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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4716
|
Posted - 2014.03.09 17:58:00 -
[1] - Quote
https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1115
|
Posted - 2014.03.09 17:59:00 -
[2] - Quote
Sheds tear.
I remember...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Brolaire of Asstoria
Forty-Nine Fedayeen Minmatar Republic
219
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Posted - 2014.03.09 18:01:00 -
[3] - Quote
They really do need to give us the ability to hide under beds again... Might help during the odd orbital or 2...
Edit: Apologies...A video of Outlast loaded up...
I hear voices all the time...
I just ignore them and keep on killing...
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low genius
The Sound Of Freedom Renegade Alliance
1338
|
Posted - 2014.03.09 18:01:00 -
[4] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now.
and only the attacking team has an mcc... the way it should be. |
Beeeees
KILL-EM-QUICK RISE of LEGION
440
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Posted - 2014.03.09 18:01:00 -
[5] - Quote
Every time I watch that vid I weep. And I wasnt even here before open beta.
TOLD514
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Aero Yassavi
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
7308
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Posted - 2014.03.09 18:04:00 -
[6] - Quote
Warbarge announcer sounds better than currently.
Sprinting sounds better than currently.
Firing an assault rifle sounds better than currently.
Reloading sounds better than currently.
Firing a turret sounds better than currently.
Music sounds amazingly better than our no music currently.
WTF happened to the sound team? CCP Earworm what's up?
Not to mention other non-sound related things like geography that isn't completely flat, or little holograms at hack terminals, or visuals when firing an assault rifle, and detailed radars.
Anyways, Dust does allow you to play music stored on your PS3, so can someone please figure out if there is a way to download that song and play it during Dust if CCP is so stubborn as to not want to have any music during the game anymore (I mean at least you could make it an option, right?)
CPM1 Candidacy Thread
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9855
|
Posted - 2014.03.09 18:05:00 -
[7] - Quote
Announcer female voice is so much better. Rectangular minimap alligns better with HUD Wobbling HUD is more immersive The plasma muzzleflash of the AR looks much better The battle music is just plain better The console screen filled a bar as you hacked it, instead of being a static image; much more immersive. Map had more interesting geography The models for large turrets was better We had small turret installations We had an actual multi-stage attack/defend mode.
I wish we could get all those things back, but on the current Dust.
I know many people like the old AR noises, but I did not like them.
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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Johnny Guilt
Algintal Core
561
|
Posted - 2014.03.09 18:09:00 -
[8] - Quote
it's the little things that make the diffrence Where did all the immersion go?
also mounted turrets! why arent they still in the game?!?!!
A strange game.
The only winning move is
not to play.
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noobsniper the 2nd
OLDSPICE. Top Men.
252
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Posted - 2014.03.09 18:11:00 -
[9] - Quote
Im a bitter vet and im proud! CCP fix your ******* GAME ITS BROKEN AS ****
just call me communist space king noob
MAG vet raven ftw
Pre 1.8 scout don't throw me in with that rift raft
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Spkr4theDead
Red Star. EoN.
1911
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Posted - 2014.03.09 18:18:00 -
[10] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. I miss 1.0.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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Cat Merc
Ahrendee Mercenaries General Tso's Alliance
7283
|
Posted - 2014.03.09 18:20:00 -
[11] - Quote
*Curls up in the corner and weeps*
Shield regeneration bonus for Gallente Assault is about as useful as Sharpshooter for Nova Knives.
DUST514514
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4718
|
Posted - 2014.03.09 18:21:00 -
[12] - Quote
Spkr4theDead wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. I miss 1.0. We all miss 1.0, and we can only hope that this "Skirmish 3.0" that has been whispered in Dev posts long lost brings back some of what 1.0 gave us.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Cody Sietz
Bullet Cluster Legacy Rising
2594
|
Posted - 2014.03.09 18:25:00 -
[13] - Quote
Dat bobbing HUD.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Faquira Bleuetta
Fatal Absolution General Tso's Alliance
266
|
Posted - 2014.03.09 18:28:00 -
[14] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. those Swarm launcher are so op, now with over multiple nerf patch , their are useless and weak why ccp dont give them back the dumb fire ability again (maybe a new weapon for the cal heavy).
(n+ëGèÖGÇ+GèÖ)n+ën+PpÇÄG£º~TEARS~G£ºpÇÅ 1.8 Laser rifle buff faq will be back to melt all ur sorry ass the good ol chromosomes days.
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jenza aranda
BetaMax.
2967
|
Posted - 2014.03.09 18:31:00 -
[15] - Quote
such fond memories...
Dust 514 101 // Dust 514 Wiki
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Lucrezia LeGrand
359
|
Posted - 2014.03.09 18:32:00 -
[16] - Quote
OMG! I'm so jealous of you vets. Everything about that video was so awesome. The only thing I hated was the TTK. Seems to me like it would make it easier to protostomp, but aside from that:
Better running sounds Better HUD immersion (wobbling etc). Better map (that canyon looks so claustrophobic and fun!) Better shooting effects (those fire wisps were gorgeous) Better dying animation Better Hacking (that little hologram was BA) Better atmosphere!!!
Atmosphere!! First of all, that music made the match sound important! It gave everything a cinematic quality, so even if you were doing something simple (like sprinting down a pathway) it felt like the whole match depended on you reaching the end of the pathway. Also, the MCC docking is amazing!! There is so much more purpose to fighting if you're trying to help/ or hinder an MCC from accomplishing something. Instead we just have MCC's shooting at each other. The difference is night and day. It's the difference between two armies planning logistically, and militarily to either take a town or hold one, compared to two enemy squads who happen to bump into each other while patrolling. Both are exciting, but the first has so much more meaning.
now I'm sad.
Thale groupie (not the gun, but the man).
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Mordecai Sanguine
What The French
525
|
Posted - 2014.03.09 18:32:00 -
[17] - Quote
Reloading was better Music in background was better MCC annoncer was better (The actual is too robotic) Muzzle flash was better Gun sound is...draw. |
Akdhar Saif
Intaki Liberation Front Intaki Prosperity Initiative
387
|
Posted - 2014.03.09 18:33:00 -
[18] - Quote
WTF?!? Why would CCP change the AR sound effect from that to the current one?? I have a feeling they got involved in some sort of legal issues and were forced to remove stuff. |
Sirpidey Adtur
Aloren Foundations
121
|
Posted - 2014.03.09 18:38:00 -
[19] - Quote
Akdhar Saif wrote:WTF?!? Why would CCP change the AR sound effect from that to the current one?? I have a feeling they got involved in some sort of legal issues and were forced to remove stuff.
I have the feeling it's a little more complex than that. Right now DUST's sounds are designed in such a way that it's easy to pick out the various sounds by themselves. This is due to them all being on their own frequency.
I can learn so much about the current state of my surroundings by listening.
I would not have been able to do that as well with the old sounds.
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Zekain Kade
Ahrendee Mercenaries General Tso's Alliance
1557
|
Posted - 2014.03.09 18:41:00 -
[20] - Quote
Akdhar Saif wrote:WTF?!? Why would CCP change the AR sound effect from that to the current one?? I have a feeling they got involved in some sort of legal issues and were forced to remove stuff. because that old sound got old really fast.
1000 crying babies: that's what it sounded like after having to deal with it for over a year.
But I do want that music back, it drove me to keep playing, to keep trying. |
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DarthMcFizzle
The Unholy Legion Of DarkStar DARKSTAR ARMY
11
|
Posted - 2014.03.09 18:45:00 -
[21] - Quote
The blood splatter looked awesome! |
Chibi Andy
Forsaken Immortals Top Men.
1031
|
Posted - 2014.03.09 18:53:00 -
[22] - Quote
Cody Sietz wrote:Dat bobbing HUD.
why'd CCP remove that bobbing is a mystery
YOU HAVE BEEN SCANNED!!!
sç+a¦át¢èa¦á)sç+
(pâÄa¦át¢èa¦á)pâÄs+íGö+GöüGö+
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Spkr4theDead
Red Star. EoN.
1912
|
Posted - 2014.03.09 18:54:00 -
[23] - Quote
Faquira Bleuetta wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. those Swarm launcher are so op, now with over multiple nerf patch , their are useless and weak why ccp dont give them back the dumb fire ability again (maybe a new weapon for the cal heavy ). Swarms were the FOTM when they were dumbfire. As such, that ability was promptly removed.
I may be missing something, but I'm pretty sure that I didn't call for a tank nerf before Uprising 1.7. - Atiim
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G Torq
ALTA B2O
466
|
Posted - 2014.03.09 18:57:00 -
[24] - Quote
Chibi Andy wrote:Cody Sietz wrote:Dat bobbing HUD. why'd CCP remove that bobbing is a mystery It looks seriously b0rked - bits don't "bob" in sync in the video, which looked seriously annoying to me.
Team Fairy DUST
HTTP://Dust.Thang.DK/ - DUST514 Fitting Tool based on DUST SDE
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Obodiah Garro
Tech Guard RISE of LEGION
821
|
Posted - 2014.03.09 18:57:00 -
[25] - Quote
everything in 1.0 was better, its like when Castor was released for EvE back in 04 and then **** just got progressively worst.
We need the shakey HUD back, the blood, the kill effect, **** all the effects and most importantly we need the Rush gamemode back.
Nemo me impune lacessit
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1801
|
Posted - 2014.03.09 19:00:00 -
[26] - Quote
Something else interesting to point out here is that this was way before hit detection was fixed. During this video half of his bullets that connected were doing no damage, which was a big reason for all the dancing in the big fights. Before they figured out how to fix the problem they started compensating by increasing the damage of things until people were mostly satisfied with how long it took to kill someone. That's why the damage of almost everything is being brought down in 1.8. |
Zero Harpuia
Turalyon 514 Turalyon Alliance
1433
|
Posted - 2014.03.09 19:06:00 -
[27] - Quote
Spkr4theDead wrote:Faquira Bleuetta wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. those Swarm launcher are so op, now with over multiple nerf patch , their are useless and weak why ccp dont give them back the dumb fire ability again (maybe a new weapon for the cal heavy ). Swarms were the FOTM when they were dumbfire. As such, that ability was promptly removed.
Dumbfire wasn't the problem, the splash radius on the missiles was. They removed the splash to neuter the 'Swarm Shotgun' and removed the dumbfire later on under unrelated circumstances.
Shields as Weapons
Zelda Dynasty Warriors is a real thing.
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Louis Domi
Pradox One Proficiency V.
17
|
Posted - 2014.03.09 19:07:00 -
[28] - Quote
It looks... Beautiful... Why would they change it to how it is now? And that announcer womans voice sounds better and more human than the one we have. But that canyon map tho, Beautiful. This reminds me so much of the old time Dust video that actually got me wanting to play this.. Oh if the game now looked like the videos from back then... I wouldn't know how to control myself. https://www.youtube.com/watch?v=9obWc3yIMTY https://www.youtube.com/watch?v=rKtYqWBR7h0 When i saw these videos i was like Whoa Nice looking game |
Heimdallr69
Heaven's Lost Property
1799
|
Posted - 2014.03.09 19:17:00 -
[29] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. Thanks...now I'm sad, I forgot about this.
Removed inappropriate content - CCP Logibro
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elric the enchanter
xCosmic Voidx Ishuk-Raata Enforcement Directive
337
|
Posted - 2014.03.09 19:19:00 -
[30] - Quote
What? Was that a map with lots of cover I just witnessed?!?
I'll shed a tear even if I never got to play on it.
Tried being CEO of Cosmic Void once...
...but it's in safe hands now!
