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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4716
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Posted - 2014.03.09 17:58:00 -
[1] - Quote
https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4718
|
Posted - 2014.03.09 18:21:00 -
[2] - Quote
Spkr4theDead wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. I miss 1.0. We all miss 1.0, and we can only hope that this "Skirmish 3.0" that has been whispered in Dev posts long lost brings back some of what 1.0 gave us.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4730
|
Posted - 2014.03.09 21:21:00 -
[3] - Quote
Dovallis Martan JenusKoll wrote:AAAAhhh! Those scorch marks! I forgot how useful they were for targeting where your bullets were impacting at a distance. I remember being one of the first people to start dropping Remote Explosives next to the "Defense Terminals" bypassing the need to hack them altogether... Points A and B were fully destructible! Then the 3 defense points would open up at the back of the map. Outer Raven wrote:P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well. Uhmmm.... weelllll..... It did, but only by virtue of it always being the same map. :3
There were two different outposts you could have at the other end of Craterlake, but Craterlake was the only map.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4730
|
Posted - 2014.03.09 21:28:00 -
[4] - Quote
CeCo Macino wrote:Mobius Wyvern wrote:Dovallis Martan JenusKoll wrote:AAAAhhh! Those scorch marks! I forgot how useful they were for targeting where your bullets were impacting at a distance. I remember being one of the first people to start dropping Remote Explosives next to the "Defense Terminals" bypassing the need to hack them altogether... Points A and B were fully destructible! Then the 3 defense points would open up at the back of the map. Outer Raven wrote:P.S. Please don't tell me that the warbarge had a graphic representation of the ground layout before you dropped as well. Uhmmm.... weelllll..... It did, but only by virtue of it always being the same map. :3 There were two different outposts you could have at the other end of Craterlake, but Craterlake was the only map. But boyo that map was big and fun like hell, not like lfatland what we have here, where everyone basicaly run for point..ehm..death. In that one map was bigger variability, than on most of flatones what we have right now. Yeah, it'd be nice to see more terrain variation than we have now.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4731
|
Posted - 2014.03.09 21:33:00 -
[5] - Quote
General12912 wrote:the music got really annoying, the graphics sucked (only because it was in beta), and i hate the announcer voice. i like it now because it is more futuristic. the old one reminds me of the voice i heard when i took those annoying FEMA certification courses.
i like the old assault rifle sounds and the old skirmish mode made alot more sense than the current one. and bring back the small blaster turret installations CCP. it makes no sense y they arent in the game. just about every FPS gam ehas its own version of anti-infantry turrets except this one, currently. The announcer voice was far superior to what we have now, and we can all agree the graphics sucked ass, which is why I said to look past them in the OP.
Small Installations would be a really nice feature to have back. Hopefully we can get those when we finally get the ability to call in installations of our own.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4740
|
Posted - 2014.03.10 02:05:00 -
[6] - Quote
Ydubbs81 RND wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. The bugs were clearly there but I don't think guys want Skirmish 1.0 with the bugs. We just want the mode with the current mechanics. Precisely.
Personally, I'd love to see the old gunsights come back as well. Far more open and less limiting of your situational awareness. As well, they fit the theme of something you'd find that far in the future a LOT better than the sights we have now, which look like something you'd buy from your local pawn shop.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4740
|
Posted - 2014.03.10 02:15:00 -
[7] - Quote
Scheneighnay McBob wrote:low genius wrote: and only the attacking team has an mcc... the way it should be.
While there definitely should be a 1-MCC game mode again, I think it's perfectly reasonable to have 2 MCCs fighting. It would be stupid to try fighting a piece of equipment like that without having at least 1 of your own docked at the district to fight it. Just gave me an idea for another game mode: although it could be simply a stage in an actual battle, it would take place after the attacking MCC docks: the attackers have the goal of capturing the command node (command nodes are supposed to effect district sovereignty, right?) while the defenders must attempt to board and hijack the enemy MCC. Stripped to the basics, it's a game mode where each team has 1 objective and whoever fully captures theirs first wins. Hell, it could even be a new final stage to skirmish 1.0 1 or 2 MCCs should be situational wherever possible. Since the idea of an MCC is to be a mobile base, if you already own the ground base, why would you need one?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4743
|
Posted - 2014.03.10 02:44:00 -
[8] - Quote
I really hope part of what they deliver at FanFest is a more immersive experience, like that early build. When you move, you actually feel like you're moving.
