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xprotoman23
Red and Silver Hand Amarr Empire
1915
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Posted - 2014.03.10 04:57:00 -
[91] - Quote
Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge.
Original Dust God.
Replication was the best build.
lolDust.
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DootDoot
Da Short Buss
219
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Posted - 2014.03.10 05:05:00 -
[92] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge.
Pretty much. DUST beta was full of FPS diehards and fans... From every FPS walk of gaming.. The talent pool in general we had during replication was amazing..
Now? omg.... The average DUST mercenary is someone who drunk downloaded the title not knowing what it was. Or EVE people who have spent the last 2 years staring at a rock in space shooting an Aim Assisted laser at it. |
Heimdallr69
Heaven's Lost Property
1801
|
Posted - 2014.03.10 05:06:00 -
[93] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Wtf. I'm shocked by seeing your name.. Coming back?
Removed inappropriate content - CCP Logibro
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4749
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Posted - 2014.03.10 05:18:00 -
[94] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. As someone who plays EVE, get off your flimsy ******* high-horse and be an adult.
If CCP did everything we said, do you think there would have been that giant riot in 2011? CCP Shanghai seems to have followed the example of pre-2011 CCP and just ignored everything.
You can see that they're trying to reverse that, and I respect that. I'm looking forward to seeing where the game goes now.
You'd probably have less people thinking you're a trash-poster if you didn't come into threads with the kind of mindless drivel you've posted here. Being good with a gun doesn't mean you aren't an idiot.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Kristoff Atruin
Subdreddit Test Alliance Please Ignore
1804
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Posted - 2014.03.10 05:49:00 -
[95] - Quote
I think it's hilarious how many closed beta people think that Mordu's Private Trials wasn't crammed full of Eve players. Anyone with an Eve account who was interested could apply to get in. A lot of Eve players have more than one account. I actually had two keys for MPT.
"Half the threads from back in Closed Beta making all these so-called bad suggestions you people love to talk about where from players coming in from other shooters and trying to demand junk like killcams, and Prestige, and Killstreaks."
Not only were those bad suggestions all coming from players of other shooters, it was a small but very vocal minority of players shouting for those suggestions. The Eve players were the ones shooting down ideas that proposed to turn Dust into a new version of Quake f*cking Arena, because there was no way it could be integrated with the lore and character of New Eden. The average forum poster today has a better grasp of the vision for Dust and isn't obsessed with someone recreating their favorite fps from the past, which means they tend to have better ideas and suggestions than that bunch did. And you know how bad the average suggestion is today....let that sink in a bit and just imagine how terrible the forums were in closed beta. |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4750
|
Posted - 2014.03.10 06:03:00 -
[96] - Quote
Kristoff Atruin wrote:I think it's hilarious how many closed beta people think that Mordu's Private Trials wasn't crammed full of Eve players. Anyone with an Eve account who was interested could apply to get in. A lot of Eve players have more than one account. I actually had two keys for MPT.
"Half the threads from back in Closed Beta making all these so-called bad suggestions you people love to talk about where from players coming in from other shooters and trying to demand junk like killcams, and Prestige, and Killstreaks."
Not only were those bad suggestions all coming from players of other shooters, it was a small but very vocal minority of players shouting for those suggestions. The Eve players were the ones shooting down ideas that proposed to turn Dust into a new version of Quake f*cking Arena, because there was no way it could be integrated with the lore and character of New Eden. The average forum poster today has a better grasp of the vision for Dust and isn't obsessed with someone recreating their favorite fps from the past, which means they tend to have better ideas and suggestions than that bunch did. And you know how bad the average suggestion is today....let that sink in a bit and just imagine how terrible the forums were in closed beta. It was so ******* bad back then. There were some really good threads, and there were also some really damn trashy ones.
Whether we agree with each other or not, we're all part of this community. Dismissing the thoughts and opinions of a major portion of that community based on your own petty hatred just makes you ignorant.