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IR Scifi
Knights of Eternal Darkness League of Infamy
125
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Posted - 2014.03.09 19:20:00 -
[31] - Quote
I miss the old style turrets. Nothing was cooler than getting into your recliner of rage and just mopping the floor with people. Better yet was a desperate last stand trying to pop the MCC with one before it docked. I can't count the battles I pulled out at the last second because I found a large railgun still active and started pounding on the MCC. Many hearty lols were also given at the swarm launcher, that dumbfire + splash damage was so ridiculous. |
Appia Vibbia
Ancient Exiles. Renegade Alliance
1403
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Posted - 2014.03.09 19:27:00 -
[32] - Quote
G Torq wrote:Chibi Andy wrote:Cody Sietz wrote:Dat bobbing HUD. why'd CCP remove that bobbing is a mystery It looks seriously b0rked - bits don't "bob" in sync in the video, which looked seriously annoying to me. ^^^ this. If I had first played that build I probably would have left DUST forever as that made me nauseous just watching a tiny video. Would have been worse on my TV.
Appia Vibbia for CPM1
AppiaVibbia(at)gmail(dot)com (checked every Monday/Wednesday/Friday)
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1757
|
Posted - 2014.03.09 19:28:00 -
[33] - Quote
Kristoff Atruin wrote:Something else interesting to point out here is that this was way before hit detection was fixed. During this video half of his bullets that connected were doing no damage, which was a big reason for all the dancing in the big fights. Before they figured out how to fix the problem they started compensating by increasing the damage of things until people were mostly satisfied with how long it took to kill someone. That's why the damage of almost everything is being brought down in 1.8. Infact not just before HD was fixed, but a whole new engine behind that. Could be wrong here, it's been awhile but that's what i recall. Also, it was a long time between release of the new engine and HD actually being fixed.
In fact, i'm not convinced HD is fixed, thinking its more like it has an inch-thick layer of Aim Assist slathered, like cheese whiz on toast, over top of it. Mmmmm....cheese whiz. Made for the undiscerning masses, just like our gungame.
I support SP rollover.
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Tebu Gan
Dem Durrty Boyz Renegade Alliance
649
|
Posted - 2014.03.09 19:33:00 -
[34] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now.
WOW, that looks amazing.
What in the HELL were they thinking. They had it right there (minus that huge TTK). It would seem to me they have been going ever backwards with dust development.
Tanks - Balancing Turrets
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Sgt Kirk
Fatal Absolution General Tso's Alliance
5017
|
Posted - 2014.03.09 19:39:00 -
[35] - Quote
LolCCP
1st Official Role Playing Gallente Asshole -Title Awarded by True Adamance
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Spaceman-Rob
361
|
Posted - 2014.03.09 19:47:00 -
[36] - Quote
Couldnt watch anymore than a couple of minutes, all that bobbing up and down made me want to vomit. But i remember it and agree that theres lots to like about that build. |
C Saunders
Tech Guard RISE of LEGION
520
|
Posted - 2014.03.09 20:28:00 -
[37] - Quote
I want that console screen
// Fully Speced Mass Driver Expert // Closed Beta Vet // Tech Guards Sexy Beast //
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steadyhand amarr
TeamPlayers Negative-Feedback
2511
|
Posted - 2014.03.09 20:28:00 -
[38] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now.
why..why would you do this me :(
god i miss the old news real
oh god the voice THE VOICE
THE SOUND.....**** we really have gone backwords :(
dear ccp can the old vets just have a private server with that beta build on it. please we all want to go play that game again
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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InsidiousN
KILL-EM-QUICK RISE of LEGION
186
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Posted - 2014.03.09 20:29:00 -
[39] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now.
Skirmish 1.0 was such an incredibly fun game mode, and actually made sense because there were attackers and defenders, unlike the poorly thought out neutral points and installations we suffer with now. |
Vulcanus Lightbringer
Eyniletti Rangers Minmatar Republic
321
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Posted - 2014.03.09 20:31:00 -
[40] - Quote
Never mind all the aesthetics, Dust sorely needs Skirmish 1.0, or some sort of similar more. |
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Johnny Guilt
Algintal Core
566
|
Posted - 2014.03.09 20:50:00 -
[41] - Quote
The thing that really gets me is how concert the mode's set up is,it's a simple Attack and Defence game with many routes to engagment, small battles occuring on the map with more intensity in them because of how everyone was being funneled, along with good pacing from rocky terrain to end in CQC battle in the outpost,it felt like a good experince,it felt right.
A strange game.
The only winning move is
not to play.
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Scheherazade VII
331
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Posted - 2014.03.09 20:54:00 -
[42] - Quote
Brolaire of Asstoria wrote:They really do need to give us the ability to hide under beds again... Might help during the odd orbital or 2...
Edit: Apologies...A video of Outlast loaded up...
I have bedbug proficiency 5, I don't know where you've been.... |
Hynox Xitio
Molon Labe. General Tso's Alliance
362
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Posted - 2014.03.09 20:57:00 -
[43] - Quote
What happened to the shaky sprint cam, and the music, and the female voice thats actually from a human, and the assault rifle that sounds like an actual gun.
Unleash the Fogwoggler
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CeCo Macino
Circle of Huskarl Minmatar Republic
6
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Posted - 2014.03.09 21:04:00 -
[44] - Quote
Its really sad, how devolved this game, before it was somehow more intence and that orbs while hacking. Now just flat screen in flat flatland
Support - Tactician/Support
Sebiestor - Tinker
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Outer Raven
WarRavens League of Infamy
188
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Posted - 2014.03.09 21:05:00 -
[45] - Quote
HOLY............
So this is skirmish 1.0!! I've seen videos of previous builds but never this one. Now I understand what the frustration is about concerning what we have now. In all honesty I was going to glance through view the vid an chalk this thread up as more nostalgia but after seeing this, hearing it...hell I was amped by the soundtrack alone!
What happened how does this look like a more finished game than this build. it should be the opposite. What happened to the moving MCC's and those turrets, the HUD, the terminals, hell the atmospheric effects, effects in general. I've never seen those power cells in the city glow such a beautiful green like that (why not). I've seen some of those assets online but thought they would be added in later I had no idea that at one time they were already in the game an removed, CCP nailed some of this stuff already why the back track.
That map style is exactly what is missing from maps right now too many bowls not enough dynamic cover. An what happened to the floating health bars on allies currently you can run around corners and shoot at your team mates because it doesn't want to show who is who fast enough. If you took that build added some of the current additions, weapon updates an sound changes, sky maps, facilities, graphic updates, etc, this game would look alot different.
P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Zirzo Valcyn
Kameira Lodge Amarr Empire
180
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Posted - 2014.03.09 21:05:00 -
[46] - Quote
NDA bro
dont break it
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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DEZKA DIABLO
0uter.Heaven
352
|
Posted - 2014.03.09 21:08:00 -
[47] - Quote
BRING DAT BATTLE MUSIC BAK!
Dead trigger master , an ya I do that ISH ON PURPOSE!
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crazy space 1
GunFall Mobilization
2198
|
Posted - 2014.03.09 21:12:00 -
[48] - Quote
low genius wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. and only the attacking team has an mcc... the way it should be.
I'm glad I'm not the only one that sees that |
Dovallis Martan JenusKoll
Osmon Surveillance Caldari State
668
|
Posted - 2014.03.09 21:17:00 -
[49] - Quote
AAAAhhh! Those scorch marks! I forgot how useful they were for targeting where your bullets were impacting at a distance.
I remember being one of the first people to start dropping Remote Explosives next to the "Defense Terminals" bypassing the need to hack them altogether... Points A and B were fully destructible! Then the 3 defense points would open up at the back of the map.
Outer Raven wrote:P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well.
Uhmmm.... weelllll.....
If you can read this, it means you are reading.
Unless you are skimming
|
Zirzo Valcyn
Kameira Lodge Amarr Empire
180
|
Posted - 2014.03.09 21:18:00 -
[50] - Quote
Outer Raven wrote:HOLY............
So this is skirmish 1.0!! I've seen videos of previous builds but never this one. Now I understand what the frustration is about concerning what we have now. In all honesty I was going to glance through view the vid an chalk this thread up as more nostalgia but after seeing this, hearing it...hell I was amped by the soundtrack alone!
What happened how does this look like a more finished game than this build. it should be the opposite. What happened to the moving MCC's and those turrets, the HUD, the terminals, hell the atmospheric effects, effects in general. I've never seen those power cells in the city glow such a beautiful green like that (why not). I've seen some of those assets online but thought they would be added in later I had no idea that at one time they were already in the game an removed, CCP nailed some of this stuff already why the back track.
That map style is exactly what is missing from maps right now too many bowls not enough dynamic cover. An what happened to the floating health bars on allies currently you can run around corners and shoot at your team mates because it doesn't want to show who is who fast enough. If you took that build added some of the current additions, weapon updates an sound changes, sky maps, facilities, graphic updates, etc, this game would look alot different.
P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well. yea the plasma lingering on the wall was cool, guess can do without it tho if it causes lag. the old voice over gave me goosebumps bringing me back to a time where i cared more about dust. unfortunately missed skirmish 1.0 they did away with it in mordus private trials that i paid $20 for but the old voice was still there. i alway
u can ban the troll out of the forums but u can't ban the forums out of the troll.
|
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Takahiro Kashuken
Red Star. EoN.
2891
|
Posted - 2014.03.09 21:21:00 -
[51] - Quote
Damn ive played that much DUST i forgot how it was
That HUD is like you are in your chara helmet as you move about so does the hud
The weapon used to have a blue holo sight i miss to this day
When the guy jumps off the side of the cliff he barely takes any dmg
Shield regen was near instant on the suit
AI voice was pretty good too and useful
LOOK AT THAT RADAR IT WORKS
Map was fairly big and had a number or routes
Kill sound was nice
Overall sound and even the theme was nice
Enemy had nice clear hp bars
Then super laggy compound
100% hp values i did prefer tbh insteald of various numbers, it means that a basic suit or proto would read whatever % it had
Intelligence is OP
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4730
|
Posted - 2014.03.09 21:21:00 -
[52] - Quote
Dovallis Martan JenusKoll wrote:AAAAhhh! Those scorch marks! I forgot how useful they were for targeting where your bullets were impacting at a distance. I remember being one of the first people to start dropping Remote Explosives next to the "Defense Terminals" bypassing the need to hack them altogether... Points A and B were fully destructible! Then the 3 defense points would open up at the back of the map. Outer Raven wrote:P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well. Uhmmm.... weelllll..... It did, but only by virtue of it always being the same map. :3
There were two different outposts you could have at the other end of Craterlake, but Craterlake was the only map.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
CeCo Macino
Circle of Huskarl Minmatar Republic
7
|
Posted - 2014.03.09 21:27:00 -
[53] - Quote
Mobius Wyvern wrote:Dovallis Martan JenusKoll wrote:AAAAhhh! Those scorch marks! I forgot how useful they were for targeting where your bullets were impacting at a distance. I remember being one of the first people to start dropping Remote Explosives next to the "Defense Terminals" bypassing the need to hack them altogether... Points A and B were fully destructible! Then the 3 defense points would open up at the back of the map. Outer Raven wrote:P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well. Uhmmm.... weelllll..... It did, but only by virtue of it always being the same map. :3 There were two different outposts you could have at the other end of Craterlake, but Craterlake was the only map.
But boyo that map was big and fun like hell, not like lfatland what we have here, where everyone basicaly run for point..ehm..death. In that one map was bigger variability, than on most of flatones what we have right now.