Playing the game now, you feel like you're using a pair of thumsticks to control a camera mounted in the head of a character model holding a gun.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4746
|
Posted - 2014.03.10 03:03:00 -
[9] - Quote
Cenex Langly wrote:Mobius Wyvern wrote:https://www.youtube.com/watch?v=LVZILONI45U&list=UU3GKUr_1HWTLqNnQZRhOhkw
Take a bit of your time and watch this all the way through. Forget the sub-par graphics and the occasional frame-drop, and just look at things like how the character moves, the way the HUD responds to movement, and how the weapons look as they fire.
Also take some time to listen to the sound of your character's movement, and the sound of the weapons and other aspects of the environment.
In the case of these elements, the love we profess is NOT just nostalgia. Look at this footage and tell me that many aspects of it aren't better than what we have now. What is this game..... This is a game I would play.. I'd even pay for it. The visuals are trash, but the mechanics were pretty cool.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4746
|
Posted - 2014.03.10 03:42:00 -
[10] - Quote
Ydubbs81 RND wrote:Long TTK in this video looks frustrating Hit detection was so incredibly bad back then.
I actually thought I sucked ass when Codex first came out with that new lag-compensation system they set up on their servers, because I'd been leading my targets for so long I didn't realize that I had to lead them because of lag. I thought the game had ballistic calculations.
However bad the hit detection might seem at times in Uprising, it could never compare to how awful Replication was.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4749
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Posted - 2014.03.10 05:18:00 -
[11] - Quote
xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. As someone who plays EVE, get off your flimsy ******* high-horse and be an adult.
If CCP did everything we said, do you think there would have been that giant riot in 2011? CCP Shanghai seems to have followed the example of pre-2011 CCP and just ignored everything.
You can see that they're trying to reverse that, and I respect that. I'm looking forward to seeing where the game goes now.
You'd probably have less people thinking you're a trash-poster if you didn't come into threads with the kind of mindless drivel you've posted here. Being good with a gun doesn't mean you aren't an idiot.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4750
|
Posted - 2014.03.10 06:03:00 -
[12] - Quote
Kristoff Atruin wrote:I think it's hilarious how many closed beta people think that Mordu's Private Trials wasn't crammed full of Eve players. Anyone with an Eve account who was interested could apply to get in. A lot of Eve players have more than one account. I actually had two keys for MPT.
"Half the threads from back in Closed Beta making all these so-called bad suggestions you people love to talk about where from players coming in from other shooters and trying to demand junk like killcams, and Prestige, and Killstreaks."
Not only were those bad suggestions all coming from players of other shooters, it was a small but very vocal minority of players shouting for those suggestions. The Eve players were the ones shooting down ideas that proposed to turn Dust into a new version of Quake f*cking Arena, because there was no way it could be integrated with the lore and character of New Eden. The average forum poster today has a better grasp of the vision for Dust and isn't obsessed with someone recreating their favorite fps from the past, which means they tend to have better ideas and suggestions than that bunch did. And you know how bad the average suggestion is today....let that sink in a bit and just imagine how terrible the forums were in closed beta. It was so ******* bad back then. There were some really good threads, and there were also some really damn trashy ones.
Whether we agree with each other or not, we're all part of this community. Dismissing the thoughts and opinions of a major portion of that community based on your own petty hatred just makes you ignorant.
Hell, there's plenty of people around here I don't like, but when they come up with good ideas I'll still acknowledge that.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4750
|
Posted - 2014.03.10 06:11:00 -
[13] - Quote
DootDoot wrote: Umm we got kill streaks with orbitals... the warpoint system is a joke? does nothing but offer killstreaks...
And killcams would vastly improve DUST. The ability when dead to select a dot on the map and see the camera view too would be an amazing tool for players to learn and allow last clone standing matches to work in DUST. Killcams start players looking inwards for improvement instead of blaming another player.... its a learning tool as much as anything.