Hell, there's plenty of people around here I don't like, but when they come up with good ideas I'll still acknowledge that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
DootDoot
Da Short Buss
219
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Posted - 2014.03.10 06:05:00 -
[97] - Quote
Mobius Wyvern wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. As someone who plays EVE, get off your flimsy ******* high-horse and be an adult. If CCP did everything we said, do you think there would have been that giant riot in 2011? CCP Shanghai seems to have followed the example of pre-2011 CCP and just ignored everything. You can see that they're trying to reverse that, and I respect that. I'm looking forward to seeing where the game goes now. You'd probably have less people thinking you're a trash-poster if you didn't come into threads with the kind of mindless drivel you've posted here. Being good with a gun doesn't mean you aren't an idiot. DootDoot wrote: Pretty much. DUST beta was full of FPS diehards and fans... From every FPS walk of gaming.. The talent pool in general we had during replication was amazing..
Now? omg.... The average DUST mercenary is someone who drunk downloaded the title not knowing what it was. Or EVE people who have spent the last 2 years staring at a rock in space shooting an Aim Assisted laser at it.
What is with all this bullshit about EVE players somehow breaking the game? Half the threads from back in Closed Beta making all these so-called bad suggestions you people love to talk about where from players coming in from other shooters and trying to demand junk like killcams, and Prestige, and Killstreaks.
Umm we got kill streaks with orbitals... the warpoint system is a joke? does nothing but offer killstreaks...
And killcams would vastly improve DUST. The ability when dead to select a dot on the map and see the camera view too would be an amazing tool for players to learn and allow last clone standing matches to work in DUST. Killcams start players looking inwards for improvement instead of blaming another player.... its a learning tool as much as anything.
Those are non issues and I could spout heresy about what EVE players demanded and suggested but it would be exactly this. All I can say is results from Replication and Chromosome... To Uprising launch and what that brought... Speak for themselfs.
We got new texture packs? Yay? but for most players the graphics where largely better and more tasteful before.. |
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4750
|
Posted - 2014.03.10 06:11:00 -
[98] - Quote
DootDoot wrote: Umm we got kill streaks with orbitals... the warpoint system is a joke? does nothing but offer killstreaks...
And killcams would vastly improve DUST. The ability when dead to select a dot on the map and see the camera view too would be an amazing tool for players to learn and allow last clone standing matches to work in DUST. Killcams start players looking inwards for improvement instead of blaming another player.... its a learning tool as much as anything.
Those are non issues and I could spout heresy about what EVE players demanded and suggested but it would be exactly this. All I can say is results from Replication and Chromosome... To Uprising launch and what that brought... Speak for themselfs.
We got new texture packs? Yay? but for most players the graphics where largely better and more tasteful before..
Killcams are basically free intel. If you imagine that the person who killed you worked for that kill, including the position they engaged you from, you're basically being given intel on where they were, what they used to kill you, and exactly HOW they did it, which is completely unfair.
This isn't a game where losing your life doesn't matter. In Dust you lose ISK when you die, and getting a kill means a lot more than it does in other games. Allowing someone to see everything about how they died just means they can go find that person as soon as they come back, and any thought toward tactical positioning becomes worthless.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
DootDoot
Da Short Buss
219
|
Posted - 2014.03.10 06:24:00 -
[99] - Quote
Mobius Wyvern wrote:DootDoot wrote: Umm we got kill streaks with orbitals... the warpoint system is a joke? does nothing but offer killstreaks...
And killcams would vastly improve DUST. The ability when dead to select a dot on the map and see the camera view too would be an amazing tool for players to learn and allow last clone standing matches to work in DUST. Killcams start players looking inwards for improvement instead of blaming another player.... its a learning tool as much as anything.
Those are non issues and I could spout heresy about what EVE players demanded and suggested but it would be exactly this. All I can say is results from Replication and Chromosome... To Uprising launch and what that brought... Speak for themselfs.
We got new texture packs? Yay? but for most players the graphics where largely better and more tasteful before..
Killcams are basically free intel. If you imagine that the person who killed you worked for that kill, including the position they engaged you from, you're basically being given intel on where they were, what they used to kill you, and exactly HOW they did it, which is completely unfair. This isn't a game where losing your life doesn't matter. In Dust you lose ISK when you die, and getting a kill means a lot more than it does in other games. Allowing someone to see everything about how they died just means they can go find that person as soon as they come back, and any thought toward tactical positioning becomes worthless.
Lol it isn't even close to this in BF4... where tactical positioning is actually a thing.... and camping etc...
DUST? these things are a joke.. it isn't built like this... We know what they used to kill us with? says on kill information.. And yes watching HOW they killed you for that 10 seconds or less is a giant learning tool and improves the gameplay for all... Also would stop hundreds of forum posts every month about certain player groups.
