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Lightning xVx
R 0 N 1 N
442
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Posted - 2014.03.20 03:34:00 -
[61] - Quote
Dexter307 wrote:Lightning xVx wrote:Dexter307 wrote:Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head* Even with all core skills up max 5 to dampeners, precisions and ranges. (passive) that's still a deadly suit that is invisible and still fast. Its not invisible to any of my scout fittings,mand thats not fast at all
I dont know what Scouts your fighting but Im almost 100% sure SOMEONE will try to recreate this suit or get close to it. It's still a deadly suit, even with people who run Medium suits. |
Matticus Monk
Ordus Trismegistus
1446
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Posted - 2014.03.20 03:37:00 -
[62] - Quote
Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor.
+ A billion.
I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature.
It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame.
As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear.
o7
Double posting like a Kaiser.
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Dexter307
The Unholy Legion Of DarkStar
1091
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Posted - 2014.03.20 03:37:00 -
[63] - Quote
Lightning xVx wrote:Dexter307 wrote:Lightning xVx wrote:Dexter307 wrote:Hakyou Brutor wrote:http://www.protofits.com/fittings/shared/0/1329 a¦á_a¦á Have fun moving at the speed of a heavy and showing up on every other scouts radar *Breach shotgun to the back of the head* Even with all core skills up max 5 to dampeners, precisions and ranges. (passive) that's still a deadly suit that is invisible and still fast. Its not invisible to any of my scout fittings,mand thats not fast at all I dont know what Scouts your fighting but Im almost 100% sure SOMEONE will try to recreate this suit or get close to it. It's still a deadly suit, even with people who run Medium suits. Perhaps against randoms in pubs, but against any skilled players it wont be viable. |
L05t GiRL
Commando Perkone Caldari State
2
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Posted - 2014.03.20 03:41:00 -
[64] - Quote
Last night I had to use 3 sg blasts an a smg to take out a adv min scout with presumably 2xcomp plates an 2xcomp shields an a toxin AR I don't like these new scout jerks |
Lightning xVx
R 0 N 1 N
444
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Posted - 2014.03.20 03:43:00 -
[65] - Quote
Dexter....if this was the case I wouldn't be making a post about it...
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Lightning xVx
R 0 N 1 N
444
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Posted - 2014.03.20 03:46:00 -
[66] - Quote
L05t GiRL wrote:Last night I had to use 3 sg blasts an a smg to take out a adv min scout with presumably 2xcomp plates an 2xcomp shields an a toxin AR I don't like these new scout jerks
And I know EXACTLY what your talking about, Assault guys are going into Scouts and turning them into Assault suits! Harder, Better, Faster, Stronger..... http://www.youtube.com/watch?v=gAjR4_CbPpQ |
Eric Del Carlo
0uter.Heaven
60
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Posted - 2014.03.20 03:47:00 -
[67] - Quote
DJINN Marauder wrote:Eric Del Carlo wrote:I think a simple solution would be to simply add a severe penalty once a person fitting a scout puts more than one armor mod, perhaps say 50% effectiveness on the 2nd mod, then 25% effective on the third; it would ultimately discourage one from tanking a scout suit into an assault suit. None of the true scouts deserve to have the suits themselves nerfed because tourists will abuse the suit's ability to tank like crazy. I think this solution would be the best, because you'll still be able to gain a little survivability without going overboard. Would these also affect ferroscale and reactive plates? I'd be better with it if it only affected regular plates. Although then the reactive and ferroscale plates would need a serious drop in CPU/PG because they are a ***** to fit. Well I haven't really thought about the other plates, maybe reduce or negate the penalty on more specialized armor plates like the reactive and ferros, because they are indeed hard to fit :p
GÖò Scout Shotgunner GÖò
ßâÜ(a¦át¢èa¦áßâÜ) ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... Gö¼GöÇGö¼n++ n+¦ /(.Gûí. \n+ë
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Dexter307
The Unholy Legion Of DarkStar
1092
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Posted - 2014.03.20 03:50:00 -
[68] - Quote
Lightning xVx wrote:Dexter....if this was the case I wouldn't be making a post about it...
Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed. My breach shotgun has never needed more than 2 shots to kill a light or medium suit. Even proto tanked gal logis drop in 2 shots most of the time. |
Lightning xVx
R 0 N 1 N
444
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Posted - 2014.03.20 03:52:00 -
[69] - Quote
Dexter307 wrote:Lightning xVx wrote:Dexter....if this was the case I wouldn't be making a post about it...
Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed. My breach shotgun has never needed more than 2 shots to kill a light or medium suit. Even proto tanked gal logis drop in 2 shots most of the time.
I'm not talking about this build, I'm talking about 1.8 |
Master Smurf
Nos Nothi
235
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Posted - 2014.03.20 03:52:00 -
[70] - Quote
But you guys knew this was the game - make whatever fits you want. - Everyone pushed CCP to buff armor and this is the unintended result.
That said I am down for increased movement penalty vs light frames using armor and reduced speed gain for medium frames using catalysers.
Maybe that should apply across the board - Heavies get least movement penalties and lights get most speed gain. Heavies would need to lose some resistances though.
"Shine bright like a diamond"
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Eric Del Carlo
0uter.Heaven
60
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Posted - 2014.03.20 03:53:00 -
[71] - Quote
This is going to be my gk.0 shotgunner fit if anyone is interested
Though I am nervous how the change in proficiency will impact the shotgun... I'm going to miss my high RoF
GÖò Scout Shotgunner GÖò
ßâÜ(a¦át¢èa¦áßâÜ) ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... (pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+ ... Gö¼GöÇGöÇGö¼ pâÄ( pé£-pé£pâÄ) ... Gö¼GöÇGö¼n++ n+¦ /(.Gûí. \n+ë
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Lightning xVx
R 0 N 1 N
444
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Posted - 2014.03.20 03:56:00 -
[72] - Quote
Eric Del Carlo wrote:This is going to be my gk.0 shotgunner fit if anyone is interested Though I am nervous how the change in proficiency will impact the shotgun... I'm going to miss my high RoF
That's not bad at all, because it has biotics mixed in there but people in 1.8 will stack as much health as they can and be EXTREMELY tanked on health...that's just ridiculous. And on top of that the TTK will be higher..... |
Matticus Monk
Ordus Trismegistus
1447
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Posted - 2014.03.20 04:08:00 -
[73] - Quote
Yep. Increased TTK, extra slots for scouts, and more CPU/PG.... it's all good stuff but this is the unintended consequences. Even those not using the cloak will be treading on the realm of EZ Mode.
Scout suits should have inherent benefits to compensate for their limited slot count / PG / CPU. To keep them from being more effective than assault suits (at assaulting).
Makes me want to cry. Seriously.
Double posting like a Kaiser.
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Piraten Hovnoret
Molon Labe. General Tso's Alliance
424
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Posted - 2014.03.20 04:13:00 -
[74] - Quote
Blind Nojoy wrote:Lightning xVx wrote:Scout Registry wrote:Lightning xVx wrote:Gavr1Io Pr1nc1p wrote:yeah. light frames need to receive a huge speed penalty from plates, to the point where you'll be faster running assault. Maybe add a dampening nerf as well. But then you would also need to reduce ferroscale cpu/pg costs to make them viable for g/a scouts to use to gain small amounts of HP I know Scouts are going to be big come 1.8, but you can't just make a Scout suit outclass a Medium? Then there would be NO POINT in even running one. It needs to be balanced in a hotfix, PRONTO before or during 1.8. Or else you will see a **** ton of Scouts armor stacking; being completely invisible on radar and on screen. Outcome A - Suits are balanced. Folks stick to what they know. Nothing happens. Outcome B - Scouts and Heavies are OP. Everyone skills into 'em then they get nerfed. Outcome C - Scouts and Heavies are OP. Everyone skills into 'em, then CCP buffs Med Frames. Think we'll get another Respec anytime soon? I say let them come and sink their SP. It's Tourist Season. I believe it might be outcome B & C....that's what worries me. It's gonna be a sh*t show. I'm gonna be running BPOs for a week and holding on to all my dropsuit command sp until after the inevitable forum explosion of QQ followed by frantic hot fixes/nerfs. My advice: wait for the dust (zing) to settle.
No I will spend my sp right back into gal scout. I love that suit now, going to love it in 1,8 , going to love it after the nerf when every tourist (Fotm ) will be crying about it.
Regards
War never changes
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Oswald Rehnquist
1292
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Posted - 2014.03.20 04:18:00 -
[75] - Quote
The irony was I already went into this in detail (probably 2-3 word doc pages if we add it all up), didn't get a whole lot of replies from other scouts though (though the audience is less than 50). The major problem is as I quote a piece of what I wrote (remember this is suit vs suit not racial vs racial)
Quote:Assaults vs Scouts
Assaults over scouts - +1 module +130ish more ehp
Scouts over assaults - -15 Signature -10 Precision +10 Scan Radius +30-40% better Regen, only marginally faster .2-.5 +10-50 more cpu and 5-14 pg +1 Equipment slot +15% stamina +50% more stam regen +10% hacking
Essentially to anyone who has ran the numbers, this is not balance in the slightest.
