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pink FLUFF
Goonfeet Special Planetary Emergency Response Group
67
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Posted - 2014.02.09 01:40:00 -
[121] - Quote
So all in all I like the guys voice and his video is VERY informative. Very well done also.
However, he does not tank. It seems he is a dropship pilot that is mad because rail tanks destroy his vehicles, and he should be.
You can watch him use the railtank - The way he aims at dropships from afar it seems as if he had never shot at them before. He aims directly at dropships rather than lead them. - The way he fires at the other tank in short bursts.
The problem I agree is the redline. The fix for this? Move the MCC's to the edges of the maps. The maps are HUGE. Move the redline back - Force people to bring uplinks.
Dropships can get away too quickly - If you miss the 2nd or 3rd shot they are already gone. The Dropship has the ability to move across the battlefield unimpeded.
This video is good and informative, but it is coming from someone who does not use the tanks and cries when his dropship dies. |
Judge Rhadamanthus
Amarr Templar One
1450
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Posted - 2014.02.09 01:52:00 -
[122] - Quote
pink FLUFF wrote:So all in all I like the guys voice and his video is VERY informative. Very well done also. However, he does not tank. It seems he is a dropship pilot that is mad because rail tanks destroy his vehicles, and he should be.
You can watch him use the railtank - The way he aims at dropships from afar it seems as if he had never shot at them before. He aims directly at dropships rather than lead them. - The way he fires at the other tank in short bursts. ......
This video is good and informative, but it is coming from someone who does not use the tanks and cries when his dropship dies.
Thanks for the feedback and the kind comments, except the cry bit. That was abit unfair don't you think? I was being rather reasonable I thought. I would like to point out that I do tank. WAYYYYYYY back on page 2 (and I don't expect you to have read all this thread - here is the link to the post) i said this :
Judge Rhadamanthus wrote: Also, as I stated already on the video comments section I had to keep the DS in my sights so the range would show for the video so I couldn't lead it. It is also why you'll see my spooling each time, so the screen is not obscured by white flashes. I could have hit it if I wanted too.
The way you film to get good footage is not the way you always play. For a start I was in the redline. I only did that for the video. Often the best way to play means the footage is not usable, like with rails the shot flash and leading hides the range details. Since the range was the point I just shot straight so you could see the shot would have hit. Simply trying to make sure the evidence is captured. I have a point to make, and that point is not about how I play.
Everything Dropship youtube channel
my Community Spotlight
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pink FLUFF
Goonfeet Special Planetary Emergency Response Group
67
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Posted - 2014.02.09 03:06:00 -
[123] - Quote
Judge Rhadamanthus wrote:pink FLUFF wrote:So all in all I like the guys voice and his video is VERY informative. Very well done also. However, he does not tank. It seems he is a dropship pilot that is mad because rail tanks destroy his vehicles, and he should be.
You can watch him use the railtank - The way he aims at dropships from afar it seems as if he had never shot at them before. He aims directly at dropships rather than lead them. - The way he fires at the other tank in short bursts. ......
This video is good and informative, but it is coming from someone who does not use the tanks and cries when his dropship dies. Thanks for the feedback and the kind comments, except the cry bit. That was abit unfair don't you think? I was being rather reasonable I thought. I would like to point out that I do tank. WAYYYYYYY back on page 2 (and I don't expect you to have read all this thread - here is the link to the post) i said this : Judge Rhadamanthus wrote: Also, as I stated already on the video comments section I had to keep the DS in my sights so the range would show for the video so I couldn't lead it. It is also why you'll see me spooling each time, so the screen is not obscured by white flashes. I could have hit it if I wanted too.
The way you film to get good footage is not the way you always play. For a start I was in the redline. I only did that for the video. Often the best way to play means the footage is not usable, like with rails the shot flash and leading hides the range details; and its noisy so can bleed into the narration. Since the range was the point I just shot straight so you could see the shot would have hit. Simply trying to make sure the evidence is captured. I have a point to make, and that point is not about how I play.