Like FFS we have scanners that give positions through walls... and re watching the moment you died and HOW is gonna give their position away? that doesn't even make sense in the realm of DUST. |
Maken Tosch
DUST University Ivy League
7293
|
Posted - 2014.03.10 07:00:00 -
[100] - Quote
It was difficult for me to reminisce on the fond memories of Skirmish 1.0 when the following GLARING ISSUES were apparent in the video. Suddenly I'm reminded as to why we should take a moment to appreciate the things we have now that we take for granted.
1. HORRIBLE graphics. The terrain, weapon, dropsuits, even the Warbarge and the city looked horrible. Bland textures, no decent shader quality, lighting was off, etc.
2. LAG!!!!!!!! OMG SO MUCH LAG BACK THEN! You could see it in the video. Rubberbanding effect was the most apparent kind of lag we ever had.
3. Extremely long TTK which was the result of little hit detection and no aim assist. Notice how the guy was completely surrounded by all those reds in the open with almost no cover yet he manages to mop the floor with them with just his AR. Even he missed quite often which only dragged out the fight even more. Because of this alone, plus his excellent gun game, he was able to go 12-0 in that match.
4. Back then you were able to spawn on the objective even while the virus was still uploading. This presented a major problem with holding the objectives since you had to concentrate a large number of your team on just that one objective alone.
5. It was extremely hard to tell in the middle of the fire fight who was friend and who was foe when both sides had similarly colored health bars and the only difference was the color of the name and even then the names weren't clearly visible as you can see in the video.
6. Slow loading menus.
7. Respawn time took too long (minimum of 8-10 seconds).
8. Infinite vehicle-spawn glitch which caused the vehicle queue to lock up preventing anyone from calling in any more vehicle. Sure, we had all these free LAVs but what if you needed an HAV? Tough luck, you're stuck with LAVs.
9. Notice everyone there was in an NPC corp in the roster. Player-run corps were non-existent. Hell, private squads didn't even exist.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Maken Tosch
DUST University Ivy League
7295
|
Posted - 2014.03.10 07:13:00 -
[101] - Quote
DootDoot wrote:DUST? these things are a joke.. it isn't built like this... We know what they used to kill us with? says on kill information.. And yes watching HOW they killed you for that 10 seconds or less is a giant learning tool and improves the gameplay for all... Also would stop hundreds of forum posts every month about certain player groups. It's a feature that would help Pub's?... Should it be in PC and FW? no.... was it ever a feature that should of taken priority over other fundamental issues? hell no.
Like FFS we have scanners that give positions through walls... and re watching the moment you died and HOW is gonna give their position away? that doesn't even make sense in the realm of DUST.
The kill sheet does state what weapon and distance you got shot with and the hit indicator does reveal the direction of the shots, but you are still left to guess where the shot came from which is how it should be.
Scanners are not full proof. Scouts have the advantage of avoiding scanners. Particularly the Gallente Scout Gk.0 which is the only suit capable of evading ALL scanners including the Duvolle Focused Active Scanner and is able to compete with the upcoming Caldari Scout Ck.0 which is a dedicated anti-scout suit. Also, the "some margin of error" message won't even appear if the target's scan profile is low enough relative to the precision of your active scanner.
Watching the final moments of your death from the eyes of your shooter is not really a learning experience. I don't know what propaganda you were fed about kill cams, but the harsh reality about kill cams is that they are just easy-button tools for players who don't want to make any effort to estimate or guess where their enemy is at and instead want the system to hold their hand for them. I have played enough CoD games for years to know that kill cams are just immersion breaking and is totally unfair to those who put in all the effort to find an effective position to strike and just rewards the victim with too much free intel. That said, kill cams have no place in Dust.
PS: I'm an Eve Online player who has been around since Replication Build in closed beta. I know how bad and stupid many of the ideas were from those coming from traditional FPS games. Eve Online players were the ones trying their best to keep Dust from becoming just another FPS game. But no, the vocal minority won out over the tireless majority and now here we are.
Dedicated Scout // Ninja Knifer
Everything I know about the Caldari I learned at Nouvelle Rouvenor
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Justicar Karnellia
Ikomari-Onu Enforcement Caldari State
745
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Posted - 2014.03.10 08:56:00 -
[102] - Quote
I had never seen skirmish 1.0 and understand why there are so many specific requests for it. The things that you notice straight away
1) The HUD moves with the character, a nice touch.
