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Lightning xVx
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Posted - 2014.03.20 02:11:00 -
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Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. |
Lightning xVx
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Posted - 2014.03.20 02:17:00 -
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Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP
I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. |
Lightning xVx
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Posted - 2014.03.20 02:39:00 -
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For plates I was thinking more of if you wear them it decreases even more of your movement/strafe/crouching/sprinting for anything over Advanced because it's primarily used for Mediums or Heavies. But what scares me is seeing those same Scouts with that much health running gallente because they already have armor reps and if you stack those with reactive plates its going to be a recipe for disaster..... |
Lightning xVx
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Posted - 2014.03.20 02:42:00 -
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Gavr1Io Pr1nc1p wrote:Dexter307 wrote:Or we could just buff mediums Tanked scouts wont stand a chance against smart ewar scouts no. mediums are fine atm, scouts just need to be scouts, not some 900 hp gallente with a rifle
That's is what I'm saying! |
Lightning xVx
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Posted - 2014.03.20 02:44:00 -
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DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?!
And I understand where your coming from Marauder...but you gotta understand is that, once you put that much health it should ultimately make you JUST AS SLOW as a medium. So the more tankier the slower on all categories. Kinda like how it was for heavies to turn speed back a few builds ago. The more health you have on you, the more the burden is. Like in Skyrim or Demons/Dark Souls. Tankier=Health : Light=Squisher but faster. |
Lightning xVx
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Posted - 2014.03.20 02:46:00 -
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jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3.
This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT. |
Lightning xVx
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Posted - 2014.03.20 02:48:00 -
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Scout Registry wrote:Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. Outcome A - Suits are balanced. Folks stick to what they know. Nothing happens. Outcome B - Scouts and Heavies are OP. Everyone skills into 'em then they get nerfed. Outcome C - Scouts and Heavies are OP. Everyone skills into 'em, then CCP buffs Med Frames. Think we'll get another Respec anytime soon? I say let them come and sink their SP. It's Tourist Season.
I believe it might be outcome B & C....that's what worries me. |
Lightning xVx
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Posted - 2014.03.20 02:56:00 -
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Cotsy8 wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. Think 1.8 Amarr scouts will be any better. They can stack some serious serious armor at no loss to speed and a cloak, potentially very dangerous set up. The game is designed that players will use what works the best, if tanks can use 3 hardeners and Gal Sents will be 1400 eHP why cant scouts make the most of what is available to them? Just because its not how you see a scout doesnt mean its a wrong set up to use. Speed and eHP is a nice combination only to me made deadlier in 1.8
Im not arguing with your Statement, all I'm saying is keep it logical. Scouts should have skills/ items that's more easily aligned to what they normally do and if they do more then that (armor stack), there must be penalties. And I know the Amarr Scout will be tankier but I personally will not run it like that myself, I want it for it's stamina because that's a Scout Perk. |
Lightning xVx
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Posted - 2014.03.20 02:57:00 -
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Gavr1Io Pr1nc1p wrote:Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT. yeah it sux that minmitar, amarr, and even caldari are outclassed by it. My suggestion would be to nerf scouts abilities to plate stack, nerf the pg on the caldari scout so that it uses pretty much just e-war mods, make shield extenders cost less pg at the same time, and more CPU as well, and just make it so that scouts can't tank armor wise. 1 plate should be fine, and 2 plates should be the limit before you are gimping urself
I think Scouts (other then Gallente) are balanced, so far. And plates are fine so long as it doesn't exceed Advanced level without some form of bigger penalty. |
Lightning xVx
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Posted - 2014.03.20 03:04:00 -
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DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it) However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking?