Then its fine. Good video.
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Takahiro Kashuken
Red Star. EoN.
2456
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Posted - 2014.02.09 14:34:00 -
[124] - Quote
Sir Snugglz wrote:but but... no nerf/buffs to anything...
Just increase the battlefield like 200-400m and push the redline similarly. it works
Snugglz is spot on
Zoom out of the map and you see the true size of the district, 5km by 5km you really thing a railgun will cover that lot?
Thats the problem here nerfing for the sake of nerfing even tho nothing is wrong
Intelligence is OP
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wripple
WarRavens League of Infamy
122
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Posted - 2014.02.10 09:48:00 -
[125] - Quote
CCP Saberwing wrote:The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship.
That's not at all what I said - and there are no plans to remove railguns altogether. But, I personally think their long range is what allows them to sit out of harm's way and dish out damage to Dropships. Just make it so that you cannot accumulate WarPoints if you're in the redline. If cowards don't want to risk their tank or thales in the burn zone then they don't deserve to get higher ISK payouts from a good score. This game is all about high risk / high reward situations, camping in your safe zone should not count as playing tactically, it's called "I don't want to tarnish my precious KDR" |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
192
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Posted - 2014.02.10 10:09:00 -
[126] - Quote
wripple wrote:CCP Saberwing wrote:The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship.
That's not at all what I said - and there are no plans to remove railguns altogether. But, I personally think their long range is what allows them to sit out of harm's way and dish out damage to Dropships. Just make it so that you cannot accumulate WarPoints if you're in the redline. If cowards don't want to risk their tank or thales in the burn zone then they don't deserve to get higher ISK payouts from a good score. This game is all about high risk / high reward situations, camping in your safe zone should not count as playing tactically, it's called "I don't want to tarnish my precious KDR" Redlining will be so much fun. Not only do you lose all your gear and have no chance at escaping, you will ALSO not get any warpoints. What fun! What joy! The best protostomping experience ever! Now the stompers can get even harder because they can also remove the flow of warpoints to the opposing team. |
Piraten Hovnoret
Molon Labe. General Tso's Alliance
288
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Posted - 2014.02.10 12:14:00 -
[127] - Quote
Just remove the redline. Or put a clock on it lets say 30sec to get out and 3-5 min to get back in.
The damage and range is not the problem it's the redline mechanics that are flawed
War never changes
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Brush Master
HavoK Core RISE of LEGION
1044
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Posted - 2014.02.10 15:52:00 -
[128] - Quote
Good video judge. Thank you for taking the time to put it together.
Being a pilot since early beta, it's certainly not been easy for Dropship pilots and each update has given it own set of pros and cons. Tanks hitting you while flying 400m above a point certainly feels off but so does me being able to sit and tank swarms. It's all a fine balance and I'd just like to see CCP stay more engaged.
Thanks again Judge, I will certainly added it to a topic of discussion at the next 514th Wing meeting, which will occur when I see CCP is done with their big restructuring. Everyone is invited to attend, last meeting notes can be found here, http://goo.gl/b5je4M
514th Wing // Team Fairy DUST // Havok Core
[email protected]
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Squagga
The State Protectorate
209
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Posted - 2014.02.10 16:50:00 -
[129] - Quote
+1 million. There is nothing more cowardly than sitting in a tank in the redline. Before the AV buff my team used to make no return trips into the enemies redline to take their equipment away. Lately their allowed to just be cowards without any reprocussions. My first idea was to simply make it that you can't shoot in or out of the redline. This obviously won't work, due to redlined matches. Don'ty get me wrong, I'll admit to driving my LAV into the redline and killing five or seven enemy players until I self destruct. My next idea is that limited damage and range should be applied to both sides of the redline. On top of that the further you are into the redline the less damage and range, for both sides, could be applied to prevent redline tank and sniper fire and give the losing team, in the event of a redline match, the opportunity to get out and fight back. One thing a couple of people have said is that there should be mulptle, up to maybe even five, different spawn locations from the redline to be able to give the game much more versatity. I apologise if someone has said some or all of these things in this thread. Sometimes I don't have the patience to read through all the bs
Reloading, the silent killer.
