Pages: 1 [2] 3 4 5 6 7 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
straya fox
Sad Panda Solutions
219
|
Posted - 2014.02.16 06:58:00 -
[31] - Quote
Mobius Wyvern wrote:Cody Sietz wrote:Mobius Wyvern wrote:straya fox wrote:Mobius Wyvern wrote:I think you guys are all seriously over-estimating the defensive stats of Assault Dropships, especially considering that they're going to be buffing Swarm Launchers in 1.8, and probably -finally- addressing the poor, neglected Plasma Cannon.
If they improve Swarms and make the Plasma Cannon into a viable AV weapon, that combined with the new buffs to Commando suits will likely result in a lot more AV being readily available, and Assault Dropships being far more vulnerable.
Now that doesn't concern me too much as long as I don't have to pay as much as I earn in a single match just to use the asset I invested so many skillpoints into. It costs 2 or 3 proto suits, sounds reasonable to me. They are powerful. And tanks cost less? Even after the damage mods and railguns are addressed? I think you guys need to realize that an ADS isn't the same no-barrier-to-entry vehicle that an HAV is. They are un-kill-able by non-heavies infantry. Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles". As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed... |
Awry Barux
New Eden Blades Of The Azure Zero-Day
665
|
Posted - 2014.02.16 07:12:00 -
[32] - Quote
straya fox wrote:Mobius Wyvern wrote: Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles".
As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed...
Have you ever tried flying an ADS? It's not nearly as easy as some people make it look. Edit: He may have been doing absolutely everything right, only to get surprised by swarms, which really knock a dropship as light as the Python around. Bumping into a wall will drop the vast majority of your shields and make it even harder to maintain control, at which point tapping another wall will probably destroy the dropship. If that doesn't get you, the followup swarm volleys probably will, unless you're skilled enough to maintain control and get out of there extremely quickly, which is very, very hard. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
730
|
Posted - 2014.02.16 07:13:00 -
[33] - Quote
Ludvig Enraga wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase, That's over a 7x increase in price. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. Well they never die though. They can be tanked pretty well and can hide behind the altitude ceiling, so in effect they have a built-in redline capability - to me that should cost money. Edit: and they are much harder for infantry to hide from than from tanks. As an assault dropship pilot allow me to correct a few things. They do die, quite often, and not just to rails either but to forge guns and combined swarm launcher efforts. They can be tanked somewhat but not to the degree of a tank, trust me I have max fitting skills For shields and turrets. If you want to fit a tank you have to give up your side turrets, something that I personally won't do. I think the dropships true power lies in its troop carrying capacity and gunner firepower which requires a lot of skill and experience to pull off.
Its true dropships can retreat to the flight ceiling, though keep in mind that's just like an infantry or tank player. The dropships typical operating height is 80-100m at 200m you can barley see anything. When a dropship is 200m up its not a threat to ground forces, the most threatening force would be those jumping out of the dropship. So yes we can fly high up, but we loose any sort of effectiveness by running to that altitude.
The dropship is the most versatile vehicle in dust, it can transport troops quickly above ground and the assault variant has decent fire power. However it costs far more than a tank, and forge guns are still very much a threat. Prototype rail guns can one shot a python, and they cost a couple hundred thousand less than a prototype fit dropship. Keep in mind that dropship pilots don't get paid much, even if they do their job of transport the points aren't very much. My python usually requires 2-3 games of work to earn back, and I have to be doing well to earn that 230k a game which means flying through heavily contested skies hoping I don't get OHK flying to C. Its very stressful and I have spent well over 300mil isk on dropships.
@ the OP, I agree dropships and especially assault dropships should cost less, more than the standard but not more, or much more than a proto fit tank. Every pilot could breath a bit easier and have a little bit of cash in their pockets and a few dropships to fly. Lately I have been restocking 15 of my cheaper dropships at a time. This costs roughly 9.7mil. If I can't make that isk back With 15 dropships then I'm in the red. Unfortunately there were quite a few redline rail tanks one day and I ended up 3mil short, that's 3 or 4 dropships I can't restock. I'm lucky to break even on a good day, I don't want to talk about my bad days.... |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4601
|
Posted - 2014.02.16 07:22:00 -
[34] - Quote
straya fox wrote: So you crashed...
