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Author |
Thread Statistics | Show CCP posts - 5 post(s) |
Sir Snugglz
Red Star. EoN.
347
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Posted - 2014.02.07 18:59:00 -
[1] - Quote
Omg!!! It's so simple!!! Most of the maps are like valleys surrounded by mountains, but the highest points in the mountains are in redline... So, keep the redline same size but push it behind the mountains.... There are already roads in place so climbing mountains is simple or one can simply go over them.
This allows tanks to still hold highest ground but risk taking damage if they fail...
But more importantly, if they run to redline, they'll have a chance to get away but will not have line of sight to fight back. They will need to reposition themselves outside the redline if they are to re engage the enemy...
No buffs/nerfs to anything, no changing the mechanics of redline. It's simple increasing the battlefield area a bit and pushing the redline back where the spawn is still safe but not a place for blue team to be offensive.
The redline is suppose to be a very strong defensive front.
The only problem is that it will take a little longer to meet the enemy but that will only happen at the beginning of the match.
Luck is just one of my skills
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Sir Snugglz
Red Star. EoN.
353
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Posted - 2014.02.08 18:34:00 -
[2] - Quote
but but... no nerf/buffs to anything...
Just increase the battlefield like 200-400m and push the redline similarly. it works
Luck is just one of my skills
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Sir Snugglz
Red Star. EoN.
353
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Posted - 2014.02.08 18:56:00 -
[3] - Quote
Harpyja wrote:Judge Rhadamanthus wrote:Sir Snugglz wrote:but but... no nerf/buffs to anything...
Just increase the battlefield like 200-400m and push the redline similarly. it works The most solid solution for sure, but the dev team is pushed as it is. Map redesign is a long term solution. We need something sooner I feel. Remove redline - add large turret installations to the sides of the MCC looking down. See my post further up, I believe it's number 93.
Not really... the map has already been designed for huge scale warfare... only like 40% of all maps is actually used. Removing the redline is just the same as pushing it back. :D
No redesign, nerfs/buffs, change in redline mechanics... everything stays the same with the exception of high points no longer being in the redline.
Luck is just one of my skills
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Sir Snugglz
Red Star. EoN.
364
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Posted - 2014.02.10 22:02:00 -
[4] - Quote
Takahiro Kashuken wrote:Sir Snugglz wrote:but but... no nerf/buffs to anything...
Just increase the battlefield like 200-400m and push the redline similarly. it works Snugglz is spot on Zoom out of the map and you see the true size of the district, 5km by 5km you really thing a railgun will cover that lot? Thats the problem here nerfing for the sake of nerfing even tho nothing is wrong
Exactly. I believe the rail is perfect the way it is. I believe that derpship are good for now. Lol. The problem is the redline setup. Too many high points in the redline. Push it back... Not only will it help with tanks hiding on top of mountains but it will force people to use transportation. Lavs and none assault derpship will have a role to play.
Luck is just one of my skills
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Sir Snugglz
Red Star. EoN.
371
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Posted - 2014.02.11 01:37:00 -
[5] - Quote
Judge Rhadamanthus wrote:Sir Snugglz wrote:Exactly. I believe the rail is perfect the way it is. I feel I should question this. Look at 45 degrees of elevation and 600m range outside of the redline. Even then it is not balanced. Take just one map, spine crescent, since its the one I used. And I only used it as I had to choose one. They ALL suffer from the same issues. Ashlands is a a far worse place, but i chose a middle ground map. The redline to redline distance, on average, is only 500 meters. How does a 600m range, high ROF no dispersion weapon fit into this? Think of range as if the maps we have are the only world. Our reality, in game, is only 600m wide. Outside of that we cannot exist. So 600m is not long range, it is in-fact the length of the world. A rail can shoot almost the length of my reality. This is not long range, it is unlimited range. As i show in the video they hit me twice in LESS then 2.5 seconds. Average human reaction time is 0.2 seconds. Having rail fire that fast is the same as just having it fire once for twice the damage since the recipient cannot react. In effect a rails tank has double the reported base damage. So we have a weapon that can shoot 2 shots faster then most can react to a single shot. That has a range greater than the range of my reality from a position that no player can reach. How is that "perfect" N.B. Totally respect you as a pilot and player but "perfect" is a word too far mate.
See thats the issue now is it.... Looking at the "now" it obviously seems OP. But keep in mind what the fixes are for. Fixes are not to make things work with what you have. Its to move forward... and with the goal of moving forward, bigger maps, increased player count, 5kx5k map sizes, the rail tank as it is now, does fall under a balanced turret.
So the question is what do we care about, fixing the "now" or preparing for the "future." I feel that by modifying the game for the "now" is slowing the Productivity of moving forward. So keeping in mind the "future" goal, I feel that the rail turret is balanced in terms of range, damage, charge up time, clip size, etc...
But in the current state I am in full agreement. I hope this makes sense.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Sir Snugglz
Red Star. EoN.
413
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Posted - 2014.02.17 22:02:00 -
[6] - Quote
Smooth Assassin wrote:... and i can't believe he doesn't have any subscribers...
I'm subscribed....
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Sir Snugglz
Red Star. EoN.
414
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Posted - 2014.02.17 22:12:00 -
[7] - Quote
Also, those that argue that rail tanks are only counter... Studies show that 45% of derpship deaths are caused by friendly RDV, 25% by enemy rdvs, 15% by pilots crashes without any outside forces contributing, 8% MCC/null cannon missiles/installations falling from sky, 5% rail tanks/forges, and 2% by swarms....
These numbers hold no merit and just wanted to announce that I have Lvl 1 incubus....valet the grind begin.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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Sir Snugglz
Red Star. EoN.
434
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Posted - 2014.02.21 00:38:00 -
[8] - Quote
I wish the MCC had a hanger with derpships ready to deploy, then we all fly out like a boss.
-Luck is just one of my skills
Just because I make flying look easy doesn't mean it is
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