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Awry Barux
New Eden Blades Of The Azure Zero-Day
658
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Posted - 2014.02.16 06:09:00 -
[1] - Quote
Kagehoshi is never wrong. +1 |
Awry Barux
New Eden Blades Of The Azure Zero-Day
660
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Posted - 2014.02.16 06:32:00 -
[2] - Quote
Tailss Prower wrote:Awry Barux wrote:Kagehoshi is never wrong. +1 Everyone is wrong at some point in time not that im disagreeing with him You dare to insult the god-king, lord of threads?
Seriously, though, I spend more time reading these forums than I really should, and I haven't found a single one of Kagehoshi's posts that I disagree with. That's good enough for me. I'd say Kagehoshi for CPM if CPM wasn't such a thankless unpaid job.
Cody: The phrase you're looking for is case in point, not case and point. However, there's no MLT ADS- the hull will probably still cost upwards of 100k, and that's plenty to limit spam while not forcing 99% of ADS pilots into poverty. I've been dabbling in learning to ADS for the novelty, and you really can't learn to fly a Python in any ship other than a Python. It gets incredibly expensive to learn when every little mistake costs nearly two deathless matches worth of ISK. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
664
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Posted - 2014.02.16 06:52:00 -
[3] - Quote
Mobius Wyvern wrote:straya fox wrote:Mobius Wyvern wrote:I think you guys are all seriously over-estimating the defensive stats of Assault Dropships, especially considering that they're going to be buffing Swarm Launchers in 1.8, and probably -finally- addressing the poor, neglected Plasma Cannon.
If they improve Swarms and make the Plasma Cannon into a viable AV weapon, that combined with the new buffs to Commando suits will likely result in a lot more AV being readily available, and Assault Dropships being far more vulnerable.
Now that doesn't concern me too much as long as I don't have to pay as much as I earn in a single match just to use the asset I invested so many skillpoints into. It costs 2 or 3 proto suits, sounds reasonable to me. They are powerful. And tanks cost less? Even after the damage mods and railguns are addressed? I think you guys need to realize that an ADS isn't the same no-barrier-to-entry vehicle that an HAV is.
Agreed Mobius- as someone who's been messing around with being a rookie Python pilot, those bastards are tricky. I still find it tough to hover in place or circle a target consistently, much less actually aim my turret without going skidding across the sky, or dodge FG shots.
Honestly, it would be hilarious and great if people started trying to spam assault dropships the way tanks get spammed now. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
665
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Posted - 2014.02.16 07:12:00 -
[4] - Quote
straya fox wrote:Mobius Wyvern wrote: Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles".
As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed...
Have you ever tried flying an ADS? It's not nearly as easy as some people make it look. Edit: He may have been doing absolutely everything right, only to get surprised by swarms, which really knock a dropship as light as the Python around. Bumping into a wall will drop the vast majority of your shields and make it even harder to maintain control, at which point tapping another wall will probably destroy the dropship. If that doesn't get you, the followup swarm volleys probably will, unless you're skilled enough to maintain control and get out of there extremely quickly, which is very, very hard. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
670
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Posted - 2014.02.16 07:33:00 -
[5] - Quote
straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you.
Straya, the unfit hull costs upwards of 300k. Even using militia turrets and modules, dying once means going ISK negative that match. Would it be acceptable if infantry went ISK negative for dying 2-3 times in standard gear? |
Awry Barux
New Eden Blades Of The Azure Zero-Day
731
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Posted - 2014.02.17 05:52:00 -
[6] - Quote
RemingtonBeaver wrote:One of the funnest games I've played in Dust was one where the enemy called in 4 dropships and my team called in dropships and we battled it out in the skies. It devolved into ramming into each other, but that was towards the end of the match. Come to think of it, it was Kujo and some of his mates in the dropships.
That being said, dropships are amazing fun. Yes they cost too much and you'll go broke before you even learn to properly pilot, but with rail turrets and rail tanks being completely broken, matches like that are not going to happen for new players. This completely takes away a truly fun part of the game.
Agreed. As a rookie ADS pilot I've been punching myself in the face by playing tankbush, just because it has no redline rails and usually just blaster tanks or one rail tank. It's still tons of fun. The Python feels like a Ferrari of the sky. It's worth every single ISK. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
731
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Posted - 2014.02.17 06:02:00 -
[7] - Quote
Vulpes Dolosus wrote:Cost is fine.
500k for a fully proto-ed ship (mods and turret).
That's about 2 good games per ship. If you're losing more than that, even with rail tanks currently (why are you risking an ADS with a redline rail tank on the field anyway?), you're doing it wrong.
500k for fully proto-ed is fine. 350k for fully militia'd is not.
Also, it's ridiculous that a single enemy can deny an entire playstyle purely by virtue of existing with a 70k tank. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
734
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Posted - 2014.02.17 07:26:00 -
[8] - Quote
Pvt Numnutz wrote:Vulpes Dolosus wrote:Cost is fine.
500k for a fully proto-ed ship (mods and turret).
That's about 2 good games per ship. If you're losing more than that, even with rail tanks currently (why are you risking an ADS with a redline rail tank on the field anyway?), you're doing it wrong. Where are you getting mods and turrets for so cheap? My full proto fit is 707k and my dropship for one gunner runs me 650k. I want a cost effective dropship like that Dropship pilots typically get paid leas per game than the average player. Not sure why but I have noticed it. For me its 2-3 good games to pay of one of my raptors, sometimes I do get 250k if me and my gunners kill 4 tanks and some infantry but that's a challenge. Why do I risk my python when there is a redline rail on the field, good question. That's most of the games I play honestly. Some maps just aren't good for dropships, some are excellent, but all are good for rail tanks. So on the maps that I can fly I fly, typically the enemy calls down a rail tank in the red and I can't always be watching there. Unlike tanks I can't look independently from the direction I'm moving. So quite frequently I don't know there even is a rail tank in the battle, because 9 times out of 10 they aren't even on the battlefield. Edit: also about half of my sp is in dropships (23mil sp char), I hate being a quitter because someone called down a milita tank. Sometimes if I have my gunners with me I can fly into the redline and put out enough fire power to kill the tank and make it out of the red with 3 seconds or less on the clock. Because flying my python in dust is where I get my fun, if I recalled every time a rail tank was called I might as well have not spent any sp into dropships.
I've been managing to break even recently by taking a minute out of my ADS time to throw down uplinks (I use my M-1 logi BPO as a pilot suit with two sets of advanced uplinks and a rep tool). I put them in high places after calling my ADS if the map has good spots or otherwise just on the ground as I move to a safe zone to call my ADS in. These combined with some kills will often put me in the top 5 for WP and get me 200-250k for an ambush or 300k for a good skirmish match. |
Awry Barux
New Eden Blades Of The Azure Zero-Day
825
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Posted - 2014.02.18 06:33:00 -
[9] - Quote
So, I died in a new way today. I always thought it was possible but incredibly unlikely, and it happened: I got hit by one of the falling turret installations in an Ambush OMS match. The collision took out my full hardened shield and about 1/4 of my armor, and slamming into the ground from the impact did the rest. I laughed, then remembered what an expensive asset I just lost. |
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