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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
162
|
Posted - 2014.02.17 05:49:00 -
[91] - Quote
Cody Sietz wrote:Mobius Wyvern wrote:Cody Sietz wrote:They need to stay expensive in order to prevent spam.
Case and point, tanks. You can spam tanks because they're easy. Flying an ADS effectively takes quite a bit more skill than people seem to think. It took me at least a week before I could reliably get kills, and I'm still learning even now that I'm pretty dangerous in one. I still can't fight other ADS worth ****. We have more then enough people who can run assault drop ships. Its the cost that kept them from being spammed. They have 1 effective counter as of right now, and that is rail tanks. Breach forge guns with dmg mods work, but only for pythons. I have yet to see a Incubus be taken out of the sky by anything other then a rail tanks, and that is only extremely open maps with redlined that can overlook the entire map.
What about a solid projectile version of a breach that is designed to hit armour instead? I know I have a huge problem with skilled forge, but I can not really say anything about incubus as I don't fly them anymore.
FAME
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Awry Barux
New Eden Blades Of The Azure Zero-Day
731
|
Posted - 2014.02.17 05:52:00 -
[92] - Quote
RemingtonBeaver wrote:One of the funnest games I've played in Dust was one where the enemy called in 4 dropships and my team called in dropships and we battled it out in the skies. It devolved into ramming into each other, but that was towards the end of the match. Come to think of it, it was Kujo and some of his mates in the dropships.
That being said, dropships are amazing fun. Yes they cost too much and you'll go broke before you even learn to properly pilot, but with rail turrets and rail tanks being completely broken, matches like that are not going to happen for new players. This completely takes away a truly fun part of the game.
Agreed. As a rookie ADS pilot I've been punching myself in the face by playing tankbush, just because it has no redline rails and usually just blaster tanks or one rail tank. It's still tons of fun. The Python feels like a Ferrari of the sky. It's worth every single ISK. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
162
|
Posted - 2014.02.17 05:53:00 -
[93] - Quote
RemingtonBeaver wrote:Happy Violentime wrote:
What's that saying in EVE? Don't use what you can't afford to lose??
Whenever I see an ads in a pub ambush they usually have 1 extra turret at most and seem to be almost perma hardened - any ADS I've ever taken down with a proto forge has been by bad luck of the pilot - usually I just hear them laugh as they fly over my head and missile me to death.
What level is your forge at? Because I've never had a dropship take one shot from me and stay anywhere near me...and live. And as far as this "don't use what you can't afford to use" goes. You actually have to be able to use something. Call in a dropship with rails on the field. Feel the glorious power for the entire 3 seconds you're in the air. That's if it even makes off the RDV before it's railed to death.
I take up that challenge gladly. With two enhanced hardeners and a enhance heavy shield extender I can take prolonged fire from proto forge. I am not perfect yet in forge v ads, but practice makes perfect!
FAME
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Vulpes Dolosus
SVER True Blood General Tso's Alliance
950
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Posted - 2014.02.17 05:55:00 -
[94] - Quote
Cost is fine.
500k for a fully proto-ed ship (mods and turret).
That's about 2 good games per ship. If you're losing more than that, even with rail tanks currently (why are you risking an ADS with a redline rail tank on the field anyway?), you're doing it wrong.
ADS Kills: Lost count a while ago...
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NK Scout
Storm Wind Strikeforce Caldari State
409
|
Posted - 2014.02.17 05:59:00 -
[95] - Quote
Vulpes Dolosus wrote:Cost is fine.
500k for a fully proto-ed ship (mods and turret).
That's about 2 good games per ship. If you're losing more than that, even with rail tanks currently (why are you risking an ADS with a redline rail tank on the field anyway?), you're doing it wrong. Its 1.6 all over again, you dont know it but someone pulled out a forge and ypur forced to recall I speced into something I shouldnt be forced to put it away or lose it.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
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NK Scout
Storm Wind Strikeforce Caldari State
409
|
Posted - 2014.02.17 06:01:00 -
[96] - Quote
Varjac Theobroma Montenegro wrote:RemingtonBeaver wrote:Happy Violentime wrote:
What's that saying in EVE? Don't use what you can't afford to lose??
Whenever I see an ads in a pub ambush they usually have 1 extra turret at most and seem to be almost perma hardened - any ADS I've ever taken down with a proto forge has been by bad luck of the pilot - usually I just hear them laugh as they fly over my head and missile me to death.
