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Thread Statistics | Show CCP posts - 0 post(s) |
Master Smurf
Nos Nothi
364
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Posted - 2014.04.23 15:51:00 -
[151] - Quote
Exionous wrote:Make it where light frames receieve:
Basic/Militia plates: 10% penalty on standard plates, 0% on ferroscale, 0% on reactive Enhanced: 20% penalty on standard, 0% on ferroscale, 3% on reactive Complex: 25% penalty on standard, 0% on ferroscale, 7% on reactive
Please do something to stop this before the real scouts get f**ked. Because I know they will. Don't make scouts be the Flaylock of dropsuits.
Just remember to do something similar to kin cats on heavier frames as well
"Shine bright like a diamond"
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Hawkings Greenback
Red Star. EoN.
139
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Posted - 2014.04.23 17:49:00 -
[152] - Quote
Fristname Family name wrote:Ccp dont bring any new **** out till you fix everything you broke.
No, please bring out more stuff as you may actually accidentally onto a fix
#sarcasm
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Fristname Family name
The New Age Outlaws Proficiency V.
75
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Posted - 2014.04.23 22:19:00 -
[153] - Quote
Hawkings Greenback wrote:Fristname Family name wrote:Ccp dont bring any new **** out till you fix everything you broke. No, please bring out more stuff as you may actually accidentally onto a fix #sarcasm Yes bring out 27 new modules alll to do with jumping. Its a heavys dreqm!
Australian mercy worky.
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Odigos Ellinas
Mannar Focused Warfare Gallente Federation
127
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Posted - 2014.04.24 04:28:00 -
[154] - Quote
How about activating the cloak shouts down shield extender and armor plates. This way cloaked scouts have to defend them self with speed and stealthiness. Deactivating the cloak shield extenders and armor plates are coming online again.
Other idea reduce cloak bonus PG/CPU. It was the right move to fix the assault logi.
The only sure thing is there is something wrong if you see 80% of players running scout. |
Eric Del Carlo
Inner.Hell
133
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Posted - 2014.04.24 05:33:00 -
[155] - Quote
Odigos Ellinas wrote:How about activating the cloak shouts down shield extender and armor plates. This way cloaked scouts have to defend them self with speed and stealthiness. Deactivating the cloak shield extenders and armor plates are coming online again.
Other idea reduce cloak bonus PG/CPU. It was the right move to fix the assault logi.
The only sure thing is there is something wrong if you see 80% of players running scout. Seriously.... this has got to be one of the most radical decisions introduced to fix cloaks. Want to know why whenever CCP "rebalances" things people get frustrated and even leave the game? It's because they perform sweeping and radical changes to things that really only need a slight adjustment, which is why this game's progression is at a snail's pace. Really, just add a delay of being able to use your weapon after you've decloaked. Balancing needs to be done with a chisel, not with a freaking sledgehammer, which is what CCP and the community does when they feel something needs to be rebalanced.
GÖà One of the original scout bastards GÖà
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Emo Skellington
The Neutral Zone
33
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Posted - 2014.04.25 19:46:00 -
[156] - Quote
Instead of armor stacking penalties being increased, why not lower their CPU and PG and just give them a higher cloack reduction instead. That should fix the problem.
Unbelievable. That guy (me) tanks with a sica, adv cannon and kills my proto tank in 3 hits? Yea i did, so what
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Fristname Family name
The New Age Outlaws Proficiency V.
75
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Posted - 2014.04.27 11:12:00 -
[157] - Quote
Emo Skellington wrote:Instead of armor stacking penalties being increased, why not lower their CPU and PG and just give them a higher cloack reduction instead. That should fix the problem. Yes done finished. But while your gonna have to give gal a pg/cpu bonus for range amps cal percision amps ( take away the range amp bonus for cal why tf do they get 2 and gal gets 1? It practicaly makes gal scout pointless to spec I to for the bonus ) minmatar should get a 2% INCREASE to cpu/pg per level because you cant fit **** on it. And ammar should get their current bonus buffed too 2% and also given a cpu/pg bonus for the green and reds ( kin kat and the other one ) this way they can have a more Intended purpose. As a old gal scout I feel riped off that you gave cal percision and range like what the heck ccp.