There are several ways to balance this issue, and like the old logi threads any suggestion will be meet with extreme scorn at this point. So I am going to have to prematurely apologize for my ignorant, poorly informed, rage inducing suggestions
So we have slot layout and we have innate suit stats, Measure 1 works on innate stats, and measure 2 takes into account slots.
Measure 1: Quick Fix, Switch Scout and Assault regeneration/delay Values
I particularly like this one because because it differentiates themselves from the commandos in addition to scouts, also having a high regen is pointless without having mid to high ehp so high scout regen really just encourages ehp tanking. If scout regen was lower, it would have to hide/retreat more and tanking would be less useful, and with assaults as medium ehp regen tankers their role could be reinforced as the suit to apply constant pressure.
Measure 2: Remove Scout light Weapon
But let the amarr scout keep the light/sidearm set up, similar to the amarr logi relation to other logis.
Essentially, this forces scouts to lower tier weapons and cqc, which is more reliant on surprise and sneaking around to get the job done as their run and gun abilities would have deteriorated with this change. Obviously this would make me sad, but it is one of the chips on the table for balancing.
Alternative Measure 2: Add 2 mod slots to the assault and add more cpu/pg
Essentially, just power creep the assault over the scout to where the light weapon on the scout can equal the light weapon on the assault because the assault now has a unique and powerful function as thy most customization for war.
Below 28 dB
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Dexter307
The Unholy Legion Of DarkStar
1093
|
Posted - 2014.03.20 04:31:00 -
[76] - Quote
Lightning xVx wrote:Dexter307 wrote:Lightning xVx wrote:Dexter....if this was the case I wouldn't be making a post about it...
Ive never had a problem killing tanked scouts. There easy kills to me. No problem here, no changes needed. My breach shotgun has never needed more than 2 shots to kill a light or medium suit. Even proto tanked gal logis drop in 2 shots most of the time. I'm not talking about this build, I'm talking about 1.8 So am I. If I can kill gal logis easily, poorly fit scouts will be no problem |
DJINN Marauder
Ancient Exiles. Renegade Alliance
4655
|
Posted - 2014.03.20 04:35:00 -
[77] - Quote
Oswald Rehnquist wrote:
Measure 2: Remove Scout light Weapon
But let the amarr scout keep the light/sidearm set up, similar to the amarr logi relation to other logis.
Essentially, this forces scouts to lower tier weapons and cqc, which is more reliant on surprise and sneaking around to get the job done as their run and gun abilities would have deteriorated with this change. Obviously this would make me sad, but it is one of the chips on the table for balancing.
But shotguns are light weapons :((
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
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Joel II X
Dah Gods O Bacon
1800
|
Posted - 2014.03.20 04:36:00 -
[78] - Quote
Eric Del Carlo wrote:This is going to be my gk.0 shotgunner fit if anyone is interested Though I am nervous how the change in proficiency will impact the shotgun... I'm going to miss my high RoF Ew. Complex Armor Plates.
Mines will be like yours except have 1 complex code breaker.
Also, I use REs instead of hives. |
Dexter307
The Unholy Legion Of DarkStar
1093
|
Posted - 2014.03.20 04:37:00 -
[79] - Quote
Heres my 1.8 fit http://www.protofits.com/fittings/shared/0/727 |
Oswald Rehnquist
1292
|
Posted - 2014.03.20 04:40:00 -
[80] - Quote
DJINN Marauder wrote:Oswald Rehnquist wrote:
Measure 2: Remove Scout light Weapon
But let the amarr scout keep the light/sidearm set up, similar to the amarr logi relation to other logis.
Essentially, this forces scouts to lower tier weapons and cqc, which is more reliant on surprise and sneaking around to get the job done as their run and gun abilities would have deteriorated with this change. Obviously this would make me sad, but it is one of the chips on the table for balancing.
But shotguns are light weapons :((
I know, also losing the snipe rifle would suck as well, which is why I threw out an alternative measure 2 which gave assaults more slots instead of demoting scout slots, but theoretically, the shotgun and sniper file could be made special in that it could fit in one of the scouts sidearm slots. They were obviously able to code it for the black eagle, so I can't image the codding is beyond them making it for all scouts on one of the sidearm slots. But I understand the frustration of losing preferred weapons if you did run light weapons, so I understand any hostile responses that may generate, again I have an alternative version layout out already.
