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Thread Statistics | Show CCP posts - 5 post(s) |
Judge Rhadamanthus
Amarr Templar One
1426
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Posted - 2014.02.07 14:35:00 -
[1] - Quote
Takahiro Kashuken wrote:No rails = DS heaven ......notice how judge fails to hit the DS when its moving except when it lands which doesn't matter because the guy has landed and is fine and has got to where he wanted to go, try hitting when its moving
You keep saying no rails = DS heaven. Which I myself explicitly stated the opposite to on two distinct occasions in the video and multiple times on the forum . Could you acknowledge please in your next post, as you keep throwing this at me, that you understand that I have explicitly advocated that rails must stay.
Also, as I stated already on the video comments section I had to keep the DS in my sights so the range would show for the video so I couldn't lead it. It is also why you'll see my spooling each time, so the screen is not obscured by white flashes. I could have hit it if I wanted too.
I am impressed by the forum here today. Sitting through a 30 minute video shows quite a high level of commitment to the game and making it better. Bravo to those who put 30 minutes aside. We also have to acknowledge that CCP, through Sabrewing, has told us that it is something they are not happy with. It is good to see they care about this difficult issue.
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Judge Rhadamanthus
Amarr Templar One
1433
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Posted - 2014.02.07 17:01:00 -
[2] - Quote
rpastry wrote:theres some blahblah about tactics and other tanks but this is just padding to get his real goal;
NERF EVERYTHING THAT CAN KILL ME
so then he can hover and pelt infantry and tanks with his missile launcher all day long.
You don't seem to have followed the message in the video at all. Notice other people in this thread seem to have a completely different view to you. Did you actually watch it?
Also you are wrong in every way about my goals and seem to be willfully taking messages from videos that were not in them. O clearly show that tracking is not and issue, dropships speed is negligible when engaging at range and that escape is difficlt as there is no cover and the hostile air is many layers deep. Why would you make statements about game-play I just showed were not correct?
You are in Bamm Havocs corp right? Talk to him. He can get you into a squad with me and we can straighten out your misconceptions.
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Judge Rhadamanthus
Amarr Templar One
1434
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Posted - 2014.02.07 18:10:00 -
[3] - Quote
Two issues here :
pegasis prime wrote:....but if you get above a tank there is nothing they can do to defend them selves against you...
That is like me saying that once a tank gets range from me there is nothing I can do to defend myself. That is the point. As i show in the video (fitting bug excluded) you can fit a top turret to take me on when above you. You have options. Your tank has range, that is its strength. I have altitude. If I can not use my strength against you what do i have left? Nothing. Plus you are faster with acceleration and base speed, and have 4 times my EHP. Exactly how many advantages do you need?
pegasis prime wrote:...but from my point of view as a tanker some of the smaller maps are too small for arial combat not too small for ranged ground vehicle combat.
This is not true. Look at he elevation and all maps. Plot elevation against effective altitude. Tanks can engage any dropship on any map from outside the redline when that dropship is 100m or lower. In fact you have too much air coverage.
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Judge Rhadamanthus
Amarr Templar One
1437
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Posted - 2014.02.07 19:28:00 -
[4] - Quote
pegasis prime wrote:I have watched many of your vids in the oast regarding balance you do make some good points but you are too one sided and blind to any other form of play styke that isnt flying a ds.
I think I have clearly demonstrated the opposite. I had only pointed out an imbalance here. I was not asking for a severe reduction in performance or an asset removal. I play as a scout, heavy and assault with the odd logi session thrown in. I see EVERY side of the game. I play with players of many skill levels, talk directly to CCP developers and run trainning session and a channel to help new players.
There are issues all over the game. But pointing an issue out in one area does not mean I am blind to others. It simply menas I am pointing out an issue.
For clarity. Do you think rails ROF, damage, range, HP, elevation and use of the redline is just fine as it is now?
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Judge Rhadamanthus
Amarr Templar One
1441
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Posted - 2014.02.07 21:35:00 -
[5] - Quote
The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship. ....
Before we go on. Will you acknowledge that I clearly said twice in the video that rails need range and power and that it would be bad to remove them "and we must not do that". Until you can be honest about my opinion It can be hard for us to converse over this issue.
The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship. ....Judge may sounds you could reason with him but in fact he simply wants that his playstyle cannot be countered.
Please provide evidence of this. It is an incorrect and unfounded accusation.
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Judge Rhadamanthus
Amarr Templar One
1442
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Posted - 2014.02.07 22:15:00 -
[6] - Quote
My point was that you can get out of the redline when pushed back. Also how is fighting out any more useful or effective?