What level is your forge at? Because I've never had a dropship take one shot from me and stay anywhere near me...and live. And as far as this "don't use what you can't afford to use" goes. You actually have to be able to use something. Call in a dropship with rails on the field. Feel the glorious power for the entire 3 seconds you're in the air. That's if it even makes off the RDV before it's railed to death. I take up that challenge gladly. With two enhanced hardeners and a enhance heavy shield extender I can take prolonged fire from proto forge. I am not perfect yet in forge v ads, but practice makes perfect! Thats if the forge sucks.....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
731
|
Posted - 2014.02.17 06:02:00 -
[97] - Quote
Vulpes Dolosus wrote:Cost is fine.
500k for a fully proto-ed ship (mods and turret).
That's about 2 good games per ship. If you're losing more than that, even with rail tanks currently (why are you risking an ADS with a redline rail tank on the field anyway?), you're doing it wrong.
500k for fully proto-ed is fine. 350k for fully militia'd is not.
Also, it's ridiculous that a single enemy can deny an entire playstyle purely by virtue of existing with a 70k tank. |
Pvt Numnutz
Black Phoenix Mercenaries
751
|
Posted - 2014.02.17 07:08:00 -
[98] - Quote
Vulpes Dolosus wrote:Cost is fine.
500k for a fully proto-ed ship (mods and turret).
That's about 2 good games per ship. If you're losing more than that, even with rail tanks currently (why are you risking an ADS with a redline rail tank on the field anyway?), you're doing it wrong. Where are you getting mods and turrets for so cheap? My full proto fit is 707k and my dropship for one gunner runs me 650k. I want a cost effective dropship like that
Dropship pilots typically get paid leas per game than the average player. Not sure why but I have noticed it. For me its 2-3 good games to pay of one of my raptors, sometimes I do get 250k if me and my gunners kill 4 tanks and some infantry but that's a challenge.
Why do I risk my python when there is a redline rail on the field, good question. That's most of the games I play honestly. Some maps just aren't good for dropships, some are excellent, but all are good for rail tanks. So on the maps that I can fly I fly, typically the enemy calls down a rail tank in the red and I can't always be watching there. Unlike tanks I can't look independently from the direction I'm moving. So quite frequently I don't know there even is a rail tank in the battle, because 9 times out of 10 they aren't even on the battlefield. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
734
|
Posted - 2014.02.17 07:26:00 -
[99] - Quote
Pvt Numnutz wrote:Vulpes Dolosus wrote:Cost is fine.
500k for a fully proto-ed ship (mods and turret).
That's about 2 good games per ship. If you're losing more than that, even with rail tanks currently (why are you risking an ADS with a redline rail tank on the field anyway?), you're doing it wrong. Where are you getting mods and turrets for so cheap? My full proto fit is 707k and my dropship for one gunner runs me 650k. I want a cost effective dropship like that Dropship pilots typically get paid leas per game than the average player. Not sure why but I have noticed it. For me its 2-3 good games to pay of one of my raptors, sometimes I do get 250k if me and my gunners kill 4 tanks and some infantry but that's a challenge. Why do I risk my python when there is a redline rail on the field, good question. That's most of the games I play honestly. Some maps just aren't good for dropships, some are excellent, but all are good for rail tanks. So on the maps that I can fly I fly, typically the enemy calls down a rail tank in the red and I can't always be watching there. Unlike tanks I can't look independently from the direction I'm moving. So quite frequently I don't know there even is a rail tank in the battle, because 9 times out of 10 they aren't even on the battlefield. Edit: also about half of my sp is in dropships (23mil sp char), I hate being a quitter because someone called down a milita tank. Sometimes if I have my gunners with me I can fly into the redline and put out enough fire power to kill the tank and make it out of the red with 3 seconds or less on the clock. Because flying my python in dust is where I get my fun, if I recalled every time a rail tank was called I might as well have not spent any sp into dropships.
I've been managing to break even recently by taking a minute out of my ADS time to throw down uplinks (I use my M-1 logi BPO as a pilot suit with two sets of advanced uplinks and a rep tool). I put them in high places after calling my ADS if the map has good spots or otherwise just on the ground as I move to a safe zone to call my ADS in. These combined with some kills will often put me in the top 5 for WP and get me 200-250k for an ambush or 300k for a good skirmish match. |
Pvt Numnutz
Black Phoenix Mercenaries
751
|
Posted - 2014.02.17 08:51:00 -
[100] - Quote
Awry Barux wrote:
I've been managing to break even recently by taking a minute out of my ADS time to throw down uplinks (I use my M-1 logi BPO as a pilot suit with two sets of advanced uplinks and a rep tool). I put them in high places after calling my ADS if the map has good spots or otherwise just on the ground as I move to a safe zone to call my ADS in. These combined with some kills will often put me in the top 5 for WP and get me 200-250k for an ambush or 300k for a good skirmish match.