Below 28 dB
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Cotsy8
The Unholy Legion Of DarkStar DARKSTAR ARMY
50
|
Posted - 2014.03.20 04:53:00 -
[81] - Quote
Scouts -
1. Cloaks should be a scout equip only and not their class skill. 2. I like the idea or scouts losing the primary slot, but only if commando second slot is used for AV only. 3. I frankly like the idea the scout bonus should be the DB, Scan radius/precision, and then far superior movement. 4. 2 equipment slots one mandatory for a cloak while other is free. I like the idea of making logi's have 1 mandatory slot for their specialist equipment racial bonus too. 5. Scout bonuses should be role oriented (NK+Hacking vs counter-hacking, Speed vs stamina, SMG vs pistols oriented, etc...) 6. NK should have x2 backstab damage
Med Frames -
1. I love the idea of having +1 nades for assault class, while everyone else gets 2 total. 2. Bonuses should be built around race's primary weapon while entire class should get reload benefit 3. Prevent assault/logis from massing speed or using capes. 4. A Logi should have a mandatory slot for their specialist class, ex: cal is forced to use on slot for a hive, regardless of std, adv, pro that one slot is hive.. No nothing, hive militia and only replaceable by better hives. 5. Logi bonus should have lower cost to equipment but not as high as they could have 800-1100 eHP (like I can make now). Forcing them to a primary only, with Amarr having a secondary but one less equipment slot is good. 6. If commando's are given a second primary for AV, the Logi should have a bonus to AV nades or use flux nades. 7. Hives should be able to replenish tanks and supply depots that fall below a certain % 8. Lets not have bright colors on the logis, this is after all a war and sticking out is bad, even in the future. 9. The proficiency for assault should be % to both shields and armor, while other classes gain just one. 10. All weapons should be available to assault at a militia form their respective weapon classes (primary and sidearm). |
Aeon Amadi
Edimmu Warfighters Gallente Federation
5295
|
Posted - 2014.03.20 04:57:00 -
[82] - Quote
I'm in wait-and-see mode. Scouts being OP for a month isn't really a big deal to me considering how long they've had the **** end of the stick. If it becomes a problem, I'll be the first one to advocate changes (rest assured) but for now, let's just see what happens.
Useful Links
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Vitharr Foebane
Living Like Larry Schwag
799
|
Posted - 2014.03.20 05:27:00 -
[83] - Quote
If you give scouts a harsh penalty for armor tanking then what on earth will the Amarr scout be good at >.>
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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STEALTH HUNTER ZERO
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
203
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Posted - 2014.03.20 06:26:00 -
[84] - Quote
They should bring back the old speed penalties on plates and give assaults more cpu/pg to fit all proto weapons as well as almost any proto module in most of their slots. |
Spectral Clone
Dust2Dust. Top Men.
1749
|
Posted - 2014.03.20 06:27:00 -
[85] - Quote
Uhm.... Scouts should get reduction to speed penalty on plates.
Joke aside..
Can you guys stop telling others what to do, how to build their "true" scout. A hunter scout is also a scout. You are stuck in the classical role based FPS mentality, where you cannot fit your character the way you want.
Open your minds and accept that this is new eden, where the week ones perish, and the strong ones are thriving.
Drop it like its hat.
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DEZKA DIABLO
0uter.Heaven
428
|
Posted - 2014.03.20 06:30:00 -
[86] - Quote
Thinking like CCP NO WONDER THEY GET CONFUSED!
Look, leave scouts alone they just came from a real dark place and lets face it your NEVER GONNA PLEASE THOSE THAT CHOSE ASSAULT FROM THE BEGINING!
They are THOSE PEOPLE, the type that cheat with modded controllers, greedy non team players that jack your kills, camp spawn points, the ones that are responsible for everything in this game getting NERFED or abused, their the reason your invincible when you spawn, the reason scouts and shotguns got NERFED going into uprising, the faylock and mass driver nerfs, the constant defending of the old AR, the TAC AR and modded controllers, the scrambler pistol ROF NERF, tanked logis, tanks, militia heavies with proto rail rifles, heavies and drive bys, proto turrets with bpo cars parked, thale snipers whining an complaining.
Their cheap locusts that b!tch and moan until they get what they want then they divide amongst each other as the not as good complain about those that are better at these cheap tactics, things get NERFED they discard an move on while those of us that actually use things like scouts and logis as intended suffer the aftermath.