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Judge Rhadamanthus
Amarr Templar One
1442
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Posted - 2014.02.07 23:09:00 -
[7] - Quote
Dovallis Martan JenusKoll wrote:....when you demonstrated the dropship getting one-hit-killed, there were two impact sounds, meaning you got hit by a small lag spike and it was actually 2 rounds that hit your stationary vehicle. .
I never said it was a OHK. IT was in-fact 2 rail shots. I watched it frame by frame and counted the frame timer (on the edit software as YT vids are not good for this) and I took 2 shots in 0.25 seconds. This is the evidence I use use to back up the ROF claims I made later about 0.25 second deaths.
Also I am goint to collect the forums redline solutions and, with credit to the authors, out them in a new video. I will think yours through and consider using it. I think I may have to draw it as it has some serious TTK and DPS implications.
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Judge Rhadamanthus
Amarr Templar One
1448
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Posted - 2014.02.08 13:25:00 -
[8] - Quote
Takahiro Kashuken wrote:Why wil judge only respond to the yes men who agree with making games DS heaven and that they can never be shot down while he can go into his spawn becauses not effected by the redline shield since its extended for DS
Because of this responce way back after you first posted.
Judge Rhadamanthus wrote:Takahiro Kashuken wrote:No rails = DS heaven .......... You keep saying no rails = DS heaven. Which I myself explicitly stated the opposite to on two distinct occasions in the video and multiple times on the forum . Could you acknowledge please in your next post, as you keep throwing this at me, that you understand that I have explicitly advocated that rails must stay...................
Until you can take ownership of your misrepresentations I will hold back responding to you. You repeatedly ignore my clarifications and just continue to use the same argument you always do no matter what evidence is provided to you. You are just not listening, and this makes reasoned discussion with you and others in here difficult. Admit I am not advocating rail removal and we can move on.
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Judge Rhadamanthus
Amarr Templar One
1449
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Posted - 2014.02.08 13:33:00 -
[9] - Quote
Takahiro Kashuken wrote: You made an entire thread devoted to the removal of rails, that is your 1st choice if it was an option to you, a leopard doesnt change its spots
Keep asking for unkillable dropships but instead learn to fly better instead
Since you will NOT listen I am through with you until you acknowledge my clear thoughts on rail removal, just watch the video again. Read this link. And also since your last comment was clearly an attempt to insult me I am feeling more disappointed with you.
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Judge Rhadamanthus
Amarr Templar One
1450
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Posted - 2014.02.08 18:38:00 -
[10] - Quote
Sir Snugglz wrote:but but... no nerf/buffs to anything...
Just increase the battlefield like 200-400m and push the redline similarly. it works
The most solid solution for sure, but the dev team is pushed as it is. Map redesign is a long term solution. We need something sooner I feel.
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Judge Rhadamanthus
Amarr Templar One
1450
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Posted - 2014.02.09 01:52:00 -
[11] - Quote
pink FLUFF wrote:So all in all I like the guys voice and his video is VERY informative. Very well done also. However, he does not tank. It seems he is a dropship pilot that is mad because rail tanks destroy his vehicles, and he should be.
You can watch him use the railtank - The way he aims at dropships from afar it seems as if he had never shot at them before. He aims directly at dropships rather than lead them. - The way he fires at the other tank in short bursts. ......
This video is good and informative, but it is coming from someone who does not use the tanks and cries when his dropship dies.
Thanks for the feedback and the kind comments, except the cry bit. That was abit unfair don't you think? I was being rather reasonable I thought. I would like to point out that I do tank. WAYYYYYYY back on page 2 (and I don't expect you to have read all this thread - here is the link to the post) i said this :
Judge Rhadamanthus wrote: Also, as I stated already on the video comments section I had to keep the DS in my sights so the range would show for the video so I couldn't lead it. It is also why you'll see my spooling each time, so the screen is not obscured by white flashes. I could have hit it if I wanted too.
The way you film to get good footage is not the way you always play. For a start I was in the redline. I only did that for the video. Often the best way to play means the footage is not usable, like with rails the shot flash and leading hides the range details. Since the range was the point I just shot straight so you could see the shot would have hit. Simply trying to make sure the evidence is captured. I have a point to make, and that point is not about how I play.
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Judge Rhadamanthus
Amarr Templar One
1470
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Posted - 2014.02.11 00:18:00 -
[12] - Quote
Sir Snugglz wrote:Exactly. I believe the rail is perfect the way it is.
