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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
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Posted - 2014.03.20 02:49:00 -
[1] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
Think 1.8 Amarr scouts will be any better. They can stack some serious serious armor at no loss to speed and a cloak, potentially very dangerous set up.
The game is designed that players will use what works the best, if tanks can use 3 hardeners and Gal Sents will be 1400 eHP why cant scouts make the most of what is available to them? Just because its not how you see a scout doesnt mean its a wrong set up to use. Speed and eHP is a nice combination only to me made deadlier in 1.8 |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
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Posted - 2014.03.20 03:09:00 -
[2] - Quote
Lightning xVx wrote:jace silencerww wrote:LOL just wait the GAL scout is going to be a beast. think armor tanking scout with a passive self rep of 3 look at lokk the gal suit they all are getting self rep here are the rep rate. (remember this is passive build into the suit) heavies/commando reps 1, assaults/logis reps 2, scout reps 3. This is why the Gallente Scout will be incredibly the strongest Scout. ON ALL CATEGORIES OF SCOUT.
I think the Cal might be the strongest. I know it can't play both speed and stealth game but i expect elite squads to include a Cal scout. Scan, chase, kill, repeat. It'll be death at high speed and will help spawn traps. It wont matter if you can see them, they will get you first. They won't bother with outliers, they will just run over everyone else. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
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Posted - 2014.03.20 03:10:00 -
[3] - Quote
Lightning xVx wrote:Joel II X wrote:DJINN Marauder wrote:Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it) However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking? If they're bad scouts, you'll be able to kill them easily. I've done it multiple times. Also, how are you going to punish shield stacking? They already have the penalty. Also, I was Gallente Scout before it was cool. Just letting you guys know ;) lol Bad Scouts? If there running that much health and proto gear then their not even considered Scout anymore, they're Assaults in skinnier suits.
There's nothing wrong with making the most of what is given. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
49
|
Posted - 2014.03.20 03:12:00 -
[4] - Quote
Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á
Drop one armor for a damp complex and it's even scarier and provides more shields with spare CPU/PG. Scary. |
Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
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Posted - 2014.03.20 04:53:00 -
[5] - Quote
Scouts -
1. Cloaks should be a scout equip only and not their class skill. 2. I like the idea or scouts losing the primary slot, but only if commando second slot is used for AV only. 3. I frankly like the idea the scout bonus should be the DB, Scan radius/precision, and then far superior movement. 4. 2 equipment slots one mandatory for a cloak while other is free. I like the idea of making logi's have 1 mandatory slot for their specialist equipment racial bonus too. 5. Scout bonuses should be role oriented (NK+Hacking vs counter-hacking, Speed vs stamina, SMG vs pistols oriented, etc...) 6. NK should have x2 backstab damage
Med Frames -
1. I love the idea of having +1 nades for assault class, while everyone else gets 2 total. 2. Bonuses should be built around race's primary weapon while entire class should get reload benefit 3. Prevent assault/logis from massing speed or using capes. 4. A Logi should have a mandatory slot for their specialist class, ex: cal is forced to use on slot for a hive, regardless of std, adv, pro that one slot is hive.. No nothing, hive militia and only replaceable by better hives. 5. Logi bonus should have lower cost to equipment but not as high as they could have 800-1100 eHP (like I can make now). Forcing them to a primary only, with Amarr having a secondary but one less equipment slot is good. 6. If commando's are given a second primary for AV, the Logi should have a bonus to AV nades or use flux nades. 7. Hives should be able to replenish tanks and supply depots that fall below a certain % 8. Lets not have bright colors on the logis, this is after all a war and sticking out is bad, even in the future. 9. The proficiency for assault should be % to both shields and armor, while other classes gain just one. 10. All weapons should be available to assault at a militia form their respective weapon classes (primary and sidearm). |
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