Australian mercy worky.
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RendonaSix
Tech Dungeon Of Servility
216
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Posted - 2014.07.25 04:09:00 -
[158] - Quote
Gavr1Io Pr1nc1p wrote:Dexter307 wrote:Or we could just buff mediums Tanked scouts wont stand a chance against smart ewar scouts no. mediums are fine atm, scouts just need to be scouts, not some 900 hp gallente with a rifle
This.
I saw a brick tanked gal scout using a krins and a calas today.
The scout is no longer a scout suit anymore. Its too good at everything.
I can't even be bothered because any actual proper fix ideas are shot down by the overwhelming amount of scrubs that are left in this game.
"For those who have seen the light, repentance you shall find, for within the heart of battle, scum you shall grind"
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Adipem Nothi
Nos Nothi
3284
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Posted - 2014.07.25 04:32:00 -
[159] - Quote
^ Necromancy, Proficiency 5
Glad you brought back this pre-1.8 thread, as I owe Lightning xVx an apology. You called the current crisis, before it became a crisis. You were right and I was wrong. o7
- Shotty
Shoot scout with yes...
- Ripley Riley
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RogueTrooper 2000AD
Neckbeard Absolution
178
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Posted - 2014.07.25 04:39:00 -
[160] - Quote
Ideas that fix it.
Remove light weapons from scouts.
Add a de cloak mechanic where you have to de cloak and then you can fire.
Make it so scouts can only use ferroscale at most.
Make it so armour has double the speed penalty on scouts and shields affect dampening.
Lower their CPU and pg.
Just spitballing but I doubt there's even 3 people in this thread that are really here to fix scouts but rather to just troll those that do.
None of these ideas affect real scouts. Only the assaults that are in scouts clothing who think they are scouts.
Service with a smile
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RogueTrooper 2000AD
Neckbeard Absolution
178
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Posted - 2014.07.25 04:42:00 -
[161] - Quote
We have wall hacks, don't be forgetting that.
Unless, just like tankers, its expected that only a scout can kill a scout?.
If that's the case then why is there a problem with the heavy?.
Go.
Service with a smile
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Adipem Nothi
Nos Nothi
3286
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Posted - 2014.07.25 04:45:00 -
[162] - Quote
RogueTrooper 2000AD wrote:Ideas that fix it.
Remove light weapons from scouts.
Add a de cloak mechanic where you have to de cloak and then you can fire.
Make it so scouts can only use ferroscale at most.
Make it so armour has double the speed penalty on scouts and shields affect dampening.
Lower their CPU and pg.
Just spitballing but I doubt there's even 3 people in this thread that are really here to fix scouts but rather to just troll those that do.
None of these ideas affect real scouts. Only the assaults that are in scouts clothing who think they are scouts.
C: Buff assaults such that they're more viable than "assault lite" armor-plated scouts D: Remove scout innate bonuses; replace with efficacy bonuses to ewar or biotics E: If "assault lite" is still around, implement armor plate penalties for scouts
Shoot scout with yes...
- Ripley Riley
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Onesimus Tarsus
Company of Marcher Lords Amarr Empire
2361
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Posted - 2014.07.25 13:42:00 -
[163] - Quote
Do away with role-based suit tiers, make one suit with one layout of slots and pg/cpu, and let gear and modules be the difference. A heavy is a suit with everything in shields and armor, a scout is pulled into stealth, speed, ewar, etc. So, each race makes a medium suit (which, of course, is no longer "medium"), and the player decides after the fact what the suit is. It would cut down on buyer's remorse, because you'd never be trapped by preset limits. It also eliminates redundancy between the suit tiers due to overlap.
Fixed.
K/D(r) WP/D(r) matchmaking fixes the whole game. Period.
Beh!
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