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Thread Statistics | Show CCP posts - 5 post(s) |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
185
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Posted - 2014.02.07 12:21:00 -
[1] - Quote
SponkSponkSponk wrote:fyi, for reference, here's the elevation stats for an M1A1 tank:
Main gun: - 9 to + 20 degrees
Commander's LMG: -10 to +65 degrees
And what are the engagement ranges? I'm pretty sure that real combat takes places over distances longer than 500m.
Also, if elevations are changed, I want them to be dependant on turret type. I feel like the close combat turrets should have higher elevation. Missiles should be able to shoot at 70-¦ or something. This would actually give them a niche. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
186
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Posted - 2014.02.08 12:10:00 -
[2] - Quote
Takahiro Kashuken wrote: Why wil judge only respond to the yes men who agree with making games DS heaven and that they can never be shot down while he can go into his spawn becauses not effected by the redline shield since its extended for DS
That's because people don't read posts without punctuation. Seriously, dude, you've been posting like this all thread long. How about being considerate to other people and writing in a legible way? It's far easier to pay attention when reading isn't physically painful. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
192
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Posted - 2014.02.10 10:09:00 -
[3] - Quote
wripple wrote:CCP Saberwing wrote:The dark cloud wrote: Yeah right go and remove railguns so that he can stomp around 24/7 with his derpship.
That's not at all what I said - and there are no plans to remove railguns altogether. But, I personally think their long range is what allows them to sit out of harm's way and dish out damage to Dropships. Just make it so that you cannot accumulate WarPoints if you're in the redline. If cowards don't want to risk their tank or thales in the burn zone then they don't deserve to get higher ISK payouts from a good score. This game is all about high risk / high reward situations, camping in your safe zone should not count as playing tactically, it's called "I don't want to tarnish my precious KDR" Redlining will be so much fun. Not only do you lose all your gear and have no chance at escaping, you will ALSO not get any warpoints. What fun! What joy! The best protostomping experience ever! Now the stompers can get even harder because they can also remove the flow of warpoints to the opposing team. |
Sole Fenychs
Sinq Laison Gendarmes Gallente Federation
198
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Posted - 2014.02.12 09:55:00 -
[4] - Quote
Luk Manag wrote:First, let me start with the disclaimer, I hate dropships and dropship pilots, mainly because they are a continuous and nebulous threat just waiting to rush in and ruin my gunfight and they usually think they deserve to be unassailable. I'll look at the lineup before a pubmatch and offer my squad bounties on known dropship pilots. "First one of you to kill X (Judge) in his DS gets a million isk!"__ I usually go on to say I don't care how, rail installations are best, but ramming the DS with another DS is encouraged. Swarms only work in combination with numerous other AVers and they should be buffed, they need to be fast enough to hit dropships that hit afterburners and outrun every other volley. An AA swarm is needed. Anyway, the idea of limiting rail elevation and range is unreasonable. You will always be able to use terrain contours to elevate a shot above the normal range of motion, so any additional limits would be pointless. As for limiting range, it would neutralize the role of AV sniper. I realize you don't like being sniped, but you should be thankful you have enough EHP to avoid being one-shotted. You're already basically immune to infantry AV, but that's not enough for you (typical DS pilot entitlement). I would grant you a higher flight ceiling, or cheaper dropships, but not immunity from snipers. As for redlines, they are only an issues with Skirmish 2.0 and Domination (lame game modes). I hope they fix the redline problem by reverting back to Skirmish 1.0 (a knockoff of BF rush). Attacking in circles (from A to B to C and back to A) feels a bit circular, and rolling objectives on longer narrow maps would make the busdriver role less lame. Now THIS is merc combat.
The game should encourage more of that behaviour. A dude with a vendetta against dropships and the money to actually act on it. It's glorious. Please continue like this.
Maybe I should do the same thing with Thales snipers. Man, I love countersniping those idiots. |
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