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Zirzo Valcyn
Kameira Lodge Amarr Empire
84
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Posted - 2014.02.10 17:22:00 -
[130] - Quote
if you hide in the redline for X amount of time you should become visable on the map as a red marker, why are redline players allowed stealth for?
i've put many hours into dropships the last couple weeks. there's a couple maps have like a %70 success rate. i troll the first part of the match with a $44k gorgon if that doesn't get railed i call out the incubus. it's way less stressful flying a $44k fit compared to 500k. if your trying hard to always call ADS you will give yourself a lot of stress unless your super rich. and the only way you really get to get better at pilot is to fly under a lot of fire and learn to work the maps. after 14 months of flying i am still always learning something new or fine tuning a manuever.
tho i'm in agreement with judge that something needs to be done about the redline. i don't think rails need to be nerfed until they become an enlarged flaylock, there has to be a rock to our scissor but it's the redline who is the culprit, the water buffalo in the proverbial room. a railtank that is in the fight can usually be managed compared to one that has the leisure of aiming from the redline
if they totally were to nerf the rails then we would have to deal with something new they throw at us. 1.8 is not something i'm looking forward to because i finally consider my dropships to be halfway flyable and they always **** that up every time they update some jerk off decides to screw with the dropships and usually after something gets fixed the next chance they get they nerf it so they can fix it again later- all this back and forthing makes them look busy and hard at work.
not all maps can the dropship be called depending on many factors. it's learning to recognize the signs of when it's safe and when it's hopeless for an ADS and you do this by testing the match with the MLT ship and you eventually learn the danger zones of a map. some maps like ashland tho are %90 hopeless
u can ban the troll out of the forums but u can't ban the forums out of the troll.
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Philipp Achtel
Goonfeet Special Planetary Emergency Response Group
93
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Posted - 2014.02.10 18:49:00 -
[131] - Quote
Fantastic video, Judge. Your suggestions seem to get right to the heart of the issue. |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
711
|
Posted - 2014.02.10 18:49:00 -
[132] - Quote
This is a very good video that accurately displays the problem with redline tanks.
I very much agree with the proposal to reduce the angle of elevation and range slightly. This would make it so they have to get out of the red line and really think about their fits. Its about time rail tanks got on our level. Let's bring skill to the skill less. |
GManKilla 2898
DETHDEALERS Galactic Skyfleet Empire
1
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Posted - 2014.02.10 19:22:00 -
[133] - Quote
CCP Saberwing wrote:The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship.
That's not at all what I said - and there are no plans to remove railguns altogether. But, I personally think their long range is what allows them to sit out of harm's way and dish out damage to Dropships. you belive that but im a exellent veteran pilot i wont you to get in a dropship with me show you the same skills that wow everyone then get hit but railguns and bet youll get the same reaction on how unreal the damage and how much it drops the ability leaving it open for more aka you get hit your done never mind unable to hide so its tank money for a flying dropsuit and your worryed over them nerf ing range and or damage on them |
Pvt Numnutz
Black Phoenix Mercenaries Legacy Rising
711
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Posted - 2014.02.10 19:26:00 -
[134] - Quote
Takahiro Kashuken wrote:No rails = DS heaven Yeah it would be pretty nice to not be one shotted every game. Though judge isn't saying that here, and most dropship pilots don't want to be op. Although all dropship pilots don't want their extremely expensive ships blown up before we can activate a module.
What judge was proposing was a change of stats to make the rail and dropship balance more fair. Currently its DS hell, because we can't fight them. Reducing the elevation and range means they have to come out of the redline, be smarter about fitting their tanks, and fit a turret and have a gunner to fight a dropship threat.
