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Cody Sietz
Bullet Cluster Legacy Rising
2276
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Posted - 2014.02.16 06:16:00 -
[1] - Quote
They need to stay expensive in order to prevent spam.
Case and point, tanks.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2278
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Posted - 2014.02.16 06:29:00 -
[2] - Quote
Mobius Wyvern wrote:Cody Sietz wrote:They need to stay expensive in order to prevent spam.
Case and point, tanks. You can spam tanks because they're easy. Flying an ADS effectively takes quite a bit more skill than people seem to think. It took me at least a week before I could reliably get kills, and I'm still learning even now that I'm pretty dangerous in one. I still can't fight other ADS worth ****. We have more then enough people who can run assault drop ships. Its the cost that kept them from being spammed.
They have 1 effective counter as of right now, and that is rail tanks. Breach forge guns with dmg mods work, but only for pythons.
I have yet to see a Incubus be taken out of the sky by anything other then a rail tanks, and that is only extremely open maps with redlined that can overlook the entire map.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2278
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Posted - 2014.02.16 06:47:00 -
[3] - Quote
Mobius Wyvern wrote:straya fox wrote:Mobius Wyvern wrote:I think you guys are all seriously over-estimating the defensive stats of Assault Dropships, especially considering that they're going to be buffing Swarm Launchers in 1.8, and probably -finally- addressing the poor, neglected Plasma Cannon.
If they improve Swarms and make the Plasma Cannon into a viable AV weapon, that combined with the new buffs to Commando suits will likely result in a lot more AV being readily available, and Assault Dropships being far more vulnerable.
Now that doesn't concern me too much as long as I don't have to pay as much as I earn in a single match just to use the asset I invested so many skillpoints into. It costs 2 or 3 proto suits, sounds reasonable to me. They are powerful. And tanks cost less? Even after the damage mods and railguns are addressed? I think you guys need to realize that an ADS isn't the same no-barrier-to-entry vehicle that an HAV is. They are un-kill-able by non-heavies infantry.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2284
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Posted - 2014.02.16 14:22:00 -
[4] - Quote
Awry Barux wrote:straya fox wrote:Mobius Wyvern wrote: Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles".
As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed... Have you ever tried flying an ADS? It's not nearly as easy as some people make it look. Edit: He may have been doing absolutely everything right, only to get surprised by swarms, which really knock a dropship as light as the Python around. Bumping into a wall will drop the vast majority of your shields and make it even harder to maintain control, at which point tapping another wall will probably destroy the dropship. If that doesn't get you, the followup swarm volleys probably will, unless you're skilled enough to maintain control and get out of there extremely quickly, which is very, very hard. So what happens if there are no buildings to crash into?
Look, I don't take my ADS because of rail tanks. That is literally it. The only deterrent is a rail tank.
If they buff the ADS or drop the price while nerfing rails or tanks in general, then we run the risk of having another 1.7 super tank spam fest.
Everybody called tanks becoming spam-able and OP in 1.7 and if something like this happened then it will be the same for ADS.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2312
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Posted - 2014.02.16 21:50:00 -
[5] - Quote
RemingtonBeaver wrote:Cody Sietz wrote:Awry Barux wrote:straya fox wrote:Mobius Wyvern wrote: Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles".
As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed... Have you ever tried flying an ADS? It's not nearly as easy as some people make it look. Edit: He may have been doing absolutely everything right, only to get surprised by swarms, which really knock a dropship as light as the Python around. Bumping into a wall will drop the vast majority of your shields and make it even harder to maintain control, at which point tapping another wall will probably destroy the dropship. If that doesn't get you, the followup swarm volleys probably will, unless you're skilled enough to maintain control and get out of there extremely quickly, which is very, very hard. So what happens if there are no buildings to crash into? Look, I don't take my ADS because of rail tanks. That is literally it. The only deterrent is a rail tank. If they buff the ADS or drop the price while nerfing rails or tanks in general, then we run the risk of having another 1.7 super tank spam fest. Everybody called tanks becoming spam-able and OP in 1.7 and if something like this happened then it will be the same for ADS. Obvious red line rail tanker is obvious. The funniest part about your post is that it is the ultimate argument as to why the rail tanks are so out of balance. "I don't take my ADS because of rail tanks. That is literally it." So an entire vehicle should be denied in the game because of another one? *facepalm* so dumb. uhhhh, I don't tank?
I'm not arguing that redline tanking is good, in fact, it's broken and OP...yet it is the ONLY thing that can counter the incubus ADS.
Thank you for proving my point.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Cody Sietz
Bullet Cluster Legacy Rising
2328
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Posted - 2014.02.17 14:50:00 -
[6] - Quote
RemingtonBeaver wrote:Cody Sietz wrote:[quote=RemingtonBeaver][quote=Cody Sietz]
I'm not arguing that redline tanking is good, in fact, it's broken and OP...yet it is the ONLY thing that can counter the incubus ADS.
Thank you for proving my point. Forge guns, swarms, missle tanks, blaster tanks, any kind of turret. Considering ADS pilots have to come into within 100 meters to attack ground troops I'm going to say AV grenades too. Oh and I've dealt the death blow to a dropship with an AV grenade too, so there's that. What is the counter for a red line rail tank? Oh, absolutely nothing? LAV bomb and pray you make it to the dickless asshat before the timer goes off? There is no justification for the garbage that is rail tanks. I have never tossed a AV nade 100 meters.
I have yet to take out a ADS with Proto swarms. I have tried, guy kept flying up in the air, then coming back ten seconds later to kill me.
Blaster tanks only kill dropships if they get the jump on them of if the guy flying is dumb enough to hang around.
A Proto breach FG is a ground soldiers only good option vs a ADS. Pretty hard to use, and takes some seriously investment.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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