I feel I should question this. Look at 45 degrees of elevation and 600m range outside of the redline. Even then it is not balanced. Take just one map, spine crescent, since its the one I used. And I only used it as I had to choose one. They ALL suffer from the same issues. Ashlands is a a far worse place, but i chose a middle ground map.
The redline to redline distance, on average, is only 500 meters. How does a 600m range, high ROF no dispersion weapon fit into this? Think of range as if the maps we have are the only world. Our reality, in game, is only 600m wide. Outside of that we cannot exist. So 600m is not long range, it is in-fact the length of the world. A rail can shoot almost the length of my reality. This is not long range, it is unlimited range.
As i show in the video they hit me twice in LESS then 2.5 seconds. Average human reaction time is 0.2 seconds. Having rail fire that fast is the same as just having it fire once for twice the damage since the recipient cannot react. In effect a rails tank has double the reported base damage.
So we have a weapon that can shoot 2 shots faster then most can react to a single shot. That has a range greater than the range of my reality from a position that no player can reach. How is that "perfect"
N.B. Totally respect you as a pilot and player but "perfect" is a word too far mate.
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Judge Rhadamanthus
Amarr Templar One
1473
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Posted - 2014.02.11 02:35:00 -
[13] - Quote
That's an interesting reply Luk Manag. I have to sleep; it's 2 in the morning for me atm. I shall dwell on the letters you put next to each other to form words, and respond after some rest.
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Judge Rhadamanthus
Amarr Templar One
1478
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Posted - 2014.02.11 19:45:00 -
[14] - Quote
jamstar saa187 wrote:Good video Judge, very well put together, and very hard to argue against, imho.
though i expected some push-back by the soon to be impinged few.
Thanks for the compliments. And I agree about the Push bcak. So far is this thread we have had a few counter positions, but they seem very short of supporting evidence or reason. We need to drop the emotion from this. Show me redline rails are fair as they are and i weill change my mind. Tell me that they are fine and leave it there and I will not.
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Judge Rhadamanthus
Amarr Templar One
1485
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Posted - 2014.02.12 09:09:00 -
[15] - Quote
Vell0cet wrote:Judge: I asked this a few pages back. Are there changes to the aerial redline mechanics that could be made that would allow DS pilots the ability to take down glass cannon redline rails and get out without allowing them to spawn camp?
This seems a little like reversing the issue. I think allowing a player to attack the redline could upset balance too. That said you could reset the redline time by 4 seconds every time you do damage to a tank. BUT the start of a match will be perhaps dropships rushing into the redline to attack any vehicle coming in. It coul;d also lead the dropships stopping the vehicles a redlined team calls in to help them break the redline.
I don't think we could get a workable solution this way.
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Judge Rhadamanthus
Amarr Templar One
1487
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Posted - 2014.02.13 12:18:00 -
[16] - Quote
hold that wrote:why not half the sp from redline? it would discourage a lot of **** while still protecting peeps from proto stomp redline problems
Should I lose 500 000 ISK to someone how is in a safe spot even a single time? Plus it is still worth removing me from the battle for small or no rewards so you can come out of the redline when I am gone and earn more as you are much safer. At the same time you have removed my ability to earn sp and isk in an unfair way.
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Judge Rhadamanthus
Amarr Templar One
1487
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Posted - 2014.02.13 12:33:00 -
[17] - Quote
Beld Errmon wrote:jesus midas, I fly dropships and even i couldn't be bothered writing something that long, let alone reading it...
I read it. It was epic.
Also just as a bit of trivia; the script I wrote for the video is 6000 words long. That's 10 pages printed out. And this is the edit. Those coloured bars are video segments. Each colour is a clip from a different video. Each video is recorded separately when I play the game. I used footage from 23 games. I have to record at least 60 games to get the 23 videos I needed and the right footage. I lost 32 million ISK in ships and tanks to get the footage of kills, maps and altitude etc for this single video. People shot me down while I hovered to get the 100m and 200m footage i used in the side by side segment. That segment cost 3 million Isk alone.
The blue bars in the FX rows in that edit are the special effects like the pointy green hand and the side by side. They have to be key-framed and animated by frame keys, which takes about 10 minutes to get 5 seconds of footage completed.
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Judge Rhadamanthus
Amarr Templar One
1491
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Posted - 2014.02.14 00:21:00 -
[18] - Quote
Midas Fool wrote: I'm sending you some now to cover at least a few your expenses. I am happy to help support the endeavors of dropship pilots.
Sending me that much ISK is really generous. I was so happy when I saw my wallet! I know how hard you have to work to earn ISK and to pass it to me is really awesome. So thank you. I hope you got my in-game mail.
