote
I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak.
So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee).
Assaults need help already,1.8 really does not help them either, that is a different discussion though.
Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth.
Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea)
Complex plate penalties Light frame (light/scout/pilot) -5% to sprint, strafeand base movement speed
Medium Frame(medium/assault and logistics) -3% to sprint, strafeand base movement speed
Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafeand base movement speed
The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty.
Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies).
Stealth: The use of plates could also be penalized by attacking the scouts scan profile.
Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight.
Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db.
Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered.
I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the costs of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame).
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.20 23:28:00 -
[113] - Quote
Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame). Or you could just buff the assult Any tanked scout scout will get destroyed by a properly fit scout |
Sgt Buttscratch
R 0 N 1 N
2075
|
Posted - 2014.03.21 01:42:00 -
[114] - Quote
Dexter307 wrote:Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame). Or you could just buff the assult Any tanked scout scout will get destroyed by a properly fit scout
doesn't appear that way. I've been gunning all frames down with ease tonight. 1complex shield, 4x complex armor plate, 1 boundless CR,TT aSP, compact hive.. easy easy
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Dexter307
The Unholy Legion Of DarkStar
1100
|
Posted - 2014.03.21 02:20:00 -
[115] - Quote
Sgt Buttscratch wrote:Dexter307 wrote:Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame). Or you could just buff the assult Any tanked scout scout will get destroyed by a properly fit scout doesn't appear that way. I've been gunning all frames down with ease tonight. 1complex shield, 4x complex armor plate, 1 boundless CR,TT aSP, compact hive.. easy easy And ive been gunning people down with the breach shotgun all night. Is the breach shotgun OP to? |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
948
|
Posted - 2014.03.21 03:39:00 -
[116] - Quote
Lets make a mental leap and say that heavies are the ones that get bonuses to tanking, assaults to attack and scouts to stealth and speed and everything is penalized. I see ppl grumbling about tanked scouts but no one seems to mind over tanked mediums to the point where heavies make no sense.
PLC, NK, Scout - before 1.8.
That's right, I stack that OP Sh!t.
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Sgt Buttscratch
R 0 N 1 N
2076
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Posted - 2014.03.21 04:21:00 -
[117] - Quote
Ludvig Enraga wrote:Lets make a mental leap and say that heavies are the ones that get bonuses to tanking, assaults to attack and scouts to stealth and speed and everything is penalized. I see ppl grumbling about tanked scouts but no one seems to mind over tanked mediums to the point where heavies make no sense.
Heavies will become better still in 1.8, so will scouts, I will soon have 900+ HP cloaked. I don't want to deter tanking scouts, when their HP reaches that or moreof a medium, they need to start fitting into the same range for speed and stealth as a medium.
I stick my weiner in two buns and and then give it the gas
Sour cream from my spleen into Levi jeans
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Hoover Damn
H.A.R.V.E.S.T. Legacy Rising
76
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Posted - 2014.03.21 05:25:00 -
[118] - Quote
Sgt Buttscratch wrote:Heavies will become better still in 1.8, so will scouts, I will soon have 900+ HP cloaked. That is completely unacceptable.
"Any job worth doing with a laser is worth doing with many, many lasers." - Unknown
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Korvin Lomont
United Pwnage Service RISE of LEGION
788
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Posted - 2014.03.21 09:11:00 -
[119] - Quote
Well I really don't see any major problems with brick tanked scouts. The will be slow, barely able to out strafe a heavy. They will lack mobility and the cloak won't help them in direct combat that much.
Personal I liked the idea of speed penalty based by frame size, this could be a good model to still allow all sandbox play will still limiting unintended fits by some way.
The funny thing is every is complaining about a gal scout with 900hp and 3hp/s selfrepair...whle no one complains about the cal scout with 50hp/s shield repair.
I am way more afraid of a cal scout than a tanked gal (or amarr scout yes they can tank just as good) sure the amount of HP will be drastically lower but he will be back with full shields in seconds, once you hit the gal scout he will have to retreat for minutes...
(unless he has logi support which would 8slow him further down, or is sitting in a rep hive what will make him an even easier target for nades or bullets)
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Lightning xVx
R 0 N 1 N
456
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Posted - 2014.03.21 09:14:00 -
[120] - Quote
Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame).
It makes sense to have something like armor add to your signature making you heavy. I really like that idea about more armor means that you get picked up easily, it's not that big of a penalty but enough to stop Scouts from turning into full Assault Scouts. |
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