Not quite. I'm not sure if you've noticed how much of a kinetic impulse they've put back on AV weapons, but even if they don't damage you they can throw you around like a ping-pong ball.
It actually makes for a great defensive tactic if you're trying to Forge a Dropship. Two squadmates with Militia Swarms can effectively keep my aim so badly thrown off that I can't shoot either them or the Forge Gunner.
What we need is a buff to the damage output of Light AV, and that includes making the Plasma Cannon actually viable in the role.
The issue is if that is done and the ADS still retains it's excessively high price. If you can be gunned down by anyone and anything on the map and your asset costs more than any of the assets used against you, you'll rapidly see even less of us active outside of full squads in Ambush matches than you do now.
Pvt Numnutz wrote: As an assault dropship pilot allow me to correct a few things. They do die, quite often, and not just to rails either but to forge guns and combined swarm launcher efforts. They can be tanked somewhat but not to the degree of a tank, trust me I have max fitting skills For shields and turrets. If you want to fit a tank you have to give up your side turrets, something that I personally won't do. I think the dropships true power lies in its troop carrying capacity and gunner firepower which requires a lot of skill and experience to pull off.
Its true dropships can retreat to the flight ceiling, though keep in mind that's just like an infantry or tank player. The dropships typical operating height is 80-100m at 200m you can barley see anything. When a dropship is 200m up its not a threat to ground forces, the most threatening force would be those jumping out of the dropship. So yes we can fly high up, but we loose any sort of effectiveness by running to that altitude.
The dropship is the most versatile vehicle in dust, it can transport troops quickly above ground and the assault variant has decent fire power. However it costs far more than a tank, and forge guns are still very much a threat. Prototype rail guns can one shot a python, and they cost a couple hundred thousand less than a prototype fit dropship. Keep in mind that dropship pilots don't get paid much, even if they do their job of transport the points aren't very much. My python usually requires 2-3 games of work to earn back, and I have to be doing well to earn that 230k a game which means flying through heavily contested skies hoping I don't get OHK flying to C. Its very stressful and I have spent well over 300mil isk on dropships.
@ the OP, I agree dropships and especially assault dropships should cost less, more than the standard but not more, or much more than a proto fit tank. Every pilot could breath a bit easier and have a little bit of cash in their pockets and a few dropships to fly. Lately I have been restocking 15 of my cheaper dropships at a time. This costs roughly 9.7mil. If I can't make that isk back With 15 dropships then I'm in the red. Unfortunately there were quite a few redline rail tanks one day and I ended up 3mil short, that's 3 or 4 dropships I can't restock. I'm lucky to break even on a good day, I don't want to talk about my bad days....
Well said.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
straya fox
Sad Panda Solutions
220
|
Posted - 2014.02.16 07:26:00 -
[35] - Quote
@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. |
Mobius Wyvern
Ahrendee Mercenaries EoN.
4602
|
Posted - 2014.02.16 07:32:00 -
[36] - Quote
straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. More than you can even earn in one match?
Also, realize that running the vehicle without such gear guarantees that you'll lose it to AV. Complex Hardeners are almost a necessity, especially for a Python pilot.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Awry Barux
New Eden Blades Of The Azure Zero-Day
670
|
Posted - 2014.02.16 07:33:00 -
[37] - Quote
straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you.
Straya, the unfit hull costs upwards of 300k. Even using militia turrets and modules, dying once means going ISK negative that match. Would it be acceptable if infantry went ISK negative for dying 2-3 times in standard gear? |
straya fox
Sad Panda Solutions
220
|
Posted - 2014.02.16 07:38:00 -
[38] - Quote
Mobius Wyvern wrote:straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. More than you can even earn in one match? Also, realize that running the vehicle without such gear guarantees that you'll lose it to AV. Complex Hardeners are almost a necessity, especially for a Python pilot.