Support - Tactician/Support
Sebiestor - Tinker
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Outer Raven
WarRavens League of Infamy
191
|
Posted - 2014.03.09 21:27:00 -
[54] - Quote
Mobius Wyvern wrote:Dovallis Martan JenusKoll wrote:AAAAhhh! Those scorch marks! I forgot how useful they were for targeting where your bullets were impacting at a distance. I remember being one of the first people to start dropping Remote Explosives next to the "Defense Terminals" bypassing the need to hack them altogether... Points A and B were fully destructible! Then the 3 defense points would open up at the back of the map. Outer Raven wrote:P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well. Uhmmm.... weelllll..... It did, but only by virtue of it always being the same map. :3 There were two different outposts you could have at the other end of Craterlake, but Craterlake was the only map. Well alright my heart can take that...
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4730
|
Posted - 2014.03.09 21:28:00 -
[55] - Quote
CeCo Macino wrote:Mobius Wyvern wrote:Dovallis Martan JenusKoll wrote:AAAAhhh! Those scorch marks! I forgot how useful they were for targeting where your bullets were impacting at a distance. I remember being one of the first people to start dropping Remote Explosives next to the "Defense Terminals" bypassing the need to hack them altogether... Points A and B were fully destructible! Then the 3 defense points would open up at the back of the map. Outer Raven wrote:P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well. Uhmmm.... weelllll..... It did, but only by virtue of it always being the same map. :3 There were two different outposts you could have at the other end of Craterlake, but Craterlake was the only map. But boyo that map was big and fun like hell, not like lfatland what we have here, where everyone basicaly run for point..ehm..death. In that one map was bigger variability, than on most of flatones what we have right now. Yeah, it'd be nice to see more terrain variation than we have now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
General12912
Gallente Marine Corps
87
|
Posted - 2014.03.09 21:30:00 -
[56] - Quote
the music got really annoying, the graphics sucked (only because it was in beta), and i hate the announcer voice. i like it now because it is more futuristic. the old one reminds me of the voice i heard when i took those annoying FEMA certification courses.
i like the old assault rifle sounds and the old skirmish mode made alot more sense than the current one. and bring back the small blaster turret installations CCP. it makes no sense y they arent in the game. just about every FPS gam ehas its own version of anti-infantry turrets except this one, currently.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
|
Th3rdSun
L.O.T.I.S. D.E.F.I.A.N.C.E
636
|
Posted - 2014.03.09 21:31:00 -
[57] - Quote
I've never been a fan of sprint sway,but the HUD,and especially the minimap was light years better than what we have now.
Most importantly,the one thing I liked more in that build is that your gun was actually in frame when you were ADS,something that was taken out in the following build,and has never made much sense to me.
That map was awesome.Lots of outdoor cover while still being multitiered and open. Tanks were at a disadvantage,which I won't complain about,but they were still effective back then.
Most importantly,the MCC could take damage from rail and missile turrets.If you were lucky enough and could fire on the MCC the entire match,you could blow that thing out of the sky before it could dock.
This is all proof that this game is,and now in hindsight,has always been heading in the wrong direction. |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4731
|
Posted - 2014.03.09 21:33:00 -
[58] - Quote
General12912 wrote:the music got really annoying, the graphics sucked (only because it was in beta), and i hate the announcer voice. i like it now because it is more futuristic. the old one reminds me of the voice i heard when i took those annoying FEMA certification courses.
i like the old assault rifle sounds and the old skirmish mode made alot more sense than the current one. and bring back the small blaster turret installations CCP. it makes no sense y they arent in the game. just about every FPS gam ehas its own version of anti-infantry turrets except this one, currently. The announcer voice was far superior to what we have now, and we can all agree the graphics sucked ass, which is why I said to look past them in the OP.
Small Installations would be a really nice feature to have back. Hopefully we can get those when we finally get the ability to call in installations of our own.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
CeCo Macino
Circle of Huskarl Minmatar Republic
8
|
Posted - 2014.03.09 21:37:00 -
[59] - Quote
Mobius Wyvern wrote:CeCo Macino wrote:Mobius Wyvern wrote:Dovallis Martan JenusKoll wrote:AAAAhhh! Those scorch marks! I forgot how useful they were for targeting where your bullets were impacting at a distance. I remember being one of the first people to start dropping Remote Explosives next to the "Defense Terminals" bypassing the need to hack them altogether... Points A and B were fully destructible! Then the 3 defense points would open up at the back of the map. Outer Raven wrote:P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well. Uhmmm.... weelllll..... It did, but only by virtue of it always being the same map. :3 There were two different outposts you could have at the other end of Craterlake, but Craterlake was the only map. But boyo that map was big and fun like hell, not like lfatland what we have here, where everyone basicaly run for point..ehm..death. In that one map was bigger variability, than on most of flatones what we have right now. Yeah, it'd be nice to see more terrain variation than we have now.
Maybe it will be on that bombastic event, what they will have now. But still, after all that days im not too big fan of unfinished thingies and unfulfilled promises. Maybe they-¦ll break it, but for now i just waiting.
Support - Tactician/Support
Sebiestor - Tinker
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1802
|
Posted - 2014.03.09 21:39:00 -
[60] - Quote
To be fair that game mode was pretty unbalanced, depending on the general SP level of the players in the game one side would always win. At low levels of SP the defenders would nearly always win hands down, due to terrain and railgun installations shooting the MCC.
At higher levels of SP it was literally impossible for the defenders to win. It isn't shown in this video, but the attacker win conditon is the MCC reaching the facility at the other end of the map, and it doesn't start moving until those first two objectives were destroyed. Incidentally, something I really like about this is that there isn't a progress bar that shows the attackers how close they are to winning. If you wanted to know how close you were you had to look up in the sky. Anyway the problem at high levels of SP is that an attacking tank would two-shot each defense relay, making it utterly impossible to kill the MCC before it docked. One player could make it so that the attacking team could kick their feet up at the rear line, have a drink and collect their win.
All the same it was still a shitload of fun. I'd really enjoy it if they brought it back. |
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Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2596
|
Posted - 2014.03.09 21:43:00 -
[61] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now.
The bugs were clearly there but I don't think guys want Skirmish 1.0 with the bugs. We just want the mode with the current mechanics.
weRideNDie2getha since 2010
RND's recruitment official phrase
|
CeCo Macino
Circle of Huskarl Minmatar Republic
8
|
Posted - 2014.03.09 21:50:00 -
[62] - Quote
Just imagine that boyos, finaly a map where you can use more strategy thinking. Now we broke CCPs dreams about great fanfest, by these threads
Support - Tactician/Support
Sebiestor - Tinker
|
DJINN Marauder
Ancient Exiles. Renegade Alliance
4418
|
Posted - 2014.03.09 21:50:00 -
[63] - Quote
I didn't know it was possible to make a game WORSE over time...
That HUD Tho! Why the hell do we not have that! That's like infinitely better than now lol.
Annnnnnnnnnddddddd..... DAT TTK!!! I want that
GôÉGô¥GôÿGô£Gôö > GôÉGô¢Gô¢
Gÿà¿When will dust get better?Gÿà
Forum Warrior LV. 5 | Warframe is awesome! | PSN: I-NINJA-ALL-DAY
|
Outer Raven
WarRavens League of Infamy
191
|
Posted - 2014.03.09 21:55:00 -
[64] - Quote
DJINN Marauder wrote:I didn't know it was possible to make a game WORSE over time...
That HUD Tho! Why the hell do we not have that! That's like infinitely better than now lol.
Annnnnnnnnnddddddd..... DAT TTK!!! I want that TTK was that way due to bad hit detection issues that aside we may have that back in 1.8 without the glitches. In a different thread a dev posted that they will update the minimap at some point to take into account terrain. Maybe the future of Dust lays in its past.
___-öGûêGûêGêƒ________________
GûêGûêGûêGòÜGûêa»½GòáGûê Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ Gûæ GûÆ PEW
¯¯GùÑGò¥GûêGûêGùñ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
2602
|
Posted - 2014.03.09 23:38:00 -
[65] - Quote
Hellstorm Inc., Executive Director
Amarr Victor
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
2054
|
Posted - 2014.03.09 23:57:00 -
[66] - Quote
KAGEHOSHI Horned Wolf wrote:Announcer female voice is so much better. Rectangular minimap alligns better with HUD Wobbling HUD is more immersive Reload noises The plasma muzzleflash of the AR looks much better The battle music is just plain better The console screen filled a bar as you hacked it, instead of being a static image; much more immersive. Map had more interesting geography The models for large turrets was better We had small turret installations We had an actual multi-stage attack/defend mode.
Charlotte O'Dell is the highest level unicorn!
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Charlotte O'Dell
Fatal Absolution General Tso's Alliance
2054
|
Posted - 2014.03.09 23:59:00 -
[67] - Quote
nring it back
Charlotte O'Dell is the highest level unicorn!
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Baal Roo
Subdreddit Test Alliance Please Ignore
3031
|
Posted - 2014.03.10 00:28:00 -
[68] - Quote
Yup, this game has gone downhill with each update, all the way back to the first iteration. They just keep adding more deck chairs and colorful umbrellas while blasting holes in the hull. |
jordy mack
Ultramarine Corp
212
|
Posted - 2014.03.10 01:11:00 -
[69] - Quote
.things i liked in this video...
1. much longer ttk
2. shorter shield delay
3. dumbfire swarms
Less QQ more PewPew
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Himiko Kuronaga
Fatal Absolution General Tso's Alliance
3227
|
Posted - 2014.03.10 01:16:00 -
[70] - Quote
The old models were really glossy, but it was kinda sexy tbh.
They put a lot less strain on the PS3 as well. |
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Captain Crutches
Nexus Marines
59
|
Posted - 2014.03.10 01:27:00 -
[71] - Quote
I never played Skirmish 1.0, but I want it back now.
I also lol'd when Dennie showed up.
Anti-Respec | Anti-Protostomp | Anti-"Slayer Logi" | Pro-Tiericide | Pro-EVE/Dust Link | Pro-CCP
Fun > Winning > KDR
|
KEROSIINI-TERO
The Rainbow Effect
1020
|
Posted - 2014.03.10 01:39:00 -
[72] - Quote
Spkr4theDead wrote:Faquira Bleuetta wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. those Swarm launcher are so op, now with over multiple nerf patch , their are useless and weak why ccp dont give them back the dumb fire ability again (maybe a new weapon for the cal heavy ). Swarms were the FOTM when they were dumbfire. As such, that ability was promptly removed.
Fun fact: CCP handled the swarm launcher room clearing issue by removing BOTH the dumb fire AND the swarm missiles ability hurt infantry.
Why the both? No one can tell a good reason.
(EDIT: may be true that dumb fire was removed later on, I have vague memory of dumb firing tanks between Line Harvest warehouses.)
Sad and AFK from Dust for unforeseen time.
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jordy mack
Ultramarine Corp
213
|
Posted - 2014.03.10 01:50:00 -
[73] - Quote
same reason they double nerf everything else i guess... i miss shooting vehicles with rifles too.
Less QQ more PewPew
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General12912
Gallente Marine Corps
88
|
Posted - 2014.03.10 01:55:00 -
[74] - Quote
i still cant believe people actually like the old announcer. i like the echo-y sounds of the new one.
i really think CCP should at least add a 'classic' mode that adds a gamemode that is exactly the same as the old skirmish demonstrated in this video.
Assault Gk.0
Gallente Federation Patriot
General of the Gallente Marine Corps. Look us up if you want to join.
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4740
|
Posted - 2014.03.10 02:05:00 -
[75] - Quote
Ydubbs81 RND wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. The bugs were clearly there but I don't think guys want Skirmish 1.0 with the bugs. We just want the mode with the current mechanics. Precisely.
Personally, I'd love to see the old gunsights come back as well. Far more open and less limiting of your situational awareness. As well, they fit the theme of something you'd find that far in the future a LOT better than the sights we have now, which look like something you'd buy from your local pawn shop.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Scheneighnay McBob
Hammerhead i Eagle Thrust
4297
|
Posted - 2014.03.10 02:07:00 -
[76] - Quote
low genius wrote: and only the attacking team has an mcc... the way it should be.