There is already a nerf to shield tanking, but I believe anything over 2 shields should reduce a bit more of the regulation or recharge of it. |
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Lightning xVx
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Posted - 2014.03.20 03:07:00 -
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Joel II X wrote:DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it) However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? If they're bad scouts, you'll be able to kill them easily. I've done it multiple times. Also, how are you going to punish shield stacking? They already have the penalty. Also, I was Gallente Scout before it was cool. Just letting you guys know ;) lol
Bad Scouts? If there running that much health and proto gear then their not even considered Scout anymore, they're Assaults in skinnier suits. |
Lightning xVx
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Posted - 2014.03.20 03:13:00 -
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Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á
I rest my ******* case. Look at that link everyone! Holy Santa Clause Shi.t........ |
Lightning xVx
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Posted - 2014.03.20 03:20:00 -
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CCP, LOOK AT THIS THREAD!!!! |
Lightning xVx
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Posted - 2014.03.20 03:27:00 -
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Dexter307 wrote:Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head*
Even with all core skills up max 5 to dampeners, precisions and ranges. (passive) that's still a deadly suit that is invisible and still fast. |
Lightning xVx
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Posted - 2014.03.20 03:33:00 -
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-_____- |
Lightning xVx
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Posted - 2014.03.20 03:34:00 -
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Dexter307 wrote:Lightning xVx wrote:Dexter307 wrote:Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head* Even with all core skills up max 5 to dampeners, precisions and ranges. (passive) that's still a deadly suit that is invisible and still fast. Its not invisible to any of my scout fittings,mand thats not fast at all
I dont know what Scouts your fighting but Im almost 100% sure SOMEONE will try to recreate this suit or get close to it. It's still a deadly suit, even with people who run Medium suits. |
Lightning xVx
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Posted - 2014.03.20 03:43:00 -
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Dexter....if this was the case I wouldn't be making a post about it...
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Lightning xVx
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Posted - 2014.03.20 03:46:00 -
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L05t GiRL wrote:Last night I had to use 3 sg blasts an a smg to take out a adv min scout with presumably 2xcomp plates an 2xcomp shields an a toxin AR I don't like these new scout jerks
And I know EXACTLY what your talking about, Assault guys are going into Scouts and turning them into Assault suits! Harder, Better, Faster, Stronger..... http://www.youtube.com/watch?v=gAjR4_CbPpQ |
Lightning xVx
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Posted - 2014.03.20 03:52:00 -
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Dexter307 wrote:Lightning xVx wrote:Dexter....if this was the case I wouldn't be making a post about it...
Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed. My breach shotgun has never needed more than 2 shots to kill a light or medium suit. Even proto tanked gal logis drop in 2 shots most of the time.
I'm not talking about this build, I'm talking about 1.8 |
Lightning xVx
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Posted - 2014.03.20 03:56:00 -
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Eric Del Carlo wrote:This is going to be my gk.0 shotgunner fit if anyone is interested Though I am nervous how the change in proficiency will impact the shotgun... I'm going to miss my high RoF
That's not bad at all, because it has biotics mixed in there but people in 1.8 will stack as much health as they can and be EXTREMELY tanked on health...that's just ridiculous. And on top of that the TTK will be higher..... |
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Lightning xVx
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Posted - 2014.03.20 09:14:00 -
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Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts.
You're not even a Scout if you tank that much health, for that just be a medium class. I HOPE your're slow so everyone else starts hunting you for being such an easy target. |
Lightning xVx
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Posted - 2014.03.20 09:18:00 -
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Vitharr Foebane wrote:If you give scouts a harsh penalty for armor tanking then what on earth will the Amarr scout be good at >.>
Did you even read what I had put near the beginning about Armor? |
Lightning xVx
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Posted - 2014.03.20 09:26:00 -
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tander09 wrote:Lightning xVx wrote:I F**KING SUCK AT SHOOTING AT SCOUTS NERF PL0X CCP!!!!! No
Haha that's cute, cause last time I checked people who tank the hell out of Scout Suits tend to stick to other people because their asses get dropped easily. What's wrong? No, proto Scanners and Medium/Heavy Suits to defend your ass? Hmph, That's the difference between Scouts and Tourists. If your not a true Scout, walk your ass back to medium. |
Lightning xVx
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Posted - 2014.03.20 15:19:00 -
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Aszazel wrote:Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT. WHAT!!! ARE YOU HIGH??!! Everyone knows the Amarr scout will be the incredibly strongest suit.
