NK Scout wrote:The-Errorist wrote:KAGEHOSHI Horned Wolf wrote:A freshly bought unmodified assault dropship costs about as much as a decently fitted tank (certainly more than a very effective 70k tank). There is no reason why it should be so costly.
Basic dropship 45k
Assault dropship 323k (costs much more when fully well fitted)
I believe that specializations for vehicles
and dropsuits should be more expensive than their basic counterparts, but it should be like a 20% increase. Right now an assault dropship has over a 7x increase in price compared to a basic dropship.
An assault dropship with only a small turret for the pilot should not be cheaper or cost more than a tank with substantially more HP and firepower capable of ruing the lives of infantry. It is no way ok that being an assault dropship pilot should mean living in poverty.
Assault dropship prices need to be severely cut.
I do agree that a 7x cost increase is absurd, but only having 20% cost increase for specializations is far too little; specialized vehicles should just be 3x the cost; in the case assault dropship, it should be 135k.
Or 150k, either way it needs to go down...
You shouldn't go ISK negative after losing just a single one in a match even if you run free fits after. Each play style should be sustainable.
I'm running all STD modules on a STD hull and the only thing I splurge on is an ADV turret. That's the equivalent of you running a STD racal suit with STD mods and a GEK. Would you expect to go negative after losing just one of those per match?
I thought CCP was lowering the cost of hulls and putting the cost into modules, but the ADS hull costs 2-3 times my modules which makes it impossible to make a cost efficient fitting. There is no incentive to make fitting tradeoffs. You may as well proto every module you can because it's only a marginal cost increase for a significant bump in survivability.
If you need to survive an entire match you load out to be invincible each and every match. That frustrates and angers AV which perpetuates the cries of OP/nerf. If vehicles are to be killable, they need to be affordable. Not fully loaded, jewel encrusted ones, but certainly ones running a mix of STD and ADV modules.