I need a gunner to kill a tank before he runs back to the red, why shouldn't the tank need a gunner to fight off a dropship? That creates a tactical situation that's Dependant on multiple factors and creates interesting battles rather than the usual. "Oh look a rail tank, well can't fly anymore cause if I try and do anything I'll just get shot down. Better go recall and get killed by his 3 other tank buddies on the ground."
Furthermore, this would give me a new tactical option, dropping av troops on the tank, something I can't do in the redline.
Rail tanks should be a hard counter to dropships, but it should be fair and give dropship pilots a chance to fight back against such a threat. Is that really so much to ask? |
GManKilla 2898
DETHDEALERS Galactic Skyfleet Empire
1
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Posted - 2014.02.10 19:31:00 -
[135] - Quote
tween tween wrote:I'm a tanker myself and Yes can problems might exist, but look it from the tanks point of view or in this case, mine. I pull out a rail gun to take out turrets or enemy tanks. One of few times I sit at the redline with a rail, is when my team gets redlined completely. Even then, I have a hard time taking out dropship piloted by Ars Kayc, Foxhound Elite and Evolution-7, just to name a few.
Another reason FOR me going on the redline with a rail gun is that it is impossible for me to fight enemy tanks as they get cover by one drop ship, which makes it impossible, at least for me to fight head on with blaster vs blaster tank. Here the creator of this video could be a good example, as I when encountering him, never seen him play alone, but always with a squad. Nothing wrong with that, don't get me wrong, but when they steamroll my blueberry team with infantry, tanks and him in a dropship, it makes it impossible to go as infantry or tank. Of my encounters in matches like This, I've only shot Judge down two or three times. Judge is a good dropship pilot, but he rarely plays alone, as it seems like he does in these videos.
Last remark, good blaster tanks get good scores like good dropship pilot gets good scores, but put a good blaster tanker out on the battlefield against a good DS pilot and you'd prolly see the tanker get destroyed, if he fails to find reasonable cover
the fact tanks armor naturally repairs stops eny piolt iv seen from doing eny damage inculding me i can take down 3 vs 1 assualt dropship but cant even poke a tank yea real fair now and getting worse as we go |
Logi Stician
The Vanguardians INTERGALACTIC WARPIGS
206
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Posted - 2014.02.10 19:40:00 -
[136] - Quote
Bump.
"...and I'm the seventh out of seven sons, my pappy was a pistol, I'm a son of a gun. "
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Skihids
Bullet Cluster Legacy Rising
2809
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Posted - 2014.02.10 20:29:00 -
[137] - Quote
I'm all for eliminating the redline altogether because it introduces huge drawbacks while offering dubious benefits.
It reduces or eliminates risk for snipers of all stripes which is counter to the philosophy of the game, and gives little in return. If a team is redlined simply allow a vote for a retreat and end the match early. If enough players are sitting in the MCC throw up the vote.
At minimum redesign the maps. The closed beta Manus Peak map was ideal. There was a large hill with a flat top crossed by the redline. Neither side could fire over the hill from their side of the redline. Everyone had to come out to engage the enemy and expose themselves to danger. |
Sir Snugglz
Red Star. EoN.
364
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Posted - 2014.02.10 22:02:00 -
[138] - Quote
Takahiro Kashuken wrote:Sir Snugglz wrote:but but... no nerf/buffs to anything...
Just increase the battlefield like 200-400m and push the redline similarly. it works Snugglz is spot on Zoom out of the map and you see the true size of the district, 5km by 5km you really thing a railgun will cover that lot? Thats the problem here nerfing for the sake of nerfing even tho nothing is wrong
Exactly. I believe the rail is perfect the way it is. I believe that derpship are good for now. Lol. The problem is the redline setup. Too many high points in the redline. Push it back... Not only will it help with tanks hiding on top of mountains but it will force people to use transportation. Lavs and none assault derpship will have a role to play.