2) The sounds are so much more visceral - the turrets, the assault rifles and all the other weapon sounds are much more impressive.
3) That game mode looks like winning is actually important and gives you an objective. |
olssam 62
What The French
99
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Posted - 2014.03.10 11:43:00 -
[103] - Quote
thank you for remembering olssam xd
Channel Youtube - Dust 514 FR - Olssam62
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4756
|
Posted - 2014.03.10 11:44:00 -
[104] - Quote
olssam 62 wrote:thank you for remembering olssam xd I'm pretty sure I've run matches with you before, actually, back when we were both in CRONOS.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Jakar Umbra
Altyr Initiative
542
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Posted - 2014.03.10 11:57:00 -
[105] - Quote
I only ever really played Chromosome, but I have to ask one thing. What happened to the sound design from back then. Everything from the music to the weapon sounds just seemed better. The movement looked so much better, and while I won't say you should have to reload to be able to kill someone with an assault rifle do you see that time to kill? Sad to say that if I had played Replication, I probably would not be playing now.
Author of Umbra's Short Stories.
Reading General Discussions kills brain cells.
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steadyhand amarr
TeamPlayers Negative-Feedback
2518
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Posted - 2014.03.10 11:57:00 -
[106] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge.
Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points.
Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess.
Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have.
i do agree on the talent pool though dust has shockingly bad players.
Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4756
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Posted - 2014.03.10 12:06:00 -
[107] - Quote
steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P Well said. Some of these guys seem to think we have memory problems or something.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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CYRAX SERVIUS
Death Firm. Canis Eliminatus Operatives
1134
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Posted - 2014.03.10 12:14:00 -
[108] - Quote
Still crying...
CEO
Whiskey squad leader
Invictus Maneo~"I Remain Unvanquished"~
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4758
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Posted - 2014.03.10 12:22:00 -
[109] - Quote
CYRAX SERVIUS wrote:Still crying... Well, I'm going to quote Hans in a less-trolly fashion than I did last night.
[Sunday, March 09, 2014 10:21 PM] Hans Jagerblitzen: I'm just excited for old DUST and new DUST to be shown alongside NEW NEW DUST. :P
He seems pretty psyched, and I've got to admit it's a bit infectious.
Hans is more of a realist than an optimist, so I take his enthusiasm as a good sign.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
ROCKO THE HELLHOUND
Ultramarine Corp
20
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Posted - 2014.03.10 12:23:00 -
[110] - Quote
OP, thanks for making my cry a**hole!
but for real, i completely forgot about how many awesome things got lost over time - i mean, i was there too, but didn't remember anymore about so many great details - but watching the linked vid, it was easy identifying not just so many things that have improved since then - but also about same as many things from back then that i like better the way they were instead of their current "evolved" variants.
how could so much beauly get lost over time for no reason? i mean, just to pick a single example out of so many: why were about all of the awesome sounds from back then changed to our current, rather unspectacular counterparts?
so sad... - but ey, there is always the next FOTM to chase instead, right? ok, now i am really sad... . |
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4758
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Posted - 2014.03.10 12:27:00 -
[111] - Quote
ROCKO THE HELLHOUND wrote:OP, thanks for making my cry a**hole!
but for real, i completely forgot about how many awesome things got lost over time - i mean, i was there too, but didn't remember anymore about so many great details - but watching the linked vid, it was easy identifying not just so many things that have improved since then - but also about same as many things from back then that i like better the way they were instead of their current "evolved" variants.
how could so much beauly get lost over time for no reason? i mean, just to pick a single example out of so many: why were about all of the awesome sounds from back then changed to our current, rather unspectacular counterparts?
so sad... - but ey, there is always the next FOTM to chase instead, right? ok, now i am really sad... . You should look at what I posted above.