While there definitely should be a 1-MCC game mode again, I think it's perfectly reasonable to have 2 MCCs fighting. It would be stupid to try fighting a piece of equipment like that without having at least 1 of your own docked at the district to fight it.
Just gave me an idea for another game mode: although it could be simply a stage in an actual battle, it would take place after the attacking MCC docks: the attackers have the goal of capturing the command node (command nodes are supposed to effect district sovereignty, right?) while the defenders must attempt to board and hijack the enemy MCC. Stripped to the basics, it's a game mode where each team has 1 objective and whoever fully captures theirs first wins.
Hell, it could even be a new final stage to skirmish 1.0
I am your scan error.
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4740
|
Posted - 2014.03.10 02:15:00 -
[77] - Quote
Scheneighnay McBob wrote:low genius wrote: and only the attacking team has an mcc... the way it should be.
While there definitely should be a 1-MCC game mode again, I think it's perfectly reasonable to have 2 MCCs fighting. It would be stupid to try fighting a piece of equipment like that without having at least 1 of your own docked at the district to fight it. Just gave me an idea for another game mode: although it could be simply a stage in an actual battle, it would take place after the attacking MCC docks: the attackers have the goal of capturing the command node (command nodes are supposed to effect district sovereignty, right?) while the defenders must attempt to board and hijack the enemy MCC. Stripped to the basics, it's a game mode where each team has 1 objective and whoever fully captures theirs first wins. Hell, it could even be a new final stage to skirmish 1.0 1 or 2 MCCs should be situational wherever possible. Since the idea of an MCC is to be a mobile base, if you already own the ground base, why would you need one?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Necandi Brasil
DUST BRASIL S.A Proficiency V.
805
|
Posted - 2014.03.10 02:21:00 -
[78] - Quote
KAGEHOSHI Horned Wolf wrote:Announcer female voice is so much better. Rectangular minimap alligns better with HUD Wobbling HUD is more immersive Reload noises The plasma muzzleflash of the AR looks much better The battle music is just plain better The console screen filled a bar as you hacked it, instead of being a static image; much more immersive. Map had more interesting geography The models for large turrets was better We had small turret installations We had an actual multi-stage attack/defend mode.
I wish we could get all those things back, but on the current Dust.
I know many people like the old AR noises, but I did not like them; they sounded like they were trying to sound like projectiles (and not very good projectile noises either). +1 is not enough for this post !
BALACSES ??? MY PRECIOUS HAS BALACSES ???
|
Aaroniero d'Lioncourt
455
|
Posted - 2014.03.10 02:32:00 -
[79] - Quote
Wow!!! What game is that?
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4743
|
Posted - 2014.03.10 02:44:00 -
[80] - Quote
I really hope part of what they deliver at FanFest is a more immersive experience, like that early build. When you move, you actually feel like you're moving.
Playing the game now, you feel like you're using a pair of thumsticks to control a camera mounted in the head of a character model holding a gun.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
641
|
Posted - 2014.03.10 02:56:00 -
[81] - Quote
Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now.
What is this game..... This is a game I would play.. I'd even pay for it.
Newb
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4746
|
Posted - 2014.03.10 03:03:00 -
[82] - Quote
Cenex Langly wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. What is this game..... This is a game I would play.. I'd even pay for it. The visuals are trash, but the mechanics were pretty cool.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
ads alt
161
|
Posted - 2014.03.10 03:08:00 -
[83] - Quote
Mobius Wyvern wrote:Cenex Langly wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. What is this game..... This is a game I would play.. I'd even pay for it. The visuals are trash, but the mechanics were pretty cool. Hey mobius I am gt543da I love haing a scout when im not insta kill, so many noobs wno cant hit this
Click here for 1.8 release date quote from devs
|
Disturbingly Bored
Forum Warfare
1982
|
Posted - 2014.03.10 03:24:00 -
[84] - Quote
Aero Yassavi wrote:Music sounds amazingly better than our no music currently.
I was so, so sad when CCP got rid of that battle music.
Yeah, it had a bit of a cheesy scifi twang to it. But it was great, dammit.
I used to own the FAT GAT until this --> [ASCII Art removed - draconian forum overlord CCP Logibro]
|
Ydubbs81 RND
Ahrendee Mercenaries General Tso's Alliance
2597
|
Posted - 2014.03.10 03:27:00 -
[85] - Quote
Long TTK in this video looks frustrating
weRideNDie2getha since 2010
RND's recruitment official phrase
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4746
|
Posted - 2014.03.10 03:42:00 -
[86] - Quote
Ydubbs81 RND wrote:Long TTK in this video looks frustrating Hit detection was so incredibly bad back then.
I actually thought I sucked ass when Codex first came out with that new lag-compensation system they set up on their servers, because I'd been leading my targets for so long I didn't realize that I had to lead them because of lag. I thought the game had ballistic calculations.
However bad the hit detection might seem at times in Uprising, it could never compare to how awful Replication was.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Shutter Fly
Molon Labe. General Tso's Alliance
280
|
Posted - 2014.03.10 04:14:00 -
[87] - Quote
Man, Skirm 1.0 was so much fun. Cliffs, crevices, plateaus, all kinds of terrain, then the map ended with an open valley that had to be crossed to enter the facility. That map had a bit of everything.
It was cool being able to destroy the first two objectives. I was in a squad with some players who all started after closed beta and we were talking about all of the weird stuff that happens around null cannons. Blew their minds when I said the reason objectives have hit detection is that you used to destroy them.
The thing I miss the most is the old radar. I'm tired of having a plain blue circle with blinking dots, there's no reference point if you aren't within 100m of an objective. You can know they're there, but have no idea if they are in front of or behind cover, because there's no way to judge a difference of 1-5m. With the old version with the map, you could get an idea of where an enemy was at in relation to the terrain.
Hopefully, they've been working on bringing this back. The reason it was removed initially was because 1.0 was hard coded into that one map, and our current version was much easier to implement properly. Yet another issue with Dust that is the result of shoddy programming and implementation (others include: chat channels sorting by ASCII value rather than actual alphabetical, mic bubble glitch, Scotty, etc.) |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
101
|
Posted - 2014.03.10 04:28:00 -
[88] - Quote
There is a lot that is better now. I really miss the music and HUD though. That level looked awesome though. Face it, we will never has a perfect game here. It is constantly one step forward, one step back. It they could nail the balancing, I wouldn't have an issue with anything else. |
Beck Weathers
Brutor Vanguard Minmatar Republic
725
|
Posted - 2014.03.10 04:34:00 -
[89] - Quote
I miss the AIs voice and phrases, that video reminded me how much better they where "manual overide required" "terminal rebot faild"
These forums must be located in the Californin country side, there is whine as far as the eye can see.
|
DootDoot
Da Short Buss
219
|
Posted - 2014.03.10 04:45:00 -
[90] - Quote
KAGEHOSHI Horned Wolf wrote:Announcer female voice is so much better. Rectangular minimap alligns better with HUD Wobbling HUD is more immersive Reload noises The plasma muzzleflash of the AR looks much better The battle music is just plain better The console screen filled a bar as you hacked it, instead of being a static image; much more immersive. Map had more interesting geography The models for large turrets was better We had small turret installations We had an actual multi-stage attack/defend mode.
I wish we could get all those things back, but on the current Dust.
I know many people like the old AR noises, but I did not like them; they sounded like they were trying to sound like projectiles (and not very good projectile noises either).
Battlefield is well known during the sound process to go out and field test every gun... Every explosion and reccord the sounds... Why most say they have the best sound in the Genre..
If DUST's developers where to go to gun and demolition ranges and actually test weapons and explosives.. see how they actually work and their functionality... along with setting up sound recording equipment... They could get a lot of very real explosions and gun sounds that every human would register as real... They then could do what the average beat mixer with a laptop does... And tweak and chop the sound so it's more unique for DUST's atmosphere.
But until those real life recordings are made the weapon sounds in DUST will always be lacking...
Heres an example of an Audio team looking to make the game as immersive as possible... Even half of this effort would yield massive results in DUST.
https://www.youtube.com/watch?feature=player_embedded&v=c0J2S2pgmAs |
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xprotoman23
Red and Silver Hand Amarr Empire
1915
|
Posted - 2014.03.10 04:57:00 -
[91] - Quote
Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge.
Original Dust God.
Replication was the best build.
lolDust.
|
DootDoot
Da Short Buss
219
|
Posted - 2014.03.10 05:05:00 -
[92] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge.
Pretty much. DUST beta was full of FPS diehards and fans... From every FPS walk of gaming.. The talent pool in general we had during replication was amazing..
Now? omg.... The average DUST mercenary is someone who drunk downloaded the title not knowing what it was. Or EVE people who have spent the last 2 years staring at a rock in space shooting an Aim Assisted laser at it. |
Heimdallr69
Heaven's Lost Property
1801
|
Posted - 2014.03.10 05:06:00 -
[93] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Wtf. I'm shocked by seeing your name.. Coming back?
Removed inappropriate content - CCP Logibro
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4749
|
Posted - 2014.03.10 05:18:00 -
[94] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. As someone who plays EVE, get off your flimsy ******* high-horse and be an adult.
If CCP did everything we said, do you think there would have been that giant riot in 2011? CCP Shanghai seems to have followed the example of pre-2011 CCP and just ignored everything.
You can see that they're trying to reverse that, and I respect that. I'm looking forward to seeing where the game goes now.
You'd probably have less people thinking you're a trash-poster if you didn't come into threads with the kind of mindless drivel you've posted here. Being good with a gun doesn't mean you aren't an idiot.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1804
|
Posted - 2014.03.10 05:49:00 -
[95] - Quote
I think it's hilarious how many closed beta people think that Mordu's Private Trials wasn't crammed full of Eve players. Anyone with an Eve account who was interested could apply to get in. A lot of Eve players have more than one account. I actually had two keys for MPT.
"Half the threads from back in Closed Beta making all these so-called bad suggestions you people love to talk about where from players coming in from other shooters and trying to demand junk like killcams, and Prestige, and Killstreaks."
Not only were those bad suggestions all coming from players of other shooters, it was a small but very vocal minority of players shouting for those suggestions. The Eve players were the ones shooting down ideas that proposed to turn Dust into a new version of Quake f*cking Arena, because there was no way it could be integrated with the lore and character of New Eden. The average forum poster today has a better grasp of the vision for Dust and isn't obsessed with someone recreating their favorite fps from the past, which means they tend to have better ideas and suggestions than that bunch did. And you know how bad the average suggestion is today....let that sink in a bit and just imagine how terrible the forums were in closed beta. |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4750
|
Posted - 2014.03.10 06:03:00 -
[96] - Quote
Kristoff Atruin wrote:I think it's hilarious how many closed beta people think that Mordu's Private Trials wasn't crammed full of Eve players. Anyone with an Eve account who was interested could apply to get in. A lot of Eve players have more than one account. I actually had two keys for MPT.
"Half the threads from back in Closed Beta making all these so-called bad suggestions you people love to talk about where from players coming in from other shooters and trying to demand junk like killcams, and Prestige, and Killstreaks."
Not only were those bad suggestions all coming from players of other shooters, it was a small but very vocal minority of players shouting for those suggestions. The Eve players were the ones shooting down ideas that proposed to turn Dust into a new version of Quake f*cking Arena, because there was no way it could be integrated with the lore and character of New Eden. The average forum poster today has a better grasp of the vision for Dust and isn't obsessed with someone recreating their favorite fps from the past, which means they tend to have better ideas and suggestions than that bunch did. And you know how bad the average suggestion is today....let that sink in a bit and just imagine how terrible the forums were in closed beta. It was so ******* bad back then. There were some really good threads, and there were also some really damn trashy ones.