Those are non issues and I could spout heresy about what EVE players demanded and suggested but it would be exactly this. All I can say is results from Replication and Chromosome... To Uprising launch and what that brought... Speak for themselfs.
We got new texture packs? Yay? but for most players the graphics where largely better and more tasteful before..
Killcams are basically free intel. If you imagine that the person who killed you worked for that kill, including the position they engaged you from, you're basically being given intel on where they were, what they used to kill you, and exactly HOW they did it, which is completely unfair.
This isn't a game where losing your life doesn't matter. In Dust you lose ISK when you die, and getting a kill means a lot more than it does in other games. Allowing someone to see everything about how they died just means they can go find that person as soon as they come back, and any thought toward tactical positioning becomes worthless.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4756
|
Posted - 2014.03.10 11:44:00 -
[14] - Quote
olssam 62 wrote:thank you for remembering olssam xd I'm pretty sure I've run matches with you before, actually, back when we were both in CRONOS.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4756
|
Posted - 2014.03.10 12:06:00 -
[15] - Quote
steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P Well said. Some of these guys seem to think we have memory problems or something.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4758
|
Posted - 2014.03.10 12:22:00 -
[16] - Quote
CYRAX SERVIUS wrote:Still crying... Well, I'm going to quote Hans in a less-trolly fashion than I did last night.
[Sunday, March 09, 2014 10:21 PM] Hans Jagerblitzen: I'm just excited for old DUST and new DUST to be shown alongside NEW NEW DUST. :P
He seems pretty psyched, and I've got to admit it's a bit infectious.
Hans is more of a realist than an optimist, so I take his enthusiasm as a good sign.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4758
|
Posted - 2014.03.10 12:27:00 -
[17] - Quote
ROCKO THE HELLHOUND wrote:OP, thanks for making my cry a**hole!
but for real, i completely forgot about how many awesome things got lost over time - i mean, i was there too, but didn't remember anymore about so many great details - but watching the linked vid, it was easy identifying not just so many things that have improved since then - but also about same as many things from back then that i like better the way they were instead of their current "evolved" variants.
how could so much beauly get lost over time for no reason? i mean, just to pick a single example out of so many: why were about all of the awesome sounds from back then changed to our current, rather unspectacular counterparts?
so sad... - but ey, there is always the next FOTM to chase instead, right? ok, now i am really sad... . You should look at what I posted above.
I actually ran in a squad with CPM Jenza as well last night, and she reiterated what CPM Hans said.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4763
|
Posted - 2014.03.10 13:48:00 -
[18] - Quote
steadyhand amarr wrote:Rouge has had a very strong influence i had a good chat with one of the ccp guys on friday and it seems rouge hit the deck running while throwing the old captins cabin so to speak. Im still not 100% in rouge but the staff are behind him 100% so im intrested to what he has done to improve moral Yeah, I'm looking forward to reading his "mission statement" after this next patch drops. CPM Hans keeps saying we're really going to like it, so that should be something to look forward to.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4781
|
Posted - 2014.03.11 00:57:00 -
[19] - Quote
Heimdallr69 wrote:I agree and disagree with Protoman. If ccp would have listened to us dust might be great now but the blame isn't within the Eve players but others that wanted this to be more like cod..which is not what we wanted at all..judging by the ttk we're at now the cod boys one..you are also correct this game takes nearly no skill now, who ever shoots first usually wins unless you're a heavy. Strafing doesn't matter anymore, that might be cuz the auto aim bs but idk for sure. Actually, it's because shots have a "kinetic impact" that reduces the speed of the people they hit. The faster your weapon fires, the more this effect slows them down.
This is why an HMG hitting you will almost stop you dead even if you're sprinting at full speed.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4781
|
Posted - 2014.03.11 01:18:00 -
[20] - Quote
Ronan Elsword wrote:I loved this game mode and hope that they'll bring a better version of it back. As do we all.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
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Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4784
|
Posted - 2014.03.11 02:20:00 -
[21] - Quote
Ignatius Crumwald wrote:In the before time...
