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darkiller240
WarRavens League of Infamy
395
|
Posted - 2014.02.16 08:50:00 -
[61] - Quote
Auris Lionesse wrote:Insanely high cost goes hand and hand with being insanely overpowered. ......................................__................................................ .............................,-~*`-»lllllll`*~,...................................... .......................,-~*`lllllllllllllllllllllllllll-»`*-,........................... ..................,-~*llllllllllllllllllllllllllllllllllllllllllll*-,..................... ...............,-*llllllllllllllllllllllllllllllllllllllllllllllllllllll.\.................. .............;*`lllllllllllllllllllllllllll,-~*~-,llllllllllllllllllll\................. ..............\lllllllllllllllllllllllllll/.........\;;;;llllllllllll,-`~-,............... ...............\lllllllllllllllllllll,-*...........`~-~-,...(.(-»`*,`,................. ................\llllllllllll,-~*.....................)_-\..*`*;..).................... .................\,-*`-»,*`)............,-~*`~................/..................... ..................|/.../.../~,......-~*,-~*`;................/.\.................. ................./.../.../.../..,-,..*~,.`*~*................*...\................. ................|.../.../.../.*`...\...........................)....)-»`~,.................. ................|./.../..../.......)......,.)`*~-,............/....|..)...`~-,............. ..............././.../...,*`-,.....`-,...*`....,---......\..../...../..|.........-»```*~-,,,, ...............(..........)`*~-,....`*`.,-~*.,-*......|.../..../.../............\........ ................*-,.......`*-,...`~,..``.,,,-*..........|.,*...,*...|..............\........ ...................*,.........`-,...)-,..............,-*`...,-*....(`-,............\....... ......................f`-,.........`-,/...*-,___,,-~*....,-*......|...`-,..........\........ Have you tried flying one?
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Joseph Ridgeson
WarRavens League of Infamy
554
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Posted - 2014.02.16 08:56:00 -
[62] - Quote
Absolutely, especially with the overall reduction in vehicle prices in 1.7. When normal dropships cost several hundred grad, tanks cost about half a million, and an ADS was more or less the same, it was 'in line.' Something costing a lot of money isn't a balancing factor, especially when the result isn't that powerful overall. I bet a dedicated LAV gunner could get more kills in a match than an ADS pilot and a decent Infantryman WILL get more kills as well as be able to hack locations.
Burning half a million isk each death to do probably the most difficult and one of the lowest rewarding (in a material way) roles in the game is bad form... |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1707
|
Posted - 2014.02.16 08:58:00 -
[63] - Quote
KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut.
Agreed, it should be more (it's a tech 2 hull after all), but it shouldn't be THAT much more.
Sadly, once Caps get ahold of manufacturing, it'll be a lot more
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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darkiller240
WarRavens League of Infamy
395
|
Posted - 2014.02.16 09:00:00 -
[64] - Quote
Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. Agreed, it should be more (it's a tech 2 hull after all), but it shouldn't be THAT much more. Sadly, once Caps get ahold of manufacturing, it'll be a lot more Do you know that the gallente Government is corrupt Go ahead look it up, i find it kinda funny
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
734
|
Posted - 2014.02.16 09:05:00 -
[65] - Quote
straya fox wrote:Fair enough guys you have convinced me, make them cheaper, but there has to be a counter besides a rail tank. If AV is not buffed then things are going to be in a terrible state.
I have knocked off a few with my forge gun but it's hardly reliable against a good pilot with a 2.5- 3 sec charge time. These kills are mostly guys that don't move after the first hit, who knows why not.
I just got my back up a bit because the sentiments you guys were putting across were very similar to pre 1.7 tank threads and look what happened.
Any way thanks for the discussion. i'm out. Many dropship pilots agree with you, myself included. Light av should be buffed a bit, though it should take at least two swarms to bring down a proto fit dropship or else dropships would just be really expensive suits. I wouldn't mind giving the forge gun less of a charge up time but I have seen some talented forge gunners fight off dropships in 1.7. I have great respect for forge gunners because they need as much skill as a dropship pilot to do their job. Unlike rail tanks.
I can understand your concerns for assault dropships going the way of the tank. Let me reassure you, good assault dropship pilots have spent way to much time getting good at flying to make it into an op FOTM. Dropships are challenging and that's fun, without a challenge it would be stale. It takes far too much sp to be a FOTM anyway because you need at least 5mil skill points to be effective as an assault dropship pilot, something every ace pilot is proud of.