Luck is just one of my skills
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Atikali Havendoorr
Mannar Focused Warfare Gallente Federation
55
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Posted - 2014.02.10 22:51:00 -
[139] - Quote
After reading through the whole thread it seems the most obvious solution is to extend the redline, effectively making the maps bigger. But this would perhaps require more players on the map to fill up the extra space. But the game clearly doesn't handle anything bigger.
Until the game actually becomes so large it was intended to be, I see the balance fix should be something about the railgun. It doesn't have to be much. A slight, just slight, decrease to RoF, range or elevation. And why not? Dropships aren't that effective all alone. They transport people and let other shoot too. Why not make tanks a little more like that? Actually, the railgun is good as it is if the maps actually where big. But they aren't, thus invaliding the element of hiding at very long ranges.
Making some kind of "orange" zone, like some people have proposed, will significantly change the gameplay, turn the borders into a no mans land, and might introduce a whole new range of problems hard to foresee. |
Judge Rhadamanthus
Amarr Templar One
1470
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Posted - 2014.02.11 00:18:00 -
[140] - Quote
Sir Snugglz wrote:Exactly. I believe the rail is perfect the way it is.
I feel I should question this. Look at 45 degrees of elevation and 600m range outside of the redline. Even then it is not balanced. Take just one map, spine crescent, since its the one I used. And I only used it as I had to choose one. They ALL suffer from the same issues. Ashlands is a a far worse place, but i chose a middle ground map.
The redline to redline distance, on average, is only 500 meters. How does a 600m range, high ROF no dispersion weapon fit into this? Think of range as if the maps we have are the only world. Our reality, in game, is only 600m wide. Outside of that we cannot exist. So 600m is not long range, it is in-fact the length of the world. A rail can shoot almost the length of my reality. This is not long range, it is unlimited range.
As i show in the video they hit me twice in LESS then 2.5 seconds. Average human reaction time is 0.2 seconds. Having rail fire that fast is the same as just having it fire once for twice the damage since the recipient cannot react. In effect a rails tank has double the reported base damage.
So we have a weapon that can shoot 2 shots faster then most can react to a single shot. That has a range greater than the range of my reality from a position that no player can reach. How is that "perfect"
N.B. Totally respect you as a pilot and player but "perfect" is a word too far mate.
Everything Dropship youtube channel
my Community Spotlight
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Sir Snugglz
Red Star. EoN.
371
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Posted - 2014.02.11 01:37:00 -
[141] - Quote
Judge Rhadamanthus wrote:Sir Snugglz wrote:Exactly. I believe the rail is perfect the way it is. I feel I should question this. Look at 45 degrees of elevation and 600m range outside of the redline. Even then it is not balanced. Take just one map, spine crescent, since its the one I used. And I only used it as I had to choose one. They ALL suffer from the same issues. Ashlands is a a far worse place, but i chose a middle ground map. The redline to redline distance, on average, is only 500 meters. How does a 600m range, high ROF no dispersion weapon fit into this? Think of range as if the maps we have are the only world. Our reality, in game, is only 600m wide. Outside of that we cannot exist. So 600m is not long range, it is in-fact the length of the world. A rail can shoot almost the length of my reality. This is not long range, it is unlimited range. As i show in the video they hit me twice in LESS then 2.5 seconds. Average human reaction time is 0.2 seconds. Having rail fire that fast is the same as just having it fire once for twice the damage since the recipient cannot react. In effect a rails tank has double the reported base damage. So we have a weapon that can shoot 2 shots faster then most can react to a single shot. That has a range greater than the range of my reality from a position that no player can reach. How is that "perfect" N.B. Totally respect you as a pilot and player but "perfect" is a word too far mate.
See thats the issue now is it.... Looking at the "now" it obviously seems OP. But keep in mind what the fixes are for. Fixes are not to make things work with what you have. Its to move forward... and with the goal of moving forward, bigger maps, increased player count, 5kx5k map sizes, the rail tank as it is now, does fall under a balanced turret.