That's a perfectly good tactic and I know judge does it a lot but I tend not to because blueberries usually abuse them and cost us the game. Though that is one way to earn your money back. I usually fly with someone who can drop uplinks anyway so they usually take care of it. |
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NK Scout
Storm Wind Strikeforce Caldari State
414
|
Posted - 2014.02.17 09:10:00 -
[101] - Quote
straya fox wrote:NK Scout wrote:straya fox wrote:Look champ 'proto' when used in relation to vehicles means modules and weapons.
If you want the power then f*cking pay for it, or get on the ground and risk your KDR like everyone else. Show me on the clone where the assault dropship touched you. It's not the dropship, the point of my discussion is when rail tanks are nerfed there will be nothing left to take them out. so why do they deserve a price reduction? Exept forges, collison, proto swarms, blasters, missile turrets, rail turrets after nerf...
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Cody Sietz
Bullet Cluster Legacy Rising
2328
|
Posted - 2014.02.17 14:50:00 -
[102] - Quote
RemingtonBeaver wrote:Cody Sietz wrote:[quote=RemingtonBeaver][quote=Cody Sietz]
I'm not arguing that redline tanking is good, in fact, it's broken and OP...yet it is the ONLY thing that can counter the incubus ADS.
Thank you for proving my point. Forge guns, swarms, missle tanks, blaster tanks, any kind of turret. Considering ADS pilots have to come into within 100 meters to attack ground troops I'm going to say AV grenades too. Oh and I've dealt the death blow to a dropship with an AV grenade too, so there's that. What is the counter for a red line rail tank? Oh, absolutely nothing? LAV bomb and pray you make it to the dickless asshat before the timer goes off? There is no justification for the garbage that is rail tanks. I have never tossed a AV nade 100 meters.
I have yet to take out a ADS with Proto swarms. I have tried, guy kept flying up in the air, then coming back ten seconds later to kill me.
Blaster tanks only kill dropships if they get the jump on them of if the guy flying is dumb enough to hang around.
A Proto breach FG is a ground soldiers only good option vs a ADS. Pretty hard to use, and takes some seriously investment.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
162
|
Posted - 2014.02.17 16:11:00 -
[103] - Quote
One point to consider, although I really don't consider it valid, is that you need a solid team. With my corp, we specialize in vehicles. Alone or with simple infantry I lose about a mil in costs every five games. But witi my vehicle corp, we field two tanks, at least me in an ads and the rest are infantry. With just my crew and no qsyncin I made a 500k profit over 4 games. Should we be forced to play in a squad? Idk, but it definetly makes things more manageable.
Join PAND3M0N1UM we will train and support your profit margin.
FAME
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The-Errorist
508
|
Posted - 2014.02.18 00:42:00 -
[104] - Quote
KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. I do agree that a 7x cost increase is absurd, but only having 20% cost increase for specializations is far too little; specialized vehicles should just be 3x the cost; in the case assault dropship, it should be 135k. |
NK Scout
Storm Wind Strikeforce Caldari State
430
|
Posted - 2014.02.18 00:43:00 -
[105] - Quote
The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. I do agree that a 7x cost increase is absurd, but only having 20% cost increase for specializations is far too little; specialized vehicles should just be 3x the cost; in the case assault dropship, it should be 135k. Or 150k, either way it needs to go down...
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
825
|
Posted - 2014.02.18 06:33:00 -
[106] - Quote
So, I died in a new way today. I always thought it was possible but incredibly unlikely, and it happened: I got hit by one of the falling turret installations in an Ambush OMS match. The collision took out my full hardened shield and about 1/4 of my armor, and slamming into the ground from the impact did the rest. I laughed, then remembered what an expensive asset I just lost. |
Alena Ventrallis
The Neutral Zone
683
|
Posted - 2014.02.18 07:23:00 -
[107] - Quote
Honestly, have any of you who are against ADS price decrease actually flown one? For one match? Any takers?
At a minimum, ADS need a price decrease, hands down. 120k would be optimal. They need some more work beyond that, but a price decrease at least means I can fly one without worrying about having to go 2-3 matches to replace it should I lose it.
Best PVE idea I've seen.
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NK Scout
Storm Wind Strikeforce Caldari State
443
|
Posted - 2014.02.18 12:04:00 -
[108] - Quote
Alena Ventrallis wrote:Honestly, have any of you who are against ADS price decrease actually flown one? For one match? Any takers?