Your such a **** haha
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Lightning xVx
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Posted - 2014.03.20 16:07:00 -
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Let's get one thing straight for everyone to understand. I am not against Scouts using plates, I've never said that once in this thread. But what I HAVE said was if you are going to be running a Scout LIKE AN ASSAULT, why even bother doing so? So my suggestion would be, just like the majority of MMO's/ persistent universes & worlds do: is to BALANCE. You want to run your Scout like an Assault, go for it I don't care but when you outclass another role that's poor game designing on suits/roles of this game. True, like EVE you can play almost however you want/like, but remember though that game is more balanced then this because from my understanding of it. There are roles/specializations. Scouts should have bonuses, to be a Scout. Assaults to Assaults and so on. |
Lightning xVx
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Posted - 2014.03.21 09:14:00 -
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Sgt Buttscratch wrote:I just stuck 4 complex plates and 1 complex sheild extender on my gal scout, 756HP Armor 160HP sheild.A total of 916HP, sprint speed for superior to my GK.0 Assault when tanked, movement was fine, lower scan profile,better passive scans. In 1.8 I will be able to do this but with a cloak. So..my thoughts: People will try defend the ability to fit a suit how you want, bringing personalization and diversity to the game. Great, if that was true. Reality is the game is falling into all classes running the same role and same set-ups. Out of all the classes medium assault will feel the hurt from this the most considering a scout, a heavy, a logi and a commando can all play the assault role better. This is called inbalance. Longer TTK will only push people to boost survivabilty with max HP over trying new directions of playstyle(Stealth, speed,melee). Assaults need help already,1.8 really does not help them either, that is a different discussion though. Scout need to have some of the scout taken out of them, if they chose to play an assault role. A scouuts main set of traits are speed, agility and stealth. Speed: Choosing an armor plate on a scout should have a worse penalty than other classes. A penalty to plates based on frame size could address this; (gunna post some example penalties here, don't take them as THE FIX, just the idea) Complex plate penaltiesLight frame (light/scout/pilot) -5% to sprint, strafe and base movement speed Medium Frame(medium/assault and logistics) -3% to sprint, strafe and base movement speed Heavy Frame (Heavy/sentinel/commando) -1% to sprint, strafe and base movement speed The idea here is that the larger the body is the better it will deal with the extra load from adding armor plates. As for shields, until the change their stats to be realistically balanced(STD 30, ADV 50, PRO 70) they should not get any more penalty. Agility: An armor plate should fatigue scouts due to weight. Don't need example numbers for this. A reduction to total stamina and stamina regen per plate(a penalty that should seem insignificant to the mediums and heavies). Stealth: The use of plates could also be penalized by attacking the scouts scan profile. Armor: Use of armor makes you heavier, meaning your footsteps are louder. A % penalty per stack to Scan Profile db. This number should lower as the frame size increaseas the can better hold the weight. Shield Shields should emit electronic frequencies that effect the suits scan profile, once again a % penalty per stack to scan profile db. Cloaks could also be affected by the weight of a plated scout. Maybe triggering a shimmer if an enemy is close to you when you are walking, more plates further the distance in which the shimmer can be triggered. I am not saying that all these should be applied, just pointing out how we can allow players to run what ever, but make the act of being a HP monkey degrade as you move away from being a true HP monkey(heavy frame).
It makes sense to have something like armor add to your signature making you heavy. I really like that idea about more armor means that you get picked up easily, it's not that big of a penalty but enough to stop Scouts from turning into full Assault Scouts. |
Lightning xVx
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Posted - 2014.03.21 09:17:00 -
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Korvin Lomont wrote:Well I really don't see any major problems with brick tanked scouts. The will be slow, barely able to out strafe a heavy. They will lack mobility and the cloak won't help them in direct combat that much.
Personal I liked the idea of speed penalty based by frame size, this could be a good model to still allow all sandbox play will still limiting unintended fits by some way.
The funny thing is every is complaining about a gal scout with 900hp and 3hp/s selfrepair...whle no one complains about the cal scout with 50hp/s shield repair.
I am way more afraid of a cal scout than a tanked gal (or amarr scout yes they can tank just as good) sure the amount of HP will be drastically lower but he will be back with full shields in seconds, once you hit the gal scout he will have to retreat for minutes...
(unless he has logi support which would 8slow him further down, or is sitting in a rep hive what will make him an even easier target for nades or bullets)
I'm honestly not scared about the Caldari Scout (personally) because I've been getting back into Flux Grenades and the Shotgun has HIGH Alpha damage to shields. So I have my shotgun on all categories to level V, taking them down will be easy for me. Now the Armor....that's a whole different story. Both Amarr and Gallente Scout will be troublesome if they choose to go into armor tanking. |
Lightning xVx
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Posted - 2014.03.21 13:03:00 -
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Korvin Lomont wrote:Lightning xVx wrote:Korvin Lomont wrote:Well I really don't see any major problems with brick tanked scouts. The will be slow, barely able to out strafe a heavy. They will lack mobility and the cloak won't help them in direct combat that much.
Personal I liked the idea of speed penalty based by frame size, this could be a good model to still allow all sandbox play will still limiting unintended fits by some way.
The funny thing is every is complaining about a gal scout with 900hp and 3hp/s selfrepair...whle no one complains about the cal scout with 50hp/s shield repair.
I am way more afraid of a cal scout than a tanked gal (or amarr scout yes they can tank just as good) sure the amount of HP will be drastically lower but he will be back with full shields in seconds, once you hit the gal scout he will have to retreat for minutes...