I hear you man, but if you want to run a drop ship with the equivalent power to a proto suit then expect to lose money, it's a pub match, 2 proto drop suit deaths puts you negative ISK. I mean seriously, sounds like you just want to use a proto dropship to stomp pubs and never die. You are starting to sound like a tanker. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9222
|
Posted - 2014.02.16 07:46:00 -
[39] - Quote
straya fox wrote:Mobius Wyvern wrote:straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. More than you can even earn in one match? Also, realize that running the vehicle without such gear guarantees that you'll lose it to AV. Complex Hardeners are almost a necessity, especially for a Python pilot. I hear you man, but if you want to run a drop ship with the equivalent power to a proto suit then expect to lose money, it's a pub match, 2 proto drop suit deaths puts you negative ISK. I mean seriously, sounds like you just want to use a proto dropship to stomp pubs and never die. You are starting to sound like a tanker. Even just losing the hull without modules (completely weak and exposed against AV) can cost you more than you'll make in a battle. Why is that ok?
EDIT: read post #37 by Awry Barux.
Gū¦Gū+Supreme emperor god-kingpĒÉKAGEH¦PSHIpĒę// Lord of threads // Forum alt Gū¦Gū+
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4602
|
Posted - 2014.02.16 07:48:00 -
[40] - Quote
straya fox wrote:Mobius Wyvern wrote:straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. More than you can even earn in one match? Also, realize that running the vehicle without such gear guarantees that you'll lose it to AV. Complex Hardeners are almost a necessity, especially for a Python pilot. I hear you man, but if you want to run a drop ship with the equivalent power to a proto suit then expect to lose money, it's a pub match, 2 proto drop suit deaths puts you negative ISK. I mean seriously, sounds like you just want to use a proto dropship to stomp pubs and never die. You are starting to sound like a tanker. Okay, first of all, vehicles don't even have tiers the way suits do. You have a basic vehicle, and then specializations of said vehicle.
There is no "non-Proto" or whatever alternative to the Python that a pilot can pull in a match. You either fly a Myron or a Python, and that's it. A Myron is useless by itself as it is intended solely to ferry troops around and provide support from door guns.
By the logic you're trying to base your argument on, anyone who puts SP into vehicles should only use them in PC matches, because they're "Proto gear". Thus a vehicle specialist is supposed to run Starter Fits or whatever infantry gear they might have specced into on the side simply to appease people such as yourself that believe the cost of my vehicle should be astronomical to "punish" me for being able to fly it.
Are you even thinking about this before you make these posts?
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
straya fox
Sad Panda Solutions
220
|
Posted - 2014.02.16 07:56:00 -
[41] - Quote
Look champ 'proto' when used in relation to vehicles means modules and weapons.
If you want the power then f*cking pay for it, or get on the ground and risk your KDR like everyone else. |
NK Scout
Storm Wind Strikeforce Caldari State
382
|
Posted - 2014.02.16 07:58:00 -
[42] - Quote
straya fox wrote:Look champ 'proto' when used in relation to vehicles means modules and weapons.
If you want the power then f*cking pay for it, or get on the ground and risk your KDR like everyone else. Show me on the clone where the assault dropship touched you.
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
ladwar
Death by Disassociation Legacy Rising
1993
|
Posted - 2014.02.16 07:58:00 -
[43] - Quote
yes they are... its ccp way of thinking. hopefully they learn some lesson on balancing because relearning then a 3rd or 4th time is just being a R tard.
Level 2 Forum Warrior, bitter vet.
I shall smite Thy Trolls with numbers and truth
doing reviews in free time, want 1?
|
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
732
|
Posted - 2014.02.16 08:04:00 -
[44] - Quote
straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. No sh!t bro. Every dropship I bring onto the field I expect to loose, I learned that a long time ago. Its probably the only thing that has kept me sane. The difference between a prototype suit and a prototype dropship is this, a basic suit can still be effective with a basic weapon. A python requires atleast adv level equipment just to survive, and you have to survive if you want to make isk, because if you loose one dropship a game you will go bankrupt by the end of the week. My 15 pythons must last me a minimum of 30 games for me to break even and that's if me and my crew are top of the boards every game.
They don't have to be as cheap as tanks, but they shouldn't cost so much more. Have you ever tried being a gunner on a python? I fit prototype turrets because when we come in on a run we have little time to get kills and get out, I need as much fire as I can so I'm not sitting in one place for a rail or forge. The gunners I have flown with for months can predict the motion of my dropship and place the shots they need to for us to get out. Blueberry gunners can barley kill 2 guys in the time my gunner's would kill or suppress 5. Adv turrets are still good but for those who are dedicated dropship pilots, that couple percentages make the difference between life and sudden death.