Whether we agree with each other or not, we're all part of this community. Dismissing the thoughts and opinions of a major portion of that community based on your own petty hatred just makes you ignorant.
Hell, there's plenty of people around here I don't like, but when they come up with good ideas I'll still acknowledge that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
DootDoot
Da Short Buss
219
|
Posted - 2014.03.10 06:05:00 -
[97] - Quote
Mobius Wyvern wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. As someone who plays EVE, get off your flimsy ******* high-horse and be an adult. If CCP did everything we said, do you think there would have been that giant riot in 2011? CCP Shanghai seems to have followed the example of pre-2011 CCP and just ignored everything. You can see that they're trying to reverse that, and I respect that. I'm looking forward to seeing where the game goes now. You'd probably have less people thinking you're a trash-poster if you didn't come into threads with the kind of mindless drivel you've posted here. Being good with a gun doesn't mean you aren't an idiot. DootDoot wrote: Pretty much. DUST beta was full of FPS diehards and fans... From every FPS walk of gaming.. The talent pool in general we had during replication was amazing..
Now? omg.... The average DUST mercenary is someone who drunk downloaded the title not knowing what it was. Or EVE people who have spent the last 2 years staring at a rock in space shooting an Aim Assisted laser at it.
What is with all this bullshit about EVE players somehow breaking the game? Half the threads from back in Closed Beta making all these so-called bad suggestions you people love to talk about where from players coming in from other shooters and trying to demand junk like killcams, and Prestige, and Killstreaks.
Umm we got kill streaks with orbitals... the warpoint system is a joke? does nothing but offer killstreaks...
And killcams would vastly improve DUST. The ability when dead to select a dot on the map and see the camera view too would be an amazing tool for players to learn and allow last clone standing matches to work in DUST. Killcams start players looking inwards for improvement instead of blaming another player.... its a learning tool as much as anything.
Those are non issues and I could spout heresy about what EVE players demanded and suggested but it would be exactly this. All I can say is results from Replication and Chromosome... To Uprising launch and what that brought... Speak for themselfs.
We got new texture packs? Yay? but for most players the graphics where largely better and more tasteful before.. |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4750
|
Posted - 2014.03.10 06:11:00 -
[98] - Quote
DootDoot wrote: Umm we got kill streaks with orbitals... the warpoint system is a joke? does nothing but offer killstreaks...
And killcams would vastly improve DUST. The ability when dead to select a dot on the map and see the camera view too would be an amazing tool for players to learn and allow last clone standing matches to work in DUST. Killcams start players looking inwards for improvement instead of blaming another player.... its a learning tool as much as anything.
Those are non issues and I could spout heresy about what EVE players demanded and suggested but it would be exactly this. All I can say is results from Replication and Chromosome... To Uprising launch and what that brought... Speak for themselfs.
We got new texture packs? Yay? but for most players the graphics where largely better and more tasteful before..
Killcams are basically free intel. If you imagine that the person who killed you worked for that kill, including the position they engaged you from, you're basically being given intel on where they were, what they used to kill you, and exactly HOW they did it, which is completely unfair.
This isn't a game where losing your life doesn't matter. In Dust you lose ISK when you die, and getting a kill means a lot more than it does in other games. Allowing someone to see everything about how they died just means they can go find that person as soon as they come back, and any thought toward tactical positioning becomes worthless.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
DootDoot
Da Short Buss
219
|
Posted - 2014.03.10 06:24:00 -
[99] - Quote
Mobius Wyvern wrote:DootDoot wrote: Umm we got kill streaks with orbitals... the warpoint system is a joke? does nothing but offer killstreaks...
And killcams would vastly improve DUST. The ability when dead to select a dot on the map and see the camera view too would be an amazing tool for players to learn and allow last clone standing matches to work in DUST. Killcams start players looking inwards for improvement instead of blaming another player.... its a learning tool as much as anything.
Those are non issues and I could spout heresy about what EVE players demanded and suggested but it would be exactly this. All I can say is results from Replication and Chromosome... To Uprising launch and what that brought... Speak for themselfs.
We got new texture packs? Yay? but for most players the graphics where largely better and more tasteful before..
Killcams are basically free intel. If you imagine that the person who killed you worked for that kill, including the position they engaged you from, you're basically being given intel on where they were, what they used to kill you, and exactly HOW they did it, which is completely unfair. This isn't a game where losing your life doesn't matter. In Dust you lose ISK when you die, and getting a kill means a lot more than it does in other games. Allowing someone to see everything about how they died just means they can go find that person as soon as they come back, and any thought toward tactical positioning becomes worthless.
Lol it isn't even close to this in BF4... where tactical positioning is actually a thing.... and camping etc...
DUST? these things are a joke.. it isn't built like this... We know what they used to kill us with? says on kill information.. And yes watching HOW they killed you for that 10 seconds or less is a giant learning tool and improves the gameplay for all... Also would stop hundreds of forum posts every month about certain player groups.
Like FFS we have scanners that give positions through walls... and re watching the moment you died and HOW is gonna give their position away? that doesn't even make sense in the realm of DUST. |
Maken Tosch
DUST University Ivy League
7293
|
Posted - 2014.03.10 07:00:00 -
[100] - Quote
It was difficult for me to reminisce on the fond memories of Skirmish 1.0 when the following GLARING ISSUES were apparent in the video. Suddenly I'm reminded as to why we should take a moment to appreciate the things we have now that we take for granted.
1. HORRIBLE graphics. The terrain, weapon, dropsuits, even the Warbarge and the city looked horrible. Bland textures, no decent shader quality, lighting was off, etc.
2. LAG!!!!!!!! OMG SO MUCH LAG BACK THEN! You could see it in the video. Rubberbanding effect was the most apparent kind of lag we ever had.
3. Extremely long TTK which was the result of little hit detection and no aim assist. Notice how the guy was completely surrounded by all those reds in the open with almost no cover yet he manages to mop the floor with them with just his AR. Even he missed quite often which only dragged out the fight even more. Because of this alone, plus his excellent gun game, he was able to go 12-0 in that match.
4. Back then you were able to spawn on the objective even while the virus was still uploading. This presented a major problem with holding the objectives since you had to concentrate a large number of your team on just that one objective alone.
5. It was extremely hard to tell in the middle of the fire fight who was friend and who was foe when both sides had similarly colored health bars and the only difference was the color of the name and even then the names weren't clearly visible as you can see in the video.
6. Slow loading menus.
7. Respawn time took too long (minimum of 8-10 seconds).
8. Infinite vehicle-spawn glitch which caused the vehicle queue to lock up preventing anyone from calling in any more vehicle. Sure, we had all these free LAVs but what if you needed an HAV? Tough luck, you're stuck with LAVs.
9. Notice everyone there was in an NPC corp in the roster. Player-run corps were non-existent. Hell, private squads didn't even exist.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
|
Maken Tosch
DUST University Ivy League
7295
|
Posted - 2014.03.10 07:13:00 -
[101] - Quote
DootDoot wrote:DUST? these things are a joke.. it isn't built like this... We know what they used to kill us with? says on kill information.. And yes watching HOW they killed you for that 10 seconds or less is a giant learning tool and improves the gameplay for all... Also would stop hundreds of forum posts every month about certain player groups. It's a feature that would help Pub's?... Should it be in PC and FW? no.... was it ever a feature that should of taken priority over other fundamental issues? hell no.
Like FFS we have scanners that give positions through walls... and re watching the moment you died and HOW is gonna give their position away? that doesn't even make sense in the realm of DUST.
The kill sheet does state what weapon and distance you got shot with and the hit indicator does reveal the direction of the shots, but you are still left to guess where the shot came from which is how it should be.
Scanners are not full proof. Scouts have the advantage of avoiding scanners. Particularly the Gallente Scout Gk.0 which is the only suit capable of evading ALL scanners including the Duvolle Focused Active Scanner and is able to compete with the upcoming Caldari Scout Ck.0 which is a dedicated anti-scout suit. Also, the "some margin of error" message won't even appear if the target's scan profile is low enough relative to the precision of your active scanner.
Watching the final moments of your death from the eyes of your shooter is not really a learning experience. I don't know what propaganda you were fed about kill cams, but the harsh reality about kill cams is that they are just easy-button tools for players who don't want to make any effort to estimate or guess where their enemy is at and instead want the system to hold their hand for them. I have played enough CoD games for years to know that kill cams are just immersion breaking and is totally unfair to those who put in all the effort to find an effective position to strike and just rewards the victim with too much free intel. That said, kill cams have no place in Dust.
PS: I'm an Eve Online player who has been around since Replication Build in closed beta. I know how bad and stupid many of the ideas were from those coming from traditional FPS games. Eve Online players were the ones trying their best to keep Dust from becoming just another FPS game. But no, the vocal minority won out over the tireless majority and now here we are.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
745
|
Posted - 2014.03.10 08:56:00 -
[102] - Quote
I had never seen skirmish 1.0 and understand why there are so many specific requests for it. The things that you notice straight away
1) The HUD moves with the character, a nice touch.
2) The sounds are so much more visceral - the turrets, the assault rifles and all the other weapon sounds are much more impressive.
3) That game mode looks like winning is actually important and gives you an objective. |
olssam 62
What The French
99
|
Posted - 2014.03.10 11:43:00 -
[103] - Quote
thank you for remembering olssam xd
Channel Youtube - Dust 514 FR - Olssam62
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4756
|
Posted - 2014.03.10 11:44:00 -
[104] - Quote
olssam 62 wrote:thank you for remembering olssam xd I'm pretty sure I've run matches with you before, actually, back when we were both in CRONOS.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Jakar Umbra
Altyr Initiative
542
|
Posted - 2014.03.10 11:57:00 -
[105] - Quote
I only ever really played Chromosome, but I have to ask one thing. What happened to the sound design from back then. Everything from the music to the weapon sounds just seemed better. The movement looked so much better, and while I won't say you should have to reload to be able to kill someone with an assault rifle do you see that time to kill? Sad to say that if I had played Replication, I probably would not be playing now.
Author of Umbra's Short Stories.
Reading General Discussions kills brain cells.
|
steadyhand amarr
TeamPlayers Negative-Feedback
2518
|
Posted - 2014.03.10 11:57:00 -
[106] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge.
Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points.
Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess.
Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have.
i do agree on the talent pool though dust has shockingly bad players.
Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4756
|
Posted - 2014.03.10 12:06:00 -
[107] - Quote
steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P Well said. Some of these guys seem to think we have memory problems or something.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1134
|
Posted - 2014.03.10 12:14:00 -
[108] - Quote
Still crying...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4758
|
Posted - 2014.03.10 12:22:00 -
[109] - Quote
CYRAX SERVIUS wrote:Still crying... Well, I'm going to quote Hans in a less-trolly fashion than I did last night.
[Sunday, March 09, 2014 10:21 PM] Hans Jagerblitzen: I'm just excited for old DUST and new DUST to be shown alongside NEW NEW DUST. :P
He seems pretty psyched, and I've got to admit it's a bit infectious.