At a minimum, ADS need a price decrease, hands down. 120k would be optimal. They need some more work beyond that, but a price decrease at least means I can fly one without worrying about having to go 2-3 matches to replace it should I lose it very fast. fixed, but 150k to prevent ADS QQ
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Ghermard-ol Dizeriois
Maphia Clan Corporation
169
|
Posted - 2014.02.18 12:44:00 -
[109] - Quote
KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly.
Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted)
Assault dropship prices need to be severely cut.
Look at it in another way: Assault dropships price is FINE, Tanks price is way too low. Otherwise why would people spam MLT tanks in every single f***** game?
MLT tank + MLT suit = a lot of kills and potentially little to none ISK loss.
MLT tank price GåÆ 250,000 ISK BSC tank price GåÆ 350,000 ISK MLT dropship price GåÆ 150,000 ISK BSC dropship price GåÆ 200,000 ISK BSC assault dropship price GåÆ 300,000 ISK
of course all the gear/weaponry should receive a massive ISK cost raise...
If you are an hacker, a cheater o a glitcher, you deserve death. In real life.
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Tailss Prower
501ST JFW StrikerZ Unit
185
|
Posted - 2014.02.18 13:22:00 -
[110] - Quote
Ghermard-ol Dizeriois wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly.
Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted)
Assault dropship prices need to be severely cut. Look at it in another way: Assault dropships price is FINE, Tanks price is way too low. Otherwise why would people spam MLT tanks in every single f***** game? MLT tank + MLT suit = a lot of kills and potentially little to none ISK loss. MLT tank price GåÆ 250,000 ISK BSC tank price GåÆ 350,000 ISK MLT dropship price GåÆ 150,000 ISK BSC dropship price GåÆ 200,000 ISK BSC assault dropship price GåÆ 300,000 ISK of course all the gear/weaponry should receive a massive ISK cost raise... Not when they fight me most lose those cheap tanks real quick |
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Tailss Prower
501ST JFW StrikerZ Unit
185
|
Posted - 2014.02.18 13:26:00 -
[111] - Quote
Alena Ventrallis wrote:Honestly, have any of you who are against ADS price decrease actually flown one? For one match? Any takers?
At a minimum, ADS need a price decrease, hands down. 120k would be optimal. They need some more work beyond that, but a price decrease at least means I can fly one without worrying about having to go 2-3 matches to replace it should I lose it. Yea me and i see no problem with price my tank still costs way more the reason you guys have issues would be that noobs are spamming dmg mods which i heard they nerfing in 1.8 which would mean unless you get hit by a partical cannon you won't die in 2-3 hits |
Skihids
Bullet Cluster Legacy Rising
2856
|
Posted - 2014.02.18 14:03:00 -
[112] - Quote
NK Scout wrote:The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. I do agree that a 7x cost increase is absurd, but only having 20% cost increase for specializations is far too little; specialized vehicles should just be 3x the cost; in the case assault dropship, it should be 135k. Or 150k, either way it needs to go down...
You shouldn't go ISK negative after losing just a single one in a match even if you run free fits after. Each play style should be sustainable. |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
167
|
Posted - 2014.02.18 17:28:00 -
[113] - Quote
Ghermard-ol Dizeriois wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly.
Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted)
Assault dropship prices need to be severely cut. Look at it in another way: Assault dropships price is FINE, Tanks price is way too low. Otherwise why would people spam MLT tanks in every single f***** game? MLT tank + MLT suit = a lot of kills and potentially little to none ISK loss. MLT tank price GåÆ 250,000 ISK BSC tank price GåÆ 350,000 ISK MLT dropship price GåÆ 150,000 ISK BSC dropship price GåÆ 200,000 ISK BSC assault dropship price GåÆ 300,000 ISK of course all the gear/weaponry should receive a massive ISK cost raise...
Do you fly? Cause basic DS are meant to be lost, why would the hulls cost 200k? Are you smoking crack?! My basics after fitting cost 130k, which is an acceptable asset to lose.