From what I have learned, I fly the best dropship I can so there is a better chance of it coming back, even if the chance is very low. If I just fit my pythons with std and adv mods and turrets it would still cost me 400k or up, only it would be shot down a lot easier by av. If one or two of my proto fit pythons come back then they might survive two and then I have paid it off. The better equipment allows me to stay in the fight for 10 more seconds before I have to leave, that's a potential 3 kills, no man left behind, or distraction for my team, potentially more isk which I sorely need. If I'm not in the fight, or doing something useful then I'm making scraps, prototype gear is the only ones that are really effective for dropships. That is if your a dedicated pilot and your dropship is how you make money. Most of my sp is in dropships 7 or 8 mil. So my dropship is my money maker, but its also my isk sink. If it wasn't so much of a sink then I might have one or two dropships extra and can restock my suits without dipping into the money for dropships. |
straya fox
Sad Panda Solutions
220
|
Posted - 2014.02.16 08:06:00 -
[45] - Quote
NK Scout wrote:straya fox wrote:Look champ 'proto' when used in relation to vehicles means modules and weapons.
If you want the power then f*cking pay for it, or get on the ground and risk your KDR like everyone else. Show me on the clone where the assault dropship touched you.
It's not the dropship, the point of my discussion is when rail tanks are nerfed there will be nothing left to take them out. so why do they deserve a price reduction? |
darkiller240
WarRavens League of Infamy
391
|
Posted - 2014.02.16 08:10:00 -
[46] - Quote
Cody Sietz wrote:They need to stay expensive in order to prevent spam.
Case and point, tanks. Becuase good Assult dropship pilots are really common Its the biggest SP/Skill ( And Isk wich is a problem) sink in the game of course its gotto be powerful spamming such a thing is really hard There is no militia Ass Dropship +1 on reducing price to about 90k
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
NK Scout
Storm Wind Strikeforce Caldari State
385
|
Posted - 2014.02.16 08:12:00 -
[47] - Quote
darkiller240 wrote:Cody Sietz wrote:They need to stay expensive in order to prevent spam.
Case and point, tanks. Becuase good Assult dropship pilots are really common Its the biggest SP/Skill ( And Isk wich is a problem) sink in the game of course its gotto be powerful spamming such a thing is really hard There is no militia Ass Dropship +1 on reducing price to about 90k 150k would be fine and balanced
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
straya fox
Sad Panda Solutions
220
|
Posted - 2014.02.16 08:12:00 -
[48] - Quote
Pvt Numnutz wrote:straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. No sh!t bro. Every dropship I bring onto the field I expect to loose, I learned that a long time ago. Its probably the only thing that has kept me sane. The difference between a prototype suit and a prototype dropship is this, a basic suit can still be effective with a basic weapon. A python requires atleast adv level equipment just to survive, and you have to survive if you want to make isk, because if you loose one dropship a game you will go bankrupt by the end of the week. My 15 pythons must last me a minimum of 30 games for me to break even and that's if me and my crew are top of the boards every game. They don't have to be as cheap as tanks, but they shouldn't cost so much more. Have you ever tried being a gunner on a python? I fit prototype turrets because when we come in on a run we have little time to get kills and get out, I need as much fire as I can so I'm not sitting in one place for a rail or forge. The gunners I have flown with for months can predict the motion of my dropship and place the shots they need to for us to get out. Blueberry gunners can barley kill 2 guys in the time my gunner's would kill or suppress 5. Adv turrets are still good but for those who are dedicated dropship pilots, that couple percentages make the difference between life and sudden death. From what I have learned, I fly the best dropship I can so there is a better chance of it coming back, even if the chance is very low. If I just fit my pythons with std and adv mods and turrets it would still cost me 400k or up, only it would be shot down a lot easier by av. If one or two of my proto fit pythons come back then they might survive two and then I have paid it off. The better equipment allows me to stay in the fight for 10 more seconds before I have to leave, that's a potential 3 kills, no man left behind, or distraction for my team, potentially more isk which I sorely need. If I'm not in the fight, or doing something useful then I'm making scraps, prototype gear is the only ones that are really effective for dropships. That is if your a dedicated pilot and your dropship is how you make money. Most of my sp is in dropships 7 or 8 mil. So my dropship is my money maker, but its also my isk sink. If it wasn't so much of a sink then I might have one or two dropships extra and can restock my suits without dipping into the money for dropships.