Hans is more of a realist than an optimist, so I take his enthusiasm as a good sign.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
ROCKO THE HELLHOUND
Ultramarine Corp
20
|
Posted - 2014.03.10 12:23:00 -
[110] - Quote
OP, thanks for making my cry a**hole!
but for real, i completely forgot about how many awesome things got lost over time - i mean, i was there too, but didn't remember anymore about so many great details - but watching the linked vid, it was easy identifying not just so many things that have improved since then - but also about same as many things from back then that i like better the way they were instead of their current "evolved" variants.
how could so much beauly get lost over time for no reason? i mean, just to pick a single example out of so many: why were about all of the awesome sounds from back then changed to our current, rather unspectacular counterparts?
so sad... - but ey, there is always the next FOTM to chase instead, right? ok, now i am really sad... . |
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4758
|
Posted - 2014.03.10 12:27:00 -
[111] - Quote
ROCKO THE HELLHOUND wrote:OP, thanks for making my cry a**hole!
but for real, i completely forgot about how many awesome things got lost over time - i mean, i was there too, but didn't remember anymore about so many great details - but watching the linked vid, it was easy identifying not just so many things that have improved since then - but also about same as many things from back then that i like better the way they were instead of their current "evolved" variants.
how could so much beauly get lost over time for no reason? i mean, just to pick a single example out of so many: why were about all of the awesome sounds from back then changed to our current, rather unspectacular counterparts?
so sad... - but ey, there is always the next FOTM to chase instead, right? ok, now i am really sad... . You should look at what I posted above.
I actually ran in a squad with CPM Jenza as well last night, and she reiterated what CPM Hans said.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
gandalgrey
Endless Hatred Ishuk-Raata Enforcement Directive
112
|
Posted - 2014.03.10 12:51:00 -
[112] - Quote
I like the small and large turrets where have they gone to
Enjoy my logi love juice after you have my needle in your arse
|
steadyhand amarr
TeamPlayers Negative-Feedback
2519
|
Posted - 2014.03.10 12:56:00 -
[113] - Quote
Rouge has had a very strong influence i had a good chat with one of the ccp guys on friday and it seems rouge hit the deck running while throwing the old captins cabin so to speak. Im still not 100% in rouge but the staff are behind him 100% so im intrested to what he has done to improve moral
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
The Infected One
Fatal Absolution General Tso's Alliance
1001
|
Posted - 2014.03.10 13:38:00 -
[114] - Quote
I miss Skirmish 1.0. watching the MCC actually advance across the field, being required to actually push objectives. This is what PC should be like at least. Why do we have to re-hack our own objectives and stuff on our own districts?
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
|
Solomon Malcolm
BurgezzE.T.F General Tso's Alliance
61
|
Posted - 2014.03.10 13:41:00 -
[115] - Quote
Ahh, i remember the memories.... especially waiting every thursday to monday to play.
"This is hotter than morgan freeman and chuck norris oil wrestling while wrapped in bacon"
"You Have Been ScannedCCP"
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4763
|
Posted - 2014.03.10 13:48:00 -
[116] - Quote
steadyhand amarr wrote:Rouge has had a very strong influence i had a good chat with one of the ccp guys on friday and it seems rouge hit the deck running while throwing the old captins cabin so to speak. Im still not 100% in rouge but the staff are behind him 100% so im intrested to what he has done to improve moral Yeah, I'm looking forward to reading his "mission statement" after this next patch drops. CPM Hans keeps saying we're really going to like it, so that should be something to look forward to.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
964
|
Posted - 2014.03.10 13:50:00 -
[117] - Quote
I want this game, its looks so much better than dust. Anyone know where we can buy this?
Public Relations WJR
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
|
Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1759
|
Posted - 2014.03.10 14:23:00 -
[118] - Quote
Th3rdSun wrote:I've never been a fan of sprint sway,but the HUD,and especially the minimap was light years better than what we have now.
Most importantly,the one thing I liked more in that build is that your gun was actually in frame when you were ADS,something that was taken out in the following build,and has never made much sense to me.
That map was awesome.Lots of outdoor cover while still being multitiered and open. Tanks were at a disadvantage,which I won't complain about,but they were still effective back then.
Most importantly,the MCC could take damage from rail and missile turrets.If you were lucky enough and could fire on the MCC the entire match,you could blow that thing out of the sky before it could dock.
This is all proof that this game is,and now in hindsight,has always been heading in the wrong direction. A lot of FPS peeps complained that the guncam/HUD targetting threw them off and felt unnatural. Didn't bother me at all, tbh - took about 15 seconds to adapt to it.
I do remember being disappointed CPP changed to ads. Then we had the clunky, target obscuring front sight. Would love to have an option for HUDcam or ads.
One of the messages that CCP need to understand and act on is that FPS players need the ability to configure their controls.
I support SP rollover.
|
Kigurosaka Laaksonen
DUST University Ivy League
548
|
Posted - 2014.03.10 14:47:00 -
[119] - Quote
Wobbling HUD is ridiculous for 'immersion.' Get a helmet that fits.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
|
Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
482
|
Posted - 2014.03.10 15:39:00 -
[120] - Quote
COME YOUNG ONES!!
Come see the story of the vets.
See the joy Dust 514 brought to their spirt and understand why they are bitter vets.
Understand their anger, faustration, betrayal, sorrow, pain, hell.
Understand what they wanted to show you back then and watch them transform into what they are now.
Watch them young and dreaming, then watch as the tragedy hit.
Watch them turn against eachother and blame eachother as they struggle to find reason for the catastrophe.
Blame eachother.
Blame CCP.
OH YOUNG ONES come see and understand them; watch their story but don't blame them.
Don't blame us... Don't be US.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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Aisha Ctarl
Praetoriani Classiarii Templares Praetoria Imperialis Excubitoris
3871
|
Posted - 2014.03.10 17:19:00 -
[121] - Quote
God I miss the closed beta.
They took away the simple things that made it feel FAR more immerse than current DUST.
I could list the ways how we Amarr are better than you, but your lesser mind wouldn't comprehend it.
|
Lanius Pulvis
Bullet Cluster Legacy Rising
165
|
Posted - 2014.03.10 17:37:00 -
[122] - Quote
The landscape was more interesting, the weapon effects more solid and realistic. The environmental effects were so much grittier and more immersive.
Not new, just new to you.
|
Maken Tosch
DUST University Ivy League
7305
|
Posted - 2014.03.10 17:45:00 -
[123] - Quote
Lanius Pulvis wrote:The landscape was more interesting, the weapon effects more solid and realistic. The environmental effects were so much grittier and more immersive.
The landscape and game mode, yes.
Everything else? NO. It sucked. I was there and I had to endure the glaring issues that I already mentioned a couple of pages back. And don't get me started on the sliding uplinks, dying while falling only 2 inches, having your sprint constantly interrupted every 5 feet by a pebble, suffering dropships that literally crushed you every 10 seconds, etc.
I don't care what anyone says. Besides Skirmish 1.0 which was awesome, everything else from Replication to the E3 2012 build (pre-Codex) was just bad.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
crazy space 1
GunFall Mobilization
2200
|
Posted - 2014.03.10 20:47:00 -
[124] - Quote
bump
|
crazy space 1
GunFall Mobilization
2200
|
Posted - 2014.03.10 20:50:00 -
[125] - Quote
Vrain Matari wrote:Th3rdSun wrote:I've never been a fan of sprint sway,but the HUD,and especially the minimap was light years better than what we have now.
Most importantly,the one thing I liked more in that build is that your gun was actually in frame when you were ADS,something that was taken out in the following build,and has never made much sense to me.
That map was Probably Slightly Less Boring Than Working.Lots of outdoor cover while still being multitiered and open. Tanks were at a disadvantage,which I won't complain about,but they were still effective back then.
Most importantly,the MCC could take damage from rail and missile turrets.If you were lucky enough and could fire on the MCC the entire match,you could blow that thing out of the sky before it could dock.
This is all proof that this game is,and now in hindsight,has always been heading in the wrong direction. A lot of FPS peeps complained that the guncam/HUD targetting threw them off and felt unnatural.
Sorry but no one said that. It was a lack of RAM memory issue. |
Hawkings Greenback
Red Star. EoN.
115
|
Posted - 2014.03.10 20:59:00 -
[126] - Quote
Maken Tosch wrote:Lanius Pulvis wrote:The landscape was more interesting, the weapon effects more solid and realistic. The environmental effects were so much grittier and more immersive. The landscape and game mode, yes. Everything else? NO. It sucked. I was there and I had to endure the glaring issues that I already mentioned a couple of pages back. And don't get me started on the sliding uplinks, dying while falling only 2 inches, having your sprint constantly interrupted every 5 feet by a pebble, suffering dropships that literally crushed you every 10 seconds, etc. I don't care what anyone says. Besides Skirmish 1.0 which was awesome, everything else from Replication to the E3 2012 build (pre-Codex) was just bad.
Loved the game mode it is still my favourite part of the closed beta.
There was definetly some good things during that time but I would be lying if didn't say that there was some bloody annoying stuff as well.
Glad I was a part of it.
+1 OP thanks for the reminder
GÇ£Without deviation from the norm, progress is not possible.GÇ¥
GÇò Frank Zappa
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Maximus Stryker
Who Are Those Guys
839
|
Posted - 2014.03.10 21:08:00 -
[127] - Quote
i very much miss that map and game type
Faction Channels for FW Staging
PIE Ground Control | Caldari Hierarchy | Turalyon | Chosen Matari
|
BAD FURRY
SVER True Blood General Tso's Alliance
642
|
Posted - 2014.03.10 21:16:00 -
[128] - Quote
CYRAX SERVIUS wrote:Sheds tear.
I remember...
O god ! How i miss you Privet beta days !!
O GOD WHY WHY CANT WE JUST GO BACK TO IT !! WHHHHY !!!
I miss it all i miss it soo bad
is was so fun then CCP had to remove the 2 part map and the old look and feel of the CRU,s and small blasters..
CCP why why cant to give some of this stuff back .....
Yes i am a Undead Hell Wolf ... nice to meat you!
|
Heimdallr69
Heaven's Lost Property
1812
|
Posted - 2014.03.10 21:26:00 -
[129] - Quote
I agree and disagree with Protoman. If ccp would have listened to us dust might be great now but the blame isn't within the Eve players but others that wanted this to be more like cod..which is not what we wanted at all..judging by the ttk we're at now the cod boys one..you are also correct this game takes nearly no skill now, who ever shoots first usually wins unless you're a heavy. Strafing doesn't matter anymore, that might be cuz the auto aim bs but idk for sure.
Removed inappropriate content - CCP Logibro
|
CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1142
|
Posted - 2014.03.10 21:31:00 -
[130] - Quote
BAD FURRY wrote:CYRAX SERVIUS wrote:Sheds tear.
I remember... O god ! How i miss you Privet beta days !! O GOD WHY WHY CANT WE JUST GO BACK TO IT !! WHHHHY !!! I miss it all i miss it soo bad is was so fun then CCP had to remove the 2 part map and the old look and feel of the CRU,s and small blasters.. CCP why why cant to give some of this stuff back ..... My psychiatrist has an open appointment right after mine, shall I have him pencil you in?
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
|
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4781
|
Posted - 2014.03.11 00:57:00 -
[131] - Quote
Heimdallr69 wrote:I agree and disagree with Protoman. If ccp would have listened to us dust might be great now but the blame isn't within the Eve players but others that wanted this to be more like cod..which is not what we wanted at all..judging by the ttk we're at now the cod boys one..you are also correct this game takes nearly no skill now, who ever shoots first usually wins unless you're a heavy. Strafing doesn't matter anymore, that might be cuz the auto aim bs but idk for sure. Actually, it's because shots have a "kinetic impact" that reduces the speed of the people they hit. The faster your weapon fires, the more this effect slows them down.
This is why an HMG hitting you will almost stop you dead even if you're sprinting at full speed.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Michael Arck
Onuoto Uakan Huogaatsu Lokun Listamenn
3380
|
Posted - 2014.03.11 01:05:00 -
[132] - Quote
Meh. I do miss the old AR sound and the music. Gamemode looks interesting. The HUD bob looks like a headache and the rest is just meh.
