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Varjac Theobroma Montenegro
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Posted - 2014.02.17 05:49:00 -
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Cody Sietz wrote:Mobius Wyvern wrote:Cody Sietz wrote:They need to stay expensive in order to prevent spam.
Case and point, tanks. You can spam tanks because they're easy. Flying an ADS effectively takes quite a bit more skill than people seem to think. It took me at least a week before I could reliably get kills, and I'm still learning even now that I'm pretty dangerous in one. I still can't fight other ADS worth ****. We have more then enough people who can run assault drop ships. Its the cost that kept them from being spammed. They have 1 effective counter as of right now, and that is rail tanks. Breach forge guns with dmg mods work, but only for pythons. I have yet to see a Incubus be taken out of the sky by anything other then a rail tanks, and that is only extremely open maps with redlined that can overlook the entire map.
What about a solid projectile version of a breach that is designed to hit armour instead? I know I have a huge problem with skilled forge, but I can not really say anything about incubus as I don't fly them anymore.
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Varjac Theobroma Montenegro
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Posted - 2014.02.17 05:53:00 -
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RemingtonBeaver wrote:Happy Violentime wrote:
What's that saying in EVE? Don't use what you can't afford to lose??
Whenever I see an ads in a pub ambush they usually have 1 extra turret at most and seem to be almost perma hardened - any ADS I've ever taken down with a proto forge has been by bad luck of the pilot - usually I just hear them laugh as they fly over my head and missile me to death.
What level is your forge at? Because I've never had a dropship take one shot from me and stay anywhere near me...and live. And as far as this "don't use what you can't afford to use" goes. You actually have to be able to use something. Call in a dropship with rails on the field. Feel the glorious power for the entire 3 seconds you're in the air. That's if it even makes off the RDV before it's railed to death.
I take up that challenge gladly. With two enhanced hardeners and a enhance heavy shield extender I can take prolonged fire from proto forge. I am not perfect yet in forge v ads, but practice makes perfect!
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Varjac Theobroma Montenegro
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Posted - 2014.02.17 16:11:00 -
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One point to consider, although I really don't consider it valid, is that you need a solid team. With my corp, we specialize in vehicles. Alone or with simple infantry I lose about a mil in costs every five games. But witi my vehicle corp, we field two tanks, at least me in an ads and the rest are infantry. With just my crew and no qsyncin I made a 500k profit over 4 games. Should we be forced to play in a squad? Idk, but it definetly makes things more manageable.
Join PAND3M0N1UM we will train and support your profit margin.
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Varjac Theobroma Montenegro
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Posted - 2014.02.18 17:28:00 -
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Ghermard-ol Dizeriois wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly.
Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted)
Assault dropship prices need to be severely cut. Look at it in another way: Assault dropships price is FINE, Tanks price is way too low. Otherwise why would people spam MLT tanks in every single f***** game? MLT tank + MLT suit = a lot of kills and potentially little to none ISK loss. MLT tank price GåÆ 250,000 ISK BSC tank price GåÆ 350,000 ISK MLT dropship price GåÆ 150,000 ISK BSC dropship price GåÆ 200,000 ISK BSC assault dropship price GåÆ 300,000 ISK of course all the gear/weaponry should receive a massive ISK cost raise...
Do you fly? Cause basic DS are meant to be lost, why would the hulls cost 200k? Are you smoking crack?! My basics after fitting cost 130k, which is an acceptable asset to lose.
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Varjac Theobroma Montenegro
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Posted - 2014.02.19 14:54:00 -
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Tailss Prower wrote:To be honest most to all mlt tanks are no match for my 680k isk tank and i've taken on more than 1 at a time so really mlt tanks ain't as bad as some say granted still op just not vs an actual tank fit
This issue is more about the damage potential curve though. Any rail is at a constant advantage against any DS. When against tanks the mlt rail fits don't begin losing efficiency against targets until after they are midrange sp investment and higher tier tanks.
For example, no entry level DS can destroy any vehicle unless it has a second clone doing the work, and even then it is very challenging with mlt or std turrets that just don't pack enough punch. You need to skill up to be a great to mid and high level tiers.
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Varjac Theobroma Montenegro
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Posted - 2014.03.28 06:07:00 -
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Large rail guns now have 300m range...