(unless he has logi support which would 8slow him further down, or is sitting in a rep hive what will make him an even easier target for nades or bullets)
I'm honestly not scared about the Caldari Scout (personally) because I've been getting back into Flux Grenades and the Shotgun has HIGH Alpha damage to shields. So I have my shotgun on all categories to level V, taking them down will be easy for me. Now the Armor....that's a whole different story. Both Amarr and Gallente Scout will be troublesome if they choose to go into armor tanking. Hmm I don't know the SG will fire slower allowing to react more quickly also the cal scout will most probably know where you are. Armor makes users not only slow in movement (with double the effect to strafing) but also hinder you jumping abilities. Also ist rather easy to out strafe a SG if you are faster moving than the SG user.... And with two regs the cal suit get get down to roughly 1.6 recharge delay or he could simply add some armor to be more resistant when his shield are down. You mentioned the flux, sure it will strip his shield but when he uses a core you are dead...
While that may be true... You do realize I'm running above 10.38, so he or she would actually have to catch me first which is rare. |
Lightning xVx
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Posted - 2014.03.26 15:37:00 -
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CCP told ya. |
Lightning xVx
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Posted - 2014.04.11 12:02:00 -
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Fristname Family name wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. Ok well... hmm where to start? 1. You shall not can not will not nerf my gal scout nor my minja. I agree I see scouts that have way too much hp. The salution is not to nerf my slots. Maybe hmmm I have no idea how to solve this but my gal scout has always had 1 reactive plate and no more hp mods ( the rest of my mods are secret ) with the new bonus I run 2 complex sheild extenders and sometimes 1complex 1 basic ( giving me about 240ish sheild I think and about 120armour ) now no matter what minja gets no nerf ever only buffs. The cal scout needs only percision bonus. I geuss the only way is to nerf pg/cpu on scout or to buff all scout bonuses by abit then take a slot away. Well I have made a completely useless post :D
If you actually hear what I say it is NOT TO NERF THE SCOUT SUIT. There should be tweaking for this because at this point in time it COMPLETELY OUTCLASSES MEDIUM SUITS, if this was not true then why are so many mediums running Scouts now? Point proven. The Caldari Scout has incredibly high Precisions (as it should) BUT at the same time it's far superior to the others in regards to it's not being used for long distance combat, it's used to camp objectives or hunt nearby people. And the Gallente Scout completely outclasses ALL SCOUTS, it has Armor Reps built it, huge dampening (you can stack one complex damp/cloak and your off the radar of everyone including a Caldari scout), Armor stack with no huge penalty to speed and still has high E-WAR bonuses just like Caldari. I also made in my other thread about camping Scouts on objectives with no penalty:
https://forums.dust514.com/default.aspx?g=posts&m=2033592#post2033592
And again DO NOT NERF THE SCOUTS, just tweak. |
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Lightning xVx
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Posted - 2014.04.11 12:28:00 -
[31] - Quote
Proves my point: http://www.youtube.com/watch?v=3nZGKR2URK0&feature=youtu.be
Watch it at 11-12 minutes in |
Lightning xVx
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Posted - 2014.04.13 04:23:00 -
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Fristname Family name wrote:Eric Del Carlo wrote:I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third; it would ultimately discourage one from tanking a scout suit into an assault suit. None of the true scouts deserve to have the suits themselves nerfed because tourists will abuse the suit's ability to tank like crazy. I think this solution would be the best, because you'll still be able to gain a little survivability without going overboard. Ok well if this ha9pens and it effects my heavy im UNSUBSCRIBED AND I WILL HATE YOU. Because anyone who gets my heavy stuff nerfed (or my mods ) deserves to die.
I think I know what he's talking about where the Scout SHOULD NOT be able to outclass the medium suit. Because there is no penalty for stacking Armor like that, for me personally I feel like anything passed Basic Armor plates is pushing it and should start seeing a higher percentages of penalties. And we are talking about EQUAL Balance Frist, if you're not satisfied with this thread and have no constructive criticism to help CCP with, then leave. |
Lightning xVx
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Posted - 2014.04.13 05:21:00 -
[33] - Quote
Bump |
Lightning xVx
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Posted - 2014.04.22 19:42:00 -
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Well, I hate to say it but if nothing is balanced come DESTINY launch, I will be going to that game and selling my PS3. And this character can sit on passive til they do something about this game. The best way to hurt a Company is to hit them where it hurts, their Wallets. |
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