So they are trying to bring it back to that TTK?
Hnolai ki tuul, ti sei oni a tiu.
Are you OUKH?
|
Ronan Elsword
Dead Six Initiative Lokun Listamenn
216
|
Posted - 2014.03.11 01:17:00 -
[133] - Quote
I loved this game mode and hope that they'll bring a better version of it back.
PvE 2014
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4781
|
Posted - 2014.03.11 01:18:00 -
[134] - Quote
Ronan Elsword wrote:I loved this game mode and hope that they'll bring a better version of it back. As do we all.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Heimdallr69
Heaven's Lost Property
1817
|
Posted - 2014.03.11 01:35:00 -
[135] - Quote
Mobius Wyvern wrote:Heimdallr69 wrote:I agree and disagree with Protoman. If ccp would have listened to us dust might be great now but the blame isn't within the Eve players but others that wanted this to be more like cod..which is not what we wanted at all..judging by the ttk we're at now the cod boys one..you are also correct this game takes nearly no skill now, who ever shoots first usually wins unless you're a heavy. Strafing doesn't matter anymore, that might be cuz the auto aim bs but idk for sure. Actually, it's because shots have a "kinetic impact" that reduces the speed of the people they hit. The faster your weapon fires, the more this effect slows them down. This is why an HMG hitting you will almost stop you dead even if you're sprinting at full speed. Eh makes since..I guess if I was shot I wouldn't be moving very fast either..
Removed inappropriate content - CCP Logibro
|
Beef Supreme 4
WEKILLING JOY
8
|
Posted - 2014.03.11 01:58:00 -
[136] - Quote
Man... I had no idea. This game had so much potential! So unique compared to other shooters. Now Dust is just a clone of everything else. I still have faith in CCP, their no idiots after all. |
Ignatius Crumwald
Krullefor Organization Minmatar Republic
617
|
Posted - 2014.03.11 02:04:00 -
[137] - Quote
In the before time...
When tanks were tanks, heavies were heavies, and scouts were huge assholes. |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4784
|
Posted - 2014.03.11 02:20:00 -
[138] - Quote
Ignatius Crumwald wrote:In the before time...
When tanks were tanks, heavies were heavies, and scouts were huge assholes. I remember those days.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Leonid Tybalt
Fatal Absolution General Tso's Alliance
305
|
Posted - 2014.03.11 14:02:00 -
[139] - Quote
Hehe, I thought games were supposed to IMPROVE after leaving the beta stage, not turn into something worse.
The Dust I see in the video looked and sounded awesome (apparently the first team of developers knew that gunshots +äre supposed to be LOUD!). The current Dust seems like a mediocre poor excuse in comparison. |
Leonid Tybalt
Fatal Absolution General Tso's Alliance
305
|
Posted - 2014.03.11 14:06:00 -
[140] - Quote
Mobius Wyvern wrote:Heimdallr69 wrote:I agree and disagree with Protoman. If ccp would have listened to us dust might be great now but the blame isn't within the Eve players but others that wanted this to be more like cod..which is not what we wanted at all..judging by the ttk we're at now the cod boys one..you are also correct this game takes nearly no skill now, who ever shoots first usually wins unless you're a heavy. Strafing doesn't matter anymore, that might be cuz the auto aim bs but idk for sure. Actually, it's because shots have a "kinetic impact" that reduces the speed of the people they hit. The faster your weapon fires, the more this effect slows them down. This is why an HMG hitting you will almost stop you dead even if you're sprinting at full speed.
Unlike now, where getting hit by an HMG is affecting you as much as getting hit by a puny rapid firing BB-gun.
Seriously, what the hell are the devs thinking when they REMOVE awesome sound effects and interesting mechanics in favor of something shittier by comparison? |
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Raz Sidona
M.T.A.C Assault Operations Command Lokun Listamenn
67
|
Posted - 2014.03.11 15:12:00 -
[141] - Quote
I wish i could have been there for that :( lots of things i saw i prefer over what we currently have. Hopefully when CCP goes to 2.0 or to the PS4 they revert certain features back to what was in that video |
Meknow Intaki
101
|
Posted - 2014.03.11 15:15:00 -
[142] - Quote
I loved this game mode!! Please bring it back ASAP |
Soraya Xel
Abandoned Privilege Top Men.
1673
|
Posted - 2014.03.11 15:15:00 -
[143] - Quote
The only thing I really miss about the version in this patch is how long it took to kill someone.
I'd like to be your CPM1 candidate
|
Hansei Kaizen
The Jackson Five
8
|
Posted - 2014.03.11 15:38:00 -
[144] - Quote
My guess is that this is pure nostalgia at work here. I too find the Gamemode and Map and Sounds fascinating. But I think that, if we would move back to this state of things now, in a few months everyone would be tired of it, like everyone is tired of the momentary state. Then someone would post a thread: Look how cool was this in March 2014? Want this back NOW!
What I would appreciate being implemented:
1. New (old) Gamemode. 2. New (old) infantry boardable Turrets (cool little stronghold :D) 3. New (old) Map.
But thats just starving for new content. I would applaud ANY new content. |
Dauth Jenkins
Ultramarine Corp
199
|
Posted - 2014.03.11 15:45:00 -
[145] - Quote
KEROSIINI-TERO wrote:Spkr4theDead wrote:Faquira Bleuetta wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. those Swarm launcher are so op, now with over multiple nerf patch , their are useless and weak why ccp dont give them back the dumb fire ability again (maybe a new weapon for the cal heavy ). Swarms were the FOTM when they were dumbfire. As such, that ability was promptly removed. Fun fact: CCP handled the swarm launcher room clearing issue by removing BOTH the dumb fire AND the swarm missiles ability hurt infantry. Why the both? No one can tell a good reason. (EDIT: may be true that dumb fire was removed later on, I have vague memory of dumb firing tanks between Line Harvest warehouses.)
Swarm launchers can still kill infantry... trust me, I've killed teammates as they threw RE on a tank
Sees prototompers...
Sees blueberries start to snipe...
Pulls out commando suit with laser rifle and swarm launcher...
|
Maken Tosch
DUST University Ivy League
7315
|
Posted - 2014.03.11 16:06:00 -
[146] - Quote
Beef Supreme 4 wrote:Man... I had no idea. This game had so much potential! So unique compared to other shooters. Now Dust is just a clone of everything else. I still have faith in CCP, their no idiots after all.
The Call-of-Duty-Easy-Mode fanbois won with all their complaining. Us Eve Online players tried our best to stop them from ruining the game but we lost. Now let's hope CCP Rouge shook things up enough to bring us back to the good old days of awesome gameplay and boundless potential.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
|
steadyhand amarr
TeamPlayers Negative-Feedback
2544
|
Posted - 2014.03.11 16:30:00 -
[147] - Quote
Rouge had to deal with battlefield EA players he knows fourms and shooter fans give garabage feedback i doubt if he is who i think he is ever encouter the wrong feedback getting through the mob will more likely be used as a pain map rather than feedback
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
Kaze Eyrou
SAM-MIK General Tso's Alliance
459
|
Posted - 2014.03.11 17:14:00 -
[148] - Quote
DAT NANOHIVE THAT DOESN'T RESUPPLY GRENADES...
I'LL SAY IT AGAIN...
DAT NANOHIVE THAT DOESN'T RESUPPLY GRENADES...
You want people to use grenades tactically CCP? Re-watch this video.
// Closed Beta Vet // Logi Bro // Respec Discuss
|
neausea 1987
R 0 N 1 N
62
|
Posted - 2014.03.11 17:35:00 -
[149] - Quote
i never got to play 1.8 but it looks great, wtf happened
(Gò»°Gûí°n+ëGò»n+¦ Gö+GöüGö+ throws remote explosive and runs to the flank, the RE" was just a decoy
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RydogV
Shadow Company HQ Lokun Listamenn
679
|
Posted - 2014.03.11 17:36:00 -
[150] - Quote
Wow. It is amazing how much I forgot about. Lots of things I liked in that video. Few things not so much. I always preferred the new AR sound to the old, and I do not miss that scope.
But other sounds were good, the music was a cool feature that I totally forgot about. And that HUD!! Way better than what we have now. I hate the current mini-map. Loved some of the old animations, the hit markers and of course that female voice.
As far as TTK goes, it might have been a little much back in day. But I look forward to trying to reach a happy medium. Tired of the 'paper Merc' gameplay we have now. |
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4789
|
Posted - 2014.03.11 17:45:00 -
[151] - Quote
RydogV wrote:Wow. It is amazing how much I forgot about. Lots of things I liked in that video. Few things not so much. I always preferred the new AR sound to the old, and I do not miss that scope.
But other sounds were good, the music was a cool feature that I totally forgot about. And that HUD!! Way better than what we have now. I hate the current mini-map. Loved some of the old animations, the hit markers and of course that female voice.
As far as TTK goes, it might have been a little much back in day. But I look forward to trying to reach a happy medium. Tired of the 'paper Merc' gameplay we have now. Personally, I hate how we have "standard" scopes on weapons now. The wireless-camera system from back In Replication felt far more like it fit with the technology of the times.
After all, part of the Future Force Warrior project the US is working on is reliable wireless cameras to combine with weapon scopes to allow the user to shoot around corners without exposing themselves, for example.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Free Beers
Imperfects Negative-Feedback
1952
|
Posted - 2014.03.11 18:42:00 -
[152] - Quote
steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P
steady you are being selective with your memories. Let me help you out
Replication and early closed beta had much higher ehp and potential weapons damage. Now add in all the random hit detection and you get a skewed higher time to kill. One of the issues I always found was that if you went for head shots you killed super fast if you actually connected(which i wasn't good at). Players like proto, omni, zitro, and others that only went for head shots and just destroyed people (like me actually). So what you assume proto and other are wanting super fast ttk like cod it was actually them asking that you dont dumb down dust. aka reward skill. We all know that the dust players base in general has a really low skill level. So in general the majority if qq about stuff is simply because players are bad at dust, bad at fps games in general, and have some sort of entitlement of being good. I remember people telling protoman that his 6ish kdr in closed beta was going away come open and release when better players showed up. Pretty sure that didn't happen to anyone because it was just an influx of more bad players. I mean my best kdr as a slayer in closed beta was 3.3 and my highest I had my kdr as a logi in uprising was like 6.8 (yes I said logi and yes regnum still yelled at me all the time for letting him die)
So the long short is dont let your dislike for protoman fog your preception of what really went on and whats players motivations really were. Also protoman is playing FF14 now so we should all make fun of him for play lowering himself to a tabtarget game :-)
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4791
|
Posted - 2014.03.11 22:53:00 -
[153] - Quote
Free Beers wrote:steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P steady you are being selective with your memories. Let me help you out Replication and early closed beta had much higher ehp and potential weapons damage. Now add in all the random hit detection and you get a skewed higher time to kill. One of the issues I always found was that if you went for head shots you killed super fast if you actually connected(which i wasn't good at). Players like proto, omni, zitro, and others that only went for head shots and just destroyed people (like me actually). So what you assume proto and other are wanting super fast ttk like cod it was actually them asking that you dont dumb down dust. aka reward skill. We all know that the dust players base in general has a really low skill level. So in general the majority if qq about stuff is simply because players are bad at dust, bad at fps games in general, and have some sort of entitlement of being good. I remember people telling protoman that his 6ish kdr in closed beta was going away come open and release when better players showed up. Pretty sure that didn't happen to anyone because it was just an influx of more bad players. I mean my best kdr as a slayer in closed beta was 3.3 and my highest I had my kdr as a logi in uprising was like 6.8 (yes I said logi and yes regnum still yelled at me all the time for letting him die) So the long short is dont let your dislike for protoman fog your preception of what really went on and whats players motivations really were. Also protoman is playing FF14 now so we should all make fun of him for play lowering himself to a tabtarget game :-) Oh come on, don't rag on him -too- hard about FF14. XD
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
steadyhand amarr
TeamPlayers Negative-Feedback
2550
|
Posted - 2014.03.11 23:10:00 -
[154] - Quote
Free Beers wrote:steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P steady you are being selective with your memories. Let me help you out Replication and early closed beta had much higher ehp and potential weapons damage. Now add in all the random hit detection and you get a skewed higher time to kill. One of the issues I always found was that if you went for head shots you killed super fast if you actually connected(which i wasn't good at). Players like proto, omni, zitro, and others that only went for head shots and just destroyed people (like me actually). So what you assume proto and other are wanting super fast ttk like cod it was actually them asking that you dont dumb down dust. aka reward skill. We all know that the dust players base in general has a really low skill level. So in general the majority if qq about stuff is simply because players are bad at dust, bad at fps games in general, and have some sort of entitlement of being good. I remember people telling protoman that his 6ish kdr in closed beta was going away come open and release when better players showed up. Pretty sure that didn't happen to anyone because it was just an influx of more bad players. I mean my best kdr as a slayer in closed beta was 3.3 and my highest I had my kdr as a logi in uprising was like 6.8 (yes I said logi and yes regnum still yelled at me all the time for letting him die) So the long short is dont let your dislike for protoman fog your preception of what really went on and whats players motivations really were. Also protoman is playing FF14 now so we should all make fun of him for play lowering himself to a tabtarget game :-)
ahaha i dont hate protoman nice try at creating false conflict.