Assault dropship spam won't happen, and would be hilarious to watch if rookies tried. To become proficient at flying you have to spend a couple months flying and getting shot down. I have flown in dropship squadrons and it is chaos, dropships crash into each other all the time, redline rails make short work of them and av makes collisions happen all the time. The squadrons I flew with contained some of the best pilots I know on dust and it was very hard to keep everything coordinated. If you want to fly in a squadron you need 6 months minimum of flight time plus a few weeks of flying with another dropship before you even consider becoming a squadron pilot. ADS spam is only for very experienced pilots and even then its very easily countered, trust me I know.
Anyway glad you can see where we are coming from, have a good night, come fly with us sometime and see what we are talking about.
(Also I'm starting to realize how backwards the dropship world is compared to the rest of dust) |
darkiller240
WarRavens League of Infamy
395
|
Posted - 2014.02.16 09:09:00 -
[66] - Quote
Pvt Numnutz wrote:straya fox wrote:Fair enough guys you have convinced me, make them cheaper, but there has to be a counter besides a rail tank. If AV is not buffed then things are going to be in a terrible state.
I have knocked off a few with my forge gun but it's hardly reliable against a good pilot with a 2.5- 3 sec charge time. These kills are mostly guys that don't move after the first hit, who knows why not.
I just got my back up a bit because the sentiments you guys were putting across were very similar to pre 1.7 tank threads and look what happened.
Any way thanks for the discussion. i'm out. Many dropship pilots agree with you, myself included. Light av should be buffed a bit, though it should take at least two swarms to bring down a proto fit dropship or else dropships would just be really expensive suits. I wouldn't mind giving the forge gun less of a charge up time but I have seen some talented forge gunners fight off dropships in 1.7. I have great respect for forge gunners because they need as much skill as a dropship pilot to do their job. Unlike rail tanks. I can understand your concerns for assault dropships going the way of the tank. Let me reassure you, good assault dropship pilots have spent way to much time getting good at flying to make it into an op FOTM. Dropships are challenging and that's fun, without a challenge it would be stale. It takes far too much sp to be a FOTM anyway because you need at least 5mil skill points to be effective as an assault dropship pilot, something every ace pilot is proud of. Assault dropship spam won't happen, and would be hilarious to watch if rookies tried. To become proficient at flying you have to spend a couple months flying and getting shot down. I have flown in dropship squadrons and it is chaos, dropships crash into each other all the time, redline rails make short work of them and av makes collisions happen all the time. The squadrons I flew with contained some of the best pilots I know on dust and it was very hard to keep everything coordinated. If you want to fly in a squadron you need 6 months minimum of flight time plus a few weeks of flying with another dropship before you even consider becoming a squadron pilot. ADS spam is only for very experienced pilots and even then its very easily countered, trust me I know. Anyway glad you can see where we are coming from, have a good night, come fly with us sometime and see what we are talking about. (Also I'm starting to realize how backwards the dropship world is compared to the rest of dust) What do you mean backward?
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
734
|
Posted - 2014.02.16 09:18:00 -
[67] - Quote
darkiller240 wrote:What do you mean backward? I mean opposite of the normal ideology of dust. Pythons fit proto to survive rather than slay, spam is actually worse than just 3 ADS and is only effective with skilled pilots as opposed to tank spam or cal logies back in the day, dropships fly, they cost a lot in both sp and isk for something that is very fragile. Pretty backwards from your average grunts perspective I dunno maybe I'm just tired.... |
darkiller240
WarRavens League of Infamy
396
|
Posted - 2014.02.16 09:22:00 -
[68] - Quote
Pvt Numnutz wrote:darkiller240 wrote:What do you mean backward? I mean opposite of the normal ideology of dust. Pythons fit proto to survive rather than slay, spam is actually worse than just 3 ADS and is only effective with skilled pilots as opposed to tank spam or cal logies back in the day, dropships fly, they cost a lot in both sp and isk for something that is very fragile. Pretty backwards from your average grunts perspective I dunno maybe I'm just tired.... hmm i see it Like paying a lot to have less Reverse physiology
"Insanity: doing the same thing over and over again and expecting different results." - Albert Einstein
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negative49er
Profits Of Mayhem
506
|
Posted - 2014.02.16 14:03:00 -
[69] - Quote
it make no sense that the basic dropsuit cost lot more than specialize dropships, while a ADS pilot have to shovel out isk just to buy a hull that even well fitted can easily taken down, by a super cheap tank that can do more dmg than a ADS
Also when change "Aim down sight" and Assault Dropship
ADS ADS
Dedicated Shotgun Scout and professional backstabber
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Cody Sietz
Bullet Cluster Legacy Rising
2284
|
Posted - 2014.02.16 14:22:00 -
[70] - Quote
Awry Barux wrote:straya fox wrote:Mobius Wyvern wrote: Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles".