So the question is what do we care about, fixing the "now" or preparing for the "future." I feel that by modifying the game for the "now" is slowing the Productivity of moving forward. So keeping in mind the "future" goal, I feel that the rail turret is balanced in terms of range, damage, charge up time, clip size, etc...
But in the current state I am in full agreement. I hope this makes sense.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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ALT2 acc
The Phoenix Federation
85
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Posted - 2014.02.11 01:45:00 -
[142] - Quote
Sir Snugglz wrote:Judge Rhadamanthus wrote:Sir Snugglz wrote:Exactly. I believe the rail is perfect the way it is. I feel I should question this. Look at 45 degrees of elevation and 600m range outside of the redline. Even then it is not balanced. Take just one map, spine crescent, since its the one I used. And I only used it as I had to choose one. They ALL suffer from the same issues. Ashlands is a a far worse place, but i chose a middle ground map. The redline to redline distance, on average, is only 500 meters. How does a 600m range, high ROF no dispersion weapon fit into this? Think of range as if the maps we have are the only world. Our reality, in game, is only 600m wide. Outside of that we cannot exist. So 600m is not long range, it is in-fact the length of the world. A rail can shoot almost the length of my reality. This is not long range, it is unlimited range. As i show in the video they hit me twice in LESS then 2.5 seconds. Average human reaction time is 0.2 seconds. Having rail fire that fast is the same as just having it fire once for twice the damage since the recipient cannot react. In effect a rails tank has double the reported base damage. So we have a weapon that can shoot 2 shots faster then most can react to a single shot. That has a range greater than the range of my reality from a position that no player can reach. How is that "perfect" N.B. Totally respect you as a pilot and player but "perfect" is a word too far mate. See thats the issue now is it.... Looking at the "now" it obviously seems OP. But keep in mind what the fixes are for. Fixes are not to make things work with what you have. Its to move forward... and with the goal of moving forward, bigger maps, increased player count, 5kx5k map sizes, the rail tank as it is now, does fall under a balanced turret. So the question is what do we care about, fixing the "now" or preparing for the "future." I feel that by modifying the game for the "now" is slowing the Productivity of moving forward. So keeping in mind the "future" goal, I feel that the rail turret is balanced in terms of range, damage, charge up time, clip size, etc... But in the current state I am in full agreement. I hope this makes sense. Or just put a 400m range limit until we get better maps No more gay ass peice of **** rails |
Luk Manag
of Terror TRE GAFFEL
293
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Posted - 2014.02.11 02:15:00 -
[143] - Quote
First, let me start with the disclaimer, I hate dropships and dropship pilots, mainly because they are a continuous and nebulous threat just waiting to rush in and ruin my gunfight and they usually think they deserve to be unassailable. I'll look at the lineup before a pubmatch and offer my squad bounties on known dropship pilots. "First one of you to kill X (Judge) in his DS gets a million isk!"__ I usually go on to say I don't care how, rail installations are best, but ramming the DS with another DS is encouraged. Swarms only work in combination with numerous other AVers and they should be buffed, they need to be fast enough to hit dropships that hit afterburners and outrun every other volley. An AA swarm is needed. Anyway, the idea of limiting rail elevation and range is unreasonable. You will always be able to use terrain contours to elevate a shot above the normal range of motion, so any additional limits would be pointless. As for limiting range, it would neutralize the role of AV sniper. I realize you don't like being sniped, but you should be thankful you have enough EHP to avoid being one-shotted. You're already basically immune to infantry AV, but that's not enough for you (typical DS pilot entitlement). I would grant you a higher flight ceiling, or cheaper dropships, but not immunity from snipers. As for redlines, they are only an issues with Skirmish 2.0 and Domination (lame game modes). I hope they fix the redline problem by reverting back to Skirmish 1.0 (a knockoff of BF rush). Attacking in circles (from A to B to C and back to A) feels a bit circular, and rolling objectives on longer narrow maps would make the busdriver role less lame.