So I say, give them better assault suits, it will balance scouts and maintain order , cuz you know damn well scouts and cloaks are getting destroyed within 6 months, PC is gonna be spam city and basically assaults are in the same place scouts just got out of.
Maybe give them a 25% reduction to cloaks, and either a 2nd equip, 3rd grenade and or another slot, something ( not all) but something that will make them tuff to deal with and possibly crutch worthy, because that's the only way to keep them from destroying and having everything else NERFED into the ground and abandoned.
Us good players will destroy them no matter whattheyhide behind.
Dead trigger master , an ya I do that ISH ON PURPOSE!
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Spectral Clone
Dust2Dust. Top Men.
1749
|
Posted - 2014.03.20 06:43:00 -
[87] - Quote
Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7
Hypocrisy detected.
"Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!"
I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game)
Precision 5, Range 5, Dampening 5.
Drop it like its hat.
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Matticus Monk
Ordus Trismegistus
1450
|
Posted - 2014.03.20 07:19:00 -
[88] - Quote
Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts.
I think you misunderstand.
As it stands the consequences for dual tanking a scout suit are negligible, and this will magnify in 1.8 with additional slots, fitting potential, better passive scanning, etc.... So much that they are stepping easily into the realm of assault suits and will likely be a superior choice to running an assault.
If a scout wants to fit tank mods instead of sensor/biotics I think it should be possible (as in not restricted) but I think there should be a bigger penalty to keep other roles viable.
Double posting like a Kaiser.
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Vitharr Foebane
Living Like Larry Schwag
801
|
Posted - 2014.03.20 07:33:00 -
[89] - Quote
Matticus Monk wrote:Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts. I think you misunderstand. As it stands the consequences for dual tanking a scout suit are negligible, and this will magnify in 1.8 with additional slots, fitting potential, better passive scanning, etc.... So much that they are stepping easily into the realm of assault suits and will likely be a superior choice to running an assault. If a scout wants to fit tank mods instead of sensor/biotics I think it should be possible (as in not restricted) but I think there should be a bigger penalty to keep other roles viable. And ill say again what good is an amarr light assault that can use a cloak (aka "scout") with out the ability to tank the sh*t out of its suit
Thanks CCP for making the HMG Heavy viable again :3
That's no excuse to slack off on releasing a heavy laser though =.=
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Spectral Clone
Dust2Dust. Top Men.
1757
|
Posted - 2014.03.20 07:33:00 -
[90] - Quote
Matticus Monk wrote:Spectral Clone wrote:Matticus Monk wrote:Lightning xVx wrote:Over the last month I have seen nothing but Armor stacking Scouts pulling 500-600+ eHP for almost every match that I go into. I have see players use Proto Boundless CR & RR, Proto Scanners and an abundance of Armor plates with hardly any penalties. This month has been nothing but frustrating to say the least and that it doesn't even make ANY sense to run a Scout suit when you can just put that health/ weapons on a Medium. CCP, you need to make it where its more of a penalty for light suits to tank THAT much health, because whats the point in running a medium suit when you can just do Scouts? More upgrades for Biotics, more penalty for Armor. + A billion. I will always defend my scout brothers and sisters equipping their suits how they want but a part of me cries inside when I see tanked out scouts. There really should be more penalty for stacking armor / shields on scout suits... be it reduction to speed or increase to signature. It shouldn't make more sense to speed tank a medium suit and have it be more effective than a light frame. And it shouldn't make more sense to brick tank a light frame and have it be more effective than a medium frame. As a past comrade would say; every time a scout dual tanks, one of the ladies sheds a tear. o7 Hypocrisy detected. "Scouts can fit their suits however they want, but tanked scouts are OP, waaaaah, waaaaah!" I'll be a tanked sensor scout in 1.8. I hope that fits with your ideal of what a scout is (truth is I dont give a damn about what you think. I play this game however I want, because it is a game) Precision 5, Range 5, Dampening 5, Plates 5, Shield Extension 5. CR and possibly Ion Pistol for OHKing undertanked scouts. I think you misunderstand. As it stands the consequences for dual tanking a scout suit are negligible, and this will magnify in 1.8 with additional slots, fitting potential, better passive scanning, etc.... So much that they are stepping easily into the realm of assault suits and will likely be a superior choice to running an assault. If a scout wants to fit tank mods instead of sensor/biotics I think it should be possible (as in not restricted) but I think there should be a bigger penalty to keep other roles viable.
5% of 5.45 (gal scout speed) > 5% of 5.0 (gal assault speed)
It is penalized more in absolute terms. Do not touch my hunter scout.
Drop it like its hat.
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