As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed... Have you ever tried flying an ADS? It's not nearly as easy as some people make it look. Edit: He may have been doing absolutely everything right, only to get surprised by swarms, which really knock a dropship as light as the Python around. Bumping into a wall will drop the vast majority of your shields and make it even harder to maintain control, at which point tapping another wall will probably destroy the dropship. If that doesn't get you, the followup swarm volleys probably will, unless you're skilled enough to maintain control and get out of there extremely quickly, which is very, very hard. So what happens if there are no buildings to crash into?
Look, I don't take my ADS because of rail tanks. That is literally it. The only deterrent is a rail tank.
If they buff the ADS or drop the price while nerfing rails or tanks in general, then we run the risk of having another 1.7 super tank spam fest.
Everybody called tanks becoming spam-able and OP in 1.7 and if something like this happened then it will be the same for ADS.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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Texs Red
DUST University Ivy League
215
|
Posted - 2014.02.16 14:49:00 -
[71] - Quote
I have been a pilot since Chromosome so I have a fair amount of experience, never tried flying in a squadron though (hard to find that many other pilots willing/able to come together). So here is my thoughts:
Assault dropships are overpriced for the current vulnerabilities they have
Left unchecked an assault dropship slaughters infantry, there are very few indoors locations in dust that are suitable for hiding from an assault dropship. I have had games where I went 23-0 and that is with a incubus fit with MLT missile turrets.
Rail tanks need fall off, just like every other weapon. Give them 450m of optimal with fall off out to 600 and reduce their turret tilt from 45 degrees to about 25 degree. This will pull them out of the redline and stop them from shooting dropships at high altitude. Indirectly this will answer damage mods too as a triple damage modded shield tank will be too weak to defend itself.
With the 1.8 buff to sentinel suits it will make life as a dropship pilot horrible. They are already difficult enough to kill with missiles (the only small turret effective vs infantry) and with the upcoming resistances they are getting missiles will be 25% less effective so a Caldari Sentinel (where shields have 30% resistance to explosives) will be every dropship pilot's nightmare. He will see you before you see him, he will get the first strike, he has a ton of tank, he has plenty of gank, and he can show up almost anywhere on the map but you won't know it till he shoots at you.
Even if a dropship manages to kill a 1.8 sentinel, he will be such a problem that the dropship will be incapable of accomplishing anything else on the battlefield. Now while I support heavies being able to 1v1 vehicles, as a dropship pilot it is very irritating as I have nowhere to hide so I am forced to engage you. Imagine if there was an infantry player that, as soon as he spawned, you were forced to fight him and could do nothing else until you defeated him then had until he respawned to accomplish anything else. It's not enjoyable, even more so if said person is more skilled than yourself. Now I cannot fly my dropship, not to mention I am wagering more on the result of the battle than he is (dropship vs sentinel suit cost) |
RemingtonBeaver
Molon Labe. General Tso's Alliance
118
|
Posted - 2014.02.16 15:05:00 -
[72] - Quote
straya fox wrote:NK Scout wrote:straya fox wrote:Look champ 'proto' when used in relation to vehicles means modules and weapons.
If you want the power then f*cking pay for it, or get on the ground and risk your KDR like everyone else. Show me on the clone where the assault dropship touched you. It's not the dropship, the point of my discussion is when rail tanks are nerfed there will be nothing left to take them out. so why do they deserve a price reduction?
Have you ever used a forge gun? There isn't a dropship in the game that can tank the damage from a forge gunner. I believe this is the last vestige of hope for red line tanks to have an argument as to why they shouldn't get nerfed.
Tanks do not spin around when hit with AV. Tanks are not difficult to pilot. In a dropship you cannot kill infantry at any altitude higher than 100meters. You can't even see infantry above 100 meters.
