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DJINN Marauder
Ancient Exiles. Renegade Alliance
4646
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Posted - 2014.03.20 02:41:00 -
[1] - Quote
Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?!
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4646
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Posted - 2014.03.20 02:44:00 -
[2] - Quote
Gavr1Io Pr1nc1p wrote:DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?! amarr scout-3 kc, 1 damp, 2 extenders No armor reps?
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4646
|
Posted - 2014.03.20 02:49:00 -
[3] - Quote
Lightning xVx wrote:DJINN Marauder wrote:Nooooo!
How else will my amarr scout be viable if I'm not attaining 600+ hp?! And I understand where your coming from Marauder...but you gotta understand is that, once you put that much health it should ultimately make you JUST AS SLOW as a medium. So the more tankier the slower on all categories. Kinda like how it was for heavies to turn speed back a few builds ago. The more health you have on you, the more the burden is. Like in Skyrim or Demons/Dark Souls. Tankier=Health : Light=Squisher but faster. Yeah but then In turn, you'd have to make it so that mediums can't reach scout speed/stamina/ whatever else.
If scouts shouldn't be able to obtain a Medium Frame's normal amount of hp (at proto), then Mediums must not be able to reach a Light Frame's amount of speed and stamina and dampening and what not.
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4651
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Posted - 2014.03.20 03:00:00 -
[4] - Quote
Gavr1Io Pr1nc1p wrote:Joel II X wrote:You can dodge basic scanners with proto Scout and have health so um while it does defeat the purpose of the Scout suit, the whole point of the game is to be able to fit any suit however you want. The current speed penalty is enough.
Good scouts don't need any rifles or health buffers to survive. yeah, and bad scouts who are just FoTM med frames chasing after their next crutch will flock to the gallente scout in hoards and armor tank it, and be more effective than the med frames that they should be running for that purpose Essentially, the 1.8 gallente scout will be the 1.6-7 new Gallente Logi.... Armor tanked up the ass with proto weapons and Wirkyomi triage hives (no **** it can actually fit all that. I tested it)
However I'm not sure exactly what we should do. If we punish armor stacking, shouldn't we punish shield stacking?
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Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4652
|
Posted - 2014.03.20 03:26:00 -
[5] - Quote
Vermaak Doe wrote:So somehow plate stacking gal scouts have more ehp than plate stacking gal med frames? That sounds like a load of bull. It does not have more EHP than a stacking medium, but it has more equipment, more speed, more stamina, more dampening, more scan radius and scan Prescision.
Definetly worth the extra 100hp a medium would of had
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4654
|
Posted - 2014.03.20 03:31:00 -
[6] - Quote
Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á
This is scarier -
http://www.protofits.com/fittings/shared/181/1170
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4654
|
Posted - 2014.03.20 03:34:00 -
[7] - Quote
Eric Del Carlo wrote:I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third; it would ultimately discourage one from tanking a scout suit into an assault suit. None of the true scouts deserve to have the suits themselves nerfed because tourists will abuse the suit's ability to tank like crazy. I think this solution would be the best, because you'll still be able to gain a little survivability without going overboard. Would these also affect ferroscale and reactive plates? I'd be better with it if it only affected regular plates. Although then the reactive and ferroscale plates would need a serious drop in CPU/PG because they are a ***** to fit.
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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DJINN Marauder
Ancient Exiles. Renegade Alliance
4655
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Posted - 2014.03.20 04:35:00 -
[8] - Quote
Oswald Rehnquist wrote:
Measure 2: Remove Scout light Weapon
But let the amarr scout keep the light/sidearm set up, similar to the amarr logi relation to other logis.
Essentially, this forces scouts to lower tier weapons and cqc, which is more reliant on surprise and sneaking around to get the job done as their run and gun abilities would have deteriorated with this change. Obviously this would make me sad, but it is one of the chips on the table for balancing.
But shotguns are light weapons :((
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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