There will be bullets. ACR+SMG
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Judge Rhadamanthus
Amarr Templar One
1473
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Posted - 2014.02.11 02:35:00 -
[144] - Quote
That's an interesting reply Luk Manag. I have to sleep; it's 2 in the morning for me atm. I shall dwell on the letters you put next to each other to form words, and respond after some rest.
Everything Dropship youtube channel
my Community Spotlight
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Nguruthos IX
Ancient Exiles. Renegade Alliance
2454
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Posted - 2014.02.11 02:36:00 -
[145] - Quote
This game may never see larger maps lol |
BAD FURRY
SVER True Blood Public Disorder.
462
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Posted - 2014.02.11 03:06:00 -
[146] - Quote
CCP Saberwing wrote:Hey guys
We've had a discussion with the CPM before and are aware of issues around Red Line Railguns - honestly we're not happy with them and it's something we want to address.
I personally spoke with Judge last night about this and we threw around some suggestions. As far as I'm aware, it's unfortunately not a simple fix because of the way that the projectiles are handled (and they're not a server-side change). I'll be forwarding this video on to Wolfman/Remnant though and seeing what we can do. :)
Thanks for pulling it together - this sort of feedback is great.
i have kill lots of redline rail tanks in TD tanks A LOT not in my redline but rite next to theres and from all over the map
CCP i personally believe your being miss lead by players who dont know how to counter redline rail tanks
its not hard uses the map uses the hills and buildings as cover ALL redline rail tanks need to move out of cover to shoot when they leave you shoot them with a TD with all dmg mods on and boom! 2-3 hits no more red line rail tank
the only players that cry of red line tanks and snipers are players WHO ARE IN THE OPEN ! this is a battlefield if your a drop ship MOVE ! dont stay in one spot use cover by flying low using hills as cover are better then flying up into the air and hovering like Judge likes to do ALOT ! same with snipers in the red line if your wining good stay out of the open and the red line snipers will not hit you ! and like i said same with the tanks .
i just cant be leave something SOoo EZ like staying behind cover and keep moving is so hard for all of you! i just glad most of you never will end up in a combat zone because the way most of you cry about stuff ez to avoid like a fixed sniper or a tank on top of a hill in the open 90% of you would be dead be for you can finish reading this !
and yes i watched the vid nice hill tank to bad he need to be on the MCC road to do anything ! and getting shot down good job on thinking you where safe !
Yes i am a Undead Hell Wolf ... nice to meat you!
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Beld Errmon
0uter.Heaven
1305
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Posted - 2014.02.11 03:30:00 -
[147] - Quote
BAD FURRY wrote:CCP Saberwing wrote:Hey guys
We've had a discussion with the CPM before and are aware of issues around Red Line Railguns - honestly we're not happy with them and it's something we want to address.
I personally spoke with Judge last night about this and we threw around some suggestions. As far as I'm aware, it's unfortunately not a simple fix because of the way that the projectiles are handled (and they're not a server-side change). I'll be forwarding this video on to Wolfman/Remnant though and seeing what we can do. :)
Thanks for pulling it together - this sort of feedback is great. i have kill lots of redline rail tanks in TD tanks A LOT not in my redline but rite next to theres and from all over the map CCP i personally believe your being miss lead by players who dont know how to counter redline rail tanks its not hard uses the map uses the hills and buildings as cover ALL redline rail tanks need to move out of cover to shoot when they leave you shoot them with a TD with all dmg mods on and boom! 2-3 hits no more red line rail tank the only players that cry of red line tanks and snipers are players WHO ARE IN THE OPEN ! this is a battlefield if your a drop ship MOVE ! dont stay in one spot use cover by flying low using hills as cover are better then flying up into the air and hovering like Judge likes to do ALOT ! same with snipers in the red line if your wining good stay out of the open and the red line snipers will not hit you ! and like i said same with the tanks . i just cant be leave something SOoo EZ like staying behind cover and keep moving is so hard for all of you! i just glad most of you never will end up in a combat zone because the way most of you cry about stuff ez to avoid like a fixed sniper or a tank on top of a hill in the open 90% of you would be dead be for you can finish reading this ! and yes i watched the vid nice hill tank to bad he need to be on the MCC road to do anything ! and getting shot down good job on thinking you where safe !