As a proto forger I promise you that rail tanks in no way are the only counter to ADS. Rail tanks are terrible for a multitude of reasons, yet people still try to justify them.
As a forger I would jump for joy if the skies were full of ADS. I would rather have those all day than supertards spamming rail tanks and shooting down every vehicle before an RDV can drop it in the field.
We can pickle that.
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RemingtonBeaver
Molon Labe. General Tso's Alliance
118
|
Posted - 2014.02.16 15:08:00 -
[73] - Quote
Cody Sietz wrote:Awry Barux wrote:straya fox wrote:Mobius Wyvern wrote: Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles".
As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed... Have you ever tried flying an ADS? It's not nearly as easy as some people make it look. Edit: He may have been doing absolutely everything right, only to get surprised by swarms, which really knock a dropship as light as the Python around. Bumping into a wall will drop the vast majority of your shields and make it even harder to maintain control, at which point tapping another wall will probably destroy the dropship. If that doesn't get you, the followup swarm volleys probably will, unless you're skilled enough to maintain control and get out of there extremely quickly, which is very, very hard. So what happens if there are no buildings to crash into? Look, I don't take my ADS because of rail tanks. That is literally it. The only deterrent is a rail tank. If they buff the ADS or drop the price while nerfing rails or tanks in general, then we run the risk of having another 1.7 super tank spam fest. Everybody called tanks becoming spam-able and OP in 1.7 and if something like this happened then it will be the same for ADS.
Obvious red line rail tanker is obvious.
We can pickle that.
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Cmdr Wolfe
Carbon 7 CRONOS.
16
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Posted - 2014.02.16 16:12:00 -
[74] - Quote
when they first came out it was 1.2 mil isk for a proto assault dropship.. so stop your whinning
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Skihids
Bullet Cluster Legacy Rising
2851
|
Posted - 2014.02.16 16:40:00 -
[75] - Quote
1) You can't balance power on ISK. 2) AV will become stronger vs dropships in 1.8 3) A balanced asset cannot cost more than one match's reward.
We went through the ISK cost balance argument with tanks months ago. If an asset costs multiple matches to replace, then the argument goes it has to last the entire match. That in turn means it must be pretty much unkillable. CCP lowered vehicle cost so they could make them vulnerable yet still usable.
Yes prototype equipment should be expensive, but the ADS isn't so much an upgrade to the STD dropship as a side-grade variant. It trades fitting and eHP for maneuverability and a pilot controlled gun. That makes it a STD ship rather than ADV, and nowhere near PRO. That's right, there are no advanced vehicles in the game and there may never be.
The upshot is that the ADS pilot is paying a premium to fly alone, something that every tank driver can do by default. |
KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9237
|
Posted - 2014.02.16 17:13:00 -
[76] - Quote
Cmdr Wolfe wrote:when they first came out it was 1.2 mil isk for a proto assault dropship.. so stop your whinning
Prices going from extremely insane to just insane is still pretty ******* insane.
Gū¦Gū+Supreme emperor god-kingpĒÉKAGEH¦PSHIpĒę// Lord of threads // Forum alt Gū¦Gū+
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
748
|
Posted - 2014.02.16 21:22:00 -
[77] - Quote
Cmdr Wolfe wrote:when they first came out it was 1.2 mil isk for a proto assault dropship.. so stop your whinning
Those days were horrible. Still prices are high for what we buy. |
Godin Thekiller
OSG Planetary Operations Covert Intervention
1712
|
Posted - 2014.02.16 21:46:00 -
[78] - Quote
darkiller240 wrote:Godin Thekiller wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. Agreed, it should be more (it's a tech 2 hull after all), but it shouldn't be THAT much more. Sadly, once Caps get ahold of manufacturing, it'll be a lot more Do you know that the gallente Government is corrupt Go ahead look it up, i find it kinda funny
No **** sherlock.
'lights cigar' fuck with me, and I'll melt your face off. Gallente forever!
Blup Blub Bloop. Translation: Die -_-
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Smooth Assassin
Stardust Incorporation IMMORTAL REGIME
887
|
Posted - 2014.02.16 21:47:00 -
[79] - Quote
They are too efficient, killing enemies with 2 shot from a missile launcher, and as they say "death from above"
Assassination is my thing.