And that's cool man, but like EVERYONE ELSE if you want to run proto in pubs expect to lose money. I'm sorry that advanced is not good enough for you, take it up with CCP. But don't whine about cost effectiveness in pubs while running a pro to fit out. |
NK Scout
Storm Wind Strikeforce Caldari State
385
|
Posted - 2014.02.16 08:14:00 -
[49] - Quote
straya fox wrote:Pvt Numnutz wrote:straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. No sh!t bro. Every dropship I bring onto the field I expect to loose, I learned that a long time ago. Its probably the only thing that has kept me sane. The difference between a prototype suit and a prototype dropship is this, a basic suit can still be effective with a basic weapon. A python requires atleast adv level equipment just to survive, and you have to survive if you want to make isk, because if you loose one dropship a game you will go bankrupt by the end of the week. My 15 pythons must last me a minimum of 30 games for me to break even and that's if me and my crew are top of the boards every game. They don't have to be as cheap as tanks, but they shouldn't cost so much more. Have you ever tried being a gunner on a python? I fit prototype turrets because when we come in on a run we have little time to get kills and get out, I need as much fire as I can so I'm not sitting in one place for a rail or forge. The gunners I have flown with for months can predict the motion of my dropship and place the shots they need to for us to get out. Blueberry gunners can barley kill 2 guys in the time my gunner's would kill or suppress 5. Adv turrets are still good but for those who are dedicated dropship pilots, that couple percentages make the difference between life and sudden death. From what I have learned, I fly the best dropship I can so there is a better chance of it coming back, even if the chance is very low. If I just fit my pythons with std and adv mods and turrets it would still cost me 400k or up, only it would be shot down a lot easier by av. If one or two of my proto fit pythons come back then they might survive two and then I have paid it off. The better equipment allows me to stay in the fight for 10 more seconds before I have to leave, that's a potential 3 kills, no man left behind, or distraction for my team, potentially more isk which I sorely need. If I'm not in the fight, or doing something useful then I'm making scraps, prototype gear is the only ones that are really effective for dropships. That is if your a dedicated pilot and your dropship is how you make money. Most of my sp is in dropships 7 or 8 mil. So my dropship is my money maker, but its also my isk sink. If it wasn't so much of a sink then I might have one or two dropships extra and can restock my suits without dipping into the money for dropships. And that's cool man, but like EVERYONE ELSE if you want to run proto in pubs expect to lose money. I'm sorry that advanced is not good enough for you, take it up with CCP. But don't whine about cost effectiveness in pubs while running a pro to fit out. Not everyone uses a proto weapon or proto equipment on a proto suit....
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4603
|
Posted - 2014.02.16 08:16:00 -
[50] - Quote
NK Scout wrote:darkiller240 wrote:Cody Sietz wrote:They need to stay expensive in order to prevent spam.
Case and point, tanks. Becuase good Assult dropship pilots are really common Its the biggest SP/Skill ( And Isk wich is a problem) sink in the game of course its gotto be powerful spamming such a thing is really hard There is no militia Ass Dropship +1 on reducing price to about 90k 150k would be fine and balanced I'd be quite happy with around 150k.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
|
straya fox
Sad Panda Solutions
220
|
Posted - 2014.02.16 08:19:00 -
[51] - Quote
@NK Scout, i was having a discussion with Numnutz, and he only uses proto fittings on his assault dropship in pubs. I am of the opinion that if thats what you want to run then it's going to be ISK risky. He seems to break even though so i guess he's pretty good at it.
You can't balance a proto fitted dropship to be cost effective in pubs, it's ridiculous. |
darkiller240
WarRavens League of Infamy
393
|
Posted - 2014.02.16 08:20:00 -
[52] - Quote
straya fox wrote:NK Scout wrote:straya fox wrote:Look champ 'proto' when used in relation to vehicles means modules and weapons.