FAME
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Harpyja
Molon Labe. General Tso's Alliance
1160
|
Posted - 2014.02.18 19:09:00 -
[114] - Quote
Adelia Lafayette wrote:I need to just stop skilling into the assault dropship. You would think I would of learned by now. I actually got small missile turret operation 1 and dropship command 1 in hopes of getting back my Python, but I'm glad that I haven't dumped even more SP for advanced small missiles and a few levels in both assault dropship skills.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Harpyja
Molon Labe. General Tso's Alliance
1160
|
Posted - 2014.02.18 19:23:00 -
[115] - Quote
Skihids wrote:NK Scout wrote:The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. I do agree that a 7x cost increase is absurd, but only having 20% cost increase for specializations is far too little; specialized vehicles should just be 3x the cost; in the case assault dropship, it should be 135k. Or 150k, either way it needs to go down... You shouldn't go ISK negative after losing just a single one in a match even if you run free fits after. Each play style should be sustainable. I'm running all STD modules on a STD hull and the only thing I splurge on is an ADV turret. That's the equivalent of you running a STD racal suit with STD mods and a GEK. Would you expect to go negative after losing just one of those per match? I thought CCP was lowering the cost of hulls and putting the cost into modules, but the ADS hull costs 2-3 times my modules which makes it impossible to make a cost efficient fitting. There is no incentive to make fitting tradeoffs. You may as well proto every module you can because it's only a marginal cost increase for a significant bump in survivability. If you need to survive an entire match you load out to be invincible each and every match. That frustrates and angers AV which perpetuates the cries of OP/nerf. If vehicles are to be killable, they need to be affordable. Not fully loaded, jewel encrusted ones, but certainly ones running a mix of STD and ADV modules. Reminds me of pre-1.7 with tanks. There was no cost-efficient fit. Because they were so expensive, you basically had to risk even more ISK to get that extra survivability. Level 5 mods were definitely worth the SP investment and anything less than that ensured you a rather swift death.
Now with 1.7, CCP when to the other side of the balance spectrum where basic and militia are just as effective while complex is only marginally better, which creates the whole problem of MLT tank spam which infantry is crying so hard about (and I don't condemn them for crying either). Now you have all of these cheap 70k ISK tanks that rival the firepower of a 500k ISK tank. And these "free" tanks can bring down dropships and ADS that cost way more than them with ease.
I've ran a few ambush matches with a militia-fit Soma and I must say, I'm disgusted. I can afford to lose one Soma and still place among the top three with a considerable profit at the end of the match. And because it's so effective, I could usually go on an infantry murder rampage before I finally get popped. But by then I already racked up the kills necessary to win and place among the top three to earn a considerable profit.
"By His light, and His will"
- The Scriptures, Gheinok the First, 12:32
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Tailss Prower
501ST JFW StrikerZ Unit
185
|
Posted - 2014.02.19 11:33:00 -
[116] - Quote
To be honest most to all mlt tanks are no match for my 680k isk tank and i've taken on more than 1 at a time so really mlt tanks ain't as bad as some say granted still op just not vs an actual tank fit |
Varjac Theobroma Montenegro
PAND3M0N1UM Lokun Listamenn
171
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Posted - 2014.02.19 14:54:00 -
[117] - Quote
Tailss Prower wrote:To be honest most to all mlt tanks are no match for my 680k isk tank and i've taken on more than 1 at a time so really mlt tanks ain't as bad as some say granted still op just not vs an actual tank fit
This issue is more about the damage potential curve though. Any rail is at a constant advantage against any DS. When against tanks the mlt rail fits don't begin losing efficiency against targets until after they are midrange sp investment and higher tier tanks.
For example, no entry level DS can destroy any vehicle unless it has a second clone doing the work, and even then it is very challenging with mlt or std turrets that just don't pack enough punch. You need to skill up to be a great to mid and high level tiers.
FAME
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Komodo Jones
Chaotik Serenity
514
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Posted - 2014.02.19 18:51:00 -
[118] - Quote
Cut the price or give them a break, was flying dropships all day yesterday, and while I can survive a redline railgun (sometimes) I can't get anywhere near the battlefield to do much of anything, if I had a team I would have enough time to make a quick drop or pickup but rarely can I deal any kind of damage before I have to take off, not to mention the fact that hit detection is so broken I can't tell where I'm getting hit from, either that or our own redline railgun installations are bugged and can hit me from across the map even though we're on the same team in a pub match
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Dustbunny Durrr
ReD or DeaD
115
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Posted - 2014.02.19 20:45:00 -
[119] - Quote
DeadlyAztec11 wrote:I agree the cost differential on a lot of items in Dust is criminal. The Commando is another example.
A LOT of items need to be revisited.
IIRC CCP mentioned suits would cost the same across classes- ie: the commando will be in line with other advanced suit costs such as the scout and logi. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9527
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Posted - 2014.02.23 09:17:00 -
[120] - Quote
Still insane
Gû¦Gû+Supreme emperor god-kingpÇÉKAGEH¦PSHIpÇæ// Lord of threads // Forum alt Gû¦Gû+
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