i do openly have a dislike for yourself for what happend in end with the imperfects but thats not for here.
you guys declared war on the community if thats what you guys where trying to do you guys epicly failed in all your trolling and got completely the wrong message across and that is on you guys. i dont have selective memory you have rose tinted glasses on how you guys where trying to be misunderstood villeins of the game and where just trying to help when in fact in the end you guys where just being dicks and shouted down ANYONE including your own if they disagreed with you, which meant none of you where taken seriously, i do hope if you guys come back we can get the band back together but this time i hope you all chillout a little :P
for sure i know protoman zitros and ragnum and all others really do care about this game but the way you went about it did far more damage this community and the game itself than any befit you gave. the road to hell is paved with good intentions.
i respect you beers we just have completely different views on how about to go about the same task :D
edit: removed gay joke just in case some people find it offensive lol
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
Free Beers
Imperfects Negative-Feedback
1960
|
Posted - 2014.03.11 23:57:00 -
[155] - Quote
steadyhand amarr wrote:Free Beers wrote:steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P steady you are being selective with your memories. Let me help you out Replication and early closed beta had much higher ehp and potential weapons damage. Now add in all the random hit detection and you get a skewed higher time to kill. One of the issues I always found was that if you went for head shots you killed super fast if you actually connected(which i wasn't good at). Players like proto, omni, zitro, and others that only went for head shots and just destroyed people (like me actually). So what you assume proto and other are wanting super fast ttk like cod it was actually them asking that you dont dumb down dust. aka reward skill. We all know that the dust players base in general has a really low skill level. So in general the majority if qq about stuff is simply because players are bad at dust, bad at fps games in general, and have some sort of entitlement of being good. I remember people telling protoman that his 6ish kdr in closed beta was going away come open and release when better players showed up. Pretty sure that didn't happen to anyone because it was just an influx of more bad players. I mean my best kdr as a slayer in closed beta was 3.3 and my highest I had my kdr as a logi in uprising was like 6.8 (yes I said logi and yes regnum still yelled at me all the time for letting him die) So the long short is dont let your dislike for protoman fog your preception of what really went on and whats players motivations really were. Also protoman is playing FF14 now so we should all make fun of him for play lowering himself to a tabtarget game :-) ahaha i dont hate protoman nice try at creating false conflict. i do openly have a dislike for yourself for what happend in end with the imperfects but thats not for here.
What are you talking about? Most imperfects decided to retire/quit dust last June. I don't see how that is my fault.
I would also like to point out that you bitched and complained just about everything thing imps did or didn't do. Not to mention you would quit or rejoin every other week. I can't for the life me understand why you were ever in imperfects when you openly so against us.
Also you bashed protoman and others because we said winning was most important thing and you complained about players not being able to play. Why would I remember this so vividly because it was one of the catalysts for us creating more corps so we could bring in new players and train them in lower stress scenarios. Can't say we didn't listen right?
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
|
Free Beers
Imperfects Negative-Feedback
1961
|
Posted - 2014.03.12 00:02:00 -
[156] - Quote
steadyhand amarr wrote:Free Beers wrote:steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P steady you are being selective with your memories. Let me help you out Replication and early closed beta had much higher ehp and potential weapons damage. Now add in all the random hit detection and you get a skewed higher time to kill. One of the issues I always found was that if you went for head shots you killed super fast if you actually connected(which i wasn't good at). Players like proto, omni, zitro, and others that only went for head shots and just destroyed people (like me actually). So what you assume proto and other are wanting super fast ttk like cod it was actually them asking that you dont dumb down dust. aka reward skill. We all know that the dust players base in general has a really low skill level. So in general the majority if qq about stuff is simply because players are bad at dust, bad at fps games in general, and have some sort of entitlement of being good. I remember people telling protoman that his 6ish kdr in closed beta was going away come open and release when better players showed up. Pretty sure that didn't happen to anyone because it was just an influx of more bad players. I mean my best kdr as a slayer in closed beta was 3.3 and my highest I had my kdr as a logi in uprising was like 6.8 (yes I said logi and yes regnum still yelled at me all the time for letting him die) So the long short is dont let your dislike for protoman fog your preception of what really went on and whats players motivations really were. Also protoman is playing FF14 now so we should all make fun of him for play lowering himself to a tabtarget game :-) ahaha i dont hate protoman nice try at creating false conflict. i do openly have a dislike for yourself for what happend in end with the imperfects but thats not for here. you guys declared war on the community if thats what you guys where trying to do you guys epicly failed in all your trolling and got completely the wrong message across and that is on you guys. i dont have selective memory you have rose tinted glasses on how you guys where trying to be misunderstood villeins of the game and where just trying to help when in fact in the end you guys where just being dicks and shouted down ANYONE including your own if they disagreed with you, which meant none of you where taken seriously, i do hope if you guys come back we can get the band back together but this time i hope you all chillout a little :P for sure i know protoman zitros and ragnum and all others really do care about this game but the way you went about it did far more damage this community and the game itself than any befit you gave. the road to hell is paved with good intentions. i respect you beers we just have completely different views on how about to go about the same task :D edit: removed gay joke just in case some people find it offensive lol
The reason you never fit with imps is because you played angry. I'm not talking forum **** talk or epic dust raging I'm talking you took dust, imps, and yourself way-too-seriously. By that you are the one that choose to view things with rose colored glasses here. It's evident your dislike for pretty much all things imp skewed your opinions of things.
[CCP]FoxFour> STFU beers[CCP]FoxFour> Erm
[CCP]FoxFour> I mean[CCP]FoxFour> shit
[CCP]FoxFour> you were defending me
|
Squagga
The State Protectorate
288
|
Posted - 2014.03.12 00:05:00 -
[157] - Quote
There was just so much more depth to the maps that way. Now it's just flat and a lot of traveling tha you have to pay for
Reloading, the silent killer.
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Ace Boone
G0DS AM0NG MEN D.E.F.I.A.N.C.E
33
|
Posted - 2014.03.12 00:21:00 -
[158] - Quote
I played way back when and I always thought the graphics were sub-par but I thought the HUD was nice.
I don't like the music constantly going though, and I also remember that being a common complaint that people wanted gone. It sounds good at first, but it gets old hearing it.
Skirmish was more fun back then, though.
meh.
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4793
|
Posted - 2014.03.12 02:44:00 -
[159] - Quote
Ace Boone wrote:I played way back when and I always thought the graphics were sub-par but I thought the HUD was nice.
I don't like the music constantly going though, and I also remember that being a common complaint that people wanted gone. It sounds good at first, but it gets old hearing it.
Skirmish was more fun back then, though. Agreed. Current Skirmish just gets monotonous.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
steadyhand amarr
TeamPlayers Negative-Feedback
2553
|
Posted - 2014.03.12 08:27:00 -
[160] - Quote
Free Beers wrote:steadyhand amarr wrote:Free Beers wrote:steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P steady you are being selective with your memories. Let me help you out Replication and early closed beta had much higher ehp and potential weapons damage. Now add in all the random hit detection and you get a skewed higher time to kill. One of the issues I always found was that if you went for head shots you killed super fast if you actually connected(which i wasn't good at). Players like proto, omni, zitro, and others that only went for head shots and just destroyed people (like me actually). So what you assume proto and other are wanting super fast ttk like cod it was actually them asking that you dont dumb down dust. aka reward skill. We all know that the dust players base in general has a really low skill level. So in general the majority if qq about stuff is simply because players are bad at dust, bad at fps games in general, and have some sort of entitlement of being good. I remember people telling protoman that his 6ish kdr in closed beta was going away come open and release when better players showed up. Pretty sure that didn't happen to anyone because it was just an influx of more bad players. I mean my best kdr as a slayer in closed beta was 3.3 and my highest I had my kdr as a logi in uprising was like 6.8 (yes I said logi and yes regnum still yelled at me all the time for letting him die) So the long short is dont let your dislike for protoman fog your preception of what really went on and whats players motivations really were. Also protoman is playing FF14 now so we should all make fun of him for play lowering himself to a tabtarget game :-) ahaha i dont hate protoman nice try at creating false conflict. i do openly have a dislike for yourself for what happend in end with the imperfects but thats not for here. you guys declared war on the community if thats what you guys where trying to do you guys epicly failed in all your trolling and got completely the wrong message across and that is on you guys. i dont have selective memory you have rose tinted glasses on how you guys where trying to be misunderstood villeins of the game and where just trying to help when in fact in the end you guys where just being dicks and shouted down ANYONE including your own if they disagreed with you, which meant none of you where taken seriously, i do hope if you guys come back we can get the band back together but this time i hope you all chillout a little :P for sure i know protoman zitros and ragnum and all others really do care about this game but the way you went about it did far more damage this community and the game itself than any befit you gave. the road to hell is paved with good intentions. i respect you beers we just have completely different views on how about to go about the same task :D edit: removed gay joke just in case some people find it offensive lol The reason you never fit with imps is because you played angry. I'm not talking forum **** talk or epic dust raging I'm talking you took dust, imps, and yourself way-too-seriously. By that you are the one that choose to view things with rose colored glasses here. It's evident your dislike for pretty much all things imp skewed your opinions of things. Thats a load of rubish beers your just making stuff up to make me fit in into your argument. I left the imps because i disliked the direction it was going in. It was ment to be small group of elite players dicking around and having fun. Nearly all imps know i think their awsome hell even rangnum does :-P You need to face facts you and kain where the capitans when the ship sank stop blaming others. If you want to continue this PM me
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
|
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4795
|
Posted - 2014.03.12 11:37:00 -
[161] - Quote
Squagga wrote:There was just so much more depth to the maps that way. Now it's just flat and a lot of traveling tha you have to pay for I really liked how the map started off with all the obstructing terrain, and then opened up around the Outpost. Obviously not all maps are going to be like that, but some greater variance in terrain would really help to mix things up a little and make it feel like you aren't actually playing on the same planet every time.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Sir Petersen
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
531
|
Posted - 2014.03.12 11:45:00 -
[162] - Quote
Watching this made me miss the good old days.. :/
My Channel : Valhalla South
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