If you want the power then f*cking pay for it, or get on the ground and risk your KDR like everyone else. Show me on the clone where the assault dropship touched you. It's not the dropship, the point of my discussion is when rail tanks are nerfed there will be nothing left to take them out. so why do they deserve a price reduction? ......................................__................................................ .............................,-~*`-»lllllll`*~,...................................... .......................,-~*`lllllllllllllllllllllllllll-»`*-,........................... ..................,-~*llllllllllllllllllllllllllllllllllllllllllll*-,..................... ...............,-*llllllllllllllllllllllllllllllllllllllllllllllllllllll.\.................. .............;*`lllllllllllllllllllllllllll,-~*~-,llllllllllllllllllll\................. ..............\lllllllllllllllllllllllllll/.........\;;;;llllllllllll,-`~-,............... ...............\lllllllllllllllllllll,-*...........`~-~-,...(.(-»`*,`,................. ................\llllllllllll,-~*.....................)_-\..*`*;..).................... .................\,-*`-»,*`)............,-~*`~................/..................... ..................|/.../.../~,......-~*,-~*`;................/.\.................. ................./.../.../.../..,-,..*~,.`*~*................*...\................. ................|.../.../.../.*`...\...........................)....)-»`~,.................. ................|./.../..../.......)......,.)`*~-,............/....|..)...`~-,............. ..............././.../...,*`-,.....`-,...*`....,---......\..../...../..|.........-»```*~-,,,, ...............(..........)`*~-,....`*`.,-~*.,-*......|.../..../.../............\........ ................*-,.......`*-,...`~,..``.,,,-*..........|.,*...,*...|..............\........ ...................*,.........`-,...)-,..............,-*`...,-*....(`-,............\....... ......................f`-,.........`-,/...*-,___,,-~*....,-*......|...`-,..........\........
I have a list: 1. FGs--Proto deny an area and if the dropship pilot hardeners are down easy kill Proto FG +Adv GF= Insta kill 2. Swarms--Yes they are not powerfull untill proto, they shoot crazy fast and ridiculas knockback 3. Heavy turrets--there are more heavy turrets then railgun you know? 4.Small turrets--They hurt and we know it, We use em 5, RDVs--the only other flying vehicle, and our arch enemy 6. PC--Iv seen it happen, you need more then 1 tho 7.Militia Ramming Dropships--REALLY affective and annoying 8. Instelations--Sometimes they just hate you 9. Random combustion 10. Tankers excuse for tanks not being OP-- Use another Ass dropship if its so easy ( its not) 11.Null Cannons 12. MMC missiles
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Mobius Wyvern
Ahrendee Mercenaries EoN.
4607
|
Posted - 2014.02.16 08:22:00 -
[53] - Quote
straya fox wrote:@NK Scout, i was having a discussion with Numnutz, and he only uses proto fittings on his assault dropship in pubs. I am of the opinion that if thats what you want to run then it's going to be ISK risky. He seems to break even though so i guess he's pretty good at it.
You can't balance a proto fitted dropship to be cost effective in pubs, it's ridiculous. Keep in mind that they hull alone with NO modules costs more than your average Skirmish match payout.
Amidst the blue skies
A link from past to future
The sheltering wings of the protector
|
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
733
|
Posted - 2014.02.16 08:26:00 -
[54] - Quote
straya fox wrote: And that's cool man, but like EVERYONE ELSE if you want to run proto in pubs expect to lose money. I'm sorry that advanced is not good enough for you, take it up with CCP. But don't whine about cost effectiveness in pubs while running a pro to fit out.
Well I don't know how to explain it to you any more clearly than I just did But I'll try anyway. Assault dropships are expensive before you fit anything on it, be it milita, std, adv, or pro. In a dust where milita rail tanks and wiki forge guns can OHK you, if your bringing anything less than proto on a python your going to loose a lot of isk, PC especially where av players know how to counter a dropship, FW where you don't make any isk back, or pub matches where most players not involved in PC play where all kinds of sh!t can happen, your going to be scraping by if your lucky, and buddy that's pretty ******* lucky.