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Judge Rhadamanthus
Amarr Templar One
1491
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Posted - 2014.02.14 00:26:00 -
[19] - Quote
Skihids wrote:Judge is doing a fantastic job of presenting well researched analysis regarding dropships......Like many of us he wants a balanced and fun game, not an "I win" button. .....As a group, pilots are extremely proud of their skills. They don't want the requirements dumbed down to where just anybody can jump in and perform at the same level as an experienced pilot. They want all their experience to mean something. They don't want the dropship to become just another piece of equipment like the scanner that is just as effective in a beginners hand as someone who's been using it for a year. Pilots are equally against the role becoming OP and the next FoTM. We want it to be challenging AND rewarding.
Those are some kind words. And from a skilled pilot such as yourself I really do appreciate them. You nailed it on what pilots want. Well said.
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Judge Rhadamanthus
Amarr Templar One
1504
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Posted - 2014.02.17 00:39:00 -
[20] - Quote
Luk Manag wrote:I'm fine with removing redlines, but don't nerf the only real counter for the Dropship.
You didn't watch the video did you. OR look at this chart.
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Judge Rhadamanthus
Amarr Templar One
1512
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Posted - 2014.02.17 21:51:00 -
[21] - Quote
Smooth Assassin wrote:... and i can't believe he doesn't have any subscribers...
the sub list is hidden.
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Judge Rhadamanthus
Amarr Templar One
1514
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Posted - 2014.02.19 16:42:00 -
[22] - Quote
Luk Manag wrote:The whole video was the unsubstantiated fluff
I am pleased that you are taking the time to voice your disagreement with my commentary and supporting evidence in the video. I am all for people having and voicing their opinions. But It is hard for me to see where you think I went wrong or which issues I should revisit if you label the whole thing as "unsubstantiated fluff".
I am working on a new video now about tanks with some balance issues addressed so If you have specifics then please point them out so I can correct if need be and put them into the next video.
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Judge Rhadamanthus
Amarr Templar One
1523
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Posted - 2014.02.21 00:17:00 -
[23] - Quote
Doc DDD wrote: "Hi, I want to call my dropship and hover over the bridge without getting railed unless I can fly over to the rail and pop him before I go back to farming Militia suits on the bridge, I am entitled to every inch of airspace at all times and should never consider my team has no contingency for anyone trying to counter me."
I feel a little disappointed that you feel so threatened by the facts that you need to try to ridicule me. I understand your approach, and your weaknesses; but why not try engage me on my level. Give me facts. Show me me evidence. Your quote is easily dismissed. I clearly did not say that as anyone who sees the video can see.
So while I can see that you find difficulty in understanding the issues, you only need to ask and we can explain to you how fairness for all is what we want.
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Judge Rhadamanthus
Amarr Templar One
1523
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Posted - 2014.02.21 00:27:00 -
[24] - Quote
i think i mentioned that "bugs aside" as the fact you cont choose your turret location is a known bug. As for the elevation - I found 57 degees.. but not happy with the testing which is why i didn't include
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Judge Rhadamanthus
Amarr Templar One
1523
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Posted - 2014.02.21 00:30:00 -
[25] - Quote
Fair enough. I shall leave it to each individual to make a judgement on my video vs your post. That is the essence of an open and fair forum.
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Judge Rhadamanthus
Amarr Templar One
1523
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Posted - 2014.02.21 00:35:00 -
[26] - Quote
Kigurosaka Laaksonen wrote:s this nerf something you'd be fine with reverting when we get larger maps/open world?
Not a nerf. Simply an adjustment until the maps require it. Making things fair and balanced is not a nerf. It is a fair balance. THe current maps do not need 600m range. In the future, yes. But right now. No.
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Judge Rhadamanthus
Amarr Templar One
1523
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Posted - 2014.02.21 00:38:00 -
[27] - Quote
BAD FURRY wrote:Judge Rhadamanthus is one of the worst drop ship players in game i would not even waste my time.
I don't really think you mean that. But I am interested as to why you feel it matters as regards balance. No matter how bad I am personally, does that make the redline rail tanks less of an issue?
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Judge Rhadamanthus
Amarr Templar One
1523
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Posted - 2014.02.21 01:05:00 -
[28] - Quote
I really agree with you Bad Furry about the maps. CCP made mistakes. Bad Furry you had hit the main issue. However we need to look at the man hours it takes to fix. Can we wait 5 months for map fixes or 2 months for a range change? A fix of some sort is needed soon, but not so that rails are hurt in the long run. When maps get bigger rails will need that range. Now? I don't think so.
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