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Cody Sietz
Bullet Cluster Legacy Rising
2312
|
Posted - 2014.02.16 21:50:00 -
[80] - Quote
RemingtonBeaver wrote:Cody Sietz wrote:Awry Barux wrote:straya fox wrote:Mobius Wyvern wrote: Yes, but that isn't going to remain the case. Like I said, CCP Remnant made a post about a month back where he said they're "unsatisfied with the current state of Light AV vs Vehicles".
As well, that's a bit of an exaggeration. I've so far lost 3 Pythons to some really good AV players luring me down to lower altitude, and then using the kinetic impact of multiple Swarm launchers to throw me into buildings or hills.
So you crashed... Have you ever tried flying an ADS? It's not nearly as easy as some people make it look. Edit: He may have been doing absolutely everything right, only to get surprised by swarms, which really knock a dropship as light as the Python around. Bumping into a wall will drop the vast majority of your shields and make it even harder to maintain control, at which point tapping another wall will probably destroy the dropship. If that doesn't get you, the followup swarm volleys probably will, unless you're skilled enough to maintain control and get out of there extremely quickly, which is very, very hard. So what happens if there are no buildings to crash into? Look, I don't take my ADS because of rail tanks. That is literally it. The only deterrent is a rail tank. If they buff the ADS or drop the price while nerfing rails or tanks in general, then we run the risk of having another 1.7 super tank spam fest. Everybody called tanks becoming spam-able and OP in 1.7 and if something like this happened then it will be the same for ADS. Obvious red line rail tanker is obvious. The funniest part about your post is that it is the ultimate argument as to why the rail tanks are so out of balance. "I don't take my ADS because of rail tanks. That is literally it." So an entire vehicle should be denied in the game because of another one? *facepalm* so dumb. uhhhh, I don't tank?
I'm not arguing that redline tanking is good, in fact, it's broken and OP...yet it is the ONLY thing that can counter the incubus ADS.
Thank you for proving my point.
"I do agree with you there though. shudders"
-Arkena Wyrnspire
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KAGEHOSHI Horned Wolf
Dominion of the Supreme Emperor God-King KAGEHOSHI
9265
|
Posted - 2014.02.17 01:04:00 -
[81] - Quote
/me slashes prices with nova knives
Gū¦Gū+Supreme emperor god-kingpĒÉKAGEH¦PSHIpĒę// Lord of threads // Forum alt Gū¦Gū+
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Darken-Soul
BIG BAD W0LVES
729
|
Posted - 2014.02.17 01:19:00 -
[82] - Quote
Heathen Bastard wrote:considering that without concentrated AV players or a railtank, assault derpships can completely dominate a map I'd say the cost is justified.
the railgun and it's interaction with damage mods is what's overpowered.
I can two shot one and I don't use damage mods. You guys are barking up the wrong tree again.
Who wants some?
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Bethhy
Ancient Exiles. Renegade Alliance
1237
|
Posted - 2014.02.17 01:21:00 -
[83] - Quote
put 6 ADS's in the air and there is no more OP thing in the game...
I don't know how they could limit the use more then what they did...
I do believe ADS's where on the chopping block with Logistic DS's.. but for some reason they got lobbied to stay.. The cost probably never fully got adjusted with everything else as it was never fully planned to be kept. |
Beld Errmon
0uter.Heaven
1348
|
Posted - 2014.02.17 01:24:00 -
[84] - Quote
straya fox wrote:Tailss Prower wrote:straya fox wrote:What can kill an assault dropship besides a broken rail tank? Fairly sure rail tanks are going to be looked at soon, and with your idea of cheap assault dropships, doesn't take a genius to work out what will happen. it's not the railguns they should be looking at it's the dmg mods which they are nerfing anyway Yeah the whole set up with tanks in general, but i still don't know how else to reliable suppress an assault dropship without one.
Its called a forge gun dipshit. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
124
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Posted - 2014.02.17 02:17:00 -
[85] - Quote
Cody Sietz wrote:[quote=RemingtonBeaver][quote=Cody Sietz]
I'm not arguing that redline tanking is good, in fact, it's broken and OP...yet it is the ONLY thing that can counter the incubus ADS.
Thank you for proving my point.
Forge guns, swarms, missle tanks, blaster tanks, any kind of turret. Considering ADS pilots have to come into within 100 meters to attack ground troops I'm going to say AV grenades too. Oh and I've dealt the death blow to a dropship with an AV grenade too, so there's that.