TL;DR dropships need prototype gear to survive. They need to survive at least one game to make any isk. |
NK Scout
Storm Wind Strikeforce Caldari State
385
|
Posted - 2014.02.16 08:26:00 -
[55] - Quote
straya fox wrote:@NK Scout, i was having a discussion with Numnutz, and he only uses proto fittings on his assault dropship in pubs. I am of the opinion that if thats what you want to run then it's going to be ISK risky. He seems to break even though so i guess he's pretty good at it.
You can't balance a proto fitted dropship to be cost effective in pubs, it's ridiculous. I can too if there isnt much av resistance, and the only way to use a python is a complex hardener with comp,ex pg upgrade, and incubus need complex heavy rep to do ****
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
NK Scout
Storm Wind Strikeforce Caldari State
385
|
Posted - 2014.02.16 08:27:00 -
[56] - Quote
Pvt Numnutz wrote:straya fox wrote: And that's cool man, but like EVERYONE ELSE if you want to run proto in pubs expect to lose money. I'm sorry that advanced is not good enough for you, take it up with CCP. But don't whine about cost effectiveness in pubs while running a pro to fit out.
Well I don't know how to explain it to you any more clearly than I just did But I'll try anyway. Assault dropships are expensive before you fit anything on it, be it milita, std, adv, or pro. In a dust where milita rail tanks and wiki forge guns can OHK you, if your bringing anything less than proto on a python your going to loose a lot of isk, PC especially where av players know how to counter a dropship, FW where you don't make any isk back, or pub matches where most players not involved in PC play where all kinds of sh!t can happen, your going to be scraping by if your lucky, and buddy that's pretty ******* lucky. TL;DR dropships need prototype gear to survive. They need to survive at least one game to make any isk. 2 or 3 games, isk payouts are around 170k
2 exiles assault rifles,
Skinweave caldari frame,
Staff recruiter mlt frame,
Templar set
Caldari Master Race
|
straya fox
Sad Panda Solutions
221
|
Posted - 2014.02.16 08:39:00 -
[57] - Quote
Fair enough guys you have convinced me, make them cheaper, but there has to be a counter besides a rail tank. If AV is not buffed then things are going to be in a terrible state.
I have knocked off a few with my forge gun but it's hardly reliable against a good pilot with a 2.5- 3 sec charge time. These kills are mostly guys that don't move after the first hit, who knows why not.
I just got my back up a bit because the sentiments you guys were putting across were very similar to pre 1.7 tank threads and look what happened.
Any way thanks for the discussion. i'm out. |
darkiller240
WarRavens League of Infamy
394
|
Posted - 2014.02.16 08:41:00 -
[58] - Quote
straya fox wrote:Fair enough guys you have convinced me, make them cheaper, but there has to be a counter besides a rail tank. If AV is not buffed then things are going to be in a terrible state.
I have knocked off a few with my forge gun but it's hardly reliable against a good pilot with a 2.5- 3 sec charge time. These kills are mostly guys that don't move after the first hit, who knows why not.
I just got my back up a bit because the sentiments you guys were putting across were very similar to pre 1.7 tank threads and look what happened.
Any way thanks for the discussion. i'm out. No massive Diference Ass Dropships Are Hard To Fly Effectively
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
|
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
733
|
Posted - 2014.02.16 08:41:00 -
[59] - Quote
NK Scout wrote: 2 or 3 games, isk payouts are around 170k
My mistake, yeah 170k is my typical pay, 250k when my gunner goes 24 kills but those games are far in between. Usually there is some av to keep us at bay and we walk away with 8-11 kills depending on the av guys skills. I swear its like NPC corps pay us less for calling one down in a battle. Their like "oh you brought that piece of sh!t to fight my battle?! Your pay is getting cut!" Even if we tip the battle by moving hackers around or dropping reinforcements or killing uplinks or destroying turrets or providing overwatch |
Auris Lionesse
Capital Acquisitions LLC Renegade Alliance
220
|
Posted - 2014.02.16 08:49:00 -
[60] - Quote
Insanely high cost goes hand and hand with being insanely overpowered. |
|
|
|
|
Pages: 1 [2] 3 4 5 6 7 :: one page |
First page | Previous page | Next page | Last page |