And hardeners got nerfed. Soooo ADS V forge is going to be a little more sketchy.
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Varjac Theobroma Montenegro
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Posted - 2014.03.28 15:59:00 -
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The-Errorist wrote:maka rax wrote:Varjac Theobroma Montenegro wrote:Large rail guns now have 300m range...
And hardeners got nerfed. Soooo ADS V forge is going to be a little more sketchy. Really? Wow CCP...you really porked the patch notes. These changes where post patch, they were from the recent server side hotfix that happened today and yesterday. Since hardeners were the major thing keeping dropships alive, assault dropships really need their price cut more than ever since it is so much easier to take them out now.
Yea, I really want to agree. Breach forge or multiple forge, or excellent ishukone user will mean a dead ADS quickly. If you are skilled at flying, then maybe you will have better chances.. Or you can coordinate with ground forces to have better chances.
The thing about these forges is the element of surprise. You don't get much reaction time to being hit by them. As you won't be at the height ceiling all the time, it would be easy enough to get that shot surprise shot in and provide a follow up. Usually I get hit, pop the hardener and fly away. Most times, I am nearly dead or barely make it. In the event that I pop a hardener first, now I can only take three forge hits, two from a breach. If there are any swarms that will further limit my survivability. I don't feel that ADS have a "moment of greater affect" when this hardener is on. Could we get more shields please? Or reduced cost... Something has to give, I can't make isk running a ship unless I am q-synced and rolling with some of the most coordinated squads. This is fine I guess, but it isn't fun to go up against. I wouldn't mind flying solo sometimes, and that might make others feel better too.
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Varjac Theobroma Montenegro
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Posted - 2014.04.03 15:03:00 -
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Kaminoikari wrote:I can't believe I am only getting to this thread now. I have been flying since Chromosome. I remember it all. Dropships have never really had a buff. And you can't really count the ADS as a buff due to the sacrifice of eHP and PG/CPU for maneuverability and a pilot gun. I don't think a lot of the people here making comments have flown or tried to fly an ADS. They take work and skill to keep afloat and forgeguns/swarms with their ridiculous knockback keeps them detained fairly easily. Even with the railgun tank nerf, they still have no drop off. The small railgun turret (which I have seen for myself) has a damage dropoff. Why doesn't the large?
Anyways, to the point: my ADS costs 500k to run with 1 turret and all complex modules. With the armor hardener nerf, FGs are chipping my armor even harder and rail tanks just rip it apart. When I fight forgefunners, the only counter I have to them is pulling a Battlefield Bad Company/3/4 Apache maneuver and spin around them nearly vertically. That tactic in itself it entirely negated by a single swarm or rail tank.
I fail to see you people who claim the ADS should remain as it costs when losing one sends me red. The ADS with its ~300k hull is 80% of the cost. The XT-1 missile turret is 10% and the modules are that last 10&. As a pilot since closed beta I find it hard to scrape in money. I've pretty much been begging the rich for handouts because I can't keep up with the cost. (All these people with too much money and nothing to spend it on need to spend it somewhere, right?). I am completely in favor of reducing the price to ~150k. That would allow us to run into a match with ~300k fits and allow it to be more sustainable (in theory). Plus if ***** pilots tried spamming the ADS me and all the other actual pilots would be having field days.
Excellent point. How about a skill to reduce cost. Or cost is based off how many ADS related skills you have SP sunk into. This would work for tankers too. Great vehicle users want competition, if our dedicated sp choices in turn reduced our vehicle costs, we could maintain that specialty. Instead, I have to run a bunch of ground games to stack isk, so in a way, vehicle users need dual specialization to fully user the vehicle path. I do feel tanking is easier to gain isk in compared to ADS.
Side note to CCP. Are collisions frakking serious?! If an RDV Rick rolls me, then it should ever take serious damage or explode too. And fix the building damage too, I should blow up at full speed hits, but too many little taps have sent me to he'll in a hand basket.
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Varjac Theobroma Montenegro
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Posted - 2014.04.20 02:22:00 -
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Bump. Can we atleast try 200 or 250k hulls CCP?
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Varjac Theobroma Montenegro
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Posted - 2014.04.21 03:55:00 -
[10] - Quote
Bump
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