When tanks were tanks, heavies were heavies, and scouts were huge assholes. I remember those days.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4789
|
Posted - 2014.03.11 17:45:00 -
[22] - Quote
RydogV wrote:Wow. It is amazing how much I forgot about. Lots of things I liked in that video. Few things not so much. I always preferred the new AR sound to the old, and I do not miss that scope.
But other sounds were good, the music was a cool feature that I totally forgot about. And that HUD!! Way better than what we have now. I hate the current mini-map. Loved some of the old animations, the hit markers and of course that female voice.
As far as TTK goes, it might have been a little much back in day. But I look forward to trying to reach a happy medium. Tired of the 'paper Merc' gameplay we have now. Personally, I hate how we have "standard" scopes on weapons now. The wireless-camera system from back In Replication felt far more like it fit with the technology of the times.
After all, part of the Future Force Warrior project the US is working on is reliable wireless cameras to combine with weapon scopes to allow the user to shoot around corners without exposing themselves, for example.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4791
|
Posted - 2014.03.11 22:53:00 -
[23] - Quote
Free Beers wrote:steadyhand amarr wrote:xprotoman23 wrote:Replication>>>>>>
The small community from the private trials pre-replication tried their hardest to make DUST a great FPS. Closed beta replication patch hit and CCP let in their precious EVE nerds that slowly ruined the game and turned it into the abomination that it is now.
Replication definitely took the most skill to play and it was great when 1 person could hold off an entire team on the alpha ridge. Thats a crock of bollocks and u know it. You guys where busy trying make the next cod/mag mash up and you won argument dust is the way it is now because of the shooter fans and cod fans if ypYou and others botherd to stop trolling yoy would have noticed you and eve guys agreed on key points. Instead people like yourself runined the communty with your trolling driving away the smart players and the shooter fans like your self have given us this garbled mess. Dont forget protoman their are plenty of vets still kicking who remeber what actually happen and not you're little fansty you seem to have. i do agree on the talent pool though dust has shockingly bad players. Good to see ya posting again though the fourm minigame has been really boring lately :-P:-P steady you are being selective with your memories. Let me help you out Replication and early closed beta had much higher ehp and potential weapons damage. Now add in all the random hit detection and you get a skewed higher time to kill. One of the issues I always found was that if you went for head shots you killed super fast if you actually connected(which i wasn't good at). Players like proto, omni, zitro, and others that only went for head shots and just destroyed people (like me actually). So what you assume proto and other are wanting super fast ttk like cod it was actually them asking that you dont dumb down dust. aka reward skill. We all know that the dust players base in general has a really low skill level. So in general the majority if qq about stuff is simply because players are bad at dust, bad at fps games in general, and have some sort of entitlement of being good. I remember people telling protoman that his 6ish kdr in closed beta was going away come open and release when better players showed up. Pretty sure that didn't happen to anyone because it was just an influx of more bad players. I mean my best kdr as a slayer in closed beta was 3.3 and my highest I had my kdr as a logi in uprising was like 6.8 (yes I said logi and yes regnum still yelled at me all the time for letting him die) So the long short is dont let your dislike for protoman fog your preception of what really went on and whats players motivations really were. Also protoman is playing FF14 now so we should all make fun of him for play lowering himself to a tabtarget game :-) Oh come on, don't rag on him -too- hard about FF14. XD
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4793
|
Posted - 2014.03.12 02:44:00 -
[24] - Quote
Ace Boone wrote:I played way back when and I always thought the graphics were sub-par but I thought the HUD was nice.
I don't like the music constantly going though, and I also remember that being a common complaint that people wanted gone. It sounds good at first, but it gets old hearing it.
Skirmish was more fun back then, though. Agreed. Current Skirmish just gets monotonous.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Mobius Wyvern
Ahrendee Mercenaries General Tso's Alliance
4795
|
Posted - 2014.03.12 11:37:00 -
[25] - Quote
Squagga wrote:There was just so much more depth to the maps that way. Now it's just flat and a lot of traveling tha you have to pay for I really liked how the map started off with all the obstructing terrain, and then opened up around the Outpost. Obviously not all maps are going to be like that, but some greater variance in terrain would really help to mix things up a little and make it feel like you aren't actually playing on the same planet every time.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
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