What is the counter for a red line rail tank? Oh, absolutely nothing? LAV bomb and pray you make it to the dickless asshat before the timer goes off?
There is no justification for the garbage that is rail tanks.
We can pickle that.
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Happy Violentime
OMFGZOMBIESRUN
209
|
Posted - 2014.02.17 02:53:00 -
[86] - Quote
KAGEHOSHI Horned Wolf wrote:straya fox wrote:Mobius Wyvern wrote:straya fox wrote:@numnutz, so at 650k ISK a pop you must be putting some fairly decent gear on your dropship, that you use in pubs. Like say running a proto drop suit in pubs, infantry expect to lose ISK under those conditions and so should you. More than you can even earn in one match? Also, realize that running the vehicle without such gear guarantees that you'll lose it to AV. Complex Hardeners are almost a necessity, especially for a Python pilot. I hear you man, but if you want to run a drop ship with the equivalent power to a proto suit then expect to lose money, it's a pub match, 2 proto drop suit deaths puts you negative ISK. I mean seriously, sounds like you just want to use a proto dropship to stomp pubs and never die. You are starting to sound like a tanker. Even just losing the hull without modules (completely weak and exposed against AV) can cost you more than you'll make in a battle. Why is that ok? EDIT: read post #37 by Awry Barux.
What's that saying in EVE? Don't use what you can't afford to lose??
Whenever I see an ads in a pub ambush they usually have 1 extra turret at most and seem to be almost perma hardened - any ADS I've ever taken down with a proto forge has been by bad luck of the pilot - usually I just hear them laugh as they fly over my head and missile me to death. |
RemingtonBeaver
Molon Labe. General Tso's Alliance
124
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Posted - 2014.02.17 03:03:00 -
[87] - Quote
Happy Violentime wrote:
What's that saying in EVE? Don't use what you can't afford to lose??
Whenever I see an ads in a pub ambush they usually have 1 extra turret at most and seem to be almost perma hardened - any ADS I've ever taken down with a proto forge has been by bad luck of the pilot - usually I just hear them laugh as they fly over my head and missile me to death.
What level is your forge at? Because I've never had a dropship take one shot from me and stay anywhere near me...and live.
And as far as this "don't use what you can't afford to use" goes. You actually have to be able to use something. Call in a dropship with rails on the field. Feel the glorious power for the entire 3 seconds you're in the air. That's if it even makes off the RDV before it's railed to death.
We can pickle that.
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Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
749
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Posted - 2014.02.17 04:20:00 -
[88] - Quote
Bethhy wrote:put 6 ADS's in the air and there is no more OP thing in the game...
I don't know how they could limit the use more then what they did...
I do believe ADS's where on the chopping block with Logistic DS's.. but for some reason they got lobbied to stay.. The cost probably never fully got adjusted with everything else as it was never fully planned to be kept. Okay you don't know how dropships work. If there are 6 in the air they are good pilots. I dare you or anyone else that doesn't know how to fly to try calling in 6 assault dropships and not smack into each other.
They kept it because almost every pilot wanted them to stay. I wanted them to stay because of the way they handle, not because of the pilot turret. |
D legendary hero
Ultramarine Corp
1597
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Posted - 2014.02.17 05:24:00 -
[89] - Quote
KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly. Basic dropship 45k Assault dropship 323k (costs much more when fully well fitted) I believe that specializations for vehicles and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship. An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty. Assault dropship prices need to be severely cut. Agree 100%. Too East to kill. too costly. They should cost only 25% more.
Sou o Defendeiro dos derrubados_Pronto saberá justiça
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RemingtonBeaver
Molon Labe. General Tso's Alliance
127
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Posted - 2014.02.17 05:39:00 -
[90] - Quote
One of the funnest games I've played in Dust was one where the enemy called in 4 dropships and my team called in dropships and we battled it out in the skies. It devolved into ramming into each other, but that was towards the end of the match. Come to think of it, it was Kujo and some of his mates in the dropships.
That being said, dropships are amazing fun. Yes they cost too much and you'll go broke before you even learn to properly pilot, but with rail turrets and rail tanks being completely broken, matches like that are not going to happen for new players. This completely takes away a truly fun part of the game.
We can pickle that.
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