I actually ran in a squad with CPM Jenza as well last night, and she reiterated what CPM Hans said.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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gandalgrey
Endless Hatred Ishuk-Raata Enforcement Directive
112
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Posted - 2014.03.10 12:51:00 -
[112] - Quote
I like the small and large turrets where have they gone to
Enjoy my logi love juice after you have my needle in your arse
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steadyhand amarr
TeamPlayers Negative-Feedback
2519
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Posted - 2014.03.10 12:56:00 -
[113] - Quote
Rouge has had a very strong influence i had a good chat with one of the ccp guys on friday and it seems rouge hit the deck running while throwing the old captins cabin so to speak. Im still not 100% in rouge but the staff are behind him 100% so im intrested to what he has done to improve moral
"i dont care about you or your goals, just show me the dam isk"
winner of EU squad cup
GOGO power rangers
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The Infected One
Fatal Absolution General Tso's Alliance
1001
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Posted - 2014.03.10 13:38:00 -
[114] - Quote
I miss Skirmish 1.0. watching the MCC actually advance across the field, being required to actually push objectives. This is what PC should be like at least. Why do we have to re-hack our own objectives and stuff on our own districts?
I am here to ask you one question, and one question only: EXPLOSIONS?
THAT SENTENCE HAD TOO MANY SYLLABLES! APOLOGIZE!
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Solomon Malcolm
BurgezzE.T.F General Tso's Alliance
61
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Posted - 2014.03.10 13:41:00 -
[115] - Quote
Ahh, i remember the memories.... especially waiting every thursday to monday to play.
"This is hotter than morgan freeman and chuck norris oil wrestling while wrapped in bacon"
"You Have Been ScannedCCP"
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4763
|
Posted - 2014.03.10 13:48:00 -
[116] - Quote
steadyhand amarr wrote:Rouge has had a very strong influence i had a good chat with one of the ccp guys on friday and it seems rouge hit the deck running while throwing the old captins cabin so to speak. Im still not 100% in rouge but the staff are behind him 100% so im intrested to what he has done to improve moral Yeah, I'm looking forward to reading his "mission statement" after this next patch drops. CPM Hans keeps saying we're really going to like it, so that should be something to look forward to.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Sum1ne Else
WASTELAND JUNK REMOVAL Top Men.
964
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Posted - 2014.03.10 13:50:00 -
[117] - Quote
I want this game, its looks so much better than dust. Anyone know where we can buy this?
Public Relations WJR
Its a leopleuradon Charlie a magical leoplueradon, its gunna guide our way to candy mountain!
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Vrain Matari
Mikramurka Shock Troop Minmatar Republic
1759
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Posted - 2014.03.10 14:23:00 -
[118] - Quote
Th3rdSun wrote:I've never been a fan of sprint sway,but the HUD,and especially the minimap was light years better than what we have now.
Most importantly,the one thing I liked more in that build is that your gun was actually in frame when you were ADS,something that was taken out in the following build,and has never made much sense to me.
That map was awesome.Lots of outdoor cover while still being multitiered and open. Tanks were at a disadvantage,which I won't complain about,but they were still effective back then.
Most importantly,the MCC could take damage from rail and missile turrets.If you were lucky enough and could fire on the MCC the entire match,you could blow that thing out of the sky before it could dock.
This is all proof that this game is,and now in hindsight,has always been heading in the wrong direction. A lot of FPS peeps complained that the guncam/HUD targetting threw them off and felt unnatural. Didn't bother me at all, tbh - took about 15 seconds to adapt to it.
I do remember being disappointed CPP changed to ads. Then we had the clunky, target obscuring front sight. Would love to have an option for HUDcam or ads.
One of the messages that CCP need to understand and act on is that FPS players need the ability to configure their controls.
I support SP rollover.
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Kigurosaka Laaksonen
DUST University Ivy League
548
|
Posted - 2014.03.10 14:47:00 -
[119] - Quote
Wobbling HUD is ridiculous for 'immersion.' Get a helmet that fits.
DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - Too damn long. Ask me for it.
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Mac Dac
Wraith Shadow Guards D.E.F.I.A.N.C.E
482
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Posted - 2014.03.10 15:39:00 -
[120] - Quote
COME YOUNG ONES!!
Come see the story of the vets.
See the joy Dust 514 brought to their spirt and understand why they are bitter vets.
Understand their anger, faustration, betrayal, sorrow, pain, hell.
Understand what they wanted to show you back then and watch them transform into what they are now.
Watch them young and dreaming, then watch as the tragedy hit.
Watch them turn against eachother and blame eachother as they struggle to find reason for the catastrophe.
Blame eachother.
Blame CCP.
OH YOUNG ONES come see and understand them; watch their story but don't blame them.
Don't blame us... Don't be US.
"We should take care not to make intellect our god; it has, of course, strong muscles, but no personality" Albert Einste
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