A long term rail tanker telling dropship pilots how easy it is not to get killed..... do you even know how to call a dropship? |
Luk Manag
of Terror TRE GAFFEL
293
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Posted - 2014.02.11 12:50:00 -
[148] - Quote
Nguruthos IX wrote:This game may never see larger maps lol You're one of those pilots I put a bounty on before you even call your DS! But yes, larger maps will make the DS role more important, both attackers and defenders will need fast transport from one set if control points to the next (after they have been neutralized).
There will be bullets. ACR+SMG
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Takahiro Kashuken
Red Star. EoN.
2483
|
Posted - 2014.02.11 13:08:00 -
[149] - Quote
Beld Errmon wrote:BAD FURRY wrote:CCP Saberwing wrote:Hey guys
We've had a discussion with the CPM before and are aware of issues around Red Line Railguns - honestly we're not happy with them and it's something we want to address.
I personally spoke with Judge last night about this and we threw around some suggestions. As far as I'm aware, it's unfortunately not a simple fix because of the way that the projectiles are handled (and they're not a server-side change). I'll be forwarding this video on to Wolfman/Remnant though and seeing what we can do. :)
Thanks for pulling it together - this sort of feedback is great. i have kill lots of redline rail tanks in TD tanks A LOT not in my redline but rite next to theres and from all over the map CCP i personally believe your being miss lead by players who dont know how to counter redline rail tanks its not hard uses the map uses the hills and buildings as cover ALL redline rail tanks need to move out of cover to shoot when they leave you shoot them with a TD with all dmg mods on and boom! 2-3 hits no more red line rail tank the only players that cry of red line tanks and snipers are players WHO ARE IN THE OPEN ! this is a battlefield if your a drop ship MOVE ! dont stay in one spot use cover by flying low using hills as cover are better then flying up into the air and hovering like Judge likes to do ALOT ! same with snipers in the red line if your wining good stay out of the open and the red line snipers will not hit you ! and like i said same with the tanks . i just cant be leave something SOoo EZ like staying behind cover and keep moving is so hard for all of you! i just glad most of you never will end up in a combat zone because the way most of you cry about stuff ez to avoid like a fixed sniper or a tank on top of a hill in the open 90% of you would be dead be for you can finish reading this ! and yes i watched the vid nice hill tank to bad he need to be on the MCC road to do anything ! and getting shot down good job on thinking you where safe ! A long term rail tanker telling dropship pilots how easy it is not to get killed..... do you even know how to call a dropship?
I rail tank and tbh its **** easy to avoid rail tanks on all the maps in a dropship
Intelligence is OP
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DELB0Y
The Unholy Legion Of DarkStar DARKSTAR ARMY
0
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Posted - 2014.02.11 13:34:00 -
[150] - Quote
Hey Judge, thought I'd post for the 1st time in the forums to give that new video of yours some love. I completely agree with your redline views. We have been playing together for quite some time now and have been at the end of a redline rail tanks far too many times and I know (as a tanker) how broken it is but as much as I suffer from it I know that as you're in the air you suffer from it far more and I share your woe. I was waiting for someone to point this out in a video for a while now and I appreciate the effort you put into that vid. Even though it was clearly written from a dropship pilots perspective I was happy that in your vid you also highlighted the fact that it effects other members of the team be they infantry or tanks as well . This care and attention to the balance of Dusts game mechanics for all players and not just for yourself is why Im proud to fly with you dude. Lets hope CCP get there act together soon so all players can bring their skillpoints to bare ON the battlefield. Thanks again for your video and also for watching the skies for me in-game. |
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